1 /* Copyright (C) 2017 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_CLIST
19 #define INCLUDED_CLIST
21 #include "IGUIScrollBar.h"
24 * Create a list of elements, where one can be selected
25 * by the user. The control will use a pre-processed
26 * text-object for each element, which will be managed
27 * by the IGUITextOwner structure.
29 * A scroll-bar will appear when needed. This will be
30 * achieved with the IGUIScrollBarOwner structure.
32 class CList
: public IGUIScrollBarOwner
, public IGUITextOwner
41 * @see IGUIObject#ResetStates()
43 virtual void ResetStates() { IGUIScrollBarOwner::ResetStates(); }
46 * Adds an item last to the list.
48 virtual void AddItem(const CStrW
& str
, const CStrW
& data
);
52 * Sets up text, should be called every time changes has been
53 * made that can change the visual.
55 virtual void SetupText();
58 * @see IGUIObject#HandleMessage()
60 virtual void HandleMessage(SGUIMessage
& Message
);
63 * Handle events manually to catch keyboard inputting.
65 virtual InReaction
ManuallyHandleEvent(const SDL_Event_
* ev
);
73 * Easy select elements functions
75 virtual void SelectNextElement();
76 virtual void SelectPrevElement();
77 virtual void SelectFirstElement();
78 virtual void SelectLastElement();
81 * Handle the \<item\> tag.
83 virtual bool HandleAdditionalChildren(const XMBElement
& child
, CXeromyces
* pFile
);
85 // Called every time the auto-scrolling should be checked.
86 void UpdateAutoScroll();
88 // Extended drawing interface, this is so that classes built on the this one
89 // can use other sprite names.
90 virtual void DrawList(const int& selected
, const CStr
& _sprite
, const CStr
& _sprite_selected
, const CStr
& _textcolor
);
92 // Get the area of the list. This is so that it can easily be changed, like in CDropDown
93 // where the area is not equal to m_CachedActualSize.
94 virtual CRect
GetListRect() const { return m_CachedActualSize
; }
96 // Returns whether SetupText() has run since the last message was received
97 // (and thus whether list items have possibly changed).
98 virtual bool GetModified() const { return m_Modified
; }
101 * List of each element's relative y position. Will be
102 * one larger than m_Items, because it will end with the
103 * bottom of the last element. First element will always
104 * be zero, but still stored for easy handling.
106 std::vector
<float> m_ItemsYPositions
;
108 virtual int GetHoveredItem();
111 // Whether the list's items have been modified since last handling a message.
114 // Used for doubleclick registration
115 int m_PrevSelectedItem
;
117 // Last time a click on an item was issued
118 double m_LastItemClickTime
;
121 #endif // INCLUDED_CLIST