[i18n] Updated POT and PO files.
[0ad.git] / binaries / data / mods / public / l10n / nb.public-simulation-technologies.po
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1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
4 # project.
5 # Translators:
6 # Allan Nordhøy
7 # Jarl Arntzen
8 # Kurt-Håkon Eilertsen
9 # Matias Lavik
10 # Ole Sannes Riiser
11 # Rasmus Støren
12 msgid ""
13 msgstr ""
14 "Project-Id-Version: 0 A.D.\n"
15 "POT-Creation-Date: 2024-02-02 08:08+0000\n"
16 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
17 "Last-Translator: Allan Nordhøy <epost@anotheragency.no>, 2016-2017\n"
18 "Language-Team: Norwegian Bokmål (http://app.transifex.com/wildfire-games/0ad/language/nb/)\n"
19 "MIME-Version: 1.0\n"
20 "Content-Type: text/plain; charset=UTF-8\n"
21 "Content-Transfer-Encoding: 8bit\n"
22 "Language: nb\n"
23 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
25 #: simulation/data/technologies/agoge.jsondescription
26 msgid ""
27 "Spartans were housed and trained from a young age to be superlative warriors"
28 " and to endure any hardship a military life can give them."
29 msgstr "Spartanerne ble innlosjert og trent fra ung alder til å bli overlegne krigere og for å utholde alle prøvelser et militært liv kan tilby."
31 #: simulation/data/technologies/agoge.jsongenericName
32 msgid "The Agoge"
33 msgstr "Agogen"
35 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
36 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
37 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
38 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
39 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
40 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
41 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
44 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
45 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
46 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
47 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
48 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
49 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
50 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
51 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
52 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
53 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
54 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
55 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
56 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
57 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
58 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
59 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
60 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
61 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
62 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
63 #: simulation/data/technologies/ship_capture_resistance.jsonrequirementsTooltip
64 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
65 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
66 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
68 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
69 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
70 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
71 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
72 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
75 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
76 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
77 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
78 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
79 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
80 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
81 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
82 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
83 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
84 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
85 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
86 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
87 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
88 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
89 #: simulation/data/technologies/warship_arrow_attack.jsonrequirementsTooltip
90 #: simulation/data/technologies/warship_siege_attack.jsonrequirementsTooltip
91 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
92 msgid "Unlocked in City Phase."
93 msgstr "Låses opp i storby-fasen"
95 #: simulation/data/technologies/agoge.jsontooltip
96 msgid "Champion Hoplites +25% health, but +5% training time."
97 msgstr ""
99 #: simulation/data/technologies/archer_attack_spread.jsondescription
100 msgid "Encouraging soldiers to practice archery improves their accuracy."
101 msgstr ""
103 #: simulation/data/technologies/archer_attack_spread.jsongenericName
104 msgid "Archery Training"
105 msgstr ""
107 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
108 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
109 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
110 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
111 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
112 #: simulation/data/technologies/cost_healer.jsonrequirementsTooltip
113 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
114 #: simulation/data/technologies/dock_efficiency.jsonrequirementsTooltip
115 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
118 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
119 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
120 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
121 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
122 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
123 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
124 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
125 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
126 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
127 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
128 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
129 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
130 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
131 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
132 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
133 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
134 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
135 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
136 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
137 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
138 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
139 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
140 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
141 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
142 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
143 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
144 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
145 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
146 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
147 #: simulation/data/technologies/warship_ramming_speed.jsonrequirementsTooltip
148 #: simulation/data/technologies/warship_resistance.jsonrequirementsTooltip
149 msgid "Unlocked in Town Phase."
150 msgstr "Låses opp i tettstedfasen."
152 #: simulation/data/technologies/archer_attack_spread.jsontooltip
153 msgid "Archers −20% ranged attack spread."
154 msgstr ""
156 #: simulation/data/technologies/archery_tradition.jsondescription
157 msgid ""
158 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
159 " a penchant for using massed archers in battle."
160 msgstr ""
162 #: simulation/data/technologies/archery_tradition.jsongenericName
163 msgid "Archery Tradition"
164 msgstr "Bueskyttertradisjon"
166 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
167 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
168 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
169 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
170 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
171 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
172 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
173 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
174 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
175 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
176 #: simulation/data/technologies/ship_vision.jsonrequirementsTooltip
177 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
178 msgid "Unlocked in Village Phase."
179 msgstr "Låses opp i landsbyfasen."
181 #: simulation/data/technologies/archery_tradition.jsontooltip
182 msgid "Archers +10 attack range."
183 msgstr ""
185 #: simulation/data/technologies/architecture_kush.jsongenericName
186 msgid "Monumental Architecture"
187 msgstr ""
189 #: simulation/data/technologies/architecture_kush.jsontooltip
190 msgid ""
191 "Civic Structures +20% build time, +20% health, and +20% capture points."
192 msgstr ""
194 #: simulation/data/technologies/architecture_pers.jsondescription
195 msgid ""
196 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
197 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
198 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
199 "Elamite capital of Susa."
200 msgstr "Perserne bygde den fantastiske 1677 mil - 2699 km - lange kongelige hovedvei fra Sardis til Susa; Darius den store og Xerxes bygde også det storslåtte Persepolis; Cyrus den store forbedret Ecbatana og gjenoppbygde praktisk talt den gamle elamittiske hovedstaden Susa."
202 #: simulation/data/technologies/architecture_pers.jsongenericName
203 msgid "Achaemenid Architecture"
204 msgstr ""
206 #: simulation/data/technologies/architecture_pers.jsontooltip
207 msgid "Structures +25% health and capture points, but also +20% build time."
208 msgstr ""
210 #: simulation/data/technologies/arsenal_philon.jsondescription
211 msgid ""
212 "The arsenal was mainly used as a warehouse for materials and instruments for"
213 " the equipment of warships."
214 msgstr ""
216 #: simulation/data/technologies/arsenal_philon.jsongenericName
217 msgid "Arsenal of Philon"
218 msgstr ""
220 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
221 #: simulation/data/technologies/juggernauts.jsonrequirementsTooltip
222 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
223 msgstr ""
225 #: simulation/data/technologies/arsenal_philon.jsontooltip
226 msgid "Warships +1 health/second self-repair rate."
227 msgstr ""
229 #: simulation/data/technologies/art_of_war.jsondescription
230 msgid ""
231 "This famous and most important work of the Seven Military Classics teaches "
232 "Han commanders everything about planning battles, maintaining armies, and "
233 "defeating one's enemies."
234 msgstr ""
236 #: simulation/data/technologies/art_of_war.jsongenericName
237 msgid "Sun Tzu's \"The Art of War\""
238 msgstr ""
240 #: simulation/data/technologies/art_of_war.jsonspecificName.han
241 msgid "Sūnzǐ BīngFǎ"
242 msgstr ""
244 #: simulation/data/technologies/art_of_war.jsontooltip
245 msgid "All Citizen-Soldiers −20% required promotion experience."
246 msgstr ""
248 #: simulation/data/technologies/attack_soldiers_will.jsondescription
249 msgid ""
250 "The will to fight is crucial to victory. Inspire your troops with higher "
251 "pay."
252 msgstr ""
254 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
255 msgid "Will to Fight"
256 msgstr ""
258 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
259 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
260 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
261 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
262 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
263 msgid "Dynamis"
264 msgstr ""
266 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
267 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
268 msgstr ""
270 #: simulation/data/technologies/barracks_batch_training.jsondescription
271 msgid ""
272 "Significantly increase training speed of infantry by training them in large "
273 "batches or companies."
274 msgstr ""
276 #: simulation/data/technologies/barracks_batch_training.jsongenericName
277 #: simulation/data/technologies/stable_batch_training.jsongenericName
278 msgid "Conscription"
279 msgstr "Verneplikt"
281 #: simulation/data/technologies/barracks_batch_training.jsontooltip
282 msgid "Barracks −10% batch training time."
283 msgstr ""
285 #: simulation/data/technologies/cavalry_health.jsondescription
286 msgid "Selectively breed better war horses."
287 msgstr ""
289 #: simulation/data/technologies/cavalry_health.jsongenericName
290 msgid "Horse Breeding"
291 msgstr ""
293 #: simulation/data/technologies/cavalry_health.jsontooltip
294 msgid "Cavalry +10% health."
295 msgstr ""
297 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
298 msgid "Train your horses to move faster."
299 msgstr "Tren hestene dine til å ri raskere."
301 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
302 msgid "Horse Racing"
303 msgstr ""
305 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
306 msgid "Cavalry +10% walk speed."
307 msgstr ""
309 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsondescription
310 msgid ""
311 "Britons paint their bodies with Woad, which produces a blue color and gives "
312 "them a fiercesome appearance in battle."
313 msgstr ""
315 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsongenericName
316 msgid "Woad Warriors"
317 msgstr ""
319 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsontooltip
320 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
321 msgstr ""
323 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
324 msgid ""
325 "Carthaginians built their city walls in three concentric circuits. These "
326 "walls were never breached. Even when the city was taken by the Romans, it "
327 "was via the city's harbor, not by storming its walls."
328 msgstr "Karthagerne bygde sine bymurer i tre konsentriske ringer. Disse murene ble aldri brutt. Da romerne tok byen måtte de bryte seg inn gjennom havnen, de stormet ikke bymurene."
330 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
331 msgid "Triple Walls"
332 msgstr "Tredoble vegger"
334 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
335 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
336 msgstr ""
338 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
339 msgid "Celtic structures were mostly made of wood with rubble foundations."
340 msgstr "Keltiske byggverk ble for det meste laget av tre, på grusfundament."
342 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
343 msgid "Wooden Construction"
344 msgstr "Trekonstruksjon"
346 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
347 msgid "Structures −20% build time, −20% health, and −20% capture points."
348 msgstr ""
350 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
351 msgid ""
352 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
353 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
354 "was to push the Persians out of the Aegean region. The allied states "
355 "contributed ships and money, while the Athenians offered their entire navy."
356 msgstr ""
358 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
359 msgid "Delian League"
360 msgstr "Det athenske sjøforbundet"
362 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
363 msgid "Ships −25% construction time."
364 msgstr ""
366 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
367 msgid ""
368 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
369 "were in demand throughout the Mediterranean."
370 msgstr ""
372 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
373 msgid "Superior Cavalry"
374 msgstr ""
376 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
377 msgid "Cavalry +10% melee attack damage."
378 msgstr ""
380 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
381 msgid "The Greeks used stone construction from early Mycenaean times."
382 msgstr "Grekerne brukte steinkonstruksjoner fra tidlig mykensk tid."
384 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
385 msgid "Hellenic Architecture"
386 msgstr "Hellenistisk arkitektur"
388 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
389 msgid "Structures +10% health and +10% capture points."
390 msgstr ""
392 #: simulation/data/technologies/civbonuses/han_population.jsondescription
393 msgid ""
394 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
395 "people, one of the largest empires of antiquity by population."
396 msgstr ""
398 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
399 msgid "Federated States"
400 msgstr ""
402 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
403 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
404 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
405 msgid "+10% maximum population limit."
406 msgstr ""
408 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
409 msgid ""
410 "The Han built massive walls made from rammed earth. These were gigantic "
411 "fortifications several meters thick and stretching for kilometers."
412 msgstr ""
414 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
415 msgid "Great Wall"
416 msgstr ""
418 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
419 msgid "City Walls +50% health."
420 msgstr ""
422 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
423 msgid "The Macedonian economy relied greatly on their vast natural resources."
424 msgstr ""
426 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
427 msgid "Resource-Rich Economy"
428 msgstr ""
430 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
431 msgid "Storehouse technologies −100% research time."
432 msgstr ""
434 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
435 msgid ""
436 "India is the land of the elephants. Elephant warfare originated in India and"
437 " continued for millennia. It was also the source of elephants for the "
438 "eastern Mediterranean. Indian kings were able to field large numbers of war "
439 "elephants."
440 msgstr ""
442 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
443 msgid "Elephant Tradition"
444 msgstr ""
446 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
447 msgid "Elephants −30% training time."
448 msgstr ""
450 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
451 msgid ""
452 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
453 "an area of 5 million square kilometers, with a population of close to 60 "
454 "million people. The Mauryan regents held the title Emperor of Emperors and "
455 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
456 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
457 "time."
458 msgstr "Det mauriske imperium innbefattet dusinvis av tidligere uavhengige kongedømmer over et areal på 5 millioner kvadratkilometer, med en befolkning på nær 60 millioner innbyggere. De mauriske regentene hadde tittelen Keiser over Keisere og hadde en stående hær på 600.000 infanterister, 9000 elefanter, 8000 hestestridsvogner og 30.000 kavalerister, den største hæren i sin tid."
460 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
461 msgid "Emperor of Emperors"
462 msgstr "Keiserens keiser"
464 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
465 msgid "Chakravarti Samrāt"
466 msgstr "Chakravarti Samrāt"
468 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
469 msgid ""
470 "The Mauryas built their city walls out of wood, an abundant natural resource"
471 " in India."
472 msgstr ""
474 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
475 msgid "Wooden Walls"
476 msgstr "Tømmervegger"
478 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
479 msgid "City Walls −20% build time and −20% health."
480 msgstr ""
482 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
483 msgid ""
484 "The Persians could and did levy a large number of infantry during wartime "
485 "due to the sheer size of the Achaemenid Empire and the way in which it was "
486 "set-up. In general the Persian infantry was well trained and fought with "
487 "great tenacity. However while this was true the infantry were poor hand-to-"
488 "hand, close combat fighters. Also, with the exception of the elite "
489 "regiments, the Persian infantry was not a standing professional force."
490 msgstr "Perserne kunne tvangsutskrive et stort antall infanterister under krigstid på grunn av Akamenide-dynastiets voldsomme størrelse og måten det var organisert på. Generelt var det persiske infanteriet godt trent, målbevisst og kjempet med fasthet. På den annen side var infanteristene svake i nærkamp uten våpen. Dessuten - med unntak av eliteregimentene - var ikke det persiske infanteriet en permanent profesjonell styrke."
492 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
493 msgid "Great King's Levy"
494 msgstr "Den store kongens tvangsutskriving"
496 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
497 msgid ""
498 "Sun-dried mud bricks were a common building material in hot and dry areas, "
499 "especially where wood was scarce. Although not as strong and durable as "
500 "fired bricks or natural stone and vulnerable to constant rains and heavy "
501 "floods, mud bricks have the advantage they are cheap and easy to produce."
502 msgstr ""
504 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
505 msgid "Sun-dried Mud Bricks"
506 msgstr ""
508 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
509 msgid ""
510 "Houses and Economic Structures −40% wood cost, health, and capture points as"
511 " well as +50% build time."
512 msgstr ""
514 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
515 msgid "Soldiers were well Trained to Operate Siege Engines."
516 msgstr ""
518 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
519 msgid "Legionary Engineers"
520 msgstr ""
522 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
523 msgid ""
524 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
525 msgstr ""
527 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
528 msgid ""
529 "The Seleucid empire was located in a highly fertile region with productive "
530 "soils. Farms are cheaper and faster to build."
531 msgstr ""
533 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
534 msgid "Fertile Crescent"
535 msgstr ""
537 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
538 msgid "Farms −25% wood cost and −75% build time."
539 msgstr ""
541 #: simulation/data/technologies/civil_engineering_01.jsongenericName
542 msgid "Improved Construction"
543 msgstr ""
545 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
546 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
547 msgid "Gōngchéng"
548 msgstr ""
550 #: simulation/data/technologies/civil_engineering_01.jsontooltip
551 msgid "All structures −10% build time and −10% cost."
552 msgstr ""
554 #: simulation/data/technologies/civil_engineering_02.jsongenericName
555 msgid "Robust Architecture"
556 msgstr ""
558 #: simulation/data/technologies/civil_engineering_02.jsontooltip
559 msgid "All structures +20% health."
560 msgstr ""
562 #: simulation/data/technologies/civil_service_01.jsongenericName
563 msgid "Efficient Bureaucracy"
564 msgstr ""
566 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
567 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
568 msgid "Guānliáo"
569 msgstr ""
571 #: simulation/data/technologies/civil_service_01.jsontooltip
572 msgid "Ministers −50% train time."
573 msgstr ""
575 #: simulation/data/technologies/civil_service_02.jsongenericName
576 msgid "Intensive Training"
577 msgstr ""
579 #: simulation/data/technologies/civil_service_02.jsontooltip
580 msgid "Ministers +50% health."
581 msgstr ""
583 #: simulation/data/technologies/colonization.jsondescription
584 msgid ""
585 "Carthaginians established many trading centers as colonies and ultimately "
586 "held dominion over 300 cities and towns in North Africa alone."
587 msgstr "Kartagerne etablerte mange handelssentrum som kolonier og hersket til slutt over 300 byer og småbyer bare i Nord-Afrika."
589 #: simulation/data/technologies/colonization.jsongenericName
590 msgid "Colonization"
591 msgstr "Kolonisering"
593 #: simulation/data/technologies/colonization.jsontooltip
594 msgid ""
595 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
596 "resource costs."
597 msgstr ""
599 #: simulation/data/technologies/cost_healer.jsondescription
600 msgid ""
601 "Sacrificial rituals were quite common in ancient times, whether to satisfy "
602 "the gods, calm natural disasters, or even improve harvests."
603 msgstr ""
605 #: simulation/data/technologies/cost_healer.jsongenericName
606 msgid "Sacrificial Ritual"
607 msgstr ""
609 #: simulation/data/technologies/cost_healer.jsontooltip
610 msgid "Healers –40% training time, and the metal cost is removed."
611 msgstr ""
613 #: simulation/data/technologies/crossbow_training.jsondescription
614 msgid "The Han had a penchant for using massed crossbowmen in battle."
615 msgstr ""
617 #: simulation/data/technologies/crossbow_training.jsongenericName
618 msgid "Crossbow Training"
619 msgstr ""
621 #: simulation/data/technologies/crossbow_training.jsontooltip
622 msgid "Crossbow Infantry −20% train time."
623 msgstr ""
625 #: simulation/data/technologies/dock_efficiency.jsondescription
626 #: simulation/data/technologies/ship_cost_time.jsondescription
627 msgid ""
628 "Employ skilled shipwrights with specialized tools to speed up ship "
629 "construction."
630 msgstr ""
632 #: simulation/data/technologies/dock_efficiency.jsongenericName
633 msgid "Shipwrights"
634 msgstr ""
636 #: simulation/data/technologies/dock_efficiency.jsonspecificName.athen
637 #: simulation/data/technologies/dock_efficiency.jsonspecificName.mace
638 #: simulation/data/technologies/dock_efficiency.jsonspecificName.ptol
639 #: simulation/data/technologies/dock_efficiency.jsonspecificName.sele
640 #: simulation/data/technologies/dock_efficiency.jsonspecificName.spart
641 msgid "Naupēgoi"
642 msgstr ""
644 #: simulation/data/technologies/dock_efficiency.jsonspecificName.rome
645 msgid "Faber Navalis"
646 msgstr ""
648 #: simulation/data/technologies/dock_efficiency.jsontooltip
649 msgid ""
650 "Docks work 20% faster (Ships −20% build time; Technologies −20% research "
651 "time) and are built 20% faster."
652 msgstr ""
654 #: simulation/data/technologies/equine_transports.jsondescription
655 msgid ""
656 "Early Achaemenid rulers acted towards making Persia the first great Asian "
657 "empire to rule the seas. The Great King behaved favourably towards the "
658 "various sea peoples in order to secure their services, but also carried out "
659 "various marine initiatives. During the reign of Darius the Great, for "
660 "example, a canal was built in Egypt and a Persian navy was sent exploring "
661 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
662 "were retrofitted to carry horses and their riders."
663 msgstr "Tidlige herskere i Akamenide-dynastiet arbeidet for å gjøre Persia til det første store asiatiske imperiet som også hersket over havene. Den store kongen opptrådte fordelaktig overfor de ulike sjøfolkene for å sikre seg deres tjenester, men gjennomførte også flere marine initiativer. Under Darius den stores herredømme, for eksempel, ble en kanal bygget i Egypt, og en persisk marineflåte ble sendt for å utforske Induselven. Ifølge Herodotus ble om lag 300 skip ombygd for å kunne transportere hester og deres ryttere."
665 #: simulation/data/technologies/equine_transports.jsongenericName
666 msgid "Equine Transports"
667 msgstr "Hestetransportenheter"
669 #: simulation/data/technologies/equine_transports.jsontooltip
670 msgid "Phoenician Triremes gain the ability to train Cavalry."
671 msgstr ""
673 #: simulation/data/technologies/exploration.jsondescription
674 msgid ""
675 "Nobody knew better than the Carthaginians where in the ancient world they "
676 "were going and going to go; their merchant traders had missions to "
677 "everywhere. The Chinese were noted explorers, once sending a fleet of ships "
678 "into the Indian Ocean to expand their knowledge and open up new trade "
679 "routes."
680 msgstr ""
682 #: simulation/data/technologies/exploration.jsongenericName
683 msgid "Exploration"
684 msgstr "Utforskning"
686 #: simulation/data/technologies/exploration.jsonrequirementsTooltip
687 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
688 msgstr ""
690 #: simulation/data/technologies/exploration.jsontooltip
691 msgid "Traders and Ships +20% vision range."
692 msgstr ""
694 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
695 msgid "Salting allows to preserve fish longer."
696 msgstr "Foredling gjennom salting øker holdbarheten på fisken."
698 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
699 msgid "Salt Curing"
700 msgstr ""
702 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
703 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
704 msgstr ""
706 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
707 msgid "Fishing Boats +20 food capacity."
708 msgstr "Fiske båter +20 mat kapasitet."
710 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
711 msgid "Use nets to improve the productivity of fishing boats."
712 msgstr ""
714 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
715 msgid "Fishing Nets"
716 msgstr ""
718 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
719 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
720 msgstr ""
722 #: simulation/data/technologies/garrison_heal.jsondescription
723 msgid "Units regain health over time while garrisoned."
724 msgstr ""
726 #: simulation/data/technologies/garrison_heal.jsongenericName
727 msgid "Living Conditions"
728 msgstr "Leveforhold"
730 #: simulation/data/technologies/garrison_heal.jsontooltip
731 msgid "Structures +1 garrison heal rate."
732 msgstr ""
734 #: simulation/data/technologies/gather_ahimsa.jsondescription
735 msgid ""
736 "Ahimsa is the ancient Indian principle of nonviolence which applies to "
737 "actions towards all living beings. It is a key virtue in Indian religions "
738 "like Jainism, Buddhism, Hinduism, and Sikhism."
739 msgstr ""
741 #: simulation/data/technologies/gather_ahimsa.jsongenericName
742 msgid "Ahimsa"
743 msgstr ""
745 #: simulation/data/technologies/gather_ahimsa.jsontooltip
746 msgid "Units +100% fruit gather rate, but -80% meat and fish gather."
747 msgstr ""
749 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
750 msgid "Breed livestock to slaughter for meat."
751 msgstr ""
753 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
754 msgid "Stockbreeding"
755 msgstr "Oppaling"
757 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
758 msgid "Domestic Animals −25% breeding time."
759 msgstr ""
761 #: simulation/data/technologies/gather_capacity_basket.jsondescription
762 msgid "Workers use baskets. Increases shuttling capacity for all resources."
763 msgstr ""
765 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
766 msgid "Baskets"
767 msgstr "Kurver"
769 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
770 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
771 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
772 msgid "Workers +5 resource capacity."
773 msgstr ""
775 #: simulation/data/technologies/gather_capacity_carts.jsondescription
776 msgid ""
777 "Workers use horse-drawn carts. Increases shuttling capacity for all "
778 "resources."
779 msgstr ""
781 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
782 msgid "Horse-drawn Carts"
783 msgstr "Heste-tegnet kart"
785 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
786 msgid ""
787 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
788 msgstr ""
790 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
791 msgid "Wheelbarrow"
792 msgstr "Trillebår"
794 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
795 msgid "Install a chain pump for improved irrigation."
796 msgstr ""
798 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
799 msgid "Chain Pump"
800 msgstr ""
802 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
803 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
804 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
805 #: simulation/data/technologies/gather_farming_plows.jsontooltip
806 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
807 #: simulation/data/technologies/gather_farming_training.jsontooltip
808 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
809 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
810 msgid "Workers +20% grain gather rate."
811 msgstr ""
813 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
814 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
815 msgid "Extra nutrients for farms."
816 msgstr "Ekstra næringsstoffer for gårder."
818 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
819 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
820 msgid "Fertilizer"
821 msgstr "Kunstgjødsel"
823 #: simulation/data/technologies/gather_farming_harvester.jsondescription
824 msgid ""
825 "The Gauls invented an harvesting machine, making it much easier to harvest "
826 "grain."
827 msgstr ""
829 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
830 msgid "Harvesting Machine"
831 msgstr ""
833 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
834 msgid "Workers +10% grain gather rate."
835 msgstr ""
837 #: simulation/data/technologies/gather_farming_plows.jsondescription
838 msgid ""
839 "Equip your workers with iron plows, animal-drawn instruments to turn the "
840 "sod."
841 msgstr ""
843 #: simulation/data/technologies/gather_farming_plows.jsongenericName
844 msgid "Iron Plow"
845 msgstr "Jernplog"
847 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
848 msgid "Equip your workers with seed drills."
849 msgstr ""
851 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
852 msgid "Seed Drill"
853 msgstr ""
855 #: simulation/data/technologies/gather_farming_training.jsondescription
856 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
857 msgid "Training for workers to increase farm gathering speed."
858 msgstr "Opptrening for arbeidere for å øke matinnsamlingshastigheten."
860 #: simulation/data/technologies/gather_farming_training.jsongenericName
861 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
862 msgid "Gather Training"
863 msgstr "Innsamlingstrening"
865 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
866 msgid "Remove water weeds to preserve nutrients for the rice plants."
867 msgstr ""
869 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
870 msgid "Water Weeding"
871 msgstr ""
873 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
874 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
875 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
876 msgid "Increases wood gathering rates for trees."
877 msgstr "Øker hastigheten for innsamling av tømmer fra trær."
879 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
880 msgid "Iron Axe Heads"
881 msgstr ""
883 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
884 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
885 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
886 msgid "Workers +25% wood gather rate."
887 msgstr ""
889 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
890 msgid "Sharp Axe Heads"
891 msgstr ""
893 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
894 msgid "Stronger Axe"
895 msgstr ""
897 #: simulation/data/technologies/gather_mining_serfs.jsondescription
898 msgid ""
899 "Compel serfs to help your workers quarry stone. Increases stone gathering "
900 "rates."
901 msgstr ""
903 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
904 msgid "Serfs"
905 msgstr "Livegne (\"slaver\")"
907 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
908 msgid "Heilōtes"
909 msgstr ""
911 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
912 #: simulation/data/technologies/gather_mining_servants.jsontooltip
913 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
914 msgid "Workers +25% stone gather rate."
915 msgstr ""
917 #: simulation/data/technologies/gather_mining_servants.jsondescription
918 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
919 msgstr ""
921 #: simulation/data/technologies/gather_mining_servants.jsongenericName
922 msgid "Servants"
923 msgstr "Tjenere"
925 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
926 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
927 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
928 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
929 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
930 msgid "Douloi"
931 msgstr ""
933 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
934 msgid "Develop shaft mining. Increases metal gathering rates."
935 msgstr ""
937 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
938 msgid "Shaft Mining"
939 msgstr "Sjaktgruve"
941 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
942 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
943 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
944 msgid "Workers +25% metal gather rate."
945 msgstr ""
947 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
948 msgid "Strike a vein of precious silver. Increases metal gathering rates."
949 msgstr ""
951 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
952 msgid "Silver Mining"
953 msgstr "Sølvgruve"
955 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
956 msgid "Mines of Laureion"
957 msgstr "Miner av Laurelon"
959 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
960 msgid "Mines of Krenides"
961 msgstr "Miner av Krenides"
963 #: simulation/data/technologies/gather_mining_slaves.jsondescription
964 msgid ""
965 "Buy slaves to help your workers quarry stone. Increases stone gathering "
966 "rates."
967 msgstr ""
969 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
970 msgid "Slaves"
971 msgstr "Slaver"
973 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
974 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
975 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
976 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
977 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
978 msgid "Andrapoda"
979 msgstr ""
981 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
982 msgid "Servi"
983 msgstr ""
985 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
986 msgid ""
987 "Equip your workers with helpful tools. Increases metal gathering rates."
988 msgstr ""
990 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
991 msgid "Wedge and Mallet"
992 msgstr "Kile og hammer"
994 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
995 #: simulation/data/technologies/gather_wicker_baskets_maur.jsondescription
996 msgid "Equip your foragers with wicker baskets for foraging."
997 msgstr ""
999 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
1000 #: simulation/data/technologies/gather_wicker_baskets_maur.jsongenericName
1001 msgid "Wicker Baskets"
1002 msgstr "Flettede kurver"
1004 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
1005 #: simulation/data/technologies/gather_wicker_baskets_maur.jsontooltip
1006 msgid "Workers +50% fruit gather rate."
1007 msgstr ""
1009 #: simulation/data/technologies/heal_range.jsondescription
1010 #: simulation/data/technologies/heal_range_2.jsondescription
1011 msgid "Increases the healing and vision range of all healers."
1012 msgstr "Øker rekkevidden for helbredelse og synsrekkevidde for alle helbredere."
1014 #: simulation/data/technologies/heal_range.jsongenericName
1015 msgid "Healing Range"
1016 msgstr "Helbredelsesavstand"
1018 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1019 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1020 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
1021 #: simulation/data/technologies/heal_range.jsonspecificName.sele
1022 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1023 msgid "Olympic Pantheon"
1024 msgstr "Olympisk Pantheon"
1026 #: simulation/data/technologies/heal_range.jsontooltip
1027 #: simulation/data/technologies/heal_range_2.jsontooltip
1028 msgid "Healers +5 healing range."
1029 msgstr ""
1031 #: simulation/data/technologies/heal_range_2.jsongenericName
1032 msgid "Healing Range 2"
1033 msgstr "Helberedelsesavstand 2"
1035 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1036 msgid "Akadēmeia"
1037 msgstr ""
1039 #: simulation/data/technologies/heal_rate.jsondescription
1040 #: simulation/data/technologies/heal_rate_2.jsondescription
1041 msgid "Increases the healing rate of all healers."
1042 msgstr ""
1044 #: simulation/data/technologies/heal_rate.jsongenericName
1045 msgid "Healing Rate"
1046 msgstr "Helberedelses-hastighet"
1048 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1049 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1050 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
1051 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
1052 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1053 msgid "Sphagia"
1054 msgstr ""
1056 #: simulation/data/technologies/heal_rate.jsontooltip
1057 #: simulation/data/technologies/heal_rate_2.jsontooltip
1058 msgid "Healers −20% healing time."
1059 msgstr ""
1061 #: simulation/data/technologies/heal_rate_2.jsongenericName
1062 msgid "Healing Rate 2"
1063 msgstr "Helbredelseshastighet 2"
1065 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1066 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1067 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
1068 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
1069 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1070 msgid "Hippocratic Oath"
1071 msgstr "Den hippokratiske ed"
1073 #: simulation/data/technologies/health_females_01.jsondescription
1074 msgid ""
1075 "The loom allowed the creation of finer clothing for settlers. Women of the "
1076 "household were taught from a young age how to weave on the loom, and "
1077 "subsequently spent a large share of their lives working with it."
1078 msgstr "Vevstolen tillot framstilling av finere bekledning til bosettingens borgere. Kvinner i husholdet ble opplært fra barnsben til veving på vevstolen, og tilbragte senere store deler av sine liv i dets virke."
1080 #: simulation/data/technologies/health_females_01.jsongenericName
1081 msgid "The Loom"
1082 msgstr "Vevstolen"
1084 #: simulation/data/technologies/health_females_01.jsontooltip
1085 msgid "Female Citizens +100% health."
1086 msgstr ""
1088 #: simulation/data/technologies/health_regen_units.jsondescription
1089 msgid "Organic units will slowly regenerate health over time when idle."
1090 msgstr "Organiske enheter vil heles sakte over tid ved lediggang."
1092 #: simulation/data/technologies/health_regen_units.jsongenericName
1093 msgid "Battlefield Medicine"
1094 msgstr "Slagmark-medisin"
1096 #: simulation/data/technologies/health_regen_units.jsontooltip
1097 msgid "Idle Organic units +0.5 health regeneration rate."
1098 msgstr ""
1100 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
1101 msgid ""
1102 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
1103 "throughout their empires, where Greek culture and art blended with local "
1104 "customs to create the motley Hellenistic civilization."
1105 msgstr "De Hellenistiske monarkene, med Alexander som den første, grunnla mange byer overalt i sine imperier, der gresk kultur og kunst ble forent med lokale skikker for å skape den blandede hellenistiske sivilisasjonen. "
1107 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
1108 msgid "Hellenistic Metropolis"
1109 msgstr "Hellenistiske metropoler"
1111 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
1112 msgid "Civic Centers +100% health and capture points, double default arrows."
1113 msgstr ""
1115 #: simulation/data/technologies/helot_economy.jsondescription
1116 msgid ""
1117 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1118 "state, which managed economic production. Helots must give a reasonable "
1119 "portion of their harvest to support a warrior and his family or widow."
1120 msgstr ""
1122 #: simulation/data/technologies/helot_economy.jsongenericName
1123 msgid "Helot Economy"
1124 msgstr ""
1126 #: simulation/data/technologies/helot_economy.jsontooltip
1127 msgid ""
1128 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1129 "damage."
1130 msgstr ""
1132 #: simulation/data/technologies/hoplite_tradition.jsondescription
1133 msgid "Hoplite soldiers constituted most of the armies of Greece."
1134 msgstr ""
1136 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1137 msgid "Hoplite Tradition"
1138 msgstr ""
1140 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1141 msgid ""
1142 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1143 msgstr ""
1145 #: simulation/data/technologies/immortals.jsondescription
1146 msgid ""
1147 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1148 "Athanatoi (“Immortals”) by Greek authors."
1149 msgstr ""
1151 #: simulation/data/technologies/immortals.jsongenericName
1152 msgid "Immortals"
1153 msgstr "Udødelige"
1155 #: simulation/data/technologies/immortals.jsontooltip
1156 msgid "Immortals −50% training time."
1157 msgstr ""
1159 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1160 msgid ""
1161 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1162 "Athenaikos)."
1163 msgstr ""
1165 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1166 msgid "Iphicratean Reforms"
1167 msgstr "Ifikratiske reformer"
1169 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1170 msgid ""
1171 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1172 msgstr ""
1174 #: simulation/data/technologies/juggernauts.jsongenericName
1175 msgid "Juggernauts"
1176 msgstr ""
1178 #: simulation/data/technologies/juggernauts.jsonspecificName.ptol
1179 msgid "Tessarakonterēs"
1180 msgstr "Tessarakonterēs"
1182 #: simulation/data/technologies/juggernauts.jsontooltip
1183 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1184 msgstr ""
1186 #: simulation/data/technologies/krypteia.jsondescription
1187 msgid ""
1188 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1189 "camouflage themselves and gained combat experience. The Spartans declared "
1190 "war on the Helots annually, with no problem or guilt in murdering them. "
1191 "During this initiation, the youths slept during the day and roamed at night,"
1192 " murdering any Helot they encountered along the way."
1193 msgstr ""
1195 #: simulation/data/technologies/krypteia.jsongenericName
1196 msgid "Krypteia"
1197 msgstr ""
1199 #: simulation/data/technologies/krypteia.jsontooltip
1200 msgid ""
1201 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1202 " +30% training time."
1203 msgstr ""
1205 #: simulation/data/technologies/long_walls.jsondescription
1206 msgid ""
1207 "The Long Walls of Athens were constructed under the auspices of the wily "
1208 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1209 "secured the city's sea supply routes and prevented an enemy from starving "
1210 "out the city during a siege."
1211 msgstr "Athens lange vegger ble bygget under beskyttelsen av den utspekulerte Themistocles og bredte seg 6 km fra storbyen til havna ved Piraeus. Dette trygget byens sjøforsyningsruter og hindret en fiende fra å sulte ut byen under en beleiring."
1213 #: simulation/data/technologies/long_walls.jsongenericName
1214 msgid "Athenian Long Walls"
1215 msgstr "Athenske langvegger."
1217 #: simulation/data/technologies/long_walls.jsontooltip
1218 msgid "Build Walls in own or neutral territory."
1219 msgstr ""
1221 #: simulation/data/technologies/nisean_horses.jsondescription
1222 msgid ""
1223 "The now-extinct Nisian breed of horse was one of the largest and robust "
1224 "horses of ancient times. They were highly sought after by the Seleucids and "
1225 "Persians as both rider and mount gained heavier armor as time progressed."
1226 msgstr "Den nå utdødde nisearasen var en av de største og mest robuste hestene i oldtiden. Den var høyt ettertraktet av Selevkiderne og Perserne ettersom både rytter og hest fikk sterkere rustningsgrad etterhvert som tiden gikk."
1228 #: simulation/data/technologies/nisean_horses.jsongenericName
1229 msgid "Nisean War Horses"
1230 msgstr "Niseakrigshester"
1232 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1233 msgid "Nisioi"
1234 msgstr "Nisioi"
1236 #: simulation/data/technologies/nisean_horses.jsontooltip
1237 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1238 msgstr ""
1240 #: simulation/data/technologies/ostracism.jsondescription
1241 msgid ""
1242 "In ancient Athens, ostracism was the process by which any citizen, including"
1243 " political leaders, could be expelled from the city-state for 10 years."
1244 msgstr ""
1246 #: simulation/data/technologies/ostracism.jsongenericName
1247 msgid "Ostracism"
1248 msgstr ""
1250 #: simulation/data/technologies/ostracism.jsontooltip
1251 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1252 msgstr ""
1254 #: simulation/data/technologies/outpost_vision.jsondescription
1255 msgid "Increases outpost vision."
1256 msgstr ""
1258 #: simulation/data/technologies/outpost_vision.jsongenericName
1259 msgid "Carrier Pigeons"
1260 msgstr "Brevduer"
1262 #: simulation/data/technologies/outpost_vision.jsontooltip
1263 msgid "Outposts +33% vision range."
1264 msgstr ""
1266 #: simulation/data/technologies/pair_gather_food_maur.jsongenericName
1267 msgid "Wicker Basket vs Ahimsa"
1268 msgstr ""
1270 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1271 msgid "Traditional Army vs Reform Army"
1272 msgstr ""
1274 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1275 msgid "Civil Engineering"
1276 msgstr ""
1278 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1279 msgid "Civil Service"
1280 msgstr ""
1282 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1283 msgid "Cult"
1284 msgstr ""
1286 #: simulation/data/technologies/parade_of_daphne.jsondescription
1287 msgid ""
1288 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1289 "thousands of well-equipped troops participated in the opening procession."
1290 msgstr ""
1292 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1293 msgid "Parade of Daphne"
1294 msgstr "Dafnes parade"
1296 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1297 msgid "Champions −20% training time."
1298 msgstr ""
1300 #: simulation/data/technologies/pharaonic_cult.jsondescription
1301 msgid ""
1302 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1303 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1304 "certainly took advantage of this ancient custom to the fullest, to varying "
1305 "degrees of success."
1306 msgstr ""
1308 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1309 msgid "Pharaonic Cult"
1310 msgstr ""
1312 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1313 msgid "Heroes +2 health/second self-regen rate."
1314 msgstr ""
1316 #: simulation/data/technologies/phase_city.jsondescription
1317 msgid ""
1318 "Dummy technology for use in templates requirements, replaced by "
1319 "phase_city_generic or phase_city_{civ}."
1320 msgstr ""
1322 #: simulation/data/technologies/phase_city.jsongenericName
1323 #: simulation/data/technologies/phase_city_athen.jsongenericName
1324 #: simulation/data/technologies/phase_city_generic.jsongenericName
1325 #: simulation/data/technologies/phase_city_pers.jsongenericName
1326 msgid "City Phase"
1327 msgstr "Storbyfasen"
1329 #: simulation/data/technologies/phase_city_athen.jsondescription
1330 msgid ""
1331 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1332 " of modern technology. This is the Athenian city phase, where metal "
1333 "gathering rates are boosted because of the 'Silver Owls' bonus."
1334 msgstr "Framskrider fra et myldrende tettsted til et ekte metropol, full av den moderne teknologiens undere. Dette er den athenske storby-fasen, der hastigheten for metallutvinning økes på grunn av sølvugle-bonusen."
1336 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1337 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1338 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1339 msgid "Requires three Town Structures."
1340 msgstr ""
1342 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1343 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1344 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1345 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1346 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1347 msgid "Megalopolis"
1348 msgstr ""
1350 #: simulation/data/technologies/phase_city_athen.jsontooltip
1351 msgid ""
1352 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1353 "Centers +25% territory influence radius. Structures +1 capture points "
1354 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1355 msgstr ""
1357 #: simulation/data/technologies/phase_city_generic.jsondescription
1358 msgid ""
1359 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1360 " of modern technology."
1361 msgstr "Framskrider fra en myldrende by til et ekte metropol, full av den moderne teknologiens undere."
1363 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1364 msgid "Jùn"
1365 msgstr ""
1367 #: simulation/data/technologies/phase_city_generic.jsontooltip
1368 msgid ""
1369 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1370 "Centers +25% territory influence radius. Structures +1 capture points "
1371 "regeneration rate for garrisoned units."
1372 msgstr ""
1374 #: simulation/data/technologies/phase_city_pers.jsondescription
1375 msgid ""
1376 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1377 " of modern technology. This is the Persian city phase, where stable training"
1378 " rates are decreased because of the 'Times of War' bonus."
1379 msgstr ""
1381 #: simulation/data/technologies/phase_city_pers.jsontooltip
1382 msgid ""
1383 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1384 "Centers +25% territory influence radius. Structures +1 capture points "
1385 "regeneration rate for garrisoned units. Stable −10% batch training time."
1386 msgstr ""
1388 #: simulation/data/technologies/phase_town.jsondescription
1389 msgid ""
1390 "Dummy technology for use in templates requirements, replaced by "
1391 "phase_town_generic or phase_town_{civ}."
1392 msgstr ""
1394 #: simulation/data/technologies/phase_town.jsongenericName
1395 #: simulation/data/technologies/phase_town_athen.jsongenericName
1396 #: simulation/data/technologies/phase_town_generic.jsongenericName
1397 #: simulation/data/technologies/phase_town_pers.jsongenericName
1398 msgid "Town Phase"
1399 msgstr "Byfase"
1401 #: simulation/data/technologies/phase_town_athen.jsondescription
1402 msgid ""
1403 "Advances from a small village to a bustling town, ready to expand rapidly. "
1404 "This is the Athenian town phase, where metal gathering rates are boosted "
1405 "because of the 'Silver Owls' bonus."
1406 msgstr "Framskrider fra liten landsby til myldrende by til et ekte metropol, klar til rask ekspansjon. Dette er den athenske tettstedfasen, der hastigheten for metallutvinning økes på grunn av sølvugle-bonusen."
1408 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1409 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1410 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1411 msgid "Requires five Village Structures."
1412 msgstr ""
1414 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1415 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1416 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1417 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1418 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1419 msgid "Kōmopolis"
1420 msgstr ""
1422 #: simulation/data/technologies/phase_town_athen.jsontooltip
1423 msgid ""
1424 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1425 "Centers +25% territory influence radius. Structures +0.5 capture points "
1426 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1427 msgstr ""
1429 #: simulation/data/technologies/phase_town_generic.jsondescription
1430 msgid ""
1431 "Advances from a small village to a bustling town, ready to expand rapidly."
1432 msgstr "Avanserer fra en liten landsby til en yrende by, klar for videre rask utvidelse."
1434 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1435 msgid "Xìan"
1436 msgstr ""
1438 #: simulation/data/technologies/phase_town_generic.jsontooltip
1439 msgid ""
1440 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1441 "Centers +25% territory influence radius. Structures +0.5 capture points "
1442 "regeneration rate for garrisoned units."
1443 msgstr ""
1445 #: simulation/data/technologies/phase_town_pers.jsondescription
1446 msgid ""
1447 "Advances from a small village to a bustling town, ready to expand rapidly. "
1448 "This is the Persian town phase, where stable training rates are decreased "
1449 "because of the 'Times of War' bonus."
1450 msgstr ""
1452 #: simulation/data/technologies/phase_town_pers.jsontooltip
1453 msgid ""
1454 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1455 "Centers +25% territory influence radius. Structures +0.5 capture points "
1456 "regeneration rate for garrisoned units. Stable −10% batch training time."
1457 msgstr ""
1459 #: simulation/data/technologies/phase_village.jsongenericName
1460 msgid "Village Phase"
1461 msgstr "Landsbyfasen"
1463 #: simulation/data/technologies/pheidian_workshop.jsondescription
1464 msgid ""
1465 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1466 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1467 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1468 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1469 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1470 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1471 "which stood between it and the Propylaea, a monumental gateway that served "
1472 "as the entrance to the Acropolis in Athens."
1473 msgstr ""
1475 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1476 msgid "Pheidian Workshop"
1477 msgstr ""
1479 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1480 msgid "Temples and Wonder −50% stone cost and build time."
1481 msgstr ""
1483 #: simulation/data/technologies/poison_arrows.jsongenericName
1484 msgid "Poison Arrows"
1485 msgstr ""
1487 #: simulation/data/technologies/poison_arrows.jsontooltip
1488 msgid "Ranged Soldiers +20% attack damage."
1489 msgstr ""
1491 #: simulation/data/technologies/poison_blades.jsongenericName
1492 msgid "Poison Blades"
1493 msgstr ""
1495 #: simulation/data/technologies/poison_blades.jsontooltip
1496 msgid "Melee Soldiers +20% attack damage."
1497 msgstr ""
1499 #: simulation/data/technologies/pop_house_01.jsondescription
1500 msgid ""
1501 "Home gardens ranged from simple fenced-in areas to large manicured and "
1502 "colonnaded enclosures."
1503 msgstr "Hjemmehager kunne være alt fra enkle inngjerdede arealer til store friserte og søylekledde områder. "
1505 #: simulation/data/technologies/pop_house_01.jsongenericName
1506 msgid "Home Garden"
1507 msgstr "Hjemlig hage"
1509 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1510 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1511 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1512 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1513 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1514 msgid "Peristylon"
1515 msgstr ""
1517 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1518 msgid "Paradaidām"
1519 msgstr ""
1521 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1522 msgid "Peristylium"
1523 msgstr ""
1525 #: simulation/data/technologies/pop_house_01.jsontooltip
1526 #: simulation/data/technologies/pop_house_02.jsontooltip
1527 msgid "Houses +20% population bonus."
1528 msgstr ""
1530 #: simulation/data/technologies/pop_house_02.jsondescription
1531 msgid ""
1532 "Homes tended to expand as the wealth and population of a settlement grew."
1533 msgstr "Husmassen hadde det med å øke når velstand og innbyggertall i bosettingene vokste."
1535 #: simulation/data/technologies/pop_house_02.jsongenericName
1536 msgid "Manors"
1537 msgstr "Herregårder"
1539 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1540 msgid "Insulae"
1541 msgstr "Insulae"
1543 #: simulation/data/technologies/reformed_army_sele.jsondescription
1544 msgid "The Roman-style core of the Seleucid army."
1545 msgstr ""
1547 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1548 msgid "Reform Army"
1549 msgstr "Reformer hæren"
1551 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1552 msgid "Unlock the Champion Infantry Swordsman."
1553 msgstr ""
1555 #: simulation/data/technologies/roman_reforms.jsondescription
1556 msgid ""
1557 "Regularize the army into a professional, organized force. The Marian reforms"
1558 " were a series of military reforms in the last century BC attributed to "
1559 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1560 "and standardization of the heavy infantry unit: the Legionary."
1561 msgstr ""
1563 #: simulation/data/technologies/roman_reforms.jsongenericName
1564 msgid "Marian Reforms"
1565 msgstr ""
1567 #: simulation/data/technologies/roman_reforms.jsontooltip
1568 msgid ""
1569 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock"
1570 " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy "
1571 "Infantry."
1572 msgstr ""
1574 #: simulation/data/technologies/roman_roads.jsondescription
1575 msgid "All roads lead to Rome."
1576 msgstr ""
1578 #: simulation/data/technologies/roman_roads.jsongenericName
1579 msgid "Roman Roads"
1580 msgstr ""
1582 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1583 msgid "Viae Romanum"
1584 msgstr ""
1586 #: simulation/data/technologies/roman_roads.jsontooltip
1587 msgid "All Land Units +5% movement speed."
1588 msgstr ""
1590 #: simulation/data/technologies/serapis_cult.jsondescription
1591 msgid ""
1592 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1593 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1594 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1595 "trappings, and combined iconography from a great many cults, signifying both"
1596 " abundance and resurrection. A serapeion was any temple or religious "
1597 "precinct devoted to Serapis. The cult of Serapis was spread as a matter of "
1598 "deliberate policy by the Ptolemaic kings, who also built an immense serapeum"
1599 " in Alexandria."
1600 msgstr ""
1602 #: simulation/data/technologies/serapis_cult.jsongenericName
1603 msgid "Serapis Cult"
1604 msgstr ""
1606 #: simulation/data/technologies/serapis_cult.jsontooltip
1607 msgid "+2.0 metal trickle per second."
1608 msgstr ""
1610 #: simulation/data/technologies/ship_capture_resistance.jsondescription
1611 msgid "Marines were a vital part of ship defense and offense."
1612 msgstr ""
1614 #: simulation/data/technologies/ship_capture_resistance.jsongenericName
1615 msgid "Marines"
1616 msgstr ""
1618 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.athen
1619 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.cart
1620 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.mace
1621 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.pers
1622 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.ptol
1623 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.sele
1624 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.spart
1625 msgid "Epibatai"
1626 msgstr ""
1628 #: simulation/data/technologies/ship_capture_resistance.jsontooltip
1629 msgid "All Warships +40% capture resistance."
1630 msgstr ""
1632 #: simulation/data/technologies/ship_cost_time.jsongenericName
1633 msgid "Naval Architects"
1634 msgstr "Sjøarkitekter "
1636 #: simulation/data/technologies/ship_cost_time.jsontooltip
1637 msgid "Ships −20% construction time."
1638 msgstr ""
1640 #: simulation/data/technologies/ship_health.jsondescription
1641 msgid "Wooden reinforcement beams for ship hulls."
1642 msgstr "Tømmerbjelker for å forsterke skipsskrog."
1644 #: simulation/data/technologies/ship_health.jsongenericName
1645 msgid "Reinforced Hull"
1646 msgstr ""
1648 #: simulation/data/technologies/ship_health.jsontooltip
1649 msgid "Ships +25% health, but −10% speed."
1650 msgstr ""
1652 #: simulation/data/technologies/ship_movement_speed.jsondescription
1653 msgid ""
1654 "Train your oarsmen and sailors to move more efficiently and speed up your "
1655 "ships."
1656 msgstr ""
1658 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1659 msgid "Experienced Crews"
1660 msgstr ""
1662 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1663 msgid "Ships +10% movement speed."
1664 msgstr ""
1666 #: simulation/data/technologies/ship_vision.jsondescription
1667 msgid ""
1668 "Lookouts aboard ship were important for sighting land, spotting navigational"
1669 " hazards, and directing fire in battle."
1670 msgstr ""
1672 #: simulation/data/technologies/ship_vision.jsongenericName
1673 msgid "Lookouts"
1674 msgstr ""
1676 #: simulation/data/technologies/ship_vision.jsonspecificName.athen
1677 #: simulation/data/technologies/ship_vision.jsonspecificName.mace
1678 #: simulation/data/technologies/ship_vision.jsonspecificName.ptol
1679 #: simulation/data/technologies/ship_vision.jsonspecificName.sele
1680 #: simulation/data/technologies/ship_vision.jsonspecificName.spart
1681 msgid "Prōratēs"
1682 msgstr ""
1684 #: simulation/data/technologies/ship_vision.jsontooltip
1685 msgid ""
1686 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision "
1687 "range. Unlocks “Exploration” for the Carthaginians and Han Chinese."
1688 msgstr ""
1690 #: simulation/data/technologies/siege_attack.jsondescription
1691 msgid "Advanced technologies improve siege efficiency."
1692 msgstr ""
1694 #: simulation/data/technologies/siege_attack.jsongenericName
1695 msgid "Advanced Siege"
1696 msgstr "Avansert beleiring"
1698 #: simulation/data/technologies/siege_attack.jsontooltip
1699 msgid "Siege Engines +25% attack crush damage."
1700 msgstr ""
1702 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1703 msgid "Improvement to projectile accuracy."
1704 msgstr ""
1706 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1707 msgid "Bolt Accuracy"
1708 msgstr "Boltnøyaktighet"
1710 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1711 msgid "Bolt Shooters −20% ranged attack spread."
1712 msgstr ""
1714 #: simulation/data/technologies/siege_cost_time.jsondescription
1715 msgid "The science or craft of laying or carrying out sieges."
1716 msgstr ""
1718 #: simulation/data/technologies/siege_cost_time.jsongenericName
1719 msgid "Siegecraft"
1720 msgstr ""
1722 #: simulation/data/technologies/siege_cost_time.jsontooltip
1723 msgid "Siege Engines −20% construction time."
1724 msgstr ""
1726 #: simulation/data/technologies/siege_health.jsondescription
1727 msgid ""
1728 "Cover the exterior with iron plates to protect against fire and projectiles."
1729 msgstr ""
1731 #: simulation/data/technologies/siege_health.jsongenericName
1732 msgid "Armor Plating"
1733 msgstr ""
1735 #: simulation/data/technologies/siege_health.jsontooltip
1736 msgid "Battering Rams and Siege Towers +25% health."
1737 msgstr ""
1739 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1740 msgid "Military engineers are responsible for improvements in siege engines."
1741 msgstr ""
1743 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1744 msgid "Military Engineers"
1745 msgstr "Militæringeniører"
1747 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1748 msgid "Siege Engines –40% pack and unpack time."
1749 msgstr ""
1751 #: simulation/data/technologies/silk_road.jsongenericName
1752 msgid "Silk Road"
1753 msgstr ""
1755 #: simulation/data/technologies/silk_road.jsontooltip
1756 msgid "Traders +20% international trade bonus."
1757 msgstr ""
1759 #: simulation/data/technologies/silvershields.jsondescription
1760 msgid ""
1761 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1762 "the Macedonian army."
1763 msgstr "Sølvskjoldene, eller Argyraspidai, var den Makedonske hærens tunge eliteinfanteri. "
1765 #: simulation/data/technologies/silvershields.jsongenericName
1766 msgid "Silver Shields Regiment"
1767 msgstr "Sølvskjolds regiment"
1769 #: simulation/data/technologies/silvershields.jsontooltip
1770 msgid ""
1771 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1772 "and attack damage."
1773 msgstr ""
1775 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1776 msgid ""
1777 "Often, a soldier would carry a secondary weapon in addition to his primary "
1778 "weapon of choice, to be drawn when the primary weapon has failed or been "
1779 "broken."
1780 msgstr ""
1782 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1783 msgid "Side Arms"
1784 msgstr "Sidevåpen"
1786 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1787 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1788 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1789 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1790 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1791 msgid "Xiphos"
1792 msgstr ""
1794 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1795 msgid "Pugio"
1796 msgstr "Pugio"
1798 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1799 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1800 msgid "Soldiers +15% melee attack damage."
1801 msgstr ""
1803 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1804 msgid "Using iron instead of bronze gave weapons additional power."
1805 msgstr "Ved å bruke jern istedenfor bronse fikk man kraftigere våpen."
1807 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1808 msgid "Iron Weapons"
1809 msgstr "Jernvåpen"
1811 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1812 msgid ""
1813 "By adding a small amount of carbon during the iron smelting process, a "
1814 "stronger material, steel, can be forged."
1815 msgstr ""
1817 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1818 msgid "Carburization"
1819 msgstr ""
1821 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1822 msgid "Soldiers +20% melee attack damage."
1823 msgstr ""
1825 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1826 msgid ""
1827 "Secret steel working techniques give sword blades distinctive and beautiful "
1828 "markings. Not only that, but the steel's hardness is unparalleled."
1829 msgstr "Hemmelige stålbearbeidingsteknikker gir sverdklinger karakteristiske og vakre graveringer. Dessuten er stålets hardhet uten sidestykke."
1831 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1832 msgid "Steel Working"
1833 msgstr "Stålarbeid"
1835 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1836 msgid "Toledo Steel"
1837 msgstr "Toledo-stål"
1839 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1840 msgid "Wootz Steel"
1841 msgstr "Wootz-stål"
1843 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1844 msgid ""
1845 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1846 msgstr ""
1848 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1849 msgid ""
1850 "Improving the fletching of arrows increases their stability and speed, and "
1851 "thus their penetration."
1852 msgstr ""
1854 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1855 msgid "Improved Fletching"
1856 msgstr ""
1858 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1859 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1860 msgid "Soldiers +15% ranged attack damage."
1861 msgstr ""
1863 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1864 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1865 msgstr ""
1867 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1868 msgid "Iron Arrowheads"
1869 msgstr ""
1871 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1872 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1873 msgstr ""
1875 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1876 msgid "Trilobate Arrowheads"
1877 msgstr ""
1879 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1880 msgid "Soldiers +20% ranged attack damage."
1881 msgstr ""
1883 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1884 msgid "Ranged Soldiers +25% promotion experience."
1885 msgstr ""
1887 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1888 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1889 msgstr ""
1891 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1892 msgid "Quilted Body Armor"
1893 msgstr "Lappeflettet kroppsrustning"
1895 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1896 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1897 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1898 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1899 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1900 msgid "Spolas"
1901 msgstr "Spolas"
1903 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1904 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1905 msgid "Soldiers +1 hack resistance."
1906 msgstr ""
1908 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1909 msgid "Body armor made from laminated linen."
1910 msgstr ""
1912 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1913 msgid "Laminated Linen Body Armor"
1914 msgstr "Laminert kroppsrustning i lin"
1916 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1917 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1918 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1919 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1920 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1921 msgid "Linothōrax"
1922 msgstr ""
1924 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1925 msgid "Body armor made of small metal rings linked together."
1926 msgstr ""
1928 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1929 msgid "Mail Body Armor"
1930 msgstr ""
1932 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1933 msgid "Soldiers +2 hack resistance."
1934 msgstr ""
1936 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1937 msgid ""
1938 "Wooden shields are heavier but much better able to resist projectiles and "
1939 "blows than wicker-frame shields."
1940 msgstr ""
1942 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1943 msgid "Wooden Shield"
1944 msgstr ""
1946 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1947 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1948 msgid "Soldiers +1 pierce resistance."
1949 msgstr ""
1951 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1952 msgid "Strengthen shields with a metal rim or spine."
1953 msgstr ""
1955 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1956 msgid "Metal Rim"
1957 msgstr ""
1959 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1960 msgid "Strengthen shields further with stronger metal alloys."
1961 msgstr ""
1963 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1964 msgid "Improved Shield Alloys"
1965 msgstr ""
1967 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1968 msgid "Soldiers +2 pierce resistance."
1969 msgstr ""
1971 #: simulation/data/technologies/spy_counter.jsondescription
1972 msgid "Recruit a network of informants to watch over your people."
1973 msgstr "Rekruttér et nettverk av informanter for å overvåke folket ditt."
1975 #: simulation/data/technologies/spy_counter.jsongenericName
1976 msgid "Counterintelligence"
1977 msgstr "Kontraspionasje"
1979 #: simulation/data/technologies/spy_counter.jsontooltip
1980 msgid "Make your units 50% more expensive to bribe."
1981 msgstr "Gjør enhetene dine 50% dyrere å bestikke."
1983 #: simulation/data/technologies/stable_batch_training.jsondescription
1984 msgid ""
1985 "Significantly increase training speed of cavalry by training them in large "
1986 "batches or squadrons."
1987 msgstr ""
1989 #: simulation/data/technologies/stable_batch_training.jsontooltip
1990 msgid "Stables −10% batch training time."
1991 msgstr ""
1993 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1994 msgid ""
1995 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1996 " ice house."
1997 msgstr ""
1999 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
2000 msgid "Subterranean Aqueducts"
2001 msgstr ""
2003 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
2004 msgid "Kārēz"
2005 msgstr ""
2007 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
2008 msgid "Ice House +1 trickle food rate per second."
2009 msgstr ""
2011 #: simulation/data/technologies/tower_crenellations.jsondescription
2012 msgid ""
2013 "Crenellations on the battlements allow soldiers wider range of fire in "
2014 "defending a keep."
2015 msgstr "Krenleringer på brystvernet gir soldater bredere skuddfelt når de forsvarer et fort."
2017 #: simulation/data/technologies/tower_crenellations.jsongenericName
2018 msgid "Crenellations"
2019 msgstr "Kreneleringer"
2021 #: simulation/data/technologies/tower_crenellations.jsontooltip
2022 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
2023 msgstr ""
2025 #: simulation/data/technologies/tower_health.jsondescription
2026 msgid "Reinforce the foundations in preparation of an attack."
2027 msgstr "Forsterk fundamentene for å forberede et angrep. "
2029 #: simulation/data/technologies/tower_health.jsongenericName
2030 msgid "Sturdy Foundations"
2031 msgstr "Robuste fundamenter"
2033 #: simulation/data/technologies/tower_health.jsontooltip
2034 msgid "Towers +25% health."
2035 msgstr ""
2037 #: simulation/data/technologies/tower_murderholes.jsondescription
2038 msgid "Murder holes allow hitting enemies at the foot of the tower."
2039 msgstr "Fallgraver tillater angrep av motstandere ved tårnets base."
2041 #: simulation/data/technologies/tower_murderholes.jsongenericName
2042 msgid "Murder Holes"
2043 msgstr "Fallgraver"
2045 #: simulation/data/technologies/tower_murderholes.jsontooltip
2046 msgid "Sentry and Stone Towers have 0 minimum attack range."
2047 msgstr ""
2049 #: simulation/data/technologies/tower_range.jsondescription
2050 msgid "Arrow shooters increase the maximum range of the fire arrows."
2051 msgstr "Bueskyttere øker det maksimale rekkevidde av flammepiler."
2053 #: simulation/data/technologies/tower_range.jsongenericName
2054 msgid "Arrow Shooters"
2055 msgstr "Bueskytter"
2057 #: simulation/data/technologies/tower_range.jsontooltip
2058 msgid "Sentry and Stone Towers +8 attack range."
2059 msgstr ""
2061 #: simulation/data/technologies/tower_watch.jsondescription
2062 msgid "A night's watch increases vigilance."
2063 msgstr "En natts vakt øker årvåkenhet."
2065 #: simulation/data/technologies/tower_watch.jsongenericName
2066 msgid "Sentries"
2067 msgstr "Vakt"
2069 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
2070 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
2071 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
2072 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
2073 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
2074 msgid "Nyktophylakes"
2075 msgstr ""
2077 #: simulation/data/technologies/tower_watch.jsonspecificName.han
2078 msgid "Shàobīng"
2079 msgstr ""
2081 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
2082 msgid "Vigiles"
2083 msgstr "Vigiles"
2085 #: simulation/data/technologies/tower_watch.jsontooltip
2086 msgid "Sentry and Stone Towers +1 default arrow count."
2087 msgstr ""
2089 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
2090 msgid "Improve the international trading profit."
2091 msgstr "Øk den internasjonale handelsfortjenesten."
2093 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
2094 msgid "Commercial Treaty"
2095 msgstr "Handelsavtale"
2097 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
2098 msgid "Traders +10% trade profit between allies."
2099 msgstr ""
2101 #: simulation/data/technologies/trade_gain_01.jsondescription
2102 #: simulation/data/technologies/trade_gain_02.jsondescription
2103 msgid "The progress in handicraft improves the trading profit."
2104 msgstr "Framdrift i handtverkskunsten øker handelsoverskuddet."
2106 #: simulation/data/technologies/trade_gain_01.jsongenericName
2107 msgid "Handicraft"
2108 msgstr "Håndtverkskunst"
2110 #: simulation/data/technologies/trade_gain_01.jsontooltip
2111 #: simulation/data/technologies/trade_gain_02.jsontooltip
2112 msgid "Traders +15% trade gain."
2113 msgstr ""
2115 #: simulation/data/technologies/trade_gain_02.jsongenericName
2116 msgid "Advanced Handicraft"
2117 msgstr "Avansert håndtverkskunst"
2119 #: simulation/data/technologies/trader_health.jsondescription
2120 msgid "Traders traveling together in caravans are less vulnerable."
2121 msgstr ""
2123 #: simulation/data/technologies/trader_health.jsongenericName
2124 msgid "Trade Caravan"
2125 msgstr ""
2127 #: simulation/data/technologies/trader_health.jsontooltip
2128 msgid "Land Traders +50% health."
2129 msgstr ""
2131 #: simulation/data/technologies/traditional_army_sele.jsondescription
2132 msgid "The Macedonian-style core of the Seleucid army."
2133 msgstr ""
2135 #: simulation/data/technologies/traditional_army_sele.jsongenericName
2136 msgid "Traditional Army"
2137 msgstr "Tradisjonell hær"
2139 #: simulation/data/technologies/traditional_army_sele.jsontooltip
2140 msgid "Unlock the Champion Infantry Pikeman."
2141 msgstr ""
2143 #: simulation/data/technologies/tyrtean_paeans.jsondescription
2144 msgid ""
2145 "Paeans were battle hymns that were sung by the Hoplites when they charged "
2146 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
2147 "warrior poet of Sparta, during the First Messenian War."
2148 msgstr ""
2150 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
2151 msgid "Tyrtean Paeans"
2152 msgstr "Tyrteanske Paeaner"
2154 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
2155 msgid "Champion Hoplites +10% movement speed."
2156 msgstr ""
2158 #: simulation/data/technologies/unit_advanced.jsontooltip
2159 msgid ""
2160 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
2161 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
2162 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
2163 "damage; Ranged units −20% spread."
2164 msgstr ""
2166 #: simulation/data/technologies/unit_elite.jsontooltip
2167 msgid ""
2168 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
2169 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2170 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2171 "spread."
2172 msgstr ""
2174 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2175 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2176 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2177 msgid ""
2178 "Guard units (Champions) are professionals who wield the best weapons and "
2179 "have the best training."
2180 msgstr "Vakter (mestere) er profesjonelle som bærer de beste våpnene og er best trent."
2182 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2183 msgid "Unlock Champion Cavalry"
2184 msgstr ""
2186 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2187 msgid "Unlock Champion Cavalry at the Stable."
2188 msgstr ""
2190 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2191 msgid "Unlock Champion Chariots"
2192 msgstr ""
2194 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2195 msgid "Unlock Champion Chariots at the Stable."
2196 msgstr ""
2198 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2199 msgid "Unlock Champion Infantry"
2200 msgstr ""
2202 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2203 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2204 msgid "Agēma"
2205 msgstr ""
2207 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2208 msgid "Regio Cohors"
2209 msgstr "Regio Cohors"
2211 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2212 msgid "Unlock Champions Infantry at the Barracks."
2213 msgstr ""
2215 #: simulation/data/technologies/unlock_females_house.jsondescription
2216 msgid "A festival attended by women-only, to celebrate female fertility."
2217 msgstr "En festival der kun kvinner deltar, for å feire kvinnelig fruktbarhet."
2219 #: simulation/data/technologies/unlock_females_house.jsongenericName
2220 msgid "Fertility Festival"
2221 msgstr "Fertilitetsfestival"
2223 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2224 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2225 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2226 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2227 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2228 msgid "Thesmophoria"
2229 msgstr ""
2231 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2232 msgid "Bona Dea"
2233 msgstr "Bona Dea"
2235 #: simulation/data/technologies/unlock_females_house.jsontooltip
2236 msgid "Unlock the ability to train women from houses."
2237 msgstr "Lås opp muligheten for å trene kvinner fra hus."
2239 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2240 msgid ""
2241 "In ancient Sparta, the Helots who were freed by the state in reward for "
2242 "military service were known as Neodamodes."
2243 msgstr ""
2245 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2246 msgid "Unlock Neodamodes"
2247 msgstr ""
2249 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2250 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2251 msgstr ""
2253 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2254 msgid ""
2255 "The extension of trade leads to the permanent establishment of storekeepers "
2256 "and their families in foreign countries, allowing them to exploit the wealth"
2257 " of these countries."
2258 msgstr "Utvidelse av handelsvirksomhet fører til at materialforvaltere og deres familier etablerer seg i fremmede land, der de vil utnytte disse landenes rikdom. "
2260 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2261 msgid "Diaspora"
2262 msgstr "Diaspora"
2264 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2265 msgid "Requires three Traders"
2266 msgstr ""
2268 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2269 msgid "Allows using allied dropsites."
2270 msgstr "Tillater bruk av allierte avlastningssteder."
2272 #: simulation/data/technologies/unlock_shared_los.jsondescription
2273 msgid ""
2274 "By means of trading and travelling people explored beyond the boundaries of "
2275 "their lands and drew maps of it in order to share and memorize their "
2276 "discoveries."
2277 msgstr "Ved handel og reiser utforsket folk forbi yttergrensene av deres eget land og tegnet kart for å dele og huske sine oppdagelser."
2279 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2280 msgid "Cartography"
2281 msgstr "Kartografi"
2283 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2284 msgid ""
2285 "See what your allies see, browse their summary and check their resources and"
2286 " population count in the top panel."
2287 msgstr "Se hva dine allierte ser, se gjennom deres sammendrag og sjekk deres ressurser og befolkningsantall i toppanelet."
2289 #: simulation/data/technologies/unlock_spies.jsondescription
2290 msgid ""
2291 "Merchants' first goal was trading, but they also gathered information about "
2292 "the countries they crossed."
2293 msgstr "Handelsmennenes første mål var handel, men de tilegnet seg også informasjon om landene de krysset."
2295 #: simulation/data/technologies/unlock_spies.jsongenericName
2296 msgid "Espionage"
2297 msgstr "Spionering"
2299 #: simulation/data/technologies/unlock_spies.jsontooltip
2300 msgid ""
2301 "Allows bribing the units of other players in order to share their vision."
2302 msgstr "Tillater bestikking av andre spilleres enheter slik at du kan dele deres åsyn."
2304 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2305 msgid "Hire professional mercenaries to fight in your army."
2306 msgstr "Hyr profesjonelle leiesoldater til å sloss i din arme."
2308 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2309 msgid "Expertise In War"
2310 msgstr "Ekspertise i krig"
2312 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2313 msgid "Mercenaries start at Advanced rank."
2314 msgstr ""
2316 #: simulation/data/technologies/warship_arrow_attack.jsondescription
2317 msgid "Mounting bolt shooters onto ships helped give added firepower."
2318 msgstr ""
2320 #: simulation/data/technologies/warship_arrow_attack.jsongenericName
2321 msgid "Naval Oxybeles"
2322 msgstr ""
2324 #: simulation/data/technologies/warship_arrow_attack.jsontooltip
2325 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2326 msgstr ""
2328 #: simulation/data/technologies/warship_fireship_attack.jsondescription
2329 msgid ""
2330 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to "
2331 "help seal the hulls of boats as well as assist in igniting enemy ships."
2332 msgstr ""
2334 #: simulation/data/technologies/warship_fireship_attack.jsongenericName
2335 msgid "Burning Pitch"
2336 msgstr ""
2338 #: simulation/data/technologies/warship_fireship_attack.jsonrequirementsTooltip
2339 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2340 msgstr ""
2342 #: simulation/data/technologies/warship_fireship_attack.jsontooltip
2343 msgid "Fire Ships +25% health and +25% attack damage."
2344 msgstr ""
2346 #: simulation/data/technologies/warship_health.jsondescription
2347 msgid "The hypozomata brace the structure of a ship."
2348 msgstr ""
2350 #: simulation/data/technologies/warship_health.jsongenericName
2351 msgid "Undergirding Cables"
2352 msgstr ""
2354 #: simulation/data/technologies/warship_health.jsonrequirementsTooltip
2355 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2356 msgstr ""
2358 #: simulation/data/technologies/warship_health.jsonspecificName.athen
2359 #: simulation/data/technologies/warship_health.jsonspecificName.cart
2360 #: simulation/data/technologies/warship_health.jsonspecificName.mace
2361 #: simulation/data/technologies/warship_health.jsonspecificName.pers
2362 #: simulation/data/technologies/warship_health.jsonspecificName.ptol
2363 #: simulation/data/technologies/warship_health.jsonspecificName.sele
2364 #: simulation/data/technologies/warship_health.jsonspecificName.spart
2365 msgid "Hypozomata"
2366 msgstr ""
2368 #: simulation/data/technologies/warship_health.jsontooltip
2369 msgid "Arrow Ships and Ramming Ships +25% health."
2370 msgstr ""
2372 #: simulation/data/technologies/warship_ramming_attack.jsondescription
2373 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2374 msgstr ""
2376 #: simulation/data/technologies/warship_ramming_attack.jsongenericName
2377 msgid "Bronze Ram"
2378 msgstr ""
2380 #: simulation/data/technologies/warship_ramming_attack.jsonrequirementsTooltip
2381 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2382 msgstr ""
2384 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.athen
2385 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.cart
2386 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.mace
2387 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.pers
2388 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.ptol
2389 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.sele
2390 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.spart
2391 msgid "Embolon"
2392 msgstr ""
2394 #: simulation/data/technologies/warship_ramming_attack.jsontooltip
2395 msgid "Ramming Ships +30% attack damage."
2396 msgstr ""
2398 #: simulation/data/technologies/warship_ramming_speed.jsondescription
2399 msgid ""
2400 "The flanking maneuver was attempted in order to position the ship for a "
2401 "successful ram. To pull this off in the chaos of a sea battle, a ship's crew"
2402 " needed to be highly trained and well-motivated."
2403 msgstr ""
2405 #: simulation/data/technologies/warship_ramming_speed.jsongenericName
2406 msgid "Flanking Maneuvers"
2407 msgstr ""
2409 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.athen
2410 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.cart
2411 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.mace
2412 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.pers
2413 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.ptol
2414 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.sele
2415 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.spart
2416 msgid "Periplous"
2417 msgstr ""
2419 #: simulation/data/technologies/warship_ramming_speed.jsontooltip
2420 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2421 msgstr ""
2423 #: simulation/data/technologies/warship_ranged_attack.jsondescription
2424 msgid ""
2425 "Flaming munitions were very useful against wooden targets such as ships."
2426 msgstr ""
2428 #: simulation/data/technologies/warship_ranged_attack.jsongenericName
2429 msgid "Flaming Projectiles"
2430 msgstr ""
2432 #: simulation/data/technologies/warship_ranged_attack.jsonrequirementsTooltip
2433 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2434 msgstr ""
2436 #: simulation/data/technologies/warship_ranged_attack.jsontooltip
2437 msgid "Ranged Warships +10% attack damage."
2438 msgstr ""
2440 #: simulation/data/technologies/warship_resistance.jsondescription
2441 msgid "Armor for the flanks of a warship."
2442 msgstr ""
2444 #: simulation/data/technologies/warship_resistance.jsongenericName
2445 msgid "Ship Cladding"
2446 msgstr ""
2448 #: simulation/data/technologies/warship_resistance.jsontooltip
2449 msgid ""
2450 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2451 "civilizations."
2452 msgstr ""
2454 #: simulation/data/technologies/warship_siege_attack.jsondescription
2455 msgid "Mounting stronger catapults onto ships helped give added firepower."
2456 msgstr ""
2458 #: simulation/data/technologies/warship_siege_attack.jsongenericName
2459 msgid "Naval Ballistae"
2460 msgstr ""
2462 #: simulation/data/technologies/warship_siege_attack.jsontooltip
2463 msgid "Siege Ships +20% attack range and vision range."
2464 msgstr ""
2466 #: simulation/data/technologies/wonder_population_cap.jsondescription
2467 msgid "The wonder attracts many more people to your civilization."
2468 msgstr "Underet tiltrekker seg mange flere folk til din sivilisasjon."
2470 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2471 msgid "Glorious Expansion"
2472 msgstr "Praktfull ekspansjon"
2474 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2475 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2476 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2477 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2478 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2479 msgid "Peristasis"
2480 msgstr ""
2482 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2483 msgid ""
2484 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
2485 "Wonder owned."
2486 msgstr ""