Don't crash while in the lobby when receiving an error IQ stanza without an error...
[0ad.git] / source / gui / CImage.h
blob54271492c8fd42e3deefe2edc0812ebf3d763138
1 /* Copyright (C) 2015 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_CIMAGE
19 #define INCLUDED_CIMAGE
21 #include "GUI.h"
23 /**
24 * Object just for drawing a sprite. Like CText, without the
25 * possibility to draw text.
27 * Created, because I've seen the user being indecisive about
28 * what control to use in these situations. I've seen button
29 * without functionality used, and that is a lot of unnecessary
30 * overhead. That's why I thought I'd go with an intuitive
31 * control.
33 * @see IGUIObject
35 class CImage : public IGUIObject
37 GUI_OBJECT(CImage)
39 public:
40 CImage();
41 virtual ~CImage();
43 protected:
44 /**
45 * Draws the Image
47 virtual void Draw();
50 #endif // INCLUDED_CIMAGE