1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
9 "Project-Id-Version: 0 A.D.\n"
10 "POT-Creation-Date: 2024-02-02 08:08+0000\n"
11 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
12 "Last-Translator: unserializable <unserializable@freenet.de>, 2015\n"
13 "Language-Team: Estonian (http://app.transifex.com/wildfire-games/0ad/language/et/)\n"
15 "Content-Type: text/plain; charset=UTF-8\n"
16 "Content-Transfer-Encoding: 8bit\n"
18 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
20 #: simulation/data/technologies/agoge.jsondescription
22 "Spartans were housed and trained from a young age to be superlative warriors"
23 " and to endure any hardship a military life can give them."
26 #: simulation/data/technologies/agoge.jsongenericName
30 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
31 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
32 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
33 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
34 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
35 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
36 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
37 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
38 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
41 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
42 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
43 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
44 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
45 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
46 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
47 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
48 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
49 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
50 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
51 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
52 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
53 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
54 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
55 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
56 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
57 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
58 #: simulation/data/technologies/ship_capture_resistance.jsonrequirementsTooltip
59 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
60 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
61 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
62 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
63 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
64 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
65 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
66 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
67 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
68 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
69 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
71 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
72 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
73 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
74 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
75 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
76 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
77 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
78 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
79 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
80 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
82 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
83 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
84 #: simulation/data/technologies/warship_arrow_attack.jsonrequirementsTooltip
85 #: simulation/data/technologies/warship_siege_attack.jsonrequirementsTooltip
86 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
87 msgid "Unlocked in City Phase."
90 #: simulation/data/technologies/agoge.jsontooltip
91 msgid "Champion Hoplites +25% health, but +5% training time."
94 #: simulation/data/technologies/archer_attack_spread.jsondescription
95 msgid "Encouraging soldiers to practice archery improves their accuracy."
98 #: simulation/data/technologies/archer_attack_spread.jsongenericName
99 msgid "Archery Training"
102 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
103 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
104 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
105 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
106 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
107 #: simulation/data/technologies/cost_healer.jsonrequirementsTooltip
108 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
109 #: simulation/data/technologies/dock_efficiency.jsonrequirementsTooltip
110 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
116 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
117 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
118 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
119 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
120 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
121 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
122 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
123 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
124 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
125 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
126 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
127 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
132 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
134 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
135 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
136 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
137 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
138 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
139 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
140 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
141 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
142 #: simulation/data/technologies/warship_ramming_speed.jsonrequirementsTooltip
143 #: simulation/data/technologies/warship_resistance.jsonrequirementsTooltip
144 msgid "Unlocked in Town Phase."
147 #: simulation/data/technologies/archer_attack_spread.jsontooltip
148 msgid "Archers −20% ranged attack spread."
151 #: simulation/data/technologies/archery_tradition.jsondescription
153 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
154 " a penchant for using massed archers in battle."
157 #: simulation/data/technologies/archery_tradition.jsongenericName
158 msgid "Archery Tradition"
159 msgstr "Vibulaskmiskombed"
161 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
162 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
163 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
164 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
165 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
166 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
167 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
168 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
169 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
170 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
171 #: simulation/data/technologies/ship_vision.jsonrequirementsTooltip
172 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
173 msgid "Unlocked in Village Phase."
176 #: simulation/data/technologies/archery_tradition.jsontooltip
177 msgid "Archers +10 attack range."
180 #: simulation/data/technologies/architecture_kush.jsongenericName
181 msgid "Monumental Architecture"
184 #: simulation/data/technologies/architecture_kush.jsontooltip
186 "Civic Structures +20% build time, +20% health, and +20% capture points."
189 #: simulation/data/technologies/architecture_pers.jsondescription
191 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
192 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
193 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
194 "Elamite capital of Susa."
195 msgstr "Pärslased ehitasid Sardisest Susasse imepärase 1677-miilise \"kuningate tee\"; Dareios I ja Xerxes I ehitasid suurejoonelise Persepolise; Kyros II uuendas oluliselt Ekbatanat ning praktiliselt ehitas uuesti üles elamiitide vana pealinna Susa."
197 #: simulation/data/technologies/architecture_pers.jsongenericName
198 msgid "Achaemenid Architecture"
201 #: simulation/data/technologies/architecture_pers.jsontooltip
202 msgid "Structures +25% health and capture points, but also +20% build time."
205 #: simulation/data/technologies/arsenal_philon.jsondescription
207 "The arsenal was mainly used as a warehouse for materials and instruments for"
208 " the equipment of warships."
211 #: simulation/data/technologies/arsenal_philon.jsongenericName
212 msgid "Arsenal of Philon"
215 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
216 #: simulation/data/technologies/juggernauts.jsonrequirementsTooltip
217 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
220 #: simulation/data/technologies/arsenal_philon.jsontooltip
221 msgid "Warships +1 health/second self-repair rate."
224 #: simulation/data/technologies/art_of_war.jsondescription
226 "This famous and most important work of the Seven Military Classics teaches "
227 "Han commanders everything about planning battles, maintaining armies, and "
228 "defeating one's enemies."
231 #: simulation/data/technologies/art_of_war.jsongenericName
232 msgid "Sun Tzu's \"The Art of War\""
235 #: simulation/data/technologies/art_of_war.jsonspecificName.han
239 #: simulation/data/technologies/art_of_war.jsontooltip
240 msgid "All Citizen-Soldiers −20% required promotion experience."
243 #: simulation/data/technologies/attack_soldiers_will.jsondescription
245 "The will to fight is crucial to victory. Inspire your troops with higher "
249 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
250 msgid "Will to Fight"
253 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
254 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
255 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
256 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
257 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
261 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
262 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
265 #: simulation/data/technologies/barracks_batch_training.jsondescription
267 "Significantly increase training speed of infantry by training them in large "
268 "batches or companies."
271 #: simulation/data/technologies/barracks_batch_training.jsongenericName
272 #: simulation/data/technologies/stable_batch_training.jsongenericName
274 msgstr "Sõjaväekohustus"
276 #: simulation/data/technologies/barracks_batch_training.jsontooltip
277 msgid "Barracks −10% batch training time."
280 #: simulation/data/technologies/cavalry_health.jsondescription
281 msgid "Selectively breed better war horses."
284 #: simulation/data/technologies/cavalry_health.jsongenericName
285 msgid "Horse Breeding"
288 #: simulation/data/technologies/cavalry_health.jsontooltip
289 msgid "Cavalry +10% health."
292 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
293 msgid "Train your horses to move faster."
296 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
300 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
301 msgid "Cavalry +10% walk speed."
304 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsondescription
306 "Britons paint their bodies with Woad, which produces a blue color and gives "
307 "them a fiercesome appearance in battle."
310 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsongenericName
311 msgid "Woad Warriors"
314 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsontooltip
315 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
318 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
320 "Carthaginians built their city walls in three concentric circuits. These "
321 "walls were never breached. Even when the city was taken by the Romans, it "
322 "was via the city's harbor, not by storming its walls."
325 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
327 msgstr "Kolmekordsed müürid"
329 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
330 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
333 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
334 msgid "Celtic structures were mostly made of wood with rubble foundations."
337 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
338 msgid "Wooden Construction"
341 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
342 msgid "Structures −20% build time, −20% health, and −20% capture points."
345 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
347 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
348 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
349 "was to push the Persians out of the Aegean region. The allied states "
350 "contributed ships and money, while the Athenians offered their entire navy."
353 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
354 msgid "Delian League"
357 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
358 msgid "Ships −25% construction time."
361 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
363 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
364 "were in demand throughout the Mediterranean."
367 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
368 msgid "Superior Cavalry"
371 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
372 msgid "Cavalry +10% melee attack damage."
375 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
376 msgid "The Greeks used stone construction from early Mycenaean times."
379 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
380 msgid "Hellenic Architecture"
383 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
384 msgid "Structures +10% health and +10% capture points."
387 #: simulation/data/technologies/civbonuses/han_population.jsondescription
389 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
390 "people, one of the largest empires of antiquity by population."
393 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
394 msgid "Federated States"
397 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
398 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
399 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
400 msgid "+10% maximum population limit."
403 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
405 "The Han built massive walls made from rammed earth. These were gigantic "
406 "fortifications several meters thick and stretching for kilometers."
409 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
413 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
414 msgid "City Walls +50% health."
417 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
418 msgid "The Macedonian economy relied greatly on their vast natural resources."
421 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
422 msgid "Resource-Rich Economy"
425 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
426 msgid "Storehouse technologies −100% research time."
429 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
431 "India is the land of the elephants. Elephant warfare originated in India and"
432 " continued for millennia. It was also the source of elephants for the "
433 "eastern Mediterranean. Indian kings were able to field large numbers of war "
437 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
438 msgid "Elephant Tradition"
441 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
442 msgid "Elephants −30% training time."
445 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
447 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
448 "an area of 5 million square kilometers, with a population of close to 60 "
449 "million people. The Mauryan regents held the title Emperor of Emperors and "
450 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
451 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
455 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
456 msgid "Emperor of Emperors"
459 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
460 msgid "Chakravarti Samrāt"
463 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
465 "The Mauryas built their city walls out of wood, an abundant natural resource"
469 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
473 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
474 msgid "City Walls −20% build time and −20% health."
477 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
479 "The Persians could and did levy a large number of infantry during wartime "
480 "due to the sheer size of the Achaemenid Empire and the way in which it was "
481 "set-up. In general the Persian infantry was well trained and fought with "
482 "great tenacity. However while this was true the infantry were poor hand-to-"
483 "hand, close combat fighters. Also, with the exception of the elite "
484 "regiments, the Persian infantry was not a standing professional force."
487 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
488 msgid "Great King's Levy"
491 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
493 "Sun-dried mud bricks were a common building material in hot and dry areas, "
494 "especially where wood was scarce. Although not as strong and durable as "
495 "fired bricks or natural stone and vulnerable to constant rains and heavy "
496 "floods, mud bricks have the advantage they are cheap and easy to produce."
499 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
500 msgid "Sun-dried Mud Bricks"
503 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
505 "Houses and Economic Structures −40% wood cost, health, and capture points as"
506 " well as +50% build time."
509 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
510 msgid "Soldiers were well Trained to Operate Siege Engines."
513 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
514 msgid "Legionary Engineers"
517 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
519 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
522 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
524 "The Seleucid empire was located in a highly fertile region with productive "
525 "soils. Farms are cheaper and faster to build."
528 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
529 msgid "Fertile Crescent"
532 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
533 msgid "Farms −25% wood cost and −75% build time."
536 #: simulation/data/technologies/civil_engineering_01.jsongenericName
537 msgid "Improved Construction"
540 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
541 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
545 #: simulation/data/technologies/civil_engineering_01.jsontooltip
546 msgid "All structures −10% build time and −10% cost."
549 #: simulation/data/technologies/civil_engineering_02.jsongenericName
550 msgid "Robust Architecture"
553 #: simulation/data/technologies/civil_engineering_02.jsontooltip
554 msgid "All structures +20% health."
557 #: simulation/data/technologies/civil_service_01.jsongenericName
558 msgid "Efficient Bureaucracy"
561 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
562 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
566 #: simulation/data/technologies/civil_service_01.jsontooltip
567 msgid "Ministers −50% train time."
570 #: simulation/data/technologies/civil_service_02.jsongenericName
571 msgid "Intensive Training"
574 #: simulation/data/technologies/civil_service_02.jsontooltip
575 msgid "Ministers +50% health."
578 #: simulation/data/technologies/colonization.jsondescription
580 "Carthaginians established many trading centers as colonies and ultimately "
581 "held dominion over 300 cities and towns in North Africa alone."
584 #: simulation/data/technologies/colonization.jsongenericName
588 #: simulation/data/technologies/colonization.jsontooltip
590 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
594 #: simulation/data/technologies/cost_healer.jsondescription
596 "Sacrificial rituals were quite common in ancient times, whether to satisfy "
597 "the gods, calm natural disasters, or even improve harvests."
600 #: simulation/data/technologies/cost_healer.jsongenericName
601 msgid "Sacrificial Ritual"
604 #: simulation/data/technologies/cost_healer.jsontooltip
605 msgid "Healers –40% training time, and the metal cost is removed."
608 #: simulation/data/technologies/crossbow_training.jsondescription
609 msgid "The Han had a penchant for using massed crossbowmen in battle."
612 #: simulation/data/technologies/crossbow_training.jsongenericName
613 msgid "Crossbow Training"
616 #: simulation/data/technologies/crossbow_training.jsontooltip
617 msgid "Crossbow Infantry −20% train time."
620 #: simulation/data/technologies/dock_efficiency.jsondescription
621 #: simulation/data/technologies/ship_cost_time.jsondescription
623 "Employ skilled shipwrights with specialized tools to speed up ship "
627 #: simulation/data/technologies/dock_efficiency.jsongenericName
631 #: simulation/data/technologies/dock_efficiency.jsonspecificName.athen
632 #: simulation/data/technologies/dock_efficiency.jsonspecificName.mace
633 #: simulation/data/technologies/dock_efficiency.jsonspecificName.ptol
634 #: simulation/data/technologies/dock_efficiency.jsonspecificName.sele
635 #: simulation/data/technologies/dock_efficiency.jsonspecificName.spart
639 #: simulation/data/technologies/dock_efficiency.jsonspecificName.rome
640 msgid "Faber Navalis"
643 #: simulation/data/technologies/dock_efficiency.jsontooltip
645 "Docks work 20% faster (Ships −20% build time; Technologies −20% research "
646 "time) and are built 20% faster."
649 #: simulation/data/technologies/equine_transports.jsondescription
651 "Early Achaemenid rulers acted towards making Persia the first great Asian "
652 "empire to rule the seas. The Great King behaved favourably towards the "
653 "various sea peoples in order to secure their services, but also carried out "
654 "various marine initiatives. During the reign of Darius the Great, for "
655 "example, a canal was built in Egypt and a Persian navy was sent exploring "
656 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
657 "were retrofitted to carry horses and their riders."
660 #: simulation/data/technologies/equine_transports.jsongenericName
661 msgid "Equine Transports"
664 #: simulation/data/technologies/equine_transports.jsontooltip
665 msgid "Phoenician Triremes gain the ability to train Cavalry."
668 #: simulation/data/technologies/exploration.jsondescription
670 "Nobody knew better than the Carthaginians where in the ancient world they "
671 "were going and going to go; their merchant traders had missions to "
672 "everywhere. The Chinese were noted explorers, once sending a fleet of ships "
673 "into the Indian Ocean to expand their knowledge and open up new trade "
677 #: simulation/data/technologies/exploration.jsongenericName
681 #: simulation/data/technologies/exploration.jsonrequirementsTooltip
682 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
685 #: simulation/data/technologies/exploration.jsontooltip
686 msgid "Traders and Ships +20% vision range."
689 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
690 msgid "Salting allows to preserve fish longer."
693 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
697 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
698 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
701 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
702 msgid "Fishing Boats +20 food capacity."
705 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
706 msgid "Use nets to improve the productivity of fishing boats."
709 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
713 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
714 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
717 #: simulation/data/technologies/garrison_heal.jsondescription
718 msgid "Units regain health over time while garrisoned."
721 #: simulation/data/technologies/garrison_heal.jsongenericName
722 msgid "Living Conditions"
723 msgstr "Elutingimused"
725 #: simulation/data/technologies/garrison_heal.jsontooltip
726 msgid "Structures +1 garrison heal rate."
729 #: simulation/data/technologies/gather_ahimsa.jsondescription
731 "Ahimsa is the ancient Indian principle of nonviolence which applies to "
732 "actions towards all living beings. It is a key virtue in Indian religions "
733 "like Jainism, Buddhism, Hinduism, and Sikhism."
736 #: simulation/data/technologies/gather_ahimsa.jsongenericName
740 #: simulation/data/technologies/gather_ahimsa.jsontooltip
741 msgid "Units +100% fruit gather rate, but -80% meat and fish gather."
744 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
745 msgid "Breed livestock to slaughter for meat."
748 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
749 msgid "Stockbreeding"
752 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
753 msgid "Domestic Animals −25% breeding time."
756 #: simulation/data/technologies/gather_capacity_basket.jsondescription
757 msgid "Workers use baskets. Increases shuttling capacity for all resources."
760 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
764 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
765 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
766 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
767 msgid "Workers +5 resource capacity."
770 #: simulation/data/technologies/gather_capacity_carts.jsondescription
772 "Workers use horse-drawn carts. Increases shuttling capacity for all "
776 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
777 msgid "Horse-drawn Carts"
780 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
782 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
785 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
789 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
790 msgid "Install a chain pump for improved irrigation."
793 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
797 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
798 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
799 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
800 #: simulation/data/technologies/gather_farming_plows.jsontooltip
801 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
802 #: simulation/data/technologies/gather_farming_training.jsontooltip
803 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
804 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
805 msgid "Workers +20% grain gather rate."
808 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
809 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
810 msgid "Extra nutrients for farms."
813 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
814 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
818 #: simulation/data/technologies/gather_farming_harvester.jsondescription
820 "The Gauls invented an harvesting machine, making it much easier to harvest "
824 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
825 msgid "Harvesting Machine"
828 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
829 msgid "Workers +10% grain gather rate."
832 #: simulation/data/technologies/gather_farming_plows.jsondescription
834 "Equip your workers with iron plows, animal-drawn instruments to turn the "
838 #: simulation/data/technologies/gather_farming_plows.jsongenericName
842 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
843 msgid "Equip your workers with seed drills."
846 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
850 #: simulation/data/technologies/gather_farming_training.jsondescription
851 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
852 msgid "Training for workers to increase farm gathering speed."
855 #: simulation/data/technologies/gather_farming_training.jsongenericName
856 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
857 msgid "Gather Training"
860 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
861 msgid "Remove water weeds to preserve nutrients for the rice plants."
864 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
865 msgid "Water Weeding"
868 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
869 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
870 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
871 msgid "Increases wood gathering rates for trees."
872 msgstr "Kiirendab puidu kogumist."
874 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
875 msgid "Iron Axe Heads"
878 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
879 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
880 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
881 msgid "Workers +25% wood gather rate."
884 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
885 msgid "Sharp Axe Heads"
888 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
892 #: simulation/data/technologies/gather_mining_serfs.jsondescription
894 "Compel serfs to help your workers quarry stone. Increases stone gathering "
898 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
902 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
906 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
907 #: simulation/data/technologies/gather_mining_servants.jsontooltip
908 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
909 msgid "Workers +25% stone gather rate."
912 #: simulation/data/technologies/gather_mining_servants.jsondescription
913 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
916 #: simulation/data/technologies/gather_mining_servants.jsongenericName
920 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
921 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
922 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
923 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
924 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
928 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
929 msgid "Develop shaft mining. Increases metal gathering rates."
932 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
936 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
937 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
938 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
939 msgid "Workers +25% metal gather rate."
942 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
943 msgid "Strike a vein of precious silver. Increases metal gathering rates."
946 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
947 msgid "Silver Mining"
948 msgstr "Hõbedakaevandus"
950 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
951 msgid "Mines of Laureion"
952 msgstr "Laureioni kaevandused"
954 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
955 msgid "Mines of Krenides"
956 msgstr "Krenidese kavandused"
958 #: simulation/data/technologies/gather_mining_slaves.jsondescription
960 "Buy slaves to help your workers quarry stone. Increases stone gathering "
964 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
968 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
969 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
970 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
971 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
972 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
976 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
980 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
982 "Equip your workers with helpful tools. Increases metal gathering rates."
985 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
986 msgid "Wedge and Mallet"
987 msgstr "Kiil ja vasar"
989 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
990 #: simulation/data/technologies/gather_wicker_baskets_maur.jsondescription
991 msgid "Equip your foragers with wicker baskets for foraging."
994 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
995 #: simulation/data/technologies/gather_wicker_baskets_maur.jsongenericName
996 msgid "Wicker Baskets"
997 msgstr "Vitstest korvid"
999 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
1000 #: simulation/data/technologies/gather_wicker_baskets_maur.jsontooltip
1001 msgid "Workers +50% fruit gather rate."
1004 #: simulation/data/technologies/heal_range.jsondescription
1005 #: simulation/data/technologies/heal_range_2.jsondescription
1006 msgid "Increases the healing and vision range of all healers."
1009 #: simulation/data/technologies/heal_range.jsongenericName
1010 msgid "Healing Range"
1013 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1014 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1015 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
1016 #: simulation/data/technologies/heal_range.jsonspecificName.sele
1017 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1018 msgid "Olympic Pantheon"
1021 #: simulation/data/technologies/heal_range.jsontooltip
1022 #: simulation/data/technologies/heal_range_2.jsontooltip
1023 msgid "Healers +5 healing range."
1026 #: simulation/data/technologies/heal_range_2.jsongenericName
1027 msgid "Healing Range 2"
1030 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1034 #: simulation/data/technologies/heal_rate.jsondescription
1035 #: simulation/data/technologies/heal_rate_2.jsondescription
1036 msgid "Increases the healing rate of all healers."
1039 #: simulation/data/technologies/heal_rate.jsongenericName
1040 msgid "Healing Rate"
1043 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1044 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1045 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
1046 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
1047 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1051 #: simulation/data/technologies/heal_rate.jsontooltip
1052 #: simulation/data/technologies/heal_rate_2.jsontooltip
1053 msgid "Healers −20% healing time."
1056 #: simulation/data/technologies/heal_rate_2.jsongenericName
1057 msgid "Healing Rate 2"
1060 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1061 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1062 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
1063 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
1064 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1065 msgid "Hippocratic Oath"
1066 msgstr "Hippokratese vanne"
1068 #: simulation/data/technologies/health_females_01.jsondescription
1070 "The loom allowed the creation of finer clothing for settlers. Women of the "
1071 "household were taught from a young age how to weave on the loom, and "
1072 "subsequently spent a large share of their lives working with it."
1075 #: simulation/data/technologies/health_females_01.jsongenericName
1077 msgstr "Kangasteljed"
1079 #: simulation/data/technologies/health_females_01.jsontooltip
1080 msgid "Female Citizens +100% health."
1083 #: simulation/data/technologies/health_regen_units.jsondescription
1084 msgid "Organic units will slowly regenerate health over time when idle."
1087 #: simulation/data/technologies/health_regen_units.jsongenericName
1088 msgid "Battlefield Medicine"
1091 #: simulation/data/technologies/health_regen_units.jsontooltip
1092 msgid "Idle Organic units +0.5 health regeneration rate."
1095 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
1097 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
1098 "throughout their empires, where Greek culture and art blended with local "
1099 "customs to create the motley Hellenistic civilization."
1102 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
1103 msgid "Hellenistic Metropolis"
1106 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
1107 msgid "Civic Centers +100% health and capture points, double default arrows."
1110 #: simulation/data/technologies/helot_economy.jsondescription
1112 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1113 "state, which managed economic production. Helots must give a reasonable "
1114 "portion of their harvest to support a warrior and his family or widow."
1117 #: simulation/data/technologies/helot_economy.jsongenericName
1118 msgid "Helot Economy"
1121 #: simulation/data/technologies/helot_economy.jsontooltip
1123 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1127 #: simulation/data/technologies/hoplite_tradition.jsondescription
1128 msgid "Hoplite soldiers constituted most of the armies of Greece."
1131 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1132 msgid "Hoplite Tradition"
1135 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1137 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1140 #: simulation/data/technologies/immortals.jsondescription
1142 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1143 "Athanatoi (“Immortals”) by Greek authors."
1146 #: simulation/data/technologies/immortals.jsongenericName
1150 #: simulation/data/technologies/immortals.jsontooltip
1151 msgid "Immortals −50% training time."
1154 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1156 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1160 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1161 msgid "Iphicratean Reforms"
1162 msgstr "Iphikratese reformid"
1164 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1166 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1169 #: simulation/data/technologies/juggernauts.jsongenericName
1173 #: simulation/data/technologies/juggernauts.jsonspecificName.ptol
1174 msgid "Tessarakonterēs"
1177 #: simulation/data/technologies/juggernauts.jsontooltip
1178 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1181 #: simulation/data/technologies/krypteia.jsondescription
1183 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1184 "camouflage themselves and gained combat experience. The Spartans declared "
1185 "war on the Helots annually, with no problem or guilt in murdering them. "
1186 "During this initiation, the youths slept during the day and roamed at night,"
1187 " murdering any Helot they encountered along the way."
1190 #: simulation/data/technologies/krypteia.jsongenericName
1194 #: simulation/data/technologies/krypteia.jsontooltip
1196 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1197 " +30% training time."
1200 #: simulation/data/technologies/long_walls.jsondescription
1202 "The Long Walls of Athens were constructed under the auspices of the wily "
1203 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1204 "secured the city's sea supply routes and prevented an enemy from starving "
1205 "out the city during a siege."
1208 #: simulation/data/technologies/long_walls.jsongenericName
1209 msgid "Athenian Long Walls"
1212 #: simulation/data/technologies/long_walls.jsontooltip
1213 msgid "Build Walls in own or neutral territory."
1216 #: simulation/data/technologies/nisean_horses.jsondescription
1218 "The now-extinct Nisian breed of horse was one of the largest and robust "
1219 "horses of ancient times. They were highly sought after by the Seleucids and "
1220 "Persians as both rider and mount gained heavier armor as time progressed."
1223 #: simulation/data/technologies/nisean_horses.jsongenericName
1224 msgid "Nisean War Horses"
1227 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1231 #: simulation/data/technologies/nisean_horses.jsontooltip
1232 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1235 #: simulation/data/technologies/ostracism.jsondescription
1237 "In ancient Athens, ostracism was the process by which any citizen, including"
1238 " political leaders, could be expelled from the city-state for 10 years."
1241 #: simulation/data/technologies/ostracism.jsongenericName
1245 #: simulation/data/technologies/ostracism.jsontooltip
1246 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1249 #: simulation/data/technologies/outpost_vision.jsondescription
1250 msgid "Increases outpost vision."
1253 #: simulation/data/technologies/outpost_vision.jsongenericName
1254 msgid "Carrier Pigeons"
1257 #: simulation/data/technologies/outpost_vision.jsontooltip
1258 msgid "Outposts +33% vision range."
1261 #: simulation/data/technologies/pair_gather_food_maur.jsongenericName
1262 msgid "Wicker Basket vs Ahimsa"
1265 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1266 msgid "Traditional Army vs Reform Army"
1269 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1270 msgid "Civil Engineering"
1273 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1274 msgid "Civil Service"
1277 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1281 #: simulation/data/technologies/parade_of_daphne.jsondescription
1283 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1284 "thousands of well-equipped troops participated in the opening procession."
1287 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1288 msgid "Parade of Daphne"
1291 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1292 msgid "Champions −20% training time."
1295 #: simulation/data/technologies/pharaonic_cult.jsondescription
1297 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1298 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1299 "certainly took advantage of this ancient custom to the fullest, to varying "
1300 "degrees of success."
1303 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1304 msgid "Pharaonic Cult"
1307 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1308 msgid "Heroes +2 health/second self-regen rate."
1311 #: simulation/data/technologies/phase_city.jsondescription
1313 "Dummy technology for use in templates requirements, replaced by "
1314 "phase_city_generic or phase_city_{civ}."
1317 #: simulation/data/technologies/phase_city.jsongenericName
1318 #: simulation/data/technologies/phase_city_athen.jsongenericName
1319 #: simulation/data/technologies/phase_city_generic.jsongenericName
1320 #: simulation/data/technologies/phase_city_pers.jsongenericName
1324 #: simulation/data/technologies/phase_city_athen.jsondescription
1326 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1327 " of modern technology. This is the Athenian city phase, where metal "
1328 "gathering rates are boosted because of the 'Silver Owls' bonus."
1331 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1332 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1333 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1334 msgid "Requires three Town Structures."
1337 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1338 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1339 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1340 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1341 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1345 #: simulation/data/technologies/phase_city_athen.jsontooltip
1347 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1348 "Centers +25% territory influence radius. Structures +1 capture points "
1349 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1352 #: simulation/data/technologies/phase_city_generic.jsondescription
1354 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1355 " of modern technology."
1358 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1362 #: simulation/data/technologies/phase_city_generic.jsontooltip
1364 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1365 "Centers +25% territory influence radius. Structures +1 capture points "
1366 "regeneration rate for garrisoned units."
1369 #: simulation/data/technologies/phase_city_pers.jsondescription
1371 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1372 " of modern technology. This is the Persian city phase, where stable training"
1373 " rates are decreased because of the 'Times of War' bonus."
1376 #: simulation/data/technologies/phase_city_pers.jsontooltip
1378 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1379 "Centers +25% territory influence radius. Structures +1 capture points "
1380 "regeneration rate for garrisoned units. Stable −10% batch training time."
1383 #: simulation/data/technologies/phase_town.jsondescription
1385 "Dummy technology for use in templates requirements, replaced by "
1386 "phase_town_generic or phase_town_{civ}."
1389 #: simulation/data/technologies/phase_town.jsongenericName
1390 #: simulation/data/technologies/phase_town_athen.jsongenericName
1391 #: simulation/data/technologies/phase_town_generic.jsongenericName
1392 #: simulation/data/technologies/phase_town_pers.jsongenericName
1396 #: simulation/data/technologies/phase_town_athen.jsondescription
1398 "Advances from a small village to a bustling town, ready to expand rapidly. "
1399 "This is the Athenian town phase, where metal gathering rates are boosted "
1400 "because of the 'Silver Owls' bonus."
1403 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1404 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1405 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1406 msgid "Requires five Village Structures."
1409 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1410 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1411 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1412 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1413 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1417 #: simulation/data/technologies/phase_town_athen.jsontooltip
1419 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1420 "Centers +25% territory influence radius. Structures +0.5 capture points "
1421 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1424 #: simulation/data/technologies/phase_town_generic.jsondescription
1426 "Advances from a small village to a bustling town, ready to expand rapidly."
1429 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1433 #: simulation/data/technologies/phase_town_generic.jsontooltip
1435 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1436 "Centers +25% territory influence radius. Structures +0.5 capture points "
1437 "regeneration rate for garrisoned units."
1440 #: simulation/data/technologies/phase_town_pers.jsondescription
1442 "Advances from a small village to a bustling town, ready to expand rapidly. "
1443 "This is the Persian town phase, where stable training rates are decreased "
1444 "because of the 'Times of War' bonus."
1447 #: simulation/data/technologies/phase_town_pers.jsontooltip
1449 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1450 "Centers +25% territory influence radius. Structures +0.5 capture points "
1451 "regeneration rate for garrisoned units. Stable −10% batch training time."
1454 #: simulation/data/technologies/phase_village.jsongenericName
1455 msgid "Village Phase"
1458 #: simulation/data/technologies/pheidian_workshop.jsondescription
1460 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1461 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1462 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1463 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1464 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1465 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1466 "which stood between it and the Propylaea, a monumental gateway that served "
1467 "as the entrance to the Acropolis in Athens."
1470 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1471 msgid "Pheidian Workshop"
1474 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1475 msgid "Temples and Wonder −50% stone cost and build time."
1478 #: simulation/data/technologies/poison_arrows.jsongenericName
1479 msgid "Poison Arrows"
1482 #: simulation/data/technologies/poison_arrows.jsontooltip
1483 msgid "Ranged Soldiers +20% attack damage."
1486 #: simulation/data/technologies/poison_blades.jsongenericName
1487 msgid "Poison Blades"
1490 #: simulation/data/technologies/poison_blades.jsontooltip
1491 msgid "Melee Soldiers +20% attack damage."
1494 #: simulation/data/technologies/pop_house_01.jsondescription
1496 "Home gardens ranged from simple fenced-in areas to large manicured and "
1497 "colonnaded enclosures."
1500 #: simulation/data/technologies/pop_house_01.jsongenericName
1504 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1505 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1506 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1507 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1508 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1512 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1516 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1520 #: simulation/data/technologies/pop_house_01.jsontooltip
1521 #: simulation/data/technologies/pop_house_02.jsontooltip
1522 msgid "Houses +20% population bonus."
1525 #: simulation/data/technologies/pop_house_02.jsondescription
1527 "Homes tended to expand as the wealth and population of a settlement grew."
1530 #: simulation/data/technologies/pop_house_02.jsongenericName
1534 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1538 #: simulation/data/technologies/reformed_army_sele.jsondescription
1539 msgid "The Roman-style core of the Seleucid army."
1542 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1546 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1547 msgid "Unlock the Champion Infantry Swordsman."
1550 #: simulation/data/technologies/roman_reforms.jsondescription
1552 "Regularize the army into a professional, organized force. The Marian reforms"
1553 " were a series of military reforms in the last century BC attributed to "
1554 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1555 "and standardization of the heavy infantry unit: the Legionary."
1558 #: simulation/data/technologies/roman_reforms.jsongenericName
1559 msgid "Marian Reforms"
1562 #: simulation/data/technologies/roman_reforms.jsontooltip
1564 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock"
1565 " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy "
1569 #: simulation/data/technologies/roman_roads.jsondescription
1570 msgid "All roads lead to Rome."
1573 #: simulation/data/technologies/roman_roads.jsongenericName
1577 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1578 msgid "Viae Romanum"
1581 #: simulation/data/technologies/roman_roads.jsontooltip
1582 msgid "All Land Units +5% movement speed."
1585 #: simulation/data/technologies/serapis_cult.jsondescription
1587 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1588 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1589 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1590 "trappings, and combined iconography from a great many cults, signifying both"
1591 " abundance and resurrection. A serapeion was any temple or religious "
1592 "precinct devoted to Serapis. The cult of Serapis was spread as a matter of "
1593 "deliberate policy by the Ptolemaic kings, who also built an immense serapeum"
1597 #: simulation/data/technologies/serapis_cult.jsongenericName
1598 msgid "Serapis Cult"
1601 #: simulation/data/technologies/serapis_cult.jsontooltip
1602 msgid "+2.0 metal trickle per second."
1605 #: simulation/data/technologies/ship_capture_resistance.jsondescription
1606 msgid "Marines were a vital part of ship defense and offense."
1609 #: simulation/data/technologies/ship_capture_resistance.jsongenericName
1613 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.athen
1614 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.cart
1615 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.mace
1616 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.pers
1617 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.ptol
1618 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.sele
1619 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.spart
1623 #: simulation/data/technologies/ship_capture_resistance.jsontooltip
1624 msgid "All Warships +40% capture resistance."
1627 #: simulation/data/technologies/ship_cost_time.jsongenericName
1628 msgid "Naval Architects"
1631 #: simulation/data/technologies/ship_cost_time.jsontooltip
1632 msgid "Ships −20% construction time."
1635 #: simulation/data/technologies/ship_health.jsondescription
1636 msgid "Wooden reinforcement beams for ship hulls."
1639 #: simulation/data/technologies/ship_health.jsongenericName
1640 msgid "Reinforced Hull"
1643 #: simulation/data/technologies/ship_health.jsontooltip
1644 msgid "Ships +25% health, but −10% speed."
1647 #: simulation/data/technologies/ship_movement_speed.jsondescription
1649 "Train your oarsmen and sailors to move more efficiently and speed up your "
1653 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1654 msgid "Experienced Crews"
1657 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1658 msgid "Ships +10% movement speed."
1661 #: simulation/data/technologies/ship_vision.jsondescription
1663 "Lookouts aboard ship were important for sighting land, spotting navigational"
1664 " hazards, and directing fire in battle."
1667 #: simulation/data/technologies/ship_vision.jsongenericName
1671 #: simulation/data/technologies/ship_vision.jsonspecificName.athen
1672 #: simulation/data/technologies/ship_vision.jsonspecificName.mace
1673 #: simulation/data/technologies/ship_vision.jsonspecificName.ptol
1674 #: simulation/data/technologies/ship_vision.jsonspecificName.sele
1675 #: simulation/data/technologies/ship_vision.jsonspecificName.spart
1679 #: simulation/data/technologies/ship_vision.jsontooltip
1681 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision "
1682 "range. Unlocks “Exploration” for the Carthaginians and Han Chinese."
1685 #: simulation/data/technologies/siege_attack.jsondescription
1686 msgid "Advanced technologies improve siege efficiency."
1689 #: simulation/data/technologies/siege_attack.jsongenericName
1690 msgid "Advanced Siege"
1693 #: simulation/data/technologies/siege_attack.jsontooltip
1694 msgid "Siege Engines +25% attack crush damage."
1697 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1698 msgid "Improvement to projectile accuracy."
1701 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1702 msgid "Bolt Accuracy"
1705 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1706 msgid "Bolt Shooters −20% ranged attack spread."
1709 #: simulation/data/technologies/siege_cost_time.jsondescription
1710 msgid "The science or craft of laying or carrying out sieges."
1713 #: simulation/data/technologies/siege_cost_time.jsongenericName
1717 #: simulation/data/technologies/siege_cost_time.jsontooltip
1718 msgid "Siege Engines −20% construction time."
1721 #: simulation/data/technologies/siege_health.jsondescription
1723 "Cover the exterior with iron plates to protect against fire and projectiles."
1726 #: simulation/data/technologies/siege_health.jsongenericName
1727 msgid "Armor Plating"
1730 #: simulation/data/technologies/siege_health.jsontooltip
1731 msgid "Battering Rams and Siege Towers +25% health."
1734 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1735 msgid "Military engineers are responsible for improvements in siege engines."
1738 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1739 msgid "Military Engineers"
1742 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1743 msgid "Siege Engines –40% pack and unpack time."
1746 #: simulation/data/technologies/silk_road.jsongenericName
1750 #: simulation/data/technologies/silk_road.jsontooltip
1751 msgid "Traders +20% international trade bonus."
1754 #: simulation/data/technologies/silvershields.jsondescription
1756 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1757 "the Macedonian army."
1760 #: simulation/data/technologies/silvershields.jsongenericName
1761 msgid "Silver Shields Regiment"
1764 #: simulation/data/technologies/silvershields.jsontooltip
1766 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1767 "and attack damage."
1770 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1772 "Often, a soldier would carry a secondary weapon in addition to his primary "
1773 "weapon of choice, to be drawn when the primary weapon has failed or been "
1777 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1781 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1782 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1783 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1784 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1785 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1789 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1793 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1794 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1795 msgid "Soldiers +15% melee attack damage."
1798 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1799 msgid "Using iron instead of bronze gave weapons additional power."
1802 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1803 msgid "Iron Weapons"
1806 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1808 "By adding a small amount of carbon during the iron smelting process, a "
1809 "stronger material, steel, can be forged."
1812 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1813 msgid "Carburization"
1816 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1817 msgid "Soldiers +20% melee attack damage."
1820 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1822 "Secret steel working techniques give sword blades distinctive and beautiful "
1823 "markings. Not only that, but the steel's hardness is unparalleled."
1826 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1827 msgid "Steel Working"
1828 msgstr "Terasetööstus"
1830 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1831 msgid "Toledo Steel"
1832 msgstr "Toledo teras"
1834 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1836 msgstr "Bulatt-teras"
1838 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1840 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1843 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1845 "Improving the fletching of arrows increases their stability and speed, and "
1846 "thus their penetration."
1849 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1850 msgid "Improved Fletching"
1853 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1854 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1855 msgid "Soldiers +15% ranged attack damage."
1858 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1859 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1862 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1863 msgid "Iron Arrowheads"
1866 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1867 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1870 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1871 msgid "Trilobate Arrowheads"
1874 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1875 msgid "Soldiers +20% ranged attack damage."
1878 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1879 msgid "Ranged Soldiers +25% promotion experience."
1882 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1883 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1886 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1887 msgid "Quilted Body Armor"
1890 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1891 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1892 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1893 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1894 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1898 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1899 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1900 msgid "Soldiers +1 hack resistance."
1903 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1904 msgid "Body armor made from laminated linen."
1907 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1908 msgid "Laminated Linen Body Armor"
1911 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1912 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1913 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1914 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1915 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1919 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1920 msgid "Body armor made of small metal rings linked together."
1923 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1924 msgid "Mail Body Armor"
1927 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1928 msgid "Soldiers +2 hack resistance."
1931 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1933 "Wooden shields are heavier but much better able to resist projectiles and "
1934 "blows than wicker-frame shields."
1937 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1938 msgid "Wooden Shield"
1941 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1942 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1943 msgid "Soldiers +1 pierce resistance."
1946 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1947 msgid "Strengthen shields with a metal rim or spine."
1950 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1954 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1955 msgid "Strengthen shields further with stronger metal alloys."
1958 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1959 msgid "Improved Shield Alloys"
1962 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1963 msgid "Soldiers +2 pierce resistance."
1966 #: simulation/data/technologies/spy_counter.jsondescription
1967 msgid "Recruit a network of informants to watch over your people."
1970 #: simulation/data/technologies/spy_counter.jsongenericName
1971 msgid "Counterintelligence"
1974 #: simulation/data/technologies/spy_counter.jsontooltip
1975 msgid "Make your units 50% more expensive to bribe."
1978 #: simulation/data/technologies/stable_batch_training.jsondescription
1980 "Significantly increase training speed of cavalry by training them in large "
1981 "batches or squadrons."
1984 #: simulation/data/technologies/stable_batch_training.jsontooltip
1985 msgid "Stables −10% batch training time."
1988 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1990 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1994 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1995 msgid "Subterranean Aqueducts"
1998 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
2002 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
2003 msgid "Ice House +1 trickle food rate per second."
2006 #: simulation/data/technologies/tower_crenellations.jsondescription
2008 "Crenellations on the battlements allow soldiers wider range of fire in "
2012 #: simulation/data/technologies/tower_crenellations.jsongenericName
2013 msgid "Crenellations"
2016 #: simulation/data/technologies/tower_crenellations.jsontooltip
2017 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
2020 #: simulation/data/technologies/tower_health.jsondescription
2021 msgid "Reinforce the foundations in preparation of an attack."
2024 #: simulation/data/technologies/tower_health.jsongenericName
2025 msgid "Sturdy Foundations"
2028 #: simulation/data/technologies/tower_health.jsontooltip
2029 msgid "Towers +25% health."
2032 #: simulation/data/technologies/tower_murderholes.jsondescription
2033 msgid "Murder holes allow hitting enemies at the foot of the tower."
2036 #: simulation/data/technologies/tower_murderholes.jsongenericName
2037 msgid "Murder Holes"
2040 #: simulation/data/technologies/tower_murderholes.jsontooltip
2041 msgid "Sentry and Stone Towers have 0 minimum attack range."
2044 #: simulation/data/technologies/tower_range.jsondescription
2045 msgid "Arrow shooters increase the maximum range of the fire arrows."
2048 #: simulation/data/technologies/tower_range.jsongenericName
2049 msgid "Arrow Shooters"
2052 #: simulation/data/technologies/tower_range.jsontooltip
2053 msgid "Sentry and Stone Towers +8 attack range."
2056 #: simulation/data/technologies/tower_watch.jsondescription
2057 msgid "A night's watch increases vigilance."
2060 #: simulation/data/technologies/tower_watch.jsongenericName
2064 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
2065 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
2066 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
2067 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
2068 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
2069 msgid "Nyktophylakes"
2072 #: simulation/data/technologies/tower_watch.jsonspecificName.han
2076 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
2080 #: simulation/data/technologies/tower_watch.jsontooltip
2081 msgid "Sentry and Stone Towers +1 default arrow count."
2084 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
2085 msgid "Improve the international trading profit."
2088 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
2089 msgid "Commercial Treaty"
2092 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
2093 msgid "Traders +10% trade profit between allies."
2096 #: simulation/data/technologies/trade_gain_01.jsondescription
2097 #: simulation/data/technologies/trade_gain_02.jsondescription
2098 msgid "The progress in handicraft improves the trading profit."
2101 #: simulation/data/technologies/trade_gain_01.jsongenericName
2105 #: simulation/data/technologies/trade_gain_01.jsontooltip
2106 #: simulation/data/technologies/trade_gain_02.jsontooltip
2107 msgid "Traders +15% trade gain."
2110 #: simulation/data/technologies/trade_gain_02.jsongenericName
2111 msgid "Advanced Handicraft"
2114 #: simulation/data/technologies/trader_health.jsondescription
2115 msgid "Traders traveling together in caravans are less vulnerable."
2118 #: simulation/data/technologies/trader_health.jsongenericName
2119 msgid "Trade Caravan"
2122 #: simulation/data/technologies/trader_health.jsontooltip
2123 msgid "Land Traders +50% health."
2126 #: simulation/data/technologies/traditional_army_sele.jsondescription
2127 msgid "The Macedonian-style core of the Seleucid army."
2130 #: simulation/data/technologies/traditional_army_sele.jsongenericName
2131 msgid "Traditional Army"
2134 #: simulation/data/technologies/traditional_army_sele.jsontooltip
2135 msgid "Unlock the Champion Infantry Pikeman."
2138 #: simulation/data/technologies/tyrtean_paeans.jsondescription
2140 "Paeans were battle hymns that were sung by the Hoplites when they charged "
2141 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
2142 "warrior poet of Sparta, during the First Messenian War."
2145 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
2146 msgid "Tyrtean Paeans"
2149 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
2150 msgid "Champion Hoplites +10% movement speed."
2153 #: simulation/data/technologies/unit_advanced.jsontooltip
2155 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
2156 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
2157 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
2158 "damage; Ranged units −20% spread."
2161 #: simulation/data/technologies/unit_elite.jsontooltip
2163 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
2164 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2165 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2169 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2170 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2171 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2173 "Guard units (Champions) are professionals who wield the best weapons and "
2174 "have the best training."
2177 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2178 msgid "Unlock Champion Cavalry"
2181 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2182 msgid "Unlock Champion Cavalry at the Stable."
2185 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2186 msgid "Unlock Champion Chariots"
2189 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2190 msgid "Unlock Champion Chariots at the Stable."
2193 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2194 msgid "Unlock Champion Infantry"
2197 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2198 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2202 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2203 msgid "Regio Cohors"
2206 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2207 msgid "Unlock Champions Infantry at the Barracks."
2210 #: simulation/data/technologies/unlock_females_house.jsondescription
2211 msgid "A festival attended by women-only, to celebrate female fertility."
2214 #: simulation/data/technologies/unlock_females_house.jsongenericName
2215 msgid "Fertility Festival"
2216 msgstr "Viljakusfestival"
2218 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2219 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2220 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2221 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2222 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2223 msgid "Thesmophoria"
2226 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2230 #: simulation/data/technologies/unlock_females_house.jsontooltip
2231 msgid "Unlock the ability to train women from houses."
2234 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2236 "In ancient Sparta, the Helots who were freed by the state in reward for "
2237 "military service were known as Neodamodes."
2240 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2241 msgid "Unlock Neodamodes"
2244 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2245 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2248 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2250 "The extension of trade leads to the permanent establishment of storekeepers "
2251 "and their families in foreign countries, allowing them to exploit the wealth"
2252 " of these countries."
2255 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2259 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2260 msgid "Requires three Traders"
2263 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2264 msgid "Allows using allied dropsites."
2267 #: simulation/data/technologies/unlock_shared_los.jsondescription
2269 "By means of trading and travelling people explored beyond the boundaries of "
2270 "their lands and drew maps of it in order to share and memorize their "
2274 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2278 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2280 "See what your allies see, browse their summary and check their resources and"
2281 " population count in the top panel."
2284 #: simulation/data/technologies/unlock_spies.jsondescription
2286 "Merchants' first goal was trading, but they also gathered information about "
2287 "the countries they crossed."
2290 #: simulation/data/technologies/unlock_spies.jsongenericName
2294 #: simulation/data/technologies/unlock_spies.jsontooltip
2296 "Allows bribing the units of other players in order to share their vision."
2299 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2300 msgid "Hire professional mercenaries to fight in your army."
2303 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2304 msgid "Expertise In War"
2307 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2308 msgid "Mercenaries start at Advanced rank."
2311 #: simulation/data/technologies/warship_arrow_attack.jsondescription
2312 msgid "Mounting bolt shooters onto ships helped give added firepower."
2315 #: simulation/data/technologies/warship_arrow_attack.jsongenericName
2316 msgid "Naval Oxybeles"
2319 #: simulation/data/technologies/warship_arrow_attack.jsontooltip
2320 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2323 #: simulation/data/technologies/warship_fireship_attack.jsondescription
2325 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to "
2326 "help seal the hulls of boats as well as assist in igniting enemy ships."
2329 #: simulation/data/technologies/warship_fireship_attack.jsongenericName
2330 msgid "Burning Pitch"
2333 #: simulation/data/technologies/warship_fireship_attack.jsonrequirementsTooltip
2334 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2337 #: simulation/data/technologies/warship_fireship_attack.jsontooltip
2338 msgid "Fire Ships +25% health and +25% attack damage."
2341 #: simulation/data/technologies/warship_health.jsondescription
2342 msgid "The hypozomata brace the structure of a ship."
2345 #: simulation/data/technologies/warship_health.jsongenericName
2346 msgid "Undergirding Cables"
2349 #: simulation/data/technologies/warship_health.jsonrequirementsTooltip
2350 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2353 #: simulation/data/technologies/warship_health.jsonspecificName.athen
2354 #: simulation/data/technologies/warship_health.jsonspecificName.cart
2355 #: simulation/data/technologies/warship_health.jsonspecificName.mace
2356 #: simulation/data/technologies/warship_health.jsonspecificName.pers
2357 #: simulation/data/technologies/warship_health.jsonspecificName.ptol
2358 #: simulation/data/technologies/warship_health.jsonspecificName.sele
2359 #: simulation/data/technologies/warship_health.jsonspecificName.spart
2363 #: simulation/data/technologies/warship_health.jsontooltip
2364 msgid "Arrow Ships and Ramming Ships +25% health."
2367 #: simulation/data/technologies/warship_ramming_attack.jsondescription
2368 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2371 #: simulation/data/technologies/warship_ramming_attack.jsongenericName
2375 #: simulation/data/technologies/warship_ramming_attack.jsonrequirementsTooltip
2376 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2379 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.athen
2380 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.cart
2381 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.mace
2382 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.pers
2383 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.ptol
2384 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.sele
2385 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.spart
2389 #: simulation/data/technologies/warship_ramming_attack.jsontooltip
2390 msgid "Ramming Ships +30% attack damage."
2393 #: simulation/data/technologies/warship_ramming_speed.jsondescription
2395 "The flanking maneuver was attempted in order to position the ship for a "
2396 "successful ram. To pull this off in the chaos of a sea battle, a ship's crew"
2397 " needed to be highly trained and well-motivated."
2400 #: simulation/data/technologies/warship_ramming_speed.jsongenericName
2401 msgid "Flanking Maneuvers"
2404 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.athen
2405 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.cart
2406 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.mace
2407 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.pers
2408 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.ptol
2409 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.sele
2410 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.spart
2414 #: simulation/data/technologies/warship_ramming_speed.jsontooltip
2415 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2418 #: simulation/data/technologies/warship_ranged_attack.jsondescription
2420 "Flaming munitions were very useful against wooden targets such as ships."
2423 #: simulation/data/technologies/warship_ranged_attack.jsongenericName
2424 msgid "Flaming Projectiles"
2427 #: simulation/data/technologies/warship_ranged_attack.jsonrequirementsTooltip
2428 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2431 #: simulation/data/technologies/warship_ranged_attack.jsontooltip
2432 msgid "Ranged Warships +10% attack damage."
2435 #: simulation/data/technologies/warship_resistance.jsondescription
2436 msgid "Armor for the flanks of a warship."
2439 #: simulation/data/technologies/warship_resistance.jsongenericName
2440 msgid "Ship Cladding"
2443 #: simulation/data/technologies/warship_resistance.jsontooltip
2445 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2449 #: simulation/data/technologies/warship_siege_attack.jsondescription
2450 msgid "Mounting stronger catapults onto ships helped give added firepower."
2453 #: simulation/data/technologies/warship_siege_attack.jsongenericName
2454 msgid "Naval Ballistae"
2457 #: simulation/data/technologies/warship_siege_attack.jsontooltip
2458 msgid "Siege Ships +20% attack range and vision range."
2461 #: simulation/data/technologies/wonder_population_cap.jsondescription
2462 msgid "The wonder attracts many more people to your civilization."
2465 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2466 msgid "Glorious Expansion"
2469 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2470 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2471 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2472 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2473 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2477 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2479 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "