1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
14 "Project-Id-Version: 0 A.D.\n"
15 "POT-Creation-Date: 2024-02-02 08:08+0000\n"
16 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
17 "Last-Translator: Allan Nordhøy <epost@anotheragency.no>, 2016-2017\n"
18 "Language-Team: Norwegian Bokmål (http://app.transifex.com/wildfire-games/0ad/language/nb/)\n"
20 "Content-Type: text/plain; charset=UTF-8\n"
21 "Content-Transfer-Encoding: 8bit\n"
23 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
25 #: simulation/data/technologies/agoge.jsondescription
27 "Spartans were housed and trained from a young age to be superlative warriors"
28 " and to endure any hardship a military life can give them."
29 msgstr "Spartanerne ble innlosjert og trent fra ung alder til å bli overlegne krigere og for å utholde alle prøvelser et militært liv kan tilby."
31 #: simulation/data/technologies/agoge.jsongenericName
35 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
36 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
37 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
38 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
39 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
40 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
41 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
43 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
44 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
45 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
46 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
47 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
48 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
49 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
50 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
51 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
52 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
53 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
54 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
55 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
56 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
57 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
58 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
59 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
60 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
61 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
62 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
63 #: simulation/data/technologies/ship_capture_resistance.jsonrequirementsTooltip
64 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
65 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
66 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
67 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
68 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
69 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
70 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
71 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
72 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
73 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
74 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
75 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
76 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
77 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
78 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
79 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
80 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
81 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
82 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
83 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
84 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
85 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
86 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
87 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
88 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
89 #: simulation/data/technologies/warship_arrow_attack.jsonrequirementsTooltip
90 #: simulation/data/technologies/warship_siege_attack.jsonrequirementsTooltip
91 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
92 msgid "Unlocked in City Phase."
93 msgstr "Låses opp i storby-fasen"
95 #: simulation/data/technologies/agoge.jsontooltip
96 msgid "Champion Hoplites +25% health, but +5% training time."
99 #: simulation/data/technologies/archer_attack_spread.jsondescription
100 msgid "Encouraging soldiers to practice archery improves their accuracy."
103 #: simulation/data/technologies/archer_attack_spread.jsongenericName
104 msgid "Archery Training"
107 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
108 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
109 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
110 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
111 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
112 #: simulation/data/technologies/cost_healer.jsonrequirementsTooltip
113 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
114 #: simulation/data/technologies/dock_efficiency.jsonrequirementsTooltip
115 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
118 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
119 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
120 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
121 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
122 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
123 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
124 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
125 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
126 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
127 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
128 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
129 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
130 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
131 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
132 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
133 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
134 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
135 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
136 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
137 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
138 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
139 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
140 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
141 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
142 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
143 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
144 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
145 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
146 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
147 #: simulation/data/technologies/warship_ramming_speed.jsonrequirementsTooltip
148 #: simulation/data/technologies/warship_resistance.jsonrequirementsTooltip
149 msgid "Unlocked in Town Phase."
150 msgstr "Låses opp i tettstedfasen."
152 #: simulation/data/technologies/archer_attack_spread.jsontooltip
153 msgid "Archers −20% ranged attack spread."
156 #: simulation/data/technologies/archery_tradition.jsondescription
158 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
159 " a penchant for using massed archers in battle."
162 #: simulation/data/technologies/archery_tradition.jsongenericName
163 msgid "Archery Tradition"
164 msgstr "Bueskyttertradisjon"
166 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
167 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
168 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
169 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
170 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
171 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
172 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
173 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
174 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
175 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
176 #: simulation/data/technologies/ship_vision.jsonrequirementsTooltip
177 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
178 msgid "Unlocked in Village Phase."
179 msgstr "Låses opp i landsbyfasen."
181 #: simulation/data/technologies/archery_tradition.jsontooltip
182 msgid "Archers +10 attack range."
185 #: simulation/data/technologies/architecture_kush.jsongenericName
186 msgid "Monumental Architecture"
189 #: simulation/data/technologies/architecture_kush.jsontooltip
191 "Civic Structures +20% build time, +20% health, and +20% capture points."
194 #: simulation/data/technologies/architecture_pers.jsondescription
196 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
197 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
198 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
199 "Elamite capital of Susa."
200 msgstr "Perserne bygde den fantastiske 1677 mil - 2699 km - lange kongelige hovedvei fra Sardis til Susa; Darius den store og Xerxes bygde også det storslåtte Persepolis; Cyrus den store forbedret Ecbatana og gjenoppbygde praktisk talt den gamle elamittiske hovedstaden Susa."
202 #: simulation/data/technologies/architecture_pers.jsongenericName
203 msgid "Achaemenid Architecture"
206 #: simulation/data/technologies/architecture_pers.jsontooltip
207 msgid "Structures +25% health and capture points, but also +20% build time."
210 #: simulation/data/technologies/arsenal_philon.jsondescription
212 "The arsenal was mainly used as a warehouse for materials and instruments for"
213 " the equipment of warships."
216 #: simulation/data/technologies/arsenal_philon.jsongenericName
217 msgid "Arsenal of Philon"
220 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
221 #: simulation/data/technologies/juggernauts.jsonrequirementsTooltip
222 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
225 #: simulation/data/technologies/arsenal_philon.jsontooltip
226 msgid "Warships +1 health/second self-repair rate."
229 #: simulation/data/technologies/art_of_war.jsondescription
231 "This famous and most important work of the Seven Military Classics teaches "
232 "Han commanders everything about planning battles, maintaining armies, and "
233 "defeating one's enemies."
236 #: simulation/data/technologies/art_of_war.jsongenericName
237 msgid "Sun Tzu's \"The Art of War\""
240 #: simulation/data/technologies/art_of_war.jsonspecificName.han
244 #: simulation/data/technologies/art_of_war.jsontooltip
245 msgid "All Citizen-Soldiers −20% required promotion experience."
248 #: simulation/data/technologies/attack_soldiers_will.jsondescription
250 "The will to fight is crucial to victory. Inspire your troops with higher "
254 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
255 msgid "Will to Fight"
258 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
259 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
260 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
261 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
262 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
266 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
267 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
270 #: simulation/data/technologies/barracks_batch_training.jsondescription
272 "Significantly increase training speed of infantry by training them in large "
273 "batches or companies."
276 #: simulation/data/technologies/barracks_batch_training.jsongenericName
277 #: simulation/data/technologies/stable_batch_training.jsongenericName
281 #: simulation/data/technologies/barracks_batch_training.jsontooltip
282 msgid "Barracks −10% batch training time."
285 #: simulation/data/technologies/cavalry_health.jsondescription
286 msgid "Selectively breed better war horses."
289 #: simulation/data/technologies/cavalry_health.jsongenericName
290 msgid "Horse Breeding"
293 #: simulation/data/technologies/cavalry_health.jsontooltip
294 msgid "Cavalry +10% health."
297 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
298 msgid "Train your horses to move faster."
299 msgstr "Tren hestene dine til å ri raskere."
301 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
305 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
306 msgid "Cavalry +10% walk speed."
309 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsondescription
311 "Britons paint their bodies with Woad, which produces a blue color and gives "
312 "them a fiercesome appearance in battle."
315 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsongenericName
316 msgid "Woad Warriors"
319 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsontooltip
320 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
323 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
325 "Carthaginians built their city walls in three concentric circuits. These "
326 "walls were never breached. Even when the city was taken by the Romans, it "
327 "was via the city's harbor, not by storming its walls."
328 msgstr "Karthagerne bygde sine bymurer i tre konsentriske ringer. Disse murene ble aldri brutt. Da romerne tok byen måtte de bryte seg inn gjennom havnen, de stormet ikke bymurene."
330 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
332 msgstr "Tredoble vegger"
334 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
335 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
338 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
339 msgid "Celtic structures were mostly made of wood with rubble foundations."
340 msgstr "Keltiske byggverk ble for det meste laget av tre, på grusfundament."
342 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
343 msgid "Wooden Construction"
344 msgstr "Trekonstruksjon"
346 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
347 msgid "Structures −20% build time, −20% health, and −20% capture points."
350 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
352 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
353 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
354 "was to push the Persians out of the Aegean region. The allied states "
355 "contributed ships and money, while the Athenians offered their entire navy."
358 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
359 msgid "Delian League"
360 msgstr "Det athenske sjøforbundet"
362 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
363 msgid "Ships −25% construction time."
366 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
368 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
369 "were in demand throughout the Mediterranean."
372 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
373 msgid "Superior Cavalry"
376 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
377 msgid "Cavalry +10% melee attack damage."
380 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
381 msgid "The Greeks used stone construction from early Mycenaean times."
382 msgstr "Grekerne brukte steinkonstruksjoner fra tidlig mykensk tid."
384 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
385 msgid "Hellenic Architecture"
386 msgstr "Hellenistisk arkitektur"
388 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
389 msgid "Structures +10% health and +10% capture points."
392 #: simulation/data/technologies/civbonuses/han_population.jsondescription
394 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
395 "people, one of the largest empires of antiquity by population."
398 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
399 msgid "Federated States"
402 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
403 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
404 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
405 msgid "+10% maximum population limit."
408 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
410 "The Han built massive walls made from rammed earth. These were gigantic "
411 "fortifications several meters thick and stretching for kilometers."
414 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
418 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
419 msgid "City Walls +50% health."
422 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
423 msgid "The Macedonian economy relied greatly on their vast natural resources."
426 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
427 msgid "Resource-Rich Economy"
430 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
431 msgid "Storehouse technologies −100% research time."
434 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
436 "India is the land of the elephants. Elephant warfare originated in India and"
437 " continued for millennia. It was also the source of elephants for the "
438 "eastern Mediterranean. Indian kings were able to field large numbers of war "
442 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
443 msgid "Elephant Tradition"
446 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
447 msgid "Elephants −30% training time."
450 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
452 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
453 "an area of 5 million square kilometers, with a population of close to 60 "
454 "million people. The Mauryan regents held the title Emperor of Emperors and "
455 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
456 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
458 msgstr "Det mauriske imperium innbefattet dusinvis av tidligere uavhengige kongedømmer over et areal på 5 millioner kvadratkilometer, med en befolkning på nær 60 millioner innbyggere. De mauriske regentene hadde tittelen Keiser over Keisere og hadde en stående hær på 600.000 infanterister, 9000 elefanter, 8000 hestestridsvogner og 30.000 kavalerister, den største hæren i sin tid."
460 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
461 msgid "Emperor of Emperors"
462 msgstr "Keiserens keiser"
464 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
465 msgid "Chakravarti Samrāt"
466 msgstr "Chakravarti Samrāt"
468 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
470 "The Mauryas built their city walls out of wood, an abundant natural resource"
474 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
476 msgstr "Tømmervegger"
478 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
479 msgid "City Walls −20% build time and −20% health."
482 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
484 "The Persians could and did levy a large number of infantry during wartime "
485 "due to the sheer size of the Achaemenid Empire and the way in which it was "
486 "set-up. In general the Persian infantry was well trained and fought with "
487 "great tenacity. However while this was true the infantry were poor hand-to-"
488 "hand, close combat fighters. Also, with the exception of the elite "
489 "regiments, the Persian infantry was not a standing professional force."
490 msgstr "Perserne kunne tvangsutskrive et stort antall infanterister under krigstid på grunn av Akamenide-dynastiets voldsomme størrelse og måten det var organisert på. Generelt var det persiske infanteriet godt trent, målbevisst og kjempet med fasthet. På den annen side var infanteristene svake i nærkamp uten våpen. Dessuten - med unntak av eliteregimentene - var ikke det persiske infanteriet en permanent profesjonell styrke."
492 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
493 msgid "Great King's Levy"
494 msgstr "Den store kongens tvangsutskriving"
496 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
498 "Sun-dried mud bricks were a common building material in hot and dry areas, "
499 "especially where wood was scarce. Although not as strong and durable as "
500 "fired bricks or natural stone and vulnerable to constant rains and heavy "
501 "floods, mud bricks have the advantage they are cheap and easy to produce."
504 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
505 msgid "Sun-dried Mud Bricks"
508 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
510 "Houses and Economic Structures −40% wood cost, health, and capture points as"
511 " well as +50% build time."
514 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
515 msgid "Soldiers were well Trained to Operate Siege Engines."
518 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
519 msgid "Legionary Engineers"
522 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
524 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
527 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
529 "The Seleucid empire was located in a highly fertile region with productive "
530 "soils. Farms are cheaper and faster to build."
533 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
534 msgid "Fertile Crescent"
537 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
538 msgid "Farms −25% wood cost and −75% build time."
541 #: simulation/data/technologies/civil_engineering_01.jsongenericName
542 msgid "Improved Construction"
545 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
546 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
550 #: simulation/data/technologies/civil_engineering_01.jsontooltip
551 msgid "All structures −10% build time and −10% cost."
554 #: simulation/data/technologies/civil_engineering_02.jsongenericName
555 msgid "Robust Architecture"
558 #: simulation/data/technologies/civil_engineering_02.jsontooltip
559 msgid "All structures +20% health."
562 #: simulation/data/technologies/civil_service_01.jsongenericName
563 msgid "Efficient Bureaucracy"
566 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
567 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
571 #: simulation/data/technologies/civil_service_01.jsontooltip
572 msgid "Ministers −50% train time."
575 #: simulation/data/technologies/civil_service_02.jsongenericName
576 msgid "Intensive Training"
579 #: simulation/data/technologies/civil_service_02.jsontooltip
580 msgid "Ministers +50% health."
583 #: simulation/data/technologies/colonization.jsondescription
585 "Carthaginians established many trading centers as colonies and ultimately "
586 "held dominion over 300 cities and towns in North Africa alone."
587 msgstr "Kartagerne etablerte mange handelssentrum som kolonier og hersket til slutt over 300 byer og småbyer bare i Nord-Afrika."
589 #: simulation/data/technologies/colonization.jsongenericName
591 msgstr "Kolonisering"
593 #: simulation/data/technologies/colonization.jsontooltip
595 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
599 #: simulation/data/technologies/cost_healer.jsondescription
601 "Sacrificial rituals were quite common in ancient times, whether to satisfy "
602 "the gods, calm natural disasters, or even improve harvests."
605 #: simulation/data/technologies/cost_healer.jsongenericName
606 msgid "Sacrificial Ritual"
609 #: simulation/data/technologies/cost_healer.jsontooltip
610 msgid "Healers –40% training time, and the metal cost is removed."
613 #: simulation/data/technologies/crossbow_training.jsondescription
614 msgid "The Han had a penchant for using massed crossbowmen in battle."
617 #: simulation/data/technologies/crossbow_training.jsongenericName
618 msgid "Crossbow Training"
621 #: simulation/data/technologies/crossbow_training.jsontooltip
622 msgid "Crossbow Infantry −20% train time."
625 #: simulation/data/technologies/dock_efficiency.jsondescription
626 #: simulation/data/technologies/ship_cost_time.jsondescription
628 "Employ skilled shipwrights with specialized tools to speed up ship "
632 #: simulation/data/technologies/dock_efficiency.jsongenericName
636 #: simulation/data/technologies/dock_efficiency.jsonspecificName.athen
637 #: simulation/data/technologies/dock_efficiency.jsonspecificName.mace
638 #: simulation/data/technologies/dock_efficiency.jsonspecificName.ptol
639 #: simulation/data/technologies/dock_efficiency.jsonspecificName.sele
640 #: simulation/data/technologies/dock_efficiency.jsonspecificName.spart
644 #: simulation/data/technologies/dock_efficiency.jsonspecificName.rome
645 msgid "Faber Navalis"
648 #: simulation/data/technologies/dock_efficiency.jsontooltip
650 "Docks work 20% faster (Ships −20% build time; Technologies −20% research "
651 "time) and are built 20% faster."
654 #: simulation/data/technologies/equine_transports.jsondescription
656 "Early Achaemenid rulers acted towards making Persia the first great Asian "
657 "empire to rule the seas. The Great King behaved favourably towards the "
658 "various sea peoples in order to secure their services, but also carried out "
659 "various marine initiatives. During the reign of Darius the Great, for "
660 "example, a canal was built in Egypt and a Persian navy was sent exploring "
661 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
662 "were retrofitted to carry horses and their riders."
663 msgstr "Tidlige herskere i Akamenide-dynastiet arbeidet for å gjøre Persia til det første store asiatiske imperiet som også hersket over havene. Den store kongen opptrådte fordelaktig overfor de ulike sjøfolkene for å sikre seg deres tjenester, men gjennomførte også flere marine initiativer. Under Darius den stores herredømme, for eksempel, ble en kanal bygget i Egypt, og en persisk marineflåte ble sendt for å utforske Induselven. Ifølge Herodotus ble om lag 300 skip ombygd for å kunne transportere hester og deres ryttere."
665 #: simulation/data/technologies/equine_transports.jsongenericName
666 msgid "Equine Transports"
667 msgstr "Hestetransportenheter"
669 #: simulation/data/technologies/equine_transports.jsontooltip
670 msgid "Phoenician Triremes gain the ability to train Cavalry."
673 #: simulation/data/technologies/exploration.jsondescription
675 "Nobody knew better than the Carthaginians where in the ancient world they "
676 "were going and going to go; their merchant traders had missions to "
677 "everywhere. The Chinese were noted explorers, once sending a fleet of ships "
678 "into the Indian Ocean to expand their knowledge and open up new trade "
682 #: simulation/data/technologies/exploration.jsongenericName
686 #: simulation/data/technologies/exploration.jsonrequirementsTooltip
687 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
690 #: simulation/data/technologies/exploration.jsontooltip
691 msgid "Traders and Ships +20% vision range."
694 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
695 msgid "Salting allows to preserve fish longer."
696 msgstr "Foredling gjennom salting øker holdbarheten på fisken."
698 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
702 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
703 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
706 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
707 msgid "Fishing Boats +20 food capacity."
708 msgstr "Fiske båter +20 mat kapasitet."
710 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
711 msgid "Use nets to improve the productivity of fishing boats."
714 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
718 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
719 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
722 #: simulation/data/technologies/garrison_heal.jsondescription
723 msgid "Units regain health over time while garrisoned."
726 #: simulation/data/technologies/garrison_heal.jsongenericName
727 msgid "Living Conditions"
730 #: simulation/data/technologies/garrison_heal.jsontooltip
731 msgid "Structures +1 garrison heal rate."
734 #: simulation/data/technologies/gather_ahimsa.jsondescription
736 "Ahimsa is the ancient Indian principle of nonviolence which applies to "
737 "actions towards all living beings. It is a key virtue in Indian religions "
738 "like Jainism, Buddhism, Hinduism, and Sikhism."
741 #: simulation/data/technologies/gather_ahimsa.jsongenericName
745 #: simulation/data/technologies/gather_ahimsa.jsontooltip
746 msgid "Units +100% fruit gather rate, but -80% meat and fish gather."
749 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
750 msgid "Breed livestock to slaughter for meat."
753 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
754 msgid "Stockbreeding"
757 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
758 msgid "Domestic Animals −25% breeding time."
761 #: simulation/data/technologies/gather_capacity_basket.jsondescription
762 msgid "Workers use baskets. Increases shuttling capacity for all resources."
765 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
769 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
770 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
771 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
772 msgid "Workers +5 resource capacity."
775 #: simulation/data/technologies/gather_capacity_carts.jsondescription
777 "Workers use horse-drawn carts. Increases shuttling capacity for all "
781 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
782 msgid "Horse-drawn Carts"
783 msgstr "Heste-tegnet kart"
785 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
787 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
790 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
794 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
795 msgid "Install a chain pump for improved irrigation."
798 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
802 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
803 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
804 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
805 #: simulation/data/technologies/gather_farming_plows.jsontooltip
806 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
807 #: simulation/data/technologies/gather_farming_training.jsontooltip
808 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
809 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
810 msgid "Workers +20% grain gather rate."
813 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
814 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
815 msgid "Extra nutrients for farms."
816 msgstr "Ekstra næringsstoffer for gårder."
818 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
819 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
821 msgstr "Kunstgjødsel"
823 #: simulation/data/technologies/gather_farming_harvester.jsondescription
825 "The Gauls invented an harvesting machine, making it much easier to harvest "
829 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
830 msgid "Harvesting Machine"
833 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
834 msgid "Workers +10% grain gather rate."
837 #: simulation/data/technologies/gather_farming_plows.jsondescription
839 "Equip your workers with iron plows, animal-drawn instruments to turn the "
843 #: simulation/data/technologies/gather_farming_plows.jsongenericName
847 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
848 msgid "Equip your workers with seed drills."
851 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
855 #: simulation/data/technologies/gather_farming_training.jsondescription
856 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
857 msgid "Training for workers to increase farm gathering speed."
858 msgstr "Opptrening for arbeidere for å øke matinnsamlingshastigheten."
860 #: simulation/data/technologies/gather_farming_training.jsongenericName
861 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
862 msgid "Gather Training"
863 msgstr "Innsamlingstrening"
865 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
866 msgid "Remove water weeds to preserve nutrients for the rice plants."
869 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
870 msgid "Water Weeding"
873 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
874 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
875 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
876 msgid "Increases wood gathering rates for trees."
877 msgstr "Øker hastigheten for innsamling av tømmer fra trær."
879 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
880 msgid "Iron Axe Heads"
883 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
884 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
885 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
886 msgid "Workers +25% wood gather rate."
889 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
890 msgid "Sharp Axe Heads"
893 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
897 #: simulation/data/technologies/gather_mining_serfs.jsondescription
899 "Compel serfs to help your workers quarry stone. Increases stone gathering "
903 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
905 msgstr "Livegne (\"slaver\")"
907 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
911 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
912 #: simulation/data/technologies/gather_mining_servants.jsontooltip
913 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
914 msgid "Workers +25% stone gather rate."
917 #: simulation/data/technologies/gather_mining_servants.jsondescription
918 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
921 #: simulation/data/technologies/gather_mining_servants.jsongenericName
925 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
926 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
927 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
928 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
929 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
933 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
934 msgid "Develop shaft mining. Increases metal gathering rates."
937 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
941 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
942 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
943 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
944 msgid "Workers +25% metal gather rate."
947 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
948 msgid "Strike a vein of precious silver. Increases metal gathering rates."
951 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
952 msgid "Silver Mining"
955 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
956 msgid "Mines of Laureion"
957 msgstr "Miner av Laurelon"
959 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
960 msgid "Mines of Krenides"
961 msgstr "Miner av Krenides"
963 #: simulation/data/technologies/gather_mining_slaves.jsondescription
965 "Buy slaves to help your workers quarry stone. Increases stone gathering "
969 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
973 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
974 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
975 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
976 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
977 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
981 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
985 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
987 "Equip your workers with helpful tools. Increases metal gathering rates."
990 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
991 msgid "Wedge and Mallet"
992 msgstr "Kile og hammer"
994 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
995 #: simulation/data/technologies/gather_wicker_baskets_maur.jsondescription
996 msgid "Equip your foragers with wicker baskets for foraging."
999 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
1000 #: simulation/data/technologies/gather_wicker_baskets_maur.jsongenericName
1001 msgid "Wicker Baskets"
1002 msgstr "Flettede kurver"
1004 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
1005 #: simulation/data/technologies/gather_wicker_baskets_maur.jsontooltip
1006 msgid "Workers +50% fruit gather rate."
1009 #: simulation/data/technologies/heal_range.jsondescription
1010 #: simulation/data/technologies/heal_range_2.jsondescription
1011 msgid "Increases the healing and vision range of all healers."
1012 msgstr "Øker rekkevidden for helbredelse og synsrekkevidde for alle helbredere."
1014 #: simulation/data/technologies/heal_range.jsongenericName
1015 msgid "Healing Range"
1016 msgstr "Helbredelsesavstand"
1018 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1019 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1020 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
1021 #: simulation/data/technologies/heal_range.jsonspecificName.sele
1022 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1023 msgid "Olympic Pantheon"
1024 msgstr "Olympisk Pantheon"
1026 #: simulation/data/technologies/heal_range.jsontooltip
1027 #: simulation/data/technologies/heal_range_2.jsontooltip
1028 msgid "Healers +5 healing range."
1031 #: simulation/data/technologies/heal_range_2.jsongenericName
1032 msgid "Healing Range 2"
1033 msgstr "Helberedelsesavstand 2"
1035 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1039 #: simulation/data/technologies/heal_rate.jsondescription
1040 #: simulation/data/technologies/heal_rate_2.jsondescription
1041 msgid "Increases the healing rate of all healers."
1044 #: simulation/data/technologies/heal_rate.jsongenericName
1045 msgid "Healing Rate"
1046 msgstr "Helberedelses-hastighet"
1048 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1049 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1050 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
1051 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
1052 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1056 #: simulation/data/technologies/heal_rate.jsontooltip
1057 #: simulation/data/technologies/heal_rate_2.jsontooltip
1058 msgid "Healers −20% healing time."
1061 #: simulation/data/technologies/heal_rate_2.jsongenericName
1062 msgid "Healing Rate 2"
1063 msgstr "Helbredelseshastighet 2"
1065 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1066 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1067 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
1068 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
1069 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1070 msgid "Hippocratic Oath"
1071 msgstr "Den hippokratiske ed"
1073 #: simulation/data/technologies/health_females_01.jsondescription
1075 "The loom allowed the creation of finer clothing for settlers. Women of the "
1076 "household were taught from a young age how to weave on the loom, and "
1077 "subsequently spent a large share of their lives working with it."
1078 msgstr "Vevstolen tillot framstilling av finere bekledning til bosettingens borgere. Kvinner i husholdet ble opplært fra barnsben til veving på vevstolen, og tilbragte senere store deler av sine liv i dets virke."
1080 #: simulation/data/technologies/health_females_01.jsongenericName
1084 #: simulation/data/technologies/health_females_01.jsontooltip
1085 msgid "Female Citizens +100% health."
1088 #: simulation/data/technologies/health_regen_units.jsondescription
1089 msgid "Organic units will slowly regenerate health over time when idle."
1090 msgstr "Organiske enheter vil heles sakte over tid ved lediggang."
1092 #: simulation/data/technologies/health_regen_units.jsongenericName
1093 msgid "Battlefield Medicine"
1094 msgstr "Slagmark-medisin"
1096 #: simulation/data/technologies/health_regen_units.jsontooltip
1097 msgid "Idle Organic units +0.5 health regeneration rate."
1100 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
1102 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
1103 "throughout their empires, where Greek culture and art blended with local "
1104 "customs to create the motley Hellenistic civilization."
1105 msgstr "De Hellenistiske monarkene, med Alexander som den første, grunnla mange byer overalt i sine imperier, der gresk kultur og kunst ble forent med lokale skikker for å skape den blandede hellenistiske sivilisasjonen. "
1107 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
1108 msgid "Hellenistic Metropolis"
1109 msgstr "Hellenistiske metropoler"
1111 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
1112 msgid "Civic Centers +100% health and capture points, double default arrows."
1115 #: simulation/data/technologies/helot_economy.jsondescription
1117 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1118 "state, which managed economic production. Helots must give a reasonable "
1119 "portion of their harvest to support a warrior and his family or widow."
1122 #: simulation/data/technologies/helot_economy.jsongenericName
1123 msgid "Helot Economy"
1126 #: simulation/data/technologies/helot_economy.jsontooltip
1128 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1132 #: simulation/data/technologies/hoplite_tradition.jsondescription
1133 msgid "Hoplite soldiers constituted most of the armies of Greece."
1136 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1137 msgid "Hoplite Tradition"
1140 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1142 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1145 #: simulation/data/technologies/immortals.jsondescription
1147 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1148 "Athanatoi (“Immortals”) by Greek authors."
1151 #: simulation/data/technologies/immortals.jsongenericName
1155 #: simulation/data/technologies/immortals.jsontooltip
1156 msgid "Immortals −50% training time."
1159 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1161 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1165 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1166 msgid "Iphicratean Reforms"
1167 msgstr "Ifikratiske reformer"
1169 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1171 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1174 #: simulation/data/technologies/juggernauts.jsongenericName
1178 #: simulation/data/technologies/juggernauts.jsonspecificName.ptol
1179 msgid "Tessarakonterēs"
1180 msgstr "Tessarakonterēs"
1182 #: simulation/data/technologies/juggernauts.jsontooltip
1183 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1186 #: simulation/data/technologies/krypteia.jsondescription
1188 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1189 "camouflage themselves and gained combat experience. The Spartans declared "
1190 "war on the Helots annually, with no problem or guilt in murdering them. "
1191 "During this initiation, the youths slept during the day and roamed at night,"
1192 " murdering any Helot they encountered along the way."
1195 #: simulation/data/technologies/krypteia.jsongenericName
1199 #: simulation/data/technologies/krypteia.jsontooltip
1201 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1202 " +30% training time."
1205 #: simulation/data/technologies/long_walls.jsondescription
1207 "The Long Walls of Athens were constructed under the auspices of the wily "
1208 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1209 "secured the city's sea supply routes and prevented an enemy from starving "
1210 "out the city during a siege."
1211 msgstr "Athens lange vegger ble bygget under beskyttelsen av den utspekulerte Themistocles og bredte seg 6 km fra storbyen til havna ved Piraeus. Dette trygget byens sjøforsyningsruter og hindret en fiende fra å sulte ut byen under en beleiring."
1213 #: simulation/data/technologies/long_walls.jsongenericName
1214 msgid "Athenian Long Walls"
1215 msgstr "Athenske langvegger."
1217 #: simulation/data/technologies/long_walls.jsontooltip
1218 msgid "Build Walls in own or neutral territory."
1221 #: simulation/data/technologies/nisean_horses.jsondescription
1223 "The now-extinct Nisian breed of horse was one of the largest and robust "
1224 "horses of ancient times. They were highly sought after by the Seleucids and "
1225 "Persians as both rider and mount gained heavier armor as time progressed."
1226 msgstr "Den nå utdødde nisearasen var en av de største og mest robuste hestene i oldtiden. Den var høyt ettertraktet av Selevkiderne og Perserne ettersom både rytter og hest fikk sterkere rustningsgrad etterhvert som tiden gikk."
1228 #: simulation/data/technologies/nisean_horses.jsongenericName
1229 msgid "Nisean War Horses"
1230 msgstr "Niseakrigshester"
1232 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1236 #: simulation/data/technologies/nisean_horses.jsontooltip
1237 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1240 #: simulation/data/technologies/ostracism.jsondescription
1242 "In ancient Athens, ostracism was the process by which any citizen, including"
1243 " political leaders, could be expelled from the city-state for 10 years."
1246 #: simulation/data/technologies/ostracism.jsongenericName
1250 #: simulation/data/technologies/ostracism.jsontooltip
1251 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1254 #: simulation/data/technologies/outpost_vision.jsondescription
1255 msgid "Increases outpost vision."
1258 #: simulation/data/technologies/outpost_vision.jsongenericName
1259 msgid "Carrier Pigeons"
1262 #: simulation/data/technologies/outpost_vision.jsontooltip
1263 msgid "Outposts +33% vision range."
1266 #: simulation/data/technologies/pair_gather_food_maur.jsongenericName
1267 msgid "Wicker Basket vs Ahimsa"
1270 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1271 msgid "Traditional Army vs Reform Army"
1274 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1275 msgid "Civil Engineering"
1278 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1279 msgid "Civil Service"
1282 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1286 #: simulation/data/technologies/parade_of_daphne.jsondescription
1288 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1289 "thousands of well-equipped troops participated in the opening procession."
1292 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1293 msgid "Parade of Daphne"
1294 msgstr "Dafnes parade"
1296 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1297 msgid "Champions −20% training time."
1300 #: simulation/data/technologies/pharaonic_cult.jsondescription
1302 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1303 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1304 "certainly took advantage of this ancient custom to the fullest, to varying "
1305 "degrees of success."
1308 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1309 msgid "Pharaonic Cult"
1312 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1313 msgid "Heroes +2 health/second self-regen rate."
1316 #: simulation/data/technologies/phase_city.jsondescription
1318 "Dummy technology for use in templates requirements, replaced by "
1319 "phase_city_generic or phase_city_{civ}."
1322 #: simulation/data/technologies/phase_city.jsongenericName
1323 #: simulation/data/technologies/phase_city_athen.jsongenericName
1324 #: simulation/data/technologies/phase_city_generic.jsongenericName
1325 #: simulation/data/technologies/phase_city_pers.jsongenericName
1327 msgstr "Storbyfasen"
1329 #: simulation/data/technologies/phase_city_athen.jsondescription
1331 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1332 " of modern technology. This is the Athenian city phase, where metal "
1333 "gathering rates are boosted because of the 'Silver Owls' bonus."
1334 msgstr "Framskrider fra et myldrende tettsted til et ekte metropol, full av den moderne teknologiens undere. Dette er den athenske storby-fasen, der hastigheten for metallutvinning økes på grunn av sølvugle-bonusen."
1336 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1337 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1338 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1339 msgid "Requires three Town Structures."
1342 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1343 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1344 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1345 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1346 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1350 #: simulation/data/technologies/phase_city_athen.jsontooltip
1352 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1353 "Centers +25% territory influence radius. Structures +1 capture points "
1354 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1357 #: simulation/data/technologies/phase_city_generic.jsondescription
1359 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1360 " of modern technology."
1361 msgstr "Framskrider fra en myldrende by til et ekte metropol, full av den moderne teknologiens undere."
1363 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1367 #: simulation/data/technologies/phase_city_generic.jsontooltip
1369 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1370 "Centers +25% territory influence radius. Structures +1 capture points "
1371 "regeneration rate for garrisoned units."
1374 #: simulation/data/technologies/phase_city_pers.jsondescription
1376 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1377 " of modern technology. This is the Persian city phase, where stable training"
1378 " rates are decreased because of the 'Times of War' bonus."
1381 #: simulation/data/technologies/phase_city_pers.jsontooltip
1383 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1384 "Centers +25% territory influence radius. Structures +1 capture points "
1385 "regeneration rate for garrisoned units. Stable −10% batch training time."
1388 #: simulation/data/technologies/phase_town.jsondescription
1390 "Dummy technology for use in templates requirements, replaced by "
1391 "phase_town_generic or phase_town_{civ}."
1394 #: simulation/data/technologies/phase_town.jsongenericName
1395 #: simulation/data/technologies/phase_town_athen.jsongenericName
1396 #: simulation/data/technologies/phase_town_generic.jsongenericName
1397 #: simulation/data/technologies/phase_town_pers.jsongenericName
1401 #: simulation/data/technologies/phase_town_athen.jsondescription
1403 "Advances from a small village to a bustling town, ready to expand rapidly. "
1404 "This is the Athenian town phase, where metal gathering rates are boosted "
1405 "because of the 'Silver Owls' bonus."
1406 msgstr "Framskrider fra liten landsby til myldrende by til et ekte metropol, klar til rask ekspansjon. Dette er den athenske tettstedfasen, der hastigheten for metallutvinning økes på grunn av sølvugle-bonusen."
1408 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1409 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1410 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1411 msgid "Requires five Village Structures."
1414 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1415 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1416 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1417 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1418 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1422 #: simulation/data/technologies/phase_town_athen.jsontooltip
1424 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1425 "Centers +25% territory influence radius. Structures +0.5 capture points "
1426 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1429 #: simulation/data/technologies/phase_town_generic.jsondescription
1431 "Advances from a small village to a bustling town, ready to expand rapidly."
1432 msgstr "Avanserer fra en liten landsby til en yrende by, klar for videre rask utvidelse."
1434 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1438 #: simulation/data/technologies/phase_town_generic.jsontooltip
1440 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1441 "Centers +25% territory influence radius. Structures +0.5 capture points "
1442 "regeneration rate for garrisoned units."
1445 #: simulation/data/technologies/phase_town_pers.jsondescription
1447 "Advances from a small village to a bustling town, ready to expand rapidly. "
1448 "This is the Persian town phase, where stable training rates are decreased "
1449 "because of the 'Times of War' bonus."
1452 #: simulation/data/technologies/phase_town_pers.jsontooltip
1454 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1455 "Centers +25% territory influence radius. Structures +0.5 capture points "
1456 "regeneration rate for garrisoned units. Stable −10% batch training time."
1459 #: simulation/data/technologies/phase_village.jsongenericName
1460 msgid "Village Phase"
1461 msgstr "Landsbyfasen"
1463 #: simulation/data/technologies/pheidian_workshop.jsondescription
1465 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1466 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1467 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1468 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1469 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1470 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1471 "which stood between it and the Propylaea, a monumental gateway that served "
1472 "as the entrance to the Acropolis in Athens."
1475 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1476 msgid "Pheidian Workshop"
1479 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1480 msgid "Temples and Wonder −50% stone cost and build time."
1483 #: simulation/data/technologies/poison_arrows.jsongenericName
1484 msgid "Poison Arrows"
1487 #: simulation/data/technologies/poison_arrows.jsontooltip
1488 msgid "Ranged Soldiers +20% attack damage."
1491 #: simulation/data/technologies/poison_blades.jsongenericName
1492 msgid "Poison Blades"
1495 #: simulation/data/technologies/poison_blades.jsontooltip
1496 msgid "Melee Soldiers +20% attack damage."
1499 #: simulation/data/technologies/pop_house_01.jsondescription
1501 "Home gardens ranged from simple fenced-in areas to large manicured and "
1502 "colonnaded enclosures."
1503 msgstr "Hjemmehager kunne være alt fra enkle inngjerdede arealer til store friserte og søylekledde områder. "
1505 #: simulation/data/technologies/pop_house_01.jsongenericName
1507 msgstr "Hjemlig hage"
1509 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1510 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1511 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1512 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1513 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1517 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1521 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1525 #: simulation/data/technologies/pop_house_01.jsontooltip
1526 #: simulation/data/technologies/pop_house_02.jsontooltip
1527 msgid "Houses +20% population bonus."
1530 #: simulation/data/technologies/pop_house_02.jsondescription
1532 "Homes tended to expand as the wealth and population of a settlement grew."
1533 msgstr "Husmassen hadde det med å øke når velstand og innbyggertall i bosettingene vokste."
1535 #: simulation/data/technologies/pop_house_02.jsongenericName
1537 msgstr "Herregårder"
1539 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1543 #: simulation/data/technologies/reformed_army_sele.jsondescription
1544 msgid "The Roman-style core of the Seleucid army."
1547 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1549 msgstr "Reformer hæren"
1551 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1552 msgid "Unlock the Champion Infantry Swordsman."
1555 #: simulation/data/technologies/roman_reforms.jsondescription
1557 "Regularize the army into a professional, organized force. The Marian reforms"
1558 " were a series of military reforms in the last century BC attributed to "
1559 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1560 "and standardization of the heavy infantry unit: the Legionary."
1563 #: simulation/data/technologies/roman_reforms.jsongenericName
1564 msgid "Marian Reforms"
1567 #: simulation/data/technologies/roman_reforms.jsontooltip
1569 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock"
1570 " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy "
1574 #: simulation/data/technologies/roman_roads.jsondescription
1575 msgid "All roads lead to Rome."
1578 #: simulation/data/technologies/roman_roads.jsongenericName
1582 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1583 msgid "Viae Romanum"
1586 #: simulation/data/technologies/roman_roads.jsontooltip
1587 msgid "All Land Units +5% movement speed."
1590 #: simulation/data/technologies/serapis_cult.jsondescription
1592 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1593 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1594 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1595 "trappings, and combined iconography from a great many cults, signifying both"
1596 " abundance and resurrection. A serapeion was any temple or religious "
1597 "precinct devoted to Serapis. The cult of Serapis was spread as a matter of "
1598 "deliberate policy by the Ptolemaic kings, who also built an immense serapeum"
1602 #: simulation/data/technologies/serapis_cult.jsongenericName
1603 msgid "Serapis Cult"
1606 #: simulation/data/technologies/serapis_cult.jsontooltip
1607 msgid "+2.0 metal trickle per second."
1610 #: simulation/data/technologies/ship_capture_resistance.jsondescription
1611 msgid "Marines were a vital part of ship defense and offense."
1614 #: simulation/data/technologies/ship_capture_resistance.jsongenericName
1618 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.athen
1619 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.cart
1620 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.mace
1621 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.pers
1622 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.ptol
1623 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.sele
1624 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.spart
1628 #: simulation/data/technologies/ship_capture_resistance.jsontooltip
1629 msgid "All Warships +40% capture resistance."
1632 #: simulation/data/technologies/ship_cost_time.jsongenericName
1633 msgid "Naval Architects"
1634 msgstr "Sjøarkitekter "
1636 #: simulation/data/technologies/ship_cost_time.jsontooltip
1637 msgid "Ships −20% construction time."
1640 #: simulation/data/technologies/ship_health.jsondescription
1641 msgid "Wooden reinforcement beams for ship hulls."
1642 msgstr "Tømmerbjelker for å forsterke skipsskrog."
1644 #: simulation/data/technologies/ship_health.jsongenericName
1645 msgid "Reinforced Hull"
1648 #: simulation/data/technologies/ship_health.jsontooltip
1649 msgid "Ships +25% health, but −10% speed."
1652 #: simulation/data/technologies/ship_movement_speed.jsondescription
1654 "Train your oarsmen and sailors to move more efficiently and speed up your "
1658 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1659 msgid "Experienced Crews"
1662 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1663 msgid "Ships +10% movement speed."
1666 #: simulation/data/technologies/ship_vision.jsondescription
1668 "Lookouts aboard ship were important for sighting land, spotting navigational"
1669 " hazards, and directing fire in battle."
1672 #: simulation/data/technologies/ship_vision.jsongenericName
1676 #: simulation/data/technologies/ship_vision.jsonspecificName.athen
1677 #: simulation/data/technologies/ship_vision.jsonspecificName.mace
1678 #: simulation/data/technologies/ship_vision.jsonspecificName.ptol
1679 #: simulation/data/technologies/ship_vision.jsonspecificName.sele
1680 #: simulation/data/technologies/ship_vision.jsonspecificName.spart
1684 #: simulation/data/technologies/ship_vision.jsontooltip
1686 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision "
1687 "range. Unlocks “Exploration” for the Carthaginians and Han Chinese."
1690 #: simulation/data/technologies/siege_attack.jsondescription
1691 msgid "Advanced technologies improve siege efficiency."
1694 #: simulation/data/technologies/siege_attack.jsongenericName
1695 msgid "Advanced Siege"
1696 msgstr "Avansert beleiring"
1698 #: simulation/data/technologies/siege_attack.jsontooltip
1699 msgid "Siege Engines +25% attack crush damage."
1702 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1703 msgid "Improvement to projectile accuracy."
1706 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1707 msgid "Bolt Accuracy"
1708 msgstr "Boltnøyaktighet"
1710 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1711 msgid "Bolt Shooters −20% ranged attack spread."
1714 #: simulation/data/technologies/siege_cost_time.jsondescription
1715 msgid "The science or craft of laying or carrying out sieges."
1718 #: simulation/data/technologies/siege_cost_time.jsongenericName
1722 #: simulation/data/technologies/siege_cost_time.jsontooltip
1723 msgid "Siege Engines −20% construction time."
1726 #: simulation/data/technologies/siege_health.jsondescription
1728 "Cover the exterior with iron plates to protect against fire and projectiles."
1731 #: simulation/data/technologies/siege_health.jsongenericName
1732 msgid "Armor Plating"
1735 #: simulation/data/technologies/siege_health.jsontooltip
1736 msgid "Battering Rams and Siege Towers +25% health."
1739 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1740 msgid "Military engineers are responsible for improvements in siege engines."
1743 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1744 msgid "Military Engineers"
1745 msgstr "Militæringeniører"
1747 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1748 msgid "Siege Engines –40% pack and unpack time."
1751 #: simulation/data/technologies/silk_road.jsongenericName
1755 #: simulation/data/technologies/silk_road.jsontooltip
1756 msgid "Traders +20% international trade bonus."
1759 #: simulation/data/technologies/silvershields.jsondescription
1761 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1762 "the Macedonian army."
1763 msgstr "Sølvskjoldene, eller Argyraspidai, var den Makedonske hærens tunge eliteinfanteri. "
1765 #: simulation/data/technologies/silvershields.jsongenericName
1766 msgid "Silver Shields Regiment"
1767 msgstr "Sølvskjolds regiment"
1769 #: simulation/data/technologies/silvershields.jsontooltip
1771 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1772 "and attack damage."
1775 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1777 "Often, a soldier would carry a secondary weapon in addition to his primary "
1778 "weapon of choice, to be drawn when the primary weapon has failed or been "
1782 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1786 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1787 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1788 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1789 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1790 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1794 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1798 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1799 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1800 msgid "Soldiers +15% melee attack damage."
1803 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1804 msgid "Using iron instead of bronze gave weapons additional power."
1805 msgstr "Ved å bruke jern istedenfor bronse fikk man kraftigere våpen."
1807 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1808 msgid "Iron Weapons"
1811 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1813 "By adding a small amount of carbon during the iron smelting process, a "
1814 "stronger material, steel, can be forged."
1817 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1818 msgid "Carburization"
1821 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1822 msgid "Soldiers +20% melee attack damage."
1825 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1827 "Secret steel working techniques give sword blades distinctive and beautiful "
1828 "markings. Not only that, but the steel's hardness is unparalleled."
1829 msgstr "Hemmelige stålbearbeidingsteknikker gir sverdklinger karakteristiske og vakre graveringer. Dessuten er stålets hardhet uten sidestykke."
1831 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1832 msgid "Steel Working"
1835 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1836 msgid "Toledo Steel"
1837 msgstr "Toledo-stål"
1839 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1843 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1845 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1848 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1850 "Improving the fletching of arrows increases their stability and speed, and "
1851 "thus their penetration."
1854 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1855 msgid "Improved Fletching"
1858 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1859 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1860 msgid "Soldiers +15% ranged attack damage."
1863 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1864 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1867 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1868 msgid "Iron Arrowheads"
1871 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1872 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1875 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1876 msgid "Trilobate Arrowheads"
1879 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1880 msgid "Soldiers +20% ranged attack damage."
1883 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1884 msgid "Ranged Soldiers +25% promotion experience."
1887 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1888 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1891 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1892 msgid "Quilted Body Armor"
1893 msgstr "Lappeflettet kroppsrustning"
1895 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1896 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1897 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1898 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1899 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1903 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1904 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1905 msgid "Soldiers +1 hack resistance."
1908 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1909 msgid "Body armor made from laminated linen."
1912 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1913 msgid "Laminated Linen Body Armor"
1914 msgstr "Laminert kroppsrustning i lin"
1916 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1917 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1918 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1919 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1920 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1924 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1925 msgid "Body armor made of small metal rings linked together."
1928 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1929 msgid "Mail Body Armor"
1932 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1933 msgid "Soldiers +2 hack resistance."
1936 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1938 "Wooden shields are heavier but much better able to resist projectiles and "
1939 "blows than wicker-frame shields."
1942 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1943 msgid "Wooden Shield"
1946 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1947 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1948 msgid "Soldiers +1 pierce resistance."
1951 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1952 msgid "Strengthen shields with a metal rim or spine."
1955 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1959 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1960 msgid "Strengthen shields further with stronger metal alloys."
1963 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1964 msgid "Improved Shield Alloys"
1967 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1968 msgid "Soldiers +2 pierce resistance."
1971 #: simulation/data/technologies/spy_counter.jsondescription
1972 msgid "Recruit a network of informants to watch over your people."
1973 msgstr "Rekruttér et nettverk av informanter for å overvåke folket ditt."
1975 #: simulation/data/technologies/spy_counter.jsongenericName
1976 msgid "Counterintelligence"
1977 msgstr "Kontraspionasje"
1979 #: simulation/data/technologies/spy_counter.jsontooltip
1980 msgid "Make your units 50% more expensive to bribe."
1981 msgstr "Gjør enhetene dine 50% dyrere å bestikke."
1983 #: simulation/data/technologies/stable_batch_training.jsondescription
1985 "Significantly increase training speed of cavalry by training them in large "
1986 "batches or squadrons."
1989 #: simulation/data/technologies/stable_batch_training.jsontooltip
1990 msgid "Stables −10% batch training time."
1993 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1995 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1999 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
2000 msgid "Subterranean Aqueducts"
2003 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
2007 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
2008 msgid "Ice House +1 trickle food rate per second."
2011 #: simulation/data/technologies/tower_crenellations.jsondescription
2013 "Crenellations on the battlements allow soldiers wider range of fire in "
2015 msgstr "Krenleringer på brystvernet gir soldater bredere skuddfelt når de forsvarer et fort."
2017 #: simulation/data/technologies/tower_crenellations.jsongenericName
2018 msgid "Crenellations"
2019 msgstr "Kreneleringer"
2021 #: simulation/data/technologies/tower_crenellations.jsontooltip
2022 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
2025 #: simulation/data/technologies/tower_health.jsondescription
2026 msgid "Reinforce the foundations in preparation of an attack."
2027 msgstr "Forsterk fundamentene for å forberede et angrep. "
2029 #: simulation/data/technologies/tower_health.jsongenericName
2030 msgid "Sturdy Foundations"
2031 msgstr "Robuste fundamenter"
2033 #: simulation/data/technologies/tower_health.jsontooltip
2034 msgid "Towers +25% health."
2037 #: simulation/data/technologies/tower_murderholes.jsondescription
2038 msgid "Murder holes allow hitting enemies at the foot of the tower."
2039 msgstr "Fallgraver tillater angrep av motstandere ved tårnets base."
2041 #: simulation/data/technologies/tower_murderholes.jsongenericName
2042 msgid "Murder Holes"
2045 #: simulation/data/technologies/tower_murderholes.jsontooltip
2046 msgid "Sentry and Stone Towers have 0 minimum attack range."
2049 #: simulation/data/technologies/tower_range.jsondescription
2050 msgid "Arrow shooters increase the maximum range of the fire arrows."
2051 msgstr "Bueskyttere øker det maksimale rekkevidde av flammepiler."
2053 #: simulation/data/technologies/tower_range.jsongenericName
2054 msgid "Arrow Shooters"
2057 #: simulation/data/technologies/tower_range.jsontooltip
2058 msgid "Sentry and Stone Towers +8 attack range."
2061 #: simulation/data/technologies/tower_watch.jsondescription
2062 msgid "A night's watch increases vigilance."
2063 msgstr "En natts vakt øker årvåkenhet."
2065 #: simulation/data/technologies/tower_watch.jsongenericName
2069 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
2070 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
2071 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
2072 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
2073 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
2074 msgid "Nyktophylakes"
2077 #: simulation/data/technologies/tower_watch.jsonspecificName.han
2081 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
2085 #: simulation/data/technologies/tower_watch.jsontooltip
2086 msgid "Sentry and Stone Towers +1 default arrow count."
2089 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
2090 msgid "Improve the international trading profit."
2091 msgstr "Øk den internasjonale handelsfortjenesten."
2093 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
2094 msgid "Commercial Treaty"
2095 msgstr "Handelsavtale"
2097 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
2098 msgid "Traders +10% trade profit between allies."
2101 #: simulation/data/technologies/trade_gain_01.jsondescription
2102 #: simulation/data/technologies/trade_gain_02.jsondescription
2103 msgid "The progress in handicraft improves the trading profit."
2104 msgstr "Framdrift i handtverkskunsten øker handelsoverskuddet."
2106 #: simulation/data/technologies/trade_gain_01.jsongenericName
2108 msgstr "Håndtverkskunst"
2110 #: simulation/data/technologies/trade_gain_01.jsontooltip
2111 #: simulation/data/technologies/trade_gain_02.jsontooltip
2112 msgid "Traders +15% trade gain."
2115 #: simulation/data/technologies/trade_gain_02.jsongenericName
2116 msgid "Advanced Handicraft"
2117 msgstr "Avansert håndtverkskunst"
2119 #: simulation/data/technologies/trader_health.jsondescription
2120 msgid "Traders traveling together in caravans are less vulnerable."
2123 #: simulation/data/technologies/trader_health.jsongenericName
2124 msgid "Trade Caravan"
2127 #: simulation/data/technologies/trader_health.jsontooltip
2128 msgid "Land Traders +50% health."
2131 #: simulation/data/technologies/traditional_army_sele.jsondescription
2132 msgid "The Macedonian-style core of the Seleucid army."
2135 #: simulation/data/technologies/traditional_army_sele.jsongenericName
2136 msgid "Traditional Army"
2137 msgstr "Tradisjonell hær"
2139 #: simulation/data/technologies/traditional_army_sele.jsontooltip
2140 msgid "Unlock the Champion Infantry Pikeman."
2143 #: simulation/data/technologies/tyrtean_paeans.jsondescription
2145 "Paeans were battle hymns that were sung by the Hoplites when they charged "
2146 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
2147 "warrior poet of Sparta, during the First Messenian War."
2150 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
2151 msgid "Tyrtean Paeans"
2152 msgstr "Tyrteanske Paeaner"
2154 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
2155 msgid "Champion Hoplites +10% movement speed."
2158 #: simulation/data/technologies/unit_advanced.jsontooltip
2160 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
2161 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
2162 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
2163 "damage; Ranged units −20% spread."
2166 #: simulation/data/technologies/unit_elite.jsontooltip
2168 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
2169 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2170 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2174 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2175 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2176 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2178 "Guard units (Champions) are professionals who wield the best weapons and "
2179 "have the best training."
2180 msgstr "Vakter (mestere) er profesjonelle som bærer de beste våpnene og er best trent."
2182 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2183 msgid "Unlock Champion Cavalry"
2186 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2187 msgid "Unlock Champion Cavalry at the Stable."
2190 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2191 msgid "Unlock Champion Chariots"
2194 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2195 msgid "Unlock Champion Chariots at the Stable."
2198 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2199 msgid "Unlock Champion Infantry"
2202 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2203 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2207 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2208 msgid "Regio Cohors"
2209 msgstr "Regio Cohors"
2211 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2212 msgid "Unlock Champions Infantry at the Barracks."
2215 #: simulation/data/technologies/unlock_females_house.jsondescription
2216 msgid "A festival attended by women-only, to celebrate female fertility."
2217 msgstr "En festival der kun kvinner deltar, for å feire kvinnelig fruktbarhet."
2219 #: simulation/data/technologies/unlock_females_house.jsongenericName
2220 msgid "Fertility Festival"
2221 msgstr "Fertilitetsfestival"
2223 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2224 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2225 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2226 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2227 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2228 msgid "Thesmophoria"
2231 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2235 #: simulation/data/technologies/unlock_females_house.jsontooltip
2236 msgid "Unlock the ability to train women from houses."
2237 msgstr "Lås opp muligheten for å trene kvinner fra hus."
2239 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2241 "In ancient Sparta, the Helots who were freed by the state in reward for "
2242 "military service were known as Neodamodes."
2245 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2246 msgid "Unlock Neodamodes"
2249 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2250 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2253 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2255 "The extension of trade leads to the permanent establishment of storekeepers "
2256 "and their families in foreign countries, allowing them to exploit the wealth"
2257 " of these countries."
2258 msgstr "Utvidelse av handelsvirksomhet fører til at materialforvaltere og deres familier etablerer seg i fremmede land, der de vil utnytte disse landenes rikdom. "
2260 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2264 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2265 msgid "Requires three Traders"
2268 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2269 msgid "Allows using allied dropsites."
2270 msgstr "Tillater bruk av allierte avlastningssteder."
2272 #: simulation/data/technologies/unlock_shared_los.jsondescription
2274 "By means of trading and travelling people explored beyond the boundaries of "
2275 "their lands and drew maps of it in order to share and memorize their "
2277 msgstr "Ved handel og reiser utforsket folk forbi yttergrensene av deres eget land og tegnet kart for å dele og huske sine oppdagelser."
2279 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2283 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2285 "See what your allies see, browse their summary and check their resources and"
2286 " population count in the top panel."
2287 msgstr "Se hva dine allierte ser, se gjennom deres sammendrag og sjekk deres ressurser og befolkningsantall i toppanelet."
2289 #: simulation/data/technologies/unlock_spies.jsondescription
2291 "Merchants' first goal was trading, but they also gathered information about "
2292 "the countries they crossed."
2293 msgstr "Handelsmennenes første mål var handel, men de tilegnet seg også informasjon om landene de krysset."
2295 #: simulation/data/technologies/unlock_spies.jsongenericName
2299 #: simulation/data/technologies/unlock_spies.jsontooltip
2301 "Allows bribing the units of other players in order to share their vision."
2302 msgstr "Tillater bestikking av andre spilleres enheter slik at du kan dele deres åsyn."
2304 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2305 msgid "Hire professional mercenaries to fight in your army."
2306 msgstr "Hyr profesjonelle leiesoldater til å sloss i din arme."
2308 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2309 msgid "Expertise In War"
2310 msgstr "Ekspertise i krig"
2312 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2313 msgid "Mercenaries start at Advanced rank."
2316 #: simulation/data/technologies/warship_arrow_attack.jsondescription
2317 msgid "Mounting bolt shooters onto ships helped give added firepower."
2320 #: simulation/data/technologies/warship_arrow_attack.jsongenericName
2321 msgid "Naval Oxybeles"
2324 #: simulation/data/technologies/warship_arrow_attack.jsontooltip
2325 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2328 #: simulation/data/technologies/warship_fireship_attack.jsondescription
2330 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to "
2331 "help seal the hulls of boats as well as assist in igniting enemy ships."
2334 #: simulation/data/technologies/warship_fireship_attack.jsongenericName
2335 msgid "Burning Pitch"
2338 #: simulation/data/technologies/warship_fireship_attack.jsonrequirementsTooltip
2339 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2342 #: simulation/data/technologies/warship_fireship_attack.jsontooltip
2343 msgid "Fire Ships +25% health and +25% attack damage."
2346 #: simulation/data/technologies/warship_health.jsondescription
2347 msgid "The hypozomata brace the structure of a ship."
2350 #: simulation/data/technologies/warship_health.jsongenericName
2351 msgid "Undergirding Cables"
2354 #: simulation/data/technologies/warship_health.jsonrequirementsTooltip
2355 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2358 #: simulation/data/technologies/warship_health.jsonspecificName.athen
2359 #: simulation/data/technologies/warship_health.jsonspecificName.cart
2360 #: simulation/data/technologies/warship_health.jsonspecificName.mace
2361 #: simulation/data/technologies/warship_health.jsonspecificName.pers
2362 #: simulation/data/technologies/warship_health.jsonspecificName.ptol
2363 #: simulation/data/technologies/warship_health.jsonspecificName.sele
2364 #: simulation/data/technologies/warship_health.jsonspecificName.spart
2368 #: simulation/data/technologies/warship_health.jsontooltip
2369 msgid "Arrow Ships and Ramming Ships +25% health."
2372 #: simulation/data/technologies/warship_ramming_attack.jsondescription
2373 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2376 #: simulation/data/technologies/warship_ramming_attack.jsongenericName
2380 #: simulation/data/technologies/warship_ramming_attack.jsonrequirementsTooltip
2381 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2384 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.athen
2385 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.cart
2386 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.mace
2387 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.pers
2388 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.ptol
2389 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.sele
2390 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.spart
2394 #: simulation/data/technologies/warship_ramming_attack.jsontooltip
2395 msgid "Ramming Ships +30% attack damage."
2398 #: simulation/data/technologies/warship_ramming_speed.jsondescription
2400 "The flanking maneuver was attempted in order to position the ship for a "
2401 "successful ram. To pull this off in the chaos of a sea battle, a ship's crew"
2402 " needed to be highly trained and well-motivated."
2405 #: simulation/data/technologies/warship_ramming_speed.jsongenericName
2406 msgid "Flanking Maneuvers"
2409 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.athen
2410 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.cart
2411 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.mace
2412 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.pers
2413 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.ptol
2414 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.sele
2415 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.spart
2419 #: simulation/data/technologies/warship_ramming_speed.jsontooltip
2420 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2423 #: simulation/data/technologies/warship_ranged_attack.jsondescription
2425 "Flaming munitions were very useful against wooden targets such as ships."
2428 #: simulation/data/technologies/warship_ranged_attack.jsongenericName
2429 msgid "Flaming Projectiles"
2432 #: simulation/data/technologies/warship_ranged_attack.jsonrequirementsTooltip
2433 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2436 #: simulation/data/technologies/warship_ranged_attack.jsontooltip
2437 msgid "Ranged Warships +10% attack damage."
2440 #: simulation/data/technologies/warship_resistance.jsondescription
2441 msgid "Armor for the flanks of a warship."
2444 #: simulation/data/technologies/warship_resistance.jsongenericName
2445 msgid "Ship Cladding"
2448 #: simulation/data/technologies/warship_resistance.jsontooltip
2450 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2454 #: simulation/data/technologies/warship_siege_attack.jsondescription
2455 msgid "Mounting stronger catapults onto ships helped give added firepower."
2458 #: simulation/data/technologies/warship_siege_attack.jsongenericName
2459 msgid "Naval Ballistae"
2462 #: simulation/data/technologies/warship_siege_attack.jsontooltip
2463 msgid "Siege Ships +20% attack range and vision range."
2466 #: simulation/data/technologies/wonder_population_cap.jsondescription
2467 msgid "The wonder attracts many more people to your civilization."
2468 msgstr "Underet tiltrekker seg mange flere folk til din sivilisasjon."
2470 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2471 msgid "Glorious Expansion"
2472 msgstr "Praktfull ekspansjon"
2474 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2475 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2476 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2477 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2478 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2482 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2484 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "