Don't crash while in the lobby when receiving an error IQ stanza without an error...
[0ad.git] / source / gui / GUITooltip.h
blobc02170539ab616ef451b282c834cf504e774687e
1 /* Copyright (C) 2015 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_GUITOOLTIP
19 #define INCLUDED_GUITOOLTIP
21 class IGUIObject;
22 class CGUI;
24 #include "ps/CStr.h"
25 #include "ps/Shapes.h"
27 class GUITooltip
29 public:
30 GUITooltip();
31 void Update(IGUIObject* Nearest, const CPos& MousePos, CGUI* GUI);
33 private:
35 void ShowTooltip(IGUIObject* obj, const CPos& pos, const CStr& style, CGUI* gui);
36 void HideTooltip(const CStr& style, CGUI* gui);
37 bool GetTooltip(IGUIObject* obj, CStr& style);
39 int m_State;
41 IGUIObject* m_PreviousObject;
42 CStr m_PreviousTooltipName;
43 CPos m_PreviousMousePos;
44 double m_Time;
45 bool m_IsIconTooltip;
48 #endif // INCLUDED_GUITOOLTIP