1 # Translation template for 0 A.D. — Empires Ascendant.
2 # Copyright (C) 2024 Wildfire Games
3 # This file is distributed under the same license as the 0 A.D. — Empires Ascendant
8 "Project-Id-Version: 0 A.D.\n"
9 "POT-Creation-Date: 2024-02-02 08:08+0000\n"
10 "PO-Revision-Date: 2014-06-19 17:53+0000\n"
11 "Language-Team: Bengali (http://app.transifex.com/wildfire-games/0ad/language/bn/)\n"
13 "Content-Type: text/plain; charset=UTF-8\n"
14 "Content-Transfer-Encoding: 8bit\n"
16 "Plural-Forms: nplurals=2; plural=(n != 1);\n"
18 #: simulation/data/technologies/agoge.jsondescription
20 "Spartans were housed and trained from a young age to be superlative warriors"
21 " and to endure any hardship a military life can give them."
24 #: simulation/data/technologies/agoge.jsongenericName
28 #: simulation/data/technologies/agoge.jsonrequirementsTooltip
29 #: simulation/data/technologies/art_of_war.jsonrequirementsTooltip
30 #: simulation/data/technologies/attack_soldiers_will.jsonrequirementsTooltip
31 #: simulation/data/technologies/barracks_batch_training.jsonrequirementsTooltip
32 #: simulation/data/technologies/civil_engineering_02.jsonrequirementsTooltip
33 #: simulation/data/technologies/civil_service_02.jsonrequirementsTooltip
34 #: simulation/data/technologies/equine_transports.jsonrequirementsTooltip
35 #: simulation/data/technologies/gather_capacity_carts.jsonrequirementsTooltip
36 #: simulation/data/technologies/gather_farming_chain_pump.jsonrequirementsTooltip
37 #: simulation/data/technologies/gather_farming_fertilizer.jsonrequirementsTooltip
38 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsonrequirementsTooltip
39 #: simulation/data/technologies/gather_mining_silvermining.jsonrequirementsTooltip
40 #: simulation/data/technologies/gather_mining_slaves.jsonrequirementsTooltip
41 #: simulation/data/technologies/heal_range_2.jsonrequirementsTooltip
42 #: simulation/data/technologies/heal_rate_2.jsonrequirementsTooltip
43 #: simulation/data/technologies/health_regen_units.jsonrequirementsTooltip
44 #: simulation/data/technologies/hellenistic_metropolis.jsonrequirementsTooltip
45 #: simulation/data/technologies/immortals.jsonrequirementsTooltip
46 #: simulation/data/technologies/long_walls.jsonrequirementsTooltip
47 #: simulation/data/technologies/nisean_horses.jsonrequirementsTooltip
48 #: simulation/data/technologies/ostracism.jsonrequirementsTooltip
49 #: simulation/data/technologies/parade_of_daphne.jsonrequirementsTooltip
50 #: simulation/data/technologies/pharaonic_cult.jsonrequirementsTooltip
51 #: simulation/data/technologies/poison_arrows.jsonrequirementsTooltip
52 #: simulation/data/technologies/poison_blades.jsonrequirementsTooltip
53 #: simulation/data/technologies/pop_house_02.jsonrequirementsTooltip
54 #: simulation/data/technologies/reformed_army_sele.jsonrequirementsTooltip
55 #: simulation/data/technologies/roman_reforms.jsonrequirementsTooltip
56 #: simulation/data/technologies/ship_capture_resistance.jsonrequirementsTooltip
57 #: simulation/data/technologies/ship_cost_time.jsonrequirementsTooltip
58 #: simulation/data/technologies/ship_movement_speed.jsonrequirementsTooltip
59 #: simulation/data/technologies/siege_attack.jsonrequirementsTooltip
60 #: simulation/data/technologies/siege_bolt_accuracy.jsonrequirementsTooltip
61 #: simulation/data/technologies/siege_cost_time.jsonrequirementsTooltip
62 #: simulation/data/technologies/siege_health.jsonrequirementsTooltip
63 #: simulation/data/technologies/siege_pack_unpack.jsonrequirementsTooltip
64 #: simulation/data/technologies/silk_road.jsonrequirementsTooltip
65 #: simulation/data/technologies/silvershields.jsonrequirementsTooltip
66 #: simulation/data/technologies/soldier_attack_melee_03.jsonrequirementsTooltip
67 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonrequirementsTooltip
68 #: simulation/data/technologies/soldier_attack_ranged_03.jsonrequirementsTooltip
69 #: simulation/data/technologies/soldier_resistance_hack_03.jsonrequirementsTooltip
70 #: simulation/data/technologies/soldier_resistance_pierce_03.jsonrequirementsTooltip
71 #: simulation/data/technologies/stable_batch_training.jsonrequirementsTooltip
72 #: simulation/data/technologies/subterranean_aqueducts.jsonrequirementsTooltip
73 #: simulation/data/technologies/tower_health.jsonrequirementsTooltip
74 #: simulation/data/technologies/tower_murderholes.jsonrequirementsTooltip
75 #: simulation/data/technologies/trade_gain_02.jsonrequirementsTooltip
76 #: simulation/data/technologies/traditional_army_sele.jsonrequirementsTooltip
77 #: simulation/data/technologies/unlock_champion_cavalry.jsonrequirementsTooltip
78 #: simulation/data/technologies/unlock_champion_chariots.jsonrequirementsTooltip
79 #: simulation/data/technologies/unlock_champion_infantry.jsonrequirementsTooltip
80 #: simulation/data/technologies/unlock_neodamodes.jsonrequirementsTooltip
81 #: simulation/data/technologies/unlock_spies.jsonrequirementsTooltip
82 #: simulation/data/technologies/warship_arrow_attack.jsonrequirementsTooltip
83 #: simulation/data/technologies/warship_siege_attack.jsonrequirementsTooltip
84 #: simulation/data/technologies/wonder_population_cap.jsonrequirementsTooltip
85 msgid "Unlocked in City Phase."
88 #: simulation/data/technologies/agoge.jsontooltip
89 msgid "Champion Hoplites +25% health, but +5% training time."
92 #: simulation/data/technologies/archer_attack_spread.jsondescription
93 msgid "Encouraging soldiers to practice archery improves their accuracy."
96 #: simulation/data/technologies/archer_attack_spread.jsongenericName
97 msgid "Archery Training"
100 #: simulation/data/technologies/archer_attack_spread.jsonrequirementsTooltip
101 #: simulation/data/technologies/architecture_kush.jsonrequirementsTooltip
102 #: simulation/data/technologies/cavalry_health.jsonrequirementsTooltip
103 #: simulation/data/technologies/civil_engineering_01.jsonrequirementsTooltip
104 #: simulation/data/technologies/civil_service_01.jsonrequirementsTooltip
105 #: simulation/data/technologies/cost_healer.jsonrequirementsTooltip
106 #: simulation/data/technologies/crossbow_training.jsonrequirementsTooltip
107 #: simulation/data/technologies/dock_efficiency.jsonrequirementsTooltip
108 #: simulation/data/technologies/garrison_heal.jsonrequirementsTooltip
109 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsonrequirementsTooltip
110 #: simulation/data/technologies/gather_farming_harvester.jsonrequirementsTooltip
111 #: simulation/data/technologies/gather_farming_training.jsonrequirementsTooltip
112 #: simulation/data/technologies/gather_farming_water_weeding.jsonrequirementsTooltip
113 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsonrequirementsTooltip
114 #: simulation/data/technologies/gather_mining_serfs.jsonrequirementsTooltip
115 #: simulation/data/technologies/gather_mining_shaftmining.jsonrequirementsTooltip
116 #: simulation/data/technologies/heal_range.jsonrequirementsTooltip
117 #: simulation/data/technologies/heal_rate.jsonrequirementsTooltip
118 #: simulation/data/technologies/hoplite_tradition.jsonrequirementsTooltip
119 #: simulation/data/technologies/iphicratean_reforms.jsonrequirementsTooltip
120 #: simulation/data/technologies/krypteia.jsonrequirementsTooltip
121 #: simulation/data/technologies/pheidian_workshop.jsonrequirementsTooltip
122 #: simulation/data/technologies/pop_house_01.jsonrequirementsTooltip
123 #: simulation/data/technologies/roman_roads.jsonrequirementsTooltip
124 #: simulation/data/technologies/serapis_cult.jsonrequirementsTooltip
125 #: simulation/data/technologies/ship_health.jsonrequirementsTooltip
126 #: simulation/data/technologies/soldier_attack_melee_01.jsonrequirementsTooltip
127 #: simulation/data/technologies/soldier_attack_melee_02.jsonrequirementsTooltip
128 #: simulation/data/technologies/soldier_attack_ranged_01.jsonrequirementsTooltip
129 #: simulation/data/technologies/soldier_attack_ranged_02.jsonrequirementsTooltip
130 #: simulation/data/technologies/soldier_resistance_hack_01.jsonrequirementsTooltip
131 #: simulation/data/technologies/soldier_resistance_hack_02.jsonrequirementsTooltip
132 #: simulation/data/technologies/soldier_resistance_pierce_01.jsonrequirementsTooltip
133 #: simulation/data/technologies/soldier_resistance_pierce_02.jsonrequirementsTooltip
134 #: simulation/data/technologies/tower_crenellations.jsonrequirementsTooltip
135 #: simulation/data/technologies/tower_range.jsonrequirementsTooltip
136 #: simulation/data/technologies/trade_commercial_treaty.jsonrequirementsTooltip
137 #: simulation/data/technologies/trade_gain_01.jsonrequirementsTooltip
138 #: simulation/data/technologies/trader_health.jsonrequirementsTooltip
139 #: simulation/data/technologies/tyrtean_paeans.jsonrequirementsTooltip
140 #: simulation/data/technologies/warship_ramming_speed.jsonrequirementsTooltip
141 #: simulation/data/technologies/warship_resistance.jsonrequirementsTooltip
142 msgid "Unlocked in Town Phase."
145 #: simulation/data/technologies/archer_attack_spread.jsontooltip
146 msgid "Archers −20% ranged attack spread."
149 #: simulation/data/technologies/archery_tradition.jsondescription
151 "The Indian, Iranian, and Kushite peoples had a tradition of fine archery and"
152 " a penchant for using massed archers in battle."
155 #: simulation/data/technologies/archery_tradition.jsongenericName
156 msgid "Archery Tradition"
159 #: simulation/data/technologies/archery_tradition.jsonrequirementsTooltip
160 #: simulation/data/technologies/cavalry_movement_speed.jsonrequirementsTooltip
161 #: simulation/data/technologies/fishing_boat_gather_rate.jsonrequirementsTooltip
162 #: simulation/data/technologies/gather_capacity_basket.jsonrequirementsTooltip
163 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsonrequirementsTooltip
164 #: simulation/data/technologies/gather_farming_plows.jsonrequirementsTooltip
165 #: simulation/data/technologies/gather_farming_seed_drill.jsonrequirementsTooltip
166 #: simulation/data/technologies/gather_farming_training_ptol.jsonrequirementsTooltip
167 #: simulation/data/technologies/gather_lumbering_ironaxes.jsonrequirementsTooltip
168 #: simulation/data/technologies/health_females_01.jsonrequirementsTooltip
169 #: simulation/data/technologies/ship_vision.jsonrequirementsTooltip
170 #: simulation/data/technologies/tower_watch.jsonrequirementsTooltip
171 msgid "Unlocked in Village Phase."
174 #: simulation/data/technologies/archery_tradition.jsontooltip
175 msgid "Archers +10 attack range."
178 #: simulation/data/technologies/architecture_kush.jsongenericName
179 msgid "Monumental Architecture"
182 #: simulation/data/technologies/architecture_kush.jsontooltip
184 "Civic Structures +20% build time, +20% health, and +20% capture points."
187 #: simulation/data/technologies/architecture_pers.jsondescription
189 "The Persians built the wonderful 1677 mile-long Royal Highway from Sardis to"
190 " Susa; Darius the Great and Xerxes also built the magnificent Persepolis; "
191 "Cyrus the Great greatly improved Ecbatana and virtually 'rebuilt' the old "
192 "Elamite capital of Susa."
195 #: simulation/data/technologies/architecture_pers.jsongenericName
196 msgid "Achaemenid Architecture"
199 #: simulation/data/technologies/architecture_pers.jsontooltip
200 msgid "Structures +25% health and capture points, but also +20% build time."
203 #: simulation/data/technologies/arsenal_philon.jsondescription
205 "The arsenal was mainly used as a warehouse for materials and instruments for"
206 " the equipment of warships."
209 #: simulation/data/technologies/arsenal_philon.jsongenericName
210 msgid "Arsenal of Philon"
213 #: simulation/data/technologies/arsenal_philon.jsonrequirementsTooltip
214 #: simulation/data/technologies/juggernauts.jsonrequirementsTooltip
215 msgid "Unlocked in City Phase. Requires “Shipwrights.”"
218 #: simulation/data/technologies/arsenal_philon.jsontooltip
219 msgid "Warships +1 health/second self-repair rate."
222 #: simulation/data/technologies/art_of_war.jsondescription
224 "This famous and most important work of the Seven Military Classics teaches "
225 "Han commanders everything about planning battles, maintaining armies, and "
226 "defeating one's enemies."
229 #: simulation/data/technologies/art_of_war.jsongenericName
230 msgid "Sun Tzu's \"The Art of War\""
233 #: simulation/data/technologies/art_of_war.jsonspecificName.han
237 #: simulation/data/technologies/art_of_war.jsontooltip
238 msgid "All Citizen-Soldiers −20% required promotion experience."
241 #: simulation/data/technologies/attack_soldiers_will.jsondescription
243 "The will to fight is crucial to victory. Inspire your troops with higher "
247 #: simulation/data/technologies/attack_soldiers_will.jsongenericName
248 msgid "Will to Fight"
251 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.athen
252 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.mace
253 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.ptol
254 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.sele
255 #: simulation/data/technologies/attack_soldiers_will.jsonspecificName.spart
259 #: simulation/data/technologies/attack_soldiers_will.jsontooltip
260 msgid "Soldiers, Siege Engines, and Ships +25% attack damage."
263 #: simulation/data/technologies/barracks_batch_training.jsondescription
265 "Significantly increase training speed of infantry by training them in large "
266 "batches or companies."
269 #: simulation/data/technologies/barracks_batch_training.jsongenericName
270 #: simulation/data/technologies/stable_batch_training.jsongenericName
272 msgstr "বাধ্যতামূলক সেনা সংগ্রহ"
274 #: simulation/data/technologies/barracks_batch_training.jsontooltip
275 msgid "Barracks −10% batch training time."
278 #: simulation/data/technologies/cavalry_health.jsondescription
279 msgid "Selectively breed better war horses."
282 #: simulation/data/technologies/cavalry_health.jsongenericName
283 msgid "Horse Breeding"
286 #: simulation/data/technologies/cavalry_health.jsontooltip
287 msgid "Cavalry +10% health."
290 #: simulation/data/technologies/cavalry_movement_speed.jsondescription
291 msgid "Train your horses to move faster."
294 #: simulation/data/technologies/cavalry_movement_speed.jsongenericName
298 #: simulation/data/technologies/cavalry_movement_speed.jsontooltip
299 msgid "Cavalry +10% walk speed."
302 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsondescription
304 "Britons paint their bodies with Woad, which produces a blue color and gives "
305 "them a fiercesome appearance in battle."
308 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsongenericName
309 msgid "Woad Warriors"
312 #: simulation/data/technologies/civbonuses/brit_woad_warriors.jsontooltip
313 msgid "All Infantry Units +5% movement speed, and gain +1 loot taking."
316 #: simulation/data/technologies/civbonuses/cart_walls.jsondescription
318 "Carthaginians built their city walls in three concentric circuits. These "
319 "walls were never breached. Even when the city was taken by the Romans, it "
320 "was via the city's harbor, not by storming its walls."
323 #: simulation/data/technologies/civbonuses/cart_walls.jsongenericName
327 #: simulation/data/technologies/civbonuses/cart_walls.jsontooltip
328 msgid "City Walls +100% build time, +100% stone cost, and +200% health."
331 #: simulation/data/technologies/civbonuses/celt_structures.jsondescription
332 msgid "Celtic structures were mostly made of wood with rubble foundations."
335 #: simulation/data/technologies/civbonuses/celt_structures.jsongenericName
336 msgid "Wooden Construction"
339 #: simulation/data/technologies/civbonuses/celt_structures.jsontooltip
340 msgid "Structures −20% build time, −20% health, and −20% capture points."
343 #: simulation/data/technologies/civbonuses/delian_league.jsondescription
345 "Shortly after the great naval victories at Salamis and Mykale, the Greek "
346 "city-states instituted the so-called Delian League in 478 BC, whose purpose "
347 "was to push the Persians out of the Aegean region. The allied states "
348 "contributed ships and money, while the Athenians offered their entire navy."
351 #: simulation/data/technologies/civbonuses/delian_league.jsongenericName
352 msgid "Delian League"
353 msgstr "ডেলিয়ান লীগ"
355 #: simulation/data/technologies/civbonuses/delian_league.jsontooltip
356 msgid "Ships −25% construction time."
359 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsondescription
361 "The Gauls were well-known for their effective cavalry. Celtic mercenaries "
362 "were in demand throughout the Mediterranean."
365 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsongenericName
366 msgid "Superior Cavalry"
369 #: simulation/data/technologies/civbonuses/gaul_cavalry.jsontooltip
370 msgid "Cavalry +10% melee attack damage."
373 #: simulation/data/technologies/civbonuses/greek_structures.jsondescription
374 msgid "The Greeks used stone construction from early Mycenaean times."
377 #: simulation/data/technologies/civbonuses/greek_structures.jsongenericName
378 msgid "Hellenic Architecture"
381 #: simulation/data/technologies/civbonuses/greek_structures.jsontooltip
382 msgid "Structures +10% health and +10% capture points."
385 #: simulation/data/technologies/civbonuses/han_population.jsondescription
387 "By uniting China under one emperor, the Han Dynasty ruled over 40 million "
388 "people, one of the largest empires of antiquity by population."
391 #: simulation/data/technologies/civbonuses/han_population.jsongenericName
392 msgid "Federated States"
395 #: simulation/data/technologies/civbonuses/han_population.jsontooltip
396 #: simulation/data/technologies/civbonuses/maur_population.jsontooltip
397 #: simulation/data/technologies/civbonuses/pers_population.jsontooltip
398 msgid "+10% maximum population limit."
401 #: simulation/data/technologies/civbonuses/han_walls.jsondescription
403 "The Han built massive walls made from rammed earth. These were gigantic "
404 "fortifications several meters thick and stretching for kilometers."
407 #: simulation/data/technologies/civbonuses/han_walls.jsongenericName
411 #: simulation/data/technologies/civbonuses/han_walls.jsontooltip
412 msgid "City Walls +50% health."
415 #: simulation/data/technologies/civbonuses/mace_storehouse.jsondescription
416 msgid "The Macedonian economy relied greatly on their vast natural resources."
419 #: simulation/data/technologies/civbonuses/mace_storehouse.jsongenericName
420 msgid "Resource-Rich Economy"
423 #: simulation/data/technologies/civbonuses/mace_storehouse.jsontooltip
424 msgid "Storehouse technologies −100% research time."
427 #: simulation/data/technologies/civbonuses/maur_elephants.jsondescription
429 "India is the land of the elephants. Elephant warfare originated in India and"
430 " continued for millennia. It was also the source of elephants for the "
431 "eastern Mediterranean. Indian kings were able to field large numbers of war "
435 #: simulation/data/technologies/civbonuses/maur_elephants.jsongenericName
436 msgid "Elephant Tradition"
439 #: simulation/data/technologies/civbonuses/maur_elephants.jsontooltip
440 msgid "Elephants −30% training time."
443 #: simulation/data/technologies/civbonuses/maur_population.jsondescription
445 "The Mauryan Empire encompassed dozens of formerly independent kingdoms over "
446 "an area of 5 million square kilometers, with a population of close to 60 "
447 "million people. The Mauryan regents held the title Emperor of Emperors and "
448 "commanded a standing army of 600,000 infantry, 9000 elephants, 8000 "
449 "chariots, and 30,000 cavalry, making it arguably the largest army of its "
453 #: simulation/data/technologies/civbonuses/maur_population.jsongenericName
454 msgid "Emperor of Emperors"
457 #: simulation/data/technologies/civbonuses/maur_population.jsonspecificName.maur
458 msgid "Chakravarti Samrāt"
461 #: simulation/data/technologies/civbonuses/maur_walls.jsondescription
463 "The Mauryas built their city walls out of wood, an abundant natural resource"
467 #: simulation/data/technologies/civbonuses/maur_walls.jsongenericName
471 #: simulation/data/technologies/civbonuses/maur_walls.jsontooltip
472 msgid "City Walls −20% build time and −20% health."
475 #: simulation/data/technologies/civbonuses/pers_population.jsondescription
477 "The Persians could and did levy a large number of infantry during wartime "
478 "due to the sheer size of the Achaemenid Empire and the way in which it was "
479 "set-up. In general the Persian infantry was well trained and fought with "
480 "great tenacity. However while this was true the infantry were poor hand-to-"
481 "hand, close combat fighters. Also, with the exception of the elite "
482 "regiments, the Persian infantry was not a standing professional force."
485 #: simulation/data/technologies/civbonuses/pers_population.jsongenericName
486 msgid "Great King's Levy"
489 #: simulation/data/technologies/civbonuses/ptol_structures.jsondescription
491 "Sun-dried mud bricks were a common building material in hot and dry areas, "
492 "especially where wood was scarce. Although not as strong and durable as "
493 "fired bricks or natural stone and vulnerable to constant rains and heavy "
494 "floods, mud bricks have the advantage they are cheap and easy to produce."
497 #: simulation/data/technologies/civbonuses/ptol_structures.jsongenericName
498 msgid "Sun-dried Mud Bricks"
501 #: simulation/data/technologies/civbonuses/ptol_structures.jsontooltip
503 "Houses and Economic Structures −40% wood cost, health, and capture points as"
504 " well as +50% build time."
507 #: simulation/data/technologies/civbonuses/rome_siege.jsondescription
508 msgid "Soldiers were well Trained to Operate Siege Engines."
511 #: simulation/data/technologies/civbonuses/rome_siege.jsongenericName
512 msgid "Legionary Engineers"
515 #: simulation/data/technologies/civbonuses/rome_siege.jsontooltip
517 "Siege Catapults and Onagers 10% faster fire rate and +20% movement speed."
520 #: simulation/data/technologies/civbonuses/sele_farms.jsondescription
522 "The Seleucid empire was located in a highly fertile region with productive "
523 "soils. Farms are cheaper and faster to build."
526 #: simulation/data/technologies/civbonuses/sele_farms.jsongenericName
527 msgid "Fertile Crescent"
530 #: simulation/data/technologies/civbonuses/sele_farms.jsontooltip
531 msgid "Farms −25% wood cost and −75% build time."
534 #: simulation/data/technologies/civil_engineering_01.jsongenericName
535 msgid "Improved Construction"
538 #: simulation/data/technologies/civil_engineering_01.jsonspecificName.han
539 #: simulation/data/technologies/civil_engineering_02.jsonspecificName.han
543 #: simulation/data/technologies/civil_engineering_01.jsontooltip
544 msgid "All structures −10% build time and −10% cost."
547 #: simulation/data/technologies/civil_engineering_02.jsongenericName
548 msgid "Robust Architecture"
551 #: simulation/data/technologies/civil_engineering_02.jsontooltip
552 msgid "All structures +20% health."
555 #: simulation/data/technologies/civil_service_01.jsongenericName
556 msgid "Efficient Bureaucracy"
559 #: simulation/data/technologies/civil_service_01.jsonspecificName.han
560 #: simulation/data/technologies/civil_service_02.jsonspecificName.han
564 #: simulation/data/technologies/civil_service_01.jsontooltip
565 msgid "Ministers −50% train time."
568 #: simulation/data/technologies/civil_service_02.jsongenericName
569 msgid "Intensive Training"
572 #: simulation/data/technologies/civil_service_02.jsontooltip
573 msgid "Ministers +50% health."
576 #: simulation/data/technologies/colonization.jsondescription
578 "Carthaginians established many trading centers as colonies and ultimately "
579 "held dominion over 300 cities and towns in North Africa alone."
582 #: simulation/data/technologies/colonization.jsongenericName
586 #: simulation/data/technologies/colonization.jsontooltip
588 "Civic Structures (Civic Center, Temples, and Houses) −25% build time and "
592 #: simulation/data/technologies/cost_healer.jsondescription
594 "Sacrificial rituals were quite common in ancient times, whether to satisfy "
595 "the gods, calm natural disasters, or even improve harvests."
598 #: simulation/data/technologies/cost_healer.jsongenericName
599 msgid "Sacrificial Ritual"
602 #: simulation/data/technologies/cost_healer.jsontooltip
603 msgid "Healers –40% training time, and the metal cost is removed."
606 #: simulation/data/technologies/crossbow_training.jsondescription
607 msgid "The Han had a penchant for using massed crossbowmen in battle."
610 #: simulation/data/technologies/crossbow_training.jsongenericName
611 msgid "Crossbow Training"
614 #: simulation/data/technologies/crossbow_training.jsontooltip
615 msgid "Crossbow Infantry −20% train time."
618 #: simulation/data/technologies/dock_efficiency.jsondescription
619 #: simulation/data/technologies/ship_cost_time.jsondescription
621 "Employ skilled shipwrights with specialized tools to speed up ship "
625 #: simulation/data/technologies/dock_efficiency.jsongenericName
629 #: simulation/data/technologies/dock_efficiency.jsonspecificName.athen
630 #: simulation/data/technologies/dock_efficiency.jsonspecificName.mace
631 #: simulation/data/technologies/dock_efficiency.jsonspecificName.ptol
632 #: simulation/data/technologies/dock_efficiency.jsonspecificName.sele
633 #: simulation/data/technologies/dock_efficiency.jsonspecificName.spart
637 #: simulation/data/technologies/dock_efficiency.jsonspecificName.rome
638 msgid "Faber Navalis"
641 #: simulation/data/technologies/dock_efficiency.jsontooltip
643 "Docks work 20% faster (Ships −20% build time; Technologies −20% research "
644 "time) and are built 20% faster."
647 #: simulation/data/technologies/equine_transports.jsondescription
649 "Early Achaemenid rulers acted towards making Persia the first great Asian "
650 "empire to rule the seas. The Great King behaved favourably towards the "
651 "various sea peoples in order to secure their services, but also carried out "
652 "various marine initiatives. During the reign of Darius the Great, for "
653 "example, a canal was built in Egypt and a Persian navy was sent exploring "
654 "the Indus river. According to Herodotus, some 300 ships in the Persian navy "
655 "were retrofitted to carry horses and their riders."
658 #: simulation/data/technologies/equine_transports.jsongenericName
659 msgid "Equine Transports"
662 #: simulation/data/technologies/equine_transports.jsontooltip
663 msgid "Phoenician Triremes gain the ability to train Cavalry."
666 #: simulation/data/technologies/exploration.jsondescription
668 "Nobody knew better than the Carthaginians where in the ancient world they "
669 "were going and going to go; their merchant traders had missions to "
670 "everywhere. The Chinese were noted explorers, once sending a fleet of ships "
671 "into the Indian Ocean to expand their knowledge and open up new trade "
675 #: simulation/data/technologies/exploration.jsongenericName
679 #: simulation/data/technologies/exploration.jsonrequirementsTooltip
680 msgid "Unlocked in Village Phase. Requires “Lookouts.”"
683 #: simulation/data/technologies/exploration.jsontooltip
684 msgid "Traders and Ships +20% vision range."
687 #: simulation/data/technologies/fishing_boat_gather_capacity.jsondescription
688 msgid "Salting allows to preserve fish longer."
691 #: simulation/data/technologies/fishing_boat_gather_capacity.jsongenericName
695 #: simulation/data/technologies/fishing_boat_gather_capacity.jsonrequirementsTooltip
696 msgid "Unlocked in Village Phase. Requires “Fishing Nets.”"
699 #: simulation/data/technologies/fishing_boat_gather_capacity.jsontooltip
700 msgid "Fishing Boats +20 food capacity."
703 #: simulation/data/technologies/fishing_boat_gather_rate.jsondescription
704 msgid "Use nets to improve the productivity of fishing boats."
707 #: simulation/data/technologies/fishing_boat_gather_rate.jsongenericName
711 #: simulation/data/technologies/fishing_boat_gather_rate.jsontooltip
712 msgid "Fishing Boats +30% fish gather rate. Unlocks “Salt Curing.”"
715 #: simulation/data/technologies/garrison_heal.jsondescription
716 msgid "Units regain health over time while garrisoned."
719 #: simulation/data/technologies/garrison_heal.jsongenericName
720 msgid "Living Conditions"
723 #: simulation/data/technologies/garrison_heal.jsontooltip
724 msgid "Structures +1 garrison heal rate."
727 #: simulation/data/technologies/gather_ahimsa.jsondescription
729 "Ahimsa is the ancient Indian principle of nonviolence which applies to "
730 "actions towards all living beings. It is a key virtue in Indian religions "
731 "like Jainism, Buddhism, Hinduism, and Sikhism."
734 #: simulation/data/technologies/gather_ahimsa.jsongenericName
738 #: simulation/data/technologies/gather_ahimsa.jsontooltip
739 msgid "Units +100% fruit gather rate, but -80% meat and fish gather."
742 #: simulation/data/technologies/gather_animals_stockbreeding.jsondescription
743 msgid "Breed livestock to slaughter for meat."
746 #: simulation/data/technologies/gather_animals_stockbreeding.jsongenericName
747 msgid "Stockbreeding"
750 #: simulation/data/technologies/gather_animals_stockbreeding.jsontooltip
751 msgid "Domestic Animals −25% breeding time."
754 #: simulation/data/technologies/gather_capacity_basket.jsondescription
755 msgid "Workers use baskets. Increases shuttling capacity for all resources."
758 #: simulation/data/technologies/gather_capacity_basket.jsongenericName
762 #: simulation/data/technologies/gather_capacity_basket.jsontooltip
763 #: simulation/data/technologies/gather_capacity_carts.jsontooltip
764 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsontooltip
765 msgid "Workers +5 resource capacity."
768 #: simulation/data/technologies/gather_capacity_carts.jsondescription
770 "Workers use horse-drawn carts. Increases shuttling capacity for all "
774 #: simulation/data/technologies/gather_capacity_carts.jsongenericName
775 msgid "Horse-drawn Carts"
778 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsondescription
780 "Workers use wheelbarrows. Increases shuttling capacity for all resources."
783 #: simulation/data/technologies/gather_capacity_wheelbarrow.jsongenericName
787 #: simulation/data/technologies/gather_farming_chain_pump.jsondescription
788 msgid "Install a chain pump for improved irrigation."
791 #: simulation/data/technologies/gather_farming_chain_pump.jsongenericName
795 #: simulation/data/technologies/gather_farming_chain_pump.jsontooltip
796 #: simulation/data/technologies/gather_farming_fertilizer.jsontooltip
797 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsontooltip
798 #: simulation/data/technologies/gather_farming_plows.jsontooltip
799 #: simulation/data/technologies/gather_farming_seed_drill.jsontooltip
800 #: simulation/data/technologies/gather_farming_training.jsontooltip
801 #: simulation/data/technologies/gather_farming_training_ptol.jsontooltip
802 #: simulation/data/technologies/gather_farming_water_weeding.jsontooltip
803 msgid "Workers +20% grain gather rate."
806 #: simulation/data/technologies/gather_farming_fertilizer.jsondescription
807 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsondescription
808 msgid "Extra nutrients for farms."
811 #: simulation/data/technologies/gather_farming_fertilizer.jsongenericName
812 #: simulation/data/technologies/gather_farming_fertilizer_ptol.jsongenericName
816 #: simulation/data/technologies/gather_farming_harvester.jsondescription
818 "The Gauls invented an harvesting machine, making it much easier to harvest "
822 #: simulation/data/technologies/gather_farming_harvester.jsongenericName
823 msgid "Harvesting Machine"
826 #: simulation/data/technologies/gather_farming_harvester.jsontooltip
827 msgid "Workers +10% grain gather rate."
830 #: simulation/data/technologies/gather_farming_plows.jsondescription
832 "Equip your workers with iron plows, animal-drawn instruments to turn the "
836 #: simulation/data/technologies/gather_farming_plows.jsongenericName
840 #: simulation/data/technologies/gather_farming_seed_drill.jsondescription
841 msgid "Equip your workers with seed drills."
844 #: simulation/data/technologies/gather_farming_seed_drill.jsongenericName
848 #: simulation/data/technologies/gather_farming_training.jsondescription
849 #: simulation/data/technologies/gather_farming_training_ptol.jsondescription
850 msgid "Training for workers to increase farm gathering speed."
853 #: simulation/data/technologies/gather_farming_training.jsongenericName
854 #: simulation/data/technologies/gather_farming_training_ptol.jsongenericName
855 msgid "Gather Training"
858 #: simulation/data/technologies/gather_farming_water_weeding.jsondescription
859 msgid "Remove water weeds to preserve nutrients for the rice plants."
862 #: simulation/data/technologies/gather_farming_water_weeding.jsongenericName
863 msgid "Water Weeding"
866 #: simulation/data/technologies/gather_lumbering_ironaxes.jsondescription
867 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsondescription
868 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsondescription
869 msgid "Increases wood gathering rates for trees."
872 #: simulation/data/technologies/gather_lumbering_ironaxes.jsongenericName
873 msgid "Iron Axe Heads"
876 #: simulation/data/technologies/gather_lumbering_ironaxes.jsontooltip
877 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsontooltip
878 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsontooltip
879 msgid "Workers +25% wood gather rate."
882 #: simulation/data/technologies/gather_lumbering_sharpaxes.jsongenericName
883 msgid "Sharp Axe Heads"
886 #: simulation/data/technologies/gather_lumbering_strongeraxes.jsongenericName
890 #: simulation/data/technologies/gather_mining_serfs.jsondescription
892 "Compel serfs to help your workers quarry stone. Increases stone gathering "
896 #: simulation/data/technologies/gather_mining_serfs.jsongenericName
900 #: simulation/data/technologies/gather_mining_serfs.jsonspecificName.spart
904 #: simulation/data/technologies/gather_mining_serfs.jsontooltip
905 #: simulation/data/technologies/gather_mining_servants.jsontooltip
906 #: simulation/data/technologies/gather_mining_slaves.jsontooltip
907 msgid "Workers +25% stone gather rate."
910 #: simulation/data/technologies/gather_mining_servants.jsondescription
911 msgid "Hire servants to help quarry stone. Increases stone gathering rates."
914 #: simulation/data/technologies/gather_mining_servants.jsongenericName
918 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.athen
919 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.mace
920 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.ptol
921 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.sele
922 #: simulation/data/technologies/gather_mining_servants.jsonspecificName.spart
926 #: simulation/data/technologies/gather_mining_shaftmining.jsondescription
927 msgid "Develop shaft mining. Increases metal gathering rates."
930 #: simulation/data/technologies/gather_mining_shaftmining.jsongenericName
934 #: simulation/data/technologies/gather_mining_shaftmining.jsontooltip
935 #: simulation/data/technologies/gather_mining_silvermining.jsontooltip
936 #: simulation/data/technologies/gather_mining_wedgemallet.jsontooltip
937 msgid "Workers +25% metal gather rate."
940 #: simulation/data/technologies/gather_mining_silvermining.jsondescription
941 msgid "Strike a vein of precious silver. Increases metal gathering rates."
944 #: simulation/data/technologies/gather_mining_silvermining.jsongenericName
945 msgid "Silver Mining"
948 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.athen
949 msgid "Mines of Laureion"
952 #: simulation/data/technologies/gather_mining_silvermining.jsonspecificName.mace
953 msgid "Mines of Krenides"
956 #: simulation/data/technologies/gather_mining_slaves.jsondescription
958 "Buy slaves to help your workers quarry stone. Increases stone gathering "
962 #: simulation/data/technologies/gather_mining_slaves.jsongenericName
966 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.athen
967 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.mace
968 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.ptol
969 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.sele
970 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.spart
974 #: simulation/data/technologies/gather_mining_slaves.jsonspecificName.rome
978 #: simulation/data/technologies/gather_mining_wedgemallet.jsondescription
980 "Equip your workers with helpful tools. Increases metal gathering rates."
983 #: simulation/data/technologies/gather_mining_wedgemallet.jsongenericName
984 msgid "Wedge and Mallet"
987 #: simulation/data/technologies/gather_wicker_baskets.jsondescription
988 #: simulation/data/technologies/gather_wicker_baskets_maur.jsondescription
989 msgid "Equip your foragers with wicker baskets for foraging."
992 #: simulation/data/technologies/gather_wicker_baskets.jsongenericName
993 #: simulation/data/technologies/gather_wicker_baskets_maur.jsongenericName
994 msgid "Wicker Baskets"
997 #: simulation/data/technologies/gather_wicker_baskets.jsontooltip
998 #: simulation/data/technologies/gather_wicker_baskets_maur.jsontooltip
999 msgid "Workers +50% fruit gather rate."
1002 #: simulation/data/technologies/heal_range.jsondescription
1003 #: simulation/data/technologies/heal_range_2.jsondescription
1004 msgid "Increases the healing and vision range of all healers."
1007 #: simulation/data/technologies/heal_range.jsongenericName
1008 msgid "Healing Range"
1011 #: simulation/data/technologies/heal_range.jsonspecificName.athen
1012 #: simulation/data/technologies/heal_range.jsonspecificName.mace
1013 #: simulation/data/technologies/heal_range.jsonspecificName.ptol
1014 #: simulation/data/technologies/heal_range.jsonspecificName.sele
1015 #: simulation/data/technologies/heal_range.jsonspecificName.spart
1016 msgid "Olympic Pantheon"
1019 #: simulation/data/technologies/heal_range.jsontooltip
1020 #: simulation/data/technologies/heal_range_2.jsontooltip
1021 msgid "Healers +5 healing range."
1024 #: simulation/data/technologies/heal_range_2.jsongenericName
1025 msgid "Healing Range 2"
1028 #: simulation/data/technologies/heal_range_2.jsonspecificName.athen
1032 #: simulation/data/technologies/heal_rate.jsondescription
1033 #: simulation/data/technologies/heal_rate_2.jsondescription
1034 msgid "Increases the healing rate of all healers."
1037 #: simulation/data/technologies/heal_rate.jsongenericName
1038 msgid "Healing Rate"
1041 #: simulation/data/technologies/heal_rate.jsonspecificName.athen
1042 #: simulation/data/technologies/heal_rate.jsonspecificName.mace
1043 #: simulation/data/technologies/heal_rate.jsonspecificName.ptol
1044 #: simulation/data/technologies/heal_rate.jsonspecificName.sele
1045 #: simulation/data/technologies/heal_rate.jsonspecificName.spart
1049 #: simulation/data/technologies/heal_rate.jsontooltip
1050 #: simulation/data/technologies/heal_rate_2.jsontooltip
1051 msgid "Healers −20% healing time."
1054 #: simulation/data/technologies/heal_rate_2.jsongenericName
1055 msgid "Healing Rate 2"
1058 #: simulation/data/technologies/heal_rate_2.jsonspecificName.athen
1059 #: simulation/data/technologies/heal_rate_2.jsonspecificName.mace
1060 #: simulation/data/technologies/heal_rate_2.jsonspecificName.ptol
1061 #: simulation/data/technologies/heal_rate_2.jsonspecificName.sele
1062 #: simulation/data/technologies/heal_rate_2.jsonspecificName.spart
1063 msgid "Hippocratic Oath"
1066 #: simulation/data/technologies/health_females_01.jsondescription
1068 "The loom allowed the creation of finer clothing for settlers. Women of the "
1069 "household were taught from a young age how to weave on the loom, and "
1070 "subsequently spent a large share of their lives working with it."
1073 #: simulation/data/technologies/health_females_01.jsongenericName
1077 #: simulation/data/technologies/health_females_01.jsontooltip
1078 msgid "Female Citizens +100% health."
1081 #: simulation/data/technologies/health_regen_units.jsondescription
1082 msgid "Organic units will slowly regenerate health over time when idle."
1085 #: simulation/data/technologies/health_regen_units.jsongenericName
1086 msgid "Battlefield Medicine"
1089 #: simulation/data/technologies/health_regen_units.jsontooltip
1090 msgid "Idle Organic units +0.5 health regeneration rate."
1093 #: simulation/data/technologies/hellenistic_metropolis.jsondescription
1095 "Beginning with Alexander, the Hellenistic monarchs founded many cities "
1096 "throughout their empires, where Greek culture and art blended with local "
1097 "customs to create the motley Hellenistic civilization."
1100 #: simulation/data/technologies/hellenistic_metropolis.jsongenericName
1101 msgid "Hellenistic Metropolis"
1104 #: simulation/data/technologies/hellenistic_metropolis.jsontooltip
1105 msgid "Civic Centers +100% health and capture points, double default arrows."
1108 #: simulation/data/technologies/helot_economy.jsondescription
1110 "Helots were the servants of Greece. Unlike slaves, helots were owned by the "
1111 "state, which managed economic production. Helots must give a reasonable "
1112 "portion of their harvest to support a warrior and his family or widow."
1115 #: simulation/data/technologies/helot_economy.jsongenericName
1116 msgid "Helot Economy"
1119 #: simulation/data/technologies/helot_economy.jsontooltip
1121 "Infantry Javelineers +100% grain gather rate, but −10% ranged attack pierce "
1125 #: simulation/data/technologies/hoplite_tradition.jsondescription
1126 msgid "Hoplite soldiers constituted most of the armies of Greece."
1129 #: simulation/data/technologies/hoplite_tradition.jsongenericName
1130 msgid "Hoplite Tradition"
1133 #: simulation/data/technologies/hoplite_tradition.jsontooltip
1135 "Hoplites −25% training time, −50% promotion experience, and +10% health."
1138 #: simulation/data/technologies/immortals.jsondescription
1140 "The Achaemenids maintained a 10,000-strong elite corps, referred to as "
1141 "Athanatoi (“Immortals”) by Greek authors."
1144 #: simulation/data/technologies/immortals.jsongenericName
1148 #: simulation/data/technologies/immortals.jsontooltip
1149 msgid "Immortals −50% training time."
1152 #: simulation/data/technologies/iphicratean_reforms.jsondescription
1154 "Athenian gymnasium, docks and triremes can train Marines (Epibates "
1158 #: simulation/data/technologies/iphicratean_reforms.jsongenericName
1159 msgid "Iphicratean Reforms"
1162 #: simulation/data/technologies/iphicratean_reforms.jsontooltip
1164 "Athenian Docks and Triremes can train Marines and Cretan Mercenary Archers."
1167 #: simulation/data/technologies/juggernauts.jsongenericName
1171 #: simulation/data/technologies/juggernauts.jsonspecificName.ptol
1172 msgid "Tessarakonterēs"
1175 #: simulation/data/technologies/juggernauts.jsontooltip
1176 msgid "Siege Ships +50% health, +25% more projectiles, but −25% speed."
1179 #: simulation/data/technologies/krypteia.jsondescription
1181 "Krypteia was an Agoge rite of passage, during which soldiers learned how to "
1182 "camouflage themselves and gained combat experience. The Spartans declared "
1183 "war on the Helots annually, with no problem or guilt in murdering them. "
1184 "During this initiation, the youths slept during the day and roamed at night,"
1185 " murdering any Helot they encountered along the way."
1188 #: simulation/data/technologies/krypteia.jsongenericName
1192 #: simulation/data/technologies/krypteia.jsontooltip
1194 "Champion Hoplites +10% melee attack damage, but Citizen Infantry Javelineers"
1195 " +30% training time."
1198 #: simulation/data/technologies/long_walls.jsondescription
1200 "The Long Walls of Athens were constructed under the auspices of the wily "
1201 "Themistocles and extended 6 km from the city to the port of Piraeus. This "
1202 "secured the city's sea supply routes and prevented an enemy from starving "
1203 "out the city during a siege."
1206 #: simulation/data/technologies/long_walls.jsongenericName
1207 msgid "Athenian Long Walls"
1210 #: simulation/data/technologies/long_walls.jsontooltip
1211 msgid "Build Walls in own or neutral territory."
1214 #: simulation/data/technologies/nisean_horses.jsondescription
1216 "The now-extinct Nisian breed of horse was one of the largest and robust "
1217 "horses of ancient times. They were highly sought after by the Seleucids and "
1218 "Persians as both rider and mount gained heavier armor as time progressed."
1221 #: simulation/data/technologies/nisean_horses.jsongenericName
1222 msgid "Nisean War Horses"
1225 #: simulation/data/technologies/nisean_horses.jsonspecificName.sele
1229 #: simulation/data/technologies/nisean_horses.jsontooltip
1230 msgid "Champion Cavalry Spearmen +20% health, but +10% training time."
1233 #: simulation/data/technologies/ostracism.jsondescription
1235 "In ancient Athens, ostracism was the process by which any citizen, including"
1236 " political leaders, could be expelled from the city-state for 10 years."
1239 #: simulation/data/technologies/ostracism.jsongenericName
1243 #: simulation/data/technologies/ostracism.jsontooltip
1244 msgid "Citizen soldiers +5% health, but Heroes −40% health."
1247 #: simulation/data/technologies/outpost_vision.jsondescription
1248 msgid "Increases outpost vision."
1251 #: simulation/data/technologies/outpost_vision.jsongenericName
1252 msgid "Carrier Pigeons"
1255 #: simulation/data/technologies/outpost_vision.jsontooltip
1256 msgid "Outposts +33% vision range."
1259 #: simulation/data/technologies/pair_gather_food_maur.jsongenericName
1260 msgid "Wicker Basket vs Ahimsa"
1263 #: simulation/data/technologies/pair_unlock_champions_sele.jsongenericName
1264 msgid "Traditional Army vs Reform Army"
1267 #: simulation/data/technologies/pair_unlock_civil_engineering_han.jsongenericName
1268 msgid "Civil Engineering"
1271 #: simulation/data/technologies/pair_unlock_civil_service_han.jsongenericName
1272 msgid "Civil Service"
1275 #: simulation/data/technologies/pair_unlock_cult_ptol.jsongenericName
1279 #: simulation/data/technologies/parade_of_daphne.jsondescription
1281 "The festival at Daphne was a major event of the Seleucid Empire: tens of "
1282 "thousands of well-equipped troops participated in the opening procession."
1285 #: simulation/data/technologies/parade_of_daphne.jsongenericName
1286 msgid "Parade of Daphne"
1289 #: simulation/data/technologies/parade_of_daphne.jsontooltip
1290 msgid "Champions −20% training time."
1293 #: simulation/data/technologies/pharaonic_cult.jsondescription
1295 "The Pharaohs were worshipped as living gods. Their word was sacrosanct and "
1296 "beyond reproach, at least among the common people. The Ptolemaic dynasts "
1297 "certainly took advantage of this ancient custom to the fullest, to varying "
1298 "degrees of success."
1301 #: simulation/data/technologies/pharaonic_cult.jsongenericName
1302 msgid "Pharaonic Cult"
1305 #: simulation/data/technologies/pharaonic_cult.jsontooltip
1306 msgid "Heroes +2 health/second self-regen rate."
1309 #: simulation/data/technologies/phase_city.jsondescription
1311 "Dummy technology for use in templates requirements, replaced by "
1312 "phase_city_generic or phase_city_{civ}."
1315 #: simulation/data/technologies/phase_city.jsongenericName
1316 #: simulation/data/technologies/phase_city_athen.jsongenericName
1317 #: simulation/data/technologies/phase_city_generic.jsongenericName
1318 #: simulation/data/technologies/phase_city_pers.jsongenericName
1322 #: simulation/data/technologies/phase_city_athen.jsondescription
1324 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1325 " of modern technology. This is the Athenian city phase, where metal "
1326 "gathering rates are boosted because of the 'Silver Owls' bonus."
1329 #: simulation/data/technologies/phase_city_athen.jsonrequirementsTooltip
1330 #: simulation/data/technologies/phase_city_generic.jsonrequirementsTooltip
1331 #: simulation/data/technologies/phase_city_pers.jsonrequirementsTooltip
1332 msgid "Requires three Town Structures."
1335 #: simulation/data/technologies/phase_city_athen.jsonspecificName.athen
1336 #: simulation/data/technologies/phase_city_generic.jsonspecificName.mace
1337 #: simulation/data/technologies/phase_city_generic.jsonspecificName.ptol
1338 #: simulation/data/technologies/phase_city_generic.jsonspecificName.sele
1339 #: simulation/data/technologies/phase_city_generic.jsonspecificName.spart
1343 #: simulation/data/technologies/phase_city_athen.jsontooltip
1345 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1346 "Centers +25% territory influence radius. Structures +1 capture points "
1347 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1350 #: simulation/data/technologies/phase_city_generic.jsondescription
1352 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1353 " of modern technology."
1356 #: simulation/data/technologies/phase_city_generic.jsonspecificName.han
1360 #: simulation/data/technologies/phase_city_generic.jsontooltip
1362 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1363 "Centers +25% territory influence radius. Structures +1 capture points "
1364 "regeneration rate for garrisoned units."
1367 #: simulation/data/technologies/phase_city_pers.jsondescription
1369 "Advances from a bustling town to a veritable metropolis, full of the wonders"
1370 " of modern technology. This is the Persian city phase, where stable training"
1371 " rates are decreased because of the 'Times of War' bonus."
1374 #: simulation/data/technologies/phase_city_pers.jsontooltip
1376 "Advance to City Phase, which unlocks more entities and technologies. Civic "
1377 "Centers +25% territory influence radius. Structures +1 capture points "
1378 "regeneration rate for garrisoned units. Stable −10% batch training time."
1381 #: simulation/data/technologies/phase_town.jsondescription
1383 "Dummy technology for use in templates requirements, replaced by "
1384 "phase_town_generic or phase_town_{civ}."
1387 #: simulation/data/technologies/phase_town.jsongenericName
1388 #: simulation/data/technologies/phase_town_athen.jsongenericName
1389 #: simulation/data/technologies/phase_town_generic.jsongenericName
1390 #: simulation/data/technologies/phase_town_pers.jsongenericName
1394 #: simulation/data/technologies/phase_town_athen.jsondescription
1396 "Advances from a small village to a bustling town, ready to expand rapidly. "
1397 "This is the Athenian town phase, where metal gathering rates are boosted "
1398 "because of the 'Silver Owls' bonus."
1401 #: simulation/data/technologies/phase_town_athen.jsonrequirementsTooltip
1402 #: simulation/data/technologies/phase_town_generic.jsonrequirementsTooltip
1403 #: simulation/data/technologies/phase_town_pers.jsonrequirementsTooltip
1404 msgid "Requires five Village Structures."
1407 #: simulation/data/technologies/phase_town_athen.jsonspecificName.athen
1408 #: simulation/data/technologies/phase_town_generic.jsonspecificName.mace
1409 #: simulation/data/technologies/phase_town_generic.jsonspecificName.ptol
1410 #: simulation/data/technologies/phase_town_generic.jsonspecificName.sele
1411 #: simulation/data/technologies/phase_town_generic.jsonspecificName.spart
1415 #: simulation/data/technologies/phase_town_athen.jsontooltip
1417 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1418 "Centers +25% territory influence radius. Structures +0.5 capture points "
1419 "regeneration rate for garrisoned units. Workers +10% metal gather rate."
1422 #: simulation/data/technologies/phase_town_generic.jsondescription
1424 "Advances from a small village to a bustling town, ready to expand rapidly."
1427 #: simulation/data/technologies/phase_town_generic.jsonspecificName.han
1431 #: simulation/data/technologies/phase_town_generic.jsontooltip
1433 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1434 "Centers +25% territory influence radius. Structures +0.5 capture points "
1435 "regeneration rate for garrisoned units."
1438 #: simulation/data/technologies/phase_town_pers.jsondescription
1440 "Advances from a small village to a bustling town, ready to expand rapidly. "
1441 "This is the Persian town phase, where stable training rates are decreased "
1442 "because of the 'Times of War' bonus."
1445 #: simulation/data/technologies/phase_town_pers.jsontooltip
1447 "Advance to Town Phase, which unlocks more entities and technologies. Civic "
1448 "Centers +25% territory influence radius. Structures +0.5 capture points "
1449 "regeneration rate for garrisoned units. Stable −10% batch training time."
1452 #: simulation/data/technologies/phase_village.jsongenericName
1453 msgid "Village Phase"
1456 #: simulation/data/technologies/pheidian_workshop.jsondescription
1458 "Pheidias was a Greek sculptor, painter and architect, who lived in the 5th "
1459 "century BC, and is commonly regarded as one of the greatest of all sculptors"
1460 " of Classical Greece: Phidias' Statue of Zeus at Olympia was one of the "
1461 "Seven Wonders of the Ancient World. Phidias designed the statues of the "
1462 "goddess Athena on the Athenian Acropolis, namely the Athena Parthenos inside"
1463 " the Parthenon and the Athena Promachos, a colossal bronze statue of Athena "
1464 "which stood between it and the Propylaea, a monumental gateway that served "
1465 "as the entrance to the Acropolis in Athens."
1468 #: simulation/data/technologies/pheidian_workshop.jsongenericName
1469 msgid "Pheidian Workshop"
1472 #: simulation/data/technologies/pheidian_workshop.jsontooltip
1473 msgid "Temples and Wonder −50% stone cost and build time."
1476 #: simulation/data/technologies/poison_arrows.jsongenericName
1477 msgid "Poison Arrows"
1480 #: simulation/data/technologies/poison_arrows.jsontooltip
1481 msgid "Ranged Soldiers +20% attack damage."
1484 #: simulation/data/technologies/poison_blades.jsongenericName
1485 msgid "Poison Blades"
1488 #: simulation/data/technologies/poison_blades.jsontooltip
1489 msgid "Melee Soldiers +20% attack damage."
1492 #: simulation/data/technologies/pop_house_01.jsondescription
1494 "Home gardens ranged from simple fenced-in areas to large manicured and "
1495 "colonnaded enclosures."
1498 #: simulation/data/technologies/pop_house_01.jsongenericName
1502 #: simulation/data/technologies/pop_house_01.jsonspecificName.athen
1503 #: simulation/data/technologies/pop_house_01.jsonspecificName.mace
1504 #: simulation/data/technologies/pop_house_01.jsonspecificName.ptol
1505 #: simulation/data/technologies/pop_house_01.jsonspecificName.sele
1506 #: simulation/data/technologies/pop_house_01.jsonspecificName.spart
1510 #: simulation/data/technologies/pop_house_01.jsonspecificName.pers
1514 #: simulation/data/technologies/pop_house_01.jsonspecificName.rome
1518 #: simulation/data/technologies/pop_house_01.jsontooltip
1519 #: simulation/data/technologies/pop_house_02.jsontooltip
1520 msgid "Houses +20% population bonus."
1523 #: simulation/data/technologies/pop_house_02.jsondescription
1525 "Homes tended to expand as the wealth and population of a settlement grew."
1528 #: simulation/data/technologies/pop_house_02.jsongenericName
1532 #: simulation/data/technologies/pop_house_02.jsonspecificName.rome
1536 #: simulation/data/technologies/reformed_army_sele.jsondescription
1537 msgid "The Roman-style core of the Seleucid army."
1540 #: simulation/data/technologies/reformed_army_sele.jsongenericName
1544 #: simulation/data/technologies/reformed_army_sele.jsontooltip
1545 msgid "Unlock the Champion Infantry Swordsman."
1548 #: simulation/data/technologies/roman_reforms.jsondescription
1550 "Regularize the army into a professional, organized force. The Marian reforms"
1551 " were a series of military reforms in the last century BC attributed to "
1552 "Gaius Marius involving the abolition of citzen cavalry, equipment changes, "
1553 "and standardization of the heavy infantry unit: the Legionary."
1556 #: simulation/data/technologies/roman_reforms.jsongenericName
1557 msgid "Marian Reforms"
1560 #: simulation/data/technologies/roman_reforms.jsontooltip
1562 "Convert Infantry to Marian Legionaries, Cavalry to Auxiliary Cavalry, unlock"
1563 " Onagers and Centurions, but lose access to Spear Cavalry and Italic Heavy "
1567 #: simulation/data/technologies/roman_roads.jsondescription
1568 msgid "All roads lead to Rome."
1571 #: simulation/data/technologies/roman_roads.jsongenericName
1575 #: simulation/data/technologies/roman_roads.jsonspecificName.rome
1576 msgid "Viae Romanum"
1579 #: simulation/data/technologies/roman_roads.jsontooltip
1580 msgid "All Land Units +5% movement speed."
1583 #: simulation/data/technologies/serapis_cult.jsondescription
1585 "The cult of Serapis was introduced during the 3rd century BC on the orders "
1586 "of Ptolemy I of Egypt as a means to unify the Greeks and Egyptians in his "
1587 "realm. The god was depicted as Greek in appearance, but with Egyptian "
1588 "trappings, and combined iconography from a great many cults, signifying both"
1589 " abundance and resurrection. A serapeion was any temple or religious "
1590 "precinct devoted to Serapis. The cult of Serapis was spread as a matter of "
1591 "deliberate policy by the Ptolemaic kings, who also built an immense serapeum"
1595 #: simulation/data/technologies/serapis_cult.jsongenericName
1596 msgid "Serapis Cult"
1599 #: simulation/data/technologies/serapis_cult.jsontooltip
1600 msgid "+2.0 metal trickle per second."
1603 #: simulation/data/technologies/ship_capture_resistance.jsondescription
1604 msgid "Marines were a vital part of ship defense and offense."
1607 #: simulation/data/technologies/ship_capture_resistance.jsongenericName
1611 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.athen
1612 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.cart
1613 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.mace
1614 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.pers
1615 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.ptol
1616 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.sele
1617 #: simulation/data/technologies/ship_capture_resistance.jsonspecificName.spart
1621 #: simulation/data/technologies/ship_capture_resistance.jsontooltip
1622 msgid "All Warships +40% capture resistance."
1625 #: simulation/data/technologies/ship_cost_time.jsongenericName
1626 msgid "Naval Architects"
1629 #: simulation/data/technologies/ship_cost_time.jsontooltip
1630 msgid "Ships −20% construction time."
1633 #: simulation/data/technologies/ship_health.jsondescription
1634 msgid "Wooden reinforcement beams for ship hulls."
1637 #: simulation/data/technologies/ship_health.jsongenericName
1638 msgid "Reinforced Hull"
1641 #: simulation/data/technologies/ship_health.jsontooltip
1642 msgid "Ships +25% health, but −10% speed."
1645 #: simulation/data/technologies/ship_movement_speed.jsondescription
1647 "Train your oarsmen and sailors to move more efficiently and speed up your "
1651 #: simulation/data/technologies/ship_movement_speed.jsongenericName
1652 msgid "Experienced Crews"
1655 #: simulation/data/technologies/ship_movement_speed.jsontooltip
1656 msgid "Ships +10% movement speed."
1659 #: simulation/data/technologies/ship_vision.jsondescription
1661 "Lookouts aboard ship were important for sighting land, spotting navigational"
1662 " hazards, and directing fire in battle."
1665 #: simulation/data/technologies/ship_vision.jsongenericName
1669 #: simulation/data/technologies/ship_vision.jsonspecificName.athen
1670 #: simulation/data/technologies/ship_vision.jsonspecificName.mace
1671 #: simulation/data/technologies/ship_vision.jsonspecificName.ptol
1672 #: simulation/data/technologies/ship_vision.jsonspecificName.sele
1673 #: simulation/data/technologies/ship_vision.jsonspecificName.spart
1677 #: simulation/data/technologies/ship_vision.jsontooltip
1679 "Ships and Boats +10% vision range; Scout Ships an additional +25% vision "
1680 "range. Unlocks “Exploration” for the Carthaginians and Han Chinese."
1683 #: simulation/data/technologies/siege_attack.jsondescription
1684 msgid "Advanced technologies improve siege efficiency."
1687 #: simulation/data/technologies/siege_attack.jsongenericName
1688 msgid "Advanced Siege"
1691 #: simulation/data/technologies/siege_attack.jsontooltip
1692 msgid "Siege Engines +25% attack crush damage."
1695 #: simulation/data/technologies/siege_bolt_accuracy.jsondescription
1696 msgid "Improvement to projectile accuracy."
1699 #: simulation/data/technologies/siege_bolt_accuracy.jsongenericName
1700 msgid "Bolt Accuracy"
1703 #: simulation/data/technologies/siege_bolt_accuracy.jsontooltip
1704 msgid "Bolt Shooters −20% ranged attack spread."
1707 #: simulation/data/technologies/siege_cost_time.jsondescription
1708 msgid "The science or craft of laying or carrying out sieges."
1711 #: simulation/data/technologies/siege_cost_time.jsongenericName
1715 #: simulation/data/technologies/siege_cost_time.jsontooltip
1716 msgid "Siege Engines −20% construction time."
1719 #: simulation/data/technologies/siege_health.jsondescription
1721 "Cover the exterior with iron plates to protect against fire and projectiles."
1724 #: simulation/data/technologies/siege_health.jsongenericName
1725 msgid "Armor Plating"
1728 #: simulation/data/technologies/siege_health.jsontooltip
1729 msgid "Battering Rams and Siege Towers +25% health."
1732 #: simulation/data/technologies/siege_pack_unpack.jsondescription
1733 msgid "Military engineers are responsible for improvements in siege engines."
1736 #: simulation/data/technologies/siege_pack_unpack.jsongenericName
1737 msgid "Military Engineers"
1740 #: simulation/data/technologies/siege_pack_unpack.jsontooltip
1741 msgid "Siege Engines –40% pack and unpack time."
1744 #: simulation/data/technologies/silk_road.jsongenericName
1748 #: simulation/data/technologies/silk_road.jsontooltip
1749 msgid "Traders +20% international trade bonus."
1752 #: simulation/data/technologies/silvershields.jsondescription
1754 "The Silver Shields, or Argyraspidai, were the elite heavy infantry arm of "
1755 "the Macedonian army."
1758 #: simulation/data/technologies/silvershields.jsongenericName
1759 msgid "Silver Shields Regiment"
1762 #: simulation/data/technologies/silvershields.jsontooltip
1764 "Upgrade Shield Bearer Champion Infantry to Silver Shields, with more health "
1765 "and attack damage."
1768 #: simulation/data/technologies/soldier_attack_melee_01.jsondescription
1770 "Often, a soldier would carry a secondary weapon in addition to his primary "
1771 "weapon of choice, to be drawn when the primary weapon has failed or been "
1775 #: simulation/data/technologies/soldier_attack_melee_01.jsongenericName
1779 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.athen
1780 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.mace
1781 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.ptol
1782 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.sele
1783 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.spart
1787 #: simulation/data/technologies/soldier_attack_melee_01.jsonspecificName.rome
1791 #: simulation/data/technologies/soldier_attack_melee_01.jsontooltip
1792 #: simulation/data/technologies/soldier_attack_melee_02.jsontooltip
1793 msgid "Soldiers +15% melee attack damage."
1796 #: simulation/data/technologies/soldier_attack_melee_02.jsondescription
1797 msgid "Using iron instead of bronze gave weapons additional power."
1800 #: simulation/data/technologies/soldier_attack_melee_02.jsongenericName
1801 msgid "Iron Weapons"
1804 #: simulation/data/technologies/soldier_attack_melee_03.jsondescription
1806 "By adding a small amount of carbon during the iron smelting process, a "
1807 "stronger material, steel, can be forged."
1810 #: simulation/data/technologies/soldier_attack_melee_03.jsongenericName
1811 msgid "Carburization"
1814 #: simulation/data/technologies/soldier_attack_melee_03.jsontooltip
1815 msgid "Soldiers +20% melee attack damage."
1818 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsondescription
1820 "Secret steel working techniques give sword blades distinctive and beautiful "
1821 "markings. Not only that, but the steel's hardness is unparalleled."
1824 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsongenericName
1825 msgid "Steel Working"
1828 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.iber
1829 msgid "Toledo Steel"
1832 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsonspecificName.maur
1836 #: simulation/data/technologies/soldier_attack_melee_03_variant.jsontooltip
1838 "Soldiers +20% melee attack damage. Swordsmen get an additional +20% bonus."
1841 #: simulation/data/technologies/soldier_attack_ranged_01.jsondescription
1843 "Improving the fletching of arrows increases their stability and speed, and "
1844 "thus their penetration."
1847 #: simulation/data/technologies/soldier_attack_ranged_01.jsongenericName
1848 msgid "Improved Fletching"
1851 #: simulation/data/technologies/soldier_attack_ranged_01.jsontooltip
1852 #: simulation/data/technologies/soldier_attack_ranged_02.jsontooltip
1853 msgid "Soldiers +15% ranged attack damage."
1856 #: simulation/data/technologies/soldier_attack_ranged_02.jsondescription
1857 msgid "Projectile points made of iron enable missiles to penetrate deeper."
1860 #: simulation/data/technologies/soldier_attack_ranged_02.jsongenericName
1861 msgid "Iron Arrowheads"
1864 #: simulation/data/technologies/soldier_attack_ranged_03.jsondescription
1865 msgid "Arrowheads with three lobes instead of two inflict larger wounds."
1868 #: simulation/data/technologies/soldier_attack_ranged_03.jsongenericName
1869 msgid "Trilobate Arrowheads"
1872 #: simulation/data/technologies/soldier_attack_ranged_03.jsontooltip
1873 msgid "Soldiers +20% ranged attack damage."
1876 #: simulation/data/technologies/soldier_ranged_experience.jsontooltip
1877 msgid "Ranged Soldiers +25% promotion experience."
1880 #: simulation/data/technologies/soldier_resistance_hack_01.jsondescription
1881 msgid "Body armor made from quilted wool, linen, cotton, or leather."
1884 #: simulation/data/technologies/soldier_resistance_hack_01.jsongenericName
1885 msgid "Quilted Body Armor"
1888 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.athen
1889 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.mace
1890 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.ptol
1891 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.sele
1892 #: simulation/data/technologies/soldier_resistance_hack_01.jsonspecificName.spart
1896 #: simulation/data/technologies/soldier_resistance_hack_01.jsontooltip
1897 #: simulation/data/technologies/soldier_resistance_hack_02.jsontooltip
1898 msgid "Soldiers +1 hack resistance."
1901 #: simulation/data/technologies/soldier_resistance_hack_02.jsondescription
1902 msgid "Body armor made from laminated linen."
1905 #: simulation/data/technologies/soldier_resistance_hack_02.jsongenericName
1906 msgid "Laminated Linen Body Armor"
1909 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.athen
1910 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.mace
1911 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.ptol
1912 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.sele
1913 #: simulation/data/technologies/soldier_resistance_hack_02.jsonspecificName.spart
1917 #: simulation/data/technologies/soldier_resistance_hack_03.jsondescription
1918 msgid "Body armor made of small metal rings linked together."
1921 #: simulation/data/technologies/soldier_resistance_hack_03.jsongenericName
1922 msgid "Mail Body Armor"
1925 #: simulation/data/technologies/soldier_resistance_hack_03.jsontooltip
1926 msgid "Soldiers +2 hack resistance."
1929 #: simulation/data/technologies/soldier_resistance_pierce_01.jsondescription
1931 "Wooden shields are heavier but much better able to resist projectiles and "
1932 "blows than wicker-frame shields."
1935 #: simulation/data/technologies/soldier_resistance_pierce_01.jsongenericName
1936 msgid "Wooden Shield"
1939 #: simulation/data/technologies/soldier_resistance_pierce_01.jsontooltip
1940 #: simulation/data/technologies/soldier_resistance_pierce_02.jsontooltip
1941 msgid "Soldiers +1 pierce resistance."
1944 #: simulation/data/technologies/soldier_resistance_pierce_02.jsondescription
1945 msgid "Strengthen shields with a metal rim or spine."
1948 #: simulation/data/technologies/soldier_resistance_pierce_02.jsongenericName
1952 #: simulation/data/technologies/soldier_resistance_pierce_03.jsondescription
1953 msgid "Strengthen shields further with stronger metal alloys."
1956 #: simulation/data/technologies/soldier_resistance_pierce_03.jsongenericName
1957 msgid "Improved Shield Alloys"
1960 #: simulation/data/technologies/soldier_resistance_pierce_03.jsontooltip
1961 msgid "Soldiers +2 pierce resistance."
1964 #: simulation/data/technologies/spy_counter.jsondescription
1965 msgid "Recruit a network of informants to watch over your people."
1968 #: simulation/data/technologies/spy_counter.jsongenericName
1969 msgid "Counterintelligence"
1972 #: simulation/data/technologies/spy_counter.jsontooltip
1973 msgid "Make your units 50% more expensive to bribe."
1976 #: simulation/data/technologies/stable_batch_training.jsondescription
1978 "Significantly increase training speed of cavalry by training them in large "
1979 "batches or squadrons."
1982 #: simulation/data/technologies/stable_batch_training.jsontooltip
1983 msgid "Stables −10% batch training time."
1986 #: simulation/data/technologies/subterranean_aqueducts.jsondescription
1988 "Qanāt or Kārēz, a network of underground aqueducts connected to the yakhchal"
1992 #: simulation/data/technologies/subterranean_aqueducts.jsongenericName
1993 msgid "Subterranean Aqueducts"
1996 #: simulation/data/technologies/subterranean_aqueducts.jsonspecificName.pers
2000 #: simulation/data/technologies/subterranean_aqueducts.jsontooltip
2001 msgid "Ice House +1 trickle food rate per second."
2004 #: simulation/data/technologies/tower_crenellations.jsondescription
2006 "Crenellations on the battlements allow soldiers wider range of fire in "
2010 #: simulation/data/technologies/tower_crenellations.jsongenericName
2011 msgid "Crenellations"
2014 #: simulation/data/technologies/tower_crenellations.jsontooltip
2015 msgid "Sentry and Stone Towers +40% more arrows per garrisoned Soldier."
2018 #: simulation/data/technologies/tower_health.jsondescription
2019 msgid "Reinforce the foundations in preparation of an attack."
2022 #: simulation/data/technologies/tower_health.jsongenericName
2023 msgid "Sturdy Foundations"
2026 #: simulation/data/technologies/tower_health.jsontooltip
2027 msgid "Towers +25% health."
2030 #: simulation/data/technologies/tower_murderholes.jsondescription
2031 msgid "Murder holes allow hitting enemies at the foot of the tower."
2034 #: simulation/data/technologies/tower_murderholes.jsongenericName
2035 msgid "Murder Holes"
2038 #: simulation/data/technologies/tower_murderholes.jsontooltip
2039 msgid "Sentry and Stone Towers have 0 minimum attack range."
2042 #: simulation/data/technologies/tower_range.jsondescription
2043 msgid "Arrow shooters increase the maximum range of the fire arrows."
2046 #: simulation/data/technologies/tower_range.jsongenericName
2047 msgid "Arrow Shooters"
2050 #: simulation/data/technologies/tower_range.jsontooltip
2051 msgid "Sentry and Stone Towers +8 attack range."
2054 #: simulation/data/technologies/tower_watch.jsondescription
2055 msgid "A night's watch increases vigilance."
2058 #: simulation/data/technologies/tower_watch.jsongenericName
2062 #: simulation/data/technologies/tower_watch.jsonspecificName.athen
2063 #: simulation/data/technologies/tower_watch.jsonspecificName.mace
2064 #: simulation/data/technologies/tower_watch.jsonspecificName.ptol
2065 #: simulation/data/technologies/tower_watch.jsonspecificName.sele
2066 #: simulation/data/technologies/tower_watch.jsonspecificName.spart
2067 msgid "Nyktophylakes"
2070 #: simulation/data/technologies/tower_watch.jsonspecificName.han
2074 #: simulation/data/technologies/tower_watch.jsonspecificName.rome
2078 #: simulation/data/technologies/tower_watch.jsontooltip
2079 msgid "Sentry and Stone Towers +1 default arrow count."
2082 #: simulation/data/technologies/trade_commercial_treaty.jsondescription
2083 msgid "Improve the international trading profit."
2086 #: simulation/data/technologies/trade_commercial_treaty.jsongenericName
2087 msgid "Commercial Treaty"
2090 #: simulation/data/technologies/trade_commercial_treaty.jsontooltip
2091 msgid "Traders +10% trade profit between allies."
2094 #: simulation/data/technologies/trade_gain_01.jsondescription
2095 #: simulation/data/technologies/trade_gain_02.jsondescription
2096 msgid "The progress in handicraft improves the trading profit."
2099 #: simulation/data/technologies/trade_gain_01.jsongenericName
2103 #: simulation/data/technologies/trade_gain_01.jsontooltip
2104 #: simulation/data/technologies/trade_gain_02.jsontooltip
2105 msgid "Traders +15% trade gain."
2108 #: simulation/data/technologies/trade_gain_02.jsongenericName
2109 msgid "Advanced Handicraft"
2112 #: simulation/data/technologies/trader_health.jsondescription
2113 msgid "Traders traveling together in caravans are less vulnerable."
2116 #: simulation/data/technologies/trader_health.jsongenericName
2117 msgid "Trade Caravan"
2120 #: simulation/data/technologies/trader_health.jsontooltip
2121 msgid "Land Traders +50% health."
2124 #: simulation/data/technologies/traditional_army_sele.jsondescription
2125 msgid "The Macedonian-style core of the Seleucid army."
2128 #: simulation/data/technologies/traditional_army_sele.jsongenericName
2129 msgid "Traditional Army"
2132 #: simulation/data/technologies/traditional_army_sele.jsontooltip
2133 msgid "Unlock the Champion Infantry Pikeman."
2136 #: simulation/data/technologies/tyrtean_paeans.jsondescription
2138 "Paeans were battle hymns that were sung by the Hoplites when they charged "
2139 "the enemy lines. One of the first known Paeans was composed by Tirteus, a "
2140 "warrior poet of Sparta, during the First Messenian War."
2143 #: simulation/data/technologies/tyrtean_paeans.jsongenericName
2144 msgid "Tyrtean Paeans"
2147 #: simulation/data/technologies/tyrtean_paeans.jsontooltip
2148 msgid "Champion Hoplites +10% movement speed."
2151 #: simulation/data/technologies/unit_advanced.jsontooltip
2153 "Advanced and Elite units +20% training time, +25% health, +0.7 capture "
2154 "attack strength, +20% loot, and −30% gather speed; Healers +5 healing "
2155 "strength and +3 healing range; Melee units +1 resistance and +20% attack "
2156 "damage; Ranged units −20% spread."
2159 #: simulation/data/technologies/unit_elite.jsontooltip
2161 "Elite units +20% training time, +25% health, +0.8 capture attack strength, "
2162 "+20% loot, and −30% gather speed; Healers +5 healing strength and +3 healing"
2163 " range; Melee units +1 resistance and +20% attack damage; Ranged units −20% "
2167 #: simulation/data/technologies/unlock_champion_cavalry.jsondescription
2168 #: simulation/data/technologies/unlock_champion_chariots.jsondescription
2169 #: simulation/data/technologies/unlock_champion_infantry.jsondescription
2171 "Guard units (Champions) are professionals who wield the best weapons and "
2172 "have the best training."
2175 #: simulation/data/technologies/unlock_champion_cavalry.jsongenericName
2176 msgid "Unlock Champion Cavalry"
2179 #: simulation/data/technologies/unlock_champion_cavalry.jsontooltip
2180 msgid "Unlock Champion Cavalry at the Stable."
2183 #: simulation/data/technologies/unlock_champion_chariots.jsongenericName
2184 msgid "Unlock Champion Chariots"
2187 #: simulation/data/technologies/unlock_champion_chariots.jsontooltip
2188 msgid "Unlock Champion Chariots at the Stable."
2191 #: simulation/data/technologies/unlock_champion_infantry.jsongenericName
2192 msgid "Unlock Champion Infantry"
2195 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.mace
2196 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.ptol
2200 #: simulation/data/technologies/unlock_champion_infantry.jsonspecificName.rome
2201 msgid "Regio Cohors"
2204 #: simulation/data/technologies/unlock_champion_infantry.jsontooltip
2205 msgid "Unlock Champions Infantry at the Barracks."
2208 #: simulation/data/technologies/unlock_females_house.jsondescription
2209 msgid "A festival attended by women-only, to celebrate female fertility."
2212 #: simulation/data/technologies/unlock_females_house.jsongenericName
2213 msgid "Fertility Festival"
2216 #: simulation/data/technologies/unlock_females_house.jsonspecificName.athen
2217 #: simulation/data/technologies/unlock_females_house.jsonspecificName.mace
2218 #: simulation/data/technologies/unlock_females_house.jsonspecificName.ptol
2219 #: simulation/data/technologies/unlock_females_house.jsonspecificName.sele
2220 #: simulation/data/technologies/unlock_females_house.jsonspecificName.spart
2221 msgid "Thesmophoria"
2224 #: simulation/data/technologies/unlock_females_house.jsonspecificName.rome
2228 #: simulation/data/technologies/unlock_females_house.jsontooltip
2229 msgid "Unlock the ability to train women from houses."
2232 #: simulation/data/technologies/unlock_neodamodes.jsondescription
2234 "In ancient Sparta, the Helots who were freed by the state in reward for "
2235 "military service were known as Neodamodes."
2238 #: simulation/data/technologies/unlock_neodamodes.jsongenericName
2239 msgid "Unlock Neodamodes"
2242 #: simulation/data/technologies/unlock_neodamodes.jsontooltip
2243 msgid "Unlock the ability to train Spearman Neodamodes at the Barracks."
2246 #: simulation/data/technologies/unlock_shared_dropsites.jsondescription
2248 "The extension of trade leads to the permanent establishment of storekeepers "
2249 "and their families in foreign countries, allowing them to exploit the wealth"
2250 " of these countries."
2253 #: simulation/data/technologies/unlock_shared_dropsites.jsongenericName
2257 #: simulation/data/technologies/unlock_shared_dropsites.jsonrequirementsTooltip
2258 msgid "Requires three Traders"
2261 #: simulation/data/technologies/unlock_shared_dropsites.jsontooltip
2262 msgid "Allows using allied dropsites."
2265 #: simulation/data/technologies/unlock_shared_los.jsondescription
2267 "By means of trading and travelling people explored beyond the boundaries of "
2268 "their lands and drew maps of it in order to share and memorize their "
2272 #: simulation/data/technologies/unlock_shared_los.jsongenericName
2276 #: simulation/data/technologies/unlock_shared_los.jsontooltip
2278 "See what your allies see, browse their summary and check their resources and"
2279 " population count in the top panel."
2282 #: simulation/data/technologies/unlock_spies.jsondescription
2284 "Merchants' first goal was trading, but they also gathered information about "
2285 "the countries they crossed."
2288 #: simulation/data/technologies/unlock_spies.jsongenericName
2292 #: simulation/data/technologies/unlock_spies.jsontooltip
2294 "Allows bribing the units of other players in order to share their vision."
2297 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsondescription
2298 msgid "Hire professional mercenaries to fight in your army."
2301 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsongenericName
2302 msgid "Expertise In War"
2305 #: simulation/data/technologies/upgrade_rank_advanced_mercenary.jsontooltip
2306 msgid "Mercenaries start at Advanced rank."
2309 #: simulation/data/technologies/warship_arrow_attack.jsondescription
2310 msgid "Mounting bolt shooters onto ships helped give added firepower."
2313 #: simulation/data/technologies/warship_arrow_attack.jsongenericName
2314 msgid "Naval Oxybeles"
2317 #: simulation/data/technologies/warship_arrow_attack.jsontooltip
2318 msgid "Arrow Ships +10 crush attack damage and +10% attack range."
2321 #: simulation/data/technologies/warship_fireship_attack.jsondescription
2323 "Pitch can be made from petroleum, coal tar, or pine tar. It can be used to "
2324 "help seal the hulls of boats as well as assist in igniting enemy ships."
2327 #: simulation/data/technologies/warship_fireship_attack.jsongenericName
2328 msgid "Burning Pitch"
2331 #: simulation/data/technologies/warship_fireship_attack.jsonrequirementsTooltip
2332 msgid "Unlocked in City Phase. Requires “Naval Construction.”"
2335 #: simulation/data/technologies/warship_fireship_attack.jsontooltip
2336 msgid "Fire Ships +25% health and +25% attack damage."
2339 #: simulation/data/technologies/warship_health.jsondescription
2340 msgid "The hypozomata brace the structure of a ship."
2343 #: simulation/data/technologies/warship_health.jsongenericName
2344 msgid "Undergirding Cables"
2347 #: simulation/data/technologies/warship_health.jsonrequirementsTooltip
2348 msgid "Unlocked in City Phase. Requires “Ship Cladding.”"
2351 #: simulation/data/technologies/warship_health.jsonspecificName.athen
2352 #: simulation/data/technologies/warship_health.jsonspecificName.cart
2353 #: simulation/data/technologies/warship_health.jsonspecificName.mace
2354 #: simulation/data/technologies/warship_health.jsonspecificName.pers
2355 #: simulation/data/technologies/warship_health.jsonspecificName.ptol
2356 #: simulation/data/technologies/warship_health.jsonspecificName.sele
2357 #: simulation/data/technologies/warship_health.jsonspecificName.spart
2361 #: simulation/data/technologies/warship_health.jsontooltip
2362 msgid "Arrow Ships and Ramming Ships +25% health."
2365 #: simulation/data/technologies/warship_ramming_attack.jsondescription
2366 msgid "A bronze beak at the prow of the ship, used for ramming enemy ships."
2369 #: simulation/data/technologies/warship_ramming_attack.jsongenericName
2373 #: simulation/data/technologies/warship_ramming_attack.jsonrequirementsTooltip
2374 msgid "Unlocked in City Phase. Requires “Flanking Maneuvers.”"
2377 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.athen
2378 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.cart
2379 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.mace
2380 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.pers
2381 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.ptol
2382 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.sele
2383 #: simulation/data/technologies/warship_ramming_attack.jsonspecificName.spart
2387 #: simulation/data/technologies/warship_ramming_attack.jsontooltip
2388 msgid "Ramming Ships +30% attack damage."
2391 #: simulation/data/technologies/warship_ramming_speed.jsondescription
2393 "The flanking maneuver was attempted in order to position the ship for a "
2394 "successful ram. To pull this off in the chaos of a sea battle, a ship's crew"
2395 " needed to be highly trained and well-motivated."
2398 #: simulation/data/technologies/warship_ramming_speed.jsongenericName
2399 msgid "Flanking Maneuvers"
2402 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.athen
2403 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.cart
2404 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.mace
2405 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.pers
2406 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.ptol
2407 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.sele
2408 #: simulation/data/technologies/warship_ramming_speed.jsonspecificName.spart
2412 #: simulation/data/technologies/warship_ramming_speed.jsontooltip
2413 msgid "Ramming Ships +25% speed and acceleration. Unlocks “Bronze Rams.”"
2416 #: simulation/data/technologies/warship_ranged_attack.jsondescription
2418 "Flaming munitions were very useful against wooden targets such as ships."
2421 #: simulation/data/technologies/warship_ranged_attack.jsongenericName
2422 msgid "Flaming Projectiles"
2425 #: simulation/data/technologies/warship_ranged_attack.jsonrequirementsTooltip
2426 msgid "Unlocked in City Phase. Requires “Naval Ballistae.”"
2429 #: simulation/data/technologies/warship_ranged_attack.jsontooltip
2430 msgid "Ranged Warships +10% attack damage."
2433 #: simulation/data/technologies/warship_resistance.jsondescription
2434 msgid "Armor for the flanks of a warship."
2437 #: simulation/data/technologies/warship_resistance.jsongenericName
2438 msgid "Ship Cladding"
2441 #: simulation/data/technologies/warship_resistance.jsontooltip
2443 "Warships +1 pierce and crush armor. Unlocks “Undergirding Cables” for some "
2447 #: simulation/data/technologies/warship_siege_attack.jsondescription
2448 msgid "Mounting stronger catapults onto ships helped give added firepower."
2451 #: simulation/data/technologies/warship_siege_attack.jsongenericName
2452 msgid "Naval Ballistae"
2455 #: simulation/data/technologies/warship_siege_attack.jsontooltip
2456 msgid "Siege Ships +20% attack range and vision range."
2459 #: simulation/data/technologies/wonder_population_cap.jsondescription
2460 msgid "The wonder attracts many more people to your civilization."
2463 #: simulation/data/technologies/wonder_population_cap.jsongenericName
2464 msgid "Glorious Expansion"
2465 msgstr "গৌরবময় সম্প্রসারণ "
2467 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.athen
2468 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.mace
2469 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.ptol
2470 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.sele
2471 #: simulation/data/technologies/wonder_population_cap.jsonspecificName.spart
2475 #: simulation/data/technologies/wonder_population_cap.jsontooltip
2477 "Enable the “Glorious Expansion” aura: +20% maximum population limit per "