1 /* placement.c - window and icon placement on screen
3 * Window Maker window manager
5 * Copyright (c) 1997-2002 Alfredo K. Kojima
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
31 #include "WindowMaker.h"
39 #include "application.h"
45 extern WPreferences wPreferences
;
48 #define X_ORIGIN(scr) WMAX((scr)->totalUsableArea.x1,\
49 wPreferences.window_place_origin.x)
51 #define Y_ORIGIN(scr) WMAX((scr)->totalUsableArea.y1,\
52 wPreferences.window_place_origin.y)
56 * interactive window placement is in moveres.c
60 InteractivePlaceWindow(WWindow
*wwin
, int *x_ret
, int *y_ret
,
61 unsigned width
, unsigned height
);
65 * Returns True if it is an icon and is in this workspace.
68 iconPosition(WCoreWindow
*wcore
, int sx1
, int sy1
, int sx2
, int sy2
,
69 int workspace
, int *retX
, int *retY
)
74 parent
= wcore
->descriptor
.parent
;
76 /* if it is an application icon */
77 if (wcore
->descriptor
.parent_type
== WCLASS_APPICON
78 && !((WAppIcon
*)parent
)->docked
) {
79 *retX
= ((WAppIcon
*)parent
)->x_pos
;
80 *retY
= ((WAppIcon
*)parent
)->y_pos
;
83 } else if (wcore
->descriptor
.parent_type
== WCLASS_MINIWINDOW
&&
84 (((WIcon
*)parent
)->owner
->frame
->workspace
== workspace
85 || IS_OMNIPRESENT(((WIcon
*)parent
)->owner
)
86 || wPreferences
.sticky_icons
)
87 && ((WIcon
*)parent
)->mapped
) {
89 *retX
= ((WIcon
*)parent
)->owner
->icon_x
;
90 *retY
= ((WIcon
*)parent
)->owner
->icon_y
;
93 } else if (wcore
->descriptor
.parent_type
== WCLASS_WINDOW
94 && ((WWindow
*)parent
)->flags
.icon_moved
95 && (((WWindow
*)parent
)->frame
->workspace
== workspace
96 || IS_OMNIPRESENT((WWindow
*)parent
)
97 || wPreferences
.sticky_icons
)) {
98 *retX
= ((WWindow
*)parent
)->icon_x
;
99 *retY
= ((WWindow
*)parent
)->icon_y
;
106 * Check if it is inside the screen.
109 if (*retX
< sx1
-wPreferences
.icon_size
)
111 else if (*retX
> sx2
)
114 if (*retY
< sy1
-wPreferences
.icon_size
)
116 else if (*retY
> sy2
)
127 PlaceIcon(WScreen
*scr
, int *x_ret
, int *y_ret
)
129 int pf
; /* primary axis */
130 int sf
; /* secondary axis */
136 int sx1
, sx2
, sy1
, sy2
; /* screen boundary */
141 int isize
= wPreferences
.icon_size
;
145 * Find out screen boundaries.
149 * Allows each head to have miniwindows
151 WMRect rect
= wGetRectForHead(scr
, wGetHeadForPointerLocation(scr
));
155 sw
= rect
.size
.width
;
156 sh
= rect
.size
.height
;
161 if (scr
->dock
->on_right_side
)
162 sx2
-= isize
+ DOCK_EXTRA_SPACE
;
164 sx1
+= isize
+ DOCK_EXTRA_SPACE
;
167 sw
= isize
* (sw
/isize
);
168 sh
= isize
* (sh
/isize
);
169 fullW
= (sx2
-sx1
)/isize
;
170 fullH
= (sy2
-sy1
)/isize
;
172 /* icon yard boundaries */
173 if (wPreferences
.icon_yard
& IY_VERT
) {
180 if (wPreferences
.icon_yard
& IY_RIGHT
) {
187 if (wPreferences
.icon_yard
& IY_TOP
) {
196 * Create a map with the occupied slots. 1 means the slot is used
197 * or at least partially used.
198 * The slot usage can be optimized by only marking fully used slots
199 * or slots that have most of it covered.
200 * Space usage is worse than the fvwm algorithm (used in the old version)
201 * but complexity is much better (faster) than it.
203 map
= wmalloc((sw
+2) * (sh
+2));
204 memset(map
, 0, (sw
+2) * (sh
+2));
206 #define INDEX(x,y) (((y)+1)*(sw+2) + (x) + 1)
208 WM_ETARETI_BAG(scr
->stacking_list
, obj
, iter
) {
213 if (iconPosition(obj
, sx1
, sy1
, sx2
, sy2
, scr
->current_workspace
,
215 int xdi
, ydi
; /* rounded down */
216 int xui
, yui
; /* rounded up */
220 xui
= (x
+isize
/2)/isize
;
221 yui
= (y
+isize
/2)/isize
;
222 map
[INDEX(xdi
,ydi
)] = 1;
223 map
[INDEX(xdi
,yui
)] = 1;
224 map
[INDEX(xui
,ydi
)] = 1;
225 map
[INDEX(xui
,yui
)] = 1;
227 obj
= obj
->stacking
->under
;
237 * Look for an empty slot
239 for (si
=0; si
<sf
; si
++) {
240 for (pi
=0; pi
<pf
; pi
++) {
241 if (wPreferences
.icon_yard
& IY_VERT
) {
242 x
= xo
+ xs
*(si
*isize
);
243 y
= yo
+ ys
*(pi
*isize
);
245 x
= xo
+ xs
*(pi
*isize
);
246 y
= yo
+ ys
*(si
*isize
);
248 if (!map
[INDEX(x
/isize
, y
/isize
)]) {
264 * This function calculates the length of the intersection of two
265 * line sections. (Hey, is that english?)
268 calcIntersectionLength(int p1
, int l1
, int p2
, int l2
)
284 else if (p2
+ l2
< p1
+ l1
)
287 isect
= p1
+ l1
- p2
;
294 * This function calculates the area of the intersection of two rectangles.
298 calcIntersectionArea(int x1
, int y1
, int w1
, int h1
,
299 int x2
, int y2
, int w2
, int h2
)
301 return calcIntersectionLength(x1
, w1
, x2
, w2
)
302 * calcIntersectionLength(y1
, h1
, y2
, h2
);
307 calcSumOfCoveredAreas(WWindow
*wwin
, int x
, int y
, int w
, int h
)
310 WWindow
*test_window
;
313 test_window
= wwin
->screen_ptr
->focused_window
;
314 for(;test_window
!= NULL
&& test_window
->prev
!= NULL
;)
315 test_window
= test_window
->prev
;
317 for(; test_window
!= NULL
; test_window
= test_window
->next
) {
318 if (test_window
->frame
->core
->stacking
->window_level
324 tw
= test_window
->client
.width
;
325 if (test_window
->flags
.shaded
)
326 th
= test_window
->frame
->top_width
;
328 th
= test_window
->client
.height
+ extra_height
;
330 tw
= test_window
->frame
->core
->width
;
331 th
= test_window
->frame
->core
->height
;
333 tx
= test_window
->frame_x
;
334 ty
= test_window
->frame_y
;
336 if (test_window
->flags
.mapped
||
337 (test_window
->flags
.shaded
&&
338 !(test_window
->flags
.miniaturized
||
339 test_window
->flags
.hidden
))) {
340 sum_isect
+= calcIntersectionArea(tx
, ty
, tw
, th
, x
, y
, w
, h
);
349 smartPlaceWindow(WWindow
*wwin
, int *x_ret
, int *y_ret
,
350 unsigned int width
, unsigned int height
,
353 WScreen
*scr
= wwin
->screen_ptr
;
354 int test_x
= 0, test_y
= Y_ORIGIN(scr
);
355 int from_x
, to_x
, from_y
, to_y
;
357 int min_isect
, min_isect_x
, min_isect_y
;
362 extra_height
= wwin
->frame
->top_width
+ wwin
->frame
->bottom_width
;
364 extra_height
= 24; /* random value */
370 min_isect_y
= test_y
;
372 height
+= extra_height
;
374 while (((test_y
+ height
) < usableArea
.y2
)) {
378 while ((test_x
+ width
) < usableArea
.x2
) {
380 sum_isect
= calcSumOfCoveredAreas(wwin
, test_x
, test_y
,
383 if ( sum_isect
< min_isect
) {
384 min_isect
= sum_isect
;
385 min_isect_x
= test_x
;
386 min_isect_y
= test_y
;
389 test_x
+= PLACETEST_HSTEP
;
391 test_y
+= PLACETEST_VSTEP
;
394 from_x
= min_isect_x
- PLACETEST_HSTEP
+ 1;
395 from_x
= WMAX(from_x
, X_ORIGIN(scr
));
396 to_x
= min_isect_x
+ PLACETEST_HSTEP
;
397 if (to_x
+ width
> usableArea
.x2
)
398 to_x
= usableArea
.x2
- width
;
400 from_y
= min_isect_y
- PLACETEST_VSTEP
+ 1;
401 from_y
= WMAX(from_y
, Y_ORIGIN(scr
));
402 to_y
= min_isect_y
+ PLACETEST_VSTEP
;
403 if (to_y
+ height
> usableArea
.y2
)
404 to_y
= usableArea
.y2
- height
;
406 for (test_x
= from_x
; test_x
< to_x
; test_x
++) {
407 for (test_y
= from_y
; test_y
< to_y
; test_y
++) {
408 sum_isect
= calcSumOfCoveredAreas(wwin
, test_x
, test_y
,
411 if ( sum_isect
< min_isect
) {
412 min_isect
= sum_isect
;
413 min_isect_x
= test_x
;
414 min_isect_y
= test_y
;
419 *x_ret
= min_isect_x
;
420 *y_ret
= min_isect_y
;
425 autoPlaceWindow(WWindow
*wwin
, int *x_ret
, int *y_ret
,
426 unsigned int width
, unsigned int height
, int tryCount
,
429 WScreen
*scr
= wwin
->screen_ptr
;
430 int test_x
= 0, test_y
= Y_ORIGIN(scr
);
431 int loc_ok
= False
, tw
,tx
,ty
,th
;
433 WWindow
*test_window
;
438 extra_height
= wwin
->frame
->top_width
+ wwin
->frame
->bottom_width
+ 2;
440 extra_height
= 24; /* random value */
442 swidth
= usableArea
.x2
-usableArea
.x1
;
445 /* this was based on fvwm2's smart placement */
447 height
+= extra_height
;
449 while (((test_y
+ height
) < (usableArea
.y2
- usableArea
.y1
)) && !loc_ok
) {
452 while (((test_x
+ width
) < swidth
) && (!loc_ok
)) {
455 test_window
= scr
->focused_window
;
457 while ((test_window
!= NULL
) && (loc_ok
== True
)) {
459 if (test_window
->frame
->core
->stacking
->window_level
460 < WMNormalLevel
&& tryCount
> 0) {
461 test_window
= test_window
->next
;
465 tw
= test_window
->client
.width
;
466 if (test_window
->flags
.shaded
)
467 th
= test_window
->frame
->top_width
;
469 th
= test_window
->client
.height
+ extra_height
;
471 tw
= test_window
->frame
->core
->width
;
472 th
= test_window
->frame
->core
->height
;
474 tx
= test_window
->frame_x
;
475 ty
= test_window
->frame_y
;
477 if ((tx
< (test_x
+ width
)) && ((tx
+ tw
) > test_x
) &&
478 (ty
< (test_y
+ height
)) && ((ty
+ th
) > test_y
) &&
479 (test_window
->flags
.mapped
||
480 (test_window
->flags
.shaded
&&
481 test_window
->frame
->workspace
==scr
->current_workspace
&&
482 !(test_window
->flags
.miniaturized
||
483 test_window
->flags
.hidden
)))) {
487 test_window
= test_window
->next
;
490 test_window
= scr
->focused_window
;
492 while ((test_window
!= NULL
) && (loc_ok
== True
)) {
494 if (test_window
->frame
->core
->stacking
->window_level
495 < WMNormalLevel
&& tryCount
> 0) {
496 test_window
= test_window
->prev
;
500 tw
= test_window
->client
.width
;
501 if (test_window
->flags
.shaded
)
502 th
= test_window
->frame
->top_width
;
504 th
= test_window
->client
.height
+ extra_height
;
506 tw
= test_window
->frame
->core
->width
;
507 th
= test_window
->frame
->core
->height
;
509 tx
= test_window
->frame_x
;
510 ty
= test_window
->frame_y
;
512 if ((tx
< (test_x
+ width
)) && ((tx
+ tw
) > test_x
) &&
513 (ty
< (test_y
+ height
)) && ((ty
+ th
) > test_y
) &&
514 (test_window
->flags
.mapped
||
515 (test_window
->flags
.shaded
&&
516 test_window
->frame
->workspace
==scr
->current_workspace
&&
517 !(test_window
->flags
.miniaturized
||
518 test_window
->flags
.hidden
)))) {
522 test_window
= test_window
->prev
;
524 if (loc_ok
== True
) {
529 test_x
+= PLACETEST_HSTEP
;
531 test_y
+= PLACETEST_VSTEP
;
539 cascadeWindow(WScreen
*scr
, WWindow
*wwin
, int *x_ret
, int *y_ret
,
540 unsigned int width
, unsigned int height
, int h
,
543 unsigned int extra_height
;
547 extra_height
= wwin
->frame
->top_width
+ wwin
->frame
->bottom_width
;
549 extra_height
= 24; /* random value */
551 *x_ret
= h
* scr
->cascade_index
+ X_ORIGIN(scr
);
552 *y_ret
= h
* scr
->cascade_index
+ Y_ORIGIN(scr
);
553 height
+= extra_height
;
555 if (width
+ *x_ret
> usableArea
.x2
|| height
+ *y_ret
> usableArea
.y2
) {
556 scr
->cascade_index
= 0;
557 *x_ret
= X_ORIGIN(scr
);
558 *y_ret
= Y_ORIGIN(scr
);
564 randomPlaceWindow(WScreen
*scr
, WWindow
*wwin
, int *x_ret
, int *y_ret
,
565 unsigned int width
, unsigned int height
,
568 int w
, h
, extra_height
;
571 extra_height
= wwin
->frame
->top_width
+ wwin
->frame
->bottom_width
+ 2;
573 extra_height
= 24; /* random value */
575 w
= ((usableArea
.x2
-X_ORIGIN(scr
)) - width
);
576 h
= ((usableArea
.y2
-Y_ORIGIN(scr
)) - height
- extra_height
);
579 *x_ret
= X_ORIGIN(scr
) + rand()%w
;
580 *y_ret
= Y_ORIGIN(scr
) + rand()%h
;
586 PlaceWindow(WWindow
*wwin
, int *x_ret
, int *y_ret
,
587 unsigned width
, unsigned height
)
589 WScreen
*scr
= wwin
->screen_ptr
;
590 int h
= WMFontHeight(scr
->title_font
) + (wPreferences
.window_title_clearance
+ TITLEBAR_EXTEND_SPACE
) * 2;
591 WArea usableArea
= wGetUsableAreaForHead(scr
,
592 wGetHeadForPointerLocation(scr
),
595 switch (wPreferences
.window_placement
) {
597 InteractivePlaceWindow(wwin
, x_ret
, y_ret
, width
, height
);
601 smartPlaceWindow(wwin
, x_ret
, y_ret
, width
, height
, usableArea
);
605 if (autoPlaceWindow(wwin
, x_ret
, y_ret
, width
, height
, 0,
608 } else if (autoPlaceWindow(wwin
, x_ret
, y_ret
, width
, height
, 1,
612 /* there isn't a break here, because if we fail, it should fall
613 through to cascade placement, as people who want tiling want
614 automagicness aren't going to want to place their window */
617 if (wPreferences
.window_placement
== WPM_AUTO
)
618 scr
->cascade_index
++;
620 cascadeWindow(scr
, wwin
, x_ret
, y_ret
, width
, height
, h
, usableArea
);
622 if (wPreferences
.window_placement
== WPM_CASCADE
)
623 scr
->cascade_index
++;
627 randomPlaceWindow(scr
, wwin
, x_ret
, y_ret
, width
, height
, usableArea
);
632 puts("Invalid window placement!!!");
639 * clip to usableArea instead of full screen
640 * this will also take dock/clip etc.. into account
641 * aswell as being xinerama friendly
643 if (*x_ret
+ width
> usableArea
.x2
)
644 *x_ret
= usableArea
.x2
- width
;
645 if (*x_ret
< usableArea
.x1
)
646 *x_ret
= usableArea
.x1
;
648 if (*y_ret
+ height
> usableArea
.y2
)
649 *y_ret
= usableArea
.y2
- height
;
650 if (*y_ret
< usableArea
.y1
)
651 *y_ret
= usableArea
.y1
;