Don't crash while in the lobby when receiving an error IQ stanza without an error...
[0ad.git] / source / gui / CCheckBox.h
blobf924e7580173c988739a560c7a42c0388ad647d6
1 /* Copyright (C) 2015 Wildfire Games.
2 * This file is part of 0 A.D.
4 * 0 A.D. is free software: you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation, either version 2 of the License, or
7 * (at your option) any later version.
9 * 0 A.D. is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License
15 * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>.
18 #ifndef INCLUDED_CCHECKBOX
19 #define INCLUDED_CCHECKBOX
21 #include "GUI.h"
23 /**
24 * CheckBox
26 * @see IGUIObject
27 * @see IGUISettingsObject
28 * @see IGUIButtonBehavior
30 class CCheckBox : public IGUIButtonBehavior, public IGUITextOwner
32 GUI_OBJECT(CCheckBox)
34 public:
35 CCheckBox();
36 virtual ~CCheckBox();
38 /**
39 * @see IGUIObject#ResetStates()
41 virtual void ResetStates() { IGUIButtonBehavior::ResetStates(); }
43 /**
44 * @see IGUIObject#HandleMessage()
46 virtual void HandleMessage(SGUIMessage& Message);
48 /**
49 * Draws the control
51 virtual void Draw();
53 protected:
54 /**
55 * Sets up text, should be called every time changes has been
56 * made that can change the visual.
58 void SetupText();
61 #endif // INCLUDED_CCHECKBOX