2 * Copyright (C) 2016 The Android Open Source Project
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
8 * http://www.apache.org/licenses/LICENSE-2.0
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
17 // Don't edit this file! It is auto-generated by frameworks/rs/api/generate.sh.
20 * rs_object_types.rsh: Object Types
22 * The types below are used to manipulate RenderScript objects like allocations, samplers,
23 * elements, and scripts. Most of these object are created using the Java RenderScript APIs.
26 #ifndef RENDERSCRIPT_RS_OBJECT_TYPES_RSH
27 #define RENDERSCRIPT_RS_OBJECT_TYPES_RSH
29 #define NULL ((void *)0)
31 // Opaque handle to a RenderScript object. Do not use this directly.
33 #define _RS_OBJECT_DECL \
36 } __attribute__((packed, aligned(4)))
38 #define _RS_OBJECT_DECL \
41 const long* const unused1;\
42 const long* const unused2;\
43 const long* const unused3;\
48 * rs_element: Handle to an element
50 * An opaque handle to a RenderScript element.
52 * See android.renderscript.Element.
54 typedef struct rs_element _RS_OBJECT_DECL rs_element;
57 * rs_type: Handle to a Type
59 * An opaque handle to a RenderScript type.
61 * See android.renderscript.Type.
63 typedef struct rs_type _RS_OBJECT_DECL rs_type;
66 * rs_allocation: Handle to an allocation
68 * An opaque handle to a RenderScript allocation.
70 * See android.renderscript.Allocation.
72 typedef struct rs_allocation _RS_OBJECT_DECL rs_allocation;
75 * rs_sampler: Handle to a Sampler
77 * An opaque handle to a RenderScript sampler object.
79 * See android.renderscript.Sampler.
81 typedef struct rs_sampler _RS_OBJECT_DECL rs_sampler;
84 * rs_script: Handle to a Script
86 * An opaque handle to a RenderScript script object.
88 * See android.renderscript.ScriptC.
90 typedef struct rs_script _RS_OBJECT_DECL rs_script;
93 * rs_allocation_cubemap_face: Enum for selecting cube map faces
95 * An enum used to specify one the six faces of a cubemap.
97 #if (defined(RS_VERSION) && (RS_VERSION >= 14))
99 RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_X = 0,
100 RS_ALLOCATION_CUBEMAP_FACE_NEGATIVE_X = 1,
101 RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_Y = 2,
102 RS_ALLOCATION_CUBEMAP_FACE_NEGATIVE_Y = 3,
103 RS_ALLOCATION_CUBEMAP_FACE_POSITIVE_Z = 4,
104 RS_ALLOCATION_CUBEMAP_FACE_NEGATIVE_Z = 5
105 } rs_allocation_cubemap_face;
109 * rs_allocation_usage_type: Bitfield to specify how an allocation is used
111 * These values are ORed together to specify which usages or memory spaces are
112 * relevant to an allocation or an operation on an allocation.
114 #if (defined(RS_VERSION) && (RS_VERSION >= 14))
116 RS_ALLOCATION_USAGE_SCRIPT = 0x0001, // Allocation is bound to and accessed by scripts.
117 RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE = 0x0002, // Allocation is used as a texture source.
118 RS_ALLOCATION_USAGE_GRAPHICS_VERTEX = 0x0004, // Deprecated.
119 RS_ALLOCATION_USAGE_GRAPHICS_CONSTANTS = 0x0008, // Deprecated.
120 RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET = 0x0010, // Deprecated.
121 RS_ALLOCATION_USAGE_IO_INPUT = 0x0020, // Allocation is used as a Surface consumer.
122 RS_ALLOCATION_USAGE_IO_OUTPUT = 0x0040, // Allocation is used as a Surface producer.
123 RS_ALLOCATION_USAGE_SHARED = 0x0080 // Allocation's backing store is shared with another object (usually a Bitmap). Copying to or from the original source Bitmap will cause a synchronization rather than a full copy.
124 } rs_allocation_usage_type;
128 * rs_data_type: Element basic data type
130 * rs_data_type is used to encode the type information of a basic element.
132 * RS_TYPE_UNSIGNED_5_6_5, RS_TYPE_UNSIGNED_5_5_5_1, RS_TYPE_UNSIGNED_4_4_4_4 are for packed
133 * graphical data formats and represent vectors with per vector member sizes which are treated
134 * as a single unit for packing and alignment purposes.
136 #if (defined(RS_VERSION) && (RS_VERSION >= 16))
138 RS_TYPE_NONE = 0, // Element is a complex type, i.e. a struct.
139 RS_TYPE_FLOAT_16 = 1, // A 16 bit floating point value.
140 RS_TYPE_FLOAT_32 = 2, // A 32 bit floating point value.
141 RS_TYPE_FLOAT_64 = 3, // A 64 bit floating point value.
142 RS_TYPE_SIGNED_8 = 4, // An 8 bit signed integer.
143 RS_TYPE_SIGNED_16 = 5, // A 16 bit signed integer.
144 RS_TYPE_SIGNED_32 = 6, // A 32 bit signed integer.
145 RS_TYPE_SIGNED_64 = 7, // A 64 bit signed integer.
146 RS_TYPE_UNSIGNED_8 = 8, // An 8 bit unsigned integer.
147 RS_TYPE_UNSIGNED_16 = 9, // A 16 bit unsigned integer.
148 RS_TYPE_UNSIGNED_32 = 10, // A 32 bit unsigned integer.
149 RS_TYPE_UNSIGNED_64 = 11, // A 64 bit unsigned integer.
150 RS_TYPE_BOOLEAN = 12, // 0 or 1 (false or true) stored in an 8 bit container.
151 RS_TYPE_UNSIGNED_5_6_5 = 13, // A 16 bit unsigned integer packing graphical data in 5, 6, and 5 bit sections.
152 RS_TYPE_UNSIGNED_5_5_5_1 = 14, // A 16 bit unsigned integer packing graphical data in 5, 5, 5, and 1 bit sections.
153 RS_TYPE_UNSIGNED_4_4_4_4 = 15, // A 16 bit unsigned integer packing graphical data in 4, 4, 4, and 4 bit sections.
154 RS_TYPE_MATRIX_4X4 = 16, // A 4x4 matrix of 32 bit floats, aligned on a 32 bit boundary.
155 RS_TYPE_MATRIX_3X3 = 17, // A 3x3 matrix of 32 bit floats, aligned on a 32 bit boundary.
156 RS_TYPE_MATRIX_2X2 = 18, // A 2x2 matrix of 32 bit floats, aligned on a 32 bit boundary.
157 RS_TYPE_ELEMENT = 1000, // A handle to an Element.
158 RS_TYPE_TYPE = 1001, // A handle to a Type.
159 RS_TYPE_ALLOCATION = 1002, // A handle to an Allocation.
160 RS_TYPE_SAMPLER = 1003, // A handle to a Sampler.
161 RS_TYPE_SCRIPT = 1004, // A handle to a Script.
162 RS_TYPE_MESH = 1005, // Deprecated.
163 RS_TYPE_PROGRAM_FRAGMENT = 1006, // Deprecated.
164 RS_TYPE_PROGRAM_VERTEX = 1007, // Deprecated.
165 RS_TYPE_PROGRAM_RASTER = 1008, // Deprecated.
166 RS_TYPE_PROGRAM_STORE = 1009, // Deprecated.
167 RS_TYPE_FONT = 1010, // Deprecated.
168 RS_TYPE_INVALID = 10000
173 * rs_data_kind: Element data kind
175 * This enumeration is primarly useful for graphical data. It provides additional information to
176 * help interpret the rs_data_type.
178 * RS_KIND_USER indicates no special interpretation is expected.
180 * The RS_KIND_PIXEL_* values are used in conjunction with the standard data types for representing
183 * See the Element.createPixel() method.
185 #if (defined(RS_VERSION) && (RS_VERSION >= 16))
187 RS_KIND_USER = 0, // No special interpretation.
188 RS_KIND_PIXEL_L = 7, // Luminance.
189 RS_KIND_PIXEL_A = 8, // Alpha.
190 RS_KIND_PIXEL_LA = 9, // Luminance and Alpha.
191 RS_KIND_PIXEL_RGB = 10, // Red, Green, Blue.
192 RS_KIND_PIXEL_RGBA = 11, // Red, Green, Blue, and Alpha.
193 RS_KIND_PIXEL_DEPTH = 12, // Depth for a depth texture.
194 RS_KIND_PIXEL_YUV = 13, // Luminance and chrominance.
195 RS_KIND_INVALID = 100
200 * rs_yuv_format: YUV format
202 * Android YUV formats that can be associated with a RenderScript Type.
204 * See android.graphics.ImageFormat for a description of each format.
206 #if (defined(RS_VERSION) && (RS_VERSION >= 24))
209 RS_YUV_YV12 = 0x32315659,
211 RS_YUV_420_888 = 0x23
216 * rs_sampler_value: Sampler wrap T value
219 #if (defined(RS_VERSION) && (RS_VERSION >= 16))
221 RS_SAMPLER_NEAREST = 0,
222 RS_SAMPLER_LINEAR = 1,
223 RS_SAMPLER_LINEAR_MIP_LINEAR = 2,
225 RS_SAMPLER_CLAMP = 4,
226 RS_SAMPLER_LINEAR_MIP_NEAREST = 5,
227 RS_SAMPLER_MIRRORED_REPEAT = 6,
228 RS_SAMPLER_INVALID = 100
232 #endif // RENDERSCRIPT_RS_OBJECT_TYPES_RSH