autoPlaceWindow: try placing window at center first
[wmaker-crm.git] / src / placement.c
blob0ac0cab76c8eac4b5ee928f8381847ea20105016
1 /* placement.c - window and icon placement on screen
3 * Window Maker window manager
5 * Copyright (c) 1997-2003 Alfredo K. Kojima
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License along
18 * with this program; if not, write to the Free Software Foundation, Inc.,
19 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
22 #include "wconfig.h"
24 #include <X11/Xlib.h>
25 #include <stdlib.h>
26 #include <stdio.h>
27 #include <string.h>
28 #include <limits.h>
30 #include "WindowMaker.h"
31 #include "wcore.h"
32 #include "framewin.h"
33 #include "window.h"
34 #include "icon.h"
35 #include "appicon.h"
36 #include "actions.h"
37 #include "application.h"
38 #include "dock.h"
39 #include "xinerama.h"
40 #include "placement.h"
43 #define X_ORIGIN WMAX(usableArea.x1,\
44 wPreferences.window_place_origin.x)
46 #define Y_ORIGIN WMAX(usableArea.y1,\
47 wPreferences.window_place_origin.y)
49 /* Returns True if it is an icon and is in this workspace */
50 static Bool
51 iconPosition(WCoreWindow *wcore, int sx1, int sy1, int sx2, int sy2,
52 int workspace, int *retX, int *retY)
54 void *parent;
55 int ok = 0;
57 parent = wcore->descriptor.parent;
59 /* if it is an application icon */
60 if (wcore->descriptor.parent_type == WCLASS_APPICON && !((WAppIcon *) parent)->docked) {
61 *retX = ((WAppIcon *) parent)->x_pos;
62 *retY = ((WAppIcon *) parent)->y_pos;
64 ok = 1;
65 } else if (wcore->descriptor.parent_type == WCLASS_MINIWINDOW &&
66 (((WIcon *) parent)->owner->frame->workspace == workspace
67 || IS_OMNIPRESENT(((WIcon *) parent)->owner)
68 || wPreferences.sticky_icons)
69 && ((WIcon *) parent)->mapped) {
71 *retX = ((WIcon *) parent)->owner->icon_x;
72 *retY = ((WIcon *) parent)->owner->icon_y;
74 ok = 1;
75 } else if (wcore->descriptor.parent_type == WCLASS_WINDOW
76 && ((WWindow *) parent)->flags.icon_moved
77 && (((WWindow *) parent)->frame->workspace == workspace || IS_OMNIPRESENT((WWindow *) parent)
78 || wPreferences.sticky_icons)) {
79 *retX = ((WWindow *) parent)->icon_x;
80 *retY = ((WWindow *) parent)->icon_y;
82 ok = 1;
85 /* Check if it is inside the screen */
86 if (ok) {
87 if (*retX < sx1 - wPreferences.icon_size)
88 ok = 0;
89 else if (*retX > sx2)
90 ok = 0;
92 if (*retY < sy1 - wPreferences.icon_size)
93 ok = 0;
94 else if (*retY > sy2)
95 ok = 0;
98 return ok;
101 void PlaceIcon(WScreen *scr, int *x_ret, int *y_ret, int head)
103 int pf; /* primary axis */
104 int sf; /* secondary axis */
105 int fullW;
106 int fullH;
107 char *map;
108 int pi, si;
109 WCoreWindow *obj;
110 int sx1, sx2, sy1, sy2; /* screen boundary */
111 int sw, sh;
112 int xo, yo;
113 int xs, ys;
114 int x, y;
115 int isize = wPreferences.icon_size;
116 int done = 0;
117 WMBagIterator iter;
118 WArea area = wGetUsableAreaForHead(scr, head, NULL, False);
120 /* Find out screen boundaries. */
122 /* Allows each head to have miniwindows */
123 sx1 = area.x1;
124 sy1 = area.y1;
125 sx2 = area.x2;
126 sy2 = area.y2;
127 sw = sx2 - sx1;
128 sh = sy2 - sy1;
130 sw = isize * (sw / isize);
131 sh = isize * (sh / isize);
132 fullW = (sx2 - sx1) / isize;
133 fullH = (sy2 - sy1) / isize;
135 /* icon yard boundaries */
136 if (wPreferences.icon_yard & IY_VERT) {
137 pf = fullH;
138 sf = fullW;
139 } else {
140 pf = fullW;
141 sf = fullH;
143 if (wPreferences.icon_yard & IY_RIGHT) {
144 xo = sx2 - isize;
145 xs = -1;
146 } else {
147 xo = sx1;
148 xs = 1;
150 if (wPreferences.icon_yard & IY_TOP) {
151 yo = sy1;
152 ys = 1;
153 } else {
154 yo = sy2 - isize;
155 ys = -1;
159 * Create a map with the occupied slots. 1 means the slot is used
160 * or at least partially used.
161 * The slot usage can be optimized by only marking fully used slots
162 * or slots that have most of it covered.
163 * Space usage is worse than the fvwm algorithm (used in the old version)
164 * but complexity is much better (faster) than it.
166 map = wmalloc((sw + 2) * (sh + 2));
168 #define INDEX(x,y) (((y)+1)*(sw+2) + (x) + 1)
170 WM_ETARETI_BAG(scr->stacking_list, obj, iter) {
172 while (obj) {
173 int x, y;
175 if (iconPosition(obj, sx1, sy1, sx2, sy2, w_global.workspace.current, &x, &y)) {
176 int xdi, ydi; /* rounded down */
177 int xui, yui; /* rounded up */
179 xdi = x / isize;
180 ydi = y / isize;
181 xui = (x + isize / 2) / isize;
182 yui = (y + isize / 2) / isize;
183 map[INDEX(xdi, ydi)] = 1;
184 map[INDEX(xdi, yui)] = 1;
185 map[INDEX(xui, ydi)] = 1;
186 map[INDEX(xui, yui)] = 1;
188 obj = obj->stacking->under;
191 /* Default position */
192 *x_ret = 0;
193 *y_ret = 0;
195 /* Look for an empty slot */
196 for (si = 0; si < sf; si++) {
197 for (pi = 0; pi < pf; pi++) {
198 if (wPreferences.icon_yard & IY_VERT) {
199 x = xo + xs * (si * isize);
200 y = yo + ys * (pi * isize);
201 } else {
202 x = xo + xs * (pi * isize);
203 y = yo + ys * (si * isize);
205 if (!map[INDEX(x / isize, y / isize)]) {
206 *x_ret = x;
207 *y_ret = y;
208 done = 1;
209 break;
212 if (done)
213 break;
216 wfree(map);
219 /* Computes the intersecting length of two line sections */
220 int calcIntersectionLength(int p1, int l1, int p2, int l2)
222 int isect;
223 int tmp;
225 if (p1 > p2) {
226 tmp = p1;
227 p1 = p2;
228 p2 = tmp;
229 tmp = l1;
230 l1 = l2;
231 l2 = tmp;
234 if (p1 + l1 < p2)
235 isect = 0;
236 else if (p2 + l2 < p1 + l1)
237 isect = l2;
238 else
239 isect = p1 + l1 - p2;
241 return isect;
244 /* Computes the intersecting area of two rectangles */
245 int calcIntersectionArea(int x1, int y1, int w1, int h1, int x2, int y2, int w2, int h2)
247 return calcIntersectionLength(x1, w1, x2, w2)
248 * calcIntersectionLength(y1, h1, y2, h2);
251 static int calcSumOfCoveredAreas(WWindow *wwin, int x, int y, int w, int h)
253 int sum_isect = 0;
254 WWindow *test_window;
255 int tw, tx, ty, th;
257 test_window = wwin->screen_ptr->focused_window;
258 for (; test_window != NULL && test_window->prev != NULL;)
259 test_window = test_window->prev;
261 for (; test_window != NULL; test_window = test_window->next) {
262 if (test_window->frame->core->stacking->window_level < WMNormalLevel) {
263 continue;
266 tw = test_window->frame->core->width;
267 th = test_window->frame->core->height;
268 tx = test_window->frame_x;
269 ty = test_window->frame_y;
271 if (test_window->flags.mapped || (test_window->flags.shaded &&
272 test_window->frame->workspace == w_global.workspace.current &&
273 !(test_window->flags.miniaturized || test_window->flags.hidden))) {
274 sum_isect += calcIntersectionArea(tx, ty, tw, th, x, y, w, h);
278 return sum_isect;
281 static void set_width_height(WWindow *wwin, unsigned int *width, unsigned int *height)
283 if (wwin->frame) {
284 *height += wwin->frame->top_width + wwin->frame->bottom_width;
285 } else {
286 if (HAS_TITLEBAR(wwin))
287 *height += TITLEBAR_HEIGHT;
288 if (HAS_RESIZEBAR(wwin))
289 *height += RESIZEBAR_HEIGHT;
291 if (HAS_BORDER(wwin)) {
292 *height += 2 * wwin->screen_ptr->frame_border_width;
293 *width += 2 * wwin->screen_ptr->frame_border_width;
297 static Bool
298 window_overlaps(WWindow *win, int x, int y, int w, int h, Bool ignore_sunken)
300 int tw, th, tx, ty;
302 if (ignore_sunken &&
303 win->frame->core->stacking->window_level < WMNormalLevel) {
304 return False;
307 tw = win->frame->core->width;
308 th = win->frame->core->height;
309 tx = win->frame_x;
310 ty = win->frame_y;
312 if ((tx < (x + w)) && ((tx + tw) > x) &&
313 (ty < (y + h)) && ((ty + th) > y) &&
314 (win->flags.mapped ||
315 (win->flags.shaded &&
316 win->frame->workspace == w_global.workspace.current &&
317 !(win->flags.miniaturized || win->flags.hidden)))) {
318 return True;
321 return False;
324 static Bool
325 screen_has_space(WScreen *scr, int x, int y, int w, int h, Bool ignore_sunken)
327 WWindow *focused = scr->focused_window, *i;
329 for (i = focused; i; i = i->next) {
330 if (window_overlaps(i, x, y, w, h, ignore_sunken)) {
331 return False;
335 for (i = focused; i; i = i->prev) {
336 if (window_overlaps(i, x, y, w, h, ignore_sunken)) {
337 return False;
341 return True;
344 static void
345 smartPlaceWindow(WWindow *wwin, int *x_ret, int *y_ret, unsigned int width,
346 unsigned int height, WArea usableArea)
348 int test_x = 0, test_y = Y_ORIGIN;
349 int from_x, to_x, from_y, to_y;
350 int sx;
351 int min_isect, min_isect_x, min_isect_y;
352 int sum_isect;
354 set_width_height(wwin, &width, &height);
356 sx = X_ORIGIN;
357 min_isect = INT_MAX;
358 min_isect_x = sx;
359 min_isect_y = test_y;
361 while (((test_y + height) < usableArea.y2)) {
362 test_x = sx;
363 while ((test_x + width) < usableArea.x2) {
364 sum_isect = calcSumOfCoveredAreas(wwin, test_x, test_y, width, height);
366 if (sum_isect < min_isect) {
367 min_isect = sum_isect;
368 min_isect_x = test_x;
369 min_isect_y = test_y;
372 test_x += PLACETEST_HSTEP;
374 test_y += PLACETEST_VSTEP;
377 from_x = min_isect_x - PLACETEST_HSTEP + 1;
378 from_x = WMAX(from_x, X_ORIGIN);
379 to_x = min_isect_x + PLACETEST_HSTEP;
380 if (to_x + width > usableArea.x2)
381 to_x = usableArea.x2 - width;
383 from_y = min_isect_y - PLACETEST_VSTEP + 1;
384 from_y = WMAX(from_y, Y_ORIGIN);
385 to_y = min_isect_y + PLACETEST_VSTEP;
386 if (to_y + height > usableArea.y2)
387 to_y = usableArea.y2 - height;
389 for (test_x = from_x; test_x < to_x; test_x++) {
390 for (test_y = from_y; test_y < to_y; test_y++) {
391 sum_isect = calcSumOfCoveredAreas(wwin, test_x, test_y, width, height);
393 if (sum_isect < min_isect) {
394 min_isect = sum_isect;
395 min_isect_x = test_x;
396 min_isect_y = test_y;
401 *x_ret = min_isect_x;
402 *y_ret = min_isect_y;
405 static Bool
406 center_place_window(WWindow *wwin, int *x_ret, int *y_ret,
407 unsigned int width, unsigned int height, WArea usableArea)
409 int swidth, sheight;
411 set_width_height(wwin, &width, &height);
412 swidth = usableArea.x2 - usableArea.x1;
413 sheight = usableArea.y2 - usableArea.y1;
415 if (width > swidth || height > sheight)
416 return False;
418 *x_ret = (usableArea.x1 + usableArea.x2 - width) / 2;
419 *y_ret = (usableArea.y1 + usableArea.y2 - height) / 2;
421 return True;
424 static Bool
425 autoPlaceWindow(WWindow *wwin, int *x_ret, int *y_ret,
426 unsigned int width, unsigned int height,
427 Bool ignore_sunken, WArea usableArea)
429 WScreen *scr = wwin->screen_ptr;
430 int x, y;
431 int sw, sh;
433 set_width_height(wwin, &width, &height);
434 sw = usableArea.x2 - usableArea.x1;
435 sh = usableArea.y2 - usableArea.y1;
437 /* try placing at center first */
438 if (center_place_window(wwin, &x, &y, width, height, usableArea) &&
439 screen_has_space(scr, x, y, width, height, False)) {
440 *x_ret = x;
441 *y_ret = y;
442 return True;
445 /* this was based on fvwm2's smart placement */
446 for (y = Y_ORIGIN; (y + height) < sh; y += PLACETEST_VSTEP) {
447 for (x = X_ORIGIN; (x + width) < sw; x += PLACETEST_HSTEP) {
448 if (screen_has_space(scr, x, y,
449 width, height, ignore_sunken)) {
450 *x_ret = x;
451 *y_ret = y;
452 return True;
457 return False;
460 static void
461 cascadeWindow(WScreen *scr, WWindow *wwin, int *x_ret, int *y_ret,
462 unsigned int width, unsigned int height, int h, WArea usableArea)
464 set_width_height(wwin, &width, &height);
466 *x_ret = h * scr->cascade_index + X_ORIGIN;
467 *y_ret = h * scr->cascade_index + Y_ORIGIN;
469 if (width + *x_ret > usableArea.x2 || height + *y_ret > usableArea.y2) {
470 scr->cascade_index = 0;
471 *x_ret = X_ORIGIN;
472 *y_ret = Y_ORIGIN;
476 static void randomPlaceWindow(WWindow *wwin, int *x_ret, int *y_ret,
477 unsigned int width, unsigned int height, WArea usableArea)
479 int w, h;
481 set_width_height(wwin, &width, &height);
483 w = ((usableArea.x2 - X_ORIGIN) - width);
484 h = ((usableArea.y2 - Y_ORIGIN) - height);
485 if (w < 1)
486 w = 1;
487 if (h < 1)
488 h = 1;
489 *x_ret = X_ORIGIN + rand() % w;
490 *y_ret = Y_ORIGIN + rand() % h;
493 void PlaceWindow(WWindow *wwin, int *x_ret, int *y_ret, unsigned width, unsigned height)
495 WScreen *scr = wwin->screen_ptr;
496 int h = WMFontHeight(scr->title_font)
497 + (wPreferences.window_title_clearance + TITLEBAR_EXTEND_SPACE) * 2;
499 if (h > wPreferences.window_title_max_height)
500 h = wPreferences.window_title_max_height;
502 if (h < wPreferences.window_title_min_height)
503 h = wPreferences.window_title_min_height;
505 WArea usableArea = wGetUsableAreaForHead(scr, wGetHeadForPointerLocation(scr),
506 NULL, True);
508 switch (wPreferences.window_placement) {
509 case WPM_MANUAL:
510 InteractivePlaceWindow(wwin, x_ret, y_ret, width, height);
511 break;
513 case WPM_SMART:
514 smartPlaceWindow(wwin, x_ret, y_ret, width, height, usableArea);
515 break;
517 case WPM_CENTER:
518 if (center_place_window(wwin, x_ret, y_ret, width, height, usableArea))
519 break;
521 case WPM_AUTO:
522 if (autoPlaceWindow(wwin, x_ret, y_ret, width, height, False, usableArea)) {
523 break;
524 } else if (autoPlaceWindow(wwin, x_ret, y_ret, width, height, True, usableArea)) {
525 break;
527 /* there isn't a break here, because if we fail, it should fall
528 through to cascade placement, as people who want tiling want
529 automagicness aren't going to want to place their window */
531 case WPM_CASCADE:
532 if (wPreferences.window_placement == WPM_AUTO || wPreferences.window_placement == WPM_CENTER)
533 scr->cascade_index++;
535 cascadeWindow(scr, wwin, x_ret, y_ret, width, height, h, usableArea);
537 if (wPreferences.window_placement == WPM_CASCADE)
538 scr->cascade_index++;
539 break;
541 case WPM_RANDOM:
542 randomPlaceWindow(wwin, x_ret, y_ret, width, height, usableArea);
543 break;
547 * clip to usableArea instead of full screen
548 * this will also take dock/clip etc.. into account
549 * aswell as being xinerama friendly
551 if (*x_ret + width > usableArea.x2)
552 *x_ret = usableArea.x2 - width;
553 if (*x_ret < usableArea.x1)
554 *x_ret = usableArea.x1;
556 if (*y_ret + height > usableArea.y2)
557 *y_ret = usableArea.y2 - height;
558 if (*y_ret < usableArea.y1)
559 *y_ret = usableArea.y1;