Don't crash while in the lobby when receiving an error IQ stanza without an error...
[0ad.git] / source / gui / IGUIScrollBarOwner.h
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1 /* Copyright (C) 2015 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_IGUISCROLLBAROWNER
19 #define INCLUDED_IGUISCROLLBAROWNER
21 #include "GUI.h"
23 struct SGUIScrollBarStyle;
24 class IGUIScrollBar;
26 /**
27 * Base-class this if you want an object to contain
28 * one, or several, scroll-bars.
30 * @see IGUIObject
31 * @see IGUIScrollBar
33 class IGUIScrollBarOwner : virtual public IGUIObject
35 friend class IGUIScrollBar;
37 public:
38 IGUIScrollBarOwner();
39 virtual ~IGUIScrollBarOwner();
41 virtual void Draw();
43 /**
44 * @see IGUIObject#HandleMessage()
46 virtual void HandleMessage(SGUIMessage& Message);
48 /**
49 * @see IGUIObject#ResetStates()
51 virtual void ResetStates();
53 /**
54 * Interface for the m_ScrollBar to use.
56 virtual const SGUIScrollBarStyle* GetScrollBarStyle(const CStr& style) const;
58 /**
59 * Add a scroll-bar
61 virtual void AddScrollBar(IGUIScrollBar* scrollbar);
63 /**
64 * Get Scroll Bar reference (it should be transparent it's actually
65 * pointers).
67 virtual IGUIScrollBar& GetScrollBar(const int& index)
69 return *m_ScrollBars[index];
72 /**
73 * Get the position of the scroll bar at @param index.
74 * Equivalent to GetScrollbar(index).GetPos().
76 virtual float GetScrollBarPos(const int index) const;
78 protected:
80 /**
81 * Predominately you will only have one, but you can have
82 * as many as you like.
84 std::vector<IGUIScrollBar*> m_ScrollBars;
87 #endif // INCLUDED_IGUISCROLLBAROWNER