1 /* placement.c - window and icon placement on screen
3 * Window Maker window manager
5 * Copyright (c) 1997, 1998 Alfredo K. Kojima
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
30 #include "WindowMaker.h"
37 #include "application.h"
43 extern WPreferences wPreferences
;
46 #define X_ORIGIN(scr) WMAX((scr)->totalUsableArea.x1,\
47 wPreferences.window_place_origin.x)
49 #define Y_ORIGIN(scr) WMAX((scr)->totalUsableArea.y1,\
50 wPreferences.window_place_origin.y)
54 * interactive window placement is in moveres.c
58 InteractivePlaceWindow(WWindow
*wwin
, int *x_ret
, int *y_ret
,
59 unsigned width
, unsigned height
);
63 * Returns True if it is an icon and is in this workspace.
66 iconPosition(WCoreWindow
*wcore
, int sx1
, int sy1
, int sx2
, int sy2
,
67 int workspace
, int *retX
, int *retY
)
72 parent
= wcore
->descriptor
.parent
;
74 /* if it is an application icon */
75 if (wcore
->descriptor
.parent_type
== WCLASS_APPICON
) {
76 *retX
= ((WAppIcon
*)parent
)->x_pos
;
77 *retY
= ((WAppIcon
*)parent
)->y_pos
;
80 } else if (wcore
->descriptor
.parent_type
== WCLASS_MINIWINDOW
&&
81 (((WIcon
*)parent
)->owner
->frame
->workspace
== workspace
82 || IS_OMNIPRESENT(((WIcon
*)parent
)->owner
)
83 || wPreferences
.sticky_icons
)
84 && (!((WIcon
*)parent
)->owner
->flags
.hidden
85 || wcore
->screen_ptr
->flags
.startup
)) {
87 *retX
= ((WIcon
*)parent
)->owner
->icon_x
;
88 *retY
= ((WIcon
*)parent
)->owner
->icon_y
;
91 } else if (wcore
->descriptor
.parent_type
== WCLASS_WINDOW
92 && (((WWindow
*)parent
)->flags
.icon_moved
93 || ((WWindow
*)parent
)->flags
.hidden
)
94 && (((WWindow
*)parent
)->frame
->workspace
== workspace
95 || IS_OMNIPRESENT((WWindow
*)parent
)
96 || wPreferences
.sticky_icons
)) {
97 *retX
= ((WWindow
*)parent
)->icon_x
;
98 *retY
= ((WWindow
*)parent
)->icon_y
;
105 * Check if it is inside the screen.
108 if (*retX
< sx1
-wPreferences
.icon_size
)
110 else if (*retX
> sx2
)
113 if (*retY
< sy1
-wPreferences
.icon_size
)
115 else if (*retY
> sy2
)
126 PlaceIcon(WScreen
*scr
, int *x_ret
, int *y_ret
)
128 int pf
; /* primary axis */
129 int sf
; /* secondary axis */
135 int sx1
, sx2
, sy1
, sy2
; /* screen boundary */
140 int isize
= wPreferences
.icon_size
;
145 * Find out screen boundaries.
149 sx2
= scr
->scr_width
;
150 sy2
= scr
->scr_height
;
152 if (scr
->dock
->on_right_side
)
153 sx2
-= isize
+ DOCK_EXTRA_SPACE
;
155 sx1
+= isize
+ DOCK_EXTRA_SPACE
;
158 sw
= isize
* (scr
->scr_width
/isize
);
159 sh
= isize
* (scr
->scr_height
/isize
);
160 fullW
= (sx2
-sx1
)/isize
;
161 fullH
= (sy2
-sy1
)/isize
;
163 /* icon yard boundaries */
164 if (wPreferences
.icon_yard
& IY_VERT
) {
171 if (wPreferences
.icon_yard
& IY_RIGHT
) {
178 if (wPreferences
.icon_yard
& IY_TOP
) {
187 * Create a map with the occupied slots. 1 means the slot is used
188 * or at least partially used.
189 * The slot usage can be optimized by only marking fully used slots
190 * or slots that have most of it covered.
191 * Space usage is worse than the fvwm algorithm (used in the old version)
192 * but complexity is much better (faster) than it.
194 map
= wmalloc((sw
+2) * (sh
+2));
195 memset(map
, 0, (sw
+2) * (sh
+2));
197 #define INDEX(x,y) (((y)+1)*(sw+2) + (x) + 1)
199 for (level
= MAX_WINDOW_LEVELS
-1; level
>= WMDesktopLevel
; level
--) {
200 obj
= scr
->stacking_list
[level
];
205 if (iconPosition(obj
, sx1
, sy1
, sx2
, sy2
, scr
->current_workspace
,
207 int xdi
, ydi
; /* rounded down */
208 int xui
, yui
; /* rounded up */
212 xui
= (x
+isize
/2)/isize
;
213 yui
= (y
+isize
/2)/isize
;
214 map
[INDEX(xdi
,ydi
)] = 1;
215 map
[INDEX(xdi
,yui
)] = 1;
216 map
[INDEX(xui
,ydi
)] = 1;
217 map
[INDEX(xui
,yui
)] = 1;
219 obj
= obj
->stacking
->under
;
229 * Look for an empty slot
231 for (si
=0; si
<sf
; si
++) {
232 for (pi
=0; pi
<pf
; pi
++) {
233 if (wPreferences
.icon_yard
& IY_VERT
) {
234 x
= xo
+ xs
*(si
*isize
);
235 y
= yo
+ ys
*(pi
*isize
);
237 x
= xo
+ xs
*(pi
*isize
);
238 y
= yo
+ ys
*(si
*isize
);
240 if (!map
[INDEX(x
/isize
, y
/isize
)]) {
256 smartPlaceWindow(WWindow
*wwin
, int *x_ret
, int *y_ret
,
257 unsigned int width
, unsigned int height
, int tryCount
)
259 WScreen
*scr
= wwin
->screen_ptr
;
260 int test_x
= 0, test_y
= Y_ORIGIN(scr
);
261 int loc_ok
= False
, tw
,tx
,ty
,th
;
263 WWindow
*test_window
;
265 WArea usableArea
= scr
->totalUsableArea
;
268 extra_height
= wwin
->frame
->top_width
+ wwin
->frame
->bottom_width
+ 2;
270 extra_height
= 24; /* random value */
272 swidth
= usableArea
.x2
-usableArea
.x1
;
275 /* this was based on fvwm2's smart placement */
277 height
+= extra_height
;
279 while (((test_y
+ height
) < (scr
->scr_height
)) && (!loc_ok
)) {
283 while (((test_x
+ width
) < swidth
) && (!loc_ok
)) {
286 test_window
= scr
->focused_window
;
288 while ((test_window
!= NULL
) && (loc_ok
== True
)) {
290 if (test_window
->frame
->core
->stacking
->window_level
291 < WMNormalLevel
&& tryCount
> 0) {
292 test_window
= test_window
->next
;
296 tw
= test_window
->client
.width
;
297 if (test_window
->flags
.shaded
)
298 th
= test_window
->frame
->top_width
;
300 th
= test_window
->client
.height
+ extra_height
;
302 tw
= test_window
->frame
->core
->width
;
303 th
= test_window
->frame
->core
->height
;
305 tx
= test_window
->frame_x
;
306 ty
= test_window
->frame_y
;
308 if ((tx
< (test_x
+ width
)) && ((tx
+ tw
) > test_x
) &&
309 (ty
< (test_y
+ height
)) && ((ty
+ th
) > test_y
) &&
310 (test_window
->flags
.mapped
||
311 (test_window
->flags
.shaded
&&
312 !(test_window
->flags
.miniaturized
||
313 test_window
->flags
.hidden
)))) {
317 test_window
= test_window
->next
;
320 test_window
= scr
->focused_window
;
322 while ((test_window
!= NULL
) && (loc_ok
== True
)) {
324 if (test_window
->frame
->core
->stacking
->window_level
325 < WMNormalLevel
&& tryCount
> 0) {
326 test_window
= test_window
->prev
;
330 tw
= test_window
->client
.width
;
331 if (test_window
->flags
.shaded
)
332 th
= test_window
->frame
->top_width
;
334 th
= test_window
->client
.height
+ extra_height
;
336 tw
= test_window
->frame
->core
->width
;
337 th
= test_window
->frame
->core
->height
;
339 tx
= test_window
->frame_x
;
340 ty
= test_window
->frame_y
;
342 if ((tx
< (test_x
+ width
)) && ((tx
+ tw
) > test_x
) &&
343 (ty
< (test_y
+ height
)) && ((ty
+ th
) > test_y
) &&
344 (test_window
->flags
.mapped
||
345 (test_window
->flags
.shaded
&&
346 !(test_window
->flags
.miniaturized
||
347 test_window
->flags
.hidden
)))) {
351 test_window
= test_window
->prev
;
353 if (loc_ok
== True
) {
358 test_x
+= PLACETEST_HSTEP
;
360 test_y
+= PLACETEST_VSTEP
;
368 cascadeWindow(WScreen
*scr
, WWindow
*wwin
, int *x_ret
, int *y_ret
,
369 unsigned int width
, unsigned int height
, int h
)
371 unsigned int extra_height
;
372 WArea usableArea
= scr
->totalUsableArea
;
375 extra_height
= wwin
->frame
->top_width
+ wwin
->frame
->bottom_width
;
377 extra_height
= 24; /* random value */
379 *x_ret
= h
* scr
->cascade_index
+ X_ORIGIN(scr
);
380 *y_ret
= h
* scr
->cascade_index
+ Y_ORIGIN(scr
);
381 height
+= extra_height
;
383 if (width
+ *x_ret
> usableArea
.x2
|| height
+ *y_ret
> usableArea
.y2
) {
384 scr
->cascade_index
= 0;
385 *x_ret
= X_ORIGIN(scr
);
386 *y_ret
= Y_ORIGIN(scr
);
392 PlaceWindow(WWindow
*wwin
, int *x_ret
, int *y_ret
,
393 unsigned width
, unsigned height
)
395 WScreen
*scr
= wwin
->screen_ptr
;
396 int h
= scr
->title_font
->height
+TITLEBAR_EXTRA_HEIGHT
;
398 switch (wPreferences
.window_placement
) {
400 InteractivePlaceWindow(wwin
, x_ret
, y_ret
, width
, height
);
404 if (smartPlaceWindow(wwin
, x_ret
, y_ret
, width
, height
, 0)) {
406 } else if (smartPlaceWindow(wwin
, x_ret
, y_ret
, width
, height
, 1)) {
409 /* there isn't a break here, because if we fail, it should fall
410 through to cascade placement, as people who want tiling want
411 automagicness aren't going to want to place their window */
414 if (wPreferences
.window_placement
== WPM_SMART
)
415 scr
->cascade_index
++;
417 cascadeWindow(scr
, wwin
, x_ret
, y_ret
, width
, height
, h
);
419 if (wPreferences
.window_placement
== WPM_CASCADE
)
420 scr
->cascade_index
++;
425 int w
, h
, extra_height
;
426 WArea usableArea
= scr
->totalUsableArea
;
429 extra_height
= wwin
->frame
->top_width
+ wwin
->frame
->bottom_width
+ 2;
431 extra_height
= 24; /* random value */
433 w
= ((usableArea
.x2
-X_ORIGIN(scr
)) - width
);
434 h
= ((usableArea
.y2
-Y_ORIGIN(scr
)) - height
- extra_height
);
437 *x_ret
= X_ORIGIN(scr
) + rand()%w
;
438 *y_ret
= Y_ORIGIN(scr
) + rand()%h
;
444 puts("Invalid window placement!!!");
450 if (*x_ret
+ width
> scr
->scr_width
)
451 *x_ret
= scr
->scr_width
- width
;
455 if (*y_ret
+ height
> scr
->scr_height
)
456 *y_ret
= scr
->scr_height
- height
;