1 /* Copyright (C) 2015 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #include "precompiled.h"
20 #include "CGUISprite.h"
22 CGUISprite::~CGUISprite()
24 for (SGUIImage
* const& img
: m_Images
)
28 void CGUISprite::AddImage(SGUIImage
* image
)
30 m_Images
.push_back(image
);
33 void CGUISpriteInstance::Draw(CRect Size
, int CellID
, std::map
<CStr
, CGUISprite
*>& Sprites
, float Z
) const
35 if (m_CachedSize
!= Size
|| m_CachedCellID
!= CellID
)
37 GUIRenderer::UpdateDrawCallCache(m_DrawCallCache
, m_SpriteName
, Size
, CellID
, Sprites
);
39 m_CachedCellID
= CellID
;
41 GUIRenderer::Draw(m_DrawCallCache
, Z
);
44 void CGUISpriteInstance::Invalidate()
46 m_CachedSize
= CRect();
50 bool CGUISpriteInstance::IsEmpty() const
52 return m_SpriteName
.empty();
55 // Plus a load of constructors / assignment operators, which don't copy the
56 // DrawCall cache (to avoid losing track of who has allocated various bits
59 CGUISpriteInstance::CGUISpriteInstance()
64 CGUISpriteInstance::CGUISpriteInstance(const CStr
& SpriteName
)
65 : m_SpriteName(SpriteName
), m_CachedCellID(-1)
69 CGUISpriteInstance::CGUISpriteInstance(const CGUISpriteInstance
& Sprite
)
70 : m_SpriteName(Sprite
.m_SpriteName
), m_CachedCellID(-1)
74 CGUISpriteInstance
& CGUISpriteInstance::operator=(const CStr
& SpriteName
)
76 m_SpriteName
= SpriteName
;
77 m_DrawCallCache
.clear();