[i18n] Updated POT and PO files.
[0ad.git] / binaries / data / mods / public / l10n / hy.public-simulation-technologies.po
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1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
4 # project.
5 # Translators:
6 # Vahe Avagyan
7 msgid ""
8 msgstr ""
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2024-02-02 08:08+0000\n"
11 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
12 "Last-Translator: Vahe Avagyan <vahe-a@outlook.fr>, 2019\n"
13 "Language-Team: Armenian (http://app.transifex.com/wildfire-games/0ad/language/hy/)\n"
14 "MIME-Version: 1.0\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
17 "Language: hy\n"
18 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
20 #: simulation/data/technologies/agoge.jsondescription
21 msgid ""
22 "Spartans were housed and trained from a young age to be superlative warriors"
23 " and to endure any hardship a military life can give them."
24 msgstr "Սպարտացիները դաստիարակվում և մարզվում էին երիտասարդ տարիքից որպես հոյակապ մարտիկներ, որոնք կարող են դիմանալ ռազմական կյանքի ցանկացած դժվարության։"
26 #: simulation/data/technologies/agoge.jsongenericName
27 msgid "The Agoge"
28 msgstr "Ագոգեն"
30 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
31 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
32 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
33 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
34 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
35 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
36 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
37 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
38 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
43 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
44 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
45 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
46 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
47 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
48 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
49 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
50 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
51 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
52 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
53 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
54 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
55 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
56 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
57 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
58 #: simulation/data/technologies/ship_capture_resistance.jsonrequirementsTooltip
59 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
60 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
61 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
62 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
63 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
64 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
66 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
67 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
68 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
69 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
74 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
75 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
76 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
77 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
78 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
79 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
80 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
83 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
84 #: simulation/data/technologies/warship_arrow_attack.jsonrequirementsTooltip
85 #: simulation/data/technologies/warship_siege_attack.jsonrequirementsTooltip
86 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
87 msgid "Unlocked in City Phase."
88 msgstr ""
90 #: simulation/data/technologies/agoge.jsontooltip
91 msgid "Champion Hoplites +25% health, but +5% training time."
92 msgstr ""
94 #: simulation/data/technologies/archer_attack_spread.jsondescription
95 msgid "Encouraging soldiers to practice archery improves their accuracy."
96 msgstr ""
98 #: simulation/data/technologies/archer_attack_spread.jsongenericName
99 msgid "Archery Training"
100 msgstr ""
102 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
103 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
104 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
105 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
106 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
107 #: simulation/data/technologies/cost_healer.jsonrequirementsTooltip
108 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
109 #: simulation/data/technologies/dock_efficiency.jsonrequirementsTooltip
110 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
118 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
119 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
120 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
121 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
122 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
123 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
124 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
125 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
126 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
127 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
132 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
134 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
135 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
136 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
137 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
138 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
139 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
140 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
141 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
142 #: simulation/data/technologies/warship_ramming_speed.jsonrequirementsTooltip
143 #: simulation/data/technologies/warship_resistance.jsonrequirementsTooltip
144 msgid "Unlocked in Town Phase."
145 msgstr ""
147 #: simulation/data/technologies/archer_attack_spread.jsontooltip
148 msgid "Archers −20% ranged attack spread."
149 msgstr ""
151 #: simulation/data/technologies/archery_tradition.jsondescription
152 msgid ""
153 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
154 " a penchant for using massed archers in battle."
155 msgstr ""
157 #: simulation/data/technologies/archery_tradition.jsongenericName
158 msgid "Archery Tradition"
159 msgstr "Նետաձիգային ավանդույթ"
161 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
162 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
163 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
164 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
165 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
166 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
167 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
168 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
169 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
170 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
171 #: simulation/data/technologies/ship_vision.jsonrequirementsTooltip
172 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
173 msgid "Unlocked in Village Phase."
174 msgstr ""
176 #: simulation/data/technologies/archery_tradition.jsontooltip
177 msgid "Archers +10 attack range."
178 msgstr ""
180 #: simulation/data/technologies/architecture_kush.jsongenericName
181 msgid "Monumental Architecture"
182 msgstr "Հուշարձանային ճարտարապետություն"
184 #: simulation/data/technologies/architecture_kush.jsontooltip
185 msgid ""
186 "Civic Structures +20% build time, +20% health, and +20% capture points."
187 msgstr ""
189 #: simulation/data/technologies/architecture_pers.jsondescription
190 msgid ""
191 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
192 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
193 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
194 "Elamite capital of Susa."
195 msgstr ""
197 #: simulation/data/technologies/architecture_pers.jsongenericName
198 msgid "Achaemenid Architecture"
199 msgstr ""
201 #: simulation/data/technologies/architecture_pers.jsontooltip
202 msgid "Structures +25% health and capture points, but also +20% build time."
203 msgstr ""
205 #: simulation/data/technologies/arsenal_philon.jsondescription
206 msgid ""
207 "The arsenal was mainly used as a warehouse for materials and instruments for"
208 " the equipment of warships."
209 msgstr ""
211 #: simulation/data/technologies/arsenal_philon.jsongenericName
212 msgid "Arsenal of Philon"
213 msgstr ""
215 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
216 #: simulation/data/technologies/juggernauts.jsonrequirementsTooltip
217 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
218 msgstr ""
220 #: simulation/data/technologies/arsenal_philon.jsontooltip
221 msgid "Warships +1 health/second self-repair rate."
222 msgstr ""
224 #: simulation/data/technologies/art_of_war.jsondescription
225 msgid ""
226 "This famous and most important work of the Seven Military Classics teaches "
227 "Han commanders everything about planning battles, maintaining armies, and "
228 "defeating one's enemies."
229 msgstr ""
231 #: simulation/data/technologies/art_of_war.jsongenericName
232 msgid "Sun Tzu's \"The Art of War\""
233 msgstr ""
235 #: simulation/data/technologies/art_of_war.jsonspecificName.han
236 msgid "Sūnzǐ BīngFǎ"
237 msgstr ""
239 #: simulation/data/technologies/art_of_war.jsontooltip
240 msgid "All Citizen-Soldiers −20% required promotion experience."
241 msgstr ""
243 #: simulation/data/technologies/attack_soldiers_will.jsondescription
244 msgid ""
245 "The will to fight is crucial to victory. Inspire your troops with higher "
246 "pay."
247 msgstr ""
249 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
250 msgid "Will to Fight"
251 msgstr ""
253 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
254 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
255 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
256 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
257 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
258 msgid "Dynamis"
259 msgstr ""
261 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
262 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
263 msgstr ""
265 #: simulation/data/technologies/barracks_batch_training.jsondescription
266 msgid ""
267 "Significantly increase training speed of infantry by training them in large "
268 "batches or companies."
269 msgstr ""
271 #: simulation/data/technologies/barracks_batch_training.jsongenericName
272 #: simulation/data/technologies/stable_batch_training.jsongenericName
273 msgid "Conscription"
274 msgstr "Զորակոչ"
276 #: simulation/data/technologies/barracks_batch_training.jsontooltip
277 msgid "Barracks −10% batch training time."
278 msgstr ""
280 #: simulation/data/technologies/cavalry_health.jsondescription
281 msgid "Selectively breed better war horses."
282 msgstr ""
284 #: simulation/data/technologies/cavalry_health.jsongenericName
285 msgid "Horse Breeding"
286 msgstr ""
288 #: simulation/data/technologies/cavalry_health.jsontooltip
289 msgid "Cavalry +10% health."
290 msgstr ""
292 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
293 msgid "Train your horses to move faster."
294 msgstr ""
296 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
297 msgid "Horse Racing"
298 msgstr ""
300 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
301 msgid "Cavalry +10% walk speed."
302 msgstr ""
304 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsondescription
305 msgid ""
306 "Britons paint their bodies with Woad, which produces a blue color and gives "
307 "them a fiercesome appearance in battle."
308 msgstr ""
310 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsongenericName
311 msgid "Woad Warriors"
312 msgstr ""
314 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsontooltip
315 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
316 msgstr ""
318 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
319 msgid ""
320 "Carthaginians built their city walls in three concentric circuits. These "
321 "walls were never breached. Even when the city was taken by the Romans, it "
322 "was via the city's harbor, not by storming its walls."
323 msgstr ""
325 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
326 msgid "Triple Walls"
327 msgstr "Եռաշար պարիսպներ"
329 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
330 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
331 msgstr ""
333 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
334 msgid "Celtic structures were mostly made of wood with rubble foundations."
335 msgstr ""
337 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
338 msgid "Wooden Construction"
339 msgstr ""
341 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
342 msgid "Structures −20% build time, −20% health, and −20% capture points."
343 msgstr ""
345 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
346 msgid ""
347 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
348 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
349 "was to push the Persians out of the Aegean region. The allied states "
350 "contributed ships and money, while the Athenians offered their entire navy."
351 msgstr ""
353 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
354 msgid "Delian League"
355 msgstr "Աթենական ծովային միություն"
357 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
358 msgid "Ships −25% construction time."
359 msgstr ""
361 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
362 msgid ""
363 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
364 "were in demand throughout the Mediterranean."
365 msgstr ""
367 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
368 msgid "Superior Cavalry"
369 msgstr ""
371 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
372 msgid "Cavalry +10% melee attack damage."
373 msgstr ""
375 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
376 msgid "The Greeks used stone construction from early Mycenaean times."
377 msgstr ""
379 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
380 msgid "Hellenic Architecture"
381 msgstr ""
383 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
384 msgid "Structures +10% health and +10% capture points."
385 msgstr ""
387 #: simulation/data/technologies/civbonuses/han_population.jsondescription
388 msgid ""
389 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
390 "people, one of the largest empires of antiquity by population."
391 msgstr ""
393 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
394 msgid "Federated States"
395 msgstr ""
397 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
398 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
399 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
400 msgid "+10% maximum population limit."
401 msgstr ""
403 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
404 msgid ""
405 "The Han built massive walls made from rammed earth. These were gigantic "
406 "fortifications several meters thick and stretching for kilometers."
407 msgstr ""
409 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
410 msgid "Great Wall"
411 msgstr ""
413 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
414 msgid "City Walls +50% health."
415 msgstr ""
417 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
418 msgid "The Macedonian economy relied greatly on their vast natural resources."
419 msgstr ""
421 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
422 msgid "Resource-Rich Economy"
423 msgstr ""
425 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
426 msgid "Storehouse technologies −100% research time."
427 msgstr ""
429 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
430 msgid ""
431 "India is the land of the elephants. Elephant warfare originated in India and"
432 " continued for millennia. It was also the source of elephants for the "
433 "eastern Mediterranean. Indian kings were able to field large numbers of war "
434 "elephants."
435 msgstr ""
437 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
438 msgid "Elephant Tradition"
439 msgstr ""
441 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
442 msgid "Elephants −30% training time."
443 msgstr ""
445 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
446 msgid ""
447 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
448 "an area of 5 million square kilometers, with a population of close to 60 "
449 "million people. The Mauryan regents held the title Emperor of Emperors and "
450 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
451 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
452 "time."
453 msgstr ""
455 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
456 msgid "Emperor of Emperors"
457 msgstr ""
459 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
460 msgid "Chakravarti Samrāt"
461 msgstr ""
463 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
464 msgid ""
465 "The Mauryas built their city walls out of wood, an abundant natural resource"
466 " in India."
467 msgstr ""
469 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
470 msgid "Wooden Walls"
471 msgstr ""
473 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
474 msgid "City Walls −20% build time and −20% health."
475 msgstr ""
477 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
478 msgid ""
479 "The Persians could and did levy a large number of infantry during wartime "
480 "due to the sheer size of the Achaemenid Empire and the way in which it was "
481 "set-up. In general the Persian infantry was well trained and fought with "
482 "great tenacity. However while this was true the infantry were poor hand-to-"
483 "hand, close combat fighters. Also, with the exception of the elite "
484 "regiments, the Persian infantry was not a standing professional force."
485 msgstr "Պարսիկները և՛ կարողանում, և՛ անում էին հետևակի մեծ զորակոչ պատերազմի ընթացքում՝ Աքեմենյան տերության ահռելի չափերի և դրա կառուցվածքի պատճառով։ Պարսկական հետևակը հիմնականում լավ մարզված էր և կռվում էր մեծ համառությամբ։ Այնուամենայնիվ, նույնիսկ այս պայմաններում հետևակը շատ թույլ էր մերձամարտում։ Ավելին, բացառությամբ բարձրաստիճան զորախմբերի՝ պարսկական բանակն արհեստավարժ չէր։"
487 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
488 msgid "Great King's Levy"
489 msgstr "Մեծ արքայի զորակոչ"
491 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
492 msgid ""
493 "Sun-dried mud bricks were a common building material in hot and dry areas, "
494 "especially where wood was scarce. Although not as strong and durable as "
495 "fired bricks or natural stone and vulnerable to constant rains and heavy "
496 "floods, mud bricks have the advantage they are cheap and easy to produce."
497 msgstr ""
499 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
500 msgid "Sun-dried Mud Bricks"
501 msgstr ""
503 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
504 msgid ""
505 "Houses and Economic Structures −40% wood cost, health, and capture points as"
506 " well as +50% build time."
507 msgstr ""
509 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
510 msgid "Soldiers were well Trained to Operate Siege Engines."
511 msgstr ""
513 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
514 msgid "Legionary Engineers"
515 msgstr ""
517 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
518 msgid ""
519 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
520 msgstr ""
522 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
523 msgid ""
524 "The Seleucid empire was located in a highly fertile region with productive "
525 "soils. Farms are cheaper and faster to build."
526 msgstr ""
528 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
529 msgid "Fertile Crescent"
530 msgstr ""
532 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
533 msgid "Farms −25% wood cost and −75% build time."
534 msgstr ""
536 #: simulation/data/technologies/civil_engineering_01.jsongenericName
537 msgid "Improved Construction"
538 msgstr ""
540 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
541 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
542 msgid "Gōngchéng"
543 msgstr ""
545 #: simulation/data/technologies/civil_engineering_01.jsontooltip
546 msgid "All structures −10% build time and −10% cost."
547 msgstr ""
549 #: simulation/data/technologies/civil_engineering_02.jsongenericName
550 msgid "Robust Architecture"
551 msgstr ""
553 #: simulation/data/technologies/civil_engineering_02.jsontooltip
554 msgid "All structures +20% health."
555 msgstr ""
557 #: simulation/data/technologies/civil_service_01.jsongenericName
558 msgid "Efficient Bureaucracy"
559 msgstr ""
561 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
562 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
563 msgid "Guānliáo"
564 msgstr ""
566 #: simulation/data/technologies/civil_service_01.jsontooltip
567 msgid "Ministers −50% train time."
568 msgstr ""
570 #: simulation/data/technologies/civil_service_02.jsongenericName
571 msgid "Intensive Training"
572 msgstr ""
574 #: simulation/data/technologies/civil_service_02.jsontooltip
575 msgid "Ministers +50% health."
576 msgstr ""
578 #: simulation/data/technologies/colonization.jsondescription
579 msgid ""
580 "Carthaginians established many trading centers as colonies and ultimately "
581 "held dominion over 300 cities and towns in North Africa alone."
582 msgstr "Կարթագենցիները հիմնեցին բազմաթիվ առևտրական կենտրոններ՝ որպես գաղութներ, և վերջին հաշվով միայն Հյուսիսային Աֆրիկայում գերիշխում էին ավելի քան 300 քաղաքներում և բնակավայրերում։"
584 #: simulation/data/technologies/colonization.jsongenericName
585 msgid "Colonization"
586 msgstr "Գաղութացում"
588 #: simulation/data/technologies/colonization.jsontooltip
589 msgid ""
590 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
591 "resource costs."
592 msgstr ""
594 #: simulation/data/technologies/cost_healer.jsondescription
595 msgid ""
596 "Sacrificial rituals were quite common in ancient times, whether to satisfy "
597 "the gods, calm natural disasters, or even improve harvests."
598 msgstr ""
600 #: simulation/data/technologies/cost_healer.jsongenericName
601 msgid "Sacrificial Ritual"
602 msgstr ""
604 #: simulation/data/technologies/cost_healer.jsontooltip
605 msgid "Healers –40% training time, and the metal cost is removed."
606 msgstr ""
608 #: simulation/data/technologies/crossbow_training.jsondescription
609 msgid "The Han had a penchant for using massed crossbowmen in battle."
610 msgstr ""
612 #: simulation/data/technologies/crossbow_training.jsongenericName
613 msgid "Crossbow Training"
614 msgstr ""
616 #: simulation/data/technologies/crossbow_training.jsontooltip
617 msgid "Crossbow Infantry −20% train time."
618 msgstr ""
620 #: simulation/data/technologies/dock_efficiency.jsondescription
621 #: simulation/data/technologies/ship_cost_time.jsondescription
622 msgid ""
623 "Employ skilled shipwrights with specialized tools to speed up ship "
624 "construction."
625 msgstr ""
627 #: simulation/data/technologies/dock_efficiency.jsongenericName
628 msgid "Shipwrights"
629 msgstr ""
631 #: simulation/data/technologies/dock_efficiency.jsonspecificName.athen
632 #: simulation/data/technologies/dock_efficiency.jsonspecificName.mace
633 #: simulation/data/technologies/dock_efficiency.jsonspecificName.ptol
634 #: simulation/data/technologies/dock_efficiency.jsonspecificName.sele
635 #: simulation/data/technologies/dock_efficiency.jsonspecificName.spart
636 msgid "Naupēgoi"
637 msgstr ""
639 #: simulation/data/technologies/dock_efficiency.jsonspecificName.rome
640 msgid "Faber Navalis"
641 msgstr ""
643 #: simulation/data/technologies/dock_efficiency.jsontooltip
644 msgid ""
645 "Docks work 20% faster (Ships −20% build time; Technologies −20% research "
646 "time) and are built 20% faster."
647 msgstr ""
649 #: simulation/data/technologies/equine_transports.jsondescription
650 msgid ""
651 "Early Achaemenid rulers acted towards making Persia the first great Asian "
652 "empire to rule the seas. The Great King behaved favourably towards the "
653 "various sea peoples in order to secure their services, but also carried out "
654 "various marine initiatives. During the reign of Darius the Great, for "
655 "example, a canal was built in Egypt and a Persian navy was sent exploring "
656 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
657 "were retrofitted to carry horses and their riders."
658 msgstr "Վաղ Աքեմենյան տիրակալները ձգտել են Պարսկաստանը վերածել ասիական առաջին հզոր տերությանը, որը կիշխեր ծովում։ Մեծ արքան բարեհաճորեն էր վերաբերվում ծովային տարբեր ժողովուրդների, որպեսզի ապահովեր նրանց ծառայությունները, բայց նաև իրականացնում էր տարբեր ծովային ծրագրեր։ Դարիուս I-ի օրոք, որպես օրինակ, Եգիպտոսում կառուցվեց ջրանցք, և պարսկական նավատորմ ուղարկվեց Ինդուս գետն ուսումնասիրելու։ Ըստ Հերոդոտոսի, պարսկական նավատորմի մոտ 300 նավ ձևափոխվեցին՝ ձիերի և հեծյալների տեղափոխման նպատակով։"
660 #: simulation/data/technologies/equine_transports.jsongenericName
661 msgid "Equine Transports"
662 msgstr ""
664 #: simulation/data/technologies/equine_transports.jsontooltip
665 msgid "Phoenician Triremes gain the ability to train Cavalry."
666 msgstr ""
668 #: simulation/data/technologies/exploration.jsondescription
669 msgid ""
670 "Nobody knew better than the Carthaginians where in the ancient world they "
671 "were going and going to go; their merchant traders had missions to "
672 "everywhere. The Chinese were noted explorers, once sending a fleet of ships "
673 "into the Indian Ocean to expand their knowledge and open up new trade "
674 "routes."
675 msgstr ""
677 #: simulation/data/technologies/exploration.jsongenericName
678 msgid "Exploration"
679 msgstr "Հետախուզություն"
681 #: simulation/data/technologies/exploration.jsonrequirementsTooltip
682 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
683 msgstr ""
685 #: simulation/data/technologies/exploration.jsontooltip
686 msgid "Traders and Ships +20% vision range."
687 msgstr ""
689 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
690 msgid "Salting allows to preserve fish longer."
691 msgstr ""
693 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
694 msgid "Salt Curing"
695 msgstr ""
697 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
698 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
699 msgstr ""
701 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
702 msgid "Fishing Boats +20 food capacity."
703 msgstr ""
705 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
706 msgid "Use nets to improve the productivity of fishing boats."
707 msgstr ""
709 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
710 msgid "Fishing Nets"
711 msgstr ""
713 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
714 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
715 msgstr ""
717 #: simulation/data/technologies/garrison_heal.jsondescription
718 msgid "Units regain health over time while garrisoned."
719 msgstr ""
721 #: simulation/data/technologies/garrison_heal.jsongenericName
722 msgid "Living Conditions"
723 msgstr ""
725 #: simulation/data/technologies/garrison_heal.jsontooltip
726 msgid "Structures +1 garrison heal rate."
727 msgstr ""
729 #: simulation/data/technologies/gather_ahimsa.jsondescription
730 msgid ""
731 "Ahimsa is the ancient Indian principle of nonviolence which applies to "
732 "actions towards all living beings. It is a key virtue in Indian religions "
733 "like Jainism, Buddhism, Hinduism, and Sikhism."
734 msgstr ""
736 #: simulation/data/technologies/gather_ahimsa.jsongenericName
737 msgid "Ahimsa"
738 msgstr ""
740 #: simulation/data/technologies/gather_ahimsa.jsontooltip
741 msgid "Units +100% fruit gather rate, but -80% meat and fish gather."
742 msgstr ""
744 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
745 msgid "Breed livestock to slaughter for meat."
746 msgstr ""
748 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
749 msgid "Stockbreeding"
750 msgstr ""
752 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
753 msgid "Domestic Animals −25% breeding time."
754 msgstr ""
756 #: simulation/data/technologies/gather_capacity_basket.jsondescription
757 msgid "Workers use baskets. Increases shuttling capacity for all resources."
758 msgstr ""
760 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
761 msgid "Baskets"
762 msgstr ""
764 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
765 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
766 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
767 msgid "Workers +5 resource capacity."
768 msgstr ""
770 #: simulation/data/technologies/gather_capacity_carts.jsondescription
771 msgid ""
772 "Workers use horse-drawn carts. Increases shuttling capacity for all "
773 "resources."
774 msgstr ""
776 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
777 msgid "Horse-drawn Carts"
778 msgstr ""
780 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
781 msgid ""
782 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
783 msgstr ""
785 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
786 msgid "Wheelbarrow"
787 msgstr ""
789 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
790 msgid "Install a chain pump for improved irrigation."
791 msgstr ""
793 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
794 msgid "Chain Pump"
795 msgstr ""
797 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
798 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
799 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
800 #: simulation/data/technologies/gather_farming_plows.jsontooltip
801 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
802 #: simulation/data/technologies/gather_farming_training.jsontooltip
803 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
804 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
805 msgid "Workers +20% grain gather rate."
806 msgstr ""
808 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
809 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
810 msgid "Extra nutrients for farms."
811 msgstr ""
813 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
814 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
815 msgid "Fertilizer"
816 msgstr ""
818 #: simulation/data/technologies/gather_farming_harvester.jsondescription
819 msgid ""
820 "The Gauls invented an harvesting machine, making it much easier to harvest "
821 "grain."
822 msgstr ""
824 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
825 msgid "Harvesting Machine"
826 msgstr ""
828 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
829 msgid "Workers +10% grain gather rate."
830 msgstr ""
832 #: simulation/data/technologies/gather_farming_plows.jsondescription
833 msgid ""
834 "Equip your workers with iron plows, animal-drawn instruments to turn the "
835 "sod."
836 msgstr ""
838 #: simulation/data/technologies/gather_farming_plows.jsongenericName
839 msgid "Iron Plow"
840 msgstr ""
842 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
843 msgid "Equip your workers with seed drills."
844 msgstr ""
846 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
847 msgid "Seed Drill"
848 msgstr ""
850 #: simulation/data/technologies/gather_farming_training.jsondescription
851 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
852 msgid "Training for workers to increase farm gathering speed."
853 msgstr ""
855 #: simulation/data/technologies/gather_farming_training.jsongenericName
856 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
857 msgid "Gather Training"
858 msgstr ""
860 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
861 msgid "Remove water weeds to preserve nutrients for the rice plants."
862 msgstr ""
864 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
865 msgid "Water Weeding"
866 msgstr ""
868 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
869 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
870 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
871 msgid "Increases wood gathering rates for trees."
872 msgstr ""
874 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
875 msgid "Iron Axe Heads"
876 msgstr ""
878 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
879 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
880 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
881 msgid "Workers +25% wood gather rate."
882 msgstr ""
884 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
885 msgid "Sharp Axe Heads"
886 msgstr ""
888 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
889 msgid "Stronger Axe"
890 msgstr ""
892 #: simulation/data/technologies/gather_mining_serfs.jsondescription
893 msgid ""
894 "Compel serfs to help your workers quarry stone. Increases stone gathering "
895 "rates."
896 msgstr ""
898 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
899 msgid "Serfs"
900 msgstr ""
902 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
903 msgid "Heilōtes"
904 msgstr ""
906 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
907 #: simulation/data/technologies/gather_mining_servants.jsontooltip
908 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
909 msgid "Workers +25% stone gather rate."
910 msgstr ""
912 #: simulation/data/technologies/gather_mining_servants.jsondescription
913 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
914 msgstr ""
916 #: simulation/data/technologies/gather_mining_servants.jsongenericName
917 msgid "Servants"
918 msgstr ""
920 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
921 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
922 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
923 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
924 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
925 msgid "Douloi"
926 msgstr ""
928 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
929 msgid "Develop shaft mining. Increases metal gathering rates."
930 msgstr ""
932 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
933 msgid "Shaft Mining"
934 msgstr ""
936 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
937 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
938 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
939 msgid "Workers +25% metal gather rate."
940 msgstr ""
942 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
943 msgid "Strike a vein of precious silver. Increases metal gathering rates."
944 msgstr ""
946 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
947 msgid "Silver Mining"
948 msgstr ""
950 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
951 msgid "Mines of Laureion"
952 msgstr ""
954 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
955 msgid "Mines of Krenides"
956 msgstr ""
958 #: simulation/data/technologies/gather_mining_slaves.jsondescription
959 msgid ""
960 "Buy slaves to help your workers quarry stone. Increases stone gathering "
961 "rates."
962 msgstr ""
964 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
965 msgid "Slaves"
966 msgstr ""
968 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
969 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
970 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
971 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
972 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
973 msgid "Andrapoda"
974 msgstr ""
976 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
977 msgid "Servi"
978 msgstr ""
980 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
981 msgid ""
982 "Equip your workers with helpful tools. Increases metal gathering rates."
983 msgstr ""
985 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
986 msgid "Wedge and Mallet"
987 msgstr ""
989 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
990 #: simulation/data/technologies/gather_wicker_baskets_maur.jsondescription
991 msgid "Equip your foragers with wicker baskets for foraging."
992 msgstr ""
994 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
995 #: simulation/data/technologies/gather_wicker_baskets_maur.jsongenericName
996 msgid "Wicker Baskets"
997 msgstr ""
999 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
1000 #: simulation/data/technologies/gather_wicker_baskets_maur.jsontooltip
1001 msgid "Workers +50% fruit gather rate."
1002 msgstr ""
1004 #: simulation/data/technologies/heal_range.jsondescription
1005 #: simulation/data/technologies/heal_range_2.jsondescription
1006 msgid "Increases the healing and vision range of all healers."
1007 msgstr ""
1009 #: simulation/data/technologies/heal_range.jsongenericName
1010 msgid "Healing Range"
1011 msgstr ""
1013 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1014 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1015 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
1016 #: simulation/data/technologies/heal_range.jsonspecificName.sele
1017 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1018 msgid "Olympic Pantheon"
1019 msgstr ""
1021 #: simulation/data/technologies/heal_range.jsontooltip
1022 #: simulation/data/technologies/heal_range_2.jsontooltip
1023 msgid "Healers +5 healing range."
1024 msgstr ""
1026 #: simulation/data/technologies/heal_range_2.jsongenericName
1027 msgid "Healing Range 2"
1028 msgstr ""
1030 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1031 msgid "Akadēmeia"
1032 msgstr ""
1034 #: simulation/data/technologies/heal_rate.jsondescription
1035 #: simulation/data/technologies/heal_rate_2.jsondescription
1036 msgid "Increases the healing rate of all healers."
1037 msgstr ""
1039 #: simulation/data/technologies/heal_rate.jsongenericName
1040 msgid "Healing Rate"
1041 msgstr ""
1043 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1044 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1045 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
1046 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
1047 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1048 msgid "Sphagia"
1049 msgstr ""
1051 #: simulation/data/technologies/heal_rate.jsontooltip
1052 #: simulation/data/technologies/heal_rate_2.jsontooltip
1053 msgid "Healers −20% healing time."
1054 msgstr ""
1056 #: simulation/data/technologies/heal_rate_2.jsongenericName
1057 msgid "Healing Rate 2"
1058 msgstr ""
1060 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1061 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1062 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
1063 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
1064 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1065 msgid "Hippocratic Oath"
1066 msgstr ""
1068 #: simulation/data/technologies/health_females_01.jsondescription
1069 msgid ""
1070 "The loom allowed the creation of finer clothing for settlers. Women of the "
1071 "household were taught from a young age how to weave on the loom, and "
1072 "subsequently spent a large share of their lives working with it."
1073 msgstr ""
1075 #: simulation/data/technologies/health_females_01.jsongenericName
1076 msgid "The Loom"
1077 msgstr ""
1079 #: simulation/data/technologies/health_females_01.jsontooltip
1080 msgid "Female Citizens +100% health."
1081 msgstr ""
1083 #: simulation/data/technologies/health_regen_units.jsondescription
1084 msgid "Organic units will slowly regenerate health over time when idle."
1085 msgstr ""
1087 #: simulation/data/technologies/health_regen_units.jsongenericName
1088 msgid "Battlefield Medicine"
1089 msgstr ""
1091 #: simulation/data/technologies/health_regen_units.jsontooltip
1092 msgid "Idle Organic units +0.5 health regeneration rate."
1093 msgstr ""
1095 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
1096 msgid ""
1097 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
1098 "throughout their empires, where Greek culture and art blended with local "
1099 "customs to create the motley Hellenistic civilization."
1100 msgstr "Ալեքսանդրից սկսած՝ հելլենիստական կառավարիչները հիմնել են բազմաթիվ քաղաքներ իրենց կայսրություններում, որտեղ հունական մշակույթն ու արվեստը խառնվել են տեղական ավանդույթների հետ՝ ստեղծելով խայտաբղետ հելլենիստական քաղաքակրթությունը։"
1102 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
1103 msgid "Hellenistic Metropolis"
1104 msgstr ""
1106 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
1107 msgid "Civic Centers +100% health and capture points, double default arrows."
1108 msgstr ""
1110 #: simulation/data/technologies/helot_economy.jsondescription
1111 msgid ""
1112 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1113 "state, which managed economic production. Helots must give a reasonable "
1114 "portion of their harvest to support a warrior and his family or widow."
1115 msgstr ""
1117 #: simulation/data/technologies/helot_economy.jsongenericName
1118 msgid "Helot Economy"
1119 msgstr ""
1121 #: simulation/data/technologies/helot_economy.jsontooltip
1122 msgid ""
1123 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1124 "damage."
1125 msgstr ""
1127 #: simulation/data/technologies/hoplite_tradition.jsondescription
1128 msgid "Hoplite soldiers constituted most of the armies of Greece."
1129 msgstr ""
1131 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1132 msgid "Hoplite Tradition"
1133 msgstr ""
1135 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1136 msgid ""
1137 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1138 msgstr ""
1140 #: simulation/data/technologies/immortals.jsondescription
1141 msgid ""
1142 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1143 "Athanatoi (“Immortals”) by Greek authors."
1144 msgstr ""
1146 #: simulation/data/technologies/immortals.jsongenericName
1147 msgid "Immortals"
1148 msgstr "Անմահներ"
1150 #: simulation/data/technologies/immortals.jsontooltip
1151 msgid "Immortals −50% training time."
1152 msgstr ""
1154 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1155 msgid ""
1156 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1157 "Athenaikos)."
1158 msgstr ""
1160 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1161 msgid "Iphicratean Reforms"
1162 msgstr "Իփիկրատեսյան բարեփոխումներ"
1164 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1165 msgid ""
1166 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1167 msgstr ""
1169 #: simulation/data/technologies/juggernauts.jsongenericName
1170 msgid "Juggernauts"
1171 msgstr ""
1173 #: simulation/data/technologies/juggernauts.jsonspecificName.ptol
1174 msgid "Tessarakonterēs"
1175 msgstr "Tessarakonterēs"
1177 #: simulation/data/technologies/juggernauts.jsontooltip
1178 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1179 msgstr ""
1181 #: simulation/data/technologies/krypteia.jsondescription
1182 msgid ""
1183 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1184 "camouflage themselves and gained combat experience. The Spartans declared "
1185 "war on the Helots annually, with no problem or guilt in murdering them. "
1186 "During this initiation, the youths slept during the day and roamed at night,"
1187 " murdering any Helot they encountered along the way."
1188 msgstr ""
1190 #: simulation/data/technologies/krypteia.jsongenericName
1191 msgid "Krypteia"
1192 msgstr ""
1194 #: simulation/data/technologies/krypteia.jsontooltip
1195 msgid ""
1196 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1197 " +30% training time."
1198 msgstr ""
1200 #: simulation/data/technologies/long_walls.jsondescription
1201 msgid ""
1202 "The Long Walls of Athens were constructed under the auspices of the wily "
1203 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1204 "secured the city's sea supply routes and prevented an enemy from starving "
1205 "out the city during a siege."
1206 msgstr "Աթենքի երկար պատերը կառուցվել են խորամանկ Թեմիստոկլեսի ղեկավարությամբ և ձգվել են 6 կմ քաղաքից մինչև Պիրեյի նավահանգիստ։ Սա ապահովում էր քաղաքի մատակարարման ծովային ճանապարհները և կանխում էր քաղաքը սովի մատնելը թշնամու կողմից պաշարման ժամանակ։"
1208 #: simulation/data/technologies/long_walls.jsongenericName
1209 msgid "Athenian Long Walls"
1210 msgstr ""
1212 #: simulation/data/technologies/long_walls.jsontooltip
1213 msgid "Build Walls in own or neutral territory."
1214 msgstr ""
1216 #: simulation/data/technologies/nisean_horses.jsondescription
1217 msgid ""
1218 "The now-extinct Nisian breed of horse was one of the largest and robust "
1219 "horses of ancient times. They were highly sought after by the Seleucids and "
1220 "Persians as both rider and mount gained heavier armor as time progressed."
1221 msgstr ""
1223 #: simulation/data/technologies/nisean_horses.jsongenericName
1224 msgid "Nisean War Horses"
1225 msgstr "Նեսայան ռազմական ձիեր"
1227 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1228 msgid "Nisioi"
1229 msgstr ""
1231 #: simulation/data/technologies/nisean_horses.jsontooltip
1232 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1233 msgstr ""
1235 #: simulation/data/technologies/ostracism.jsondescription
1236 msgid ""
1237 "In ancient Athens, ostracism was the process by which any citizen, including"
1238 " political leaders, could be expelled from the city-state for 10 years."
1239 msgstr ""
1241 #: simulation/data/technologies/ostracism.jsongenericName
1242 msgid "Ostracism"
1243 msgstr ""
1245 #: simulation/data/technologies/ostracism.jsontooltip
1246 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1247 msgstr ""
1249 #: simulation/data/technologies/outpost_vision.jsondescription
1250 msgid "Increases outpost vision."
1251 msgstr ""
1253 #: simulation/data/technologies/outpost_vision.jsongenericName
1254 msgid "Carrier Pigeons"
1255 msgstr ""
1257 #: simulation/data/technologies/outpost_vision.jsontooltip
1258 msgid "Outposts +33% vision range."
1259 msgstr ""
1261 #: simulation/data/technologies/pair_gather_food_maur.jsongenericName
1262 msgid "Wicker Basket vs Ahimsa"
1263 msgstr ""
1265 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1266 msgid "Traditional Army vs Reform Army"
1267 msgstr ""
1269 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1270 msgid "Civil Engineering"
1271 msgstr ""
1273 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1274 msgid "Civil Service"
1275 msgstr ""
1277 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1278 msgid "Cult"
1279 msgstr ""
1281 #: simulation/data/technologies/parade_of_daphne.jsondescription
1282 msgid ""
1283 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1284 "thousands of well-equipped troops participated in the opening procession."
1285 msgstr ""
1287 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1288 msgid "Parade of Daphne"
1289 msgstr ""
1291 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1292 msgid "Champions −20% training time."
1293 msgstr ""
1295 #: simulation/data/technologies/pharaonic_cult.jsondescription
1296 msgid ""
1297 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1298 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1299 "certainly took advantage of this ancient custom to the fullest, to varying "
1300 "degrees of success."
1301 msgstr ""
1303 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1304 msgid "Pharaonic Cult"
1305 msgstr ""
1307 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1308 msgid "Heroes +2 health/second self-regen rate."
1309 msgstr ""
1311 #: simulation/data/technologies/phase_city.jsondescription
1312 msgid ""
1313 "Dummy technology for use in templates requirements, replaced by "
1314 "phase_city_generic or phase_city_{civ}."
1315 msgstr ""
1317 #: simulation/data/technologies/phase_city.jsongenericName
1318 #: simulation/data/technologies/phase_city_athen.jsongenericName
1319 #: simulation/data/technologies/phase_city_generic.jsongenericName
1320 #: simulation/data/technologies/phase_city_pers.jsongenericName
1321 msgid "City Phase"
1322 msgstr ""
1324 #: simulation/data/technologies/phase_city_athen.jsondescription
1325 msgid ""
1326 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1327 " of modern technology. This is the Athenian city phase, where metal "
1328 "gathering rates are boosted because of the 'Silver Owls' bonus."
1329 msgstr ""
1331 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1332 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1333 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1334 msgid "Requires three Town Structures."
1335 msgstr ""
1337 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1338 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1339 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1340 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1341 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1342 msgid "Megalopolis"
1343 msgstr ""
1345 #: simulation/data/technologies/phase_city_athen.jsontooltip
1346 msgid ""
1347 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1348 "Centers +25% territory influence radius. Structures +1 capture points "
1349 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1350 msgstr ""
1352 #: simulation/data/technologies/phase_city_generic.jsondescription
1353 msgid ""
1354 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1355 " of modern technology."
1356 msgstr ""
1358 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1359 msgid "Jùn"
1360 msgstr ""
1362 #: simulation/data/technologies/phase_city_generic.jsontooltip
1363 msgid ""
1364 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1365 "Centers +25% territory influence radius. Structures +1 capture points "
1366 "regeneration rate for garrisoned units."
1367 msgstr ""
1369 #: simulation/data/technologies/phase_city_pers.jsondescription
1370 msgid ""
1371 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1372 " of modern technology. This is the Persian city phase, where stable training"
1373 " rates are decreased because of the 'Times of War' bonus."
1374 msgstr ""
1376 #: simulation/data/technologies/phase_city_pers.jsontooltip
1377 msgid ""
1378 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1379 "Centers +25% territory influence radius. Structures +1 capture points "
1380 "regeneration rate for garrisoned units. Stable −10% batch training time."
1381 msgstr ""
1383 #: simulation/data/technologies/phase_town.jsondescription
1384 msgid ""
1385 "Dummy technology for use in templates requirements, replaced by "
1386 "phase_town_generic or phase_town_{civ}."
1387 msgstr ""
1389 #: simulation/data/technologies/phase_town.jsongenericName
1390 #: simulation/data/technologies/phase_town_athen.jsongenericName
1391 #: simulation/data/technologies/phase_town_generic.jsongenericName
1392 #: simulation/data/technologies/phase_town_pers.jsongenericName
1393 msgid "Town Phase"
1394 msgstr ""
1396 #: simulation/data/technologies/phase_town_athen.jsondescription
1397 msgid ""
1398 "Advances from a small village to a bustling town, ready to expand rapidly. "
1399 "This is the Athenian town phase, where metal gathering rates are boosted "
1400 "because of the 'Silver Owls' bonus."
1401 msgstr ""
1403 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1404 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1405 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1406 msgid "Requires five Village Structures."
1407 msgstr ""
1409 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1410 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1411 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1412 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1413 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1414 msgid "Kōmopolis"
1415 msgstr ""
1417 #: simulation/data/technologies/phase_town_athen.jsontooltip
1418 msgid ""
1419 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1420 "Centers +25% territory influence radius. Structures +0.5 capture points "
1421 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1422 msgstr ""
1424 #: simulation/data/technologies/phase_town_generic.jsondescription
1425 msgid ""
1426 "Advances from a small village to a bustling town, ready to expand rapidly."
1427 msgstr ""
1429 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1430 msgid "Xìan"
1431 msgstr ""
1433 #: simulation/data/technologies/phase_town_generic.jsontooltip
1434 msgid ""
1435 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1436 "Centers +25% territory influence radius. Structures +0.5 capture points "
1437 "regeneration rate for garrisoned units."
1438 msgstr ""
1440 #: simulation/data/technologies/phase_town_pers.jsondescription
1441 msgid ""
1442 "Advances from a small village to a bustling town, ready to expand rapidly. "
1443 "This is the Persian town phase, where stable training rates are decreased "
1444 "because of the 'Times of War' bonus."
1445 msgstr ""
1447 #: simulation/data/technologies/phase_town_pers.jsontooltip
1448 msgid ""
1449 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1450 "Centers +25% territory influence radius. Structures +0.5 capture points "
1451 "regeneration rate for garrisoned units. Stable −10% batch training time."
1452 msgstr ""
1454 #: simulation/data/technologies/phase_village.jsongenericName
1455 msgid "Village Phase"
1456 msgstr ""
1458 #: simulation/data/technologies/pheidian_workshop.jsondescription
1459 msgid ""
1460 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1461 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1462 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1463 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1464 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1465 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1466 "which stood between it and the Propylaea, a monumental gateway that served "
1467 "as the entrance to the Acropolis in Athens."
1468 msgstr ""
1470 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1471 msgid "Pheidian Workshop"
1472 msgstr ""
1474 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1475 msgid "Temples and Wonder −50% stone cost and build time."
1476 msgstr ""
1478 #: simulation/data/technologies/poison_arrows.jsongenericName
1479 msgid "Poison Arrows"
1480 msgstr ""
1482 #: simulation/data/technologies/poison_arrows.jsontooltip
1483 msgid "Ranged Soldiers +20% attack damage."
1484 msgstr ""
1486 #: simulation/data/technologies/poison_blades.jsongenericName
1487 msgid "Poison Blades"
1488 msgstr ""
1490 #: simulation/data/technologies/poison_blades.jsontooltip
1491 msgid "Melee Soldiers +20% attack damage."
1492 msgstr ""
1494 #: simulation/data/technologies/pop_house_01.jsondescription
1495 msgid ""
1496 "Home gardens ranged from simple fenced-in areas to large manicured and "
1497 "colonnaded enclosures."
1498 msgstr ""
1500 #: simulation/data/technologies/pop_house_01.jsongenericName
1501 msgid "Home Garden"
1502 msgstr ""
1504 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1505 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1506 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1507 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1508 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1509 msgid "Peristylon"
1510 msgstr ""
1512 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1513 msgid "Paradaidām"
1514 msgstr ""
1516 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1517 msgid "Peristylium"
1518 msgstr ""
1520 #: simulation/data/technologies/pop_house_01.jsontooltip
1521 #: simulation/data/technologies/pop_house_02.jsontooltip
1522 msgid "Houses +20% population bonus."
1523 msgstr ""
1525 #: simulation/data/technologies/pop_house_02.jsondescription
1526 msgid ""
1527 "Homes tended to expand as the wealth and population of a settlement grew."
1528 msgstr ""
1530 #: simulation/data/technologies/pop_house_02.jsongenericName
1531 msgid "Manors"
1532 msgstr ""
1534 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1535 msgid "Insulae"
1536 msgstr ""
1538 #: simulation/data/technologies/reformed_army_sele.jsondescription
1539 msgid "The Roman-style core of the Seleucid army."
1540 msgstr ""
1542 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1543 msgid "Reform Army"
1544 msgstr ""
1546 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1547 msgid "Unlock the Champion Infantry Swordsman."
1548 msgstr ""
1550 #: simulation/data/technologies/roman_reforms.jsondescription
1551 msgid ""
1552 "Regularize the army into a professional, organized force. The Marian reforms"
1553 " were a series of military reforms in the last century BC attributed to "
1554 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1555 "and standardization of the heavy infantry unit: the Legionary."
1556 msgstr ""
1558 #: simulation/data/technologies/roman_reforms.jsongenericName
1559 msgid "Marian Reforms"
1560 msgstr ""
1562 #: simulation/data/technologies/roman_reforms.jsontooltip
1563 msgid ""
1564 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock"
1565 " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy "
1566 "Infantry."
1567 msgstr ""
1569 #: simulation/data/technologies/roman_roads.jsondescription
1570 msgid "All roads lead to Rome."
1571 msgstr ""
1573 #: simulation/data/technologies/roman_roads.jsongenericName
1574 msgid "Roman Roads"
1575 msgstr ""
1577 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1578 msgid "Viae Romanum"
1579 msgstr ""
1581 #: simulation/data/technologies/roman_roads.jsontooltip
1582 msgid "All Land Units +5% movement speed."
1583 msgstr ""
1585 #: simulation/data/technologies/serapis_cult.jsondescription
1586 msgid ""
1587 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1588 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1589 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1590 "trappings, and combined iconography from a great many cults, signifying both"
1591 " abundance and resurrection. A serapeion was any temple or religious "
1592 "precinct devoted to Serapis. The cult of Serapis was spread as a matter of "
1593 "deliberate policy by the Ptolemaic kings, who also built an immense serapeum"
1594 " in Alexandria."
1595 msgstr ""
1597 #: simulation/data/technologies/serapis_cult.jsongenericName
1598 msgid "Serapis Cult"
1599 msgstr ""
1601 #: simulation/data/technologies/serapis_cult.jsontooltip
1602 msgid "+2.0 metal trickle per second."
1603 msgstr ""
1605 #: simulation/data/technologies/ship_capture_resistance.jsondescription
1606 msgid "Marines were a vital part of ship defense and offense."
1607 msgstr ""
1609 #: simulation/data/technologies/ship_capture_resistance.jsongenericName
1610 msgid "Marines"
1611 msgstr ""
1613 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.athen
1614 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.cart
1615 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.mace
1616 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.pers
1617 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.ptol
1618 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.sele
1619 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.spart
1620 msgid "Epibatai"
1621 msgstr ""
1623 #: simulation/data/technologies/ship_capture_resistance.jsontooltip
1624 msgid "All Warships +40% capture resistance."
1625 msgstr ""
1627 #: simulation/data/technologies/ship_cost_time.jsongenericName
1628 msgid "Naval Architects"
1629 msgstr ""
1631 #: simulation/data/technologies/ship_cost_time.jsontooltip
1632 msgid "Ships −20% construction time."
1633 msgstr ""
1635 #: simulation/data/technologies/ship_health.jsondescription
1636 msgid "Wooden reinforcement beams for ship hulls."
1637 msgstr ""
1639 #: simulation/data/technologies/ship_health.jsongenericName
1640 msgid "Reinforced Hull"
1641 msgstr ""
1643 #: simulation/data/technologies/ship_health.jsontooltip
1644 msgid "Ships +25% health, but −10% speed."
1645 msgstr ""
1647 #: simulation/data/technologies/ship_movement_speed.jsondescription
1648 msgid ""
1649 "Train your oarsmen and sailors to move more efficiently and speed up your "
1650 "ships."
1651 msgstr ""
1653 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1654 msgid "Experienced Crews"
1655 msgstr ""
1657 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1658 msgid "Ships +10% movement speed."
1659 msgstr ""
1661 #: simulation/data/technologies/ship_vision.jsondescription
1662 msgid ""
1663 "Lookouts aboard ship were important for sighting land, spotting navigational"
1664 " hazards, and directing fire in battle."
1665 msgstr ""
1667 #: simulation/data/technologies/ship_vision.jsongenericName
1668 msgid "Lookouts"
1669 msgstr ""
1671 #: simulation/data/technologies/ship_vision.jsonspecificName.athen
1672 #: simulation/data/technologies/ship_vision.jsonspecificName.mace
1673 #: simulation/data/technologies/ship_vision.jsonspecificName.ptol
1674 #: simulation/data/technologies/ship_vision.jsonspecificName.sele
1675 #: simulation/data/technologies/ship_vision.jsonspecificName.spart
1676 msgid "Prōratēs"
1677 msgstr ""
1679 #: simulation/data/technologies/ship_vision.jsontooltip
1680 msgid ""
1681 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision "
1682 "range. Unlocks “Exploration” for the Carthaginians and Han Chinese."
1683 msgstr ""
1685 #: simulation/data/technologies/siege_attack.jsondescription
1686 msgid "Advanced technologies improve siege efficiency."
1687 msgstr ""
1689 #: simulation/data/technologies/siege_attack.jsongenericName
1690 msgid "Advanced Siege"
1691 msgstr ""
1693 #: simulation/data/technologies/siege_attack.jsontooltip
1694 msgid "Siege Engines +25% attack crush damage."
1695 msgstr ""
1697 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1698 msgid "Improvement to projectile accuracy."
1699 msgstr ""
1701 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1702 msgid "Bolt Accuracy"
1703 msgstr ""
1705 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1706 msgid "Bolt Shooters −20% ranged attack spread."
1707 msgstr ""
1709 #: simulation/data/technologies/siege_cost_time.jsondescription
1710 msgid "The science or craft of laying or carrying out sieges."
1711 msgstr ""
1713 #: simulation/data/technologies/siege_cost_time.jsongenericName
1714 msgid "Siegecraft"
1715 msgstr ""
1717 #: simulation/data/technologies/siege_cost_time.jsontooltip
1718 msgid "Siege Engines −20% construction time."
1719 msgstr ""
1721 #: simulation/data/technologies/siege_health.jsondescription
1722 msgid ""
1723 "Cover the exterior with iron plates to protect against fire and projectiles."
1724 msgstr ""
1726 #: simulation/data/technologies/siege_health.jsongenericName
1727 msgid "Armor Plating"
1728 msgstr ""
1730 #: simulation/data/technologies/siege_health.jsontooltip
1731 msgid "Battering Rams and Siege Towers +25% health."
1732 msgstr ""
1734 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1735 msgid "Military engineers are responsible for improvements in siege engines."
1736 msgstr ""
1738 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1739 msgid "Military Engineers"
1740 msgstr ""
1742 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1743 msgid "Siege Engines –40% pack and unpack time."
1744 msgstr ""
1746 #: simulation/data/technologies/silk_road.jsongenericName
1747 msgid "Silk Road"
1748 msgstr ""
1750 #: simulation/data/technologies/silk_road.jsontooltip
1751 msgid "Traders +20% international trade bonus."
1752 msgstr ""
1754 #: simulation/data/technologies/silvershields.jsondescription
1755 msgid ""
1756 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1757 "the Macedonian army."
1758 msgstr ""
1760 #: simulation/data/technologies/silvershields.jsongenericName
1761 msgid "Silver Shields Regiment"
1762 msgstr ""
1764 #: simulation/data/technologies/silvershields.jsontooltip
1765 msgid ""
1766 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1767 "and attack damage."
1768 msgstr ""
1770 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1771 msgid ""
1772 "Often, a soldier would carry a secondary weapon in addition to his primary "
1773 "weapon of choice, to be drawn when the primary weapon has failed or been "
1774 "broken."
1775 msgstr ""
1777 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1778 msgid "Side Arms"
1779 msgstr ""
1781 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1782 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1783 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1784 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1785 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1786 msgid "Xiphos"
1787 msgstr ""
1789 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1790 msgid "Pugio"
1791 msgstr ""
1793 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1794 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1795 msgid "Soldiers +15% melee attack damage."
1796 msgstr ""
1798 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1799 msgid "Using iron instead of bronze gave weapons additional power."
1800 msgstr ""
1802 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1803 msgid "Iron Weapons"
1804 msgstr ""
1806 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1807 msgid ""
1808 "By adding a small amount of carbon during the iron smelting process, a "
1809 "stronger material, steel, can be forged."
1810 msgstr ""
1812 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1813 msgid "Carburization"
1814 msgstr ""
1816 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1817 msgid "Soldiers +20% melee attack damage."
1818 msgstr ""
1820 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1821 msgid ""
1822 "Secret steel working techniques give sword blades distinctive and beautiful "
1823 "markings. Not only that, but the steel's hardness is unparalleled."
1824 msgstr ""
1826 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1827 msgid "Steel Working"
1828 msgstr ""
1830 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1831 msgid "Toledo Steel"
1832 msgstr ""
1834 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1835 msgid "Wootz Steel"
1836 msgstr ""
1838 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1839 msgid ""
1840 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1841 msgstr ""
1843 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1844 msgid ""
1845 "Improving the fletching of arrows increases their stability and speed, and "
1846 "thus their penetration."
1847 msgstr ""
1849 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1850 msgid "Improved Fletching"
1851 msgstr ""
1853 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1854 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1855 msgid "Soldiers +15% ranged attack damage."
1856 msgstr ""
1858 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1859 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1860 msgstr ""
1862 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1863 msgid "Iron Arrowheads"
1864 msgstr ""
1866 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1867 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1868 msgstr ""
1870 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1871 msgid "Trilobate Arrowheads"
1872 msgstr ""
1874 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1875 msgid "Soldiers +20% ranged attack damage."
1876 msgstr ""
1878 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1879 msgid "Ranged Soldiers +25% promotion experience."
1880 msgstr ""
1882 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1883 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1884 msgstr ""
1886 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1887 msgid "Quilted Body Armor"
1888 msgstr ""
1890 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1891 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1892 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1893 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1894 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1895 msgid "Spolas"
1896 msgstr ""
1898 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1899 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1900 msgid "Soldiers +1 hack resistance."
1901 msgstr ""
1903 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1904 msgid "Body armor made from laminated linen."
1905 msgstr ""
1907 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1908 msgid "Laminated Linen Body Armor"
1909 msgstr ""
1911 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1912 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1913 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1914 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1915 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1916 msgid "Linothōrax"
1917 msgstr ""
1919 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1920 msgid "Body armor made of small metal rings linked together."
1921 msgstr ""
1923 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1924 msgid "Mail Body Armor"
1925 msgstr ""
1927 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1928 msgid "Soldiers +2 hack resistance."
1929 msgstr ""
1931 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1932 msgid ""
1933 "Wooden shields are heavier but much better able to resist projectiles and "
1934 "blows than wicker-frame shields."
1935 msgstr ""
1937 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1938 msgid "Wooden Shield"
1939 msgstr ""
1941 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1942 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1943 msgid "Soldiers +1 pierce resistance."
1944 msgstr ""
1946 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1947 msgid "Strengthen shields with a metal rim or spine."
1948 msgstr ""
1950 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1951 msgid "Metal Rim"
1952 msgstr ""
1954 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1955 msgid "Strengthen shields further with stronger metal alloys."
1956 msgstr ""
1958 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1959 msgid "Improved Shield Alloys"
1960 msgstr ""
1962 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1963 msgid "Soldiers +2 pierce resistance."
1964 msgstr ""
1966 #: simulation/data/technologies/spy_counter.jsondescription
1967 msgid "Recruit a network of informants to watch over your people."
1968 msgstr ""
1970 #: simulation/data/technologies/spy_counter.jsongenericName
1971 msgid "Counterintelligence"
1972 msgstr ""
1974 #: simulation/data/technologies/spy_counter.jsontooltip
1975 msgid "Make your units 50% more expensive to bribe."
1976 msgstr ""
1978 #: simulation/data/technologies/stable_batch_training.jsondescription
1979 msgid ""
1980 "Significantly increase training speed of cavalry by training them in large "
1981 "batches or squadrons."
1982 msgstr ""
1984 #: simulation/data/technologies/stable_batch_training.jsontooltip
1985 msgid "Stables −10% batch training time."
1986 msgstr ""
1988 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1989 msgid ""
1990 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1991 " ice house."
1992 msgstr ""
1994 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1995 msgid "Subterranean Aqueducts"
1996 msgstr ""
1998 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
1999 msgid "Kārēz"
2000 msgstr ""
2002 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
2003 msgid "Ice House +1 trickle food rate per second."
2004 msgstr ""
2006 #: simulation/data/technologies/tower_crenellations.jsondescription
2007 msgid ""
2008 "Crenellations on the battlements allow soldiers wider range of fire in "
2009 "defending a keep."
2010 msgstr ""
2012 #: simulation/data/technologies/tower_crenellations.jsongenericName
2013 msgid "Crenellations"
2014 msgstr ""
2016 #: simulation/data/technologies/tower_crenellations.jsontooltip
2017 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
2018 msgstr ""
2020 #: simulation/data/technologies/tower_health.jsondescription
2021 msgid "Reinforce the foundations in preparation of an attack."
2022 msgstr ""
2024 #: simulation/data/technologies/tower_health.jsongenericName
2025 msgid "Sturdy Foundations"
2026 msgstr ""
2028 #: simulation/data/technologies/tower_health.jsontooltip
2029 msgid "Towers +25% health."
2030 msgstr ""
2032 #: simulation/data/technologies/tower_murderholes.jsondescription
2033 msgid "Murder holes allow hitting enemies at the foot of the tower."
2034 msgstr ""
2036 #: simulation/data/technologies/tower_murderholes.jsongenericName
2037 msgid "Murder Holes"
2038 msgstr ""
2040 #: simulation/data/technologies/tower_murderholes.jsontooltip
2041 msgid "Sentry and Stone Towers have 0 minimum attack range."
2042 msgstr ""
2044 #: simulation/data/technologies/tower_range.jsondescription
2045 msgid "Arrow shooters increase the maximum range of the fire arrows."
2046 msgstr ""
2048 #: simulation/data/technologies/tower_range.jsongenericName
2049 msgid "Arrow Shooters"
2050 msgstr ""
2052 #: simulation/data/technologies/tower_range.jsontooltip
2053 msgid "Sentry and Stone Towers +8 attack range."
2054 msgstr ""
2056 #: simulation/data/technologies/tower_watch.jsondescription
2057 msgid "A night's watch increases vigilance."
2058 msgstr ""
2060 #: simulation/data/technologies/tower_watch.jsongenericName
2061 msgid "Sentries"
2062 msgstr ""
2064 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
2065 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
2066 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
2067 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
2068 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
2069 msgid "Nyktophylakes"
2070 msgstr ""
2072 #: simulation/data/technologies/tower_watch.jsonspecificName.han
2073 msgid "Shàobīng"
2074 msgstr ""
2076 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
2077 msgid "Vigiles"
2078 msgstr ""
2080 #: simulation/data/technologies/tower_watch.jsontooltip
2081 msgid "Sentry and Stone Towers +1 default arrow count."
2082 msgstr ""
2084 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
2085 msgid "Improve the international trading profit."
2086 msgstr ""
2088 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
2089 msgid "Commercial Treaty"
2090 msgstr ""
2092 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
2093 msgid "Traders +10% trade profit between allies."
2094 msgstr ""
2096 #: simulation/data/technologies/trade_gain_01.jsondescription
2097 #: simulation/data/technologies/trade_gain_02.jsondescription
2098 msgid "The progress in handicraft improves the trading profit."
2099 msgstr ""
2101 #: simulation/data/technologies/trade_gain_01.jsongenericName
2102 msgid "Handicraft"
2103 msgstr ""
2105 #: simulation/data/technologies/trade_gain_01.jsontooltip
2106 #: simulation/data/technologies/trade_gain_02.jsontooltip
2107 msgid "Traders +15% trade gain."
2108 msgstr ""
2110 #: simulation/data/technologies/trade_gain_02.jsongenericName
2111 msgid "Advanced Handicraft"
2112 msgstr ""
2114 #: simulation/data/technologies/trader_health.jsondescription
2115 msgid "Traders traveling together in caravans are less vulnerable."
2116 msgstr ""
2118 #: simulation/data/technologies/trader_health.jsongenericName
2119 msgid "Trade Caravan"
2120 msgstr ""
2122 #: simulation/data/technologies/trader_health.jsontooltip
2123 msgid "Land Traders +50% health."
2124 msgstr ""
2126 #: simulation/data/technologies/traditional_army_sele.jsondescription
2127 msgid "The Macedonian-style core of the Seleucid army."
2128 msgstr ""
2130 #: simulation/data/technologies/traditional_army_sele.jsongenericName
2131 msgid "Traditional Army"
2132 msgstr ""
2134 #: simulation/data/technologies/traditional_army_sele.jsontooltip
2135 msgid "Unlock the Champion Infantry Pikeman."
2136 msgstr ""
2138 #: simulation/data/technologies/tyrtean_paeans.jsondescription
2139 msgid ""
2140 "Paeans were battle hymns that were sung by the Hoplites when they charged "
2141 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
2142 "warrior poet of Sparta, during the First Messenian War."
2143 msgstr ""
2145 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
2146 msgid "Tyrtean Paeans"
2147 msgstr "Տիրտեոսյան պեաներ"
2149 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
2150 msgid "Champion Hoplites +10% movement speed."
2151 msgstr ""
2153 #: simulation/data/technologies/unit_advanced.jsontooltip
2154 msgid ""
2155 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
2156 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
2157 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
2158 "damage; Ranged units −20% spread."
2159 msgstr ""
2161 #: simulation/data/technologies/unit_elite.jsontooltip
2162 msgid ""
2163 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
2164 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2165 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2166 "spread."
2167 msgstr ""
2169 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2170 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2171 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2172 msgid ""
2173 "Guard units (Champions) are professionals who wield the best weapons and "
2174 "have the best training."
2175 msgstr ""
2177 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2178 msgid "Unlock Champion Cavalry"
2179 msgstr ""
2181 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2182 msgid "Unlock Champion Cavalry at the Stable."
2183 msgstr ""
2185 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2186 msgid "Unlock Champion Chariots"
2187 msgstr ""
2189 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2190 msgid "Unlock Champion Chariots at the Stable."
2191 msgstr ""
2193 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2194 msgid "Unlock Champion Infantry"
2195 msgstr ""
2197 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2198 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2199 msgid "Agēma"
2200 msgstr ""
2202 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2203 msgid "Regio Cohors"
2204 msgstr ""
2206 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2207 msgid "Unlock Champions Infantry at the Barracks."
2208 msgstr ""
2210 #: simulation/data/technologies/unlock_females_house.jsondescription
2211 msgid "A festival attended by women-only, to celebrate female fertility."
2212 msgstr ""
2214 #: simulation/data/technologies/unlock_females_house.jsongenericName
2215 msgid "Fertility Festival"
2216 msgstr ""
2218 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2219 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2220 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2221 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2222 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2223 msgid "Thesmophoria"
2224 msgstr ""
2226 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2227 msgid "Bona Dea"
2228 msgstr ""
2230 #: simulation/data/technologies/unlock_females_house.jsontooltip
2231 msgid "Unlock the ability to train women from houses."
2232 msgstr ""
2234 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2235 msgid ""
2236 "In ancient Sparta, the Helots who were freed by the state in reward for "
2237 "military service were known as Neodamodes."
2238 msgstr ""
2240 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2241 msgid "Unlock Neodamodes"
2242 msgstr ""
2244 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2245 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2246 msgstr ""
2248 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2249 msgid ""
2250 "The extension of trade leads to the permanent establishment of storekeepers "
2251 "and their families in foreign countries, allowing them to exploit the wealth"
2252 " of these countries."
2253 msgstr ""
2255 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2256 msgid "Diaspora"
2257 msgstr ""
2259 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2260 msgid "Requires three Traders"
2261 msgstr ""
2263 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2264 msgid "Allows using allied dropsites."
2265 msgstr ""
2267 #: simulation/data/technologies/unlock_shared_los.jsondescription
2268 msgid ""
2269 "By means of trading and travelling people explored beyond the boundaries of "
2270 "their lands and drew maps of it in order to share and memorize their "
2271 "discoveries."
2272 msgstr ""
2274 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2275 msgid "Cartography"
2276 msgstr ""
2278 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2279 msgid ""
2280 "See what your allies see, browse their summary and check their resources and"
2281 " population count in the top panel."
2282 msgstr ""
2284 #: simulation/data/technologies/unlock_spies.jsondescription
2285 msgid ""
2286 "Merchants' first goal was trading, but they also gathered information about "
2287 "the countries they crossed."
2288 msgstr ""
2290 #: simulation/data/technologies/unlock_spies.jsongenericName
2291 msgid "Espionage"
2292 msgstr ""
2294 #: simulation/data/technologies/unlock_spies.jsontooltip
2295 msgid ""
2296 "Allows bribing the units of other players in order to share their vision."
2297 msgstr ""
2299 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2300 msgid "Hire professional mercenaries to fight in your army."
2301 msgstr ""
2303 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2304 msgid "Expertise In War"
2305 msgstr ""
2307 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2308 msgid "Mercenaries start at Advanced rank."
2309 msgstr ""
2311 #: simulation/data/technologies/warship_arrow_attack.jsondescription
2312 msgid "Mounting bolt shooters onto ships helped give added firepower."
2313 msgstr ""
2315 #: simulation/data/technologies/warship_arrow_attack.jsongenericName
2316 msgid "Naval Oxybeles"
2317 msgstr ""
2319 #: simulation/data/technologies/warship_arrow_attack.jsontooltip
2320 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2321 msgstr ""
2323 #: simulation/data/technologies/warship_fireship_attack.jsondescription
2324 msgid ""
2325 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to "
2326 "help seal the hulls of boats as well as assist in igniting enemy ships."
2327 msgstr ""
2329 #: simulation/data/technologies/warship_fireship_attack.jsongenericName
2330 msgid "Burning Pitch"
2331 msgstr ""
2333 #: simulation/data/technologies/warship_fireship_attack.jsonrequirementsTooltip
2334 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2335 msgstr ""
2337 #: simulation/data/technologies/warship_fireship_attack.jsontooltip
2338 msgid "Fire Ships +25% health and +25% attack damage."
2339 msgstr ""
2341 #: simulation/data/technologies/warship_health.jsondescription
2342 msgid "The hypozomata brace the structure of a ship."
2343 msgstr ""
2345 #: simulation/data/technologies/warship_health.jsongenericName
2346 msgid "Undergirding Cables"
2347 msgstr ""
2349 #: simulation/data/technologies/warship_health.jsonrequirementsTooltip
2350 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2351 msgstr ""
2353 #: simulation/data/technologies/warship_health.jsonspecificName.athen
2354 #: simulation/data/technologies/warship_health.jsonspecificName.cart
2355 #: simulation/data/technologies/warship_health.jsonspecificName.mace
2356 #: simulation/data/technologies/warship_health.jsonspecificName.pers
2357 #: simulation/data/technologies/warship_health.jsonspecificName.ptol
2358 #: simulation/data/technologies/warship_health.jsonspecificName.sele
2359 #: simulation/data/technologies/warship_health.jsonspecificName.spart
2360 msgid "Hypozomata"
2361 msgstr ""
2363 #: simulation/data/technologies/warship_health.jsontooltip
2364 msgid "Arrow Ships and Ramming Ships +25% health."
2365 msgstr ""
2367 #: simulation/data/technologies/warship_ramming_attack.jsondescription
2368 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2369 msgstr ""
2371 #: simulation/data/technologies/warship_ramming_attack.jsongenericName
2372 msgid "Bronze Ram"
2373 msgstr ""
2375 #: simulation/data/technologies/warship_ramming_attack.jsonrequirementsTooltip
2376 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2377 msgstr ""
2379 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.athen
2380 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.cart
2381 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.mace
2382 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.pers
2383 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.ptol
2384 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.sele
2385 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.spart
2386 msgid "Embolon"
2387 msgstr ""
2389 #: simulation/data/technologies/warship_ramming_attack.jsontooltip
2390 msgid "Ramming Ships +30% attack damage."
2391 msgstr ""
2393 #: simulation/data/technologies/warship_ramming_speed.jsondescription
2394 msgid ""
2395 "The flanking maneuver was attempted in order to position the ship for a "
2396 "successful ram. To pull this off in the chaos of a sea battle, a ship's crew"
2397 " needed to be highly trained and well-motivated."
2398 msgstr ""
2400 #: simulation/data/technologies/warship_ramming_speed.jsongenericName
2401 msgid "Flanking Maneuvers"
2402 msgstr ""
2404 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.athen
2405 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.cart
2406 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.mace
2407 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.pers
2408 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.ptol
2409 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.sele
2410 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.spart
2411 msgid "Periplous"
2412 msgstr ""
2414 #: simulation/data/technologies/warship_ramming_speed.jsontooltip
2415 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2416 msgstr ""
2418 #: simulation/data/technologies/warship_ranged_attack.jsondescription
2419 msgid ""
2420 "Flaming munitions were very useful against wooden targets such as ships."
2421 msgstr ""
2423 #: simulation/data/technologies/warship_ranged_attack.jsongenericName
2424 msgid "Flaming Projectiles"
2425 msgstr ""
2427 #: simulation/data/technologies/warship_ranged_attack.jsonrequirementsTooltip
2428 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2429 msgstr ""
2431 #: simulation/data/technologies/warship_ranged_attack.jsontooltip
2432 msgid "Ranged Warships +10% attack damage."
2433 msgstr ""
2435 #: simulation/data/technologies/warship_resistance.jsondescription
2436 msgid "Armor for the flanks of a warship."
2437 msgstr ""
2439 #: simulation/data/technologies/warship_resistance.jsongenericName
2440 msgid "Ship Cladding"
2441 msgstr ""
2443 #: simulation/data/technologies/warship_resistance.jsontooltip
2444 msgid ""
2445 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2446 "civilizations."
2447 msgstr ""
2449 #: simulation/data/technologies/warship_siege_attack.jsondescription
2450 msgid "Mounting stronger catapults onto ships helped give added firepower."
2451 msgstr ""
2453 #: simulation/data/technologies/warship_siege_attack.jsongenericName
2454 msgid "Naval Ballistae"
2455 msgstr ""
2457 #: simulation/data/technologies/warship_siege_attack.jsontooltip
2458 msgid "Siege Ships +20% attack range and vision range."
2459 msgstr ""
2461 #: simulation/data/technologies/wonder_population_cap.jsondescription
2462 msgid "The wonder attracts many more people to your civilization."
2463 msgstr ""
2465 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2466 msgid "Glorious Expansion"
2467 msgstr "Փառավոր ընդլայնում"
2469 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2470 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2471 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2472 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2473 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2474 msgid "Peristasis"
2475 msgstr ""
2477 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2478 msgid ""
2479 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "
2480 "Wonder owned."
2481 msgstr ""