1 /* Copyright (C) 2023 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #include "lib/self_test.h"
20 #include "graphics/Material.h"
21 #include "graphics/Model.h"
22 #include "graphics/ModelDef.h"
23 #include "graphics/ShaderDefines.h"
24 #include "ps/CStrInternStatic.h"
25 #include "scriptinterface/ScriptInterface.h"
26 #include "simulation2/Simulation2.h"
30 class TestModel
: public CxxTest::TestSuite
33 bool HasShaderDefine(const CShaderDefines
& defines
, CStrIntern define
)
35 const auto& map
= defines
.GetMap();
36 const auto it
= map
.find(define
);
37 return it
!= map
.end() && it
->second
== str_1
;
40 bool HasMaterialDefine(CModel
* model
, CStrIntern define
)
42 return HasShaderDefine(model
->GetMaterial().GetShaderDefines(), define
);
45 void test_model_with_flags()
48 CSimulation2 simulation
{nullptr, g_ScriptContext
, nullptr};
50 // TODO: load a proper mock for modeldef.
51 CModelDefPtr modeldef
= std::make_shared
<CModelDef
>();
53 std::unique_ptr
<CModel
> model
= std::make_unique
<CModel
>(simulation
, material
, modeldef
);
55 SPropPoint propPoint
{};
56 model
->AddProp(&propPoint
, std::make_unique
<CModel
>(simulation
, material
, modeldef
), nullptr);
58 model
->AddFlagsRec(ModelFlag::IGNORE_LOS
);
59 model
->RemoveShadowsRec();
61 TS_ASSERT(HasMaterialDefine(model
.get(), str_DISABLE_RECEIVE_SHADOWS
));
62 TS_ASSERT(HasMaterialDefine(model
.get(), str_IGNORE_LOS
));
63 for (const CModel::Prop
& prop
: model
->GetProps())
65 TS_ASSERT(prop
.m_Model
->ToCModel());
66 TS_ASSERT(HasMaterialDefine(prop
.m_Model
->ToCModel(), str_DISABLE_RECEIVE_SHADOWS
));
67 TS_ASSERT(HasMaterialDefine(prop
.m_Model
->ToCModel(), str_IGNORE_LOS
));
70 std::unique_ptr
<CModelAbstract
> clonedModel
= model
->Clone();
71 TS_ASSERT(clonedModel
->ToCModel());
72 TS_ASSERT(HasMaterialDefine(clonedModel
->ToCModel(), str_DISABLE_RECEIVE_SHADOWS
));
73 TS_ASSERT(HasMaterialDefine(clonedModel
->ToCModel(), str_IGNORE_LOS
));
75 TS_ASSERT_EQUALS(model
->GetProps().size(), clonedModel
->ToCModel()->GetProps().size());
76 for (const CModel::Prop
& prop
: clonedModel
->ToCModel()->GetProps())
78 TS_ASSERT(prop
.m_Model
->ToCModel());
79 TS_ASSERT(HasMaterialDefine(prop
.m_Model
->ToCModel(), str_DISABLE_RECEIVE_SHADOWS
));
80 TS_ASSERT(HasMaterialDefine(prop
.m_Model
->ToCModel(), str_IGNORE_LOS
));