descriptionA free, open-source game of ancient warfare
homepage URLhttps://play0ad.com/
repository URLhttps://github.com/0ad/0ad.git
owneryurikoles@gmail.com
last changeSat, 18 Nov 2017 01:11:23 +0000 (18 14:11 +1300)
last refreshSat, 18 Nov 2017 21:01:25 +0000 (18 22:01 +0100)
content tags
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README.txt
 0 A.D. Introductory Information
=================================

0 A.D. (pronounced "zero ey-dee") is a free, open-source, cross-platform
real-time strategy game of ancient warfare.

This is currently an incomplete, under-development version of the game.
We're always interested in getting more people involved, to help bring the game
towards completion and to share the interesting experience of developing a
project of this scope.

There are several ways to contact us and find more information:

  Web site: http://play0ad.com/

  Forums: http://www.wildfiregames.com/forum/

  Trac (development info, bug tracker): http://trac.wildfiregames.com/

  IRC: #0ad on irc.quakenet.org


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Running precompiled binaries on Windows
---------------------------------------

Open the "binaries\system" folder.

To launch the game: Run pyrogenesis.exe

To launch the map editor: Run Atlas.bat or "pyrogenesis.exe -editor"


-----------------------------------
Compiling the game from source code
-----------------------------------

The instructions for compiling the game on Windows, Linux and OS X are at
http://trac.wildfiregames.com/wiki/BuildInstructions


------------------
Reporting problems
------------------

Bugs should be reported on Trac. For information on reporting problems
and finding logs, see http://trac.wildfiregames.com/wiki/ReportingErrors
shortlog
20 hours ago Kieran PilkingtonMerge 'remotes/trunk'master
26 hours ago mimopetra: some tweaks for playing on nomad maps (mainly...
28 hours ago elexisMove all units (which only is the Mustang plane) from...
29 hours ago elexisOn both Deep Forest (rP11444) and Schwarzwald (rP15327...
34 hours ago bbCleanup the conquest code
37 hours ago autobuild[i18n] Updated POT and PO files.
41 hours ago na-ItmsMerge 'remotes/trunk'
42 hours ago elexisUnify the other axis of the 8 remaining playerPlacement...
43 hours ago Kieran PilkingtonMerge 'remotes/trunk'
45 hours ago elexisAdd rotateAround Vector2D function.
45 hours ago elexisMove simulation test for approximate equality from...
2 days ago elexisUnify 7 variants of the rmgen player line-positioning...
2 days ago elexisFix some unintended obliteration in rP20420.
2 days ago elexisDelete unused "blank" random map script from rP9096...
2 days ago elexisSurvival Of The Fittest cleanup:
2 days ago na-ItmsMerge 'remotes/trunk'
...
heads
20 hours ago master