1 /***************************************************************************
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
10 * Copyright (C) 2002 Itai Shaked
12 * All files in this archive are subject to the GNU General Public License.
13 * See the file COPYING in the source tree root for full license agreement.
15 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
16 * KIND, either express or implied.
18 ****************************************************************************/
25 ok, a little explanation -
26 board holds the snake and apple position - 1+ - snake body (the number
27 represents the age [1 is the snake's head]).
28 -1 is an apple, and 0 is a clear spot.
29 dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
34 #ifdef HAVE_LCD_BITMAP
38 /* variable button definitions */
39 #if CONFIG_KEYPAD == RECORDER_PAD
40 #define SNAKE_QUIT BUTTON_OFF
41 #define SNAKE_LEFT BUTTON_LEFT
42 #define SNAKE_RIGHT BUTTON_RIGHT
43 #define SNAKE_UP BUTTON_UP
44 #define SNAKE_DOWN BUTTON_DOWN
45 #define SNAKE_PLAYPAUSE BUTTON_PLAY
47 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
48 #define SNAKE_QUIT BUTTON_OFF
49 #define SNAKE_LEFT BUTTON_LEFT
50 #define SNAKE_RIGHT BUTTON_RIGHT
51 #define SNAKE_UP BUTTON_UP
52 #define SNAKE_DOWN BUTTON_DOWN
53 #define SNAKE_PLAYPAUSE BUTTON_SELECT
55 #elif CONFIG_KEYPAD == ONDIO_PAD
56 #define SNAKE_QUIT BUTTON_OFF
57 #define SNAKE_LEFT BUTTON_LEFT
58 #define SNAKE_RIGHT BUTTON_RIGHT
59 #define SNAKE_UP BUTTON_UP
60 #define SNAKE_DOWN BUTTON_DOWN
61 #define SNAKE_PLAYPAUSE BUTTON_MENU
63 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
64 (CONFIG_KEYPAD == IRIVER_H300_PAD)
65 #define SNAKE_QUIT BUTTON_OFF
66 #define SNAKE_LEFT BUTTON_LEFT
67 #define SNAKE_RIGHT BUTTON_RIGHT
68 #define SNAKE_UP BUTTON_UP
69 #define SNAKE_DOWN BUTTON_DOWN
70 #define SNAKE_PLAYPAUSE BUTTON_ON
72 #define SNAKE_RC_QUIT BUTTON_RC_STOP
74 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
75 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
76 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
77 #define SNAKE_QUIT (BUTTON_SELECT|BUTTON_MENU)
78 #define SNAKE_LEFT BUTTON_LEFT
79 #define SNAKE_RIGHT BUTTON_RIGHT
80 #define SNAKE_UP BUTTON_MENU
81 #define SNAKE_DOWN BUTTON_PLAY
82 #define SNAKE_PLAYPAUSE BUTTON_SELECT
84 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
85 #define SNAKE_QUIT BUTTON_POWER
86 #define SNAKE_LEFT BUTTON_LEFT
87 #define SNAKE_RIGHT BUTTON_RIGHT
88 #define SNAKE_UP BUTTON_UP
89 #define SNAKE_DOWN BUTTON_DOWN
90 #define SNAKE_PLAYPAUSE BUTTON_PLAY
92 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
93 #define SNAKE_QUIT BUTTON_POWER
94 #define SNAKE_LEFT BUTTON_LEFT
95 #define SNAKE_RIGHT BUTTON_RIGHT
96 #define SNAKE_UP BUTTON_UP
97 #define SNAKE_DOWN BUTTON_DOWN
98 #define SNAKE_PLAYPAUSE BUTTON_SELECT
100 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
101 (CONFIG_KEYPAD == SANSA_C200_PAD)
102 #define SNAKE_QUIT BUTTON_POWER
103 #define SNAKE_LEFT BUTTON_LEFT
104 #define SNAKE_RIGHT BUTTON_RIGHT
105 #define SNAKE_UP BUTTON_UP
106 #define SNAKE_DOWN BUTTON_DOWN
107 #define SNAKE_PLAYPAUSE BUTTON_SELECT
109 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
110 #define SNAKE_QUIT BUTTON_POWER
111 #define SNAKE_LEFT BUTTON_LEFT
112 #define SNAKE_RIGHT BUTTON_RIGHT
113 #define SNAKE_UP BUTTON_SCROLL_UP
114 #define SNAKE_DOWN BUTTON_SCROLL_DOWN
115 #define SNAKE_PLAYPAUSE BUTTON_PLAY
117 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
118 #define SNAKE_QUIT BUTTON_BACK
119 #define SNAKE_LEFT BUTTON_LEFT
120 #define SNAKE_RIGHT BUTTON_RIGHT
121 #define SNAKE_UP BUTTON_UP
122 #define SNAKE_DOWN BUTTON_DOWN
123 #define SNAKE_PLAYPAUSE BUTTON_SELECT
125 #elif (CONFIG_KEYPAD == MROBE100_PAD)
126 #define SNAKE_QUIT BUTTON_POWER
127 #define SNAKE_LEFT BUTTON_LEFT
128 #define SNAKE_RIGHT BUTTON_RIGHT
129 #define SNAKE_UP BUTTON_UP
130 #define SNAKE_DOWN BUTTON_DOWN
131 #define SNAKE_PLAYPAUSE BUTTON_SELECT
133 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
134 #define SNAKE_QUIT BUTTON_RC_REC
135 #define SNAKE_LEFT BUTTON_RC_REW
136 #define SNAKE_RIGHT BUTTON_RC_FF
137 #define SNAKE_UP BUTTON_RC_VOL_UP
138 #define SNAKE_DOWN BUTTON_RC_VOL_DOWN
139 #define SNAKE_PLAYPAUSE BUTTON_RC_PLAY
141 #define SNAKE_RC_QUIT BUTTON_REC
143 #elif (CONFIG_KEYPAD == COWOND2_PAD)
144 #define SNAKE_QUIT BUTTON_POWER
145 #define SNAKE_LEFT BUTTON_LEFT
146 #define SNAKE_RIGHT BUTTON_RIGHT
147 #define SNAKE_UP BUTTON_UP
148 #define SNAKE_DOWN BUTTON_DOWN
149 #define SNAKE_PLAYPAUSE BUTTON_MENU
152 #error No keymap defined!
155 #define BOARD_WIDTH (LCD_WIDTH/4)
156 #define BOARD_HEIGHT (LCD_HEIGHT/4)
158 static int board
[BOARD_WIDTH
][BOARD_HEIGHT
],snakelength
;
159 static unsigned int score
,hiscore
=0,level
=1;
160 static short dir
,frames
,apple
,dead
=0;
161 static struct plugin_api
* rb
;
166 rb
->lcd_clear_display();
167 rb
->snprintf(pscore
,sizeof(pscore
),"Your score: %d",score
);
168 rb
->lcd_puts(0,0,"Oops...");
169 rb
->lcd_puts(0,1, pscore
);
172 rb
->lcd_puts(0,2,"New High Score!");
175 rb
->snprintf(pscore
,sizeof(pscore
),"High Score: %d",hiscore
);
176 rb
->lcd_puts(0,2,pscore
);
183 void colission (short x
, short y
)
185 switch (board
[x
][y
]) {
197 if (x
==BOARD_WIDTH
|| x
<0 || y
==BOARD_HEIGHT
|| y
<0)
201 void move_head (short x
, short y
)
221 rb
->lcd_fillrect(x
*4,y
*4,4,4);
227 for (x
=0; x
<BOARD_WIDTH
; x
++) {
228 for (y
=0; y
<BOARD_HEIGHT
; y
++) {
229 switch (board
[x
][y
]) {
244 if (board
[x
][y
]==snakelength
) {
246 rb
->lcd_set_drawmode(DRMODE_SOLID
|DRMODE_INVERSEVID
);
247 rb
->lcd_fillrect(x
*4,y
*4,4,4);
248 rb
->lcd_set_drawmode(DRMODE_SOLID
);
262 rb
->lcd_clear_display();
263 for (x
=0; x
<BOARD_WIDTH
; x
++) {
264 for (y
=0; y
<BOARD_HEIGHT
; y
++) {
265 switch (board
[x
][y
]) {
267 rb
->lcd_fillrect((x
*4)+1,y
*4,2,4);
268 rb
->lcd_fillrect(x
*4,(y
*4)+1,4,2);
273 rb
->lcd_fillrect(x
*4,y
*4,4,4);
281 void game_pause (void) {
283 rb
->lcd_clear_display();
284 rb
->lcd_putsxy(3,12,"Game Paused");
285 #if CONFIG_KEYPAD == RECORDER_PAD
286 rb
->lcd_putsxy(3,22,"[Play] to resume");
287 #elif CONFIG_KEYPAD == ONDIO_PAD
288 rb
->lcd_putsxy(3,22,"[Mode] to resume");
290 rb
->lcd_putsxy(3,32,"[Off] to quit");
293 button
=rb
->button_get(true);
301 case SNAKE_PLAYPAUSE
:
306 if (rb
->default_event_handler(button
)==SYS_USB_CONNECTED
) {
328 x
=rb
->rand() % BOARD_WIDTH
;
329 y
=rb
->rand() % BOARD_HEIGHT
;
330 } while (board
[x
][y
]);
333 rb
->lcd_fillrect((x
*4)+1,y
*4,2,4);
334 rb
->lcd_fillrect(x
*4,(y
*4)+1,4,2);
340 button
=rb
->button_get(false);
342 #ifdef HAS_BUTTON_HOLD
343 if (rb
->button_hold())
344 button
= SNAKE_PLAYPAUSE
;
366 case SNAKE_PLAYPAUSE
:
370 if (rb
->default_event_handler(button
)==SYS_USB_CONNECTED
) {
379 void game_init(void) {
382 bool menu_quit
= false;
384 for (x
=0; x
<BOARD_WIDTH
; x
++) {
385 for (y
=0; y
<BOARD_HEIGHT
; y
++) {
395 MENUITEM_STRINGLIST(menu
,"Snake Menu",NULL
,"Start New Game","Starting Level",
399 switch(rb
->do_menu(&menu
, &selection
, NULL
, false))
402 menu_quit
= true; /* start playing */
406 rb
->set_int("Starting Level", "", UNIT_INT
, &level
, NULL
,
411 dead
=1; /* quit program */
419 enum plugin_status
plugin_start(struct plugin_api
* api
, void* parameter
)
425 rb
->lcd_clear_display();
427 return (dead
==1)?PLUGIN_OK
:PLUGIN_USB_CONNECTED
;