1 /* placement.c - window and icon placement on screen
3 * Window Maker window manager
5 * Copyright (c) 1997, 1998 Alfredo K. Kojima
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
30 #include "WindowMaker.h"
38 #include "application.h"
44 extern WPreferences wPreferences
;
47 #define X_ORIGIN(scr) WMAX((scr)->totalUsableArea.x1,\
48 wPreferences.window_place_origin.x)
50 #define Y_ORIGIN(scr) WMAX((scr)->totalUsableArea.y1,\
51 wPreferences.window_place_origin.y)
55 * interactive window placement is in moveres.c
59 InteractivePlaceWindow(WWindow
*wwin
, int *x_ret
, int *y_ret
,
60 unsigned width
, unsigned height
);
64 * Returns True if it is an icon and is in this workspace.
67 iconPosition(WCoreWindow
*wcore
, int sx1
, int sy1
, int sx2
, int sy2
,
68 int workspace
, int *retX
, int *retY
)
73 parent
= wcore
->descriptor
.parent
;
75 /* if it is an application icon */
76 if (wcore
->descriptor
.parent_type
== WCLASS_APPICON
77 && !((WAppIcon
*)parent
)->docked
) {
78 *retX
= ((WAppIcon
*)parent
)->x_pos
;
79 *retY
= ((WAppIcon
*)parent
)->y_pos
;
82 } else if (wcore
->descriptor
.parent_type
== WCLASS_MINIWINDOW
&&
83 (((WIcon
*)parent
)->owner
->frame
->workspace
== workspace
84 || IS_OMNIPRESENT(((WIcon
*)parent
)->owner
)
85 || wPreferences
.sticky_icons
)
86 && ((WIcon
*)parent
)->mapped
87 && (!((WIcon
*)parent
)->owner
->flags
.hidden
88 || wcore
->screen_ptr
->flags
.startup
)) {
90 *retX
= ((WIcon
*)parent
)->owner
->icon_x
;
91 *retY
= ((WIcon
*)parent
)->owner
->icon_y
;
94 } else if (wcore
->descriptor
.parent_type
== WCLASS_WINDOW
95 && (((WWindow
*)parent
)->flags
.icon_moved
96 || ((WWindow
*)parent
)->flags
.hidden
)
97 && (((WWindow
*)parent
)->frame
->workspace
== workspace
98 || IS_OMNIPRESENT((WWindow
*)parent
)
99 || wPreferences
.sticky_icons
)) {
100 *retX
= ((WWindow
*)parent
)->icon_x
;
101 *retY
= ((WWindow
*)parent
)->icon_y
;
108 * Check if it is inside the screen.
111 if (*retX
< sx1
-wPreferences
.icon_size
)
113 else if (*retX
> sx2
)
116 if (*retY
< sy1
-wPreferences
.icon_size
)
118 else if (*retY
> sy2
)
129 PlaceIcon(WScreen
*scr
, int *x_ret
, int *y_ret
)
131 int pf
; /* primary axis */
132 int sf
; /* secondary axis */
138 int sx1
, sx2
, sy1
, sy2
; /* screen boundary */
143 int isize
= wPreferences
.icon_size
;
148 * Find out screen boundaries.
152 sx2
= scr
->scr_width
;
153 sy2
= scr
->scr_height
;
155 if (scr
->dock
->on_right_side
)
156 sx2
-= isize
+ DOCK_EXTRA_SPACE
;
158 sx1
+= isize
+ DOCK_EXTRA_SPACE
;
161 sw
= isize
* (scr
->scr_width
/isize
);
162 sh
= isize
* (scr
->scr_height
/isize
);
163 fullW
= (sx2
-sx1
)/isize
;
164 fullH
= (sy2
-sy1
)/isize
;
166 /* icon yard boundaries */
167 if (wPreferences
.icon_yard
& IY_VERT
) {
174 if (wPreferences
.icon_yard
& IY_RIGHT
) {
181 if (wPreferences
.icon_yard
& IY_TOP
) {
190 * Create a map with the occupied slots. 1 means the slot is used
191 * or at least partially used.
192 * The slot usage can be optimized by only marking fully used slots
193 * or slots that have most of it covered.
194 * Space usage is worse than the fvwm algorithm (used in the old version)
195 * but complexity is much better (faster) than it.
197 map
= wmalloc((sw
+2) * (sh
+2));
198 memset(map
, 0, (sw
+2) * (sh
+2));
200 #define INDEX(x,y) (((y)+1)*(sw+2) + (x) + 1)
202 for (level
= MAX_WINDOW_LEVELS
-1; level
>= WMDesktopLevel
; level
--) {
203 obj
= scr
->stacking_list
[level
];
208 if (iconPosition(obj
, sx1
, sy1
, sx2
, sy2
, scr
->current_workspace
,
210 int xdi
, ydi
; /* rounded down */
211 int xui
, yui
; /* rounded up */
215 xui
= (x
+isize
/2)/isize
;
216 yui
= (y
+isize
/2)/isize
;
217 map
[INDEX(xdi
,ydi
)] = 1;
218 map
[INDEX(xdi
,yui
)] = 1;
219 map
[INDEX(xui
,ydi
)] = 1;
220 map
[INDEX(xui
,yui
)] = 1;
222 obj
= obj
->stacking
->under
;
232 * Look for an empty slot
234 for (si
=0; si
<sf
; si
++) {
235 for (pi
=0; pi
<pf
; pi
++) {
236 if (wPreferences
.icon_yard
& IY_VERT
) {
237 x
= xo
+ xs
*(si
*isize
);
238 y
= yo
+ ys
*(pi
*isize
);
240 x
= xo
+ xs
*(pi
*isize
);
241 y
= yo
+ ys
*(si
*isize
);
243 if (!map
[INDEX(x
/isize
, y
/isize
)]) {
259 smartPlaceWindow(WWindow
*wwin
, int *x_ret
, int *y_ret
,
260 unsigned int width
, unsigned int height
, int tryCount
)
262 WScreen
*scr
= wwin
->screen_ptr
;
263 int test_x
= 0, test_y
= Y_ORIGIN(scr
);
264 int loc_ok
= False
, tw
,tx
,ty
,th
;
266 WWindow
*test_window
;
268 WArea usableArea
= scr
->totalUsableArea
;
271 extra_height
= wwin
->frame
->top_width
+ wwin
->frame
->bottom_width
+ 2;
273 extra_height
= 24; /* random value */
275 swidth
= usableArea
.x2
-usableArea
.x1
;
278 /* this was based on fvwm2's smart placement */
280 height
+= extra_height
;
282 while (((test_y
+ height
) < (scr
->scr_height
)) && (!loc_ok
)) {
286 while (((test_x
+ width
) < swidth
) && (!loc_ok
)) {
289 test_window
= scr
->focused_window
;
291 while ((test_window
!= NULL
) && (loc_ok
== True
)) {
293 if (test_window
->frame
->core
->stacking
->window_level
294 < WMNormalLevel
&& tryCount
> 0) {
295 test_window
= test_window
->next
;
299 tw
= test_window
->client
.width
;
300 if (test_window
->flags
.shaded
)
301 th
= test_window
->frame
->top_width
;
303 th
= test_window
->client
.height
+ extra_height
;
305 tw
= test_window
->frame
->core
->width
;
306 th
= test_window
->frame
->core
->height
;
308 tx
= test_window
->frame_x
;
309 ty
= test_window
->frame_y
;
311 if ((tx
< (test_x
+ width
)) && ((tx
+ tw
) > test_x
) &&
312 (ty
< (test_y
+ height
)) && ((ty
+ th
) > test_y
) &&
313 (test_window
->flags
.mapped
||
314 (test_window
->flags
.shaded
&&
315 !(test_window
->flags
.miniaturized
||
316 test_window
->flags
.hidden
)))) {
320 test_window
= test_window
->next
;
323 test_window
= scr
->focused_window
;
325 while ((test_window
!= NULL
) && (loc_ok
== True
)) {
327 if (test_window
->frame
->core
->stacking
->window_level
328 < WMNormalLevel
&& tryCount
> 0) {
329 test_window
= test_window
->prev
;
333 tw
= test_window
->client
.width
;
334 if (test_window
->flags
.shaded
)
335 th
= test_window
->frame
->top_width
;
337 th
= test_window
->client
.height
+ extra_height
;
339 tw
= test_window
->frame
->core
->width
;
340 th
= test_window
->frame
->core
->height
;
342 tx
= test_window
->frame_x
;
343 ty
= test_window
->frame_y
;
345 if ((tx
< (test_x
+ width
)) && ((tx
+ tw
) > test_x
) &&
346 (ty
< (test_y
+ height
)) && ((ty
+ th
) > test_y
) &&
347 (test_window
->flags
.mapped
||
348 (test_window
->flags
.shaded
&&
349 !(test_window
->flags
.miniaturized
||
350 test_window
->flags
.hidden
)))) {
354 test_window
= test_window
->prev
;
356 if (loc_ok
== True
) {
361 test_x
+= PLACETEST_HSTEP
;
363 test_y
+= PLACETEST_VSTEP
;
371 cascadeWindow(WScreen
*scr
, WWindow
*wwin
, int *x_ret
, int *y_ret
,
372 unsigned int width
, unsigned int height
, int h
)
374 unsigned int extra_height
;
375 WArea usableArea
= scr
->totalUsableArea
;
378 extra_height
= wwin
->frame
->top_width
+ wwin
->frame
->bottom_width
;
380 extra_height
= 24; /* random value */
382 *x_ret
= h
* scr
->cascade_index
+ X_ORIGIN(scr
);
383 *y_ret
= h
* scr
->cascade_index
+ Y_ORIGIN(scr
);
384 height
+= extra_height
;
386 if (width
+ *x_ret
> usableArea
.x2
|| height
+ *y_ret
> usableArea
.y2
) {
387 scr
->cascade_index
= 0;
388 *x_ret
= X_ORIGIN(scr
);
389 *y_ret
= Y_ORIGIN(scr
);
395 PlaceWindow(WWindow
*wwin
, int *x_ret
, int *y_ret
,
396 unsigned width
, unsigned height
)
398 WScreen
*scr
= wwin
->screen_ptr
;
399 int h
= scr
->title_font
->height
+TITLEBAR_EXTRA_HEIGHT
;
401 switch (wPreferences
.window_placement
) {
403 InteractivePlaceWindow(wwin
, x_ret
, y_ret
, width
, height
);
407 if (smartPlaceWindow(wwin
, x_ret
, y_ret
, width
, height
, 0)) {
409 } else if (smartPlaceWindow(wwin
, x_ret
, y_ret
, width
, height
, 1)) {
412 /* there isn't a break here, because if we fail, it should fall
413 through to cascade placement, as people who want tiling want
414 automagicness aren't going to want to place their window */
417 if (wPreferences
.window_placement
== WPM_SMART
)
418 scr
->cascade_index
++;
420 cascadeWindow(scr
, wwin
, x_ret
, y_ret
, width
, height
, h
);
422 if (wPreferences
.window_placement
== WPM_CASCADE
)
423 scr
->cascade_index
++;
428 int w
, h
, extra_height
;
429 WArea usableArea
= scr
->totalUsableArea
;
432 extra_height
= wwin
->frame
->top_width
+ wwin
->frame
->bottom_width
+ 2;
434 extra_height
= 24; /* random value */
436 w
= ((usableArea
.x2
-X_ORIGIN(scr
)) - width
);
437 h
= ((usableArea
.y2
-Y_ORIGIN(scr
)) - height
- extra_height
);
440 *x_ret
= X_ORIGIN(scr
) + rand()%w
;
441 *y_ret
= Y_ORIGIN(scr
) + rand()%h
;
447 puts("Invalid window placement!!!");
453 if (*x_ret
+ width
> scr
->scr_width
)
454 *x_ret
= scr
->scr_width
- width
;
458 if (*y_ret
+ height
> scr
->scr_height
)
459 *y_ret
= scr
->scr_height
- height
;