Colour targets: Revert an optimisation from almost 18 months ago that actually turned...
[Rockbox.git] / apps / plugins / snake.c
blob21dcebbdb04f51412e574e0a8b24257738814b10
1 /***************************************************************************
2 * __________ __ ___.
3 * Open \______ \ ____ ____ | | _\_ |__ _______ ___
4 * Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
5 * Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
6 * Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
7 * \/ \/ \/ \/ \/
8 * $Id$
10 * Copyright (C) 2002 Itai Shaked
12 * This program is free software; you can redistribute it and/or
13 * modify it under the terms of the GNU General Public License
14 * as published by the Free Software Foundation; either version 2
15 * of the License, or (at your option) any later version.
17 * This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
18 * KIND, either express or implied.
20 ****************************************************************************/
23 Snake!
25 by Itai Shaked
27 ok, a little explanation -
28 board holds the snake and apple position - 1+ - snake body (the number
29 represents the age [1 is the snake's head]).
30 -1 is an apple, and 0 is a clear spot.
31 dir is the current direction of the snake - 0=up, 1=right, 2=down, 3=left;
35 #include "plugin.h"
36 #ifdef HAVE_LCD_BITMAP
38 PLUGIN_HEADER
40 /* variable button definitions */
41 #if CONFIG_KEYPAD == RECORDER_PAD
42 #define SNAKE_QUIT BUTTON_OFF
43 #define SNAKE_LEFT BUTTON_LEFT
44 #define SNAKE_RIGHT BUTTON_RIGHT
45 #define SNAKE_UP BUTTON_UP
46 #define SNAKE_DOWN BUTTON_DOWN
47 #define SNAKE_PLAYPAUSE BUTTON_PLAY
49 #elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
50 #define SNAKE_QUIT BUTTON_OFF
51 #define SNAKE_LEFT BUTTON_LEFT
52 #define SNAKE_RIGHT BUTTON_RIGHT
53 #define SNAKE_UP BUTTON_UP
54 #define SNAKE_DOWN BUTTON_DOWN
55 #define SNAKE_PLAYPAUSE BUTTON_SELECT
57 #elif CONFIG_KEYPAD == ONDIO_PAD
58 #define SNAKE_QUIT BUTTON_OFF
59 #define SNAKE_LEFT BUTTON_LEFT
60 #define SNAKE_RIGHT BUTTON_RIGHT
61 #define SNAKE_UP BUTTON_UP
62 #define SNAKE_DOWN BUTTON_DOWN
63 #define SNAKE_PLAYPAUSE BUTTON_MENU
65 #elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
66 (CONFIG_KEYPAD == IRIVER_H300_PAD)
67 #define SNAKE_QUIT BUTTON_OFF
68 #define SNAKE_LEFT BUTTON_LEFT
69 #define SNAKE_RIGHT BUTTON_RIGHT
70 #define SNAKE_UP BUTTON_UP
71 #define SNAKE_DOWN BUTTON_DOWN
72 #define SNAKE_PLAYPAUSE BUTTON_ON
74 #define SNAKE_RC_QUIT BUTTON_RC_STOP
76 #elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
77 (CONFIG_KEYPAD == IPOD_3G_PAD) || \
78 (CONFIG_KEYPAD == IPOD_1G2G_PAD)
79 #define SNAKE_QUIT (BUTTON_SELECT|BUTTON_MENU)
80 #define SNAKE_LEFT BUTTON_LEFT
81 #define SNAKE_RIGHT BUTTON_RIGHT
82 #define SNAKE_UP BUTTON_MENU
83 #define SNAKE_DOWN BUTTON_PLAY
84 #define SNAKE_PLAYPAUSE BUTTON_SELECT
86 #elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
87 #define SNAKE_QUIT BUTTON_POWER
88 #define SNAKE_LEFT BUTTON_LEFT
89 #define SNAKE_RIGHT BUTTON_RIGHT
90 #define SNAKE_UP BUTTON_UP
91 #define SNAKE_DOWN BUTTON_DOWN
92 #define SNAKE_PLAYPAUSE BUTTON_PLAY
94 #elif (CONFIG_KEYPAD == GIGABEAT_PAD)
95 #define SNAKE_QUIT BUTTON_POWER
96 #define SNAKE_LEFT BUTTON_LEFT
97 #define SNAKE_RIGHT BUTTON_RIGHT
98 #define SNAKE_UP BUTTON_UP
99 #define SNAKE_DOWN BUTTON_DOWN
100 #define SNAKE_PLAYPAUSE BUTTON_SELECT
102 #elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
103 (CONFIG_KEYPAD == SANSA_C200_PAD)
104 #define SNAKE_QUIT BUTTON_POWER
105 #define SNAKE_LEFT BUTTON_LEFT
106 #define SNAKE_RIGHT BUTTON_RIGHT
107 #define SNAKE_UP BUTTON_UP
108 #define SNAKE_DOWN BUTTON_DOWN
109 #define SNAKE_PLAYPAUSE BUTTON_SELECT
111 #elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
112 #define SNAKE_QUIT BUTTON_POWER
113 #define SNAKE_LEFT BUTTON_LEFT
114 #define SNAKE_RIGHT BUTTON_RIGHT
115 #define SNAKE_UP BUTTON_SCROLL_UP
116 #define SNAKE_DOWN BUTTON_SCROLL_DOWN
117 #define SNAKE_PLAYPAUSE BUTTON_PLAY
119 #elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
120 #define SNAKE_QUIT BUTTON_BACK
121 #define SNAKE_LEFT BUTTON_LEFT
122 #define SNAKE_RIGHT BUTTON_RIGHT
123 #define SNAKE_UP BUTTON_UP
124 #define SNAKE_DOWN BUTTON_DOWN
125 #define SNAKE_PLAYPAUSE BUTTON_SELECT
127 #elif (CONFIG_KEYPAD == MROBE100_PAD)
128 #define SNAKE_QUIT BUTTON_POWER
129 #define SNAKE_LEFT BUTTON_LEFT
130 #define SNAKE_RIGHT BUTTON_RIGHT
131 #define SNAKE_UP BUTTON_UP
132 #define SNAKE_DOWN BUTTON_DOWN
133 #define SNAKE_PLAYPAUSE BUTTON_SELECT
135 #elif CONFIG_KEYPAD == IAUDIO_M3_PAD
136 #define SNAKE_QUIT BUTTON_RC_REC
137 #define SNAKE_LEFT BUTTON_RC_REW
138 #define SNAKE_RIGHT BUTTON_RC_FF
139 #define SNAKE_UP BUTTON_RC_VOL_UP
140 #define SNAKE_DOWN BUTTON_RC_VOL_DOWN
141 #define SNAKE_PLAYPAUSE BUTTON_RC_PLAY
143 #define SNAKE_RC_QUIT BUTTON_REC
145 #elif (CONFIG_KEYPAD == COWOND2_PAD)
146 #define SNAKE_QUIT BUTTON_POWER
148 #else
149 #error No keymap defined!
150 #endif
152 #ifdef HAVE_TOUCHPAD
153 #ifndef SNAKE_QUIT
154 #define SNAKE_QUIT BUTTON_TOPLEFT
155 #endif
156 #ifndef SNAKE_LEFT
157 #define SNAKE_LEFT BUTTON_MIDLEFT
158 #endif
159 #ifndef SNAKE_RIGHT
160 #define SNAKE_RIGHT BUTTON_MIDRIGHT
161 #endif
162 #ifndef SNAKE_UP
163 #define SNAKE_UP BUTTON_TOPMIDDLE
164 #endif
165 #ifndef SNAKE_DOWN
166 #define SNAKE_DOWN BUTTON_BOTTOMMIDDLE
167 #endif
168 #ifndef SNAKE_PLAYPAUSE
169 #define SNAKE_PLAYPAUSE BUTTON_CENTER
170 #endif
171 #endif
173 #define BOARD_WIDTH (LCD_WIDTH/4)
174 #define BOARD_HEIGHT (LCD_HEIGHT/4)
176 static int board[BOARD_WIDTH][BOARD_HEIGHT],snakelength;
177 static unsigned int score,hiscore=0,level=1;
178 static short dir,frames,apple,dead=0;
179 static const struct plugin_api* rb;
181 void die (void)
183 char pscore[17];
184 rb->lcd_clear_display();
185 rb->snprintf(pscore,sizeof(pscore),"Your score: %d",score);
186 rb->lcd_puts(0,0,"Oops...");
187 rb->lcd_puts(0,1, pscore);
188 if (score>hiscore) {
189 hiscore=score;
190 rb->lcd_puts(0,2,"New High Score!");
192 else {
193 rb->snprintf(pscore,sizeof(pscore),"High Score: %d",hiscore);
194 rb->lcd_puts(0,2,pscore);
196 rb->lcd_update();
197 rb->sleep(3*HZ);
198 dead=1;
201 void colission (short x, short y)
203 switch (board[x][y]) {
204 case 0:
205 break;
206 case -1:
207 snakelength+=2;
208 score+=level;
209 apple=0;
210 break;
211 default:
212 die();
213 break;
215 if (x==BOARD_WIDTH || x<0 || y==BOARD_HEIGHT || y<0)
216 die();
219 void move_head (short x, short y)
221 switch (dir) {
222 case 0:
223 y-=1;
224 break;
225 case 1:
226 x+=1;
227 break;
228 case 2:
229 y+=1;
230 break;
231 case 3:
232 x-=1;
233 break;
235 colission (x,y);
236 if (dead)
237 return;
238 board[x][y]=1;
239 rb->lcd_fillrect(x*4,y*4,4,4);
242 void frame (void)
244 short x,y,head=0;
245 for (x=0; x<BOARD_WIDTH; x++) {
246 for (y=0; y<BOARD_HEIGHT; y++) {
247 switch (board[x][y]) {
248 case 1:
249 if (!head) {
250 move_head(x,y);
251 if (dead)
252 return;
253 board[x][y]++;
254 head=1;
256 break;
257 case 0:
258 break;
259 case -1:
260 break;
261 default:
262 if (board[x][y]==snakelength) {
263 board[x][y]=0;
264 rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
265 rb->lcd_fillrect(x*4,y*4,4,4);
266 rb->lcd_set_drawmode(DRMODE_SOLID);
268 else
269 board[x][y]++;
270 break;
274 rb->lcd_update();
277 void redraw (void)
279 short x,y;
280 rb->lcd_clear_display();
281 for (x=0; x<BOARD_WIDTH; x++) {
282 for (y=0; y<BOARD_HEIGHT; y++) {
283 switch (board[x][y]) {
284 case -1:
285 rb->lcd_fillrect((x*4)+1,y*4,2,4);
286 rb->lcd_fillrect(x*4,(y*4)+1,4,2);
287 break;
288 case 0:
289 break;
290 default:
291 rb->lcd_fillrect(x*4,y*4,4,4);
292 break;
296 rb->lcd_update();
299 void game_pause (void) {
300 int button;
301 rb->lcd_clear_display();
302 rb->lcd_putsxy(3,12,"Game Paused");
303 #if CONFIG_KEYPAD == RECORDER_PAD
304 rb->lcd_putsxy(3,22,"[Play] to resume");
305 #elif CONFIG_KEYPAD == ONDIO_PAD
306 rb->lcd_putsxy(3,22,"[Mode] to resume");
307 #endif
308 rb->lcd_putsxy(3,32,"[Off] to quit");
309 rb->lcd_update();
310 while (1) {
311 button=rb->button_get(true);
312 switch (button) {
313 #ifdef SNAKE_RC_QUIT
314 case SNAKE_RC_QUIT:
315 #endif
316 case SNAKE_QUIT:
317 dead=1;
318 return;
319 case SNAKE_PLAYPAUSE:
320 redraw();
321 rb->sleep(HZ/2);
322 return;
323 default:
324 if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
325 dead=2;
326 return;
328 break;
334 void game (void) {
335 int button;
336 short x,y;
337 while (1) {
338 frame();
339 if (dead)
340 return;
341 frames++;
342 if (frames==10) {
343 frames=0;
344 if (!apple) {
345 do {
346 x=rb->rand() % BOARD_WIDTH;
347 y=rb->rand() % BOARD_HEIGHT;
348 } while (board[x][y]);
349 apple=1;
350 board[x][y]=-1;
351 rb->lcd_fillrect((x*4)+1,y*4,2,4);
352 rb->lcd_fillrect(x*4,(y*4)+1,4,2);
356 rb->sleep(HZ/level);
358 button=rb->button_get(false);
360 #ifdef HAS_BUTTON_HOLD
361 if (rb->button_hold())
362 button = SNAKE_PLAYPAUSE;
363 #endif
365 switch (button) {
366 case SNAKE_UP:
367 if (dir!=2) dir=0;
368 break;
369 case SNAKE_RIGHT:
370 if (dir!=3) dir=1;
371 break;
372 case SNAKE_DOWN:
373 if (dir!=0) dir=2;
374 break;
375 case SNAKE_LEFT:
376 if (dir!=1) dir=3;
377 break;
378 #ifdef SNAKE_RC_QUIT
379 case SNAKE_RC_QUIT:
380 #endif
381 case SNAKE_QUIT:
382 dead=1;
383 return;
384 case SNAKE_PLAYPAUSE:
385 game_pause();
386 break;
387 default:
388 if (rb->default_event_handler(button)==SYS_USB_CONNECTED) {
389 dead=2;
390 return;
392 break;
397 void game_init(void) {
398 int selection=0;
399 short x,y;
400 bool menu_quit = false;
402 for (x=0; x<BOARD_WIDTH; x++) {
403 for (y=0; y<BOARD_HEIGHT; y++) {
404 board[x][y]=0;
407 dead=0;
408 apple=0;
409 snakelength=4;
410 score=0;
411 board[11][7]=1;
413 MENUITEM_STRINGLIST(menu,"Snake Menu",NULL,"Start New Game","Starting Level",
414 "Quit");
416 while (!menu_quit) {
417 switch(rb->do_menu(&menu, &selection, NULL, false))
419 case 0:
420 menu_quit = true; /* start playing */
421 break;
423 case 1:
424 rb->set_int("Starting Level", "", UNIT_INT, &level, NULL,
425 1, 1, 9, NULL );
426 break;
428 default:
429 dead=1; /* quit program */
430 menu_quit = true;
431 break;
437 enum plugin_status plugin_start(const struct plugin_api* api, const void* parameter)
439 (void)(parameter);
440 rb = api;
442 game_init();
443 rb->lcd_clear_display();
444 game();
445 return (dead==1)?PLUGIN_OK:PLUGIN_USB_CONNECTED;
448 #endif