disable the unrecognized nls flag
[AROS-Contrib.git] / Games / Doom / i_sound.h
blob09d02ca1e0dc8fcc3e7dcda6543692d06b4899ec
1 // Emacs style mode select -*- C++ -*-
2 //-----------------------------------------------------------------------------
3 //
4 // $Id$
5 //
6 // Copyright (C) 1993-1996 by id Software, Inc.
7 //
8 // This source is available for distribution and/or modification
9 // only under the terms of the DOOM Source Code License as
10 // published by id Software. All rights reserved.
12 // The source is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
15 // for more details.
18 // DESCRIPTION:
19 // System interface, sound.
21 //-----------------------------------------------------------------------------
23 #ifndef __I_SOUND__
24 #define __I_SOUND__
26 #include "doomdef.h"
28 // UNIX hack, to be removed.
29 #ifdef SNDSERV
30 #include <stdio.h>
31 extern FILE* sndserver;
32 extern char* sndserver_filename;
33 #endif
35 #include "doomstat.h"
36 #include "sounds.h"
40 // Init at program start...
41 void I_InitSound(void);
43 // ... update sound buffer and audio device at runtime...
44 void I_UpdateSound(void);
45 void I_SubmitSound(void);
47 // ... shut down and relase at program termination.
48 void I_ShutdownSound(void);
52 // SFX I/O
55 // Initialize channels?
56 void I_SetChannels(void);
58 // Get raw data lump index for sound descriptor.
59 int I_GetSfxLumpNum (sfxinfo_t* sfxinfo );
62 // Starts a sound in a particular sound channel.
63 int
64 I_StartSound
65 ( int id,
66 int cnum,
67 int vol,
68 int sep,
69 int pitch,
70 int priority );
73 // Stops a sound channel.
74 void I_StopSound(int handle);
76 // Called by S_*() functions
77 // to see if a channel is still playing.
78 // Returns 0 if no longer playing, 1 if playing.
79 int I_SoundIsPlaying(int handle);
81 // Updates the volume, separation,
82 // and pitch of a sound channel.
83 void
84 I_UpdateSoundParams
85 ( int handle,
86 int vol,
87 int sep,
88 int pitch );
92 // MUSIC I/O
94 void I_InitMusic(void);
95 void I_ShutdownMusic(void);
96 // Volume.
97 void I_SetMusicVolume(int volume);
98 // PAUSE game handling.
99 void I_PauseSong(int handle);
100 void I_ResumeSong(int handle);
101 // Registers a song handle to song data.
102 int I_RegisterSong(void *data);
103 // Called by anything that wishes to start music.
104 // plays a song, and when the song is done,
105 // starts playing it again in an endless loop.
106 // Horrible thing to do, considering.
107 void
108 I_PlaySong
109 ( int handle,
110 int looping );
111 // Stops a song over 3 seconds.
112 void I_StopSong(int handle);
113 // See above (register), then think backwards
114 void I_UnRegisterSong(int handle);
118 #endif
119 //-----------------------------------------------------------------------------
121 // $Log$
122 // Revision 1.1 2000/02/29 18:21:06 stegerg
123 // Doom port based on ADoomPPC. Read README.AROS!
126 //-----------------------------------------------------------------------------