Don't crash while in the lobby when receiving an error IQ stanza without an error...
[0ad.git] / source / gui / CTooltip.cpp
blob5f6c7f6aff625e91ab07e4801f2c42e2422adc0c
1 /* Copyright (C) 2015 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #include "precompiled.h"
20 #include "CTooltip.h"
21 #include "CGUI.h"
23 #include <algorithm>
25 CTooltip::CTooltip()
27 // If the tooltip is an object by itself:
28 AddSetting(GUIST_float, "buffer_zone");
29 AddSetting(GUIST_CGUIString, "caption");
30 AddSetting(GUIST_CStrW, "font");
31 AddSetting(GUIST_CGUISpriteInstance, "sprite");
32 AddSetting(GUIST_int, "delay");
33 AddSetting(GUIST_CColor, "textcolor");
34 AddSetting(GUIST_float, "maxwidth");
35 AddSetting(GUIST_CPos, "offset");
36 AddSetting(GUIST_EVAlign, "anchor");
37 AddSetting(GUIST_EAlign, "text_align");
38 // This is used for tooltips that are hidden/revealed manually by scripts, rather than through the standard tooltip display mechanism
39 AddSetting(GUIST_bool, "independent");
41 // If the tooltip is just a reference to another object:
42 AddSetting(GUIST_CStr, "use_object");
43 AddSetting(GUIST_bool, "hide_object");
45 // Private settings:
46 AddSetting(GUIST_CPos, "_mousepos");
48 // Defaults
49 GUI<int>::SetSetting(this, "delay", 500);
50 GUI<EVAlign>::SetSetting(this, "anchor", EVAlign_Bottom);
51 GUI<EAlign>::SetSetting(this, "text_align", EAlign_Left);
53 // Set up a blank piece of text, to be replaced with a more
54 // interesting message later
55 AddText(new SGUIText());
58 CTooltip::~CTooltip()
62 void CTooltip::SetupText()
64 if (!GetGUI())
65 return;
67 ENSURE(m_GeneratedTexts.size() == 1);
69 CStrW font;
70 if (GUI<CStrW>::GetSetting(this, "font", font) != PSRETURN_OK || font.empty())
71 font = L"default";
73 float buffer_zone = 0.f;
74 GUI<float>::GetSetting(this, "buffer_zone", buffer_zone);
76 CGUIString caption;
77 GUI<CGUIString>::GetSetting(this, "caption", caption);
79 float max_width = 0.f;
80 GUI<float>::GetSetting(this, "maxwidth", max_width);
82 *m_GeneratedTexts[0] = GetGUI()->GenerateText(caption, font, max_width, buffer_zone, this);
85 // Position the tooltip relative to the mouse:
87 CPos mousepos, offset;
88 EVAlign anchor;
89 bool independent;
91 GUI<bool>::GetSetting(this, "independent", independent);
92 if (independent)
93 mousepos = GetMousePos();
94 else
95 GUI<CPos>::GetSetting(this, "_mousepos", mousepos);
97 GUI<CPos>::GetSetting(this, "offset", offset);
98 GUI<EVAlign>::GetSetting(this, "anchor", anchor);
100 // TODO: Calculate the actual width of the wrapped text and use that.
101 // (m_Size.cx is >max_width if the text wraps, which is not helpful)
102 float textwidth = std::min(m_GeneratedTexts[0]->m_Size.cx, (float)max_width);
103 float textheight = m_GeneratedTexts[0]->m_Size.cy;
105 CClientArea size;
106 size.pixel.left = mousepos.x + offset.x;
107 size.pixel.right = size.pixel.left + textwidth;
108 switch (anchor)
110 case EVAlign_Top:
111 size.pixel.top = mousepos.y + offset.y;
112 size.pixel.bottom = size.pixel.top + textheight;
113 break;
114 case EVAlign_Bottom:
115 size.pixel.bottom = mousepos.y + offset.y;
116 size.pixel.top = size.pixel.bottom - textheight;
117 break;
118 case EVAlign_Center:
119 size.pixel.top = mousepos.y + offset.y - textheight/2.f;
120 size.pixel.bottom = size.pixel.top + textwidth;
121 break;
122 default:
123 debug_warn(L"Invalid EVAlign!");
127 // Reposition the tooltip if it's falling off the screen:
129 extern int g_xres, g_yres;
130 extern float g_GuiScale;
131 float screenw = g_xres / g_GuiScale;
132 float screenh = g_yres / g_GuiScale;
134 if (size.pixel.top < 0.f)
135 size.pixel.bottom -= size.pixel.top, size.pixel.top = 0.f;
136 else if (size.pixel.bottom > screenh)
137 size.pixel.top -= (size.pixel.bottom-screenh), size.pixel.bottom = screenh;
139 if (size.pixel.left < 0.f)
140 size.pixel.right -= size.pixel.left, size.pixel.left = 0.f;
141 else if (size.pixel.right > screenw)
142 size.pixel.left -= (size.pixel.right-screenw), size.pixel.right = screenw;
144 GUI<CClientArea>::SetSetting(this, "size", size);
147 void CTooltip::HandleMessage(SGUIMessage& Message)
149 IGUITextOwner::HandleMessage(Message);
152 void CTooltip::Draw()
154 if (!GetGUI())
155 return;
157 float z = 900.f; // TODO: Find a nicer way of putting the tooltip on top of everything else
159 CGUISpriteInstance* sprite;
160 GUI<CGUISpriteInstance>::GetSettingPointer(this, "sprite", sprite);
162 // Normally IGUITextOwner will handle this updating but since SetupText can modify the position
163 // we need to call it now *before* we do the rest of the drawing
164 if (!m_GeneratedTextsValid)
166 SetupText();
167 m_GeneratedTextsValid = true;
170 GetGUI()->DrawSprite(*sprite, 0, z, m_CachedActualSize);
172 CColor color;
173 GUI<CColor>::GetSetting(this, "textcolor", color);
175 DrawText(0, color, m_CachedActualSize.TopLeft(), z+0.1f);