Blur Optimization. [Part 6]
[xy_vsfilter.git] / include / dx / d3dtypes.h
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1 /*==========================================================================;
3 * Copyright (C) Microsoft Corporation. All Rights Reserved.
5 * File: d3dtypes.h
6 * Content: Direct3D types include file
8 ***************************************************************************/
10 #ifndef _D3DTYPES_H_
11 #define _D3DTYPES_H_
13 #ifndef DIRECT3D_VERSION
14 #define DIRECT3D_VERSION 0x0700
15 #endif
17 #if (DIRECT3D_VERSION >= 0x0800)
18 #pragma message("should not include d3dtypes.h when compiling for DX8 or newer interfaces")
19 #endif
21 #include <windows.h>
23 #include <float.h>
24 #include "ddraw.h"
26 #pragma warning(disable:4201) // anonymous unions warning
27 #if defined(_X86_) || defined(_IA64_)
28 #pragma pack(4)
29 #endif
32 /* D3DVALUE is the fundamental Direct3D fractional data type */
34 #define D3DVALP(val, prec) ((float)(val))
35 #define D3DVAL(val) ((float)(val))
37 #ifndef DX_SHARED_DEFINES
40 * This definition is shared with other DirectX components whose header files
41 * might already have defined it. Therefore, we don't define this type if
42 * someone else already has (as indicated by the definition of
43 * DX_SHARED_DEFINES). We don't set DX_SHARED_DEFINES here as there are
44 * other types in this header that are also shared. The last of these
45 * shared defines in this file will set DX_SHARED_DEFINES.
47 typedef float D3DVALUE, *LPD3DVALUE;
49 #endif /* DX_SHARED_DEFINES */
51 #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
52 #define D3DMultiply(a, b) ((a) * (b))
54 typedef LONG D3DFIXED;
56 #ifndef RGB_MAKE
58 * Format of CI colors is
59 * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
60 * | alpha | color index | fraction |
61 * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
63 #define CI_GETALPHA(ci) ((ci) >> 24)
64 #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
65 #define CI_GETFRACTION(ci) ((ci) & 0xff)
66 #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
67 #define CI_MASKALPHA(ci) ((ci) & 0xffffff)
68 #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
71 * Format of RGBA colors is
72 * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
73 * | alpha | red | green | blue |
74 * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
76 #define RGBA_GETALPHA(rgb) ((rgb) >> 24)
77 #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
78 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
79 #define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
80 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
82 /* D3DRGB and D3DRGBA may be used as initialisers for D3DCOLORs
83 * The float values must be in the range 0..1
85 #define D3DRGB(r, g, b) \
86 (0xff000000L | ( ((long)((r) * 255)) << 16) | (((long)((g) * 255)) << 8) | (long)((b) * 255))
87 #define D3DRGBA(r, g, b, a) \
88 ( (((long)((a) * 255)) << 24) | (((long)((r) * 255)) << 16) \
89 | (((long)((g) * 255)) << 8) | (long)((b) * 255) \
93 * Format of RGB colors is
94 * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
95 * | ignored | red | green | blue |
96 * +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+
98 #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
99 #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
100 #define RGB_GETBLUE(rgb) ((rgb) & 0xff)
101 #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
102 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
103 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
104 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
106 #endif
109 * Flags for Enumerate functions
113 * Stop the enumeration
115 #define D3DENUMRET_CANCEL DDENUMRET_CANCEL
118 * Continue the enumeration
120 #define D3DENUMRET_OK DDENUMRET_OK
122 typedef HRESULT (CALLBACK* LPD3DVALIDATECALLBACK)(LPVOID lpUserArg, DWORD dwOffset);
123 typedef HRESULT (CALLBACK* LPD3DENUMTEXTUREFORMATSCALLBACK)(LPDDSURFACEDESC lpDdsd, LPVOID lpContext);
124 typedef HRESULT (CALLBACK* LPD3DENUMPIXELFORMATSCALLBACK)(LPDDPIXELFORMAT lpDDPixFmt, LPVOID lpContext);
126 #ifndef DX_SHARED_DEFINES
129 * This definition is shared with other DirectX components whose header files
130 * might already have defined it. Therefore, we don't define this type if
131 * someone else already has (as indicated by the definition of
132 * DX_SHARED_DEFINES). We don't set DX_SHARED_DEFINES here as there are
133 * other types in this header that are also shared. The last of these
134 * shared defines in this file will set DX_SHARED_DEFINES.
136 #ifndef D3DCOLOR_DEFINED
137 typedef DWORD D3DCOLOR;
138 #define D3DCOLOR_DEFINED
139 #endif
140 typedef DWORD *LPD3DCOLOR;
142 #endif /* DX_SHARED_DEFINES */
144 typedef DWORD D3DMATERIALHANDLE, *LPD3DMATERIALHANDLE;
145 typedef DWORD D3DTEXTUREHANDLE, *LPD3DTEXTUREHANDLE;
146 typedef DWORD D3DMATRIXHANDLE, *LPD3DMATRIXHANDLE;
148 #ifndef D3DCOLORVALUE_DEFINED
149 typedef struct _D3DCOLORVALUE {
150 union {
151 D3DVALUE r;
152 D3DVALUE dvR;
154 union {
155 D3DVALUE g;
156 D3DVALUE dvG;
158 union {
159 D3DVALUE b;
160 D3DVALUE dvB;
162 union {
163 D3DVALUE a;
164 D3DVALUE dvA;
166 } D3DCOLORVALUE;
167 #define D3DCOLORVALUE_DEFINED
168 #endif
169 typedef struct _D3DCOLORVALUE *LPD3DCOLORVALUE;
171 #ifndef D3DRECT_DEFINED
172 typedef struct _D3DRECT {
173 union {
174 LONG x1;
175 LONG lX1;
177 union {
178 LONG y1;
179 LONG lY1;
181 union {
182 LONG x2;
183 LONG lX2;
185 union {
186 LONG y2;
187 LONG lY2;
189 } D3DRECT;
190 #define D3DRECT_DEFINED
191 #endif
192 typedef struct _D3DRECT *LPD3DRECT;
194 #ifndef DX_SHARED_DEFINES
197 * This definition is shared with other DirectX components whose header files
198 * might already have defined it. Therefore, we don't define this type if
199 * someone else already has (as indicated by the definition of
200 * DX_SHARED_DEFINES).
203 #ifndef D3DVECTOR_DEFINED
204 typedef struct _D3DVECTOR {
205 union {
206 D3DVALUE x;
207 D3DVALUE dvX;
209 union {
210 D3DVALUE y;
211 D3DVALUE dvY;
213 union {
214 D3DVALUE z;
215 D3DVALUE dvZ;
217 #if(DIRECT3D_VERSION >= 0x0500)
218 #if (defined __cplusplus) && (defined D3D_OVERLOADS)
220 public:
222 // =====================================
223 // Constructors
224 // =====================================
226 _D3DVECTOR() { }
227 _D3DVECTOR(D3DVALUE f);
228 _D3DVECTOR(D3DVALUE _x, D3DVALUE _y, D3DVALUE _z);
229 _D3DVECTOR(const D3DVALUE f[3]);
231 // =====================================
232 // Access grants
233 // =====================================
235 const D3DVALUE&operator[](int i) const;
236 D3DVALUE&operator[](int i);
238 // =====================================
239 // Assignment operators
240 // =====================================
242 _D3DVECTOR& operator += (const _D3DVECTOR& v);
243 _D3DVECTOR& operator -= (const _D3DVECTOR& v);
244 _D3DVECTOR& operator *= (const _D3DVECTOR& v);
245 _D3DVECTOR& operator /= (const _D3DVECTOR& v);
246 _D3DVECTOR& operator *= (D3DVALUE s);
247 _D3DVECTOR& operator /= (D3DVALUE s);
249 // =====================================
250 // Unary operators
251 // =====================================
253 friend _D3DVECTOR operator + (const _D3DVECTOR& v);
254 friend _D3DVECTOR operator - (const _D3DVECTOR& v);
257 // =====================================
258 // Binary operators
259 // =====================================
261 // Addition and subtraction
262 friend _D3DVECTOR operator + (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
263 friend _D3DVECTOR operator - (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
264 // Scalar multiplication and division
265 friend _D3DVECTOR operator * (const _D3DVECTOR& v, D3DVALUE s);
266 friend _D3DVECTOR operator * (D3DVALUE s, const _D3DVECTOR& v);
267 friend _D3DVECTOR operator / (const _D3DVECTOR& v, D3DVALUE s);
268 // Memberwise multiplication and division
269 friend _D3DVECTOR operator * (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
270 friend _D3DVECTOR operator / (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
272 // Vector dominance
273 friend int operator < (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
274 friend int operator <= (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
276 // Bitwise equality
277 friend int operator == (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
279 // Length-related functions
280 friend D3DVALUE SquareMagnitude (const _D3DVECTOR& v);
281 friend D3DVALUE Magnitude (const _D3DVECTOR& v);
283 // Returns vector with same direction and unit length
284 friend _D3DVECTOR Normalize (const _D3DVECTOR& v);
286 // Return min/max component of the input vector
287 friend D3DVALUE Min (const _D3DVECTOR& v);
288 friend D3DVALUE Max (const _D3DVECTOR& v);
290 // Return memberwise min/max of input vectors
291 friend _D3DVECTOR Minimize (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
292 friend _D3DVECTOR Maximize (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
294 // Dot and cross product
295 friend D3DVALUE DotProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
296 friend _D3DVECTOR CrossProduct (const _D3DVECTOR& v1, const _D3DVECTOR& v2);
298 #endif
299 #endif /* DIRECT3D_VERSION >= 0x0500 */
300 } D3DVECTOR;
301 #define D3DVECTOR_DEFINED
302 #endif
303 typedef struct _D3DVECTOR *LPD3DVECTOR;
306 * As this is the last of the shared defines to be defined we now set
307 * D3D_SHARED_DEFINES to flag that fact that this header has defined these
308 * types.
310 #define DX_SHARED_DEFINES
312 #endif /* DX_SHARED_DEFINES */
315 * Vertex data types supported in an ExecuteBuffer.
319 * Homogeneous vertices
322 typedef struct _D3DHVERTEX {
323 DWORD dwFlags; /* Homogeneous clipping flags */
324 union {
325 D3DVALUE hx;
326 D3DVALUE dvHX;
328 union {
329 D3DVALUE hy;
330 D3DVALUE dvHY;
332 union {
333 D3DVALUE hz;
334 D3DVALUE dvHZ;
336 } D3DHVERTEX, *LPD3DHVERTEX;
339 * Transformed/lit vertices
341 typedef struct _D3DTLVERTEX {
342 union {
343 D3DVALUE sx; /* Screen coordinates */
344 D3DVALUE dvSX;
346 union {
347 D3DVALUE sy;
348 D3DVALUE dvSY;
350 union {
351 D3DVALUE sz;
352 D3DVALUE dvSZ;
354 union {
355 D3DVALUE rhw; /* Reciprocal of homogeneous w */
356 D3DVALUE dvRHW;
358 union {
359 D3DCOLOR color; /* Vertex color */
360 D3DCOLOR dcColor;
362 union {
363 D3DCOLOR specular; /* Specular component of vertex */
364 D3DCOLOR dcSpecular;
366 union {
367 D3DVALUE tu; /* Texture coordinates */
368 D3DVALUE dvTU;
370 union {
371 D3DVALUE tv;
372 D3DVALUE dvTV;
374 #if(DIRECT3D_VERSION >= 0x0500)
375 #if (defined __cplusplus) && (defined D3D_OVERLOADS)
376 _D3DTLVERTEX() { }
377 _D3DTLVERTEX(const D3DVECTOR& v, float _rhw,
378 D3DCOLOR _color, D3DCOLOR _specular,
379 float _tu, float _tv)
380 { sx = v.x; sy = v.y; sz = v.z; rhw = _rhw;
381 color = _color; specular = _specular;
382 tu = _tu; tv = _tv;
384 #endif
385 #endif /* DIRECT3D_VERSION >= 0x0500 */
386 } D3DTLVERTEX, *LPD3DTLVERTEX;
389 * Untransformed/lit vertices
391 typedef struct _D3DLVERTEX {
392 union {
393 D3DVALUE x; /* Homogeneous coordinates */
394 D3DVALUE dvX;
396 union {
397 D3DVALUE y;
398 D3DVALUE dvY;
400 union {
401 D3DVALUE z;
402 D3DVALUE dvZ;
404 DWORD dwReserved;
405 union {
406 D3DCOLOR color; /* Vertex color */
407 D3DCOLOR dcColor;
409 union {
410 D3DCOLOR specular; /* Specular component of vertex */
411 D3DCOLOR dcSpecular;
413 union {
414 D3DVALUE tu; /* Texture coordinates */
415 D3DVALUE dvTU;
417 union {
418 D3DVALUE tv;
419 D3DVALUE dvTV;
421 #if(DIRECT3D_VERSION >= 0x0500)
422 #if (defined __cplusplus) && (defined D3D_OVERLOADS)
423 _D3DLVERTEX() { }
424 _D3DLVERTEX(const D3DVECTOR& v,
425 D3DCOLOR _color, D3DCOLOR _specular,
426 float _tu, float _tv)
427 { x = v.x; y = v.y; z = v.z; dwReserved = 0;
428 color = _color; specular = _specular;
429 tu = _tu; tv = _tv;
431 #endif
432 #endif /* DIRECT3D_VERSION >= 0x0500 */
433 } D3DLVERTEX, *LPD3DLVERTEX;
436 * Untransformed/unlit vertices
439 typedef struct _D3DVERTEX {
440 union {
441 D3DVALUE x; /* Homogeneous coordinates */
442 D3DVALUE dvX;
444 union {
445 D3DVALUE y;
446 D3DVALUE dvY;
448 union {
449 D3DVALUE z;
450 D3DVALUE dvZ;
452 union {
453 D3DVALUE nx; /* Normal */
454 D3DVALUE dvNX;
456 union {
457 D3DVALUE ny;
458 D3DVALUE dvNY;
460 union {
461 D3DVALUE nz;
462 D3DVALUE dvNZ;
464 union {
465 D3DVALUE tu; /* Texture coordinates */
466 D3DVALUE dvTU;
468 union {
469 D3DVALUE tv;
470 D3DVALUE dvTV;
472 #if(DIRECT3D_VERSION >= 0x0500)
473 #if (defined __cplusplus) && (defined D3D_OVERLOADS)
474 _D3DVERTEX() { }
475 _D3DVERTEX(const D3DVECTOR& v, const D3DVECTOR& n, float _tu, float _tv)
476 { x = v.x; y = v.y; z = v.z;
477 nx = n.x; ny = n.y; nz = n.z;
478 tu = _tu; tv = _tv;
480 #endif
481 #endif /* DIRECT3D_VERSION >= 0x0500 */
482 } D3DVERTEX, *LPD3DVERTEX;
486 * Matrix, viewport, and tranformation structures and definitions.
489 #ifndef D3DMATRIX_DEFINED
490 typedef struct _D3DMATRIX {
491 #if(DIRECT3D_VERSION >= 0x0500)
492 #if (defined __cplusplus) && (defined D3D_OVERLOADS)
493 union {
494 struct {
495 #endif
497 #endif /* DIRECT3D_VERSION >= 0x0500 */
498 D3DVALUE _11, _12, _13, _14;
499 D3DVALUE _21, _22, _23, _24;
500 D3DVALUE _31, _32, _33, _34;
501 D3DVALUE _41, _42, _43, _44;
503 #if(DIRECT3D_VERSION >= 0x0500)
504 #if (defined __cplusplus) && (defined D3D_OVERLOADS)
506 D3DVALUE m[4][4];
508 _D3DMATRIX() { }
509 _D3DMATRIX( D3DVALUE _m00, D3DVALUE _m01, D3DVALUE _m02, D3DVALUE _m03,
510 D3DVALUE _m10, D3DVALUE _m11, D3DVALUE _m12, D3DVALUE _m13,
511 D3DVALUE _m20, D3DVALUE _m21, D3DVALUE _m22, D3DVALUE _m23,
512 D3DVALUE _m30, D3DVALUE _m31, D3DVALUE _m32, D3DVALUE _m33
515 m[0][0] = _m00; m[0][1] = _m01; m[0][2] = _m02; m[0][3] = _m03;
516 m[1][0] = _m10; m[1][1] = _m11; m[1][2] = _m12; m[1][3] = _m13;
517 m[2][0] = _m20; m[2][1] = _m21; m[2][2] = _m22; m[2][3] = _m23;
518 m[3][0] = _m30; m[3][1] = _m31; m[3][2] = _m32; m[3][3] = _m33;
521 D3DVALUE& operator()(int iRow, int iColumn) { return m[iRow][iColumn]; }
522 const D3DVALUE& operator()(int iRow, int iColumn) const { return m[iRow][iColumn]; }
523 #if(DIRECT3D_VERSION >= 0x0600)
524 friend _D3DMATRIX operator* (const _D3DMATRIX&, const _D3DMATRIX&);
525 #endif /* DIRECT3D_VERSION >= 0x0600 */
526 #endif
527 #endif /* DIRECT3D_VERSION >= 0x0500 */
528 } D3DMATRIX;
529 #define D3DMATRIX_DEFINED
530 #endif
531 typedef struct _D3DMATRIX *LPD3DMATRIX;
533 #if (defined __cplusplus) && (defined D3D_OVERLOADS)
534 #include "d3dvec.inl"
535 #endif
537 typedef struct _D3DVIEWPORT {
538 DWORD dwSize;
539 DWORD dwX;
540 DWORD dwY; /* Top left */
541 DWORD dwWidth;
542 DWORD dwHeight; /* Dimensions */
543 D3DVALUE dvScaleX; /* Scale homogeneous to screen */
544 D3DVALUE dvScaleY; /* Scale homogeneous to screen */
545 D3DVALUE dvMaxX; /* Min/max homogeneous x coord */
546 D3DVALUE dvMaxY; /* Min/max homogeneous y coord */
547 D3DVALUE dvMinZ;
548 D3DVALUE dvMaxZ; /* Min/max homogeneous z coord */
549 } D3DVIEWPORT, *LPD3DVIEWPORT;
551 #if(DIRECT3D_VERSION >= 0x0500)
552 typedef struct _D3DVIEWPORT2 {
553 DWORD dwSize;
554 DWORD dwX;
555 DWORD dwY; /* Viewport Top left */
556 DWORD dwWidth;
557 DWORD dwHeight; /* Viewport Dimensions */
558 D3DVALUE dvClipX; /* Top left of clip volume */
559 D3DVALUE dvClipY;
560 D3DVALUE dvClipWidth; /* Clip Volume Dimensions */
561 D3DVALUE dvClipHeight;
562 D3DVALUE dvMinZ; /* Min/max of clip Volume */
563 D3DVALUE dvMaxZ;
564 } D3DVIEWPORT2, *LPD3DVIEWPORT2;
565 #endif /* DIRECT3D_VERSION >= 0x0500 */
567 #if(DIRECT3D_VERSION >= 0x0700)
568 typedef struct _D3DVIEWPORT7 {
569 DWORD dwX;
570 DWORD dwY; /* Viewport Top left */
571 DWORD dwWidth;
572 DWORD dwHeight; /* Viewport Dimensions */
573 D3DVALUE dvMinZ; /* Min/max of clip Volume */
574 D3DVALUE dvMaxZ;
575 } D3DVIEWPORT7, *LPD3DVIEWPORT7;
576 #endif /* DIRECT3D_VERSION >= 0x0700 */
579 * Values for clip fields.
582 #if(DIRECT3D_VERSION >= 0x0700)
584 // Max number of user clipping planes, supported in D3D.
585 #define D3DMAXUSERCLIPPLANES 32
587 // These bits could be ORed together to use with D3DRENDERSTATE_CLIPPLANEENABLE
589 #define D3DCLIPPLANE0 (1 << 0)
590 #define D3DCLIPPLANE1 (1 << 1)
591 #define D3DCLIPPLANE2 (1 << 2)
592 #define D3DCLIPPLANE3 (1 << 3)
593 #define D3DCLIPPLANE4 (1 << 4)
594 #define D3DCLIPPLANE5 (1 << 5)
596 #endif /* DIRECT3D_VERSION >= 0x0700 */
598 #define D3DCLIP_LEFT 0x00000001L
599 #define D3DCLIP_RIGHT 0x00000002L
600 #define D3DCLIP_TOP 0x00000004L
601 #define D3DCLIP_BOTTOM 0x00000008L
602 #define D3DCLIP_FRONT 0x00000010L
603 #define D3DCLIP_BACK 0x00000020L
604 #define D3DCLIP_GEN0 0x00000040L
605 #define D3DCLIP_GEN1 0x00000080L
606 #define D3DCLIP_GEN2 0x00000100L
607 #define D3DCLIP_GEN3 0x00000200L
608 #define D3DCLIP_GEN4 0x00000400L
609 #define D3DCLIP_GEN5 0x00000800L
612 * Values for d3d status.
614 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
615 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
616 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
617 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
618 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
619 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
620 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
621 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
622 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
623 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
624 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
625 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
627 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000L
628 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000L
629 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000L
630 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000L
631 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000L
632 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000L
633 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000L
634 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000L
635 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000L
636 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000L
637 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000L
638 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000L
639 #define D3DSTATUS_ZNOTVISIBLE 0x01000000L
640 /* Do not use 0x80000000 for any status flags in future as it is reserved */
642 #define D3DSTATUS_CLIPUNIONALL ( \
643 D3DSTATUS_CLIPUNIONLEFT | \
644 D3DSTATUS_CLIPUNIONRIGHT | \
645 D3DSTATUS_CLIPUNIONTOP | \
646 D3DSTATUS_CLIPUNIONBOTTOM | \
647 D3DSTATUS_CLIPUNIONFRONT | \
648 D3DSTATUS_CLIPUNIONBACK | \
649 D3DSTATUS_CLIPUNIONGEN0 | \
650 D3DSTATUS_CLIPUNIONGEN1 | \
651 D3DSTATUS_CLIPUNIONGEN2 | \
652 D3DSTATUS_CLIPUNIONGEN3 | \
653 D3DSTATUS_CLIPUNIONGEN4 | \
654 D3DSTATUS_CLIPUNIONGEN5 \
657 #define D3DSTATUS_CLIPINTERSECTIONALL ( \
658 D3DSTATUS_CLIPINTERSECTIONLEFT | \
659 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
660 D3DSTATUS_CLIPINTERSECTIONTOP | \
661 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
662 D3DSTATUS_CLIPINTERSECTIONFRONT | \
663 D3DSTATUS_CLIPINTERSECTIONBACK | \
664 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
665 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
666 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
667 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
668 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
669 D3DSTATUS_CLIPINTERSECTIONGEN5 \
672 #define D3DSTATUS_DEFAULT ( \
673 D3DSTATUS_CLIPINTERSECTIONALL | \
674 D3DSTATUS_ZNOTVISIBLE)
678 * Options for direct transform calls
680 #define D3DTRANSFORM_CLIPPED 0x00000001l
681 #define D3DTRANSFORM_UNCLIPPED 0x00000002l
683 typedef struct _D3DTRANSFORMDATA {
684 DWORD dwSize;
685 LPVOID lpIn; /* Input vertices */
686 DWORD dwInSize; /* Stride of input vertices */
687 LPVOID lpOut; /* Output vertices */
688 DWORD dwOutSize; /* Stride of output vertices */
689 LPD3DHVERTEX lpHOut; /* Output homogeneous vertices */
690 DWORD dwClip; /* Clipping hint */
691 DWORD dwClipIntersection;
692 DWORD dwClipUnion; /* Union of all clip flags */
693 D3DRECT drExtent; /* Extent of transformed vertices */
694 } D3DTRANSFORMDATA, *LPD3DTRANSFORMDATA;
697 * Structure defining position and direction properties for lighting.
699 typedef struct _D3DLIGHTINGELEMENT {
700 D3DVECTOR dvPosition; /* Lightable point in model space */
701 D3DVECTOR dvNormal; /* Normalised unit vector */
702 } D3DLIGHTINGELEMENT, *LPD3DLIGHTINGELEMENT;
705 * Structure defining material properties for lighting.
707 typedef struct _D3DMATERIAL {
708 DWORD dwSize;
709 union {
710 D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
711 D3DCOLORVALUE dcvDiffuse;
713 union {
714 D3DCOLORVALUE ambient; /* Ambient color RGB */
715 D3DCOLORVALUE dcvAmbient;
717 union {
718 D3DCOLORVALUE specular; /* Specular 'shininess' */
719 D3DCOLORVALUE dcvSpecular;
721 union {
722 D3DCOLORVALUE emissive; /* Emissive color RGB */
723 D3DCOLORVALUE dcvEmissive;
725 union {
726 D3DVALUE power; /* Sharpness if specular highlight */
727 D3DVALUE dvPower;
729 D3DTEXTUREHANDLE hTexture; /* Handle to texture map */
730 DWORD dwRampSize;
731 } D3DMATERIAL, *LPD3DMATERIAL;
733 #if(DIRECT3D_VERSION >= 0x0700)
735 typedef struct _D3DMATERIAL7 {
736 union {
737 D3DCOLORVALUE diffuse; /* Diffuse color RGBA */
738 D3DCOLORVALUE dcvDiffuse;
740 union {
741 D3DCOLORVALUE ambient; /* Ambient color RGB */
742 D3DCOLORVALUE dcvAmbient;
744 union {
745 D3DCOLORVALUE specular; /* Specular 'shininess' */
746 D3DCOLORVALUE dcvSpecular;
748 union {
749 D3DCOLORVALUE emissive; /* Emissive color RGB */
750 D3DCOLORVALUE dcvEmissive;
752 union {
753 D3DVALUE power; /* Sharpness if specular highlight */
754 D3DVALUE dvPower;
756 } D3DMATERIAL7, *LPD3DMATERIAL7;
758 #endif /* DIRECT3D_VERSION >= 0x0700 */
760 #if(DIRECT3D_VERSION < 0x0800)
762 typedef enum _D3DLIGHTTYPE {
763 D3DLIGHT_POINT = 1,
764 D3DLIGHT_SPOT = 2,
765 D3DLIGHT_DIRECTIONAL = 3,
766 // Note: The following light type (D3DLIGHT_PARALLELPOINT)
767 // is no longer supported from D3D for DX7 onwards.
768 D3DLIGHT_PARALLELPOINT = 4,
769 #if(DIRECT3D_VERSION < 0x0500) // For backward compatible headers
770 D3DLIGHT_GLSPOT = 5,
771 #endif
772 D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
773 } D3DLIGHTTYPE;
775 #else
776 typedef enum _D3DLIGHTTYPE D3DLIGHTTYPE;
777 #define D3DLIGHT_PARALLELPOINT (D3DLIGHTTYPE)4
778 #define D3DLIGHT_GLSPOT (D3DLIGHTTYPE)5
780 #endif //(DIRECT3D_VERSION < 0x0800)
783 * Structure defining a light source and its properties.
785 typedef struct _D3DLIGHT {
786 DWORD dwSize;
787 D3DLIGHTTYPE dltType; /* Type of light source */
788 D3DCOLORVALUE dcvColor; /* Color of light */
789 D3DVECTOR dvPosition; /* Position in world space */
790 D3DVECTOR dvDirection; /* Direction in world space */
791 D3DVALUE dvRange; /* Cutoff range */
792 D3DVALUE dvFalloff; /* Falloff */
793 D3DVALUE dvAttenuation0; /* Constant attenuation */
794 D3DVALUE dvAttenuation1; /* Linear attenuation */
795 D3DVALUE dvAttenuation2; /* Quadratic attenuation */
796 D3DVALUE dvTheta; /* Inner angle of spotlight cone */
797 D3DVALUE dvPhi; /* Outer angle of spotlight cone */
798 } D3DLIGHT, *LPD3DLIGHT;
800 #if(DIRECT3D_VERSION >= 0x0700)
802 typedef struct _D3DLIGHT7 {
803 D3DLIGHTTYPE dltType; /* Type of light source */
804 D3DCOLORVALUE dcvDiffuse; /* Diffuse color of light */
805 D3DCOLORVALUE dcvSpecular; /* Specular color of light */
806 D3DCOLORVALUE dcvAmbient; /* Ambient color of light */
807 D3DVECTOR dvPosition; /* Position in world space */
808 D3DVECTOR dvDirection; /* Direction in world space */
809 D3DVALUE dvRange; /* Cutoff range */
810 D3DVALUE dvFalloff; /* Falloff */
811 D3DVALUE dvAttenuation0; /* Constant attenuation */
812 D3DVALUE dvAttenuation1; /* Linear attenuation */
813 D3DVALUE dvAttenuation2; /* Quadratic attenuation */
814 D3DVALUE dvTheta; /* Inner angle of spotlight cone */
815 D3DVALUE dvPhi; /* Outer angle of spotlight cone */
816 } D3DLIGHT7, *LPD3DLIGHT7;
818 #endif /* DIRECT3D_VERSION >= 0x0700 */
820 #if(DIRECT3D_VERSION >= 0x0500)
822 * Structure defining a light source and its properties.
825 /* flags bits */
826 #define D3DLIGHT_ACTIVE 0x00000001
827 #define D3DLIGHT_NO_SPECULAR 0x00000002
828 #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR)
830 /* maximum valid light range */
831 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
833 typedef struct _D3DLIGHT2 {
834 DWORD dwSize;
835 D3DLIGHTTYPE dltType; /* Type of light source */
836 D3DCOLORVALUE dcvColor; /* Color of light */
837 D3DVECTOR dvPosition; /* Position in world space */
838 D3DVECTOR dvDirection; /* Direction in world space */
839 D3DVALUE dvRange; /* Cutoff range */
840 D3DVALUE dvFalloff; /* Falloff */
841 D3DVALUE dvAttenuation0; /* Constant attenuation */
842 D3DVALUE dvAttenuation1; /* Linear attenuation */
843 D3DVALUE dvAttenuation2; /* Quadratic attenuation */
844 D3DVALUE dvTheta; /* Inner angle of spotlight cone */
845 D3DVALUE dvPhi; /* Outer angle of spotlight cone */
846 DWORD dwFlags;
847 } D3DLIGHT2, *LPD3DLIGHT2;
849 #endif /* DIRECT3D_VERSION >= 0x0500 */
850 typedef struct _D3DLIGHTDATA {
851 DWORD dwSize;
852 LPD3DLIGHTINGELEMENT lpIn; /* Input positions and normals */
853 DWORD dwInSize; /* Stride of input elements */
854 LPD3DTLVERTEX lpOut; /* Output colors */
855 DWORD dwOutSize; /* Stride of output colors */
856 } D3DLIGHTDATA, *LPD3DLIGHTDATA;
858 #if(DIRECT3D_VERSION >= 0x0500)
860 * Before DX5, these values were in an enum called
861 * D3DCOLORMODEL. This was not correct, since they are
862 * bit flags. A driver can surface either or both flags
863 * in the dcmColorModel member of D3DDEVICEDESC.
865 #define D3DCOLOR_MONO 1
866 #define D3DCOLOR_RGB 2
868 typedef DWORD D3DCOLORMODEL;
869 #endif /* DIRECT3D_VERSION >= 0x0500 */
872 * Options for clearing
874 #define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */
875 #define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */
876 #if(DIRECT3D_VERSION >= 0x0600)
877 #define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */
878 #endif /* DIRECT3D_VERSION >= 0x0600 */
881 * Execute buffers are allocated via Direct3D. These buffers may then
882 * be filled by the application with instructions to execute along with
883 * vertex data.
887 * Supported op codes for execute instructions.
889 typedef enum _D3DOPCODE {
890 D3DOP_POINT = 1,
891 D3DOP_LINE = 2,
892 D3DOP_TRIANGLE = 3,
893 D3DOP_MATRIXLOAD = 4,
894 D3DOP_MATRIXMULTIPLY = 5,
895 D3DOP_STATETRANSFORM = 6,
896 D3DOP_STATELIGHT = 7,
897 D3DOP_STATERENDER = 8,
898 D3DOP_PROCESSVERTICES = 9,
899 D3DOP_TEXTURELOAD = 10,
900 D3DOP_EXIT = 11,
901 D3DOP_BRANCHFORWARD = 12,
902 D3DOP_SPAN = 13,
903 D3DOP_SETSTATUS = 14,
904 #if(DIRECT3D_VERSION >= 0x0500)
905 D3DOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
906 #endif /* DIRECT3D_VERSION >= 0x0500 */
907 } D3DOPCODE;
909 typedef struct _D3DINSTRUCTION {
910 BYTE bOpcode; /* Instruction opcode */
911 BYTE bSize; /* Size of each instruction data unit */
912 WORD wCount; /* Count of instruction data units to follow */
913 } D3DINSTRUCTION, *LPD3DINSTRUCTION;
916 * Structure for texture loads
918 typedef struct _D3DTEXTURELOAD {
919 D3DTEXTUREHANDLE hDestTexture;
920 D3DTEXTUREHANDLE hSrcTexture;
921 } D3DTEXTURELOAD, *LPD3DTEXTURELOAD;
924 * Structure for picking
926 typedef struct _D3DPICKRECORD {
927 BYTE bOpcode;
928 BYTE bPad;
929 DWORD dwOffset;
930 D3DVALUE dvZ;
931 } D3DPICKRECORD, *LPD3DPICKRECORD;
934 * The following defines the rendering states which can be set in the
935 * execute buffer.
938 #if(DIRECT3D_VERSION < 0x0800)
940 typedef enum _D3DSHADEMODE {
941 D3DSHADE_FLAT = 1,
942 D3DSHADE_GOURAUD = 2,
943 D3DSHADE_PHONG = 3,
944 #if(DIRECT3D_VERSION >= 0x0500)
945 D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
946 #endif /* DIRECT3D_VERSION >= 0x0500 */
947 } D3DSHADEMODE;
949 typedef enum _D3DFILLMODE {
950 D3DFILL_POINT = 1,
951 D3DFILL_WIREFRAME = 2,
952 D3DFILL_SOLID = 3,
953 #if(DIRECT3D_VERSION >= 0x0500)
954 D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
955 #endif /* DIRECT3D_VERSION >= 0x0500 */
956 } D3DFILLMODE;
958 typedef struct _D3DLINEPATTERN {
959 WORD wRepeatFactor;
960 WORD wLinePattern;
961 } D3DLINEPATTERN;
963 #endif //(DIRECT3D_VERSION < 0x0800)
965 typedef enum _D3DTEXTUREFILTER {
966 D3DFILTER_NEAREST = 1,
967 D3DFILTER_LINEAR = 2,
968 D3DFILTER_MIPNEAREST = 3,
969 D3DFILTER_MIPLINEAR = 4,
970 D3DFILTER_LINEARMIPNEAREST = 5,
971 D3DFILTER_LINEARMIPLINEAR = 6,
972 #if(DIRECT3D_VERSION >= 0x0500)
973 D3DFILTER_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
974 #endif /* DIRECT3D_VERSION >= 0x0500 */
975 } D3DTEXTUREFILTER;
977 #if(DIRECT3D_VERSION < 0x0800)
979 typedef enum _D3DBLEND {
980 D3DBLEND_ZERO = 1,
981 D3DBLEND_ONE = 2,
982 D3DBLEND_SRCCOLOR = 3,
983 D3DBLEND_INVSRCCOLOR = 4,
984 D3DBLEND_SRCALPHA = 5,
985 D3DBLEND_INVSRCALPHA = 6,
986 D3DBLEND_DESTALPHA = 7,
987 D3DBLEND_INVDESTALPHA = 8,
988 D3DBLEND_DESTCOLOR = 9,
989 D3DBLEND_INVDESTCOLOR = 10,
990 D3DBLEND_SRCALPHASAT = 11,
991 D3DBLEND_BOTHSRCALPHA = 12,
992 D3DBLEND_BOTHINVSRCALPHA = 13,
993 #if(DIRECT3D_VERSION >= 0x0500)
994 D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
995 #endif /* DIRECT3D_VERSION >= 0x0500 */
996 } D3DBLEND;
998 #endif //(DIRECT3D_VERSION < 0x0800)
1000 typedef enum _D3DTEXTUREBLEND {
1001 D3DTBLEND_DECAL = 1,
1002 D3DTBLEND_MODULATE = 2,
1003 D3DTBLEND_DECALALPHA = 3,
1004 D3DTBLEND_MODULATEALPHA = 4,
1005 D3DTBLEND_DECALMASK = 5,
1006 D3DTBLEND_MODULATEMASK = 6,
1007 D3DTBLEND_COPY = 7,
1008 #if(DIRECT3D_VERSION >= 0x0500)
1009 D3DTBLEND_ADD = 8,
1010 D3DTBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
1011 #endif /* DIRECT3D_VERSION >= 0x0500 */
1012 } D3DTEXTUREBLEND;
1014 #if(DIRECT3D_VERSION < 0x0800)
1016 typedef enum _D3DTEXTUREADDRESS {
1017 D3DTADDRESS_WRAP = 1,
1018 D3DTADDRESS_MIRROR = 2,
1019 D3DTADDRESS_CLAMP = 3,
1020 #if(DIRECT3D_VERSION >= 0x0500)
1021 D3DTADDRESS_BORDER = 4,
1022 D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
1023 #endif /* DIRECT3D_VERSION >= 0x0500 */
1024 } D3DTEXTUREADDRESS;
1026 typedef enum _D3DCULL {
1027 D3DCULL_NONE = 1,
1028 D3DCULL_CW = 2,
1029 D3DCULL_CCW = 3,
1030 #if(DIRECT3D_VERSION >= 0x0500)
1031 D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
1032 #endif /* DIRECT3D_VERSION >= 0x0500 */
1033 } D3DCULL;
1035 typedef enum _D3DCMPFUNC {
1036 D3DCMP_NEVER = 1,
1037 D3DCMP_LESS = 2,
1038 D3DCMP_EQUAL = 3,
1039 D3DCMP_LESSEQUAL = 4,
1040 D3DCMP_GREATER = 5,
1041 D3DCMP_NOTEQUAL = 6,
1042 D3DCMP_GREATEREQUAL = 7,
1043 D3DCMP_ALWAYS = 8,
1044 #if(DIRECT3D_VERSION >= 0x0500)
1045 D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
1046 #endif /* DIRECT3D_VERSION >= 0x0500 */
1047 } D3DCMPFUNC;
1049 #if(DIRECT3D_VERSION >= 0x0600)
1050 typedef enum _D3DSTENCILOP {
1051 D3DSTENCILOP_KEEP = 1,
1052 D3DSTENCILOP_ZERO = 2,
1053 D3DSTENCILOP_REPLACE = 3,
1054 D3DSTENCILOP_INCRSAT = 4,
1055 D3DSTENCILOP_DECRSAT = 5,
1056 D3DSTENCILOP_INVERT = 6,
1057 D3DSTENCILOP_INCR = 7,
1058 D3DSTENCILOP_DECR = 8,
1059 D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
1060 } D3DSTENCILOP;
1061 #endif /* DIRECT3D_VERSION >= 0x0600 */
1063 typedef enum _D3DFOGMODE {
1064 D3DFOG_NONE = 0,
1065 D3DFOG_EXP = 1,
1066 D3DFOG_EXP2 = 2,
1067 #if(DIRECT3D_VERSION >= 0x0500)
1068 D3DFOG_LINEAR = 3,
1069 D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
1070 #endif /* DIRECT3D_VERSION >= 0x0500 */
1071 } D3DFOGMODE;
1073 #if(DIRECT3D_VERSION >= 0x0600)
1074 typedef enum _D3DZBUFFERTYPE {
1075 D3DZB_FALSE = 0,
1076 D3DZB_TRUE = 1, // Z buffering
1077 D3DZB_USEW = 2, // W buffering
1078 D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
1079 } D3DZBUFFERTYPE;
1080 #endif /* DIRECT3D_VERSION >= 0x0600 */
1082 #endif //(DIRECT3D_VERSION < 0x0800)
1084 #if(DIRECT3D_VERSION >= 0x0500)
1085 typedef enum _D3DANTIALIASMODE {
1086 D3DANTIALIAS_NONE = 0,
1087 D3DANTIALIAS_SORTDEPENDENT = 1,
1088 D3DANTIALIAS_SORTINDEPENDENT = 2,
1089 D3DANTIALIAS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
1090 } D3DANTIALIASMODE;
1092 // Vertex types supported by Direct3D
1093 typedef enum _D3DVERTEXTYPE {
1094 D3DVT_VERTEX = 1,
1095 D3DVT_LVERTEX = 2,
1096 D3DVT_TLVERTEX = 3,
1097 D3DVT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
1098 } D3DVERTEXTYPE;
1100 #if(DIRECT3D_VERSION < 0x0800)
1102 // Primitives supported by draw-primitive API
1103 typedef enum _D3DPRIMITIVETYPE {
1104 D3DPT_POINTLIST = 1,
1105 D3DPT_LINELIST = 2,
1106 D3DPT_LINESTRIP = 3,
1107 D3DPT_TRIANGLELIST = 4,
1108 D3DPT_TRIANGLESTRIP = 5,
1109 D3DPT_TRIANGLEFAN = 6,
1110 D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
1111 } D3DPRIMITIVETYPE;
1113 #endif //(DIRECT3D_VERSION < 0x0800)
1115 #endif /* DIRECT3D_VERSION >= 0x0500 */
1117 * Amount to add to a state to generate the override for that state.
1119 #define D3DSTATE_OVERRIDE_BIAS 256
1122 * A state which sets the override flag for the specified state type.
1124 #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
1126 #if(DIRECT3D_VERSION < 0x0800)
1128 typedef enum _D3DTRANSFORMSTATETYPE {
1129 D3DTRANSFORMSTATE_WORLD = 1,
1130 D3DTRANSFORMSTATE_VIEW = 2,
1131 D3DTRANSFORMSTATE_PROJECTION = 3,
1132 #if(DIRECT3D_VERSION >= 0x0700)
1133 D3DTRANSFORMSTATE_WORLD1 = 4, // 2nd matrix to blend
1134 D3DTRANSFORMSTATE_WORLD2 = 5, // 3rd matrix to blend
1135 D3DTRANSFORMSTATE_WORLD3 = 6, // 4th matrix to blend
1136 D3DTRANSFORMSTATE_TEXTURE0 = 16,
1137 D3DTRANSFORMSTATE_TEXTURE1 = 17,
1138 D3DTRANSFORMSTATE_TEXTURE2 = 18,
1139 D3DTRANSFORMSTATE_TEXTURE3 = 19,
1140 D3DTRANSFORMSTATE_TEXTURE4 = 20,
1141 D3DTRANSFORMSTATE_TEXTURE5 = 21,
1142 D3DTRANSFORMSTATE_TEXTURE6 = 22,
1143 D3DTRANSFORMSTATE_TEXTURE7 = 23,
1144 #endif /* DIRECT3D_VERSION >= 0x0700 */
1145 #if(DIRECT3D_VERSION >= 0x0500)
1146 D3DTRANSFORMSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
1147 #endif /* DIRECT3D_VERSION >= 0x0500 */
1148 } D3DTRANSFORMSTATETYPE;
1150 #else
1153 // legacy transform state names
1155 typedef enum _D3DTRANSFORMSTATETYPE D3DTRANSFORMSTATETYPE;
1156 #define D3DTRANSFORMSTATE_WORLD (D3DTRANSFORMSTATETYPE)1
1157 #define D3DTRANSFORMSTATE_VIEW (D3DTRANSFORMSTATETYPE)2
1158 #define D3DTRANSFORMSTATE_PROJECTION (D3DTRANSFORMSTATETYPE)3
1159 #define D3DTRANSFORMSTATE_WORLD1 (D3DTRANSFORMSTATETYPE)4
1160 #define D3DTRANSFORMSTATE_WORLD2 (D3DTRANSFORMSTATETYPE)5
1161 #define D3DTRANSFORMSTATE_WORLD3 (D3DTRANSFORMSTATETYPE)6
1162 #define D3DTRANSFORMSTATE_TEXTURE0 (D3DTRANSFORMSTATETYPE)16
1163 #define D3DTRANSFORMSTATE_TEXTURE1 (D3DTRANSFORMSTATETYPE)17
1164 #define D3DTRANSFORMSTATE_TEXTURE2 (D3DTRANSFORMSTATETYPE)18
1165 #define D3DTRANSFORMSTATE_TEXTURE3 (D3DTRANSFORMSTATETYPE)19
1166 #define D3DTRANSFORMSTATE_TEXTURE4 (D3DTRANSFORMSTATETYPE)20
1167 #define D3DTRANSFORMSTATE_TEXTURE5 (D3DTRANSFORMSTATETYPE)21
1168 #define D3DTRANSFORMSTATE_TEXTURE6 (D3DTRANSFORMSTATETYPE)22
1169 #define D3DTRANSFORMSTATE_TEXTURE7 (D3DTRANSFORMSTATETYPE)23
1171 #endif //(DIRECT3D_VERSION < 0x0800)
1173 typedef enum _D3DLIGHTSTATETYPE {
1174 D3DLIGHTSTATE_MATERIAL = 1,
1175 D3DLIGHTSTATE_AMBIENT = 2,
1176 D3DLIGHTSTATE_COLORMODEL = 3,
1177 D3DLIGHTSTATE_FOGMODE = 4,
1178 D3DLIGHTSTATE_FOGSTART = 5,
1179 D3DLIGHTSTATE_FOGEND = 6,
1180 D3DLIGHTSTATE_FOGDENSITY = 7,
1181 #if(DIRECT3D_VERSION >= 0x0600)
1182 D3DLIGHTSTATE_COLORVERTEX = 8,
1183 #endif /* DIRECT3D_VERSION >= 0x0600 */
1184 #if(DIRECT3D_VERSION >= 0x0500)
1185 D3DLIGHTSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
1186 #endif /* DIRECT3D_VERSION >= 0x0500 */
1187 } D3DLIGHTSTATETYPE;
1189 #if(DIRECT3D_VERSION < 0x0800)
1191 typedef enum _D3DRENDERSTATETYPE {
1192 D3DRENDERSTATE_ANTIALIAS = 2, /* D3DANTIALIASMODE */
1193 D3DRENDERSTATE_TEXTUREPERSPECTIVE = 4, /* TRUE for perspective correction */
1194 D3DRENDERSTATE_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
1195 D3DRENDERSTATE_FILLMODE = 8, /* D3DFILL_MODE */
1196 D3DRENDERSTATE_SHADEMODE = 9, /* D3DSHADEMODE */
1197 D3DRENDERSTATE_LINEPATTERN = 10, /* D3DLINEPATTERN */
1198 D3DRENDERSTATE_ZWRITEENABLE = 14, /* TRUE to enable z writes */
1199 D3DRENDERSTATE_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */
1200 D3DRENDERSTATE_LASTPIXEL = 16, /* TRUE for last-pixel on lines */
1201 D3DRENDERSTATE_SRCBLEND = 19, /* D3DBLEND */
1202 D3DRENDERSTATE_DESTBLEND = 20, /* D3DBLEND */
1203 D3DRENDERSTATE_CULLMODE = 22, /* D3DCULL */
1204 D3DRENDERSTATE_ZFUNC = 23, /* D3DCMPFUNC */
1205 D3DRENDERSTATE_ALPHAREF = 24, /* D3DFIXED */
1206 D3DRENDERSTATE_ALPHAFUNC = 25, /* D3DCMPFUNC */
1207 D3DRENDERSTATE_DITHERENABLE = 26, /* TRUE to enable dithering */
1208 #if(DIRECT3D_VERSION >= 0x0500)
1209 D3DRENDERSTATE_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */
1210 #endif /* DIRECT3D_VERSION >= 0x0500 */
1211 D3DRENDERSTATE_FOGENABLE = 28, /* TRUE to enable fog blending */
1212 D3DRENDERSTATE_SPECULARENABLE = 29, /* TRUE to enable specular */
1213 D3DRENDERSTATE_ZVISIBLE = 30, /* TRUE to enable z checking */
1214 D3DRENDERSTATE_STIPPLEDALPHA = 33, /* TRUE to enable stippled alpha (RGB device only) */
1215 D3DRENDERSTATE_FOGCOLOR = 34, /* D3DCOLOR */
1216 D3DRENDERSTATE_FOGTABLEMODE = 35, /* D3DFOGMODE */
1217 #if(DIRECT3D_VERSION >= 0x0700)
1218 D3DRENDERSTATE_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */
1219 D3DRENDERSTATE_FOGEND = 37, /* Fog end */
1220 D3DRENDERSTATE_FOGDENSITY = 38, /* Fog density */
1221 #endif /* DIRECT3D_VERSION >= 0x0700 */
1222 #if(DIRECT3D_VERSION >= 0x0500)
1223 D3DRENDERSTATE_EDGEANTIALIAS = 40, /* TRUE to enable edge antialiasing */
1224 D3DRENDERSTATE_COLORKEYENABLE = 41, /* TRUE to enable source colorkeyed textures */
1225 D3DRENDERSTATE_ZBIAS = 47, /* LONG Z bias */
1226 D3DRENDERSTATE_RANGEFOGENABLE = 48, /* Enables range-based fog */
1227 #endif /* DIRECT3D_VERSION >= 0x0500 */
1229 #if(DIRECT3D_VERSION >= 0x0600)
1230 D3DRENDERSTATE_STENCILENABLE = 52, /* BOOL enable/disable stenciling */
1231 D3DRENDERSTATE_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */
1232 D3DRENDERSTATE_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */
1233 D3DRENDERSTATE_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */
1234 D3DRENDERSTATE_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
1235 D3DRENDERSTATE_STENCILREF = 57, /* Reference value used in stencil test */
1236 D3DRENDERSTATE_STENCILMASK = 58, /* Mask value used in stencil test */
1237 D3DRENDERSTATE_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */
1238 D3DRENDERSTATE_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */
1239 #endif /* DIRECT3D_VERSION >= 0x0600 */
1241 #if(DIRECT3D_VERSION >= 0x0600)
1244 * 128 values [128, 255] are reserved for texture coordinate wrap flags.
1245 * These are constructed with the D3DWRAP_U and D3DWRAP_V macros. Using
1246 * a flags word preserves forward compatibility with texture coordinates
1247 * that are >2D.
1249 D3DRENDERSTATE_WRAP0 = 128, /* wrap for 1st texture coord. set */
1250 D3DRENDERSTATE_WRAP1 = 129, /* wrap for 2nd texture coord. set */
1251 D3DRENDERSTATE_WRAP2 = 130, /* wrap for 3rd texture coord. set */
1252 D3DRENDERSTATE_WRAP3 = 131, /* wrap for 4th texture coord. set */
1253 D3DRENDERSTATE_WRAP4 = 132, /* wrap for 5th texture coord. set */
1254 D3DRENDERSTATE_WRAP5 = 133, /* wrap for 6th texture coord. set */
1255 D3DRENDERSTATE_WRAP6 = 134, /* wrap for 7th texture coord. set */
1256 D3DRENDERSTATE_WRAP7 = 135, /* wrap for 8th texture coord. set */
1257 #endif /* DIRECT3D_VERSION >= 0x0600 */
1258 #if(DIRECT3D_VERSION >= 0x0700)
1259 D3DRENDERSTATE_CLIPPING = 136,
1260 D3DRENDERSTATE_LIGHTING = 137,
1261 D3DRENDERSTATE_EXTENTS = 138,
1262 D3DRENDERSTATE_AMBIENT = 139,
1263 D3DRENDERSTATE_FOGVERTEXMODE = 140,
1264 D3DRENDERSTATE_COLORVERTEX = 141,
1265 D3DRENDERSTATE_LOCALVIEWER = 142,
1266 D3DRENDERSTATE_NORMALIZENORMALS = 143,
1267 D3DRENDERSTATE_COLORKEYBLENDENABLE = 144,
1268 D3DRENDERSTATE_DIFFUSEMATERIALSOURCE = 145,
1269 D3DRENDERSTATE_SPECULARMATERIALSOURCE = 146,
1270 D3DRENDERSTATE_AMBIENTMATERIALSOURCE = 147,
1271 D3DRENDERSTATE_EMISSIVEMATERIALSOURCE = 148,
1272 D3DRENDERSTATE_VERTEXBLEND = 151,
1273 D3DRENDERSTATE_CLIPPLANEENABLE = 152,
1275 #endif /* DIRECT3D_VERSION >= 0x0700 */
1278 // retired renderstates - not supported for DX7 interfaces
1280 D3DRENDERSTATE_TEXTUREHANDLE = 1, /* Texture handle for legacy interfaces (Texture,Texture2) */
1281 D3DRENDERSTATE_TEXTUREADDRESS = 3, /* D3DTEXTUREADDRESS */
1282 D3DRENDERSTATE_WRAPU = 5, /* TRUE for wrapping in u */
1283 D3DRENDERSTATE_WRAPV = 6, /* TRUE for wrapping in v */
1284 D3DRENDERSTATE_MONOENABLE = 11, /* TRUE to enable mono rasterization */
1285 D3DRENDERSTATE_ROP2 = 12, /* ROP2 */
1286 D3DRENDERSTATE_PLANEMASK = 13, /* DWORD physical plane mask */
1287 D3DRENDERSTATE_TEXTUREMAG = 17, /* D3DTEXTUREFILTER */
1288 D3DRENDERSTATE_TEXTUREMIN = 18, /* D3DTEXTUREFILTER */
1289 D3DRENDERSTATE_TEXTUREMAPBLEND = 21, /* D3DTEXTUREBLEND */
1290 D3DRENDERSTATE_SUBPIXEL = 31, /* TRUE to enable subpixel correction */
1291 D3DRENDERSTATE_SUBPIXELX = 32, /* TRUE to enable correction in X only */
1292 D3DRENDERSTATE_STIPPLEENABLE = 39, /* TRUE to enable stippling */
1293 #if(DIRECT3D_VERSION >= 0x0500)
1294 D3DRENDERSTATE_BORDERCOLOR = 43, /* Border color for texturing w/border */
1295 D3DRENDERSTATE_TEXTUREADDRESSU = 44, /* Texture addressing mode for U coordinate */
1296 D3DRENDERSTATE_TEXTUREADDRESSV = 45, /* Texture addressing mode for V coordinate */
1297 D3DRENDERSTATE_MIPMAPLODBIAS = 46, /* D3DVALUE Mipmap LOD bias */
1298 D3DRENDERSTATE_ANISOTROPY = 49, /* Max. anisotropy. 1 = no anisotropy */
1299 #endif /* DIRECT3D_VERSION >= 0x0500 */
1300 D3DRENDERSTATE_FLUSHBATCH = 50, /* Explicit flush for DP batching (DX5 Only) */
1301 #if(DIRECT3D_VERSION >= 0x0600)
1302 D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT=51, /* BOOL enable sort-independent transparency */
1303 #endif /* DIRECT3D_VERSION >= 0x0600 */
1304 D3DRENDERSTATE_STIPPLEPATTERN00 = 64, /* Stipple pattern 01... */
1305 D3DRENDERSTATE_STIPPLEPATTERN01 = 65,
1306 D3DRENDERSTATE_STIPPLEPATTERN02 = 66,
1307 D3DRENDERSTATE_STIPPLEPATTERN03 = 67,
1308 D3DRENDERSTATE_STIPPLEPATTERN04 = 68,
1309 D3DRENDERSTATE_STIPPLEPATTERN05 = 69,
1310 D3DRENDERSTATE_STIPPLEPATTERN06 = 70,
1311 D3DRENDERSTATE_STIPPLEPATTERN07 = 71,
1312 D3DRENDERSTATE_STIPPLEPATTERN08 = 72,
1313 D3DRENDERSTATE_STIPPLEPATTERN09 = 73,
1314 D3DRENDERSTATE_STIPPLEPATTERN10 = 74,
1315 D3DRENDERSTATE_STIPPLEPATTERN11 = 75,
1316 D3DRENDERSTATE_STIPPLEPATTERN12 = 76,
1317 D3DRENDERSTATE_STIPPLEPATTERN13 = 77,
1318 D3DRENDERSTATE_STIPPLEPATTERN14 = 78,
1319 D3DRENDERSTATE_STIPPLEPATTERN15 = 79,
1320 D3DRENDERSTATE_STIPPLEPATTERN16 = 80,
1321 D3DRENDERSTATE_STIPPLEPATTERN17 = 81,
1322 D3DRENDERSTATE_STIPPLEPATTERN18 = 82,
1323 D3DRENDERSTATE_STIPPLEPATTERN19 = 83,
1324 D3DRENDERSTATE_STIPPLEPATTERN20 = 84,
1325 D3DRENDERSTATE_STIPPLEPATTERN21 = 85,
1326 D3DRENDERSTATE_STIPPLEPATTERN22 = 86,
1327 D3DRENDERSTATE_STIPPLEPATTERN23 = 87,
1328 D3DRENDERSTATE_STIPPLEPATTERN24 = 88,
1329 D3DRENDERSTATE_STIPPLEPATTERN25 = 89,
1330 D3DRENDERSTATE_STIPPLEPATTERN26 = 90,
1331 D3DRENDERSTATE_STIPPLEPATTERN27 = 91,
1332 D3DRENDERSTATE_STIPPLEPATTERN28 = 92,
1333 D3DRENDERSTATE_STIPPLEPATTERN29 = 93,
1334 D3DRENDERSTATE_STIPPLEPATTERN30 = 94,
1335 D3DRENDERSTATE_STIPPLEPATTERN31 = 95,
1338 // retired renderstate names - the values are still used under new naming conventions
1340 D3DRENDERSTATE_FOGTABLESTART = 36, /* Fog table start */
1341 D3DRENDERSTATE_FOGTABLEEND = 37, /* Fog table end */
1342 D3DRENDERSTATE_FOGTABLEDENSITY = 38, /* Fog table density */
1344 #if(DIRECT3D_VERSION >= 0x0500)
1345 D3DRENDERSTATE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
1346 #endif /* DIRECT3D_VERSION >= 0x0500 */
1347 } D3DRENDERSTATETYPE;
1349 #else
1351 typedef enum _D3DRENDERSTATETYPE D3DRENDERSTATETYPE;
1354 // legacy renderstate names
1356 #define D3DRENDERSTATE_TEXTUREPERSPECTIVE (D3DRENDERSTATETYPE)4
1357 #define D3DRENDERSTATE_ZENABLE (D3DRENDERSTATETYPE)7
1358 #define D3DRENDERSTATE_FILLMODE (D3DRENDERSTATETYPE)8
1359 #define D3DRENDERSTATE_SHADEMODE (D3DRENDERSTATETYPE)9
1360 #define D3DRENDERSTATE_LINEPATTERN (D3DRENDERSTATETYPE)10
1361 #define D3DRENDERSTATE_ZWRITEENABLE (D3DRENDERSTATETYPE)14
1362 #define D3DRENDERSTATE_ALPHATESTENABLE (D3DRENDERSTATETYPE)15
1363 #define D3DRENDERSTATE_LASTPIXEL (D3DRENDERSTATETYPE)16
1364 #define D3DRENDERSTATE_SRCBLEND (D3DRENDERSTATETYPE)19
1365 #define D3DRENDERSTATE_DESTBLEND (D3DRENDERSTATETYPE)20
1366 #define D3DRENDERSTATE_CULLMODE (D3DRENDERSTATETYPE)22
1367 #define D3DRENDERSTATE_ZFUNC (D3DRENDERSTATETYPE)23
1368 #define D3DRENDERSTATE_ALPHAREF (D3DRENDERSTATETYPE)24
1369 #define D3DRENDERSTATE_ALPHAFUNC (D3DRENDERSTATETYPE)25
1370 #define D3DRENDERSTATE_DITHERENABLE (D3DRENDERSTATETYPE)26
1371 #define D3DRENDERSTATE_ALPHABLENDENABLE (D3DRENDERSTATETYPE)27
1372 #define D3DRENDERSTATE_FOGENABLE (D3DRENDERSTATETYPE)28
1373 #define D3DRENDERSTATE_SPECULARENABLE (D3DRENDERSTATETYPE)29
1374 #define D3DRENDERSTATE_ZVISIBLE (D3DRENDERSTATETYPE)30
1375 #define D3DRENDERSTATE_STIPPLEDALPHA (D3DRENDERSTATETYPE)33
1376 #define D3DRENDERSTATE_FOGCOLOR (D3DRENDERSTATETYPE)34
1377 #define D3DRENDERSTATE_FOGTABLEMODE (D3DRENDERSTATETYPE)35
1378 #define D3DRENDERSTATE_FOGSTART (D3DRENDERSTATETYPE)36
1379 #define D3DRENDERSTATE_FOGEND (D3DRENDERSTATETYPE)37
1380 #define D3DRENDERSTATE_FOGDENSITY (D3DRENDERSTATETYPE)38
1381 #define D3DRENDERSTATE_EDGEANTIALIAS (D3DRENDERSTATETYPE)40
1382 #define D3DRENDERSTATE_ZBIAS (D3DRENDERSTATETYPE)47
1383 #define D3DRENDERSTATE_RANGEFOGENABLE (D3DRENDERSTATETYPE)48
1384 #define D3DRENDERSTATE_STENCILENABLE (D3DRENDERSTATETYPE)52
1385 #define D3DRENDERSTATE_STENCILFAIL (D3DRENDERSTATETYPE)53
1386 #define D3DRENDERSTATE_STENCILZFAIL (D3DRENDERSTATETYPE)54
1387 #define D3DRENDERSTATE_STENCILPASS (D3DRENDERSTATETYPE)55
1388 #define D3DRENDERSTATE_STENCILFUNC (D3DRENDERSTATETYPE)56
1389 #define D3DRENDERSTATE_STENCILREF (D3DRENDERSTATETYPE)57
1390 #define D3DRENDERSTATE_STENCILMASK (D3DRENDERSTATETYPE)58
1391 #define D3DRENDERSTATE_STENCILWRITEMASK (D3DRENDERSTATETYPE)59
1392 #define D3DRENDERSTATE_TEXTUREFACTOR (D3DRENDERSTATETYPE)60
1393 #define D3DRENDERSTATE_WRAP0 (D3DRENDERSTATETYPE)128
1394 #define D3DRENDERSTATE_WRAP1 (D3DRENDERSTATETYPE)129
1395 #define D3DRENDERSTATE_WRAP2 (D3DRENDERSTATETYPE)130
1396 #define D3DRENDERSTATE_WRAP3 (D3DRENDERSTATETYPE)131
1397 #define D3DRENDERSTATE_WRAP4 (D3DRENDERSTATETYPE)132
1398 #define D3DRENDERSTATE_WRAP5 (D3DRENDERSTATETYPE)133
1399 #define D3DRENDERSTATE_WRAP6 (D3DRENDERSTATETYPE)134
1400 #define D3DRENDERSTATE_WRAP7 (D3DRENDERSTATETYPE)135
1402 #define D3DRENDERSTATE_CLIPPING (D3DRENDERSTATETYPE)136
1403 #define D3DRENDERSTATE_LIGHTING (D3DRENDERSTATETYPE)137
1404 #define D3DRENDERSTATE_EXTENTS (D3DRENDERSTATETYPE)138
1405 #define D3DRENDERSTATE_AMBIENT (D3DRENDERSTATETYPE)139
1406 #define D3DRENDERSTATE_FOGVERTEXMODE (D3DRENDERSTATETYPE)140
1407 #define D3DRENDERSTATE_COLORVERTEX (D3DRENDERSTATETYPE)141
1408 #define D3DRENDERSTATE_LOCALVIEWER (D3DRENDERSTATETYPE)142
1409 #define D3DRENDERSTATE_NORMALIZENORMALS (D3DRENDERSTATETYPE)143
1410 #define D3DRENDERSTATE_COLORKEYBLENDENABLE (D3DRENDERSTATETYPE)144
1411 #define D3DRENDERSTATE_DIFFUSEMATERIALSOURCE (D3DRENDERSTATETYPE)145
1412 #define D3DRENDERSTATE_SPECULARMATERIALSOURCE (D3DRENDERSTATETYPE)146
1413 #define D3DRENDERSTATE_AMBIENTMATERIALSOURCE (D3DRENDERSTATETYPE)147
1414 #define D3DRENDERSTATE_EMISSIVEMATERIALSOURCE (D3DRENDERSTATETYPE)148
1415 #define D3DRENDERSTATE_VERTEXBLEND (D3DRENDERSTATETYPE)151
1416 #define D3DRENDERSTATE_CLIPPLANEENABLE (D3DRENDERSTATETYPE)152
1419 // retired renderstates - not supported for DX7 interfaces
1421 #define D3DRENDERSTATE_TEXTUREHANDLE (D3DRENDERSTATETYPE)1
1422 #define D3DRENDERSTATE_ANTIALIAS (D3DRENDERSTATETYPE)2
1423 #define D3DRENDERSTATE_TEXTUREADDRESS (D3DRENDERSTATETYPE)3
1424 #define D3DRENDERSTATE_WRAPU (D3DRENDERSTATETYPE)5
1425 #define D3DRENDERSTATE_WRAPV (D3DRENDERSTATETYPE)6
1426 #define D3DRENDERSTATE_MONOENABLE (D3DRENDERSTATETYPE)11
1427 #define D3DRENDERSTATE_ROP2 (D3DRENDERSTATETYPE)12
1428 #define D3DRENDERSTATE_PLANEMASK (D3DRENDERSTATETYPE)13
1429 #define D3DRENDERSTATE_TEXTUREMAG (D3DRENDERSTATETYPE)17
1430 #define D3DRENDERSTATE_TEXTUREMIN (D3DRENDERSTATETYPE)18
1431 #define D3DRENDERSTATE_TEXTUREMAPBLEND (D3DRENDERSTATETYPE)21
1432 #define D3DRENDERSTATE_SUBPIXEL (D3DRENDERSTATETYPE)31
1433 #define D3DRENDERSTATE_SUBPIXELX (D3DRENDERSTATETYPE)32
1434 #define D3DRENDERSTATE_STIPPLEENABLE (D3DRENDERSTATETYPE)39
1435 #define D3DRENDERSTATE_OLDALPHABLENDENABLE (D3DRENDERSTATETYPE)42
1436 #define D3DRENDERSTATE_BORDERCOLOR (D3DRENDERSTATETYPE)43
1437 #define D3DRENDERSTATE_TEXTUREADDRESSU (D3DRENDERSTATETYPE)44
1438 #define D3DRENDERSTATE_TEXTUREADDRESSV (D3DRENDERSTATETYPE)45
1439 #define D3DRENDERSTATE_MIPMAPLODBIAS (D3DRENDERSTATETYPE)46
1440 #define D3DRENDERSTATE_ANISOTROPY (D3DRENDERSTATETYPE)49
1441 #define D3DRENDERSTATE_FLUSHBATCH (D3DRENDERSTATETYPE)50
1442 #define D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT (D3DRENDERSTATETYPE)51
1443 #define D3DRENDERSTATE_STIPPLEPATTERN00 (D3DRENDERSTATETYPE)64
1444 #define D3DRENDERSTATE_STIPPLEPATTERN01 (D3DRENDERSTATETYPE)65
1445 #define D3DRENDERSTATE_STIPPLEPATTERN02 (D3DRENDERSTATETYPE)66
1446 #define D3DRENDERSTATE_STIPPLEPATTERN03 (D3DRENDERSTATETYPE)67
1447 #define D3DRENDERSTATE_STIPPLEPATTERN04 (D3DRENDERSTATETYPE)68
1448 #define D3DRENDERSTATE_STIPPLEPATTERN05 (D3DRENDERSTATETYPE)69
1449 #define D3DRENDERSTATE_STIPPLEPATTERN06 (D3DRENDERSTATETYPE)70
1450 #define D3DRENDERSTATE_STIPPLEPATTERN07 (D3DRENDERSTATETYPE)71
1451 #define D3DRENDERSTATE_STIPPLEPATTERN08 (D3DRENDERSTATETYPE)72
1452 #define D3DRENDERSTATE_STIPPLEPATTERN09 (D3DRENDERSTATETYPE)73
1453 #define D3DRENDERSTATE_STIPPLEPATTERN10 (D3DRENDERSTATETYPE)74
1454 #define D3DRENDERSTATE_STIPPLEPATTERN11 (D3DRENDERSTATETYPE)75
1455 #define D3DRENDERSTATE_STIPPLEPATTERN12 (D3DRENDERSTATETYPE)76
1456 #define D3DRENDERSTATE_STIPPLEPATTERN13 (D3DRENDERSTATETYPE)77
1457 #define D3DRENDERSTATE_STIPPLEPATTERN14 (D3DRENDERSTATETYPE)78
1458 #define D3DRENDERSTATE_STIPPLEPATTERN15 (D3DRENDERSTATETYPE)79
1459 #define D3DRENDERSTATE_STIPPLEPATTERN16 (D3DRENDERSTATETYPE)80
1460 #define D3DRENDERSTATE_STIPPLEPATTERN17 (D3DRENDERSTATETYPE)81
1461 #define D3DRENDERSTATE_STIPPLEPATTERN18 (D3DRENDERSTATETYPE)82
1462 #define D3DRENDERSTATE_STIPPLEPATTERN19 (D3DRENDERSTATETYPE)83
1463 #define D3DRENDERSTATE_STIPPLEPATTERN20 (D3DRENDERSTATETYPE)84
1464 #define D3DRENDERSTATE_STIPPLEPATTERN21 (D3DRENDERSTATETYPE)85
1465 #define D3DRENDERSTATE_STIPPLEPATTERN22 (D3DRENDERSTATETYPE)86
1466 #define D3DRENDERSTATE_STIPPLEPATTERN23 (D3DRENDERSTATETYPE)87
1467 #define D3DRENDERSTATE_STIPPLEPATTERN24 (D3DRENDERSTATETYPE)88
1468 #define D3DRENDERSTATE_STIPPLEPATTERN25 (D3DRENDERSTATETYPE)89
1469 #define D3DRENDERSTATE_STIPPLEPATTERN26 (D3DRENDERSTATETYPE)90
1470 #define D3DRENDERSTATE_STIPPLEPATTERN27 (D3DRENDERSTATETYPE)91
1471 #define D3DRENDERSTATE_STIPPLEPATTERN28 (D3DRENDERSTATETYPE)92
1472 #define D3DRENDERSTATE_STIPPLEPATTERN29 (D3DRENDERSTATETYPE)93
1473 #define D3DRENDERSTATE_STIPPLEPATTERN30 (D3DRENDERSTATETYPE)94
1474 #define D3DRENDERSTATE_STIPPLEPATTERN31 (D3DRENDERSTATETYPE)95
1477 // retired renderstates - not supported for DX8 interfaces
1479 #define D3DRENDERSTATE_COLORKEYENABLE (D3DRENDERSTATETYPE)41
1480 #define D3DRENDERSTATE_COLORKEYBLENDENABLE (D3DRENDERSTATETYPE)144
1483 // retired renderstate names - the values are still used under new naming conventions
1485 #define D3DRENDERSTATE_BLENDENABLE (D3DRENDERSTATETYPE)27
1486 #define D3DRENDERSTATE_FOGTABLESTART (D3DRENDERSTATETYPE)36
1487 #define D3DRENDERSTATE_FOGTABLEEND (D3DRENDERSTATETYPE)37
1488 #define D3DRENDERSTATE_FOGTABLEDENSITY (D3DRENDERSTATETYPE)38
1490 #endif //(DIRECT3D_VERSION < 0x0800)
1493 #if(DIRECT3D_VERSION < 0x0800)
1495 // Values for material source
1496 typedef enum _D3DMATERIALCOLORSOURCE
1498 D3DMCS_MATERIAL = 0, // Color from material is used
1499 D3DMCS_COLOR1 = 1, // Diffuse vertex color is used
1500 D3DMCS_COLOR2 = 2, // Specular vertex color is used
1501 D3DMCS_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
1502 } D3DMATERIALCOLORSOURCE;
1505 #if(DIRECT3D_VERSION >= 0x0500)
1506 // For back-compatibility with legacy compilations
1507 #define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
1508 #endif /* DIRECT3D_VERSION >= 0x0500 */
1510 #if(DIRECT3D_VERSION >= 0x0600)
1512 // Bias to apply to the texture coordinate set to apply a wrap to.
1513 #define D3DRENDERSTATE_WRAPBIAS 128UL
1515 /* Flags to construct the WRAP render states */
1516 #define D3DWRAP_U 0x00000001L
1517 #define D3DWRAP_V 0x00000002L
1519 #endif /* DIRECT3D_VERSION >= 0x0600 */
1521 #if(DIRECT3D_VERSION >= 0x0700)
1523 /* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
1524 #define D3DWRAPCOORD_0 0x00000001L // same as D3DWRAP_U
1525 #define D3DWRAPCOORD_1 0x00000002L // same as D3DWRAP_V
1526 #define D3DWRAPCOORD_2 0x00000004L
1527 #define D3DWRAPCOORD_3 0x00000008L
1529 #endif /* DIRECT3D_VERSION >= 0x0700 */
1531 #endif //(DIRECT3D_VERSION < 0x0800)
1533 #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
1535 typedef struct _D3DSTATE {
1536 union {
1537 #if(DIRECT3D_VERSION < 0x0800)
1538 D3DTRANSFORMSTATETYPE dtstTransformStateType;
1539 #endif //(DIRECT3D_VERSION < 0x0800)
1540 D3DLIGHTSTATETYPE dlstLightStateType;
1541 D3DRENDERSTATETYPE drstRenderStateType;
1543 union {
1544 DWORD dwArg[1];
1545 D3DVALUE dvArg[1];
1547 } D3DSTATE, *LPD3DSTATE;
1551 * Operation used to load matrices
1552 * hDstMat = hSrcMat
1554 typedef struct _D3DMATRIXLOAD {
1555 D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */
1556 D3DMATRIXHANDLE hSrcMatrix; /* Source matrix */
1557 } D3DMATRIXLOAD, *LPD3DMATRIXLOAD;
1560 * Operation used to multiply matrices
1561 * hDstMat = hSrcMat1 * hSrcMat2
1563 typedef struct _D3DMATRIXMULTIPLY {
1564 D3DMATRIXHANDLE hDestMatrix; /* Destination matrix */
1565 D3DMATRIXHANDLE hSrcMatrix1; /* First source matrix */
1566 D3DMATRIXHANDLE hSrcMatrix2; /* Second source matrix */
1567 } D3DMATRIXMULTIPLY, *LPD3DMATRIXMULTIPLY;
1570 * Operation used to transform and light vertices.
1572 typedef struct _D3DPROCESSVERTICES {
1573 DWORD dwFlags; /* Do we transform or light or just copy? */
1574 WORD wStart; /* Index to first vertex in source */
1575 WORD wDest; /* Index to first vertex in local buffer */
1576 DWORD dwCount; /* Number of vertices to be processed */
1577 DWORD dwReserved; /* Must be zero */
1578 } D3DPROCESSVERTICES, *LPD3DPROCESSVERTICES;
1580 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
1581 #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
1582 #define D3DPROCESSVERTICES_COPY 0x00000002L
1583 #define D3DPROCESSVERTICES_OPMASK 0x00000007L
1585 #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
1586 #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
1589 #if(DIRECT3D_VERSION >= 0x0600)
1592 #if(DIRECT3D_VERSION < 0x0800)
1595 * State enumerants for per-stage texture processing.
1597 typedef enum _D3DTEXTURESTAGESTATETYPE
1599 D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
1600 D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */
1601 D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */
1602 D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
1603 D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */
1604 D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */
1605 D3DTSS_BUMPENVMAT00 = 7, /* D3DVALUE (bump mapping matrix) */
1606 D3DTSS_BUMPENVMAT01 = 8, /* D3DVALUE (bump mapping matrix) */
1607 D3DTSS_BUMPENVMAT10 = 9, /* D3DVALUE (bump mapping matrix) */
1608 D3DTSS_BUMPENVMAT11 = 10, /* D3DVALUE (bump mapping matrix) */
1609 D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */
1610 D3DTSS_ADDRESS = 12, /* D3DTEXTUREADDRESS for both coordinates */
1611 D3DTSS_ADDRESSU = 13, /* D3DTEXTUREADDRESS for U coordinate */
1612 D3DTSS_ADDRESSV = 14, /* D3DTEXTUREADDRESS for V coordinate */
1613 D3DTSS_BORDERCOLOR = 15, /* D3DCOLOR */
1614 D3DTSS_MAGFILTER = 16, /* D3DTEXTUREMAGFILTER filter to use for magnification */
1615 D3DTSS_MINFILTER = 17, /* D3DTEXTUREMINFILTER filter to use for minification */
1616 D3DTSS_MIPFILTER = 18, /* D3DTEXTUREMIPFILTER filter to use between mipmaps during minification */
1617 D3DTSS_MIPMAPLODBIAS = 19, /* D3DVALUE Mipmap LOD bias */
1618 D3DTSS_MAXMIPLEVEL = 20, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
1619 D3DTSS_MAXANISOTROPY = 21, /* DWORD maximum anisotropy */
1620 D3DTSS_BUMPENVLSCALE = 22, /* D3DVALUE scale for bump map luminance */
1621 D3DTSS_BUMPENVLOFFSET = 23, /* D3DVALUE offset for bump map luminance */
1622 #if(DIRECT3D_VERSION >= 0x0700)
1623 D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
1624 #endif /* DIRECT3D_VERSION >= 0x0700 */
1625 D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */
1626 } D3DTEXTURESTAGESTATETYPE;
1628 #if(DIRECT3D_VERSION >= 0x0700)
1629 // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
1630 // and normal in the camera space) should be taken as texture coordinates
1631 // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
1633 #define D3DTSS_TCI_PASSTHRU 0x00000000
1634 #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
1635 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
1636 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
1637 #endif /* DIRECT3D_VERSION >= 0x0700 */
1640 * Enumerations for COLOROP and ALPHAOP texture blending operations set in
1641 * texture processing stage controls in D3DRENDERSTATE.
1643 typedef enum _D3DTEXTUREOP
1645 // Control
1646 D3DTOP_DISABLE = 1, // disables stage
1647 D3DTOP_SELECTARG1 = 2, // the default
1648 D3DTOP_SELECTARG2 = 3,
1650 // Modulate
1651 D3DTOP_MODULATE = 4, // multiply args together
1652 D3DTOP_MODULATE2X = 5, // multiply and 1 bit
1653 D3DTOP_MODULATE4X = 6, // multiply and 2 bits
1655 // Add
1656 D3DTOP_ADD = 7, // add arguments together
1657 D3DTOP_ADDSIGNED = 8, // add with -0.5 bias
1658 D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit
1659 D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation
1660 D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product
1661 // Arg1 + Arg2 - Arg1*Arg2
1662 // = Arg1 + (1-Arg1)*Arg2
1664 // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
1665 D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha
1666 D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha
1667 D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRENDERSTATE_TEXTUREFACTOR
1668 // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
1669 D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha
1670 D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color
1672 // Specular mapping
1673 D3DTOP_PREMODULATE = 17, // modulate with next texture before use
1674 D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB
1675 // COLOROP only
1676 D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A
1677 // COLOROP only
1678 D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
1679 // COLOROP only
1680 D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
1681 // COLOROP only
1683 // Bump mapping
1684 D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation
1685 D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel
1686 // This can do either diffuse or specular bump mapping with correct input.
1687 // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
1688 // where each component has been scaled and offset to make it signed.
1689 // The result is replicated into all four (including alpha) channels.
1690 // This is a valid COLOROP only.
1691 D3DTOP_DOTPRODUCT3 = 24,
1693 D3DTOP_FORCE_DWORD = 0x7fffffff,
1694 } D3DTEXTUREOP;
1697 * Values for COLORARG1,2 and ALPHAARG1,2 texture blending operations
1698 * set in texture processing stage controls in D3DRENDERSTATE.
1700 #define D3DTA_SELECTMASK 0x0000000f // mask for arg selector
1701 #define D3DTA_DIFFUSE 0x00000000 // select diffuse color
1702 #define D3DTA_CURRENT 0x00000001 // select result of previous stage
1703 #define D3DTA_TEXTURE 0x00000002 // select texture color
1704 #define D3DTA_TFACTOR 0x00000003 // select RENDERSTATE_TEXTUREFACTOR
1705 #if(DIRECT3D_VERSION >= 0x0700)
1706 #define D3DTA_SPECULAR 0x00000004 // select specular color
1707 #endif /* DIRECT3D_VERSION >= 0x0700 */
1708 #define D3DTA_COMPLEMENT 0x00000010 // take 1.0 - x
1709 #define D3DTA_ALPHAREPLICATE 0x00000020 // replicate alpha to color components
1711 #endif //(DIRECT3D_VERSION < 0x0800)
1714 * IDirect3DTexture2 State Filter Types
1716 typedef enum _D3DTEXTUREMAGFILTER
1718 D3DTFG_POINT = 1, // nearest
1719 D3DTFG_LINEAR = 2, // linear interpolation
1720 D3DTFG_FLATCUBIC = 3, // cubic
1721 D3DTFG_GAUSSIANCUBIC = 4, // different cubic kernel
1722 D3DTFG_ANISOTROPIC = 5, //
1723 #if(DIRECT3D_VERSION >= 0x0700)
1724 #endif /* DIRECT3D_VERSION >= 0x0700 */
1725 D3DTFG_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
1726 } D3DTEXTUREMAGFILTER;
1728 typedef enum _D3DTEXTUREMINFILTER
1730 D3DTFN_POINT = 1, // nearest
1731 D3DTFN_LINEAR = 2, // linear interpolation
1732 D3DTFN_ANISOTROPIC = 3, //
1733 D3DTFN_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
1734 } D3DTEXTUREMINFILTER;
1736 typedef enum _D3DTEXTUREMIPFILTER
1738 D3DTFP_NONE = 1, // mipmapping disabled (use MAG filter)
1739 D3DTFP_POINT = 2, // nearest
1740 D3DTFP_LINEAR = 3, // linear interpolation
1741 D3DTFP_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
1742 } D3DTEXTUREMIPFILTER;
1744 #endif /* DIRECT3D_VERSION >= 0x0600 */
1747 * Triangle flags
1751 * Tri strip and fan flags.
1752 * START loads all three vertices
1753 * EVEN and ODD load just v3 with even or odd culling
1754 * START_FLAT contains a count from 0 to 29 that allows the
1755 * whole strip or fan to be culled in one hit.
1756 * e.g. for a quad len = 1
1758 #define D3DTRIFLAG_START 0x00000000L
1759 #define D3DTRIFLAG_STARTFLAT(len) (len) /* 0 < len < 30 */
1760 #define D3DTRIFLAG_ODD 0x0000001eL
1761 #define D3DTRIFLAG_EVEN 0x0000001fL
1764 * Triangle edge flags
1765 * enable edges for wireframe or antialiasing
1767 #define D3DTRIFLAG_EDGEENABLE1 0x00000100L /* v0-v1 edge */
1768 #define D3DTRIFLAG_EDGEENABLE2 0x00000200L /* v1-v2 edge */
1769 #define D3DTRIFLAG_EDGEENABLE3 0x00000400L /* v2-v0 edge */
1770 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1771 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1774 * Primitive structures and related defines. Vertex offsets are to types
1775 * D3DVERTEX, D3DLVERTEX, or D3DTLVERTEX.
1779 * Triangle list primitive structure
1781 typedef struct _D3DTRIANGLE {
1782 union {
1783 WORD v1; /* Vertex indices */
1784 WORD wV1;
1786 union {
1787 WORD v2;
1788 WORD wV2;
1790 union {
1791 WORD v3;
1792 WORD wV3;
1794 WORD wFlags; /* Edge (and other) flags */
1795 } D3DTRIANGLE, *LPD3DTRIANGLE;
1798 * Line list structure.
1799 * The instruction count defines the number of line segments.
1801 typedef struct _D3DLINE {
1802 union {
1803 WORD v1; /* Vertex indices */
1804 WORD wV1;
1806 union {
1807 WORD v2;
1808 WORD wV2;
1810 } D3DLINE, *LPD3DLINE;
1813 * Span structure
1814 * Spans join a list of points with the same y value.
1815 * If the y value changes, a new span is started.
1817 typedef struct _D3DSPAN {
1818 WORD wCount; /* Number of spans */
1819 WORD wFirst; /* Index to first vertex */
1820 } D3DSPAN, *LPD3DSPAN;
1823 * Point structure
1825 typedef struct _D3DPOINT {
1826 WORD wCount; /* number of points */
1827 WORD wFirst; /* index to first vertex */
1828 } D3DPOINT, *LPD3DPOINT;
1832 * Forward branch structure.
1833 * Mask is logically anded with the driver status mask
1834 * if the result equals 'value', the branch is taken.
1836 typedef struct _D3DBRANCH {
1837 DWORD dwMask; /* Bitmask against D3D status */
1838 DWORD dwValue;
1839 BOOL bNegate; /* TRUE to negate comparison */
1840 DWORD dwOffset; /* How far to branch forward (0 for exit)*/
1841 } D3DBRANCH, *LPD3DBRANCH;
1844 * Status used for set status instruction.
1845 * The D3D status is initialised on device creation
1846 * and is modified by all execute calls.
1848 typedef struct _D3DSTATUS {
1849 DWORD dwFlags; /* Do we set extents or status */
1850 DWORD dwStatus; /* D3D status */
1851 D3DRECT drExtent;
1852 } D3DSTATUS, *LPD3DSTATUS;
1854 #define D3DSETSTATUS_STATUS 0x00000001L
1855 #define D3DSETSTATUS_EXTENTS 0x00000002L
1856 #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
1858 #if(DIRECT3D_VERSION >= 0x0500)
1859 typedef struct _D3DCLIPSTATUS {
1860 DWORD dwFlags; /* Do we set 2d extents, 3D extents or status */
1861 DWORD dwStatus; /* Clip status */
1862 float minx, maxx; /* X extents */
1863 float miny, maxy; /* Y extents */
1864 float minz, maxz; /* Z extents */
1865 } D3DCLIPSTATUS, *LPD3DCLIPSTATUS;
1867 #define D3DCLIPSTATUS_STATUS 0x00000001L
1868 #define D3DCLIPSTATUS_EXTENTS2 0x00000002L
1869 #define D3DCLIPSTATUS_EXTENTS3 0x00000004L
1871 #endif /* DIRECT3D_VERSION >= 0x0500 */
1873 * Statistics structure
1875 typedef struct _D3DSTATS {
1876 DWORD dwSize;
1877 DWORD dwTrianglesDrawn;
1878 DWORD dwLinesDrawn;
1879 DWORD dwPointsDrawn;
1880 DWORD dwSpansDrawn;
1881 DWORD dwVerticesProcessed;
1882 } D3DSTATS, *LPD3DSTATS;
1885 * Execute options.
1886 * When calling using D3DEXECUTE_UNCLIPPED all the primitives
1887 * inside the buffer must be contained within the viewport.
1889 #define D3DEXECUTE_CLIPPED 0x00000001l
1890 #define D3DEXECUTE_UNCLIPPED 0x00000002l
1892 typedef struct _D3DEXECUTEDATA {
1893 DWORD dwSize;
1894 DWORD dwVertexOffset;
1895 DWORD dwVertexCount;
1896 DWORD dwInstructionOffset;
1897 DWORD dwInstructionLength;
1898 DWORD dwHVertexOffset;
1899 D3DSTATUS dsStatus; /* Status after execute */
1900 } D3DEXECUTEDATA, *LPD3DEXECUTEDATA;
1903 * Palette flags.
1904 * This are or'ed with the peFlags in the PALETTEENTRYs passed to DirectDraw.
1906 #define D3DPAL_FREE 0x00 /* Renderer may use this entry freely */
1907 #define D3DPAL_READONLY 0x40 /* Renderer may not set this entry */
1908 #define D3DPAL_RESERVED 0x80 /* Renderer may not use this entry */
1911 #if(DIRECT3D_VERSION >= 0x0600)
1913 typedef struct _D3DVERTEXBUFFERDESC {
1914 DWORD dwSize;
1915 DWORD dwCaps;
1916 DWORD dwFVF;
1917 DWORD dwNumVertices;
1918 } D3DVERTEXBUFFERDESC, *LPD3DVERTEXBUFFERDESC;
1920 #define D3DVBCAPS_SYSTEMMEMORY 0x00000800l
1921 #define D3DVBCAPS_WRITEONLY 0x00010000l
1922 #define D3DVBCAPS_OPTIMIZED 0x80000000l
1923 #define D3DVBCAPS_DONOTCLIP 0x00000001l
1925 /* Vertex Operations for ProcessVertices */
1926 #define D3DVOP_LIGHT (1 << 10)
1927 #define D3DVOP_TRANSFORM (1 << 0)
1928 #define D3DVOP_CLIP (1 << 2)
1929 #define D3DVOP_EXTENTS (1 << 3)
1932 #if(DIRECT3D_VERSION < 0x0800)
1934 /* The maximum number of vertices user can pass to any d3d
1935 drawing function or to create vertex buffer with
1937 #define D3DMAXNUMVERTICES ((1<<16) - 1)
1938 /* The maximum number of primitives user can pass to any d3d
1939 drawing function.
1941 #define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
1943 #if(DIRECT3D_VERSION >= 0x0700)
1945 /* Bits for dwFlags in ProcessVertices call */
1946 #define D3DPV_DONOTCOPYDATA (1 << 0)
1948 #endif /* DIRECT3D_VERSION >= 0x0700 */
1950 #endif //(DIRECT3D_VERSION < 0x0800)
1952 //-------------------------------------------------------------------
1954 #if(DIRECT3D_VERSION < 0x0800)
1956 // Flexible vertex format bits
1958 #define D3DFVF_RESERVED0 0x001
1959 #define D3DFVF_POSITION_MASK 0x00E
1960 #define D3DFVF_XYZ 0x002
1961 #define D3DFVF_XYZRHW 0x004
1962 #if(DIRECT3D_VERSION >= 0x0700)
1963 #define D3DFVF_XYZB1 0x006
1964 #define D3DFVF_XYZB2 0x008
1965 #define D3DFVF_XYZB3 0x00a
1966 #define D3DFVF_XYZB4 0x00c
1967 #define D3DFVF_XYZB5 0x00e
1969 #endif /* DIRECT3D_VERSION >= 0x0700 */
1970 #define D3DFVF_NORMAL 0x010
1971 #define D3DFVF_RESERVED1 0x020
1972 #define D3DFVF_DIFFUSE 0x040
1973 #define D3DFVF_SPECULAR 0x080
1975 #define D3DFVF_TEXCOUNT_MASK 0xf00
1976 #define D3DFVF_TEXCOUNT_SHIFT 8
1977 #define D3DFVF_TEX0 0x000
1978 #define D3DFVF_TEX1 0x100
1979 #define D3DFVF_TEX2 0x200
1980 #define D3DFVF_TEX3 0x300
1981 #define D3DFVF_TEX4 0x400
1982 #define D3DFVF_TEX5 0x500
1983 #define D3DFVF_TEX6 0x600
1984 #define D3DFVF_TEX7 0x700
1985 #define D3DFVF_TEX8 0x800
1987 #define D3DFVF_RESERVED2 0xf000 // 4 reserved bits
1989 #else
1990 #define D3DFVF_RESERVED1 0x020
1991 #endif //(DIRECT3D_VERSION < 0x0800)
1993 #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
1994 #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
1995 D3DFVF_SPECULAR | D3DFVF_TEX1 )
1996 #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
1997 D3DFVF_TEX1 )
2000 typedef struct _D3DDP_PTRSTRIDE
2002 LPVOID lpvData;
2003 DWORD dwStride;
2004 } D3DDP_PTRSTRIDE;
2006 #define D3DDP_MAXTEXCOORD 8
2008 typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA
2010 D3DDP_PTRSTRIDE position;
2011 D3DDP_PTRSTRIDE normal;
2012 D3DDP_PTRSTRIDE diffuse;
2013 D3DDP_PTRSTRIDE specular;
2014 D3DDP_PTRSTRIDE textureCoords[D3DDP_MAXTEXCOORD];
2015 } D3DDRAWPRIMITIVESTRIDEDDATA, *LPD3DDRAWPRIMITIVESTRIDEDDATA;
2016 //---------------------------------------------------------------------
2017 // ComputeSphereVisibility return values
2019 #define D3DVIS_INSIDE_FRUSTUM 0
2020 #define D3DVIS_INTERSECT_FRUSTUM 1
2021 #define D3DVIS_OUTSIDE_FRUSTUM 2
2022 #define D3DVIS_INSIDE_LEFT 0
2023 #define D3DVIS_INTERSECT_LEFT (1 << 2)
2024 #define D3DVIS_OUTSIDE_LEFT (2 << 2)
2025 #define D3DVIS_INSIDE_RIGHT 0
2026 #define D3DVIS_INTERSECT_RIGHT (1 << 4)
2027 #define D3DVIS_OUTSIDE_RIGHT (2 << 4)
2028 #define D3DVIS_INSIDE_TOP 0
2029 #define D3DVIS_INTERSECT_TOP (1 << 6)
2030 #define D3DVIS_OUTSIDE_TOP (2 << 6)
2031 #define D3DVIS_INSIDE_BOTTOM 0
2032 #define D3DVIS_INTERSECT_BOTTOM (1 << 8)
2033 #define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
2034 #define D3DVIS_INSIDE_NEAR 0
2035 #define D3DVIS_INTERSECT_NEAR (1 << 10)
2036 #define D3DVIS_OUTSIDE_NEAR (2 << 10)
2037 #define D3DVIS_INSIDE_FAR 0
2038 #define D3DVIS_INTERSECT_FAR (1 << 12)
2039 #define D3DVIS_OUTSIDE_FAR (2 << 12)
2041 #define D3DVIS_MASK_FRUSTUM (3 << 0)
2042 #define D3DVIS_MASK_LEFT (3 << 2)
2043 #define D3DVIS_MASK_RIGHT (3 << 4)
2044 #define D3DVIS_MASK_TOP (3 << 6)
2045 #define D3DVIS_MASK_BOTTOM (3 << 8)
2046 #define D3DVIS_MASK_NEAR (3 << 10)
2047 #define D3DVIS_MASK_FAR (3 << 12)
2049 #endif /* DIRECT3D_VERSION >= 0x0600 */
2051 #if(DIRECT3D_VERSION < 0x0800)
2053 #if(DIRECT3D_VERSION >= 0x0700)
2055 // To be used with GetInfo()
2056 #define D3DDEVINFOID_TEXTUREMANAGER 1
2057 #define D3DDEVINFOID_D3DTEXTUREMANAGER 2
2058 #define D3DDEVINFOID_TEXTURING 3
2060 typedef enum _D3DSTATEBLOCKTYPE
2062 D3DSBT_ALL = 1, // capture all state
2063 D3DSBT_PIXELSTATE = 2, // capture pixel state
2064 D3DSBT_VERTEXSTATE = 3, // capture vertex state
2065 D3DSBT_FORCE_DWORD = 0xffffffff
2066 } D3DSTATEBLOCKTYPE;
2068 // The D3DVERTEXBLENDFLAGS type is used with D3DRENDERSTATE_VERTEXBLEND state.
2070 typedef enum _D3DVERTEXBLENDFLAGS
2072 D3DVBLEND_DISABLE = 0, // Disable vertex blending
2073 D3DVBLEND_1WEIGHT = 1, // blend between 2 matrices
2074 D3DVBLEND_2WEIGHTS = 2, // blend between 3 matrices
2075 D3DVBLEND_3WEIGHTS = 3, // blend between 4 matrices
2076 } D3DVERTEXBLENDFLAGS;
2078 typedef enum _D3DTEXTURETRANSFORMFLAGS {
2079 D3DTTFF_DISABLE = 0, // texture coordinates are passed directly
2080 D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords
2081 D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords
2082 D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords
2083 D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords
2084 D3DTTFF_PROJECTED = 256, // texcoords to be divided by COUNTth element
2085 D3DTTFF_FORCE_DWORD = 0x7fffffff,
2086 } D3DTEXTURETRANSFORMFLAGS;
2088 // Macros to set texture coordinate format bits in the FVF id
2090 #define D3DFVF_TEXTUREFORMAT2 0 // Two floating point values
2091 #define D3DFVF_TEXTUREFORMAT1 3 // One floating point value
2092 #define D3DFVF_TEXTUREFORMAT3 1 // Three floating point values
2093 #define D3DFVF_TEXTUREFORMAT4 2 // Four floating point values
2095 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
2096 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
2097 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
2098 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
2101 #endif /* DIRECT3D_VERSION >= 0x0700 */
2103 #else
2105 // legacy vertex blend names
2107 typedef enum _D3DVERTEXBLENDFLAGS D3DVERTEXBLENDFLAGS;
2108 #define D3DVBLEND_DISABLE (D3DVERTEXBLENDFLAGS)0
2109 #define D3DVBLEND_1WEIGHT (D3DVERTEXBLENDFLAGS)1
2110 #define D3DVBLEND_2WEIGHTS (D3DVERTEXBLENDFLAGS)2
2111 #define D3DVBLEND_3WEIGHTS (D3DVERTEXBLENDFLAGS)3
2113 #endif //(DIRECT3D_VERSION < 0x0800)
2115 #pragma pack()
2116 #pragma warning(default:4201)
2118 #endif /* _D3DTYPES_H_ */