1 /* placement.c - window and icon placement on screen
3 * Window Maker window manager
5 * Copyright (c) 1997-2003 Alfredo K. Kojima
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
31 #include "WindowMaker.h"
39 #include "application.h"
45 extern WPreferences wPreferences
;
48 #define X_ORIGIN WMAX(usableArea.x1,\
49 wPreferences.window_place_origin.x)
51 #define Y_ORIGIN WMAX(usableArea.y1,\
52 wPreferences.window_place_origin.y)
56 * interactive window placement is in moveres.c
59 extern void InteractivePlaceWindow(WWindow
*wwin
, int *x_ret
, int *y_ret
,
60 unsigned width
, unsigned height
);
64 * Returns True if it is an icon and is in this workspace.
67 iconPosition(WCoreWindow
*wcore
, int sx1
, int sy1
, int sx2
, int sy2
,
68 int workspace
, int *retX
, int *retY
)
73 parent
= wcore
->descriptor
.parent
;
75 /* if it is an application icon */
76 if (wcore
->descriptor
.parent_type
== WCLASS_APPICON
77 && !((WAppIcon
*)parent
)->docked
) {
78 *retX
= ((WAppIcon
*)parent
)->x_pos
;
79 *retY
= ((WAppIcon
*)parent
)->y_pos
;
82 } else if (wcore
->descriptor
.parent_type
== WCLASS_MINIWINDOW
&&
83 (((WIcon
*)parent
)->owner
->frame
->workspace
== workspace
84 || IS_OMNIPRESENT(((WIcon
*)parent
)->owner
)
85 || wPreferences
.sticky_icons
)
86 && ((WIcon
*)parent
)->mapped
) {
88 *retX
= ((WIcon
*)parent
)->owner
->icon_x
;
89 *retY
= ((WIcon
*)parent
)->owner
->icon_y
;
92 } else if (wcore
->descriptor
.parent_type
== WCLASS_WINDOW
93 && ((WWindow
*)parent
)->flags
.icon_moved
94 && (((WWindow
*)parent
)->frame
->workspace
== workspace
95 || IS_OMNIPRESENT((WWindow
*)parent
)
96 || wPreferences
.sticky_icons
)) {
97 *retX
= ((WWindow
*)parent
)->icon_x
;
98 *retY
= ((WWindow
*)parent
)->icon_y
;
105 * Check if it is inside the screen.
108 if (*retX
< sx1
-wPreferences
.icon_size
)
110 else if (*retX
> sx2
)
113 if (*retY
< sy1
-wPreferences
.icon_size
)
115 else if (*retY
> sy2
)
126 PlaceIcon(WScreen
*scr
, int *x_ret
, int *y_ret
, int head
)
128 int pf
; /* primary axis */
129 int sf
; /* secondary axis */
135 int sx1
, sx2
, sy1
, sy2
; /* screen boundary */
140 int isize
= wPreferences
.icon_size
;
143 WArea area
= wGetUsableAreaForHead(scr
, head
, NULL
, False
);
145 /* Find out screen boundaries. */
147 /* Allows each head to have miniwindows */
158 if (scr
->dock
->on_right_side
)
159 sx2
-= isize
+ DOCK_EXTRA_SPACE
;
161 sx1
+= isize
+ DOCK_EXTRA_SPACE
;
165 sw
= isize
* (sw
/isize
);
166 sh
= isize
* (sh
/isize
);
167 fullW
= (sx2
-sx1
)/isize
;
168 fullH
= (sy2
-sy1
)/isize
;
170 /* icon yard boundaries */
171 if (wPreferences
.icon_yard
& IY_VERT
) {
178 if (wPreferences
.icon_yard
& IY_RIGHT
) {
185 if (wPreferences
.icon_yard
& IY_TOP
) {
194 * Create a map with the occupied slots. 1 means the slot is used
195 * or at least partially used.
196 * The slot usage can be optimized by only marking fully used slots
197 * or slots that have most of it covered.
198 * Space usage is worse than the fvwm algorithm (used in the old version)
199 * but complexity is much better (faster) than it.
201 map
= wmalloc((sw
+2) * (sh
+2));
202 memset(map
, 0, (sw
+2) * (sh
+2));
204 #define INDEX(x,y) (((y)+1)*(sw+2) + (x) + 1)
206 WM_ETARETI_BAG(scr
->stacking_list
, obj
, iter
) {
211 if (iconPosition(obj
, sx1
, sy1
, sx2
, sy2
, scr
->current_workspace
,
213 int xdi
, ydi
; /* rounded down */
214 int xui
, yui
; /* rounded up */
218 xui
= (x
+isize
/2)/isize
;
219 yui
= (y
+isize
/2)/isize
;
220 map
[INDEX(xdi
,ydi
)] = 1;
221 map
[INDEX(xdi
,yui
)] = 1;
222 map
[INDEX(xui
,ydi
)] = 1;
223 map
[INDEX(xui
,yui
)] = 1;
225 obj
= obj
->stacking
->under
;
235 * Look for an empty slot
237 for (si
=0; si
<sf
; si
++) {
238 for (pi
=0; pi
<pf
; pi
++) {
239 if (wPreferences
.icon_yard
& IY_VERT
) {
240 x
= xo
+ xs
*(si
*isize
);
241 y
= yo
+ ys
*(pi
*isize
);
243 x
= xo
+ xs
*(pi
*isize
);
244 y
= yo
+ ys
*(si
*isize
);
246 if (!map
[INDEX(x
/isize
, y
/isize
)]) {
262 * This function calculates the length of the intersection of two
263 * line sections. (Hey, is that english?)
266 calcIntersectionLength(int p1
, int l1
, int p2
, int l2
)
282 else if (p2
+ l2
< p1
+ l1
)
285 isect
= p1
+ l1
- p2
;
292 * This function calculates the area of the intersection of two rectangles.
296 calcIntersectionArea(int x1
, int y1
, int w1
, int h1
,
297 int x2
, int y2
, int w2
, int h2
)
299 return calcIntersectionLength(x1
, w1
, x2
, w2
)
300 * calcIntersectionLength(y1
, h1
, y2
, h2
);
305 calcSumOfCoveredAreas(WWindow
*wwin
, int x
, int y
, int w
, int h
)
308 WWindow
*test_window
;
311 test_window
= wwin
->screen_ptr
->focused_window
;
312 for(;test_window
!= NULL
&& test_window
->prev
!= NULL
;)
313 test_window
= test_window
->prev
;
315 for(; test_window
!= NULL
; test_window
= test_window
->next
) {
316 if (test_window
->frame
->core
->stacking
->window_level
322 tw
= test_window
->client
.width
;
323 if (test_window
->flags
.shaded
)
324 th
= test_window
->frame
->top_width
;
326 th
= test_window
->client
.height
+ extra_height
;
328 tw
= test_window
->frame
->core
->width
;
329 th
= test_window
->frame
->core
->height
;
331 tx
= test_window
->frame_x
;
332 ty
= test_window
->frame_y
;
334 if (test_window
->flags
.mapped
||
335 (test_window
->flags
.shaded
&&
336 !(test_window
->flags
.miniaturized
||
337 test_window
->flags
.hidden
))) {
338 sum_isect
+= calcIntersectionArea(tx
, ty
, tw
, th
, x
, y
, w
, h
);
347 smartPlaceWindow(WWindow
*wwin
, int *x_ret
, int *y_ret
,
348 unsigned int width
, unsigned int height
,
351 int test_x
= 0, test_y
= Y_ORIGIN
;
352 int from_x
, to_x
, from_y
, to_y
;
354 int min_isect
, min_isect_x
, min_isect_y
;
358 height
+= wwin
->frame
->top_width
+ wwin
->frame
->bottom_width
;
360 if (HAS_TITLEBAR(wwin
)) height
+= 18;
361 if (HAS_RESIZEBAR(wwin
)) height
+= 8;
363 if (HAS_BORDER(wwin
)) {
371 min_isect_y
= test_y
;
373 while (((test_y
+ height
) < usableArea
.y2
)) {
375 while ((test_x
+ width
) < usableArea
.x2
) {
376 sum_isect
= calcSumOfCoveredAreas(wwin
, test_x
, test_y
,
379 if (sum_isect
< min_isect
) {
380 min_isect
= sum_isect
;
381 min_isect_x
= test_x
;
382 min_isect_y
= test_y
;
385 test_x
+= PLACETEST_HSTEP
;
387 test_y
+= PLACETEST_VSTEP
;
390 from_x
= min_isect_x
- PLACETEST_HSTEP
+ 1;
391 from_x
= WMAX(from_x
, X_ORIGIN
);
392 to_x
= min_isect_x
+ PLACETEST_HSTEP
;
393 if (to_x
+ width
> usableArea
.x2
)
394 to_x
= usableArea
.x2
- width
;
396 from_y
= min_isect_y
- PLACETEST_VSTEP
+ 1;
397 from_y
= WMAX(from_y
, Y_ORIGIN
);
398 to_y
= min_isect_y
+ PLACETEST_VSTEP
;
399 if (to_y
+ height
> usableArea
.y2
)
400 to_y
= usableArea
.y2
- height
;
402 for (test_x
= from_x
; test_x
< to_x
; test_x
++) {
403 for (test_y
= from_y
; test_y
< to_y
; test_y
++) {
404 sum_isect
= calcSumOfCoveredAreas(wwin
, test_x
, test_y
,
407 if (sum_isect
< min_isect
) {
408 min_isect
= sum_isect
;
409 min_isect_x
= test_x
;
410 min_isect_y
= test_y
;
415 *x_ret
= min_isect_x
;
416 *y_ret
= min_isect_y
;
421 autoPlaceWindow(WWindow
*wwin
, int *x_ret
, int *y_ret
,
422 unsigned int width
, unsigned int height
, int tryCount
,
425 WScreen
*scr
= wwin
->screen_ptr
;
426 int test_x
= 0, test_y
= Y_ORIGIN
;
427 int loc_ok
= False
, tw
,tx
,ty
,th
;
429 WWindow
*test_window
;
432 height
+= wwin
->frame
->top_width
+ wwin
->frame
->bottom_width
;
434 if (HAS_TITLEBAR(wwin
)) height
+= 18;
435 if (HAS_RESIZEBAR(wwin
)) height
+= 8;
437 if (HAS_BORDER(wwin
)) {
442 swidth
= usableArea
.x2
-usableArea
.x1
;
445 /* this was based on fvwm2's smart placement */
447 while (((test_y
+ height
) < (usableArea
.y2
- usableArea
.y1
)) && !loc_ok
) {
450 while (((test_x
+ width
) < swidth
) && (!loc_ok
)) {
453 test_window
= scr
->focused_window
;
455 while ((test_window
!= NULL
) && (loc_ok
== True
)) {
457 if (test_window
->frame
->core
->stacking
->window_level
458 < WMNormalLevel
&& tryCount
> 0) {
459 test_window
= test_window
->next
;
463 tw
= test_window
->client
.width
;
464 if (test_window
->flags
.shaded
)
465 th
= test_window
->frame
->top_width
;
467 th
= test_window
->client
.height
+ extra_height
;
469 tw
= test_window
->frame
->core
->width
;
470 th
= test_window
->frame
->core
->height
;
472 tx
= test_window
->frame_x
;
473 ty
= test_window
->frame_y
;
475 if ((tx
< (test_x
+ width
)) && ((tx
+ tw
) > test_x
) &&
476 (ty
< (test_y
+ height
)) && ((ty
+ th
) > test_y
) &&
477 (test_window
->flags
.mapped
||
478 (test_window
->flags
.shaded
&&
479 test_window
->frame
->workspace
==scr
->current_workspace
&&
480 !(test_window
->flags
.miniaturized
||
481 test_window
->flags
.hidden
)))) {
485 test_window
= test_window
->next
;
488 test_window
= scr
->focused_window
;
490 while ((test_window
!= NULL
) && (loc_ok
== True
)) {
492 if (test_window
->frame
->core
->stacking
->window_level
493 < WMNormalLevel
&& tryCount
> 0) {
494 test_window
= test_window
->prev
;
498 tw
= test_window
->client
.width
;
499 if (test_window
->flags
.shaded
)
500 th
= test_window
->frame
->top_width
;
502 th
= test_window
->client
.height
+ extra_height
;
504 tw
= test_window
->frame
->core
->width
;
505 th
= test_window
->frame
->core
->height
;
507 tx
= test_window
->frame_x
;
508 ty
= test_window
->frame_y
;
510 if ((tx
< (test_x
+ width
)) && ((tx
+ tw
) > test_x
) &&
511 (ty
< (test_y
+ height
)) && ((ty
+ th
) > test_y
) &&
512 (test_window
->flags
.mapped
||
513 (test_window
->flags
.shaded
&&
514 test_window
->frame
->workspace
==scr
->current_workspace
&&
515 !(test_window
->flags
.miniaturized
||
516 test_window
->flags
.hidden
)))) {
520 test_window
= test_window
->prev
;
522 if (loc_ok
== True
) {
527 test_x
+= PLACETEST_HSTEP
;
529 test_y
+= PLACETEST_VSTEP
;
537 cascadeWindow(WScreen
*scr
, WWindow
*wwin
, int *x_ret
, int *y_ret
,
538 unsigned int width
, unsigned int height
, int h
,
542 height
+= wwin
->frame
->top_width
+ wwin
->frame
->bottom_width
;
544 if (HAS_TITLEBAR(wwin
)) height
+= 18;
545 if (HAS_RESIZEBAR(wwin
)) height
+= 8;
547 if (HAS_BORDER(wwin
)) {
552 *x_ret
= h
* scr
->cascade_index
+ X_ORIGIN
;
553 *y_ret
= h
* scr
->cascade_index
+ Y_ORIGIN
;
555 if (width
+ *x_ret
> usableArea
.x2
|| height
+ *y_ret
> usableArea
.y2
) {
556 scr
->cascade_index
= 0;
564 randomPlaceWindow(WScreen
*scr
, WWindow
*wwin
, int *x_ret
, int *y_ret
,
565 unsigned int width
, unsigned int height
,
571 height
+= wwin
->frame
->top_width
+ wwin
->frame
->bottom_width
;
573 if (HAS_TITLEBAR(wwin
)) height
+= 18;
574 if (HAS_RESIZEBAR(wwin
)) height
+= 8;
576 if (HAS_BORDER(wwin
)) {
581 w
= ((usableArea
.x2
-X_ORIGIN
) - width
);
582 h
= ((usableArea
.y2
-Y_ORIGIN
) - height
);
585 *x_ret
= X_ORIGIN
+ rand()%w
;
586 *y_ret
= Y_ORIGIN
+ rand()%h
;
592 PlaceWindow(WWindow
*wwin
, int *x_ret
, int *y_ret
,
593 unsigned width
, unsigned height
)
595 WScreen
*scr
= wwin
->screen_ptr
;
596 int h
= WMFontHeight(scr
->title_font
) + (wPreferences
.window_title_clearance
+ TITLEBAR_EXTEND_SPACE
) * 2;
597 WArea usableArea
= wGetUsableAreaForHead(scr
,
598 wGetHeadForPointerLocation(scr
),
601 switch (wPreferences
.window_placement
) {
603 InteractivePlaceWindow(wwin
, x_ret
, y_ret
, width
, height
);
607 smartPlaceWindow(wwin
, x_ret
, y_ret
, width
, height
, usableArea
);
611 if (autoPlaceWindow(wwin
, x_ret
, y_ret
, width
, height
, 0,
614 } else if (autoPlaceWindow(wwin
, x_ret
, y_ret
, width
, height
, 1,
618 /* there isn't a break here, because if we fail, it should fall
619 through to cascade placement, as people who want tiling want
620 automagicness aren't going to want to place their window */
623 if (wPreferences
.window_placement
== WPM_AUTO
)
624 scr
->cascade_index
++;
626 cascadeWindow(scr
, wwin
, x_ret
, y_ret
, width
, height
, h
, usableArea
);
628 if (wPreferences
.window_placement
== WPM_CASCADE
)
629 scr
->cascade_index
++;
633 randomPlaceWindow(scr
, wwin
, x_ret
, y_ret
, width
, height
, usableArea
);
638 puts("Invalid window placement!!!");
645 * clip to usableArea instead of full screen
646 * this will also take dock/clip etc.. into account
647 * aswell as being xinerama friendly
649 if (*x_ret
+ width
> usableArea
.x2
)
650 *x_ret
= usableArea
.x2
- width
;
651 if (*x_ret
< usableArea
.x1
)
652 *x_ret
= usableArea
.x1
;
654 if (*y_ret
+ height
> usableArea
.y2
)
655 *y_ret
= usableArea
.y2
- height
;
656 if (*y_ret
< usableArea
.y1
)
657 *y_ret
= usableArea
.y1
;