1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
13 "Project-Id-Version: 0 A.D.\n"
14 "POT-Creation-Date: 2024-02-02 08:08+0000\n"
15 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
16 "Last-Translator: Dusan Resin <dusan.s.resin@gmail.com>, 2020\n"
17 "Language-Team: Serbian (http://app.transifex.com/wildfire-games/0ad/language/sr/)\n"
19 "Content-Type: text/plain; charset=UTF-8\n"
20 "Content-Transfer-Encoding: 8bit\n"
22 "Plural-Forms: nplurals=3; plural=(n%10==1 && n%100!=11 ? 0 : n%10>=2 && n%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2);\n"
24 #: simulation/data/technologies/agoge.jsondescription
26 "Spartans were housed and trained from a young age to be superlative warriors"
27 " and to endure any hardship a military life can give them."
30 #: simulation/data/technologies/agoge.jsongenericName
34 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
35 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
36 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
37 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
38 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
39 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
40 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
44 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
45 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
46 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
47 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
48 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
49 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
50 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
51 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
52 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
53 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
54 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
55 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
56 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
57 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
58 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
59 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
60 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
61 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
62 #: simulation/data/technologies/ship_capture_resistance.jsonrequirementsTooltip
63 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
64 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
66 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
68 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
69 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
70 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
71 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
75 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
76 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
77 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
78 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
79 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
80 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
81 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
82 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
83 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
84 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
85 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
86 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
87 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
88 #: simulation/data/technologies/warship_arrow_attack.jsonrequirementsTooltip
89 #: simulation/data/technologies/warship_siege_attack.jsonrequirementsTooltip
90 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
91 msgid "Unlocked in City Phase."
92 msgstr "Откључава се у фази градова."
94 #: simulation/data/technologies/agoge.jsontooltip
95 msgid "Champion Hoplites +25% health, but +5% training time."
98 #: simulation/data/technologies/archer_attack_spread.jsondescription
99 msgid "Encouraging soldiers to practice archery improves their accuracy."
102 #: simulation/data/technologies/archer_attack_spread.jsongenericName
103 msgid "Archery Training"
106 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
107 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
108 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
109 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
110 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
111 #: simulation/data/technologies/cost_healer.jsonrequirementsTooltip
112 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
113 #: simulation/data/technologies/dock_efficiency.jsonrequirementsTooltip
114 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
118 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
119 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
120 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
121 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
122 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
123 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
124 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
125 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
126 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
127 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
128 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
130 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
131 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
132 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
134 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
135 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
136 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
137 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
138 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
139 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
140 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
141 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
142 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
143 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
144 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
145 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
146 #: simulation/data/technologies/warship_ramming_speed.jsonrequirementsTooltip
147 #: simulation/data/technologies/warship_resistance.jsonrequirementsTooltip
148 msgid "Unlocked in Town Phase."
149 msgstr "Откључава се у фази насеља."
151 #: simulation/data/technologies/archer_attack_spread.jsontooltip
152 msgid "Archers −20% ranged attack spread."
155 #: simulation/data/technologies/archery_tradition.jsondescription
157 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
158 " a penchant for using massed archers in battle."
161 #: simulation/data/technologies/archery_tradition.jsongenericName
162 msgid "Archery Tradition"
163 msgstr "Стрељачка Традиција"
165 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
166 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
167 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
168 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
169 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
170 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
171 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
172 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
173 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
174 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
175 #: simulation/data/technologies/ship_vision.jsonrequirementsTooltip
176 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
177 msgid "Unlocked in Village Phase."
178 msgstr "Откључава се у фази села."
180 #: simulation/data/technologies/archery_tradition.jsontooltip
181 msgid "Archers +10 attack range."
184 #: simulation/data/technologies/architecture_kush.jsongenericName
185 msgid "Monumental Architecture"
186 msgstr "Монументална архитектура"
188 #: simulation/data/technologies/architecture_kush.jsontooltip
190 "Civic Structures +20% build time, +20% health, and +20% capture points."
193 #: simulation/data/technologies/architecture_pers.jsondescription
195 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
196 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
197 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
198 "Elamite capital of Susa."
201 #: simulation/data/technologies/architecture_pers.jsongenericName
202 msgid "Achaemenid Architecture"
205 #: simulation/data/technologies/architecture_pers.jsontooltip
206 msgid "Structures +25% health and capture points, but also +20% build time."
209 #: simulation/data/technologies/arsenal_philon.jsondescription
211 "The arsenal was mainly used as a warehouse for materials and instruments for"
212 " the equipment of warships."
215 #: simulation/data/technologies/arsenal_philon.jsongenericName
216 msgid "Arsenal of Philon"
219 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
220 #: simulation/data/technologies/juggernauts.jsonrequirementsTooltip
221 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
224 #: simulation/data/technologies/arsenal_philon.jsontooltip
225 msgid "Warships +1 health/second self-repair rate."
228 #: simulation/data/technologies/art_of_war.jsondescription
230 "This famous and most important work of the Seven Military Classics teaches "
231 "Han commanders everything about planning battles, maintaining armies, and "
232 "defeating one's enemies."
235 #: simulation/data/technologies/art_of_war.jsongenericName
236 msgid "Sun Tzu's \"The Art of War\""
239 #: simulation/data/technologies/art_of_war.jsonspecificName.han
243 #: simulation/data/technologies/art_of_war.jsontooltip
244 msgid "All Citizen-Soldiers −20% required promotion experience."
247 #: simulation/data/technologies/attack_soldiers_will.jsondescription
249 "The will to fight is crucial to victory. Inspire your troops with higher "
253 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
254 msgid "Will to Fight"
257 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
258 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
259 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
260 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
261 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
265 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
266 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
269 #: simulation/data/technologies/barracks_batch_training.jsondescription
271 "Significantly increase training speed of infantry by training them in large "
272 "batches or companies."
275 #: simulation/data/technologies/barracks_batch_training.jsongenericName
276 #: simulation/data/technologies/stable_batch_training.jsongenericName
278 msgstr "Војна Обавеза"
280 #: simulation/data/technologies/barracks_batch_training.jsontooltip
281 msgid "Barracks −10% batch training time."
284 #: simulation/data/technologies/cavalry_health.jsondescription
285 msgid "Selectively breed better war horses."
288 #: simulation/data/technologies/cavalry_health.jsongenericName
289 msgid "Horse Breeding"
292 #: simulation/data/technologies/cavalry_health.jsontooltip
293 msgid "Cavalry +10% health."
296 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
297 msgid "Train your horses to move faster."
300 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
304 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
305 msgid "Cavalry +10% walk speed."
308 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsondescription
310 "Britons paint their bodies with Woad, which produces a blue color and gives "
311 "them a fiercesome appearance in battle."
314 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsongenericName
315 msgid "Woad Warriors"
318 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsontooltip
319 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
322 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
324 "Carthaginians built their city walls in three concentric circuits. These "
325 "walls were never breached. Even when the city was taken by the Romans, it "
326 "was via the city's harbor, not by storming its walls."
329 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
331 msgstr "Троструки зидови"
333 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
334 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
337 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
338 msgid "Celtic structures were mostly made of wood with rubble foundations."
341 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
342 msgid "Wooden Construction"
343 msgstr "Дрвена контрукција"
345 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
346 msgid "Structures −20% build time, −20% health, and −20% capture points."
349 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
351 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
352 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
353 "was to push the Persians out of the Aegean region. The allied states "
354 "contributed ships and money, while the Athenians offered their entire navy."
357 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
358 msgid "Delian League"
361 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
362 msgid "Ships −25% construction time."
365 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
367 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
368 "were in demand throughout the Mediterranean."
371 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
372 msgid "Superior Cavalry"
375 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
376 msgid "Cavalry +10% melee attack damage."
379 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
380 msgid "The Greeks used stone construction from early Mycenaean times."
383 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
384 msgid "Hellenic Architecture"
385 msgstr "Грчка архитектура"
387 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
388 msgid "Structures +10% health and +10% capture points."
391 #: simulation/data/technologies/civbonuses/han_population.jsondescription
393 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
394 "people, one of the largest empires of antiquity by population."
397 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
398 msgid "Federated States"
401 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
402 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
403 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
404 msgid "+10% maximum population limit."
407 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
409 "The Han built massive walls made from rammed earth. These were gigantic "
410 "fortifications several meters thick and stretching for kilometers."
413 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
417 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
418 msgid "City Walls +50% health."
421 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
422 msgid "The Macedonian economy relied greatly on their vast natural resources."
425 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
426 msgid "Resource-Rich Economy"
429 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
430 msgid "Storehouse technologies −100% research time."
433 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
435 "India is the land of the elephants. Elephant warfare originated in India and"
436 " continued for millennia. It was also the source of elephants for the "
437 "eastern Mediterranean. Indian kings were able to field large numbers of war "
441 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
442 msgid "Elephant Tradition"
445 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
446 msgid "Elephants −30% training time."
449 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
451 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
452 "an area of 5 million square kilometers, with a population of close to 60 "
453 "million people. The Mauryan regents held the title Emperor of Emperors and "
454 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
455 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
459 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
460 msgid "Emperor of Emperors"
461 msgstr "Император ипмератора"
463 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
464 msgid "Chakravarti Samrāt"
465 msgstr "Chakravarti Samrāt"
467 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
469 "The Mauryas built their city walls out of wood, an abundant natural resource"
473 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
475 msgstr "Дрвена ограда"
477 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
478 msgid "City Walls −20% build time and −20% health."
481 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
483 "The Persians could and did levy a large number of infantry during wartime "
484 "due to the sheer size of the Achaemenid Empire and the way in which it was "
485 "set-up. In general the Persian infantry was well trained and fought with "
486 "great tenacity. However while this was true the infantry were poor hand-to-"
487 "hand, close combat fighters. Also, with the exception of the elite "
488 "regiments, the Persian infantry was not a standing professional force."
491 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
492 msgid "Great King's Levy"
495 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
497 "Sun-dried mud bricks were a common building material in hot and dry areas, "
498 "especially where wood was scarce. Although not as strong and durable as "
499 "fired bricks or natural stone and vulnerable to constant rains and heavy "
500 "floods, mud bricks have the advantage they are cheap and easy to produce."
503 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
504 msgid "Sun-dried Mud Bricks"
507 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
509 "Houses and Economic Structures −40% wood cost, health, and capture points as"
510 " well as +50% build time."
513 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
514 msgid "Soldiers were well Trained to Operate Siege Engines."
517 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
518 msgid "Legionary Engineers"
521 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
523 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
526 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
528 "The Seleucid empire was located in a highly fertile region with productive "
529 "soils. Farms are cheaper and faster to build."
532 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
533 msgid "Fertile Crescent"
536 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
537 msgid "Farms −25% wood cost and −75% build time."
540 #: simulation/data/technologies/civil_engineering_01.jsongenericName
541 msgid "Improved Construction"
544 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
545 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
549 #: simulation/data/technologies/civil_engineering_01.jsontooltip
550 msgid "All structures −10% build time and −10% cost."
553 #: simulation/data/technologies/civil_engineering_02.jsongenericName
554 msgid "Robust Architecture"
557 #: simulation/data/technologies/civil_engineering_02.jsontooltip
558 msgid "All structures +20% health."
561 #: simulation/data/technologies/civil_service_01.jsongenericName
562 msgid "Efficient Bureaucracy"
565 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
566 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
570 #: simulation/data/technologies/civil_service_01.jsontooltip
571 msgid "Ministers −50% train time."
574 #: simulation/data/technologies/civil_service_02.jsongenericName
575 msgid "Intensive Training"
578 #: simulation/data/technologies/civil_service_02.jsontooltip
579 msgid "Ministers +50% health."
582 #: simulation/data/technologies/colonization.jsondescription
584 "Carthaginians established many trading centers as colonies and ultimately "
585 "held dominion over 300 cities and towns in North Africa alone."
586 msgstr "Картагињани су основали многе трговачке центре као колоније и на успону моћи су контролисали преко 300 градова и насеља само у Северној Африци."
588 #: simulation/data/technologies/colonization.jsongenericName
590 msgstr "Колонизација"
592 #: simulation/data/technologies/colonization.jsontooltip
594 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
598 #: simulation/data/technologies/cost_healer.jsondescription
600 "Sacrificial rituals were quite common in ancient times, whether to satisfy "
601 "the gods, calm natural disasters, or even improve harvests."
604 #: simulation/data/technologies/cost_healer.jsongenericName
605 msgid "Sacrificial Ritual"
608 #: simulation/data/technologies/cost_healer.jsontooltip
609 msgid "Healers –40% training time, and the metal cost is removed."
612 #: simulation/data/technologies/crossbow_training.jsondescription
613 msgid "The Han had a penchant for using massed crossbowmen in battle."
616 #: simulation/data/technologies/crossbow_training.jsongenericName
617 msgid "Crossbow Training"
620 #: simulation/data/technologies/crossbow_training.jsontooltip
621 msgid "Crossbow Infantry −20% train time."
624 #: simulation/data/technologies/dock_efficiency.jsondescription
625 #: simulation/data/technologies/ship_cost_time.jsondescription
627 "Employ skilled shipwrights with specialized tools to speed up ship "
631 #: simulation/data/technologies/dock_efficiency.jsongenericName
635 #: simulation/data/technologies/dock_efficiency.jsonspecificName.athen
636 #: simulation/data/technologies/dock_efficiency.jsonspecificName.mace
637 #: simulation/data/technologies/dock_efficiency.jsonspecificName.ptol
638 #: simulation/data/technologies/dock_efficiency.jsonspecificName.sele
639 #: simulation/data/technologies/dock_efficiency.jsonspecificName.spart
643 #: simulation/data/technologies/dock_efficiency.jsonspecificName.rome
644 msgid "Faber Navalis"
647 #: simulation/data/technologies/dock_efficiency.jsontooltip
649 "Docks work 20% faster (Ships −20% build time; Technologies −20% research "
650 "time) and are built 20% faster."
653 #: simulation/data/technologies/equine_transports.jsondescription
655 "Early Achaemenid rulers acted towards making Persia the first great Asian "
656 "empire to rule the seas. The Great King behaved favourably towards the "
657 "various sea peoples in order to secure their services, but also carried out "
658 "various marine initiatives. During the reign of Darius the Great, for "
659 "example, a canal was built in Egypt and a Persian navy was sent exploring "
660 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
661 "were retrofitted to carry horses and their riders."
664 #: simulation/data/technologies/equine_transports.jsongenericName
665 msgid "Equine Transports"
668 #: simulation/data/technologies/equine_transports.jsontooltip
669 msgid "Phoenician Triremes gain the ability to train Cavalry."
672 #: simulation/data/technologies/exploration.jsondescription
674 "Nobody knew better than the Carthaginians where in the ancient world they "
675 "were going and going to go; their merchant traders had missions to "
676 "everywhere. The Chinese were noted explorers, once sending a fleet of ships "
677 "into the Indian Ocean to expand their knowledge and open up new trade "
681 #: simulation/data/technologies/exploration.jsongenericName
685 #: simulation/data/technologies/exploration.jsonrequirementsTooltip
686 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
689 #: simulation/data/technologies/exploration.jsontooltip
690 msgid "Traders and Ships +20% vision range."
693 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
694 msgid "Salting allows to preserve fish longer."
697 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
701 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
702 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
705 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
706 msgid "Fishing Boats +20 food capacity."
709 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
710 msgid "Use nets to improve the productivity of fishing boats."
713 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
717 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
718 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
721 #: simulation/data/technologies/garrison_heal.jsondescription
722 msgid "Units regain health over time while garrisoned."
725 #: simulation/data/technologies/garrison_heal.jsongenericName
726 msgid "Living Conditions"
729 #: simulation/data/technologies/garrison_heal.jsontooltip
730 msgid "Structures +1 garrison heal rate."
733 #: simulation/data/technologies/gather_ahimsa.jsondescription
735 "Ahimsa is the ancient Indian principle of nonviolence which applies to "
736 "actions towards all living beings. It is a key virtue in Indian religions "
737 "like Jainism, Buddhism, Hinduism, and Sikhism."
740 #: simulation/data/technologies/gather_ahimsa.jsongenericName
744 #: simulation/data/technologies/gather_ahimsa.jsontooltip
745 msgid "Units +100% fruit gather rate, but -80% meat and fish gather."
748 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
749 msgid "Breed livestock to slaughter for meat."
752 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
753 msgid "Stockbreeding"
756 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
757 msgid "Domestic Animals −25% breeding time."
760 #: simulation/data/technologies/gather_capacity_basket.jsondescription
761 msgid "Workers use baskets. Increases shuttling capacity for all resources."
764 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
768 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
769 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
770 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
771 msgid "Workers +5 resource capacity."
774 #: simulation/data/technologies/gather_capacity_carts.jsondescription
776 "Workers use horse-drawn carts. Increases shuttling capacity for all "
780 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
781 msgid "Horse-drawn Carts"
784 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
786 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
789 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
793 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
794 msgid "Install a chain pump for improved irrigation."
797 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
801 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
802 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
803 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
804 #: simulation/data/technologies/gather_farming_plows.jsontooltip
805 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
806 #: simulation/data/technologies/gather_farming_training.jsontooltip
807 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
808 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
809 msgid "Workers +20% grain gather rate."
812 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
813 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
814 msgid "Extra nutrients for farms."
817 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
818 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
822 #: simulation/data/technologies/gather_farming_harvester.jsondescription
824 "The Gauls invented an harvesting machine, making it much easier to harvest "
828 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
829 msgid "Harvesting Machine"
832 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
833 msgid "Workers +10% grain gather rate."
836 #: simulation/data/technologies/gather_farming_plows.jsondescription
838 "Equip your workers with iron plows, animal-drawn instruments to turn the "
842 #: simulation/data/technologies/gather_farming_plows.jsongenericName
844 msgstr "Гвоздени плуг"
846 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
847 msgid "Equip your workers with seed drills."
850 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
854 #: simulation/data/technologies/gather_farming_training.jsondescription
855 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
856 msgid "Training for workers to increase farm gathering speed."
859 #: simulation/data/technologies/gather_farming_training.jsongenericName
860 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
861 msgid "Gather Training"
864 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
865 msgid "Remove water weeds to preserve nutrients for the rice plants."
868 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
869 msgid "Water Weeding"
872 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
873 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
874 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
875 msgid "Increases wood gathering rates for trees."
878 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
879 msgid "Iron Axe Heads"
882 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
883 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
884 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
885 msgid "Workers +25% wood gather rate."
888 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
889 msgid "Sharp Axe Heads"
892 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
896 #: simulation/data/technologies/gather_mining_serfs.jsondescription
898 "Compel serfs to help your workers quarry stone. Increases stone gathering "
902 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
906 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
910 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
911 #: simulation/data/technologies/gather_mining_servants.jsontooltip
912 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
913 msgid "Workers +25% stone gather rate."
916 #: simulation/data/technologies/gather_mining_servants.jsondescription
917 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
920 #: simulation/data/technologies/gather_mining_servants.jsongenericName
924 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
925 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
926 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
927 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
928 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
932 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
933 msgid "Develop shaft mining. Increases metal gathering rates."
936 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
940 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
941 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
942 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
943 msgid "Workers +25% metal gather rate."
946 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
947 msgid "Strike a vein of precious silver. Increases metal gathering rates."
950 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
951 msgid "Silver Mining"
954 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
955 msgid "Mines of Laureion"
956 msgstr "Лауријски рудници"
958 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
959 msgid "Mines of Krenides"
962 #: simulation/data/technologies/gather_mining_slaves.jsondescription
964 "Buy slaves to help your workers quarry stone. Increases stone gathering "
968 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
972 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
973 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
974 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
975 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
976 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
980 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
984 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
986 "Equip your workers with helpful tools. Increases metal gathering rates."
989 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
990 msgid "Wedge and Mallet"
993 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
994 #: simulation/data/technologies/gather_wicker_baskets_maur.jsondescription
995 msgid "Equip your foragers with wicker baskets for foraging."
998 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
999 #: simulation/data/technologies/gather_wicker_baskets_maur.jsongenericName
1000 msgid "Wicker Baskets"
1001 msgstr "Корпе од прућа"
1003 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
1004 #: simulation/data/technologies/gather_wicker_baskets_maur.jsontooltip
1005 msgid "Workers +50% fruit gather rate."
1008 #: simulation/data/technologies/heal_range.jsondescription
1009 #: simulation/data/technologies/heal_range_2.jsondescription
1010 msgid "Increases the healing and vision range of all healers."
1011 msgstr "Увећава домет лечења и вида свих исцелитеља."
1013 #: simulation/data/technologies/heal_range.jsongenericName
1014 msgid "Healing Range"
1017 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1018 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1019 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
1020 #: simulation/data/technologies/heal_range.jsonspecificName.sele
1021 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1022 msgid "Olympic Pantheon"
1023 msgstr "Олимпијски пантеон"
1025 #: simulation/data/technologies/heal_range.jsontooltip
1026 #: simulation/data/technologies/heal_range_2.jsontooltip
1027 msgid "Healers +5 healing range."
1030 #: simulation/data/technologies/heal_range_2.jsongenericName
1031 msgid "Healing Range 2"
1034 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1038 #: simulation/data/technologies/heal_rate.jsondescription
1039 #: simulation/data/technologies/heal_rate_2.jsondescription
1040 msgid "Increases the healing rate of all healers."
1043 #: simulation/data/technologies/heal_rate.jsongenericName
1044 msgid "Healing Rate"
1047 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1048 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1049 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
1050 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
1051 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1055 #: simulation/data/technologies/heal_rate.jsontooltip
1056 #: simulation/data/technologies/heal_rate_2.jsontooltip
1057 msgid "Healers −20% healing time."
1060 #: simulation/data/technologies/heal_rate_2.jsongenericName
1061 msgid "Healing Rate 2"
1064 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1065 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1066 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
1067 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
1068 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1069 msgid "Hippocratic Oath"
1070 msgstr "Хипократова заклетва"
1072 #: simulation/data/technologies/health_females_01.jsondescription
1074 "The loom allowed the creation of finer clothing for settlers. Women of the "
1075 "household were taught from a young age how to weave on the loom, and "
1076 "subsequently spent a large share of their lives working with it."
1079 #: simulation/data/technologies/health_females_01.jsongenericName
1083 #: simulation/data/technologies/health_females_01.jsontooltip
1084 msgid "Female Citizens +100% health."
1087 #: simulation/data/technologies/health_regen_units.jsondescription
1088 msgid "Organic units will slowly regenerate health over time when idle."
1091 #: simulation/data/technologies/health_regen_units.jsongenericName
1092 msgid "Battlefield Medicine"
1095 #: simulation/data/technologies/health_regen_units.jsontooltip
1096 msgid "Idle Organic units +0.5 health regeneration rate."
1099 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
1101 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
1102 "throughout their empires, where Greek culture and art blended with local "
1103 "customs to create the motley Hellenistic civilization."
1106 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
1107 msgid "Hellenistic Metropolis"
1108 msgstr "Хеленистичка метропола"
1110 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
1111 msgid "Civic Centers +100% health and capture points, double default arrows."
1114 #: simulation/data/technologies/helot_economy.jsondescription
1116 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1117 "state, which managed economic production. Helots must give a reasonable "
1118 "portion of their harvest to support a warrior and his family or widow."
1121 #: simulation/data/technologies/helot_economy.jsongenericName
1122 msgid "Helot Economy"
1125 #: simulation/data/technologies/helot_economy.jsontooltip
1127 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1131 #: simulation/data/technologies/hoplite_tradition.jsondescription
1132 msgid "Hoplite soldiers constituted most of the armies of Greece."
1135 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1136 msgid "Hoplite Tradition"
1139 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1141 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1144 #: simulation/data/technologies/immortals.jsondescription
1146 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1147 "Athanatoi (“Immortals”) by Greek authors."
1150 #: simulation/data/technologies/immortals.jsongenericName
1154 #: simulation/data/technologies/immortals.jsontooltip
1155 msgid "Immortals −50% training time."
1158 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1160 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1164 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1165 msgid "Iphicratean Reforms"
1166 msgstr "Ификратове реформе"
1168 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1170 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1173 #: simulation/data/technologies/juggernauts.jsongenericName
1177 #: simulation/data/technologies/juggernauts.jsonspecificName.ptol
1178 msgid "Tessarakonterēs"
1181 #: simulation/data/technologies/juggernauts.jsontooltip
1182 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1185 #: simulation/data/technologies/krypteia.jsondescription
1187 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1188 "camouflage themselves and gained combat experience. The Spartans declared "
1189 "war on the Helots annually, with no problem or guilt in murdering them. "
1190 "During this initiation, the youths slept during the day and roamed at night,"
1191 " murdering any Helot they encountered along the way."
1194 #: simulation/data/technologies/krypteia.jsongenericName
1198 #: simulation/data/technologies/krypteia.jsontooltip
1200 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1201 " +30% training time."
1204 #: simulation/data/technologies/long_walls.jsondescription
1206 "The Long Walls of Athens were constructed under the auspices of the wily "
1207 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1208 "secured the city's sea supply routes and prevented an enemy from starving "
1209 "out the city during a siege."
1210 msgstr "Атински дуги зидови су изграђени под надзором лукавог Темистокла и простирали су се 6 км од града до луке Пиреј. Они су осигуравали линије снабдевања града и онемогућавале су непријатељу да изгладни град током опсаде."
1212 #: simulation/data/technologies/long_walls.jsongenericName
1213 msgid "Athenian Long Walls"
1214 msgstr "Атински Дуги зидови"
1216 #: simulation/data/technologies/long_walls.jsontooltip
1217 msgid "Build Walls in own or neutral territory."
1220 #: simulation/data/technologies/nisean_horses.jsondescription
1222 "The now-extinct Nisian breed of horse was one of the largest and robust "
1223 "horses of ancient times. They were highly sought after by the Seleucids and "
1224 "Persians as both rider and mount gained heavier armor as time progressed."
1227 #: simulation/data/technologies/nisean_horses.jsongenericName
1228 msgid "Nisean War Horses"
1231 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1235 #: simulation/data/technologies/nisean_horses.jsontooltip
1236 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1239 #: simulation/data/technologies/ostracism.jsondescription
1241 "In ancient Athens, ostracism was the process by which any citizen, including"
1242 " political leaders, could be expelled from the city-state for 10 years."
1245 #: simulation/data/technologies/ostracism.jsongenericName
1249 #: simulation/data/technologies/ostracism.jsontooltip
1250 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1253 #: simulation/data/technologies/outpost_vision.jsondescription
1254 msgid "Increases outpost vision."
1257 #: simulation/data/technologies/outpost_vision.jsongenericName
1258 msgid "Carrier Pigeons"
1259 msgstr "Голубови писмоноше"
1261 #: simulation/data/technologies/outpost_vision.jsontooltip
1262 msgid "Outposts +33% vision range."
1265 #: simulation/data/technologies/pair_gather_food_maur.jsongenericName
1266 msgid "Wicker Basket vs Ahimsa"
1269 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1270 msgid "Traditional Army vs Reform Army"
1273 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1274 msgid "Civil Engineering"
1277 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1278 msgid "Civil Service"
1281 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1285 #: simulation/data/technologies/parade_of_daphne.jsondescription
1287 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1288 "thousands of well-equipped troops participated in the opening procession."
1291 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1292 msgid "Parade of Daphne"
1295 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1296 msgid "Champions −20% training time."
1299 #: simulation/data/technologies/pharaonic_cult.jsondescription
1301 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1302 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1303 "certainly took advantage of this ancient custom to the fullest, to varying "
1304 "degrees of success."
1307 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1308 msgid "Pharaonic Cult"
1311 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1312 msgid "Heroes +2 health/second self-regen rate."
1315 #: simulation/data/technologies/phase_city.jsondescription
1317 "Dummy technology for use in templates requirements, replaced by "
1318 "phase_city_generic or phase_city_{civ}."
1321 #: simulation/data/technologies/phase_city.jsongenericName
1322 #: simulation/data/technologies/phase_city_athen.jsongenericName
1323 #: simulation/data/technologies/phase_city_generic.jsongenericName
1324 #: simulation/data/technologies/phase_city_pers.jsongenericName
1326 msgstr "Градска фаза"
1328 #: simulation/data/technologies/phase_city_athen.jsondescription
1330 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1331 " of modern technology. This is the Athenian city phase, where metal "
1332 "gathering rates are boosted because of the 'Silver Owls' bonus."
1335 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1336 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1337 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1338 msgid "Requires three Town Structures."
1341 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1342 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1343 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1344 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1345 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1347 msgstr "Мегалополис"
1349 #: simulation/data/technologies/phase_city_athen.jsontooltip
1351 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1352 "Centers +25% territory influence radius. Structures +1 capture points "
1353 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1356 #: simulation/data/technologies/phase_city_generic.jsondescription
1358 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1359 " of modern technology."
1362 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1366 #: simulation/data/technologies/phase_city_generic.jsontooltip
1368 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1369 "Centers +25% territory influence radius. Structures +1 capture points "
1370 "regeneration rate for garrisoned units."
1373 #: simulation/data/technologies/phase_city_pers.jsondescription
1375 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1376 " of modern technology. This is the Persian city phase, where stable training"
1377 " rates are decreased because of the 'Times of War' bonus."
1380 #: simulation/data/technologies/phase_city_pers.jsontooltip
1382 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1383 "Centers +25% territory influence radius. Structures +1 capture points "
1384 "regeneration rate for garrisoned units. Stable −10% batch training time."
1387 #: simulation/data/technologies/phase_town.jsondescription
1389 "Dummy technology for use in templates requirements, replaced by "
1390 "phase_town_generic or phase_town_{civ}."
1393 #: simulation/data/technologies/phase_town.jsongenericName
1394 #: simulation/data/technologies/phase_town_athen.jsongenericName
1395 #: simulation/data/technologies/phase_town_generic.jsongenericName
1396 #: simulation/data/technologies/phase_town_pers.jsongenericName
1398 msgstr "Општинска фаза"
1400 #: simulation/data/technologies/phase_town_athen.jsondescription
1402 "Advances from a small village to a bustling town, ready to expand rapidly. "
1403 "This is the Athenian town phase, where metal gathering rates are boosted "
1404 "because of the 'Silver Owls' bonus."
1407 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1408 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1409 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1410 msgid "Requires five Village Structures."
1413 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1414 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1415 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1416 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1417 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1421 #: simulation/data/technologies/phase_town_athen.jsontooltip
1423 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1424 "Centers +25% territory influence radius. Structures +0.5 capture points "
1425 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1428 #: simulation/data/technologies/phase_town_generic.jsondescription
1430 "Advances from a small village to a bustling town, ready to expand rapidly."
1433 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1437 #: simulation/data/technologies/phase_town_generic.jsontooltip
1439 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1440 "Centers +25% territory influence radius. Structures +0.5 capture points "
1441 "regeneration rate for garrisoned units."
1444 #: simulation/data/technologies/phase_town_pers.jsondescription
1446 "Advances from a small village to a bustling town, ready to expand rapidly. "
1447 "This is the Persian town phase, where stable training rates are decreased "
1448 "because of the 'Times of War' bonus."
1451 #: simulation/data/technologies/phase_town_pers.jsontooltip
1453 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1454 "Centers +25% territory influence radius. Structures +0.5 capture points "
1455 "regeneration rate for garrisoned units. Stable −10% batch training time."
1458 #: simulation/data/technologies/phase_village.jsongenericName
1459 msgid "Village Phase"
1460 msgstr "Сеоска фаза"
1462 #: simulation/data/technologies/pheidian_workshop.jsondescription
1464 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1465 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1466 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1467 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1468 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1469 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1470 "which stood between it and the Propylaea, a monumental gateway that served "
1471 "as the entrance to the Acropolis in Athens."
1474 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1475 msgid "Pheidian Workshop"
1478 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1479 msgid "Temples and Wonder −50% stone cost and build time."
1482 #: simulation/data/technologies/poison_arrows.jsongenericName
1483 msgid "Poison Arrows"
1486 #: simulation/data/technologies/poison_arrows.jsontooltip
1487 msgid "Ranged Soldiers +20% attack damage."
1490 #: simulation/data/technologies/poison_blades.jsongenericName
1491 msgid "Poison Blades"
1494 #: simulation/data/technologies/poison_blades.jsontooltip
1495 msgid "Melee Soldiers +20% attack damage."
1498 #: simulation/data/technologies/pop_house_01.jsondescription
1500 "Home gardens ranged from simple fenced-in areas to large manicured and "
1501 "colonnaded enclosures."
1504 #: simulation/data/technologies/pop_house_01.jsongenericName
1506 msgstr "Кућна башта"
1508 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1509 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1510 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1511 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1512 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1516 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1520 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1524 #: simulation/data/technologies/pop_house_01.jsontooltip
1525 #: simulation/data/technologies/pop_house_02.jsontooltip
1526 msgid "Houses +20% population bonus."
1529 #: simulation/data/technologies/pop_house_02.jsondescription
1531 "Homes tended to expand as the wealth and population of a settlement grew."
1534 #: simulation/data/technologies/pop_house_02.jsongenericName
1538 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1542 #: simulation/data/technologies/reformed_army_sele.jsondescription
1543 msgid "The Roman-style core of the Seleucid army."
1546 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1548 msgstr "Реформисана војска"
1550 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1551 msgid "Unlock the Champion Infantry Swordsman."
1554 #: simulation/data/technologies/roman_reforms.jsondescription
1556 "Regularize the army into a professional, organized force. The Marian reforms"
1557 " were a series of military reforms in the last century BC attributed to "
1558 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1559 "and standardization of the heavy infantry unit: the Legionary."
1562 #: simulation/data/technologies/roman_reforms.jsongenericName
1563 msgid "Marian Reforms"
1566 #: simulation/data/technologies/roman_reforms.jsontooltip
1568 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock"
1569 " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy "
1573 #: simulation/data/technologies/roman_roads.jsondescription
1574 msgid "All roads lead to Rome."
1577 #: simulation/data/technologies/roman_roads.jsongenericName
1581 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1582 msgid "Viae Romanum"
1585 #: simulation/data/technologies/roman_roads.jsontooltip
1586 msgid "All Land Units +5% movement speed."
1589 #: simulation/data/technologies/serapis_cult.jsondescription
1591 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1592 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1593 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1594 "trappings, and combined iconography from a great many cults, signifying both"
1595 " abundance and resurrection. A serapeion was any temple or religious "
1596 "precinct devoted to Serapis. The cult of Serapis was spread as a matter of "
1597 "deliberate policy by the Ptolemaic kings, who also built an immense serapeum"
1601 #: simulation/data/technologies/serapis_cult.jsongenericName
1602 msgid "Serapis Cult"
1605 #: simulation/data/technologies/serapis_cult.jsontooltip
1606 msgid "+2.0 metal trickle per second."
1609 #: simulation/data/technologies/ship_capture_resistance.jsondescription
1610 msgid "Marines were a vital part of ship defense and offense."
1613 #: simulation/data/technologies/ship_capture_resistance.jsongenericName
1617 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.athen
1618 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.cart
1619 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.mace
1620 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.pers
1621 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.ptol
1622 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.sele
1623 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.spart
1627 #: simulation/data/technologies/ship_capture_resistance.jsontooltip
1628 msgid "All Warships +40% capture resistance."
1631 #: simulation/data/technologies/ship_cost_time.jsongenericName
1632 msgid "Naval Architects"
1635 #: simulation/data/technologies/ship_cost_time.jsontooltip
1636 msgid "Ships −20% construction time."
1639 #: simulation/data/technologies/ship_health.jsondescription
1640 msgid "Wooden reinforcement beams for ship hulls."
1641 msgstr "Дрвене греде за ојачање бродског трупа."
1643 #: simulation/data/technologies/ship_health.jsongenericName
1644 msgid "Reinforced Hull"
1647 #: simulation/data/technologies/ship_health.jsontooltip
1648 msgid "Ships +25% health, but −10% speed."
1651 #: simulation/data/technologies/ship_movement_speed.jsondescription
1653 "Train your oarsmen and sailors to move more efficiently and speed up your "
1657 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1658 msgid "Experienced Crews"
1661 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1662 msgid "Ships +10% movement speed."
1665 #: simulation/data/technologies/ship_vision.jsondescription
1667 "Lookouts aboard ship were important for sighting land, spotting navigational"
1668 " hazards, and directing fire in battle."
1671 #: simulation/data/technologies/ship_vision.jsongenericName
1675 #: simulation/data/technologies/ship_vision.jsonspecificName.athen
1676 #: simulation/data/technologies/ship_vision.jsonspecificName.mace
1677 #: simulation/data/technologies/ship_vision.jsonspecificName.ptol
1678 #: simulation/data/technologies/ship_vision.jsonspecificName.sele
1679 #: simulation/data/technologies/ship_vision.jsonspecificName.spart
1683 #: simulation/data/technologies/ship_vision.jsontooltip
1685 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision "
1686 "range. Unlocks “Exploration” for the Carthaginians and Han Chinese."
1689 #: simulation/data/technologies/siege_attack.jsondescription
1690 msgid "Advanced technologies improve siege efficiency."
1693 #: simulation/data/technologies/siege_attack.jsongenericName
1694 msgid "Advanced Siege"
1695 msgstr "Напредна окупација"
1697 #: simulation/data/technologies/siege_attack.jsontooltip
1698 msgid "Siege Engines +25% attack crush damage."
1701 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1702 msgid "Improvement to projectile accuracy."
1705 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1706 msgid "Bolt Accuracy"
1709 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1710 msgid "Bolt Shooters −20% ranged attack spread."
1713 #: simulation/data/technologies/siege_cost_time.jsondescription
1714 msgid "The science or craft of laying or carrying out sieges."
1717 #: simulation/data/technologies/siege_cost_time.jsongenericName
1721 #: simulation/data/technologies/siege_cost_time.jsontooltip
1722 msgid "Siege Engines −20% construction time."
1725 #: simulation/data/technologies/siege_health.jsondescription
1727 "Cover the exterior with iron plates to protect against fire and projectiles."
1730 #: simulation/data/technologies/siege_health.jsongenericName
1731 msgid "Armor Plating"
1734 #: simulation/data/technologies/siege_health.jsontooltip
1735 msgid "Battering Rams and Siege Towers +25% health."
1738 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1739 msgid "Military engineers are responsible for improvements in siege engines."
1742 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1743 msgid "Military Engineers"
1744 msgstr "Војни инжињери"
1746 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1747 msgid "Siege Engines –40% pack and unpack time."
1750 #: simulation/data/technologies/silk_road.jsongenericName
1754 #: simulation/data/technologies/silk_road.jsontooltip
1755 msgid "Traders +20% international trade bonus."
1758 #: simulation/data/technologies/silvershields.jsondescription
1760 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1761 "the Macedonian army."
1764 #: simulation/data/technologies/silvershields.jsongenericName
1765 msgid "Silver Shields Regiment"
1768 #: simulation/data/technologies/silvershields.jsontooltip
1770 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1771 "and attack damage."
1774 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1776 "Often, a soldier would carry a secondary weapon in addition to his primary "
1777 "weapon of choice, to be drawn when the primary weapon has failed or been "
1781 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1785 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1786 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1787 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1788 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1789 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1793 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1797 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1798 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1799 msgid "Soldiers +15% melee attack damage."
1802 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1803 msgid "Using iron instead of bronze gave weapons additional power."
1804 msgstr "Кориштење жељеза уместо бронзе оружју даје додатну снагу."
1806 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1807 msgid "Iron Weapons"
1808 msgstr "Гвоздена оружја"
1810 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1812 "By adding a small amount of carbon during the iron smelting process, a "
1813 "stronger material, steel, can be forged."
1816 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1817 msgid "Carburization"
1820 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1821 msgid "Soldiers +20% melee attack damage."
1824 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1826 "Secret steel working techniques give sword blades distinctive and beautiful "
1827 "markings. Not only that, but the steel's hardness is unparalleled."
1828 msgstr "Тајне технике обраде челика дају сечивима карактеристичне и лепе ознаке. И не само то, већ је чврстина челика без премца."
1830 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1831 msgid "Steel Working"
1832 msgstr "обрада челика"
1834 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1835 msgid "Toledo Steel"
1836 msgstr "Толедо челик"
1838 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1840 msgstr "Wootz челик"
1842 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1844 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1847 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1849 "Improving the fletching of arrows increases their stability and speed, and "
1850 "thus their penetration."
1853 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1854 msgid "Improved Fletching"
1857 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1858 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1859 msgid "Soldiers +15% ranged attack damage."
1862 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1863 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1866 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1867 msgid "Iron Arrowheads"
1870 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1871 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1874 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1875 msgid "Trilobate Arrowheads"
1878 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1879 msgid "Soldiers +20% ranged attack damage."
1882 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1883 msgid "Ranged Soldiers +25% promotion experience."
1886 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1887 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1890 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1891 msgid "Quilted Body Armor"
1892 msgstr "прошивени оклоп за тело"
1894 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1895 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1896 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1897 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1898 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1902 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1903 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1904 msgid "Soldiers +1 hack resistance."
1907 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1908 msgid "Body armor made from laminated linen."
1911 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1912 msgid "Laminated Linen Body Armor"
1913 msgstr "Ламинирани ланени оклоп за тело"
1915 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1916 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1917 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1918 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1919 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1923 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1924 msgid "Body armor made of small metal rings linked together."
1927 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1928 msgid "Mail Body Armor"
1931 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1932 msgid "Soldiers +2 hack resistance."
1935 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1937 "Wooden shields are heavier but much better able to resist projectiles and "
1938 "blows than wicker-frame shields."
1941 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1942 msgid "Wooden Shield"
1945 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1946 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1947 msgid "Soldiers +1 pierce resistance."
1950 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1951 msgid "Strengthen shields with a metal rim or spine."
1954 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1958 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1959 msgid "Strengthen shields further with stronger metal alloys."
1962 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1963 msgid "Improved Shield Alloys"
1966 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1967 msgid "Soldiers +2 pierce resistance."
1970 #: simulation/data/technologies/spy_counter.jsondescription
1971 msgid "Recruit a network of informants to watch over your people."
1974 #: simulation/data/technologies/spy_counter.jsongenericName
1975 msgid "Counterintelligence"
1978 #: simulation/data/technologies/spy_counter.jsontooltip
1979 msgid "Make your units 50% more expensive to bribe."
1982 #: simulation/data/technologies/stable_batch_training.jsondescription
1984 "Significantly increase training speed of cavalry by training them in large "
1985 "batches or squadrons."
1988 #: simulation/data/technologies/stable_batch_training.jsontooltip
1989 msgid "Stables −10% batch training time."
1992 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1994 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1998 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1999 msgid "Subterranean Aqueducts"
2002 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
2006 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
2007 msgid "Ice House +1 trickle food rate per second."
2010 #: simulation/data/technologies/tower_crenellations.jsondescription
2012 "Crenellations on the battlements allow soldiers wider range of fire in "
2016 #: simulation/data/technologies/tower_crenellations.jsongenericName
2017 msgid "Crenellations"
2020 #: simulation/data/technologies/tower_crenellations.jsontooltip
2021 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
2024 #: simulation/data/technologies/tower_health.jsondescription
2025 msgid "Reinforce the foundations in preparation of an attack."
2028 #: simulation/data/technologies/tower_health.jsongenericName
2029 msgid "Sturdy Foundations"
2032 #: simulation/data/technologies/tower_health.jsontooltip
2033 msgid "Towers +25% health."
2036 #: simulation/data/technologies/tower_murderholes.jsondescription
2037 msgid "Murder holes allow hitting enemies at the foot of the tower."
2040 #: simulation/data/technologies/tower_murderholes.jsongenericName
2041 msgid "Murder Holes"
2044 #: simulation/data/technologies/tower_murderholes.jsontooltip
2045 msgid "Sentry and Stone Towers have 0 minimum attack range."
2048 #: simulation/data/technologies/tower_range.jsondescription
2049 msgid "Arrow shooters increase the maximum range of the fire arrows."
2052 #: simulation/data/technologies/tower_range.jsongenericName
2053 msgid "Arrow Shooters"
2056 #: simulation/data/technologies/tower_range.jsontooltip
2057 msgid "Sentry and Stone Towers +8 attack range."
2060 #: simulation/data/technologies/tower_watch.jsondescription
2061 msgid "A night's watch increases vigilance."
2064 #: simulation/data/technologies/tower_watch.jsongenericName
2068 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
2069 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
2070 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
2071 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
2072 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
2073 msgid "Nyktophylakes"
2076 #: simulation/data/technologies/tower_watch.jsonspecificName.han
2080 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
2084 #: simulation/data/technologies/tower_watch.jsontooltip
2085 msgid "Sentry and Stone Towers +1 default arrow count."
2088 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
2089 msgid "Improve the international trading profit."
2092 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
2093 msgid "Commercial Treaty"
2096 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
2097 msgid "Traders +10% trade profit between allies."
2100 #: simulation/data/technologies/trade_gain_01.jsondescription
2101 #: simulation/data/technologies/trade_gain_02.jsondescription
2102 msgid "The progress in handicraft improves the trading profit."
2105 #: simulation/data/technologies/trade_gain_01.jsongenericName
2109 #: simulation/data/technologies/trade_gain_01.jsontooltip
2110 #: simulation/data/technologies/trade_gain_02.jsontooltip
2111 msgid "Traders +15% trade gain."
2114 #: simulation/data/technologies/trade_gain_02.jsongenericName
2115 msgid "Advanced Handicraft"
2118 #: simulation/data/technologies/trader_health.jsondescription
2119 msgid "Traders traveling together in caravans are less vulnerable."
2122 #: simulation/data/technologies/trader_health.jsongenericName
2123 msgid "Trade Caravan"
2126 #: simulation/data/technologies/trader_health.jsontooltip
2127 msgid "Land Traders +50% health."
2130 #: simulation/data/technologies/traditional_army_sele.jsondescription
2131 msgid "The Macedonian-style core of the Seleucid army."
2134 #: simulation/data/technologies/traditional_army_sele.jsongenericName
2135 msgid "Traditional Army"
2136 msgstr "Традиционална војска"
2138 #: simulation/data/technologies/traditional_army_sele.jsontooltip
2139 msgid "Unlock the Champion Infantry Pikeman."
2142 #: simulation/data/technologies/tyrtean_paeans.jsondescription
2144 "Paeans were battle hymns that were sung by the Hoplites when they charged "
2145 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
2146 "warrior poet of Sparta, during the First Messenian War."
2149 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
2150 msgid "Tyrtean Paeans"
2153 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
2154 msgid "Champion Hoplites +10% movement speed."
2157 #: simulation/data/technologies/unit_advanced.jsontooltip
2159 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
2160 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
2161 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
2162 "damage; Ranged units −20% spread."
2165 #: simulation/data/technologies/unit_elite.jsontooltip
2167 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
2168 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2169 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2173 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2174 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2175 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2177 "Guard units (Champions) are professionals who wield the best weapons and "
2178 "have the best training."
2181 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2182 msgid "Unlock Champion Cavalry"
2185 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2186 msgid "Unlock Champion Cavalry at the Stable."
2189 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2190 msgid "Unlock Champion Chariots"
2193 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2194 msgid "Unlock Champion Chariots at the Stable."
2197 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2198 msgid "Unlock Champion Infantry"
2201 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2202 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2206 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2207 msgid "Regio Cohors"
2210 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2211 msgid "Unlock Champions Infantry at the Barracks."
2214 #: simulation/data/technologies/unlock_females_house.jsondescription
2215 msgid "A festival attended by women-only, to celebrate female fertility."
2218 #: simulation/data/technologies/unlock_females_house.jsongenericName
2219 msgid "Fertility Festival"
2222 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2223 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2224 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2225 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2226 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2227 msgid "Thesmophoria"
2230 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2234 #: simulation/data/technologies/unlock_females_house.jsontooltip
2235 msgid "Unlock the ability to train women from houses."
2238 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2240 "In ancient Sparta, the Helots who were freed by the state in reward for "
2241 "military service were known as Neodamodes."
2244 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2245 msgid "Unlock Neodamodes"
2248 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2249 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2252 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2254 "The extension of trade leads to the permanent establishment of storekeepers "
2255 "and their families in foreign countries, allowing them to exploit the wealth"
2256 " of these countries."
2259 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2263 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2264 msgid "Requires three Traders"
2267 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2268 msgid "Allows using allied dropsites."
2271 #: simulation/data/technologies/unlock_shared_los.jsondescription
2273 "By means of trading and travelling people explored beyond the boundaries of "
2274 "their lands and drew maps of it in order to share and memorize their "
2278 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2280 msgstr "Картографија"
2282 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2284 "See what your allies see, browse their summary and check their resources and"
2285 " population count in the top panel."
2288 #: simulation/data/technologies/unlock_spies.jsondescription
2290 "Merchants' first goal was trading, but they also gathered information about "
2291 "the countries they crossed."
2294 #: simulation/data/technologies/unlock_spies.jsongenericName
2298 #: simulation/data/technologies/unlock_spies.jsontooltip
2300 "Allows bribing the units of other players in order to share their vision."
2303 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2304 msgid "Hire professional mercenaries to fight in your army."
2307 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2308 msgid "Expertise In War"
2309 msgstr "Ратни Стручњаци"
2311 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2312 msgid "Mercenaries start at Advanced rank."
2315 #: simulation/data/technologies/warship_arrow_attack.jsondescription
2316 msgid "Mounting bolt shooters onto ships helped give added firepower."
2319 #: simulation/data/technologies/warship_arrow_attack.jsongenericName
2320 msgid "Naval Oxybeles"
2323 #: simulation/data/technologies/warship_arrow_attack.jsontooltip
2324 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2327 #: simulation/data/technologies/warship_fireship_attack.jsondescription
2329 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to "
2330 "help seal the hulls of boats as well as assist in igniting enemy ships."
2333 #: simulation/data/technologies/warship_fireship_attack.jsongenericName
2334 msgid "Burning Pitch"
2337 #: simulation/data/technologies/warship_fireship_attack.jsonrequirementsTooltip
2338 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2341 #: simulation/data/technologies/warship_fireship_attack.jsontooltip
2342 msgid "Fire Ships +25% health and +25% attack damage."
2345 #: simulation/data/technologies/warship_health.jsondescription
2346 msgid "The hypozomata brace the structure of a ship."
2349 #: simulation/data/technologies/warship_health.jsongenericName
2350 msgid "Undergirding Cables"
2353 #: simulation/data/technologies/warship_health.jsonrequirementsTooltip
2354 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2357 #: simulation/data/technologies/warship_health.jsonspecificName.athen
2358 #: simulation/data/technologies/warship_health.jsonspecificName.cart
2359 #: simulation/data/technologies/warship_health.jsonspecificName.mace
2360 #: simulation/data/technologies/warship_health.jsonspecificName.pers
2361 #: simulation/data/technologies/warship_health.jsonspecificName.ptol
2362 #: simulation/data/technologies/warship_health.jsonspecificName.sele
2363 #: simulation/data/technologies/warship_health.jsonspecificName.spart
2367 #: simulation/data/technologies/warship_health.jsontooltip
2368 msgid "Arrow Ships and Ramming Ships +25% health."
2371 #: simulation/data/technologies/warship_ramming_attack.jsondescription
2372 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2375 #: simulation/data/technologies/warship_ramming_attack.jsongenericName
2379 #: simulation/data/technologies/warship_ramming_attack.jsonrequirementsTooltip
2380 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2383 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.athen
2384 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.cart
2385 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.mace
2386 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.pers
2387 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.ptol
2388 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.sele
2389 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.spart
2393 #: simulation/data/technologies/warship_ramming_attack.jsontooltip
2394 msgid "Ramming Ships +30% attack damage."
2397 #: simulation/data/technologies/warship_ramming_speed.jsondescription
2399 "The flanking maneuver was attempted in order to position the ship for a "
2400 "successful ram. To pull this off in the chaos of a sea battle, a ship's crew"
2401 " needed to be highly trained and well-motivated."
2404 #: simulation/data/technologies/warship_ramming_speed.jsongenericName
2405 msgid "Flanking Maneuvers"
2408 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.athen
2409 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.cart
2410 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.mace
2411 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.pers
2412 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.ptol
2413 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.sele
2414 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.spart
2418 #: simulation/data/technologies/warship_ramming_speed.jsontooltip
2419 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2422 #: simulation/data/technologies/warship_ranged_attack.jsondescription
2424 "Flaming munitions were very useful against wooden targets such as ships."
2427 #: simulation/data/technologies/warship_ranged_attack.jsongenericName
2428 msgid "Flaming Projectiles"
2431 #: simulation/data/technologies/warship_ranged_attack.jsonrequirementsTooltip
2432 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2435 #: simulation/data/technologies/warship_ranged_attack.jsontooltip
2436 msgid "Ranged Warships +10% attack damage."
2439 #: simulation/data/technologies/warship_resistance.jsondescription
2440 msgid "Armor for the flanks of a warship."
2443 #: simulation/data/technologies/warship_resistance.jsongenericName
2444 msgid "Ship Cladding"
2447 #: simulation/data/technologies/warship_resistance.jsontooltip
2449 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2453 #: simulation/data/technologies/warship_siege_attack.jsondescription
2454 msgid "Mounting stronger catapults onto ships helped give added firepower."
2457 #: simulation/data/technologies/warship_siege_attack.jsongenericName
2458 msgid "Naval Ballistae"
2461 #: simulation/data/technologies/warship_siege_attack.jsontooltip
2462 msgid "Siege Ships +20% attack range and vision range."
2465 #: simulation/data/technologies/wonder_population_cap.jsondescription
2466 msgid "The wonder attracts many more people to your civilization."
2469 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2470 msgid "Glorious Expansion"
2471 msgstr "Славно Проширење"
2473 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2474 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2475 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2476 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2477 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2481 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2483 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "