Add a log function
[xy_vsfilter.git] / include / dx / d3d.h
blob1cb8a966a90668591bd21aeb475b6daf18fc99af
1 /*==========================================================================;
3 * Copyright (C) Microsoft Corporation. All Rights Reserved.
5 * File: d3d.h
6 * Content: Direct3D include file
8 ****************************************************************************/
10 #ifndef _D3D_H_
11 #define _D3D_H_
13 #ifndef DIRECT3D_VERSION
14 #define DIRECT3D_VERSION 0x0700
15 #endif
17 // include this file content only if compiling for <=DX7 interfaces
18 #if(DIRECT3D_VERSION < 0x0800)
21 #include <stdlib.h>
23 #define COM_NO_WINDOWS_H
24 #include <objbase.h>
26 #define D3DAPI WINAPI
29 * Interface IID's
31 #if defined( _WIN32 ) && !defined( _NO_COM)
32 DEFINE_GUID( IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
33 #if(DIRECT3D_VERSION >= 0x0500)
34 DEFINE_GUID( IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a);
35 #endif /* DIRECT3D_VERSION >= 0x0500 */
36 #if(DIRECT3D_VERSION >= 0x0600)
37 DEFINE_GUID( IID_IDirect3D3, 0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e);
38 #endif /* DIRECT3D_VERSION >= 0x0600 */
39 #if(DIRECT3D_VERSION >= 0x0700)
40 DEFINE_GUID( IID_IDirect3D7, 0xf5049e77,0x4861,0x11d2,0xa4,0x7,0x0,0xa0,0xc9,0x6,0x29,0xa8);
41 #endif /* DIRECT3D_VERSION >= 0x0700 */
43 #if(DIRECT3D_VERSION >= 0x0500)
44 DEFINE_GUID( IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
45 DEFINE_GUID( IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
46 DEFINE_GUID( IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
47 DEFINE_GUID( IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
48 #endif /* DIRECT3D_VERSION >= 0x0500 */
50 #if(DIRECT3D_VERSION >= 0x0600)
51 DEFINE_GUID( IID_IDirect3DRefDevice, 0x50936643, 0x13e9, 0x11d1, 0x89, 0xaa, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
52 DEFINE_GUID( IID_IDirect3DNullDevice, 0x8767df22, 0xbacc, 0x11d1, 0x89, 0x69, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8);
53 #endif /* DIRECT3D_VERSION >= 0x0600 */
54 #if(DIRECT3D_VERSION >= 0x0700)
55 DEFINE_GUID( IID_IDirect3DTnLHalDevice, 0xf5049e78, 0x4861, 0x11d2, 0xa4, 0x7, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8);
56 #endif /* DIRECT3D_VERSION >= 0x0700 */
59 * Internal Guid to distinguish requested MMX from MMX being used as an RGB rasterizer
62 DEFINE_GUID( IID_IDirect3DDevice, 0x64108800,0x957d,0X11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 );
63 #if(DIRECT3D_VERSION >= 0x0500)
64 DEFINE_GUID( IID_IDirect3DDevice2, 0x93281501, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
65 #endif /* DIRECT3D_VERSION >= 0x0500 */
66 #if(DIRECT3D_VERSION >= 0x0600)
67 DEFINE_GUID( IID_IDirect3DDevice3, 0xb0ab3b60, 0x33d7, 0x11d1, 0xa9, 0x81, 0x0, 0xc0, 0x4f, 0xd7, 0xb1, 0x74);
68 #endif /* DIRECT3D_VERSION >= 0x0600 */
69 #if(DIRECT3D_VERSION >= 0x0700)
70 DEFINE_GUID( IID_IDirect3DDevice7, 0xf5049e79, 0x4861, 0x11d2, 0xa4, 0x7, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8);
71 #endif /* DIRECT3D_VERSION >= 0x0700 */
73 DEFINE_GUID( IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 );
74 #if(DIRECT3D_VERSION >= 0x0500)
75 DEFINE_GUID( IID_IDirect3DTexture2, 0x93281502, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
76 #endif /* DIRECT3D_VERSION >= 0x0500 */
78 DEFINE_GUID( IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
80 DEFINE_GUID( IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
81 #if(DIRECT3D_VERSION >= 0x0500)
82 DEFINE_GUID( IID_IDirect3DMaterial2, 0x93281503, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
83 #endif /* DIRECT3D_VERSION >= 0x0500 */
84 #if(DIRECT3D_VERSION >= 0x0600)
85 DEFINE_GUID( IID_IDirect3DMaterial3, 0xca9c46f4, 0xd3c5, 0x11d1, 0xb7, 0x5a, 0x0, 0x60, 0x8, 0x52, 0xb3, 0x12);
86 #endif /* DIRECT3D_VERSION >= 0x0600 */
88 DEFINE_GUID( IID_IDirect3DExecuteBuffer,0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
89 DEFINE_GUID( IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E );
90 #if(DIRECT3D_VERSION >= 0x0500)
91 DEFINE_GUID( IID_IDirect3DViewport2, 0x93281500, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29);
92 #endif /* DIRECT3D_VERSION >= 0x0500 */
93 #if(DIRECT3D_VERSION >= 0x0600)
94 DEFINE_GUID( IID_IDirect3DViewport3, 0xb0ab3b61, 0x33d7, 0x11d1, 0xa9, 0x81, 0x0, 0xc0, 0x4f, 0xd7, 0xb1, 0x74);
95 #endif /* DIRECT3D_VERSION >= 0x0600 */
96 #if(DIRECT3D_VERSION >= 0x0600)
97 DEFINE_GUID( IID_IDirect3DVertexBuffer, 0x7a503555, 0x4a83, 0x11d1, 0xa5, 0xdb, 0x0, 0xa0, 0xc9, 0x3, 0x67, 0xf8);
98 #endif /* DIRECT3D_VERSION >= 0x0600 */
99 #if(DIRECT3D_VERSION >= 0x0700)
100 DEFINE_GUID( IID_IDirect3DVertexBuffer7, 0xf5049e7d, 0x4861, 0x11d2, 0xa4, 0x7, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8);
101 #endif /* DIRECT3D_VERSION >= 0x0700 */
102 #endif
104 #ifdef __cplusplus
105 struct IDirect3D;
106 struct IDirect3DDevice;
107 struct IDirect3DLight;
108 struct IDirect3DMaterial;
109 struct IDirect3DExecuteBuffer;
110 struct IDirect3DTexture;
111 struct IDirect3DViewport;
112 typedef struct IDirect3D *LPDIRECT3D;
113 typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
114 typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
115 typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
116 typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
117 typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
118 typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
120 #if(DIRECT3D_VERSION >= 0x0500)
121 struct IDirect3D2;
122 struct IDirect3DDevice2;
123 struct IDirect3DMaterial2;
124 struct IDirect3DTexture2;
125 struct IDirect3DViewport2;
126 typedef struct IDirect3D2 *LPDIRECT3D2;
127 typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
128 typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
129 typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
130 typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
131 #endif /* DIRECT3D_VERSION >= 0x0500 */
133 #if(DIRECT3D_VERSION >= 0x0600)
134 struct IDirect3D3;
135 struct IDirect3DDevice3;
136 struct IDirect3DMaterial3;
137 struct IDirect3DViewport3;
138 struct IDirect3DVertexBuffer;
139 typedef struct IDirect3D3 *LPDIRECT3D3;
140 typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3;
141 typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;
142 typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3;
143 typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
144 #endif /* DIRECT3D_VERSION >= 0x0600 */
146 #if(DIRECT3D_VERSION >= 0x0700)
147 struct IDirect3D7;
148 struct IDirect3DDevice7;
149 struct IDirect3DVertexBuffer7;
150 typedef struct IDirect3D7 *LPDIRECT3D7;
151 typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7;
152 typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7;
153 #endif /* DIRECT3D_VERSION >= 0x0700 */
155 #else
157 typedef struct IDirect3D *LPDIRECT3D;
158 typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
159 typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
160 typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
161 typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
162 typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
163 typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
165 #if(DIRECT3D_VERSION >= 0x0500)
166 typedef struct IDirect3D2 *LPDIRECT3D2;
167 typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
168 typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
169 typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
170 typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
171 #endif /* DIRECT3D_VERSION >= 0x0500 */
173 #if(DIRECT3D_VERSION >= 0x0600)
174 typedef struct IDirect3D3 *LPDIRECT3D3;
175 typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3;
176 typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;
177 typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3;
178 typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
179 #endif /* DIRECT3D_VERSION >= 0x0600 */
181 #if(DIRECT3D_VERSION >= 0x0700)
182 typedef struct IDirect3D7 *LPDIRECT3D7;
183 typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7;
184 typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7;
185 #endif /* DIRECT3D_VERSION >= 0x0700 */
187 #endif
189 #include "d3dtypes.h"
190 #include "d3dcaps.h"
193 #ifdef __cplusplus
194 extern "C" {
195 #endif
198 * Direct3D interfaces
200 #undef INTERFACE
201 #define INTERFACE IDirect3D
203 DECLARE_INTERFACE_(IDirect3D, IUnknown)
205 /*** IUnknown methods ***/
206 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
207 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
208 STDMETHOD_(ULONG,Release)(THIS) PURE;
210 /*** IDirect3D methods ***/
211 STDMETHOD(Initialize)(THIS_ REFCLSID) PURE;
212 STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE;
213 STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,IUnknown*) PURE;
214 STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL*,IUnknown*) PURE;
215 STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT*,IUnknown*) PURE;
216 STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE;
219 typedef struct IDirect3D *LPDIRECT3D;
221 #if !defined(__cplusplus) || defined(CINTERFACE)
222 #define IDirect3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
223 #define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p)
224 #define IDirect3D_Release(p) (p)->lpVtbl->Release(p)
225 #define IDirect3D_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
226 #define IDirect3D_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
227 #define IDirect3D_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
228 #define IDirect3D_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
229 #define IDirect3D_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
230 #define IDirect3D_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
231 #else
232 #define IDirect3D_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
233 #define IDirect3D_AddRef(p) (p)->AddRef()
234 #define IDirect3D_Release(p) (p)->Release()
235 #define IDirect3D_Initialize(p,a) (p)->Initialize(a)
236 #define IDirect3D_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
237 #define IDirect3D_CreateLight(p,a,b) (p)->CreateLight(a,b)
238 #define IDirect3D_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
239 #define IDirect3D_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
240 #define IDirect3D_FindDevice(p,a,b) (p)->FindDevice(a,b)
241 #endif
243 #if(DIRECT3D_VERSION >= 0x0500)
244 #undef INTERFACE
245 #define INTERFACE IDirect3D2
247 DECLARE_INTERFACE_(IDirect3D2, IUnknown)
249 /*** IUnknown methods ***/
250 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
251 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
252 STDMETHOD_(ULONG,Release)(THIS) PURE;
254 /*** IDirect3D2 methods ***/
255 STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE;
256 STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,IUnknown*) PURE;
257 STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL2*,IUnknown*) PURE;
258 STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT2*,IUnknown*) PURE;
259 STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE;
260 STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE,LPDIRECT3DDEVICE2*) PURE;
263 typedef struct IDirect3D2 *LPDIRECT3D2;
265 #if !defined(__cplusplus) || defined(CINTERFACE)
266 #define IDirect3D2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
267 #define IDirect3D2_AddRef(p) (p)->lpVtbl->AddRef(p)
268 #define IDirect3D2_Release(p) (p)->lpVtbl->Release(p)
269 #define IDirect3D2_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
270 #define IDirect3D2_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
271 #define IDirect3D2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
272 #define IDirect3D2_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
273 #define IDirect3D2_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
274 #define IDirect3D2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
275 #else
276 #define IDirect3D2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
277 #define IDirect3D2_AddRef(p) (p)->AddRef()
278 #define IDirect3D2_Release(p) (p)->Release()
279 #define IDirect3D2_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
280 #define IDirect3D2_CreateLight(p,a,b) (p)->CreateLight(a,b)
281 #define IDirect3D2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
282 #define IDirect3D2_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
283 #define IDirect3D2_FindDevice(p,a,b) (p)->FindDevice(a,b)
284 #define IDirect3D2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
285 #endif
286 #endif /* DIRECT3D_VERSION >= 0x0500 */
288 #if(DIRECT3D_VERSION >= 0x0600)
289 #undef INTERFACE
290 #define INTERFACE IDirect3D3
292 DECLARE_INTERFACE_(IDirect3D3, IUnknown)
294 /*** IUnknown methods ***/
295 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
296 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
297 STDMETHOD_(ULONG,Release)(THIS) PURE;
299 /*** IDirect3D3 methods ***/
300 STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE;
301 STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,LPUNKNOWN) PURE;
302 STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL3*,LPUNKNOWN) PURE;
303 STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT3*,LPUNKNOWN) PURE;
304 STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE;
305 STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE4,LPDIRECT3DDEVICE3*,LPUNKNOWN) PURE;
306 STDMETHOD(CreateVertexBuffer)(THIS_ LPD3DVERTEXBUFFERDESC,LPDIRECT3DVERTEXBUFFER*,DWORD,LPUNKNOWN) PURE;
307 STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID,LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE;
308 STDMETHOD(EvictManagedTextures)(THIS) PURE;
311 typedef struct IDirect3D3 *LPDIRECT3D3;
313 #if !defined(__cplusplus) || defined(CINTERFACE)
314 #define IDirect3D3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
315 #define IDirect3D3_AddRef(p) (p)->lpVtbl->AddRef(p)
316 #define IDirect3D3_Release(p) (p)->lpVtbl->Release(p)
317 #define IDirect3D3_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
318 #define IDirect3D3_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b)
319 #define IDirect3D3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b)
320 #define IDirect3D3_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b)
321 #define IDirect3D3_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b)
322 #define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->lpVtbl->CreateDevice(p,a,b,c,d)
323 #define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d)
324 #define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c)
325 #define IDirect3D3_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p)
326 #else
327 #define IDirect3D3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
328 #define IDirect3D3_AddRef(p) (p)->AddRef()
329 #define IDirect3D3_Release(p) (p)->Release()
330 #define IDirect3D3_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
331 #define IDirect3D3_CreateLight(p,a,b) (p)->CreateLight(a,b)
332 #define IDirect3D3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b)
333 #define IDirect3D3_CreateViewport(p,a,b) (p)->CreateViewport(a,b)
334 #define IDirect3D3_FindDevice(p,a,b) (p)->FindDevice(a,b)
335 #define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->CreateDevice(a,b,c,d)
336 #define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->CreateVertexBuffer(a,b,c,d)
337 #define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c)
338 #define IDirect3D3_EvictManagedTextures(p) (p)->EvictManagedTextures()
339 #endif
340 #endif /* DIRECT3D_VERSION >= 0x0600 */
342 #if(DIRECT3D_VERSION >= 0x0700)
343 #undef INTERFACE
344 #define INTERFACE IDirect3D7
346 DECLARE_INTERFACE_(IDirect3D7, IUnknown)
348 /*** IUnknown methods ***/
349 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
350 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
351 STDMETHOD_(ULONG,Release)(THIS) PURE;
353 /*** IDirect3D7 methods ***/
354 STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK7,LPVOID) PURE;
355 STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE7,LPDIRECT3DDEVICE7*) PURE;
356 STDMETHOD(CreateVertexBuffer)(THIS_ LPD3DVERTEXBUFFERDESC,LPDIRECT3DVERTEXBUFFER7*,DWORD) PURE;
357 STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID,LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE;
358 STDMETHOD(EvictManagedTextures)(THIS) PURE;
361 typedef struct IDirect3D7 *LPDIRECT3D7;
363 #if !defined(__cplusplus) || defined(CINTERFACE)
364 #define IDirect3D7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
365 #define IDirect3D7_AddRef(p) (p)->lpVtbl->AddRef(p)
366 #define IDirect3D7_Release(p) (p)->lpVtbl->Release(p)
367 #define IDirect3D7_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b)
368 #define IDirect3D7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c)
369 #define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c)
370 #define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c)
371 #define IDirect3D7_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p)
372 #else
373 #define IDirect3D7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
374 #define IDirect3D7_AddRef(p) (p)->AddRef()
375 #define IDirect3D7_Release(p) (p)->Release()
376 #define IDirect3D7_EnumDevices(p,a,b) (p)->EnumDevices(a,b)
377 #define IDirect3D7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c)
378 #define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->CreateVertexBuffer(a,b,c)
379 #define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c)
380 #define IDirect3D7_EvictManagedTextures(p) (p)->EvictManagedTextures()
381 #endif
382 #endif /* DIRECT3D_VERSION >= 0x0700 */
384 * Direct3D Device interfaces
386 #undef INTERFACE
387 #define INTERFACE IDirect3DDevice
389 DECLARE_INTERFACE_(IDirect3DDevice, IUnknown)
391 /*** IUnknown methods ***/
392 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
393 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
394 STDMETHOD_(ULONG,Release)(THIS) PURE;
396 /*** IDirect3DDevice methods ***/
397 STDMETHOD(Initialize)(THIS_ LPDIRECT3D,LPGUID,LPD3DDEVICEDESC) PURE;
398 STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE;
399 STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE,LPDIRECT3DTEXTURE) PURE;
400 STDMETHOD(CreateExecuteBuffer)(THIS_ LPD3DEXECUTEBUFFERDESC,LPDIRECT3DEXECUTEBUFFER*,IUnknown*) PURE;
401 STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
402 STDMETHOD(Execute)(THIS_ LPDIRECT3DEXECUTEBUFFER,LPDIRECT3DVIEWPORT,DWORD) PURE;
403 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE;
404 STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE;
405 STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT,LPDIRECT3DVIEWPORT*,DWORD) PURE;
406 STDMETHOD(Pick)(THIS_ LPDIRECT3DEXECUTEBUFFER,LPDIRECT3DVIEWPORT,DWORD,LPD3DRECT) PURE;
407 STDMETHOD(GetPickRecords)(THIS_ LPDWORD,LPD3DPICKRECORD) PURE;
408 STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK,LPVOID) PURE;
409 STDMETHOD(CreateMatrix)(THIS_ LPD3DMATRIXHANDLE) PURE;
410 STDMETHOD(SetMatrix)(THIS_ D3DMATRIXHANDLE,const LPD3DMATRIX) PURE;
411 STDMETHOD(GetMatrix)(THIS_ D3DMATRIXHANDLE,LPD3DMATRIX) PURE;
412 STDMETHOD(DeleteMatrix)(THIS_ D3DMATRIXHANDLE) PURE;
413 STDMETHOD(BeginScene)(THIS) PURE;
414 STDMETHOD(EndScene)(THIS) PURE;
415 STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D*) PURE;
418 typedef struct IDirect3DDevice *LPDIRECT3DDEVICE;
420 #if !defined(__cplusplus) || defined(CINTERFACE)
421 #define IDirect3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
422 #define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p)
423 #define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p)
424 #define IDirect3DDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c)
425 #define IDirect3DDevice_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
426 #define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b)
427 #define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->lpVtbl->CreateExecuteBuffer(p,a,b,c)
428 #define IDirect3DDevice_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
429 #define IDirect3DDevice_Execute(p,a,b,c) (p)->lpVtbl->Execute(p,a,b,c)
430 #define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
431 #define IDirect3DDevice_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
432 #define IDirect3DDevice_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
433 #define IDirect3DDevice_Pick(p,a,b,c,d) (p)->lpVtbl->Pick(p,a,b,c,d)
434 #define IDirect3DDevice_GetPickRecords(p,a,b) (p)->lpVtbl->GetPickRecords(p,a,b)
435 #define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
436 #define IDirect3DDevice_CreateMatrix(p,a) (p)->lpVtbl->CreateMatrix(p,a)
437 #define IDirect3DDevice_SetMatrix(p,a,b) (p)->lpVtbl->SetMatrix(p,a,b)
438 #define IDirect3DDevice_GetMatrix(p,a,b) (p)->lpVtbl->GetMatrix(p,a,b)
439 #define IDirect3DDevice_DeleteMatrix(p,a) (p)->lpVtbl->DeleteMatrix(p,a)
440 #define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p)
441 #define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p)
442 #define IDirect3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
443 #else
444 #define IDirect3DDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
445 #define IDirect3DDevice_AddRef(p) (p)->AddRef()
446 #define IDirect3DDevice_Release(p) (p)->Release()
447 #define IDirect3DDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c)
448 #define IDirect3DDevice_GetCaps(p,a,b) (p)->GetCaps(a,b)
449 #define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
450 #define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->CreateExecuteBuffer(a,b,c)
451 #define IDirect3DDevice_GetStats(p,a) (p)->GetStats(a)
452 #define IDirect3DDevice_Execute(p,a,b,c) (p)->Execute(a,b,c)
453 #define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a)
454 #define IDirect3DDevice_DeleteViewport(p,a) (p)->DeleteViewport(a)
455 #define IDirect3DDevice_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
456 #define IDirect3DDevice_Pick(p,a,b,c,d) (p)->Pick(a,b,c,d)
457 #define IDirect3DDevice_GetPickRecords(p,a,b) (p)->GetPickRecords(a,b)
458 #define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
459 #define IDirect3DDevice_CreateMatrix(p,a) (p)->CreateMatrix(a)
460 #define IDirect3DDevice_SetMatrix(p,a,b) (p)->SetMatrix(a,b)
461 #define IDirect3DDevice_GetMatrix(p,a,b) (p)->GetMatrix(a,b)
462 #define IDirect3DDevice_DeleteMatrix(p,a) (p)->DeleteMatrix(a)
463 #define IDirect3DDevice_BeginScene(p) (p)->BeginScene()
464 #define IDirect3DDevice_EndScene(p) (p)->EndScene()
465 #define IDirect3DDevice_GetDirect3D(p,a) (p)->GetDirect3D(a)
466 #endif
468 #if(DIRECT3D_VERSION >= 0x0500)
469 #undef INTERFACE
470 #define INTERFACE IDirect3DDevice2
472 DECLARE_INTERFACE_(IDirect3DDevice2, IUnknown)
474 /*** IUnknown methods ***/
475 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
476 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
477 STDMETHOD_(ULONG,Release)(THIS) PURE;
479 /*** IDirect3DDevice2 methods ***/
480 STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE;
481 STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE2,LPDIRECT3DTEXTURE2) PURE;
482 STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
483 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
484 STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
485 STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT2,LPDIRECT3DVIEWPORT2*,DWORD) PURE;
486 STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK,LPVOID) PURE;
487 STDMETHOD(BeginScene)(THIS) PURE;
488 STDMETHOD(EndScene)(THIS) PURE;
489 STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D2*) PURE;
490 STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE;
491 STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2 *) PURE;
492 STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE,DWORD) PURE;
493 STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE *) PURE;
494 STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,DWORD) PURE;
495 STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,DWORD) PURE;
496 STDMETHOD(Vertex)(THIS_ LPVOID) PURE;
497 STDMETHOD(Index)(THIS_ WORD) PURE;
498 STDMETHOD(End)(THIS_ DWORD) PURE;
499 STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE;
500 STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE;
501 STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE,LPDWORD) PURE;
502 STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE,DWORD) PURE;
503 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
504 STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
505 STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
506 STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,DWORD) PURE;
507 STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE;
508 STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
509 STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
512 typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2;
514 #if !defined(__cplusplus) || defined(CINTERFACE)
515 #define IDirect3DDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
516 #define IDirect3DDevice2_AddRef(p) (p)->lpVtbl->AddRef(p)
517 #define IDirect3DDevice2_Release(p) (p)->lpVtbl->Release(p)
518 #define IDirect3DDevice2_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
519 #define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b)
520 #define IDirect3DDevice2_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
521 #define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
522 #define IDirect3DDevice2_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
523 #define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
524 #define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
525 #define IDirect3DDevice2_BeginScene(p) (p)->lpVtbl->BeginScene(p)
526 #define IDirect3DDevice2_EndScene(p) (p)->lpVtbl->EndScene(p)
527 #define IDirect3DDevice2_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
528 #define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a)
529 #define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a)
530 #define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
531 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
532 #define IDirect3DDevice2_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c)
533 #define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
534 #define IDirect3DDevice2_Vertex(p,a) (p)->lpVtbl->Vertex(p,a)
535 #define IDirect3DDevice2_Index(p,a) (p)->lpVtbl->Index(p,a)
536 #define IDirect3DDevice2_End(p,a) (p)->lpVtbl->End(p,a)
537 #define IDirect3DDevice2_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
538 #define IDirect3DDevice2_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
539 #define IDirect3DDevice2_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b)
540 #define IDirect3DDevice2_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b)
541 #define IDirect3DDevice2_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
542 #define IDirect3DDevice2_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
543 #define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
544 #define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
545 #define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
546 #define IDirect3DDevice2_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
547 #define IDirect3DDevice2_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
548 #else
549 #define IDirect3DDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
550 #define IDirect3DDevice2_AddRef(p) (p)->AddRef()
551 #define IDirect3DDevice2_Release(p) (p)->Release()
552 #define IDirect3DDevice2_GetCaps(p,a,b) (p)->GetCaps(a,b)
553 #define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b)
554 #define IDirect3DDevice2_GetStats(p,a) (p)->GetStats(a)
555 #define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a)
556 #define IDirect3DDevice2_DeleteViewport(p,a) (p)->DeleteViewport(a)
557 #define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
558 #define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
559 #define IDirect3DDevice2_BeginScene(p) (p)->BeginScene()
560 #define IDirect3DDevice2_EndScene(p) (p)->EndScene()
561 #define IDirect3DDevice2_GetDirect3D(p,a) (p)->GetDirect3D(a)
562 #define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
563 #define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
564 #define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
565 #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
566 #define IDirect3DDevice2_Begin(p,a,b,c) (p)->Begin(a,b,c)
567 #define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
568 #define IDirect3DDevice2_Vertex(p,a) (p)->Vertex(a)
569 #define IDirect3DDevice2_Index(p,a) (p)->Index(a)
570 #define IDirect3DDevice2_End(p,a) (p)->End(a)
571 #define IDirect3DDevice2_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
572 #define IDirect3DDevice2_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
573 #define IDirect3DDevice2_GetLightState(p,a,b) (p)->GetLightState(a,b)
574 #define IDirect3DDevice2_SetLightState(p,a,b) (p)->SetLightState(a,b)
575 #define IDirect3DDevice2_SetTransform(p,a,b) (p)->SetTransform(a,b)
576 #define IDirect3DDevice2_GetTransform(p,a,b) (p)->GetTransform(a,b)
577 #define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
578 #define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
579 #define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
580 #define IDirect3DDevice2_SetClipStatus(p,a) (p)->SetClipStatus(a)
581 #define IDirect3DDevice2_GetClipStatus(p,a) (p)->GetClipStatus(a)
582 #endif
583 #endif /* DIRECT3D_VERSION >= 0x0500 */
585 #if(DIRECT3D_VERSION >= 0x0600)
586 #undef INTERFACE
587 #define INTERFACE IDirect3DDevice3
589 DECLARE_INTERFACE_(IDirect3DDevice3, IUnknown)
591 /*** IUnknown methods ***/
592 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
593 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
594 STDMETHOD_(ULONG,Release)(THIS) PURE;
596 /*** IDirect3DDevice3 methods ***/
597 STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE;
598 STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE;
599 STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
600 STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
601 STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT3,LPDIRECT3DVIEWPORT3*,DWORD) PURE;
602 STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE;
603 STDMETHOD(BeginScene)(THIS) PURE;
604 STDMETHOD(EndScene)(THIS) PURE;
605 STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D3*) PURE;
606 STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE;
607 STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3 *) PURE;
608 STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4,DWORD) PURE;
609 STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4 *) PURE;
610 STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE,DWORD,DWORD) PURE;
611 STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE;
612 STDMETHOD(Vertex)(THIS_ LPVOID) PURE;
613 STDMETHOD(Index)(THIS_ WORD) PURE;
614 STDMETHOD(End)(THIS_ DWORD) PURE;
615 STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE;
616 STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE;
617 STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE,LPDWORD) PURE;
618 STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE,DWORD) PURE;
619 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
620 STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
621 STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
622 STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE;
623 STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE;
624 STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
625 STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
626 STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,DWORD) PURE;
627 STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPWORD,DWORD,DWORD) PURE;
628 STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER,DWORD,DWORD,DWORD) PURE;
629 STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER,LPWORD,DWORD,DWORD) PURE;
630 STDMETHOD(ComputeSphereVisibility)(THIS_ LPD3DVECTOR,LPD3DVALUE,DWORD,DWORD,LPDWORD) PURE;
631 STDMETHOD(GetTexture)(THIS_ DWORD,LPDIRECT3DTEXTURE2 *) PURE;
632 STDMETHOD(SetTexture)(THIS_ DWORD,LPDIRECT3DTEXTURE2) PURE;
633 STDMETHOD(GetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,LPDWORD) PURE;
634 STDMETHOD(SetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,DWORD) PURE;
635 STDMETHOD(ValidateDevice)(THIS_ LPDWORD) PURE;
638 typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3;
640 #if !defined(__cplusplus) || defined(CINTERFACE)
641 #define IDirect3DDevice3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
642 #define IDirect3DDevice3_AddRef(p) (p)->lpVtbl->AddRef(p)
643 #define IDirect3DDevice3_Release(p) (p)->lpVtbl->Release(p)
644 #define IDirect3DDevice3_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b)
645 #define IDirect3DDevice3_GetStats(p,a) (p)->lpVtbl->GetStats(p,a)
646 #define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a)
647 #define IDirect3DDevice3_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a)
648 #define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c)
649 #define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
650 #define IDirect3DDevice3_BeginScene(p) (p)->lpVtbl->BeginScene(p)
651 #define IDirect3DDevice3_EndScene(p) (p)->lpVtbl->EndScene(p)
652 #define IDirect3DDevice3_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
653 #define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a)
654 #define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a)
655 #define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
656 #define IDirect3DDevice3_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
657 #define IDirect3DDevice3_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c)
658 #define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e)
659 #define IDirect3DDevice3_Vertex(p,a) (p)->lpVtbl->Vertex(p,a)
660 #define IDirect3DDevice3_Index(p,a) (p)->lpVtbl->Index(p,a)
661 #define IDirect3DDevice3_End(p,a) (p)->lpVtbl->End(p,a)
662 #define IDirect3DDevice3_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
663 #define IDirect3DDevice3_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
664 #define IDirect3DDevice3_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b)
665 #define IDirect3DDevice3_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b)
666 #define IDirect3DDevice3_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
667 #define IDirect3DDevice3_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
668 #define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
669 #define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
670 #define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
671 #define IDirect3DDevice3_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
672 #define IDirect3DDevice3_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
673 #define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
674 #define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
675 #define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e)
676 #define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e)
677 #define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
678 #define IDirect3DDevice3_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
679 #define IDirect3DDevice3_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
680 #define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
681 #define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
682 #define IDirect3DDevice3_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
683 #else
684 #define IDirect3DDevice3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
685 #define IDirect3DDevice3_AddRef(p) (p)->AddRef()
686 #define IDirect3DDevice3_Release(p) (p)->Release()
687 #define IDirect3DDevice3_GetCaps(p,a,b) (p)->GetCaps(a,b)
688 #define IDirect3DDevice3_GetStats(p,a) (p)->GetStats(a)
689 #define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a)
690 #define IDirect3DDevice3_DeleteViewport(p,a) (p)->DeleteViewport(a)
691 #define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c)
692 #define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
693 #define IDirect3DDevice3_BeginScene(p) (p)->BeginScene()
694 #define IDirect3DDevice3_EndScene(p) (p)->EndScene()
695 #define IDirect3DDevice3_GetDirect3D(p,a) (p)->GetDirect3D(a)
696 #define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a)
697 #define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a)
698 #define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
699 #define IDirect3DDevice3_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
700 #define IDirect3DDevice3_Begin(p,a,b,c) (p)->Begin(a,b,c)
701 #define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e)
702 #define IDirect3DDevice3_Vertex(p,a) (p)->Vertex(a)
703 #define IDirect3DDevice3_Index(p,a) (p)->Index(a)
704 #define IDirect3DDevice3_End(p,a) (p)->End(a)
705 #define IDirect3DDevice3_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
706 #define IDirect3DDevice3_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
707 #define IDirect3DDevice3_GetLightState(p,a,b) (p)->GetLightState(a,b)
708 #define IDirect3DDevice3_SetLightState(p,a,b) (p)->SetLightState(a,b)
709 #define IDirect3DDevice3_SetTransform(p,a,b) (p)->SetTransform(a,b)
710 #define IDirect3DDevice3_GetTransform(p,a,b) (p)->GetTransform(a,b)
711 #define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
712 #define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
713 #define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
714 #define IDirect3DDevice3_SetClipStatus(p,a) (p)->SetClipStatus(a)
715 #define IDirect3DDevice3_GetClipStatus(p,a) (p)->GetClipStatus(a)
716 #define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e)
717 #define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
718 #define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e)
719 #define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e)
720 #define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e)
721 #define IDirect3DDevice3_GetTexture(p,a,b) (p)->GetTexture(a,b)
722 #define IDirect3DDevice3_SetTexture(p,a,b) (p)->SetTexture(a,b)
723 #define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
724 #define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
725 #define IDirect3DDevice3_ValidateDevice(p,a) (p)->ValidateDevice(a)
726 #endif
727 #endif /* DIRECT3D_VERSION >= 0x0600 */
729 #if(DIRECT3D_VERSION >= 0x0700)
730 #undef INTERFACE
731 #define INTERFACE IDirect3DDevice7
733 DECLARE_INTERFACE_(IDirect3DDevice7, IUnknown)
735 /*** IUnknown methods ***/
736 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
737 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
738 STDMETHOD_(ULONG,Release)(THIS) PURE;
740 /*** IDirect3DDevice7 methods ***/
741 STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC7) PURE;
742 STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE;
743 STDMETHOD(BeginScene)(THIS) PURE;
744 STDMETHOD(EndScene)(THIS) PURE;
745 STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D7*) PURE;
746 STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE7,DWORD) PURE;
747 STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE7 *) PURE;
748 STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD,D3DCOLOR,D3DVALUE,DWORD) PURE;
749 STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
750 STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
751 STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT7) PURE;
752 STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE;
753 STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT7) PURE;
754 STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL7) PURE;
755 STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL7) PURE;
756 STDMETHOD(SetLight)(THIS_ DWORD,LPD3DLIGHT7) PURE;
757 STDMETHOD(GetLight)(THIS_ DWORD,LPD3DLIGHT7) PURE;
758 STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE;
759 STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE;
760 STDMETHOD(BeginStateBlock)(THIS) PURE;
761 STDMETHOD(EndStateBlock)(THIS_ LPDWORD) PURE;
762 STDMETHOD(PreLoad)(THIS_ LPDIRECTDRAWSURFACE7) PURE;
763 STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE;
764 STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE;
765 STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
766 STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE;
767 STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,DWORD) PURE;
768 STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPWORD,DWORD,DWORD) PURE;
769 STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER7,DWORD,DWORD,DWORD) PURE;
770 STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER7,DWORD,DWORD,LPWORD,DWORD,DWORD) PURE;
771 STDMETHOD(ComputeSphereVisibility)(THIS_ LPD3DVECTOR,LPD3DVALUE,DWORD,DWORD,LPDWORD) PURE;
772 STDMETHOD(GetTexture)(THIS_ DWORD,LPDIRECTDRAWSURFACE7 *) PURE;
773 STDMETHOD(SetTexture)(THIS_ DWORD,LPDIRECTDRAWSURFACE7) PURE;
774 STDMETHOD(GetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,LPDWORD) PURE;
775 STDMETHOD(SetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,DWORD) PURE;
776 STDMETHOD(ValidateDevice)(THIS_ LPDWORD) PURE;
777 STDMETHOD(ApplyStateBlock)(THIS_ DWORD) PURE;
778 STDMETHOD(CaptureStateBlock)(THIS_ DWORD) PURE;
779 STDMETHOD(DeleteStateBlock)(THIS_ DWORD) PURE;
780 STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE,LPDWORD) PURE;
781 STDMETHOD(Load)(THIS_ LPDIRECTDRAWSURFACE7,LPPOINT,LPDIRECTDRAWSURFACE7,LPRECT,DWORD) PURE;
782 STDMETHOD(LightEnable)(THIS_ DWORD,BOOL) PURE;
783 STDMETHOD(GetLightEnable)(THIS_ DWORD,BOOL*) PURE;
784 STDMETHOD(SetClipPlane)(THIS_ DWORD,D3DVALUE*) PURE;
785 STDMETHOD(GetClipPlane)(THIS_ DWORD,D3DVALUE*) PURE;
786 STDMETHOD(GetInfo)(THIS_ DWORD,LPVOID,DWORD) PURE;
789 typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7;
791 #if !defined(__cplusplus) || defined(CINTERFACE)
792 #define IDirect3DDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
793 #define IDirect3DDevice7_AddRef(p) (p)->lpVtbl->AddRef(p)
794 #define IDirect3DDevice7_Release(p) (p)->lpVtbl->Release(p)
795 #define IDirect3DDevice7_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a)
796 #define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b)
797 #define IDirect3DDevice7_BeginScene(p) (p)->lpVtbl->BeginScene(p)
798 #define IDirect3DDevice7_EndScene(p) (p)->lpVtbl->EndScene(p)
799 #define IDirect3DDevice7_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
800 #define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
801 #define IDirect3DDevice7_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a)
802 #define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
803 #define IDirect3DDevice7_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
804 #define IDirect3DDevice7_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
805 #define IDirect3DDevice7_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
806 #define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
807 #define IDirect3DDevice7_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
808 #define IDirect3DDevice7_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
809 #define IDirect3DDevice7_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
810 #define IDirect3DDevice7_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
811 #define IDirect3DDevice7_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
812 #define IDirect3DDevice7_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
813 #define IDirect3DDevice7_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
814 #define IDirect3DDevice7_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
815 #define IDirect3DDevice7_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
816 #define IDirect3DDevice7_PreLoad(p,a) (p)->lpVtbl->PreLoad(p,a)
817 #define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e)
818 #define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g)
819 #define IDirect3DDevice7_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
820 #define IDirect3DDevice7_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
821 #define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e)
822 #define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g)
823 #define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e)
824 #define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g)
825 #define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e)
826 #define IDirect3DDevice7_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
827 #define IDirect3DDevice7_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
828 #define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
829 #define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
830 #define IDirect3DDevice7_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
831 #define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a)
832 #define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a)
833 #define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a)
834 #define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
835 #define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e)
836 #define IDirect3DDevice7_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
837 #define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
838 #define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
839 #define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
840 #define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c)
841 #else
842 #define IDirect3DDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
843 #define IDirect3DDevice7_AddRef(p) (p)->AddRef()
844 #define IDirect3DDevice7_Release(p) (p)->Release()
845 #define IDirect3DDevice7_GetCaps(p,a) (p)->GetCaps(a)
846 #define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b)
847 #define IDirect3DDevice7_BeginScene(p) (p)->BeginScene()
848 #define IDirect3DDevice7_EndScene(p) (p)->EndScene()
849 #define IDirect3DDevice7_GetDirect3D(p,a) (p)->GetDirect3D(a)
850 #define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b)
851 #define IDirect3DDevice7_GetRenderTarget(p,a) (p)->GetRenderTarget(a)
852 #define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f)
853 #define IDirect3DDevice7_SetTransform(p,a,b) (p)->SetTransform(a,b)
854 #define IDirect3DDevice7_GetTransform(p,a,b) (p)->GetTransform(a,b)
855 #define IDirect3DDevice7_SetViewport(p,a) (p)->SetViewport(a)
856 #define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b)
857 #define IDirect3DDevice7_GetViewport(p,a) (p)->GetViewport(a)
858 #define IDirect3DDevice7_SetMaterial(p,a) (p)->SetMaterial(a)
859 #define IDirect3DDevice7_GetMaterial(p,a) (p)->GetMaterial(a)
860 #define IDirect3DDevice7_SetLight(p,a,b) (p)->SetLight(a,b)
861 #define IDirect3DDevice7_GetLight(p,a,b) (p)->GetLight(a,b)
862 #define IDirect3DDevice7_SetRenderState(p,a,b) (p)->SetRenderState(a,b)
863 #define IDirect3DDevice7_GetRenderState(p,a,b) (p)->GetRenderState(a,b)
864 #define IDirect3DDevice7_BeginStateBlock(p) (p)->BeginStateBlock()
865 #define IDirect3DDevice7_EndStateBlock(p,a) (p)->EndStateBlock(a)
866 #define IDirect3DDevice7_PreLoad(p,a) (p)->PreLoad(a)
867 #define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e)
868 #define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g)
869 #define IDirect3DDevice7_SetClipStatus(p,a) (p)->SetClipStatus(a)
870 #define IDirect3DDevice7_GetClipStatus(p,a) (p)->GetClipStatus(a)
871 #define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e)
872 #define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g)
873 #define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e)
874 #define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e,f,g)
875 #define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e)
876 #define IDirect3DDevice7_GetTexture(p,a,b) (p)->GetTexture(a,b)
877 #define IDirect3DDevice7_SetTexture(p,a,b) (p)->SetTexture(a,b)
878 #define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c)
879 #define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c)
880 #define IDirect3DDevice7_ValidateDevice(p,a) (p)->ValidateDevice(a)
881 #define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a)
882 #define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a)
883 #define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a)
884 #define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b)
885 #define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e)
886 #define IDirect3DDevice7_LightEnable(p,a,b) (p)->LightEnable(a,b)
887 #define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b)
888 #define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b)
889 #define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b)
890 #define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c)
891 #endif
892 #endif /* DIRECT3D_VERSION >= 0x0700 */
895 * Execute Buffer interface
897 #undef INTERFACE
898 #define INTERFACE IDirect3DExecuteBuffer
900 DECLARE_INTERFACE_(IDirect3DExecuteBuffer, IUnknown)
902 /*** IUnknown methods ***/
903 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
904 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
905 STDMETHOD_(ULONG,Release)(THIS) PURE;
907 /*** IDirect3DExecuteBuffer methods ***/
908 STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE,LPD3DEXECUTEBUFFERDESC) PURE;
909 STDMETHOD(Lock)(THIS_ LPD3DEXECUTEBUFFERDESC) PURE;
910 STDMETHOD(Unlock)(THIS) PURE;
911 STDMETHOD(SetExecuteData)(THIS_ LPD3DEXECUTEDATA) PURE;
912 STDMETHOD(GetExecuteData)(THIS_ LPD3DEXECUTEDATA) PURE;
913 STDMETHOD(Validate)(THIS_ LPDWORD,LPD3DVALIDATECALLBACK,LPVOID,DWORD) PURE;
914 STDMETHOD(Optimize)(THIS_ DWORD) PURE;
917 typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER;
919 #if !defined(__cplusplus) || defined(CINTERFACE)
920 #define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
921 #define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
922 #define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p)
923 #define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
924 #define IDirect3DExecuteBuffer_Lock(p,a) (p)->lpVtbl->Lock(p,a)
925 #define IDirect3DExecuteBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
926 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->lpVtbl->SetExecuteData(p,a)
927 #define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->lpVtbl->GetExecuteData(p,a)
928 #define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->lpVtbl->Validate(p,a,b,c,d)
929 #define IDirect3DExecuteBuffer_Optimize(p,a) (p)->lpVtbl->Optimize(p,a)
930 #else
931 #define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
932 #define IDirect3DExecuteBuffer_AddRef(p) (p)->AddRef()
933 #define IDirect3DExecuteBuffer_Release(p) (p)->Release()
934 #define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->Initialize(a,b)
935 #define IDirect3DExecuteBuffer_Lock(p,a) (p)->Lock(a)
936 #define IDirect3DExecuteBuffer_Unlock(p) (p)->Unlock()
937 #define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->SetExecuteData(a)
938 #define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->GetExecuteData(a)
939 #define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->Validate(a,b,c,d)
940 #define IDirect3DExecuteBuffer_Optimize(p,a) (p)->Optimize(a)
941 #endif
944 * Light interfaces
946 #undef INTERFACE
947 #define INTERFACE IDirect3DLight
949 DECLARE_INTERFACE_(IDirect3DLight, IUnknown)
951 /*** IUnknown methods ***/
952 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
953 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
954 STDMETHOD_(ULONG,Release)(THIS) PURE;
956 /*** IDirect3DLight methods ***/
957 STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
958 STDMETHOD(SetLight)(THIS_ LPD3DLIGHT) PURE;
959 STDMETHOD(GetLight)(THIS_ LPD3DLIGHT) PURE;
962 typedef struct IDirect3DLight *LPDIRECT3DLIGHT;
964 #if !defined(__cplusplus) || defined(CINTERFACE)
965 #define IDirect3DLight_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
966 #define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p)
967 #define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p)
968 #define IDirect3DLight_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
969 #define IDirect3DLight_SetLight(p,a) (p)->lpVtbl->SetLight(p,a)
970 #define IDirect3DLight_GetLight(p,a) (p)->lpVtbl->GetLight(p,a)
971 #else
972 #define IDirect3DLight_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
973 #define IDirect3DLight_AddRef(p) (p)->AddRef()
974 #define IDirect3DLight_Release(p) (p)->Release()
975 #define IDirect3DLight_Initialize(p,a) (p)->Initialize(a)
976 #define IDirect3DLight_SetLight(p,a) (p)->SetLight(a)
977 #define IDirect3DLight_GetLight(p,a) (p)->GetLight(a)
978 #endif
981 * Material interfaces
983 #undef INTERFACE
984 #define INTERFACE IDirect3DMaterial
986 DECLARE_INTERFACE_(IDirect3DMaterial, IUnknown)
988 /*** IUnknown methods ***/
989 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
990 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
991 STDMETHOD_(ULONG,Release)(THIS) PURE;
993 /*** IDirect3DMaterial methods ***/
994 STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
995 STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
996 STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
997 STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE,LPD3DMATERIALHANDLE) PURE;
998 STDMETHOD(Reserve)(THIS) PURE;
999 STDMETHOD(Unreserve)(THIS) PURE;
1002 typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL;
1004 #if !defined(__cplusplus) || defined(CINTERFACE)
1005 #define IDirect3DMaterial_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1006 #define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p)
1007 #define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p)
1008 #define IDirect3DMaterial_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
1009 #define IDirect3DMaterial_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
1010 #define IDirect3DMaterial_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
1011 #define IDirect3DMaterial_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
1012 #define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p)
1013 #define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p)
1014 #else
1015 #define IDirect3DMaterial_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1016 #define IDirect3DMaterial_AddRef(p) (p)->AddRef()
1017 #define IDirect3DMaterial_Release(p) (p)->Release()
1018 #define IDirect3DMaterial_Initialize(p,a) (p)->Initialize(a)
1019 #define IDirect3DMaterial_SetMaterial(p,a) (p)->SetMaterial(a)
1020 #define IDirect3DMaterial_GetMaterial(p,a) (p)->GetMaterial(a)
1021 #define IDirect3DMaterial_GetHandle(p,a,b) (p)->GetHandle(a,b)
1022 #define IDirect3DMaterial_Reserve(p) (p)->Reserve()
1023 #define IDirect3DMaterial_Unreserve(p) (p)->Unreserve()
1024 #endif
1026 #if(DIRECT3D_VERSION >= 0x0500)
1027 #undef INTERFACE
1028 #define INTERFACE IDirect3DMaterial2
1030 DECLARE_INTERFACE_(IDirect3DMaterial2, IUnknown)
1032 /*** IUnknown methods ***/
1033 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1034 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1035 STDMETHOD_(ULONG,Release)(THIS) PURE;
1037 /*** IDirect3DMaterial2 methods ***/
1038 STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
1039 STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
1040 STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2,LPD3DMATERIALHANDLE) PURE;
1043 typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2;
1045 #if !defined(__cplusplus) || defined(CINTERFACE)
1046 #define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1047 #define IDirect3DMaterial2_AddRef(p) (p)->lpVtbl->AddRef(p)
1048 #define IDirect3DMaterial2_Release(p) (p)->lpVtbl->Release(p)
1049 #define IDirect3DMaterial2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
1050 #define IDirect3DMaterial2_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
1051 #define IDirect3DMaterial2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
1052 #else
1053 #define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1054 #define IDirect3DMaterial2_AddRef(p) (p)->AddRef()
1055 #define IDirect3DMaterial2_Release(p) (p)->Release()
1056 #define IDirect3DMaterial2_SetMaterial(p,a) (p)->SetMaterial(a)
1057 #define IDirect3DMaterial2_GetMaterial(p,a) (p)->GetMaterial(a)
1058 #define IDirect3DMaterial2_GetHandle(p,a,b) (p)->GetHandle(a,b)
1059 #endif
1060 #endif /* DIRECT3D_VERSION >= 0x0500 */
1062 #if(DIRECT3D_VERSION >= 0x0600)
1063 #undef INTERFACE
1064 #define INTERFACE IDirect3DMaterial3
1066 DECLARE_INTERFACE_(IDirect3DMaterial3, IUnknown)
1068 /*** IUnknown methods ***/
1069 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1070 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1071 STDMETHOD_(ULONG,Release)(THIS) PURE;
1073 /*** IDirect3DMaterial3 methods ***/
1074 STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE;
1075 STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE;
1076 STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE3,LPD3DMATERIALHANDLE) PURE;
1079 typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3;
1081 #if !defined(__cplusplus) || defined(CINTERFACE)
1082 #define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1083 #define IDirect3DMaterial3_AddRef(p) (p)->lpVtbl->AddRef(p)
1084 #define IDirect3DMaterial3_Release(p) (p)->lpVtbl->Release(p)
1085 #define IDirect3DMaterial3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
1086 #define IDirect3DMaterial3_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
1087 #define IDirect3DMaterial3_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
1088 #else
1089 #define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1090 #define IDirect3DMaterial3_AddRef(p) (p)->AddRef()
1091 #define IDirect3DMaterial3_Release(p) (p)->Release()
1092 #define IDirect3DMaterial3_SetMaterial(p,a) (p)->SetMaterial(a)
1093 #define IDirect3DMaterial3_GetMaterial(p,a) (p)->GetMaterial(a)
1094 #define IDirect3DMaterial3_GetHandle(p,a,b) (p)->GetHandle(a,b)
1095 #endif
1096 #endif /* DIRECT3D_VERSION >= 0x0600 */
1099 * Texture interfaces
1101 #undef INTERFACE
1102 #define INTERFACE IDirect3DTexture
1104 DECLARE_INTERFACE_(IDirect3DTexture, IUnknown)
1106 /*** IUnknown methods ***/
1107 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1108 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1109 STDMETHOD_(ULONG,Release)(THIS) PURE;
1111 /*** IDirect3DTexture methods ***/
1112 STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE,LPDIRECTDRAWSURFACE) PURE;
1113 STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE,LPD3DTEXTUREHANDLE) PURE;
1114 STDMETHOD(PaletteChanged)(THIS_ DWORD,DWORD) PURE;
1115 STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE) PURE;
1116 STDMETHOD(Unload)(THIS) PURE;
1119 typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE;
1121 #if !defined(__cplusplus) || defined(CINTERFACE)
1122 #define IDirect3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1123 #define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p)
1124 #define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p)
1125 #define IDirect3DTexture_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b)
1126 #define IDirect3DTexture_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
1127 #define IDirect3DTexture_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
1128 #define IDirect3DTexture_Load(p,a) (p)->lpVtbl->Load(p,a)
1129 #define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p)
1130 #else
1131 #define IDirect3DTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1132 #define IDirect3DTexture_AddRef(p) (p)->AddRef()
1133 #define IDirect3DTexture_Release(p) (p)->Release()
1134 #define IDirect3DTexture_Initialize(p,a,b) (p)->Initialize(a,b)
1135 #define IDirect3DTexture_GetHandle(p,a,b) (p)->GetHandle(a,b)
1136 #define IDirect3DTexture_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
1137 #define IDirect3DTexture_Load(p,a) (p)->Load(a)
1138 #define IDirect3DTexture_Unload(p) (p)->Unload()
1139 #endif
1141 #if(DIRECT3D_VERSION >= 0x0500)
1142 #undef INTERFACE
1143 #define INTERFACE IDirect3DTexture2
1145 DECLARE_INTERFACE_(IDirect3DTexture2, IUnknown)
1147 /*** IUnknown methods ***/
1148 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1149 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1150 STDMETHOD_(ULONG,Release)(THIS) PURE;
1152 /*** IDirect3DTexture2 methods ***/
1153 STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2,LPD3DTEXTUREHANDLE) PURE;
1154 STDMETHOD(PaletteChanged)(THIS_ DWORD,DWORD) PURE;
1155 STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE2) PURE;
1158 typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2;
1160 #if !defined(__cplusplus) || defined(CINTERFACE)
1161 #define IDirect3DTexture2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1162 #define IDirect3DTexture2_AddRef(p) (p)->lpVtbl->AddRef(p)
1163 #define IDirect3DTexture2_Release(p) (p)->lpVtbl->Release(p)
1164 #define IDirect3DTexture2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b)
1165 #define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b)
1166 #define IDirect3DTexture2_Load(p,a) (p)->lpVtbl->Load(p,a)
1167 #else
1168 #define IDirect3DTexture2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1169 #define IDirect3DTexture2_AddRef(p) (p)->AddRef()
1170 #define IDirect3DTexture2_Release(p) (p)->Release()
1171 #define IDirect3DTexture2_GetHandle(p,a,b) (p)->GetHandle(a,b)
1172 #define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b)
1173 #define IDirect3DTexture2_Load(p,a) (p)->Load(a)
1174 #endif
1175 #endif /* DIRECT3D_VERSION >= 0x0500 */
1178 * Viewport interfaces
1180 #undef INTERFACE
1181 #define INTERFACE IDirect3DViewport
1183 DECLARE_INTERFACE_(IDirect3DViewport, IUnknown)
1185 /*** IUnknown methods ***/
1186 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1187 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1188 STDMETHOD_(ULONG,Release)(THIS) PURE;
1190 /*** IDirect3DViewport methods ***/
1191 STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
1192 STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
1193 STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
1194 STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE;
1195 STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE;
1196 STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
1197 STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE;
1198 STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
1199 STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE;
1200 STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE;
1201 STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
1202 STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
1203 STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE;
1206 typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT;
1208 #if !defined(__cplusplus) || defined(CINTERFACE)
1209 #define IDirect3DViewport_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1210 #define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p)
1211 #define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p)
1212 #define IDirect3DViewport_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
1213 #define IDirect3DViewport_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
1214 #define IDirect3DViewport_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
1215 #define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
1216 #define IDirect3DViewport_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
1217 #define IDirect3DViewport_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
1218 #define IDirect3DViewport_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
1219 #define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
1220 #define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
1221 #define IDirect3DViewport_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
1222 #define IDirect3DViewport_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
1223 #define IDirect3DViewport_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
1224 #define IDirect3DViewport_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
1225 #else
1226 #define IDirect3DViewport_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1227 #define IDirect3DViewport_AddRef(p) (p)->AddRef()
1228 #define IDirect3DViewport_Release(p) (p)->Release()
1229 #define IDirect3DViewport_Initialize(p,a) (p)->Initialize(a)
1230 #define IDirect3DViewport_GetViewport(p,a) (p)->GetViewport(a)
1231 #define IDirect3DViewport_SetViewport(p,a) (p)->SetViewport(a)
1232 #define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
1233 #define IDirect3DViewport_LightElements(p,a,b) (p)->LightElements(a,b)
1234 #define IDirect3DViewport_SetBackground(p,a) (p)->SetBackground(a)
1235 #define IDirect3DViewport_GetBackground(p,a,b) (p)->GetBackground(a,b)
1236 #define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
1237 #define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
1238 #define IDirect3DViewport_Clear(p,a,b,c) (p)->Clear(a,b,c)
1239 #define IDirect3DViewport_AddLight(p,a) (p)->AddLight(a)
1240 #define IDirect3DViewport_DeleteLight(p,a) (p)->DeleteLight(a)
1241 #define IDirect3DViewport_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
1242 #endif
1244 #if(DIRECT3D_VERSION >= 0x0500)
1245 #undef INTERFACE
1246 #define INTERFACE IDirect3DViewport2
1248 DECLARE_INTERFACE_(IDirect3DViewport2, IDirect3DViewport)
1250 /*** IUnknown methods ***/
1251 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1252 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1253 STDMETHOD_(ULONG,Release)(THIS) PURE;
1255 /*** IDirect3DViewport methods ***/
1256 STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
1257 STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
1258 STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
1259 STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE;
1260 STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE;
1261 STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
1262 STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE;
1263 STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
1264 STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE;
1265 STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE;
1266 STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
1267 STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
1268 STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE;
1269 STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
1270 STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
1273 typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2;
1275 #if !defined(__cplusplus) || defined(CINTERFACE)
1276 #define IDirect3DViewport2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1277 #define IDirect3DViewport2_AddRef(p) (p)->lpVtbl->AddRef(p)
1278 #define IDirect3DViewport2_Release(p) (p)->lpVtbl->Release(p)
1279 #define IDirect3DViewport2_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
1280 #define IDirect3DViewport2_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
1281 #define IDirect3DViewport2_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
1282 #define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
1283 #define IDirect3DViewport2_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
1284 #define IDirect3DViewport2_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
1285 #define IDirect3DViewport2_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
1286 #define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
1287 #define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
1288 #define IDirect3DViewport2_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
1289 #define IDirect3DViewport2_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
1290 #define IDirect3DViewport2_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
1291 #define IDirect3DViewport2_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
1292 #define IDirect3DViewport2_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
1293 #define IDirect3DViewport2_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
1294 #else
1295 #define IDirect3DViewport2_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1296 #define IDirect3DViewport2_AddRef(p) (p)->AddRef()
1297 #define IDirect3DViewport2_Release(p) (p)->Release()
1298 #define IDirect3DViewport2_Initialize(p,a) (p)->Initialize(a)
1299 #define IDirect3DViewport2_GetViewport(p,a) (p)->GetViewport(a)
1300 #define IDirect3DViewport2_SetViewport(p,a) (p)->SetViewport(a)
1301 #define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
1302 #define IDirect3DViewport2_LightElements(p,a,b) (p)->LightElements(a,b)
1303 #define IDirect3DViewport2_SetBackground(p,a) (p)->SetBackground(a)
1304 #define IDirect3DViewport2_GetBackground(p,a,b) (p)->GetBackground(a,b)
1305 #define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
1306 #define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
1307 #define IDirect3DViewport2_Clear(p,a,b,c) (p)->Clear(a,b,c)
1308 #define IDirect3DViewport2_AddLight(p,a) (p)->AddLight(a)
1309 #define IDirect3DViewport2_DeleteLight(p,a) (p)->DeleteLight(a)
1310 #define IDirect3DViewport2_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
1311 #define IDirect3DViewport2_GetViewport2(p,a) (p)->GetViewport2(a)
1312 #define IDirect3DViewport2_SetViewport2(p,a) (p)->SetViewport2(a)
1313 #endif
1314 #endif /* DIRECT3D_VERSION >= 0x0500 */
1316 #if(DIRECT3D_VERSION >= 0x0600)
1318 #undef INTERFACE
1319 #define INTERFACE IDirect3DViewport3
1321 DECLARE_INTERFACE_(IDirect3DViewport3, IDirect3DViewport2)
1323 /*** IUnknown methods ***/
1324 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1325 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1326 STDMETHOD_(ULONG,Release)(THIS) PURE;
1328 /*** IDirect3DViewport2 methods ***/
1329 STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE;
1330 STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE;
1331 STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE;
1332 STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE;
1333 STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE;
1334 STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE;
1335 STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE;
1336 STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE;
1337 STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE;
1338 STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE;
1339 STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE;
1340 STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE;
1341 STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE;
1342 STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
1343 STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2) PURE;
1344 STDMETHOD(SetBackgroundDepth2)(THIS_ LPDIRECTDRAWSURFACE4) PURE;
1345 STDMETHOD(GetBackgroundDepth2)(THIS_ LPDIRECTDRAWSURFACE4*,LPBOOL) PURE;
1346 STDMETHOD(Clear2)(THIS_ DWORD,LPD3DRECT,DWORD,D3DCOLOR,D3DVALUE,DWORD) PURE;
1349 typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3;
1351 #if !defined(__cplusplus) || defined(CINTERFACE)
1352 #define IDirect3DViewport3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1353 #define IDirect3DViewport3_AddRef(p) (p)->lpVtbl->AddRef(p)
1354 #define IDirect3DViewport3_Release(p) (p)->lpVtbl->Release(p)
1355 #define IDirect3DViewport3_Initialize(p,a) (p)->lpVtbl->Initialize(p,a)
1356 #define IDirect3DViewport3_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
1357 #define IDirect3DViewport3_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
1358 #define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d)
1359 #define IDirect3DViewport3_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b)
1360 #define IDirect3DViewport3_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a)
1361 #define IDirect3DViewport3_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b)
1362 #define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a)
1363 #define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b)
1364 #define IDirect3DViewport3_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c)
1365 #define IDirect3DViewport3_AddLight(p,a) (p)->lpVtbl->AddLight(p,a)
1366 #define IDirect3DViewport3_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a)
1367 #define IDirect3DViewport3_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c)
1368 #define IDirect3DViewport3_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a)
1369 #define IDirect3DViewport3_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a)
1370 #define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->lpVtbl->SetBackgroundDepth2(p,a)
1371 #define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->lpVtbl->GetBackgroundDepth2(p,a,b)
1372 #define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->lpVtbl->Clear2(p,a,b,c,d,e,f)
1373 #else
1374 #define IDirect3DViewport3_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1375 #define IDirect3DViewport3_AddRef(p) (p)->AddRef()
1376 #define IDirect3DViewport3_Release(p) (p)->Release()
1377 #define IDirect3DViewport3_Initialize(p,a) (p)->Initialize(a)
1378 #define IDirect3DViewport3_GetViewport(p,a) (p)->GetViewport(a)
1379 #define IDirect3DViewport3_SetViewport(p,a) (p)->SetViewport(a)
1380 #define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d)
1381 #define IDirect3DViewport3_LightElements(p,a,b) (p)->LightElements(a,b)
1382 #define IDirect3DViewport3_SetBackground(p,a) (p)->SetBackground(a)
1383 #define IDirect3DViewport3_GetBackground(p,a,b) (p)->GetBackground(a,b)
1384 #define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a)
1385 #define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b)
1386 #define IDirect3DViewport3_Clear(p,a,b,c) (p)->Clear(a,b,c)
1387 #define IDirect3DViewport3_AddLight(p,a) (p)->AddLight(a)
1388 #define IDirect3DViewport3_DeleteLight(p,a) (p)->DeleteLight(a)
1389 #define IDirect3DViewport3_NextLight(p,a,b,c) (p)->NextLight(a,b,c)
1390 #define IDirect3DViewport3_GetViewport2(p,a) (p)->GetViewport2(a)
1391 #define IDirect3DViewport3_SetViewport2(p,a) (p)->SetViewport2(a)
1392 #define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->SetBackgroundDepth2(a)
1393 #define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->GetBackgroundDepth2(a,b)
1394 #define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->Clear2(a,b,c,d,e,f)
1395 #endif
1396 #endif /* DIRECT3D_VERSION >= 0x0600 */
1398 #if(DIRECT3D_VERSION >= 0x0600)
1399 #undef INTERFACE
1400 #define INTERFACE IDirect3DVertexBuffer
1402 DECLARE_INTERFACE_(IDirect3DVertexBuffer, IUnknown)
1404 /*** IUnknown methods ***/
1405 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1406 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1407 STDMETHOD_(ULONG,Release)(THIS) PURE;
1409 /*** IDirect3DVertexBuffer methods ***/
1410 STDMETHOD(Lock)(THIS_ DWORD,LPVOID*,LPDWORD) PURE;
1411 STDMETHOD(Unlock)(THIS) PURE;
1412 STDMETHOD(ProcessVertices)(THIS_ DWORD,DWORD,DWORD,LPDIRECT3DVERTEXBUFFER,DWORD,LPDIRECT3DDEVICE3,DWORD) PURE;
1413 STDMETHOD(GetVertexBufferDesc)(THIS_ LPD3DVERTEXBUFFERDESC) PURE;
1414 STDMETHOD(Optimize)(THIS_ LPDIRECT3DDEVICE3,DWORD) PURE;
1417 typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER;
1419 #if !defined(__cplusplus) || defined(CINTERFACE)
1420 #define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1421 #define IDirect3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p)
1422 #define IDirect3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p)
1423 #define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c)
1424 #define IDirect3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p)
1425 #define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
1426 #define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a)
1427 #define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b)
1428 #else
1429 #define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1430 #define IDirect3DVertexBuffer_AddRef(p) (p)->AddRef()
1431 #define IDirect3DVertexBuffer_Release(p) (p)->Release()
1432 #define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->Lock(a,b,c)
1433 #define IDirect3DVertexBuffer_Unlock(p) (p)->Unlock()
1434 #define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g)
1435 #define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a)
1436 #define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->Optimize(a,b)
1437 #endif
1438 #endif /* DIRECT3D_VERSION >= 0x0600 */
1440 #if(DIRECT3D_VERSION >= 0x0700)
1441 #undef INTERFACE
1442 #define INTERFACE IDirect3DVertexBuffer7
1444 DECLARE_INTERFACE_(IDirect3DVertexBuffer7, IUnknown)
1446 /*** IUnknown methods ***/
1447 STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE;
1448 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
1449 STDMETHOD_(ULONG,Release)(THIS) PURE;
1451 /*** IDirect3DVertexBuffer7 methods ***/
1452 STDMETHOD(Lock)(THIS_ DWORD,LPVOID*,LPDWORD) PURE;
1453 STDMETHOD(Unlock)(THIS) PURE;
1454 STDMETHOD(ProcessVertices)(THIS_ DWORD,DWORD,DWORD,LPDIRECT3DVERTEXBUFFER7,DWORD,LPDIRECT3DDEVICE7,DWORD) PURE;
1455 STDMETHOD(GetVertexBufferDesc)(THIS_ LPD3DVERTEXBUFFERDESC) PURE;
1456 STDMETHOD(Optimize)(THIS_ LPDIRECT3DDEVICE7,DWORD) PURE;
1457 STDMETHOD(ProcessVerticesStrided)(THIS_ DWORD,DWORD,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPDIRECT3DDEVICE7,DWORD) PURE;
1460 typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7;
1462 #if !defined(__cplusplus) || defined(CINTERFACE)
1463 #define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
1464 #define IDirect3DVertexBuffer7_AddRef(p) (p)->lpVtbl->AddRef(p)
1465 #define IDirect3DVertexBuffer7_Release(p) (p)->lpVtbl->Release(p)
1466 #define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c)
1467 #define IDirect3DVertexBuffer7_Unlock(p) (p)->lpVtbl->Unlock(p)
1468 #define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g)
1469 #define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a)
1470 #define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b)
1471 #define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVerticesStrided(p,a,b,c,d,e,f,g)
1472 #else
1473 #define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->QueryInterface(a,b)
1474 #define IDirect3DVertexBuffer7_AddRef(p) (p)->AddRef()
1475 #define IDirect3DVertexBuffer7_Release(p) (p)->Release()
1476 #define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->Lock(a,b,c)
1477 #define IDirect3DVertexBuffer7_Unlock(p) (p)->Unlock()
1478 #define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g)
1479 #define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a)
1480 #define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->Optimize(a,b)
1481 #define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->ProcessVerticesStrided(a,b,c,d,e,f,g)
1482 #endif
1483 #endif /* DIRECT3D_VERSION >= 0x0700 */
1485 #if(DIRECT3D_VERSION >= 0x0500)
1486 /****************************************************************************
1488 * Flags for IDirect3DDevice::NextViewport
1490 ****************************************************************************/
1493 * Return the next viewport
1495 #define D3DNEXT_NEXT 0x00000001l
1498 * Return the first viewport
1500 #define D3DNEXT_HEAD 0x00000002l
1503 * Return the last viewport
1505 #define D3DNEXT_TAIL 0x00000004l
1508 /****************************************************************************
1510 * Flags for DrawPrimitive/DrawIndexedPrimitive
1511 * Also valid for Begin/BeginIndexed
1512 * Also valid for VertexBuffer::CreateVertexBuffer
1513 ****************************************************************************/
1516 * Wait until the device is ready to draw the primitive
1517 * This will cause DP to not return DDERR_WASSTILLDRAWING
1519 #define D3DDP_WAIT 0x00000001l
1520 #endif /* DIRECT3D_VERSION >= 0x0500 */
1522 #if (DIRECT3D_VERSION == 0x0500)
1524 * Hint that it is acceptable to render the primitive out of order.
1526 #define D3DDP_OUTOFORDER 0x00000002l
1527 #endif
1530 #if(DIRECT3D_VERSION >= 0x0500)
1532 * Hint that the primitives have been clipped by the application.
1534 #define D3DDP_DONOTCLIP 0x00000004l
1537 * Hint that the extents need not be updated.
1539 #define D3DDP_DONOTUPDATEEXTENTS 0x00000008l
1540 #endif /* DIRECT3D_VERSION >= 0x0500 */
1542 #if(DIRECT3D_VERSION >= 0x0600)
1545 * Hint that the lighting should not be applied on vertices.
1548 #define D3DDP_DONOTLIGHT 0x00000010l
1550 #endif /* DIRECT3D_VERSION >= 0x0600 */
1553 * Direct3D Errors
1554 * DirectDraw error codes are used when errors not specified here.
1556 #define D3D_OK DD_OK
1557 #define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700)
1558 #define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701)
1560 #if(DIRECT3D_VERSION >= 0x0500)
1562 * An invalid device was requested by the application.
1564 #define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705)
1565 #define D3DERR_INITFAILED MAKE_DDHRESULT(706)
1568 * SetRenderTarget attempted on a device that was
1569 * QI'd off the render target.
1571 #define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707)
1572 #endif /* DIRECT3D_VERSION >= 0x0500 */
1574 #define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710)
1575 #define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711)
1576 #define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712)
1577 #define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713)
1578 #define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714)
1579 #define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715)
1581 #define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716)
1582 #define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717)
1584 #define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720)
1585 #define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721)
1586 #define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722)
1587 #define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723)
1588 #define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724)
1589 #define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725)
1590 #define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726)
1591 #define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727)
1592 #define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728)
1593 #define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729)
1595 #define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730)
1596 #define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731)
1597 #define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732)
1598 #define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733)
1599 #define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734)
1601 #if(DIRECT3D_VERSION >= 0x0500)
1602 #define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735)
1603 #define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736)
1604 #define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737)
1605 #define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738)
1606 #define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739)
1607 #endif /* DIRECT3D_VERSION >= 0x0500 */
1609 #define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740)
1610 #define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741)
1611 #define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742)
1612 #define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743)
1614 #if(DIRECT3D_VERSION >= 0x0500)
1615 #define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744)
1617 #define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745)
1618 #define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746)
1619 #define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747)
1620 #endif /* DIRECT3D_VERSION >= 0x0500 */
1622 #define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750)
1623 #if(DIRECT3D_VERSION >= 0x0500)
1624 #define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751)
1625 #define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752)
1626 #endif /* DIRECT3D_VERSION >= 0x0500 */
1628 #define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760)
1629 #define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761)
1630 #define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762)
1631 #define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763)
1633 #if(DIRECT3D_VERSION >= 0x0500)
1634 #define D3DERR_INBEGIN MAKE_DDHRESULT(770)
1635 #define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771)
1636 #define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772)
1637 #define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773)
1638 #define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774)
1639 #define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775)
1640 #endif /* DIRECT3D_VERSION >= 0x0500 */
1642 #if(DIRECT3D_VERSION >= 0x0600)
1643 #define D3DERR_INVALIDVERTEXFORMAT MAKE_DDHRESULT(2048)
1646 * Attempted to CreateTexture on a surface that had a color key
1648 #define D3DERR_COLORKEYATTACHED MAKE_DDHRESULT(2050)
1650 #define D3DERR_VERTEXBUFFEROPTIMIZED MAKE_DDHRESULT(2060)
1651 #define D3DERR_VBUF_CREATE_FAILED MAKE_DDHRESULT(2061)
1652 #define D3DERR_VERTEXBUFFERLOCKED MAKE_DDHRESULT(2062)
1653 #define D3DERR_VERTEXBUFFERUNLOCKFAILED MAKE_DDHRESULT(2063)
1655 #define D3DERR_ZBUFFER_NOTPRESENT MAKE_DDHRESULT(2070)
1656 #define D3DERR_STENCILBUFFER_NOTPRESENT MAKE_DDHRESULT(2071)
1658 #define D3DERR_WRONGTEXTUREFORMAT MAKE_DDHRESULT(2072)
1659 #define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_DDHRESULT(2073)
1660 #define D3DERR_UNSUPPORTEDCOLORARG MAKE_DDHRESULT(2074)
1661 #define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_DDHRESULT(2075)
1662 #define D3DERR_UNSUPPORTEDALPHAARG MAKE_DDHRESULT(2076)
1663 #define D3DERR_TOOMANYOPERATIONS MAKE_DDHRESULT(2077)
1664 #define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_DDHRESULT(2078)
1665 #define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_DDHRESULT(2079)
1666 #define D3DERR_CONFLICTINGRENDERSTATE MAKE_DDHRESULT(2081)
1667 #define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_DDHRESULT(2082)
1668 #define D3DERR_TOOMANYPRIMITIVES MAKE_DDHRESULT(2083)
1669 #define D3DERR_INVALIDMATRIX MAKE_DDHRESULT(2084)
1670 #define D3DERR_TOOMANYVERTICES MAKE_DDHRESULT(2085)
1671 #define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_DDHRESULT(2086)
1673 #endif /* DIRECT3D_VERSION >= 0x0600 */
1675 #if(DIRECT3D_VERSION >= 0x0700)
1676 #define D3DERR_INVALIDSTATEBLOCK MAKE_DDHRESULT(2100)
1677 #define D3DERR_INBEGINSTATEBLOCK MAKE_DDHRESULT(2101)
1678 #define D3DERR_NOTINBEGINSTATEBLOCK MAKE_DDHRESULT(2102)
1679 #endif /* DIRECT3D_VERSION >= 0x0700 */
1682 #ifdef __cplusplus
1684 #endif
1686 #endif /* (DIRECT3D_VERSION < 0x0800) */
1687 #endif /* _D3D_H_ */