3 All drawing objects should wraparound, at least when lineshifted borders are activated.
4 bd2 scheduling now correct for c64, atari
5 german translation capital nouns
6 c64 szineket egysegbe foglalni (a c64 grafika importnal)
8 *) boulder dash 1-2-3 plus - TO BE TESTED
11 50hz scroll (sdash only)
12 gravity switch can be activated at cave start
13 - Default timing values reflect a real-world setting to begin with. For example, default cave timing (ms) might be 180, 160, 140, 120, 120. There might be other things that occur to you.
14 new cave dialog asks if intermission and sets size
24 bdcff beolvasás miért hash table?
25 size és hasonló szarok miatt
26 de tobb értéket is kéne tárolni
28 dynstring beolvasást jobban beépíteni - mindenhol gstring?
30 1stB, CrLi uses 4 stages for ghost explosion, clock birth, steelwall birth, bomb explosion and boulder birth each. The first is for delay state purposes and has the same graphics assigned as the 2nd stage. The 3rd and 4th are for the following frames with the other two explosion graphics. That makes those explosions last for 3 frames actually.
31 I noticed that GDash uses 4 different graphics for those and they also last 4 frames.
32 Same with the bomb, once armed, it lasts 6 frames until it explodes while it is 7 in GDash.
34 jatek/palya inditasanal latszodjanak dolgok?
39 Either way, though, I think that the player should always be notified they're playing an intermission from the start (even if it means not using the opening status bar at all) It's not like you need to keep track of your lives during an intermission anyway.
40 - sdashban ez könnyű, bónús lífé felirat
42 As there is an Amoeba 2 now, I think it would be nice to be able to set a different color for that then Amoeba 1!
47 option to choose between C64 and Atari sound sets. - Sound themes
49 bottom border for plck caves There is one key routine at 5dce in every PLCK based game, except for DLP1.55:
50 .C:5dce A9 07 LDA #$07
51 .C:5dd0 A0 27 LDY #$27
52 .C:5dd2 99 98 0B STA $0B98,Y
54 .C:5dd6 10 FA BPL $5DD2
61 loading imported caves with the default struct?
63 apply the current cave timing settings to all the caves at once
65 Scheduling: different settings for clck, 1stb?
67 sdash bd1 intermissions scroll. disable scrolling for these somehow?
73 record and playback of games
75 option "More than 1 bomb" in the cave settings
80 *) magicwall breakscan; De Luxe Caves 1 Cave L, De Luxe Caves 2 Cave A, Deluxe Caves 3 Cave A