more scanline shader parameters
[zxemut.git] / soundshitdows.d
blob9c4b0e8d8904d5e89a2e80b6adcbfa5fab556e63
1 /* Sound support
2 * Copyright (c) 2017 Ketmar // Invisible Vector
4 * This program is free software; you can redistribute it and/or modify
5 * it under the terms of the GNU General Public License as published by
6 * the Free Software Foundation; either version 2 of the License, or
7 * (at your option) any later version.
9 * This program is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 * GNU General Public License for more details.
14 * You should have received a copy of the GNU General Public License along
15 * with this program; if not, write to the Free Software Foundation, Inc.,
16 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 * modified by Ketmar // Invisible Vector
20 module soundshitdows;
21 private:
23 import iv.cmdcon;
26 ///
27 public bool soundrvInit (bool stereo, ref uint sampleRate) {
28 return false;
32 ///
33 public void soundrvDeinit () {
37 ///
38 public void soundrvFrame (const(short)* smpbuf, int frmcount) nothrow @trusted @nogc {