[i18n] Updated POT and PO files.
[0ad.git] / binaries / data / mods / public / l10n / sv.public-simulation-technologies.po
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1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright © 2014 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant project.
4
5 # Translators:
6 # Allan Nordhøy <epost@anotheragency.no>, 2016
7 # Henrik Mattsson-Mårn <h@reglage.net>, 2016
8 # Jacob Carlsson <yejcob@gmail.com>, 2015
9 # Kristoffer Grundström <kristoffer.grundstrom1983@gmail.com>, 2015
10 # Marco tom Suden, 2014
11 # Marco tom Suden, 2014
12 # pilino1234 <mhilgendrf@aol.com>, 2016
13 # pilino1234 <mhilgendrf@aol.com>, 2015-2016
14 # pilino1234 <mhilgendrf@aol.com>, 2016
15 # Sam Johnsson <johnsson.sam@gmail.com>, 2015
16 # theschitz <theodore@theschitz.se>, 2015
17 msgid ""
18 msgstr ""
19 "Project-Id-Version: 0 A.D.\n"
20 "POT-Creation-Date: 2016-03-21 09:01+0100\n"
21 "PO-Revision-Date: 2016-03-28 04:20+0000\n"
22 "Last-Translator: Allan Nordhøy <epost@anotheragency.no>\n"
23 "Language-Team: Swedish (http://www.transifex.com/wildfire-games/0ad/language/sv/)\n"
24 "MIME-Version: 1.0\n"
25 "Content-Type: text/plain; charset=UTF-8\n"
26 "Content-Transfer-Encoding: 8bit\n"
27 "Language: sv\n"
28 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
30 #: simulation/data/technologies/armor_cav_01.jsondescription
31 #: simulation/data/technologies/armor_cav_chamfron.jsondescription
32 msgid "Metal armor for a horse's face."
33 msgstr "Metall armering för en hästs ansikte."
35 #: simulation/data/technologies/armor_cav_01.jsontooltip
36 #: simulation/data/technologies/armor_cav_02.jsontooltip
37 msgid ""
38 "Equip your cavalry mounts with armor. All Cavalry +1 Hack and Pierce armor "
39 "level."
40 msgstr "Utrusta din kavalleri med rustning. All kavalleri +1 Hack och Stick rustningsnivå."
42 #: simulation/data/technologies/armor_cav_01.jsongenericName
43 #: simulation/data/technologies/armor_cav_02.jsongenericName
44 #: simulation/data/technologies/armor_cav_chamfron.jsongenericName
45 msgid "Chamfron"
46 msgstr "Chamfron"
48 #: simulation/data/technologies/armor_cav_01.jsonrequirementsTooltip
49 #: simulation/data/technologies/armor_cav_chamfron.jsonrequirementsTooltip
50 #: simulation/data/technologies/armor_infantry_01.jsonrequirementsTooltip
51 #: simulation/data/technologies/armor_infantry_hack_01.jsonrequirementsTooltip
52 #: simulation/data/technologies/armor_infantry_hack_02.jsonrequirementsTooltip
53 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonrequirementsTooltip
54 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonrequirementsTooltip
55 #: simulation/data/technologies/armor_ship_hypozomata.jsonrequirementsTooltip
56 #: simulation/data/technologies/attack_cav_lance.jsonrequirementsTooltip
57 #: simulation/data/technologies/attack_cavalry_melee_01.jsonrequirementsTooltip
58 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonrequirementsTooltip
59 #: simulation/data/technologies/attack_infantry_melee_01.jsonrequirementsTooltip
60 #: simulation/data/technologies/attack_infantry_ranged_01.jsonrequirementsTooltip
61 #: simulation/data/technologies/attack_tower_crenellations.jsonrequirementsTooltip
62 #: simulation/data/technologies/attack_tower_range.jsonrequirementsTooltip
63 #: simulation/data/technologies/buildtime_walls_rubble.jsonrequirementsTooltip
64 #: simulation/data/technologies/decay_outpost.jsonrequirementsTooltip
65 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
66 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
67 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
68 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
69 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
70 #: simulation/data/technologies/heal_barracks.jsonrequirementsTooltip
71 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
72 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
73 #: simulation/data/technologies/health_walls_geometric_masonry.jsonrequirementsTooltip
74 #: simulation/data/technologies/melee_inf_sidearms.jsonrequirementsTooltip
75 #: simulation/data/technologies/pop_civic_01.jsonrequirementsTooltip
76 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
77 #: simulation/data/technologies/ranged_inf_irregulars.jsonrequirementsTooltip
78 #: simulation/data/technologies/speed_cavalry_01.jsonrequirementsTooltip
79 #: simulation/data/technologies/trade_convoys_speed.jsonrequirementsTooltip
80 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
81 #: simulation/data/technologies/training_levy_cavalry.jsonrequirementsTooltip
82 #: simulation/data/technologies/training_levy_infantry.jsonrequirementsTooltip
83 #: simulation/data/technologies/unlock_females_house.jsonrequirementsTooltip
84 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsonrequirementsTooltip
85 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonrequirementsTooltip
86 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsonrequirementsTooltip
87 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsonrequirementsTooltip
88 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsonrequirementsTooltip
89 #: simulation/data/technologies/carthaginians/special_colonisation.jsonrequirementsTooltip
90 #: simulation/data/technologies/carthaginians/special_exploration.jsonrequirementsTooltip
91 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsonrequirementsTooltip
92 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsonrequirementsTooltip
93 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsonrequirementsTooltip
94 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsonrequirementsTooltip
95 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsonrequirementsTooltip
96 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsonrequirementsTooltip
97 #: simulation/data/technologies/persians/training_levy_cavalry.jsonrequirementsTooltip
98 #: simulation/data/technologies/persians/training_levy_infantry.jsonrequirementsTooltip
99 msgid "Unlocked in Town Phase."
100 msgstr "Låses upp i stadsfas"
102 #: simulation/data/technologies/armor_cav_01.jsonspecificName.sele
103 #: simulation/data/technologies/armor_cav_01.jsonspecificName.mace
104 #: simulation/data/technologies/armor_cav_01.jsonspecificName.ptol
105 #: simulation/data/technologies/armor_cav_01.jsonspecificName.spart
106 #: simulation/data/technologies/armor_cav_01.jsonspecificName.athen
107 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.sele
108 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.mace
109 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.ptol
110 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.spart
111 #: simulation/data/technologies/armor_cav_chamfron.jsonspecificName.athen
112 msgid "Prometōpídion"
113 msgstr "Prometōpídion"
115 #: simulation/data/technologies/armor_cav_02.jsondescription
116 msgid "Metal armor for a horse's body."
117 msgstr "Metall rustning för hästens kropp."
119 #: simulation/data/technologies/armor_cav_02.jsonrequirementsTooltip
120 #: simulation/data/technologies/armor_hero_01.jsonrequirementsTooltip
121 #: simulation/data/technologies/armor_infantry_02.jsonrequirementsTooltip
122 #: simulation/data/technologies/armor_infantry_hack_03.jsonrequirementsTooltip
123 #: simulation/data/technologies/armor_infantry_hack_04.jsonrequirementsTooltip
124 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonrequirementsTooltip
125 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonrequirementsTooltip
126 #: simulation/data/technologies/armor_ship_hullsheathing.jsonrequirementsTooltip
127 #: simulation/data/technologies/attack_cavalry_melee_02.jsonrequirementsTooltip
128 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonrequirementsTooltip
129 #: simulation/data/technologies/attack_champions_elite.jsonrequirementsTooltip
130 #: simulation/data/technologies/attack_infantry_melee_02.jsonrequirementsTooltip
131 #: simulation/data/technologies/attack_infantry_ranged_02.jsonrequirementsTooltip
132 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
133 #: simulation/data/technologies/attack_steel_working.jsonrequirementsTooltip
134 #: simulation/data/technologies/attack_tower_defense.jsonrequirementsTooltip
135 #: simulation/data/technologies/attack_tower_murderholes.jsonrequirementsTooltip
136 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
137 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
138 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
139 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
140 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
141 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
142 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
143 #: simulation/data/technologies/heal_temple.jsonrequirementsTooltip
144 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
145 #: simulation/data/technologies/melee_inf_spearheads.jsonrequirementsTooltip
146 #: simulation/data/technologies/pop_civic_02.jsonrequirementsTooltip
147 #: simulation/data/technologies/pop_wonder.jsonrequirementsTooltip
148 #: simulation/data/technologies/ranged_inf_skirmishers.jsonrequirementsTooltip
149 #: simulation/data/technologies/siege_armor.jsonrequirementsTooltip
150 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
151 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
152 #: simulation/data/technologies/siege_cost_metal.jsonrequirementsTooltip
153 #: simulation/data/technologies/siege_cost_wood.jsonrequirementsTooltip
154 #: simulation/data/technologies/siege_packing.jsonrequirementsTooltip
155 #: simulation/data/technologies/speed_cavalry_02.jsonrequirementsTooltip
156 #: simulation/data/technologies/trade_convoys_armor.jsonrequirementsTooltip
157 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
158 #: simulation/data/technologies/training_conscription.jsonrequirementsTooltip
159 #: simulation/data/technologies/training_naval_architects.jsonrequirementsTooltip
160 #: simulation/data/technologies/unlock_champion_units.jsonrequirementsTooltip
161 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsonrequirementsTooltip
162 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonrequirementsTooltip
163 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsonrequirementsTooltip
164 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsonrequirementsTooltip
165 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsonrequirementsTooltip
166 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsonrequirementsTooltip
167 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsonrequirementsTooltip
168 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsonrequirementsTooltip
169 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsonrequirementsTooltip
170 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsonrequirementsTooltip
171 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsonrequirementsTooltip
172 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsonrequirementsTooltip
173 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonrequirementsTooltip
174 #: simulation/data/technologies/hellenes/spartans_agoge.jsonrequirementsTooltip
175 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsonrequirementsTooltip
176 #: simulation/data/technologies/hellenes/special_long_walls.jsonrequirementsTooltip
177 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonrequirementsTooltip
178 #: simulation/data/technologies/persians/immortals.jsonrequirementsTooltip
179 #: simulation/data/technologies/persians/special_equine_transports.jsonrequirementsTooltip
180 #: simulation/data/technologies/persians/training_conscription_cavalry.jsonrequirementsTooltip
181 #: simulation/data/technologies/persians/training_conscription_infantry.jsonrequirementsTooltip
182 #: simulation/data/technologies/romans/decay_logistics.jsonrequirementsTooltip
183 #: simulation/data/technologies/romans/vision_sibylline.jsonrequirementsTooltip
184 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsonrequirementsTooltip
185 #: simulation/data/technologies/successors/special_parade_of_daphne.jsonrequirementsTooltip
186 #: simulation/data/technologies/successors/special_war_horses.jsonrequirementsTooltip
187 #: simulation/data/technologies/successors/unlock_reform_army.jsonrequirementsTooltip
188 #: simulation/data/technologies/successors/unlock_traditional_army.jsonrequirementsTooltip
189 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsonrequirementsTooltip
190 msgid "Unlocked in City Phase."
191 msgstr "Låses upp i Storstadsfas"
193 #: simulation/data/technologies/armor_cav_chamfron.jsontooltip
194 msgid "Equip your cavalry mounts with armor. All Cavalry +1 Hack armor level."
195 msgstr "Utrusta dina kavalleri fästen med pansar. Alla kavalleri +1 Hack rustning nivå."
197 #: simulation/data/technologies/armor_hero_01.jsondescription
198 msgid ""
199 "Body armor fashioned completely of iron, the hardest workable metal known to"
200 " the ancients."
201 msgstr "Kroppsrustning tillverkad helt i järn, den hårdaste bearbetningsbara metall de urtida kände till.\t"
203 #: simulation/data/technologies/armor_hero_01.jsontooltip
204 msgid ""
205 "All heroes +2 Hack Armor Levels and +2 Pierce Armor Levels, but also +50 "
206 "Metal Cost."
207 msgstr "Alla hjältar +2 Hack rustningsnivå och +2 Stick rustningsnivå, men även +50 Metallkostnad."
209 #: simulation/data/technologies/armor_hero_01.jsongenericName
210 msgid "Iron Hero Armor"
211 msgstr "Järn rustning (Hjälte)"
213 #: simulation/data/technologies/armor_hero_01.jsonspecificName.ptol
214 #: simulation/data/technologies/armor_hero_01.jsonspecificName.spart
215 #: simulation/data/technologies/armor_hero_01.jsonspecificName.sele
216 #: simulation/data/technologies/armor_hero_01.jsonspecificName.athen
217 #: simulation/data/technologies/armor_hero_01.jsonspecificName.mace
218 msgid "Sidḗrea Panoplía"
219 msgstr "Sidḗrea Panoplía"
221 #: simulation/data/technologies/armor_hero_01.jsonspecificName.rome
222 msgid "Lorica Ferrea"
223 msgstr "Lorica Ferrea"
225 #: simulation/data/technologies/armor_infantry_01.jsondescription
226 #: simulation/data/technologies/armor_infantry_hack_01.jsondescription
227 msgid "Quilted linen or leather body armor for infantrymen."
228 msgstr "Quiltat linne eller läder kroppsrustning för infanteri."
230 #: simulation/data/technologies/armor_infantry_01.jsontooltip
231 #: simulation/data/technologies/armor_infantry_02.jsontooltip
232 msgid "All Infantry +1 Hack and Pierce Armor Level."
233 msgstr "Alla Infanteri +1 Hack och Stick rustningsnivå."
235 #: simulation/data/technologies/armor_infantry_01.jsongenericName
236 #: simulation/data/technologies/armor_infantry_hack_01.jsongenericName
237 msgid "Quilted Body Armor"
238 msgstr "Vadderad rustning"
240 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.maur
241 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.spart
242 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.generic
243 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.athen
244 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.cart
245 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.brit
246 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.pers
247 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.mace
248 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.rome
249 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.gaul
250 #: simulation/data/technologies/armor_infantry_01.jsonspecificName.iber
251 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.maur
252 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.spart
253 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.generic
254 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.athen
255 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.cart
256 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.brit
257 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.pers
258 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.mace
259 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.rome
260 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.gaul
261 #: simulation/data/technologies/armor_infantry_hack_01.jsonspecificName.iber
262 msgid "Spolas"
263 msgstr "Spolas"
265 #: simulation/data/technologies/armor_infantry_02.jsondescription
266 #: simulation/data/technologies/armor_infantry_hack_02.jsondescription
267 msgid "Laminated linen body armor for infantrymen."
268 msgstr "Laminerat linne kroppsrustning för infanteri."
270 #: simulation/data/technologies/armor_infantry_02.jsongenericName
271 #: simulation/data/technologies/armor_infantry_hack_02.jsongenericName
272 msgid "Laminated Linen Body Armor"
273 msgstr "Laminerat linne kroppsrustning."
275 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.ptol
276 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.spart
277 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.sele
278 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.athen
279 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.cart
280 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.pers
281 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.mace
282 #: simulation/data/technologies/armor_infantry_02.jsonspecificName.rome
283 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.ptol
284 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.spart
285 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.sele
286 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.athen
287 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.cart
288 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.pers
289 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.mace
290 #: simulation/data/technologies/armor_infantry_hack_02.jsonspecificName.rome
291 msgid "Linothorakes"
292 msgstr "Linothorakes"
294 #: simulation/data/technologies/armor_infantry_hack_01.jsontooltip
295 #: simulation/data/technologies/armor_infantry_hack_02.jsontooltip
296 #: simulation/data/technologies/armor_infantry_hack_03.jsontooltip
297 msgid "All Infantry +1 Hack Armor Level."
298 msgstr "Alla Infanteri +1 Hack rustningsnivå."
300 #: simulation/data/technologies/armor_infantry_hack_03.jsondescription
301 msgid "Body armor reinforced with bronze scales."
302 msgstr "Kroppsskydd förstärkt med brons skalor."
304 #: simulation/data/technologies/armor_infantry_hack_03.jsongenericName
305 msgid "Scale Body Armor"
306 msgstr "Fjäll kroppsrustning"
308 #: simulation/data/technologies/armor_infantry_hack_03.jsonspecificName.rome
309 msgid "Lorica Squamata"
310 msgstr "Lorica Squamata"
312 #: simulation/data/technologies/armor_infantry_hack_04.jsondescription
313 msgid ""
314 "Body armor fashioned completely of bronze. Only the best soldiers were "
315 "equipped with such body armor, as it was very expensive and time-consuming "
316 "to fabricate."
317 msgstr "Kroppsrustning gjord helt i brons. Endast de bästa soldaterna var utrustade med sådan rustning, eftersom den var mycket dyr och tidskrävande att tillverka."
319 #: simulation/data/technologies/armor_infantry_hack_04.jsontooltip
320 msgid "Champions +2 Hack Armor Levels, but also +10 Metal Cost."
321 msgstr "Mästare +2 Hack rustningsnivå, men även +10 metallkostnad"
323 #: simulation/data/technologies/armor_infantry_hack_04.jsongenericName
324 msgid "Bronze Cuirass Body Armor"
325 msgstr "Skeppsrustning i brons"
327 #: simulation/data/technologies/armor_infantry_hack_04.jsonspecificName.rome
328 msgid "Lorica Musculata"
329 msgstr "Lorica Musculata"
331 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsondescription
332 msgid "Plywood construction for large shields."
333 msgstr "Avänd plywood för att konstruera stora sköldar."
335 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsontooltip
336 msgid "Infantry Spearmen +2 Pierce Armor Levels."
337 msgstr "Infanteri Spjutmän +2 Stick Rustningsnivå"
339 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsongenericName
340 msgid "Plywood Shield Construction"
341 msgstr "Plywood Sköldkonstruktion"
343 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.sele
344 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.ptol
345 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.mace
346 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.spart
347 #: simulation/data/technologies/armor_infantryspearmen_pierce_01.jsonspecificName.athen
348 msgid "Aspidískos"
349 msgstr "Aspidískos"
351 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsondescription
352 msgid ""
353 "The best shields have reinforcements either on the corners (Roman scutum) or"
354 " around the rim (Greek aspis)."
355 msgstr "De bästa sköldar har förstärkningar antingen på hörnen (Romerskt Scrutum) eller runt kanten (Grekiskt Aspis)"
357 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsontooltip
358 msgid "Infantry Spearmen +1 Pierce Armor Levels."
359 msgstr "Infanteri Spjutmän +1 Stick Rustningnivå"
361 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsongenericName
362 msgid "Reinforced Shield"
363 msgstr "Förstärkt sköld"
365 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.sele
366 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.ptol
367 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.mace
368 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.spart
369 #: simulation/data/technologies/armor_infantryspearmen_pierce_02.jsonspecificName.athen
370 msgid "Aspís"
371 msgstr "Aspís"
373 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsondescription
374 msgid "A bronze skin hammered over the face of the shield."
375 msgstr "Ett bronsskikt hamrad över ytan av skölden."
377 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsontooltip
378 msgid "Infantry Spearmen +1 Pierce Armor Level."
379 msgstr "Infanteri Spjutmän +1 Stick Rustningsnivå."
381 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsongenericName
382 msgid "Bronze Shield Facing"
383 msgstr "Sköldbeklädnad i Brons"
385 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.sele
386 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.ptol
387 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.spart
388 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.athen
389 msgid "Khalkaspís"
390 msgstr "Khalkaspís"
392 #: simulation/data/technologies/armor_infantryspearmen_pierce_03.jsonspecificName.mace
393 msgid "Khrysaspís"
394 msgstr "Khrysaspís"
396 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsondescription
397 msgid ""
398 "Only the most celebrated soldiers had shields faced with silver, as did the "
399 "famous 'Silver Shields' regiment in Alexander the Great's army."
400 msgstr "Endast de berömdaste soldaterna hade sköldar av silver, som det berömda 'silverskölds' regementet i Alexander den Stores armé."
402 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsontooltip
403 msgid "Champions +2 Pierce Armor Levels, but also +10 Metal Cost."
404 msgstr "Mästare +2 Stick rustningsnivå, men även +10 Metallkostnad"
406 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsongenericName
407 msgid "Silver Shields"
408 msgstr "Silversköldar"
410 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.sele
411 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.ptol
412 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.mace
413 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.spart
414 #: simulation/data/technologies/armor_infantryspearmen_pierce_04.jsonspecificName.athen
415 msgid "Argyraspís"
416 msgstr "Argyraspís"
418 #: simulation/data/technologies/armor_ship_hullsheathing.jsondescription
419 msgid "Lead sheathing protects ship hulls."
420 msgstr "Blyhölje skyddar skeppsskrov."
422 #: simulation/data/technologies/armor_ship_hullsheathing.jsontooltip
423 msgid "Lead sheathing protects ship hulls. +2 levels to all ship armor types."
424 msgstr "Blyhölje skyddar skeppsskrov. +2 för alla rustningstyper för skepp."
426 #: simulation/data/technologies/armor_ship_hullsheathing.jsongenericName
427 msgid "Lead hull sheathing"
428 msgstr "Blyhölje för skeppsskrov"
430 #: simulation/data/technologies/armor_ship_hypozomata.jsondescription
431 msgid "The hypozomata braces the structure of a ship."
432 msgstr "Hypozomatan styrker skeppets struktur."
434 #: simulation/data/technologies/armor_ship_hypozomata.jsontooltip
435 msgid ""
436 "The hypozomata braces the ship's structure. +2 levels to all ship armor "
437 "types."
438 msgstr "Hypozomatan styrker skeppets struktur. +2 för alla rustningstyper för skepp."
440 #: simulation/data/technologies/armor_ship_hypozomata.jsongenericName
441 msgid "Hypozomata undergirding"
442 msgstr "Hypozomata förstärkning"
444 #: simulation/data/technologies/armor_ship_reinforcedhull.jsondescription
445 msgid "Wooden reinforcement beams for ship hulls."
446 msgstr "Trä förstärkningsbalkar för skeppsskrov."
448 #: simulation/data/technologies/armor_ship_reinforcedhull.jsontooltip
449 msgid ""
450 "Wooden reinforcement beams for hulls. +2 levels to all ship armor types."
451 msgstr "Trä förstärkningsbalkar för skeppsskrov. +2 för alla rustningstyper för skepp."
453 #: simulation/data/technologies/armor_ship_reinforcedhull.jsongenericName
454 msgid "Reinforced hull"
455 msgstr "Förstärkt skrov"
457 #: simulation/data/technologies/armor_ship_reinforcedhull.jsonrequirementsTooltip
458 #: simulation/data/technologies/attack_tower_watch.jsonrequirementsTooltip
459 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
460 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
461 #: simulation/data/technologies/gather_fishing_net.jsonrequirementsTooltip
462 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
463 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
464 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
465 #: simulation/data/technologies/mauryans/special_archery_tradition.jsonrequirementsTooltip
466 #: simulation/data/technologies/persians/special_archery_tradition.jsonrequirementsTooltip
467 msgid "Unlocked in Village Phase."
468 msgstr "Låses upp i Byfasen."
470 #: simulation/data/technologies/attack_cav_lance.jsondescription
471 msgid "A long spear made specifically for cavalry."
472 msgstr "Ett långt spjut specialtillverkat för kavalleri. "
474 #: simulation/data/technologies/attack_cav_lance.jsontooltip
475 msgid ""
476 "Equip your melee cavalry with better weapons. Melee Cavalry +2 Hack Attack."
477 msgstr "Utrusta ditt närstridskavalleri med bättre vapen. +2 hack attack för närstridskavalleri."
479 #: simulation/data/technologies/attack_cav_lance.jsongenericName
480 msgid "Cavalry Lance"
481 msgstr "Kavalleri lans"
483 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.ptol
484 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.spart
485 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.sele
486 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.athen
487 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.mace
488 msgid "Xystón"
489 msgstr "Xystón"
491 #: simulation/data/technologies/attack_cav_lance.jsonspecificName.rome
492 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.rome
493 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.rome
494 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.rome
495 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.rome
496 msgid "Hasta"
497 msgstr "Hasta"
499 #: simulation/data/technologies/attack_cavalry_melee_01.jsondescription
500 msgid "Training increases melee attack."
501 msgstr "Träning ökar skada i närstrid."
503 #: simulation/data/technologies/attack_cavalry_melee_01.jsontooltip
504 msgid "+20% melee cavalry attack."
505 msgstr "+20% närstridskavalleri attack"
507 #: simulation/data/technologies/attack_cavalry_melee_01.jsongenericName
508 msgid "Close Combat Cavalry Training"
509 msgstr "Nästridskavalleri träning"
511 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.ptol
512 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.spart
513 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.sele
514 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.athen
515 #: simulation/data/technologies/attack_cavalry_melee_01.jsonspecificName.mace
516 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.ptol
517 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.spart
518 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.sele
519 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.athen
520 #: simulation/data/technologies/attack_cavalry_melee_02.jsonspecificName.mace
521 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.ptol
522 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.spart
523 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.sele
524 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.athen
525 #: simulation/data/technologies/attack_cavalry_ranged_01.jsonspecificName.mace
526 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.ptol
527 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.spart
528 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.sele
529 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.athen
530 #: simulation/data/technologies/attack_cavalry_ranged_02.jsonspecificName.mace
531 msgid "Xyston"
532 msgstr "Xyston"
534 #: simulation/data/technologies/attack_cavalry_melee_02.jsondescription
535 #: simulation/data/technologies/attack_cavalry_ranged_02.jsondescription
536 msgid "Replaces bronze weapons with iron."
537 msgstr "Ersätter bronsvapen med järn."
539 #: simulation/data/technologies/attack_cavalry_melee_02.jsontooltip
540 msgid ""
541 "Equip your melee cavalry with better weapons. +20% melee cavalry attack."
542 msgstr "Utrusta ditt närstridskavalleri med bättre vapen. +20% attack för närstridskavalleri."
544 #: simulation/data/technologies/attack_cavalry_melee_02.jsongenericName
545 #: simulation/data/technologies/attack_cavalry_ranged_02.jsongenericName
546 #: simulation/data/technologies/attack_infantry_melee_02.jsongenericName
547 msgid "Iron Weapons"
548 msgstr "Järnvapen"
550 #: simulation/data/technologies/attack_cavalry_ranged_01.jsondescription
551 msgid "Training increases ranged attack."
552 msgstr "Träning ökar skada i distansattack."
554 #: simulation/data/technologies/attack_cavalry_ranged_01.jsontooltip
555 msgid "+20% ranged cavalry attack."
556 msgstr "+20% attack för distansattack kavalleri"
558 #: simulation/data/technologies/attack_cavalry_ranged_01.jsongenericName
559 msgid "Ranged Combat Cavalry Training"
560 msgstr "Distansattack Träning för Stridskavalleri"
562 #: simulation/data/technologies/attack_cavalry_ranged_02.jsontooltip
563 msgid ""
564 "Equip your ranged cavalry with better weapons. +20% ranged cavalry attack."
565 msgstr "Utrusta ditt distansattack kavalleri med bättre vapen. +20% attack för distansattack kavalleri."
567 #: simulation/data/technologies/attack_champions_elite.jsondescription
568 msgid "Guard units have uncommon bravery and valor in battle."
569 msgstr "Vaktenheter har ovanligt mod och tapperhet i strid."
571 #: simulation/data/technologies/attack_champions_elite.jsontooltip
572 msgid ""
573 "Guard units have uncommon courage and valor in battle. Champions +2 attack."
574 msgstr "Vaktenheter har ovanligt mod och tapperhet i strid. Mästare +2 attack."
576 #: simulation/data/technologies/attack_champions_elite.jsongenericName
577 msgid "Heroism"
578 msgstr "Hjältemod"
580 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.ptol
581 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.spart
582 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.sele
583 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.athen
584 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.mace
585 msgid "Andreía"
586 msgstr "Andreía"
588 #: simulation/data/technologies/attack_champions_elite.jsonspecificName.rome
589 msgid "Fortitudo"
590 msgstr "Fortitudo"
592 #: simulation/data/technologies/attack_infantry_melee_01.jsondescription
593 #: simulation/data/technologies/melee_inf_sidearms.jsondescription
594 msgid ""
595 "Often, an infantryman would carry a secondary weapon in addition to his "
596 "primary weapon of choice, to be drawn when the primary weapon has failed or "
597 "been broken."
598 msgstr "Ofta bar en infaterist med sig ett sekundärt vapen utöver sitt primära vapen, som skulle dras när det primära vapnet inte funkade eller hade gått sönder."
600 #: simulation/data/technologies/attack_infantry_melee_01.jsontooltip
601 #: simulation/data/technologies/attack_infantry_melee_02.jsontooltip
602 msgid "+20% melee infantry attack."
603 msgstr "+20% närstridsinfanteri attack."
605 #: simulation/data/technologies/attack_infantry_melee_01.jsongenericName
606 #: simulation/data/technologies/melee_inf_sidearms.jsongenericName
607 msgid "Side Arms"
608 msgstr "Sidovapen"
610 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.ptol
611 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.spart
612 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.sele
613 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.athen
614 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.mace
615 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.ptol
616 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.spart
617 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.sele
618 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.athen
619 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.mace
620 msgid "Xíphos"
621 msgstr "Xíphos"
623 #: simulation/data/technologies/attack_infantry_melee_01.jsonspecificName.rome
624 #: simulation/data/technologies/melee_inf_sidearms.jsonspecificName.rome
625 msgid "Pugio"
626 msgstr "Pugio"
628 #: simulation/data/technologies/attack_infantry_melee_02.jsondescription
629 msgid "Using iron instead of bronze gave weapons additional power."
630 msgstr "Användning av järn istället för brons gav vapen extra kraft."
632 #: simulation/data/technologies/attack_infantry_ranged_01.jsondescription
633 #: simulation/data/technologies/attack_infantry_ranged_02.jsondescription
634 #: simulation/data/technologies/ranged_inf_irregulars.jsondescription
635 msgid "Training increases damage of ranged infantry units."
636 msgstr "Träning ökar skada av distanattack infanteri."
638 #: simulation/data/technologies/attack_infantry_ranged_01.jsontooltip
639 #: simulation/data/technologies/attack_infantry_ranged_02.jsontooltip
640 #: simulation/data/technologies/ranged_inf_irregulars.jsontooltip
641 msgid "+20% ranged infantry attack."
642 msgstr "+20% attack för distansattack infanteri."
644 #: simulation/data/technologies/attack_infantry_ranged_01.jsongenericName
645 #: simulation/data/technologies/ranged_inf_irregulars.jsongenericName
646 msgid "Ranged Infantry Irregulars"
647 msgstr "Irreguljär Distansattack Infanteri"
649 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.sele
650 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.mace
651 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.ptol
652 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.spart
653 #: simulation/data/technologies/attack_infantry_ranged_01.jsonspecificName.athen
654 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.sele
655 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.mace
656 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.ptol
657 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.spart
658 #: simulation/data/technologies/attack_infantry_ranged_02.jsonspecificName.athen
659 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.sele
660 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.mace
661 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.ptol
662 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.spart
663 #: simulation/data/technologies/ranged_inf_irregulars.jsonspecificName.athen
664 msgid "Átaktoi"
665 msgstr "Átaktoi"
667 #: simulation/data/technologies/attack_infantry_ranged_02.jsongenericName
668 msgid "Ranged Infantry Masterclass"
669 msgstr "Distansattack Infanteri Mästarklass"
671 #: simulation/data/technologies/attack_soldiers_will.jsondescription
672 msgid "The will to fight is crucial to victory."
673 msgstr "Viljan att kriga är viktig för seger."
675 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
676 msgid "Inspire your troops with higher pay. All soldiers +25% attack."
677 msgstr "Inspirera dina trupper med högre lön. Alla soldater +25% attack."
679 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
680 msgid "Will to fight"
681 msgstr "Stridsvilja"
683 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
684 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
685 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
686 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
687 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
688 msgid "Dýnamis"
689 msgstr "Dýnamis"
691 #: simulation/data/technologies/attack_steel_working.jsondescription
692 msgid ""
693 "Secret steel working techniques give sword blades distinctive and beautiful "
694 "markings. Not only that, but the steel's hardness is unparalleled."
695 msgstr "Hemlig stålbearbetningstekniker ger svärd utmärkande och vackra tecken. Inte bara det, men stålens hårdhet är enastående."
697 #: simulation/data/technologies/attack_steel_working.jsontooltip
698 msgid "+2 attack for all sword units."
699 msgstr "+2 attack för alla svärdenheter."
701 #: simulation/data/technologies/attack_steel_working.jsongenericName
702 msgid "Steel Working"
703 msgstr "Stålbearbetning"
705 #: simulation/data/technologies/attack_steel_working.jsonspecificName.maur
706 msgid "Wootz Steel"
707 msgstr "Wootzstål"
709 #: simulation/data/technologies/attack_steel_working.jsonspecificName.iber
710 msgid "Toledo Steel"
711 msgstr "Toledostål"
713 #: simulation/data/technologies/attack_tower_crenellations.jsondescription
714 msgid ""
715 "Crenellations on the battlements allow soldiers wider range of fire in "
716 "defending a keep."
717 msgstr "Kreneleringar på bröstvärnen ger soldater en större räckvidd när de skall försvara en fästning."
719 #: simulation/data/technologies/attack_tower_crenellations.jsontooltip
720 msgid ""
721 "Install crenellations and murder holes to have 40% more arrows fired per "
722 "garrisoned soldier."
723 msgstr "Bygg kreneleringar och lönnhål för att få 40% mer pilar skjutna per garnisonerad soldat."
725 #: simulation/data/technologies/attack_tower_crenellations.jsongenericName
726 msgid "Crenellations"
727 msgstr "Kreneleringar"
729 #: simulation/data/technologies/attack_tower_defense.jsondescription
730 msgid "Reinforce the foundations in preparation of an attack."
731 msgstr "Förstärk fundamenten i förberedelse för en attack."
733 #: simulation/data/technologies/attack_tower_defense.jsontooltip
734 msgid "Increases armour level of the defense tower by 2 levels."
735 msgstr "Ökar rustningsnivån av försvarstornet med 2 nivåer."
737 #: simulation/data/technologies/attack_tower_defense.jsongenericName
738 msgid "Sturdy Foundations"
739 msgstr "Stabilt Fundament"
741 #: simulation/data/technologies/attack_tower_murderholes.jsondescription
742 msgid "Murder holes allow hitting enemies at the foot of the tower."
743 msgstr "Lönnhål tillåter att angripa motståndare vid tornets bas."
745 #: simulation/data/technologies/attack_tower_murderholes.jsontooltip
746 msgid "Removes defense tower minimum range."
747 msgstr "Tar bort minimala räckvidden för försvarstorn."
749 #: simulation/data/technologies/attack_tower_murderholes.jsongenericName
750 msgid "Murder Holes"
751 msgstr "Lönnhål"
753 #: simulation/data/technologies/attack_tower_range.jsondescription
754 msgid "Arrow shooters increase the maximum range of the fire arrows."
755 msgstr ""
757 #: simulation/data/technologies/attack_tower_range.jsontooltip
758 msgid "Increases defense tower maximum range by 8 meters."
759 msgstr "Utökar försvarstornets maximala räckvidd med 8 meter."
761 #: simulation/data/technologies/attack_tower_range.jsongenericName
762 msgid "Arrow Shooters"
763 msgstr ""
765 #: simulation/data/technologies/attack_tower_watch.jsondescription
766 msgid "A night's watch increases vigilance."
767 msgstr ""
769 #: simulation/data/technologies/attack_tower_watch.jsontooltip
770 msgid "Post sentries to add one arrow to towers."
771 msgstr "Postera vaktposter för att tillägga en pil till torn."
773 #: simulation/data/technologies/attack_tower_watch.jsongenericName
774 msgid "Sentries"
775 msgstr "Vaktposter"
777 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.ptol
778 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.spart
779 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.sele
780 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.athen
781 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.mace
782 msgid "Nyktophýlakes"
783 msgstr "Nyktophýlakes"
785 #: simulation/data/technologies/attack_tower_watch.jsonspecificName.rome
786 msgid "Vigiles"
787 msgstr "Vigiles"
789 #: simulation/data/technologies/buildtime_walls_rubble.jsondescription
790 msgid "Using rubble materials reduces the costs and build times of walls."
791 msgstr "Användning av stenskärv reducerar kostnad och byggtid för väggar."
793 #: simulation/data/technologies/buildtime_walls_rubble.jsontooltip
794 msgid "City walls -20% build time, but -1 crush armor level."
795 msgstr "Stadsmurar -20% byggtid, men även -1 krossning rustningsnivå."
797 #: simulation/data/technologies/buildtime_walls_rubble.jsongenericName
798 msgid "Rubble Materials"
799 msgstr "Stenskärv"
801 #: simulation/data/technologies/decay_outpost.jsondescription
802 msgid "Outposts survive twice as long in neutral territory."
803 msgstr "Utpostar överlever dubbelt så länge i neutralt territorium."
805 #: simulation/data/technologies/decay_outpost.jsontooltip
806 msgid "Territory decay rate -50% for outposts."
807 msgstr "-50% territorieförfalltakt för utpostar."
809 #: simulation/data/technologies/decay_outpost.jsongenericName
810 msgid "Stone Foundations"
811 msgstr "Stengrunder"
813 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
814 msgid "Breeding livestock for food."
815 msgstr "Föd upp boskap för mat."
817 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
818 msgid "Breed time -25% for domestic animals (sheep, goats, cattle, etc.)."
819 msgstr ""
821 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
822 msgid "Stockbreeding"
823 msgstr "Djuruppfödning"
825 #: simulation/data/technologies/gather_capacity_basket.jsondescription
826 #: simulation/data/technologies/gather_capacity_carts.jsondescription
827 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
828 msgid "Increases shuttling capacity for all resources."
829 msgstr "Ökar transportkapaciteten för alla resurser."
831 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
832 msgid "Workers use baskets. +5 shuttle capacity for all resources."
833 msgstr "Arbetare använder korgar. +5 transportkapacitet för alla resurser."
835 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
836 msgid "Baskets"
837 msgstr "Korgar"
839 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
840 msgid "Workers use horse-drawn carts. +10 shuttle capacity for all resources."
841 msgstr "Arbetare använder häst och vagn. +10 transportkapacitet för alla resurser."
843 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
844 msgid "Horse-drawn Carts"
845 msgstr "Hästdragna vagnar"
847 #: simulation/data/technologies/gather_capacity_fishing.jsondescription
848 msgid "Salting allows to preserve fish longer."
849 msgstr "Saltning gör att fisken kan sparas längre."
851 #: simulation/data/technologies/gather_capacity_fishing.jsontooltip
852 msgid "Fishing Boats +20 food capacity."
853 msgstr "Fiskebåtar +20 mat kapacitet."
855 #: simulation/data/technologies/gather_capacity_fishing.jsongenericName
856 msgid "Salting Fish"
857 msgstr "Saltad Fisk"
859 #: simulation/data/technologies/gather_capacity_fishing.jsonrequirementsTooltip
860 msgid "Unlocked in Town Phase. Requires Fishing Net."
861 msgstr "Låses upp i stadsfas. Behöver Fiskenät."
863 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
864 msgid "Workers use wheelbarrows. +5 shuttle capacity for all resources."
865 msgstr "Arbetare använder skottkärror. +5 transportkapacitet för alla resurser."
867 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
868 msgid "Wheelbarrow"
869 msgstr "Skottkärra"
871 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
872 msgid "Extra nutrients for farms."
873 msgstr "Extra näringsämnen för åkrar."
875 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
876 msgid "Workers +25% farming rate."
877 msgstr "Arbetare +25% odlingstakt."
879 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
880 msgid "Fertilizer"
881 msgstr "Gödsel"
883 #: simulation/data/technologies/gather_farming_plows.jsondescription
884 msgid "A horse drawn instrument to turn the sod."
885 msgstr ""
887 #: simulation/data/technologies/gather_farming_plows.jsontooltip
888 msgid "Equip your workers with iron plows. +15% farming rate."
889 msgstr "Utrusta dina arbetare med järnplogar.  +15% odlingstakt."
891 #: simulation/data/technologies/gather_farming_plows.jsongenericName
892 msgid "Iron Plow"
893 msgstr "Järnplog"
895 #: simulation/data/technologies/gather_farming_training.jsondescription
896 msgid "Training for workers to increase farm gathering speed."
897 msgstr "Träning för arbetare för att öka matinsamlingstakten för fält."
899 #: simulation/data/technologies/gather_farming_training.jsontooltip
900 msgid "Workers +15% farming rate."
901 msgstr "Arbetare +15% odlingstakt."
903 #: simulation/data/technologies/gather_farming_training.jsongenericName
904 msgid "Gather Training"
905 msgstr "Skörd träning"
907 #: simulation/data/technologies/gather_fishing_net.jsondescription
908 msgid "Using net improves the fishing productivity."
909 msgstr "Använd nät för att öka fiske produktiviteten."
911 #: simulation/data/technologies/gather_fishing_net.jsontooltip
912 msgid ""
913 "Use nets on your Fishing Boats. +30% fishing rate. Unlocks Salting Fish."
914 msgstr "Använd nät i dina fiskebåtar. +30% fisketakt. Låser upp Saltad Fisk."
916 #: simulation/data/technologies/gather_fishing_net.jsongenericName
917 msgid "Fishing Net"
918 msgstr "Fiskenät"
920 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
921 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
922 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
923 msgid "Increases wood gathering rates for trees."
924 msgstr "Ökar träsamlings takt för träd."
926 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
927 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
928 msgid "Workers +15% lumbering rate for trees."
929 msgstr "Arbetare +15% takt för att hugga ner träd."
931 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
932 msgid "Iron Ax Heads"
933 msgstr "Yxhuvud i järn"
935 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
936 msgid "Workers +50% lumbering rate for trees."
937 msgstr "Arbetare +50% takt för att hugga ner träd."
939 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
940 msgid "Sharp Ax Heads"
941 msgstr "Skarpt Yxhuvud"
943 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
944 msgid "Stronger Ax"
945 msgstr "Starkare Yxa"
947 #: simulation/data/technologies/gather_mining_serfs.jsondescription
948 #: simulation/data/technologies/gather_mining_servants.jsondescription
949 #: simulation/data/technologies/gather_mining_slaves.jsondescription
950 msgid "Increases stone gathering rates."
951 msgstr "Ökar stensamlings takt."
953 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
954 msgid ""
955 "Compel serfs to help your workers mine stone. +15% stone gathering rate."
956 msgstr "Tvinga livegna att hjälpa dina arbetare i gruvor. +15% stensamlings takt."
958 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
959 msgid "Serfs"
960 msgstr "Livegna"
962 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.mace
963 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
964 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.athen
965 msgid "Heílōtes"
966 msgstr "Heílōtes"
968 #: simulation/data/technologies/gather_mining_servants.jsontooltip
969 msgid "+15% stone gathering rate."
970 msgstr "+15% stensamlings takt."
972 #: simulation/data/technologies/gather_mining_servants.jsongenericName
973 msgid "Servants"
974 msgstr "Tjänare"
976 #: simulation/data/technologies/gather_mining_servants.jsonrequirementsTooltip
977 msgid "Hire servants to help mine stone. No requirements."
978 msgstr "Anställ tjänare för att hjälpa i gruvorna. Inga krav."
980 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
981 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
982 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
983 msgid "Doûloi"
984 msgstr "Doûloi"
986 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
987 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
988 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
989 msgid "Increases metal gathering rates."
990 msgstr "Öka metallsamlings takt."
992 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
993 msgid "Develop shaft mining. +15% metal gathering rate."
994 msgstr "Utveckla schaktgruvor. +15% metallsamlings takt."
996 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
997 msgid "Shaft Mining"
998 msgstr "Schaktgruvor"
1000 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
1001 msgid "Strike a vein of precious silver. +50% metal gathering rate."
1002 msgstr ""
1004 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
1005 msgid "Silver Mining"
1006 msgstr "Silverbrytning"
1008 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
1009 msgid "Mines of Krenides"
1010 msgstr ""
1012 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
1013 msgid "Mines of Laureion"
1014 msgstr ""
1016 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
1017 msgid ""
1018 "Buy slaves to help your workers mine for stone. +50% stone gathering rate."
1019 msgstr "Köp slavar för att hjälpa dina arbetare i gruvor. +50% stensamlings takt."
1021 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
1022 msgid "Slaves"
1023 msgstr "Slavar"
1025 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
1026 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
1027 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
1028 msgid "Andrápoda"
1029 msgstr "Andrápoda"
1031 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
1032 msgid "+15% metal gathering rate."
1033 msgstr "+15% metallsamlings takt."
1035 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
1036 msgid "Wedge and Mallet"
1037 msgstr "Kil och Hammare"
1039 #: simulation/data/technologies/gather_mining_wedgemallet.jsonrequirementsTooltip
1040 msgid "Equip your workers with helpful tools. No requirements."
1041 msgstr "Utrusta dina arbetare med verktyg. Inga krav."
1043 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
1044 msgid "Baskets to carry foraged food stuffs."
1045 msgstr "Korgar för att bära samlad mat."
1047 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
1048 msgid "Equip your foragers with wicker baskets. +50% fruit foraging rate."
1049 msgstr "Utrusta dina samlare med korgar. +50% matsamlings takt."
1051 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
1052 msgid "Wicker Baskets"
1053 msgstr "Flätade korgar"
1055 #: simulation/data/technologies/heal_barracks.jsondescription
1056 msgid "Units garrisoned in barracks heal over time."
1057 msgstr "Enheter garnisonerade i baracker blir helade över tiden."
1059 #: simulation/data/technologies/heal_barracks.jsontooltip
1060 msgid "Units gain health over time while garrisoned in barracks."
1061 msgstr "Enheter helas medans de är garnisonerade i baracker."
1063 #: simulation/data/technologies/heal_barracks.jsongenericName
1064 msgid "Living Conditions"
1065 msgstr "Levnadsförhållanden"
1067 #: simulation/data/technologies/heal_range.jsondescription
1068 #: simulation/data/technologies/heal_range_2.jsondescription
1069 msgid "Increases the healing range of all healers."
1070 msgstr "Ökar helningstakten för alla helare."
1072 #: simulation/data/technologies/heal_range.jsontooltip
1073 #: simulation/data/technologies/heal_range_2.jsontooltip
1074 msgid "Healers +8 Healing Range."
1075 msgstr "Helare +8 helningsräckvidd."
1077 #: simulation/data/technologies/heal_range.jsongenericName
1078 msgid "Healing Range"
1079 msgstr "Helningsräckvidd"
1081 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1082 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1083 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1084 msgid "Olympic Pantheon"
1085 msgstr "Olympiskt Panteon"
1087 #: simulation/data/technologies/heal_range_2.jsongenericName
1088 msgid "Healing Range 2"
1089 msgstr "Helningsräckvidd 2"
1091 #: simulation/data/technologies/heal_range_2.jsonspecificName.mace
1092 #: simulation/data/technologies/heal_range_2.jsonspecificName.spart
1093 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1094 msgid "Akadḗmeia"
1095 msgstr "Akadḗmeia"
1097 #: simulation/data/technologies/heal_rate.jsondescription
1098 #: simulation/data/technologies/heal_rate_2.jsondescription
1099 msgid "Increases the Healing Rate of all healers."
1100 msgstr "Öka helningstakten av alla helare."
1102 #: simulation/data/technologies/heal_rate.jsontooltip
1103 #: simulation/data/technologies/heal_rate_2.jsontooltip
1104 msgid "Healers +25% healing rate."
1105 msgstr "Helare +25% helningtakt."
1107 #: simulation/data/technologies/heal_rate.jsongenericName
1108 msgid "Healing Rate"
1109 msgstr "Helningstakt"
1111 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1112 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1113 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1114 msgid "Sphágia"
1115 msgstr "Sphágia"
1117 #: simulation/data/technologies/heal_rate_2.jsongenericName
1118 msgid "Healing Rate 2"
1119 msgstr "Helningstakt 2"
1121 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1122 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1123 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1124 msgid "Hippocratic Oath"
1125 msgstr ""
1127 #: simulation/data/technologies/heal_temple.jsondescription
1128 msgid "Units garrisoned in a temple are healed faster."
1129 msgstr "Enheter garnisonerade i tempel helas snabbare."
1131 #: simulation/data/technologies/heal_temple.jsontooltip
1132 msgid "Temples +50% garrisoned healing rate."
1133 msgstr "Tempel +50% garnisonerad helningstakt."
1135 #: simulation/data/technologies/heal_temple.jsongenericName
1136 msgid "Divine Offerings"
1137 msgstr "Gudagåvor"
1139 #: simulation/data/technologies/heal_temple.jsonspecificName.mace
1140 #: simulation/data/technologies/heal_temple.jsonspecificName.spart
1141 msgid "Olympic Games"
1142 msgstr "Olympiska spelen"
1144 #: simulation/data/technologies/heal_temple.jsonspecificName.athen
1145 msgid "Eleusian Mysteries"
1146 msgstr "Eleusinska Mysterier"
1148 #: simulation/data/technologies/health_females_01.jsondescription
1149 msgid ""
1150 "The Loom allowed the creation of finer clothing to clothe citizens in the "
1151 "settlement. Women of the household were taught from a young age how to weave"
1152 " on the loom, and subsequently spent a large  share of their lives working "
1153 "with it."
1154 msgstr ""
1156 #: simulation/data/technologies/health_females_01.jsontooltip
1157 msgid "Female Citizens +50% Health."
1158 msgstr "Kvinnliga Medborgare +50% Hälsa."
1160 #: simulation/data/technologies/health_females_01.jsongenericName
1161 msgid "The Loom"
1162 msgstr "Vävstolen"
1164 #: simulation/data/technologies/health_regen_units.jsondescription
1165 msgid "Unlock health regeneration for your units."
1166 msgstr "Lås upp hälsoregeneration för dina enheter."
1168 #: simulation/data/technologies/health_regen_units.jsontooltip
1169 msgid "Organic units will slowly regenerate health over time when idle."
1170 msgstr "Organiska enheter kommer att långsamt regenerera hälsa."
1172 #: simulation/data/technologies/health_regen_units.jsongenericName
1173 msgid "Battlefield Medicine"
1174 msgstr "Slagfältsmedicin"
1176 #: simulation/data/technologies/health_walls_geometric_masonry.jsondescription
1177 msgid "Using geometric masonry increases the sturdiness of defensive walls."
1178 msgstr "Använding av geometriskt murverk ökar stabiliteten av försvarsmurar."
1180 #: simulation/data/technologies/health_walls_geometric_masonry.jsontooltip
1181 msgid "City walls +2 crush armor levels, but +10% build time."
1182 msgstr "Stadsmurar +2 krossnings rustningsnivå, men +10% byggtid."
1184 #: simulation/data/technologies/health_walls_geometric_masonry.jsongenericName
1185 msgid "Geometric Masonry"
1186 msgstr "Geometriskt Murverk"
1188 #: simulation/data/technologies/melee_inf_sidearms.jsontooltip
1189 msgid "Melee infantry +1 hack attack."
1190 msgstr "Närstridsinfanteri +1 hack attack."
1192 #: simulation/data/technologies/melee_inf_spearheads.jsondescription
1193 msgid "Using iron instead of bronze gave spears additional piercing power."
1194 msgstr "Användning av järn istället för brons gav spjut extra genomborrnings kraft."
1196 #: simulation/data/technologies/melee_inf_spearheads.jsontooltip
1197 msgid "All Spear units +2 hack attack."
1198 msgstr "Alla spjutenheter +2 hack attack."
1200 #: simulation/data/technologies/melee_inf_spearheads.jsongenericName
1201 msgid "Iron Spearheads"
1202 msgstr "Järn Spjutspets"
1204 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.sele
1205 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.ptol
1206 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.mace
1207 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.spart
1208 #: simulation/data/technologies/melee_inf_spearheads.jsonspecificName.athen
1209 msgid "Sidḗreai Aikhmaí"
1210 msgstr "Sidḗreai Aikhmaí"
1212 #: simulation/data/technologies/pair_cav_01.jsongenericName
1213 msgid "Lance vs. Chamfron"
1214 msgstr ""
1216 #: simulation/data/technologies/pair_champ_02.jsongenericName
1217 msgid "Champions vs. Part-timers"
1218 msgstr ""
1220 #: simulation/data/technologies/pair_gather_01.jsongenericName
1221 msgid "Servants vs. Wedge and Mallet"
1222 msgstr "Tjänare vs. Kil och Hammare"
1224 #: simulation/data/technologies/pair_gather_02.jsongenericName
1225 msgid "Serfs vs. Shaft Mining"
1226 msgstr "Livegna vs. Schaktgruvor"
1228 #: simulation/data/technologies/pair_gather_03.jsongenericName
1229 msgid "Slaves vs. Silver Mining"
1230 msgstr "Slavar vs. Silverbrytning"
1232 #: simulation/data/technologies/pair_gather_wood_01.jsongenericName
1233 msgid "Iron Axes vs. Wheelbarrow"
1234 msgstr "Järnyxor vs. Skottkärror"
1236 #: simulation/data/technologies/pair_heal_01.jsongenericName
1237 msgid "Heal Range and Rate"
1238 msgstr "Helningsräckvidd och Takt"
1240 #: simulation/data/technologies/pair_heal_02.jsongenericName
1241 msgid "Heal Range and Rate #2"
1242 msgstr "Helningsräckvidd och Takt #2"
1244 #: simulation/data/technologies/pair_heal_03.jsongenericName
1245 msgid "Garrison Healing vs. Self-Healing"
1246 msgstr "Garnisonerad helning vs. Självhelning"
1248 #: simulation/data/technologies/pair_house_01.jsongenericName
1249 #: simulation/data/technologies/pair_house_02.jsongenericName
1250 msgid "Females vs. Population"
1251 msgstr "Kvinnor vs. Befolkning"
1253 #: simulation/data/technologies/pair_inf_01.jsongenericName
1254 msgid "Side Arms vs. Irregulars"
1255 msgstr ""
1257 #: simulation/data/technologies/pair_inf_02.jsongenericName
1258 msgid "Spear Fighting vs. Skirmishing"
1259 msgstr ""
1261 #: simulation/data/technologies/pair_inf_armor_01.jsongenericName
1262 #: simulation/data/technologies/pair_inf_armor_02.jsongenericName
1263 #: simulation/data/technologies/pair_inf_armor_03.jsongenericName
1264 #: simulation/data/technologies/pair_inf_armor_04.jsongenericName
1265 msgid "Infantry Hack Armor vs. Spearmen Pierce Armor"
1266 msgstr "Infanteri hack rustning vs. Spjutmän stick rustning"
1268 #: simulation/data/technologies/pair_levy_01.jsongenericName
1269 msgid "Levy Infantry vs. Levy Cavalry"
1270 msgstr ""
1272 #: simulation/data/technologies/pair_siege_attack_cost.jsongenericName
1273 msgid "Attack vs. Cost"
1274 msgstr "Attack vs. Kostnad"
1276 #: simulation/data/technologies/pair_siege_attack_pack.jsongenericName
1277 msgid "Attack vs. Packing"
1278 msgstr "Attack vs. Packning"
1280 #: simulation/data/technologies/pair_siege_cost_armor.jsongenericName
1281 msgid "Cost vs. Armor"
1282 msgstr "Kostnad vs. Rustning"
1284 #: simulation/data/technologies/pair_tower_01.jsongenericName
1285 msgid "Night's Watch vs. Crenellations"
1286 msgstr "Nattvakt vs. Kreneleringar"
1288 #: simulation/data/technologies/pair_walls_01.jsongenericName
1289 msgid "Walls build time vs. Health"
1290 msgstr "Murar byggtid vs. Hälsa"
1292 #: simulation/data/technologies/phase_city.jsondescription
1293 msgid ""
1294 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1295 " of modern technology."
1296 msgstr "Avancera från en livlig stad till en veritabel metropol, full av moderna teknologiska under."
1298 #: simulation/data/technologies/phase_city.jsontooltip
1299 msgid ""
1300 "Advance to City Phase, which unlocks more structures and units. Territory "
1301 "radius for Civic Centers increased by another +50%"
1302 msgstr "Avancera till Storstadsfasen, som låser upp mer strukturer och enheter. Territorieradius för samhällscenter ökar med +50% igen."
1304 #: simulation/data/technologies/phase_city.jsongenericName
1305 #: simulation/data/technologies/phase_city_athen.jsongenericName
1306 msgid "City Phase"
1307 msgstr "Storstadsfasen"
1309 #: simulation/data/technologies/phase_city.jsonrequirementsTooltip
1310 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1311 msgid "Requires 4 new Town Phase structures (except Walls and Civic Centers)."
1312 msgstr "Kräver 4 nya Stadsfas strukturer (förutom murar eller samhällscenter)"
1314 #: simulation/data/technologies/phase_city.jsonspecificName.mace
1315 #: simulation/data/technologies/phase_city.jsonspecificName.spart
1316 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1317 msgid "Megalópolis"
1318 msgstr "Megalópolis"
1320 #: simulation/data/technologies/phase_city_athen.jsondescription
1321 msgid ""
1322 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1323 " of modern technology. This is the Athenian city phase, where metal "
1324 "gathering rates are boosted because of the 'Silver Owls' bonus."
1325 msgstr "Avancera från en livlig stad till en veritabel metropol, full av moderna teknologiska under. Detta är Atenska storstadsfasen, där metall samlingstakten är ökad på grund av 'Silver Ugglor' bonusen."
1327 #: simulation/data/technologies/phase_city_athen.jsontooltip
1328 msgid ""
1329 "Advance to City Phase, which unlocks more structures and units. Territory "
1330 "radius for Civic Centers increased by another +50%. Silver Owls civ bonus "
1331 "grants an extra +10% metal gather rate to all workers."
1332 msgstr "Avancera till Storstadsfasen, som låser upp mer strukturer och enheter. Territorieradius för samhällscenter ökar med +50% igen. Silver Ugglor civilisationsbonusen ger extra +10% metall samlingstakt för alla arbetare."
1334 #: simulation/data/technologies/phase_town.jsondescription
1335 msgid ""
1336 "Advances from a small village to a bustling town, ready to expand rapidly."
1337 msgstr "Avancerar från en liten by till en livlig stad, redo att expandera fort."
1339 #: simulation/data/technologies/phase_town.jsontooltip
1340 msgid ""
1341 "Advance to Town Phase, which unlocks more structures and units. Territory "
1342 "radius for Civic Centers increased by +30%"
1343 msgstr "Avancera till Stadsfasen, som låser upp mer strukturer och enheter. Territorieradius för samhällscenter ökar med +30%."
1345 #: simulation/data/technologies/phase_town.jsongenericName
1346 #: simulation/data/technologies/phase_town_athen.jsongenericName
1347 msgid "Town Phase"
1348 msgstr "Stadsfasen"
1350 #: simulation/data/technologies/phase_town.jsonrequirementsTooltip
1351 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1352 msgid ""
1353 "Requires 5 Village Phase structures (except Palisades and Farm Fields)."
1354 msgstr "Kräver 5 nya Byfas strukturer (förutom palissader eller åkrar)."
1356 #: simulation/data/technologies/phase_town.jsonspecificName.mace
1357 #: simulation/data/technologies/phase_town.jsonspecificName.spart
1358 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1359 msgid "Kōmópolis"
1360 msgstr "Kōmópolis"
1362 #: simulation/data/technologies/phase_town_athen.jsondescription
1363 msgid ""
1364 "Advances from a small village to a bustling town, ready to expand rapidly. "
1365 "This is the Athenian town phase, where metal gathering rates are boosted "
1366 "because of the 'Silver Owls' bonus."
1367 msgstr "Avancerar från en liten by till en livlig stad, redo att expandera fort. Detta är Atenska stadsfasen, där metall samlingstakten är ökad på grund av 'Silver Ugglor' bonusen."
1369 #: simulation/data/technologies/phase_town_athen.jsontooltip
1370 msgid ""
1371 "Advance to Town Phase, which unlocks more structures and units. Territory "
1372 "radius for Civic Centers increased by +30%. 'Silver Owls' civ bonus grants "
1373 "an extra +10% metal gather rate to all workers."
1374 msgstr "Avancera till Stadsfasen, som låser upp mer strukturer och enheter. Territorieradius för samhällscenter ökar med +30%. 'Silver Ugglor' civilisationsbonusen ger extra +10% metall samlingstakt för alla arbetare."
1376 #: simulation/data/technologies/phase_village.jsongenericName
1377 msgid "Village Phase"
1378 msgstr "Byfas"
1380 #: simulation/data/technologies/pop_civic_01.jsondescription
1381 msgid ""
1382 "The state or tribe would often construct a dining hall for public feasts or "
1383 "to receive foreign emissaries."
1384 msgstr "Staten eller stammen byggde ofta en matsal för offentliga fester eller för att ta emot utländska sändebud."
1386 #: simulation/data/technologies/pop_civic_01.jsontooltip
1387 #: simulation/data/technologies/pop_civic_02.jsontooltip
1388 msgid "Civic Centers +5 population cap bonus."
1389 msgstr "Samhällscenter +5 befolkningsgräns bonus."
1391 #: simulation/data/technologies/pop_civic_01.jsongenericName
1392 msgid "Dining Hall"
1393 msgstr "Matsal"
1395 #: simulation/data/technologies/pop_civic_01.jsonspecificName.athen
1396 msgid "Thólos"
1397 msgstr "Thólos"
1399 #: simulation/data/technologies/pop_civic_02.jsondescription
1400 msgid ""
1401 "Public assembly places were often the center of civic life for ancient "
1402 "societies. Athens had the Ekklesia, the citizens' assembly which met on the "
1403 "Pnyx Hill near the agora in full view of the Acropolis. The Romans had an "
1404 "open-aired assembly place in the great Forum Romanum called the Comitium. "
1405 "Here citizens could air grievances and present petitions to the patrician "
1406 "politicians who ruled their city in the Senate."
1407 msgstr ""
1409 #: simulation/data/technologies/pop_civic_02.jsongenericName
1410 msgid "Public Assembly"
1411 msgstr "Allmän Församling"
1413 #: simulation/data/technologies/pop_civic_02.jsonspecificName.rome
1414 msgid "Comitium"
1415 msgstr "Comitium"
1417 #: simulation/data/technologies/pop_civic_02.jsonspecificName.athen
1418 msgid "Ekklēsía"
1419 msgstr "Ekklēsía"
1421 #: simulation/data/technologies/pop_house_01.jsondescription
1422 msgid ""
1423 "Home gardens ranged from simple fenced-in areas to large manicured and "
1424 "colonnaded enclosures."
1425 msgstr "Hemträdgårdar varierade från enkla inhägnade områden till stora anlagda gårdar med pelargångar."
1427 #: simulation/data/technologies/pop_house_01.jsontooltip
1428 #: simulation/data/technologies/pop_house_02.jsontooltip
1429 msgid "Houses +20% population cap bonus."
1430 msgstr "Hus +20% befolkningsgränsbonus."
1432 #: simulation/data/technologies/pop_house_01.jsongenericName
1433 msgid "Home Garden"
1434 msgstr "Hemträdgårdar"
1436 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1437 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1438 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1439 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1440 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1441 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1442 #: simulation/data/technologies/pop_wonder.jsonspecificName.ptol
1443 #: simulation/data/technologies/pop_wonder.jsonspecificName.spart
1444 #: simulation/data/technologies/pop_wonder.jsonspecificName.sele
1445 #: simulation/data/technologies/pop_wonder.jsonspecificName.athen
1446 #: simulation/data/technologies/pop_wonder.jsonspecificName.mace
1447 #: simulation/data/technologies/pop_wonder.jsonspecificName.rome
1448 msgid "Peristyle"
1449 msgstr "Peristyl"
1451 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1452 #: simulation/data/technologies/pop_wonder.jsonspecificName.pers
1453 msgid "Paradise"
1454 msgstr "Paradiset"
1456 #: simulation/data/technologies/pop_house_02.jsondescription
1457 msgid ""
1458 "Homes tended to expand as the wealth and population of a settlement grew."
1459 msgstr "Hem tenderade att expandera då kolonins rikedom och befolkning växte."
1461 #: simulation/data/technologies/pop_house_02.jsongenericName
1462 msgid "Manors"
1463 msgstr "Herrgårdar"
1465 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1466 msgid "Insulae"
1467 msgstr "Insulae"
1469 #: simulation/data/technologies/pop_wonder.jsondescription
1470 msgid "The wonder attracts many more people to your civilization."
1471 msgstr "Undret lockar många fler människor till din civilisation."
1473 #: simulation/data/technologies/pop_wonder.jsontooltip
1474 msgid "+50 maximum population cap."
1475 msgstr "+50 Befolkningsgräns."
1477 #: simulation/data/technologies/pop_wonder.jsongenericName
1478 msgid "Glorious Expansion"
1479 msgstr "Strålande Expansion"
1481 #: simulation/data/technologies/ranged_inf_skirmishers.jsondescription
1482 msgid ""
1483 "The javelin thong (the Greeks also called them loops, or bronkhos) increased"
1484 " the fulcrum action of the throwing arm mid-throw, increasing speed and "
1485 "range of the javelin."
1486 msgstr "Spjutremmar (grekerna kallade dem ävan för slingor, eller bronkhos) ökade stödpunktskraften av kastarmen i kastet, vilket ökade spjutets hastighet och räckvidd."
1488 #: simulation/data/technologies/ranged_inf_skirmishers.jsontooltip
1489 msgid "All Javelin units +2 pierce attack and +4 range."
1490 msgstr "Alla spjutenheter +2 Stick attack och +4 räckhåll."
1492 #: simulation/data/technologies/ranged_inf_skirmishers.jsongenericName
1493 msgid "Javelin Thong"
1494 msgstr "Spjutremmar"
1496 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.ptol
1497 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.spart
1498 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.sele
1499 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.athen
1500 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.mace
1501 msgid "Himás"
1502 msgstr "Himás"
1504 #: simulation/data/technologies/ranged_inf_skirmishers.jsonspecificName.rome
1505 msgid "Amentum"
1506 msgstr "Amentum"
1508 #: simulation/data/technologies/siege_armor.jsondescription
1509 msgid "Increased armor on siege weapons"
1510 msgstr "Bättre rustning för belägringsvapen"
1512 #: simulation/data/technologies/siege_armor.jsontooltip
1513 msgid "All Siege weapons +2 Hack armor levels."
1514 msgstr "Alla belägringsvapen +2 Hack rustningsnivåer."
1516 #: simulation/data/technologies/siege_armor.jsongenericName
1517 msgid "Armor plating"
1518 msgstr "Armorplätering"
1520 #: simulation/data/technologies/siege_attack.jsondescription
1521 msgid "Advanced technologies improve siege efficiency"
1522 msgstr "Avancerade teknologier ökar belägringseffektiviteten."
1524 #: simulation/data/technologies/siege_attack.jsontooltip
1525 msgid "All siege weapons +25% Crush damage."
1526 msgstr "Alla beläringsvapen +25% Krossning skada."
1528 #: simulation/data/technologies/siege_attack.jsongenericName
1529 msgid "Advanced Siege"
1530 msgstr "Avancerad Belägring"
1532 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1533 msgid "Improvement to projectile accuracy"
1534 msgstr "Ökad projektilprecision"
1536 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1537 msgid "Bolt shooter accuracy increased 25%."
1538 msgstr ""
1540 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1541 msgid "Bolt Accuracy"
1542 msgstr ""
1544 #: simulation/data/technologies/siege_cost_metal.jsondescription
1545 msgid "Siege weapons require less metal resource"
1546 msgstr "Belägringsvapen kostar mindre metall"
1548 #: simulation/data/technologies/siege_cost_metal.jsontooltip
1549 msgid "Siege weapons cost 20% less metal"
1550 msgstr "Belägringsvapen kostar 20% mindre metall"
1552 #: simulation/data/technologies/siege_cost_metal.jsongenericName
1553 msgid "Metalworker"
1554 msgstr "Metallarbetare"
1556 #: simulation/data/technologies/siege_cost_wood.jsondescription
1557 msgid "Siege weapons cost less wood"
1558 msgstr "Belägringsvapen kostar mindre trä"
1560 #: simulation/data/technologies/siege_cost_wood.jsontooltip
1561 msgid "Siege weapons cost 20% less wood"
1562 msgstr "Belägraingsvapen kostar 20% mindre trä"
1564 #: simulation/data/technologies/siege_cost_wood.jsongenericName
1565 msgid "Artillery Instructors"
1566 msgstr "Artilleri Instruktörer"
1568 #: simulation/data/technologies/siege_packing.jsondescription
1569 msgid "Immobile siege weapons are assembled and disassembled faster"
1570 msgstr "Orörliga belägringsvapen packas upp och ned snabbare"
1572 #: simulation/data/technologies/siege_packing.jsontooltip
1573 msgid "-25% pack and unpack time for immobile siege weapons."
1574 msgstr "-25% upp- och nedpackningstid för orörliga belägringsvapen."
1576 #: simulation/data/technologies/siege_packing.jsongenericName
1577 msgid "Military Engineers"
1578 msgstr "Militära Ingenjörer"
1580 #: simulation/data/technologies/speed_cavalry_01.jsondescription
1581 msgid "Breed the fastest horses."
1582 msgstr "Föd upp de snabbaste hästarna."
1584 #: simulation/data/technologies/speed_cavalry_01.jsontooltip
1585 #: simulation/data/technologies/speed_cavalry_02.jsontooltip
1586 msgid "+10% cavalry walk speed."
1587 msgstr "+10% kavalleri gånghastighet."
1589 #: simulation/data/technologies/speed_cavalry_01.jsongenericName
1590 msgid "Cavalry Breeding"
1591 msgstr "Kavalleri Uppfödning"
1593 #: simulation/data/technologies/speed_cavalry_02.jsondescription
1594 msgid "Train your horses to move faster."
1595 msgstr "Träna dina hästar att röra sig snabbare."
1597 #: simulation/data/technologies/speed_cavalry_02.jsongenericName
1598 msgid "Cavalry Speed Training"
1599 msgstr "Kavalleri Fart Träning"
1601 #: simulation/data/technologies/trade_convoys_armor.jsondescription
1602 msgid "Increases defensive capability of traders."
1603 msgstr "Ökat försvar för handelsmän."
1605 #: simulation/data/technologies/trade_convoys_armor.jsontooltip
1606 msgid "Traders +2 Hack and Pierce armor levels."
1607 msgstr "Handelsmän +2 Hack och Stick rustningnivåer."
1609 #: simulation/data/technologies/trade_convoys_armor.jsongenericName
1610 #: simulation/data/technologies/trade_convoys_speed.jsongenericName
1611 msgid "Trade Convoys"
1612 msgstr "Handelskonvojer"
1614 #: simulation/data/technologies/trade_convoys_speed.jsondescription
1615 msgid ""
1616 "Increases movement rate of traders, which in turn increases trade income."
1617 msgstr "Ökar handelsmäns hastighet, vilket i tur ökar handelsvinst."
1619 #: simulation/data/technologies/trade_convoys_speed.jsontooltip
1620 msgid "Traders +25% Walk Speed, which quickly increases trade income."
1621 msgstr "Handelsmän +25% hastighet, vilket snabbt ökar handelsvinsten."
1623 #: simulation/data/technologies/trade_gain_01.jsondescription
1624 #: simulation/data/technologies/trade_gain_02.jsondescription
1625 msgid "The progress in handicraft improves the trading profit."
1626 msgstr "Framstegen i hantverk ökar handelsvinsten."
1628 #: simulation/data/technologies/trade_gain_01.jsontooltip
1629 msgid "Traders +10% gain."
1630 msgstr "Handelsmän +10% vinst."
1632 #: simulation/data/technologies/trade_gain_01.jsongenericName
1633 msgid "Handicraft"
1634 msgstr "Hantverk"
1636 #: simulation/data/technologies/trade_gain_02.jsontooltip
1637 msgid "Traders +15% gain."
1638 msgstr "Handelsmän +15% vinst."
1640 #: simulation/data/technologies/trade_gain_02.jsongenericName
1641 msgid "Advanced Handicraft"
1642 msgstr "Avancerat Hantverk"
1644 #: simulation/data/technologies/training_conscription.jsondescription
1645 #: simulation/data/technologies/persians/training_conscription_infantry.jsondescription
1646 msgid ""
1647 "Significantly increase training speed of soldiers at the barracks by "
1648 "training them in large batches or battalions."
1649 msgstr "Öka träningshastigheten av soldater vid barackerna genom att utbilda dem i stora grupper eller bataljoner."
1651 #: simulation/data/technologies/training_conscription.jsontooltip
1652 #: simulation/data/technologies/persians/training_conscription_infantry.jsontooltip
1653 msgid "Faster batch training speed for the Barracks."
1654 msgstr "Snabbare träningshastighet för grupper i Baracker."
1656 #: simulation/data/technologies/training_conscription.jsongenericName
1657 msgid "Conscription"
1658 msgstr "Värnplikt"
1660 #: simulation/data/technologies/training_levy_cavalry.jsondescription
1661 #: simulation/data/technologies/persians/training_levy_cavalry.jsondescription
1662 msgid ""
1663 "Calling up cavalry levies in time of war helps bolster the ranks of a king's"
1664 " army."
1665 msgstr ""
1667 #: simulation/data/technologies/training_levy_cavalry.jsontooltip
1668 msgid ""
1669 "All cavalry -20% train time, but also -10 health. Unlocks Conscription."
1670 msgstr "All kavalleri -20% träningstid, men även -10 hälsa. Låser upp Värnplikt."
1672 #: simulation/data/technologies/training_levy_cavalry.jsongenericName
1673 #: simulation/data/technologies/persians/training_levy_cavalry.jsongenericName
1674 msgid "Levy Cavalry"
1675 msgstr "Uppbåda Kavalleri"
1677 #: simulation/data/technologies/training_levy_infantry.jsondescription
1678 #: simulation/data/technologies/persians/training_levy_infantry.jsondescription
1679 msgid ""
1680 "Calling up infantry levies in time of war helps bolster the ranks of a "
1681 "king's army."
1682 msgstr ""
1684 #: simulation/data/technologies/training_levy_infantry.jsontooltip
1685 msgid ""
1686 "All infantry -10% train time, but also -5 health. Unlocks Conscription."
1687 msgstr "All infanteri -10% träningstid, men även -5 hälsa. Låser upp Värnplikt."
1689 #: simulation/data/technologies/training_levy_infantry.jsongenericName
1690 #: simulation/data/technologies/persians/training_levy_infantry.jsongenericName
1691 msgid "Levy Infantry"
1692 msgstr "Uppbåda Infanteri"
1694 #: simulation/data/technologies/training_naval_architects.jsondescription
1695 msgid "Significantly increase build speed of batches of ships at the Dock."
1696 msgstr "Öka bygghastigheten för grupper av skepp vid hamnen."
1698 #: simulation/data/technologies/training_naval_architects.jsontooltip
1699 msgid "Docks increased batch construction speed bonus."
1700 msgstr "Hamnar ökad grupp konstruktionshastighet."
1702 #: simulation/data/technologies/training_naval_architects.jsongenericName
1703 msgid "Naval Architects"
1704 msgstr "Sjöarkitekt"
1706 #: simulation/data/technologies/unlock_champion_units.jsondescription
1707 msgid ""
1708 "Guard units (Champions) are professionals who wield the best weapons and "
1709 "have the best training."
1710 msgstr "Vaktenheter (Mästare) är professionella soldater som bär de bästa vapen och som har den bästa träningen."
1712 #: simulation/data/technologies/unlock_champion_units.jsontooltip
1713 msgid "Unlock the ability to train Champions at the barracks."
1714 msgstr "Lås upp förmågan att träna Mästare i Baracker."
1716 #: simulation/data/technologies/unlock_champion_units.jsongenericName
1717 msgid "Unlock Champion Units"
1718 msgstr "Lås upp Mästarenheter"
1720 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.mace
1721 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.spart
1722 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.athen
1723 msgid "Ágēma"
1724 msgstr "Ágēma"
1726 #: simulation/data/technologies/unlock_champion_units.jsonspecificName.rome
1727 msgid "Regio Cohors"
1728 msgstr "Regio Cohors"
1730 #: simulation/data/technologies/unlock_females_house.jsondescription
1731 msgid "A festival attended by women-only, to celebrate female fertility."
1732 msgstr "En fest som bara kvinnor deltog i, för att fira kvinnors fruktbarhet."
1734 #: simulation/data/technologies/unlock_females_house.jsontooltip
1735 msgid "Unlock the ability to train women from houses."
1736 msgstr "Lås upp förmågan att träna kvinnor från hus."
1738 #: simulation/data/technologies/unlock_females_house.jsongenericName
1739 msgid "Fertility Festival"
1740 msgstr "Fertilitets Festival"
1742 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
1743 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
1744 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
1745 msgid "Thesmophória"
1746 msgstr "Thesmophória"
1748 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
1749 msgid "Bona Dea"
1750 msgstr "Bona Dea"
1752 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
1753 msgid ""
1754 "The extension of trade leads to the permanent establishment of storekeepers "
1755 "and their families in foreign countries, allowing them to exploit these "
1756 "countries wealth."
1757 msgstr "Förlängningen av handelsvägarna leder till fasta bosättningar av lagerhållare och deras familjer i främmande länder, så att de kan utnyttja dessa länders rikedom."
1759 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
1760 msgid "Player can use his allies dropsites."
1761 msgstr "Spelaren kan använda sina allierades avlastningsplatser."
1763 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
1764 msgid "Diaspora"
1765 msgstr "Diaspora"
1767 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
1768 msgid "Requires 3 Traders"
1769 msgstr "Behöver 3 Handelsmän"
1771 #: simulation/data/technologies/unlock_shared_los.jsondescription
1772 msgid ""
1773 "By means of trading and travelling people explored beyond the boundaries of "
1774 "their lands and drew maps of it in order to share and memorize their "
1775 "discoveries."
1776 msgstr ""
1778 #: simulation/data/technologies/unlock_shared_los.jsontooltip
1779 msgid "Player sees what his allies see."
1780 msgstr "Spelaren ser vad sina allierade ser."
1782 #: simulation/data/technologies/unlock_shared_los.jsongenericName
1783 msgid "Cartography"
1784 msgstr "Kartografi"
1786 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsondescription
1787 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsondescription
1788 msgid "Promote all of your citizen-soldier cavalrymen to Advanced rank."
1789 msgstr "Befordra alla dina medborgarsoldat kavallerister till rangen Avancerad."
1791 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsontooltip
1792 msgid ""
1793 "Promote all of your citizen-soldier cavalrymen to Advanced rank. This "
1794 "increases their military prowess, but decreases their meat gathering rates "
1795 "-25%. Unlocks Elite Citizen-Cavalry technology."
1796 msgstr "Befordra alla dina medborgarsoldat kavallerister till rangen Avancerad. Detta ökar deras militära förmåga men minskar deras köttinsamlingstakt med -25%. Låser upp Elit Medborgar-kavalleri teknologi."
1798 #: simulation/data/technologies/upgrade_rank_advanced_cavalry.jsongenericName
1799 msgid "Advanced Citizen-Cavalry"
1800 msgstr "Avancerad Medborgar-kavalleri"
1802 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsondescription
1803 msgid "Upgrade all of your citizen-soldier infantrymen to Advanced rank."
1804 msgstr "Befordra alla dina medborgarsoldat infanterister till rangen Avancerad."
1806 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsontooltip
1807 msgid ""
1808 "Upgrade all of your citizen-soldier infantrymen to Advanced rank. This "
1809 "increases their military prowess, but decreases their resource gathering "
1810 "rates -25%. Unlocks Elite Citizen-Infantry technology."
1811 msgstr "Befordra alla dina medborgarsoldat infanterister till rangen Avancerad. Detta ökar deras militära förmåga men minskar deras resurs insamlingstakt med -25%. Låser upp Elit Medborgar-infanteri teknologi."
1813 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsongenericName
1814 msgid "Advanced Citizen-Infantry"
1815 msgstr "Avancerad Medborgar-infanteri"
1817 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.mace
1818 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.spart
1819 #: simulation/data/technologies/upgrade_rank_advanced_infantry.jsonspecificName.athen
1820 msgid "Zeugítai"
1821 msgstr "Zeugítai"
1823 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsontooltip
1824 msgid ""
1825 "Promote all of your citizen-soldier cavalrymen to Elite rank. This increases"
1826 " their military prowess, but decreases their meat gathering rates another "
1827 "-25%."
1828 msgstr "Befordra alla dina medborgarsoldat kavallerister till rangen Elit. Detta ökar deras militära förmåga men minskar deras köttinsamlingstakt med -25%."
1830 #: simulation/data/technologies/upgrade_rank_elite_cavalry.jsongenericName
1831 msgid "Elite Citizen-Cavalry"
1832 msgstr "Elit Medborgar-kavalleri"
1834 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsondescription
1835 msgid "Upgrade all of your citizen-soldier infantrymen to Elite rank."
1836 msgstr "Befordra alla dina medborgarsoldat infanterister till rangen Elit."
1838 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsontooltip
1839 msgid ""
1840 "Upgrade all of your citizen-soldier infantrymen to Elite rank. This "
1841 "increases their military prowess, but decreases their resource gathering "
1842 "rates another -25%."
1843 msgstr "Befordra alla dina medborgarsoldat infanterister till rangen Elit. Detta ökar deras militära förmåga men minskar deras resurs insamlingstakt med -25%."
1845 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsongenericName
1846 msgid "Elite Citizen-Infantry"
1847 msgstr "Elit Medborgar-infanteri"
1849 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.mace
1850 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.spart
1851 #: simulation/data/technologies/upgrade_rank_elite_infantry.jsonspecificName.athen
1852 msgid "Pentakosiomédimnoi"
1853 msgstr "Pentakosiomédimnoi"
1855 #: simulation/data/technologies/vision_outpost.jsondescription
1856 msgid "Outposts gain longer vision for scouting."
1857 msgstr "Utposter får längre utsikt för scouting."
1859 #: simulation/data/technologies/vision_outpost.jsontooltip
1860 msgid "Vision Range +50% for Outposts."
1861 msgstr "Synhåll +50% för utposter."
1863 #: simulation/data/technologies/vision_outpost.jsongenericName
1864 msgid "Carrier Pigeons"
1865 msgstr "Brevduvor"
1867 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsondescription
1868 msgid ""
1869 "Carthaginians built their city walls in three concentric circuits. These "
1870 "walls were never breached. Even when the city was taken by the Romans, it "
1871 "was via the city's harbor, not by storming its walls. Consequently, "
1872 "Carthaginian walls, gates, and wall towers have 3x the health of a standard "
1873 "wall, but also cost twice as much and take twice as long to build."
1874 msgstr ""
1876 #: simulation/data/technologies/carthaginians/civbonus_triple_walls.jsongenericName
1877 msgid "Triple Walls"
1878 msgstr "Trippelväggar"
1880 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsondescription
1881 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsondescription
1882 msgid "Celtic mercenaries have their metal cost decreased."
1883 msgstr "Keltiska legosoldater har en reducerad metallkostnad."
1885 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsontooltip
1886 msgid ""
1887 "Hire a Celtic mercenary captain to reduce cost -20 metal for Celtic "
1888 "mercenaries."
1889 msgstr "Hyr en keltiska legosoldat befälhavare för att reducera metallkostnaden för keltiska legosoldater med -20."
1891 #: simulation/data/technologies/carthaginians/cost_celt_mercs.jsongenericName
1892 msgid "Celtic Mercenary Captain"
1893 msgstr "Keltisk Legosoldat Befälhavare"
1895 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsontooltip
1896 msgid ""
1897 "Hire a Gallic mercenary general to reduce cost -20 metal for Celtic "
1898 "mercenaries."
1899 msgstr ""
1901 #: simulation/data/technologies/carthaginians/cost_celt_mercs_2.jsongenericName
1902 msgid "Gallic Mercenary General"
1903 msgstr "Gallisk Legosoldat Befälhavare"
1905 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsondescription
1906 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsondescription
1907 msgid "Iberian mercenaries have their metal cost decreased."
1908 msgstr "Iberiska legosoldater har en reducerad metallkostnad."
1910 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsontooltip
1911 msgid ""
1912 "Hire a Lusitanian mercenary captain to reduce cost -20 metal for Iberian "
1913 "mercenaries."
1914 msgstr ""
1916 #: simulation/data/technologies/carthaginians/cost_iberian_mercs.jsongenericName
1917 msgid "Lusitanian Mercenary Captain"
1918 msgstr ""
1920 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsontooltip
1921 msgid ""
1922 "Hire a Celtiberian mercenary general to reduce cost -20 metal for Iberian "
1923 "mercenaries."
1924 msgstr ""
1926 #: simulation/data/technologies/carthaginians/cost_iberian_mercs_2.jsongenericName
1927 msgid "Celtiberian Mercenary General"
1928 msgstr ""
1930 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsondescription
1931 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsondescription
1932 msgid "Italian mercenaries have their metal cost decreased."
1933 msgstr ""
1935 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsontooltip
1936 msgid ""
1937 "Hire an Italiote mercenary captain to reduce cost -20 metal for Italian "
1938 "mercenaries."
1939 msgstr ""
1941 #: simulation/data/technologies/carthaginians/cost_italian_mercs.jsongenericName
1942 msgid "Italiote Mercenary Captain"
1943 msgstr ""
1945 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsontooltip
1946 msgid ""
1947 "Hire an Italiote mercenary general to reduce cost -20 metal for Italian "
1948 "mercenaries."
1949 msgstr ""
1951 #: simulation/data/technologies/carthaginians/cost_italian_mercs_2.jsongenericName
1952 msgid "Italiote Mercenary General"
1953 msgstr ""
1955 #: simulation/data/technologies/carthaginians/pair_celt_mercs_1.jsongenericName
1956 msgid "Celtic merc cost vs. recruit time #1"
1957 msgstr ""
1959 #: simulation/data/technologies/carthaginians/pair_celt_mercs_2.jsongenericName
1960 msgid "Celtic merc cost vs. recruit time #2"
1961 msgstr ""
1963 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_1.jsongenericName
1964 msgid "Iberian merc cost vs. recruit time #1"
1965 msgstr ""
1967 #: simulation/data/technologies/carthaginians/pair_iberian_mercs_2.jsongenericName
1968 msgid "Iberian merc cost vs. recruit time #2"
1969 msgstr ""
1971 #: simulation/data/technologies/carthaginians/pair_italian_mercs_1.jsongenericName
1972 msgid "Italian merc cost vs. recruit time #1"
1973 msgstr ""
1975 #: simulation/data/technologies/carthaginians/pair_italian_mercs_2.jsongenericName
1976 msgid "Italian merc cost vs. recruit time #2"
1977 msgstr ""
1979 #: simulation/data/technologies/carthaginians/special_colonisation.jsondescription
1980 msgid ""
1981 "Carthaginians established many trading centers as colonies and ultimately "
1982 "held dominion over 300 cities and towns in North Africa alone."
1983 msgstr ""
1985 #: simulation/data/technologies/carthaginians/special_colonisation.jsontooltip
1986 msgid ""
1987 "Carthaginians were colonizers. Civic Centers, Temples, and Houses -25% build"
1988 " time."
1989 msgstr "Kartagerna var kolonisatörer. Samhällscenter, Tempel och Hus -25% byggtid."
1991 #: simulation/data/technologies/carthaginians/special_colonisation.jsongenericName
1992 msgid "Colonization"
1993 msgstr "Kolonisering"
1995 #: simulation/data/technologies/carthaginians/special_exploration.jsondescription
1996 msgid ""
1997 "Nobody knew better than the Carthaginians where in the ancient world they "
1998 "were going and going to go; their merchant traders had missions to "
1999 "everywhere."
2000 msgstr "Ingen visste bättre än Kartagerna vart i den antika världen de var på väg eller kommer att gå; deras handelsmän hade uppdrag överallt."
2002 #: simulation/data/technologies/carthaginians/special_exploration.jsontooltip
2003 msgid "Carthaginians were explorers. All Traders and Ships +25% vision range."
2004 msgstr "Kartagerna var upptäckare. Alla Handelsmän och Skepp +25% synhåll."
2006 #: simulation/data/technologies/carthaginians/special_exploration.jsongenericName
2007 msgid "Exploration"
2008 msgstr "Utforskning"
2010 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsondescription
2011 msgid ""
2012 "Significantly increase build speed of batches of ships at the Shipyard."
2013 msgstr ""
2015 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsontooltip
2016 msgid "Shipyard increased batch construction speed bonus."
2017 msgstr ""
2019 #: simulation/data/technologies/carthaginians/training_phoenician_naval_architects.jsongenericName
2020 msgid "Phoenician Naval Architects"
2021 msgstr ""
2023 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsondescription
2024 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsondescription
2025 msgid "Celtic mercenaries have their train time decreased."
2026 msgstr ""
2028 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsontooltip
2029 msgid ""
2030 "Ally with Celtic towns to reduce recruit time -20% for Celtic mercenaries."
2031 msgstr ""
2033 #: simulation/data/technologies/carthaginians/traintime_celt_mercs.jsongenericName
2034 msgid "Celtic Alliance"
2035 msgstr ""
2037 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsontooltip
2038 msgid ""
2039 "Subjugate Gallic tribes to reduce recruit time -20% for Celtic mercenaries."
2040 msgstr ""
2042 #: simulation/data/technologies/carthaginians/traintime_celt_mercs_2.jsongenericName
2043 msgid "Gallic Hegemony"
2044 msgstr ""
2046 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsondescription
2047 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsondescription
2048 msgid "Iberian mercenaries have their train time decreased."
2049 msgstr ""
2051 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsontooltip
2052 msgid ""
2053 "Ally with Iberian towns to reduce recruit time -20% for Iberian mercenaries."
2054 msgstr ""
2056 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs.jsongenericName
2057 msgid "Iberian Alliance"
2058 msgstr ""
2060 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsontooltip
2061 msgid ""
2062 "Subjugate Hispania to reduce recruit time -20% for Iberian mercenaries."
2063 msgstr ""
2065 #: simulation/data/technologies/carthaginians/traintime_iberian_mercs_2.jsongenericName
2066 msgid "Iberian Hegemony"
2067 msgstr ""
2069 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsondescription
2070 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsondescription
2071 msgid "Italian mercenaries have their train time decreased."
2072 msgstr ""
2074 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsontooltip
2075 msgid ""
2076 "Ally with Italiote towns to reduce recruit time -20% for Italian "
2077 "mercenaries."
2078 msgstr ""
2080 #: simulation/data/technologies/carthaginians/traintime_italian_mercs.jsongenericName
2081 msgid "Italiote Alliance"
2082 msgstr ""
2084 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsontooltip
2085 msgid ""
2086 "Subjugate Italiote towns to reduce recruit time -20% for Italian "
2087 "mercenaries."
2088 msgstr ""
2090 #: simulation/data/technologies/carthaginians/traintime_italian_mercs_2.jsongenericName
2091 msgid "Italiote Hegemony"
2092 msgstr ""
2094 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsondescription
2095 msgid "Upgrade all of your Celtic mercenaries to Advanced rank."
2096 msgstr ""
2098 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsontooltip
2099 msgid ""
2100 "Upgrade all of your Celtic mercenaries to Advanced rank. This increases "
2101 "their military prowess, but decreases their resource gathering rates -25%. "
2102 "Unlocks Elite Celtic Mercenaries technology."
2103 msgstr ""
2105 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_celts.jsongenericName
2106 msgid "Advanced Celtic Mercenaries"
2107 msgstr ""
2109 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsondescription
2110 msgid "Upgrade all of your Iberian mercenaries to Advanced rank."
2111 msgstr ""
2113 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsontooltip
2114 msgid ""
2115 "Upgrade all of your Iberian mercenaries to Advanced rank. This increases "
2116 "their military prowess, but decreases their resource gathering rates -25%. "
2117 "Unlocks Elite Iberian Mercenaries technology."
2118 msgstr ""
2120 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_iberian.jsongenericName
2121 msgid "Advanced Iberian Mercenaries"
2122 msgstr ""
2124 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsondescription
2125 msgid "Upgrade all of your Italiote mercenaries to Advanced rank."
2126 msgstr ""
2128 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsontooltip
2129 msgid ""
2130 "Upgrade all of your Italiote mercenaries to Advanced rank. This increases "
2131 "their military prowess, but decreases their resource gathering rates -25%. "
2132 "Unlocks Elite Italiote Mercenaries technology."
2133 msgstr ""
2135 #: simulation/data/technologies/carthaginians/upgrade_rank_advanced_italiote.jsongenericName
2136 msgid "Advanced Italiote Mercenaries"
2137 msgstr ""
2139 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsondescription
2140 msgid "Upgrade all of your Celtic Mercenaries to Elite rank."
2141 msgstr ""
2143 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsontooltip
2144 msgid ""
2145 "Upgrade all of your Celtic mercenaries to Elite rank. This increases their "
2146 "military prowess, but decreases their resource gathering rates another -25%."
2147 msgstr ""
2149 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_celts.jsongenericName
2150 msgid "Elite Celtic Mercenaries"
2151 msgstr ""
2153 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsondescription
2154 msgid "Upgrade all of your Iberian Mercenaries to Elite rank."
2155 msgstr ""
2157 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsontooltip
2158 msgid ""
2159 "Upgrade all of your Iberian mercenaries to Elite rank. This increases their "
2160 "military prowess, but decreases their resource gathering rates another -25%."
2161 msgstr ""
2163 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_iberian.jsongenericName
2164 msgid "Elite Iberian Mercenaries"
2165 msgstr ""
2167 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsondescription
2168 msgid "Upgrade all of your Italiote Mercenaries to Elite rank."
2169 msgstr ""
2171 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsontooltip
2172 msgid ""
2173 "Upgrade all of your Italiote mercenaries to Elite rank. This increases their"
2174 " military prowess, but decreases their resource gathering rates another "
2175 "-25%."
2176 msgstr ""
2178 #: simulation/data/technologies/carthaginians/upgrade_rank_elite_italiote.jsongenericName
2179 msgid "Elite Italiote Mercenaries"
2180 msgstr ""
2182 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsondescription
2183 msgid ""
2184 "Celtic structures were mostly made of wood with rubble foundations. "
2185 "Consequently, their structures have less health than other cultures do, but "
2186 "they also construct faster."
2187 msgstr ""
2189 #: simulation/data/technologies/celts/civbonus_celts_wooden_struct.jsongenericName
2190 msgid "Wooden Construction"
2191 msgstr "Träkonstruktion"
2193 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsondescription
2194 msgid "Spear fighting training increases damage of infantry spear units."
2195 msgstr ""
2197 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsontooltip
2198 msgid "Spearmen +2 hack attack."
2199 msgstr "Spjutmän +2 hackattack."
2201 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsongenericName
2202 msgid "Infantry Spear Fighting"
2203 msgstr "Infanterispjutstsrid"
2205 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.mace
2206 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.spart
2207 #: simulation/data/technologies/hellenes/attack_inf_spearfighting.jsonspecificName.athen
2208 msgid "Doratismós"
2209 msgstr "Doratismós"
2211 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsondescription
2212 msgid "The Greeks used stone construction from early Mycenaean times."
2213 msgstr ""
2215 #: simulation/data/technologies/hellenes/civbonus_hellenic_architecture.jsongenericName
2216 msgid "Hellenic Architecture"
2217 msgstr "Hellenistisk Arkitektur"
2219 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsongenericName
2220 msgid "Underdogs"
2221 msgstr ""
2223 #: simulation/data/technologies/hellenes/civpenalty_spart_popcap.jsondescription
2224 msgid ""
2225 "The Spartans did not have the largest army in the world, but they did have "
2226 "the best army in the world for their time. What they didn't have in "
2227 "quantity, they made up with quality. It was said that Sparta did not need "
2228 "strong city walls, for its men were its walls."
2229 msgstr ""
2231 #: simulation/data/technologies/hellenes/spartans_agoge.jsondescription
2232 msgid ""
2233 "Spartans were housed and trained from a young age to be superlative warriors"
2234 " and to endure any hardship a military life can give them."
2235 msgstr ""
2237 #: simulation/data/technologies/hellenes/spartans_agoge.jsontooltip
2238 msgid "+25% health for spear infantry, but also +10% train time."
2239 msgstr "+25% hälsa för spjut infanterister, men också +10% tränings-tid."
2241 #: simulation/data/technologies/hellenes/spartans_agoge.jsongenericName
2242 msgid "The Agoge"
2243 msgstr ""
2245 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsondescription
2246 msgid ""
2247 "Athenian triremes can train Marines (Epibates Athenaikos) and Cretan "
2248 "Mercenary Archers (Toxotes Kretikos)."
2249 msgstr ""
2251 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsontooltip
2252 msgid "Athenian triremes can train Marines and Cretan Mercenary Archers."
2253 msgstr ""
2255 #: simulation/data/technologies/hellenes/special_iphicratean_reforms.jsongenericName
2256 msgid "Iphicratean Reforms"
2257 msgstr "Ifikratiska reformer"
2259 #: simulation/data/technologies/hellenes/special_long_walls.jsondescription
2260 msgid ""
2261 "The Long Walls of Athens were constructed under the auspices of the wily "
2262 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
2263 "secured the city's sea supply routes and prevented an enemy from starving "
2264 "out the city during a siege."
2265 msgstr ""
2267 #: simulation/data/technologies/hellenes/special_long_walls.jsontooltip
2268 msgid "Build stone walls in neutral territory."
2269 msgstr "Bygg Stenmurar i neutralt territorium."
2271 #: simulation/data/technologies/hellenes/special_long_walls.jsongenericName
2272 msgid "Athenian Long Walls"
2273 msgstr "Atenska Långmurar"
2275 #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsondescription
2276 msgid ""
2277 "Shortly after the great naval victories at Salamis and Mycale, the Greek "
2278 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
2279 "was to push the Persians out of the Aegean region. The allied states "
2280 "contributed ships and money, while the Athenians offered their entire navy."
2281 msgstr ""
2283 #: simulation/data/technologies/hellenes/teambonus_athen_delian_league.jsongenericName
2284 msgid "Delian League"
2285 msgstr "Delianska Förbundet"
2287 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsondescription
2288 msgid ""
2289 "The Hellenic culture was very influential. Greek became the spoken language "
2290 "of commerce and politics for much of the Mediterranean basin and Middle East"
2291 " for centuries."
2292 msgstr ""
2294 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsontooltip
2295 msgid ""
2296 "The Hellenic culture is very influential. +20% territory effect for all "
2297 "buildings."
2298 msgstr "Hellenistiska kulturen är väldigt inflytelserik. +20% territorieinflytande för alla byggnader."
2300 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsongenericName
2301 msgid "Hellenization"
2302 msgstr "Hellenisering"
2304 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.mace
2305 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.athen
2306 #: simulation/data/technologies/hellenes/temp_special_hellenization.jsonspecificName.spart
2307 msgid "Hellēnízein"
2308 msgstr "Hellēnízein"
2310 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsondescription
2311 msgid ""
2312 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
2313 "an area of 5 million square kilometers, with a population of close to 60 "
2314 "million people. The Mauryan regents held the title Emperor of Emperors and "
2315 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
2316 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
2317 "time."
2318 msgstr ""
2320 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsongenericName
2321 msgid "Emperor of Emperors"
2322 msgstr "Kejsarnas Kejsare"
2324 #: simulation/data/technologies/mauryans/civbonus_maur_popcap.jsonspecificName.maur
2325 msgid "Chakravarti Samrāt"
2326 msgstr "Chakravarti Samrāt"
2328 #: simulation/data/technologies/mauryans/special_archery_tradition.jsondescription
2329 msgid ""
2330 "The Indians had a tradition of fine archery and a penchant for using massed "
2331 "archers in battle."
2332 msgstr ""
2334 #: simulation/data/technologies/mauryans/special_archery_tradition.jsontooltip
2335 #: simulation/data/technologies/persians/special_archery_tradition.jsontooltip
2336 msgid ""
2337 "Range +10 meters for bow-wielding units. Archer units train time -20%, but "
2338 "also -20% health."
2339 msgstr "Räckhåll +10 meter för bågskytte-enheter. Bågskyttar -20% träningstid, men även -20% hälsa."
2341 #: simulation/data/technologies/mauryans/special_archery_tradition.jsongenericName
2342 #: simulation/data/technologies/persians/special_archery_tradition.jsongenericName
2343 msgid "Archery Tradition"
2344 msgstr "Bågskyttetradition"
2346 #: simulation/data/technologies/mauryans/wooden_walls.jsondescription
2347 msgid ""
2348 "The Mauryans built their city walls out of wood, an abundant natural "
2349 "resource in India. Consequently, Mauryan city walls have -20% health and "
2350 "-20% build time."
2351 msgstr ""
2353 #: simulation/data/technologies/mauryans/wooden_walls.jsongenericName
2354 msgid "Wooden Walls"
2355 msgstr "Trä-murar"
2357 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsongenericName
2358 msgid "Great King's Levy"
2359 msgstr ""
2361 #: simulation/data/technologies/persians/civbonus_pers_popcap.jsondescription
2362 msgid ""
2363 "The Persians could and did levy a large number of infantry during wartime "
2364 "due to the sheer size of the Achaemenid Empire and the way in which it was "
2365 "set-up. In general the Persian infantry was well trained and fought with "
2366 "great tenacity. However while this was true the infantry were poor hand-to-"
2367 "hand, close combat fighters. Also, with the exception of the elite "
2368 "regiments, the Persian infantry was not a standing professional force."
2369 msgstr ""
2371 #: simulation/data/technologies/persians/immortals.jsondescription
2372 msgid ""
2373 "The Anusiya champion infantry train twice as fast, but lose a little max "
2374 "health."
2375 msgstr ""
2377 #: simulation/data/technologies/persians/immortals.jsontooltip
2378 msgid "Anusiya Champion Infantry -50% train time, but also -20 health."
2379 msgstr ""
2381 #: simulation/data/technologies/persians/immortals.jsongenericName
2382 msgid "Immortals"
2383 msgstr "Odödliga"
2385 #: simulation/data/technologies/persians/persian_architecture.jsondescription
2386 msgid ""
2387 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
2388 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
2389 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
2390 "Elamite capital of Susa."
2391 msgstr ""
2393 #: simulation/data/technologies/persians/persian_architecture.jsontooltip
2394 msgid ""
2395 "All Persian structures +25% health and capture points, but also +20% build "
2396 "time."
2397 msgstr "Alla Persiska strukturer +25% hälsa och erövringspoäng, men även +20% konstruktionstid."
2399 #: simulation/data/technologies/persians/persian_architecture.jsongenericName
2400 msgid "Persian Architecture"
2401 msgstr "Persisk Arkitektur"
2403 #: simulation/data/technologies/persians/special_archery_tradition.jsondescription
2404 msgid ""
2405 "The Persians had a tradition of fine archery and a penchant for using massed"
2406 " archers in battle."
2407 msgstr ""
2409 #: simulation/data/technologies/persians/special_equine_transports.jsondescription
2410 msgid ""
2411 "Early Achaemenid rulers acted towards making Persia the first great Asian "
2412 "empire to rule the seas. The Great King behaved favourably towards the "
2413 "various sea peoples in order to secure their services, but also carried out "
2414 "various marine initiatives. During the reign of Darius the Great, for "
2415 "example, a canal was built in Egypt and a Persian navy was sent exploring "
2416 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
2417 "were retrofitted to carry horses and their riders."
2418 msgstr ""
2420 #: simulation/data/technologies/persians/special_equine_transports.jsontooltip
2421 msgid "Phoenician Triremes gain the ability to train cavalry units."
2422 msgstr "Feniciska Triremer får förmågan att träna kavallerienheter."
2424 #: simulation/data/technologies/persians/special_equine_transports.jsongenericName
2425 msgid "Equine Transports"
2426 msgstr ""
2428 #: simulation/data/technologies/persians/training_conscription_cavalry.jsondescription
2429 msgid ""
2430 "Significantly increase training speed of cavalry at the stables by training "
2431 "them in large batches or battalions."
2432 msgstr ""
2434 #: simulation/data/technologies/persians/training_conscription_cavalry.jsontooltip
2435 msgid "Faster batch training speed for the Stables."
2436 msgstr ""
2438 #: simulation/data/technologies/persians/training_conscription_cavalry.jsongenericName
2439 msgid "Cavalry Conscription"
2440 msgstr "Kavallerivärnplikt"
2442 #: simulation/data/technologies/persians/training_conscription_infantry.jsongenericName
2443 msgid "Infantry Conscription"
2444 msgstr "Infanterivärnplikt"
2446 #: simulation/data/technologies/persians/training_levy_cavalry.jsontooltip
2447 msgid ""
2448 "All cavalry -20% train time, but also -10 health. Unlocks Cavalry "
2449 "Conscription."
2450 msgstr ""
2452 #: simulation/data/technologies/persians/training_levy_infantry.jsontooltip
2453 msgid ""
2454 "All infantry -10% train time, but also -5 health. Unlocks Infantry "
2455 "Conscription."
2456 msgstr ""
2458 #: simulation/data/technologies/romans/decay_logistics.jsondescription
2459 msgid "The Romans were masters of the logistics of warfare."
2460 msgstr ""
2462 #: simulation/data/technologies/romans/decay_logistics.jsontooltip
2463 msgid "Entrenched Camps and Siege Walls decay 50% slower."
2464 msgstr "Befästa Militärläger och Belägringsmurar förfaller 50% långsammare. "
2466 #: simulation/data/technologies/romans/decay_logistics.jsongenericName
2467 msgid "Roman Logistics"
2468 msgstr "Romersk Logistik"
2470 #: simulation/data/technologies/romans/vision_sibylline.jsondescription
2471 msgid ""
2472 "The Sibylline Books or 'Libri Sibyllini' were a collection of oracular "
2473 "utterances, set out in Greek hexameters, purchased from a sibyl by the last "
2474 "king of Rome, Tarquinius Superbus, and consulted at momentous crises through"
2475 " the history of the Republic and the Empire."
2476 msgstr ""
2478 #: simulation/data/technologies/romans/vision_sibylline.jsontooltip
2479 msgid "+25% Vision range for all units."
2480 msgstr "+25% synhåll för alla enheter."
2482 #: simulation/data/technologies/romans/vision_sibylline.jsongenericName
2483 msgid "Sibylline Books"
2484 msgstr ""
2486 #: simulation/data/technologies/romans/vision_sibylline.jsonspecificName
2487 msgid "Libri Sibyllini"
2488 msgstr "Libri Sibyllini"
2490 #: simulation/data/technologies/successors/pair_unlock_champions.jsongenericName
2491 msgid "Traditional Army vs. Reform Army"
2492 msgstr ""
2494 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsondescription
2495 msgid ""
2496 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
2497 "throughout their empires, where Greek culture and art blended with local "
2498 "customs to create the motley Hellenistic civilization."
2499 msgstr ""
2501 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsontooltip
2502 msgid ""
2503 "Civic centers +100% health and capture points and double default arrows."
2504 msgstr ""
2506 #: simulation/data/technologies/successors/special_hellenistic_metropolis.jsongenericName
2507 msgid "Hellenistic Metropolis"
2508 msgstr "Hellenistisk Metropol"
2510 #: simulation/data/technologies/successors/special_parade_of_daphne.jsondescription
2511 msgid ""
2512 "Significantly increase training speed of champions and siege weapons at the "
2513 "fortress by training them in large batches or battalions."
2514 msgstr ""
2516 #: simulation/data/technologies/successors/special_parade_of_daphne.jsontooltip
2517 msgid "Faster batch training speed for the Fortress."
2518 msgstr ""
2520 #: simulation/data/technologies/successors/special_parade_of_daphne.jsongenericName
2521 msgid "Parade of Daphne"
2522 msgstr ""
2524 #: simulation/data/technologies/successors/special_war_horses.jsondescription
2525 msgid ""
2526 "The now-extinct Nisian breed of horse was one of the largest and robust "
2527 "horses of ancient times. They were highly sought after by the Seleucids and "
2528 "Persians as both rider and mount gained heavier armor as time progressed."
2529 msgstr ""
2531 #: simulation/data/technologies/successors/special_war_horses.jsontooltip
2532 msgid "All cavalry +20% health."
2533 msgstr "All kavalleri +20% hälsa."
2535 #: simulation/data/technologies/successors/special_war_horses.jsongenericName
2536 msgid "Nisean War Horses"
2537 msgstr "Nisean Krigs Hästar"
2539 #: simulation/data/technologies/successors/special_war_horses.jsonspecificName.sele
2540 msgid "Nisioi"
2541 msgstr "Nisioi"
2543 #: simulation/data/technologies/successors/unlock_reform_army.jsondescription
2544 msgid "The reform army of the Seleucids."
2545 msgstr ""
2547 #: simulation/data/technologies/successors/unlock_reform_army.jsontooltip
2548 msgid "Unlock the Romanized Heavy Swordsman and Seleucid Cataphract."
2549 msgstr ""
2551 #: simulation/data/technologies/successors/unlock_reform_army.jsongenericName
2552 msgid "Reform Army"
2553 msgstr "Reformera Armén"
2555 #: simulation/data/technologies/successors/unlock_traditional_army.jsondescription
2556 msgid "The traditional army of the Seleucids."
2557 msgstr ""
2559 #: simulation/data/technologies/successors/unlock_traditional_army.jsontooltip
2560 msgid "Unlock the Silver Shield Pikeman and Scythed Chariot."
2561 msgstr ""
2563 #: simulation/data/technologies/successors/unlock_traditional_army.jsongenericName
2564 msgid "Traditional Army"
2565 msgstr "Traditionell armé"
2567 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsondescription
2568 msgid ""
2569 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
2570 "the Macedonian army."
2571 msgstr ""
2573 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsontooltip
2574 msgid ""
2575 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with greater "
2576 "attack, health, and armor."
2577 msgstr ""
2579 #: simulation/data/technologies/successors/upgrade_mace_silvershields.jsongenericName
2580 msgid "Silver Shields Regiment"
2581 msgstr "Silversköldsregemente"