the menu and list now accepts a parent viewport to draw in (and the menu can be told...
[Rockbox.git] / apps / plugins / snake.c
blobfffb70c2bc20531f472c7e2d1f5655e5238de69c
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2002 Itai Shaked
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
21 Snake!
23 by Itai Shaked
25 ok, a little explanation -
26 board holds the snake and apple position - 1+ - snake body (the number
27 represents the age [1 is the snake's head]).
28 -1 is an apple, and 0 is a clear spot.
29 dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
33 #include "plugin.h"
34 #ifdef HAVE_LCD_BITMAP
36 PLUGIN_HEADER
38 /* variable button definitions */
39 #if CONFIG_KEYPAD == RECORDER_PAD
40 #define SNAKE_QUIT BUTTON_OFF
41 #define SNAKE_LEFT BUTTON_LEFT
42 #define SNAKE_RIGHT BUTTON_RIGHT
43 #define SNAKE_UP BUTTON_UP
44 #define SNAKE_DOWN BUTTON_DOWN
45 #define SNAKE_PLAYPAUSE BUTTON_PLAY
47 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
48 #define SNAKE_QUIT BUTTON_OFF
49 #define SNAKE_LEFT BUTTON_LEFT
50 #define SNAKE_RIGHT BUTTON_RIGHT
51 #define SNAKE_UP BUTTON_UP
52 #define SNAKE_DOWN BUTTON_DOWN
53 #define SNAKE_PLAYPAUSE BUTTON_SELECT
55 #elif CONFIG_KEYPAD == ONDIO_PAD
56 #define SNAKE_QUIT BUTTON_OFF
57 #define SNAKE_LEFT BUTTON_LEFT
58 #define SNAKE_RIGHT BUTTON_RIGHT
59 #define SNAKE_UP BUTTON_UP
60 #define SNAKE_DOWN BUTTON_DOWN
61 #define SNAKE_PLAYPAUSE BUTTON_MENU
63 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
64 (CONFIG_KEYPAD == IRIVER_H300_PAD)
65 #define SNAKE_QUIT BUTTON_OFF
66 #define SNAKE_LEFT BUTTON_LEFT
67 #define SNAKE_RIGHT BUTTON_RIGHT
68 #define SNAKE_UP BUTTON_UP
69 #define SNAKE_DOWN BUTTON_DOWN
70 #define SNAKE_PLAYPAUSE BUTTON_ON
72 #define SNAKE_RC_QUIT BUTTON_RC_STOP
74 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
75 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
76 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
77 #define SNAKE_QUIT (BUTTON_SELECT|BUTTON_MENU)
78 #define SNAKE_LEFT BUTTON_LEFT
79 #define SNAKE_RIGHT BUTTON_RIGHT
80 #define SNAKE_UP BUTTON_MENU
81 #define SNAKE_DOWN BUTTON_PLAY
82 #define SNAKE_PLAYPAUSE BUTTON_SELECT
84 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
85 #define SNAKE_QUIT BUTTON_POWER
86 #define SNAKE_LEFT BUTTON_LEFT
87 #define SNAKE_RIGHT BUTTON_RIGHT
88 #define SNAKE_UP BUTTON_UP
89 #define SNAKE_DOWN BUTTON_DOWN
90 #define SNAKE_PLAYPAUSE BUTTON_PLAY
92 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
93 #define SNAKE_QUIT BUTTON_POWER
94 #define SNAKE_LEFT BUTTON_LEFT
95 #define SNAKE_RIGHT BUTTON_RIGHT
96 #define SNAKE_UP BUTTON_UP
97 #define SNAKE_DOWN BUTTON_DOWN
98 #define SNAKE_PLAYPAUSE BUTTON_SELECT
100 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
101 (CONFIG_KEYPAD == SANSA_C200_PAD)
102 #define SNAKE_QUIT BUTTON_POWER
103 #define SNAKE_LEFT BUTTON_LEFT
104 #define SNAKE_RIGHT BUTTON_RIGHT
105 #define SNAKE_UP BUTTON_UP
106 #define SNAKE_DOWN BUTTON_DOWN
107 #define SNAKE_PLAYPAUSE BUTTON_SELECT
109 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
110 #define SNAKE_QUIT BUTTON_POWER
111 #define SNAKE_LEFT BUTTON_LEFT
112 #define SNAKE_RIGHT BUTTON_RIGHT
113 #define SNAKE_UP BUTTON_SCROLL_UP
114 #define SNAKE_DOWN BUTTON_SCROLL_DOWN
115 #define SNAKE_PLAYPAUSE BUTTON_PLAY
117 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
118 #define SNAKE_QUIT BUTTON_BACK
119 #define SNAKE_LEFT BUTTON_LEFT
120 #define SNAKE_RIGHT BUTTON_RIGHT
121 #define SNAKE_UP BUTTON_UP
122 #define SNAKE_DOWN BUTTON_DOWN
123 #define SNAKE_PLAYPAUSE BUTTON_SELECT
125 #elif (CONFIG_KEYPAD == MROBE100_PAD)
126 #define SNAKE_QUIT BUTTON_POWER
127 #define SNAKE_LEFT BUTTON_LEFT
128 #define SNAKE_RIGHT BUTTON_RIGHT
129 #define SNAKE_UP BUTTON_UP
130 #define SNAKE_DOWN BUTTON_DOWN
131 #define SNAKE_PLAYPAUSE BUTTON_SELECT
133 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
134 #define SNAKE_QUIT BUTTON_RC_REC
135 #define SNAKE_LEFT BUTTON_RC_REW
136 #define SNAKE_RIGHT BUTTON_RC_FF
137 #define SNAKE_UP BUTTON_RC_VOL_UP
138 #define SNAKE_DOWN BUTTON_RC_VOL_DOWN
139 #define SNAKE_PLAYPAUSE BUTTON_RC_PLAY
141 #define SNAKE_RC_QUIT BUTTON_REC
143 #elif (CONFIG_KEYPAD == COWOND2_PAD)
144 #define SNAKE_QUIT BUTTON_POWER
145 #define SNAKE_LEFT BUTTON_LEFT
146 #define SNAKE_RIGHT BUTTON_RIGHT
147 #define SNAKE_UP BUTTON_UP
148 #define SNAKE_DOWN BUTTON_DOWN
149 #define SNAKE_PLAYPAUSE BUTTON_MENU
151 #else
152 #error No keymap defined!
153 #endif
155 #define BOARD_WIDTH (LCD_WIDTH/4)
156 #define BOARD_HEIGHT (LCD_HEIGHT/4)
158 static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength;
159 static unsigned int score,hiscore=0,level=1;
160 static short dir,frames,apple,dead=0;
161 static struct plugin_api* rb;
163 void die (void)
165 char pscore[17];
166 rb->lcd_clear_display();
167 rb->snprintf(pscore,sizeof(pscore),"Your score: %d",score);
168 rb->lcd_puts(0,0,"Oops...");
169 rb->lcd_puts(0,1, pscore);
170 if (score>hiscore) {
171 hiscore=score;
172 rb->lcd_puts(0,2,"New High Score!");
174 else {
175 rb->snprintf(pscore,sizeof(pscore),"High Score: %d",hiscore);
176 rb->lcd_puts(0,2,pscore);
178 rb->lcd_update();
179 rb->sleep(3*HZ);
180 dead=1;
183 void colission (short x, short y)
185 switch (board[x][y]) {
186 case 0:
187 break;
188 case -1:
189 snakelength+=2;
190 score+=level;
191 apple=0;
192 break;
193 default:
194 die();
195 break;
197 if (x==BOARD_WIDTH || x<0 || y==BOARD_HEIGHT || y<0)
198 die();
201 void move_head (short x, short y)
203 switch (dir) {
204 case 0:
205 y-=1;
206 break;
207 case 1:
208 x+=1;
209 break;
210 case 2:
211 y+=1;
212 break;
213 case 3:
214 x-=1;
215 break;
217 colission (x,y);
218 if (dead)
219 return;
220 board[x][y]=1;
221 rb->lcd_fillrect(x*4,y*4,4,4);
224 void frame (void)
226 short x,y,head=0;
227 for (x=0; x<BOARD_WIDTH; x++) {
228 for (y=0; y<BOARD_HEIGHT; y++) {
229 switch (board[x][y]) {
230 case 1:
231 if (!head) {
232 move_head(x,y);
233 if (dead)
234 return;
235 board[x][y]++;
236 head=1;
238 break;
239 case 0:
240 break;
241 case -1:
242 break;
243 default:
244 if (board[x][y]==snakelength) {
245 board[x][y]=0;
246 rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
247 rb->lcd_fillrect(x*4,y*4,4,4);
248 rb->lcd_set_drawmode(DRMODE_SOLID);
250 else
251 board[x][y]++;
252 break;
256 rb->lcd_update();
259 void redraw (void)
261 short x,y;
262 rb->lcd_clear_display();
263 for (x=0; x<BOARD_WIDTH; x++) {
264 for (y=0; y<BOARD_HEIGHT; y++) {
265 switch (board[x][y]) {
266 case -1:
267 rb->lcd_fillrect((x*4)+1,y*4,2,4);
268 rb->lcd_fillrect(x*4,(y*4)+1,4,2);
269 break;
270 case 0:
271 break;
272 default:
273 rb->lcd_fillrect(x*4,y*4,4,4);
274 break;
278 rb->lcd_update();
281 void game_pause (void) {
282 int button;
283 rb->lcd_clear_display();
284 rb->lcd_putsxy(3,12,"Game Paused");
285 #if CONFIG_KEYPAD == RECORDER_PAD
286 rb->lcd_putsxy(3,22,"[Play] to resume");
287 #elif CONFIG_KEYPAD == ONDIO_PAD
288 rb->lcd_putsxy(3,22,"[Mode] to resume");
289 #endif
290 rb->lcd_putsxy(3,32,"[Off] to quit");
291 rb->lcd_update();
292 while (1) {
293 button=rb->button_get(true);
294 switch (button) {
295 #ifdef SNAKE_RC_QUIT
296 case SNAKE_RC_QUIT:
297 #endif
298 case SNAKE_QUIT:
299 dead=1;
300 return;
301 case SNAKE_PLAYPAUSE:
302 redraw();
303 rb->sleep(HZ/2);
304 return;
305 default:
306 if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
307 dead=2;
308 return;
310 break;
316 void game (void) {
317 int button;
318 short x,y;
319 while (1) {
320 frame();
321 if (dead)
322 return;
323 frames++;
324 if (frames==10) {
325 frames=0;
326 if (!apple) {
327 do {
328 x=rb->rand() % BOARD_WIDTH;
329 y=rb->rand() % BOARD_HEIGHT;
330 } while (board[x][y]);
331 apple=1;
332 board[x][y]=-1;
333 rb->lcd_fillrect((x*4)+1,y*4,2,4);
334 rb->lcd_fillrect(x*4,(y*4)+1,4,2);
338 rb->sleep(HZ/level);
340 button=rb->button_get(false);
342 #ifdef HAS_BUTTON_HOLD
343 if (rb->button_hold())
344 button = SNAKE_PLAYPAUSE;
345 #endif
347 switch (button) {
348 case SNAKE_UP:
349 if (dir!=2) dir=0;
350 break;
351 case SNAKE_RIGHT:
352 if (dir!=3) dir=1;
353 break;
354 case SNAKE_DOWN:
355 if (dir!=0) dir=2;
356 break;
357 case SNAKE_LEFT:
358 if (dir!=1) dir=3;
359 break;
360 #ifdef SNAKE_RC_QUIT
361 case SNAKE_RC_QUIT:
362 #endif
363 case SNAKE_QUIT:
364 dead=1;
365 return;
366 case SNAKE_PLAYPAUSE:
367 game_pause();
368 break;
369 default:
370 if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
371 dead=2;
372 return;
374 break;
379 void game_init(void) {
380 int selection=0;
381 short x,y;
382 bool menu_quit = false;
384 for (x=0; x<BOARD_WIDTH; x++) {
385 for (y=0; y<BOARD_HEIGHT; y++) {
386 board[x][y]=0;
389 dead=0;
390 apple=0;
391 snakelength=4;
392 score=0;
393 board[11][7]=1;
395 MENUITEM_STRINGLIST(menu,"Snake Menu",NULL,"Start New Game","Starting Level",
396 "Quit");
398 while (!menu_quit) {
399 switch(rb->do_menu(&menu, &selection, NULL, false))
401 case 0:
402 menu_quit = true; /* start playing */
403 break;
405 case 1:
406 rb->set_int("Starting Level", "", UNIT_INT, &level, NULL,
407 1, 1, 9, NULL );
408 break;
410 default:
411 dead=1; /* quit program */
412 menu_quit = true;
413 break;
419 enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
421 (void)(parameter);
422 rb = api;
424 game_init();
425 rb->lcd_clear_display();
426 game();
427 return (dead==1)?PLUGIN_OK:PLUGIN_USB_CONNECTED;
430 #endif