small bugfixes.
[wmaker-crm.git] / WINGs / array.c
blobf4ce06fc130a9c4989c47330fb78d08552f86c00
1 /*
2 * Dynamically Resized Array
4 * Authors: Alfredo K. Kojima <kojima@windowmaker.org>
5 * Dan Pascu <dan@windowmaker.org>
7 * This code is released to the Public Domain, but
8 * proper credit is always appreciated :)
9 */
12 #include <stdlib.h>
13 #include <string.h>
15 #include "WUtil.h"
18 #define INITIAL_SIZE 8
19 #define RESIZE_INCREMENT 8
22 typedef struct W_Array {
23 void **items; /* the array data */
24 int itemCount; /* # of items in array */
25 int allocSize; /* allocated size of array */
26 WMFreeDataProc *destructor; /* the destructor to free elements */
27 } W_Array;
30 WMArray*
31 WMCreateArray(int initialSize)
33 return WMCreateArrayWithDestructor(initialSize, NULL);
37 WMArray*
38 WMCreateArrayWithDestructor(int initialSize, WMFreeDataProc *destructor)
40 WMArray *array;
42 array = wmalloc(sizeof(WMArray));
44 if (initialSize <= 0) {
45 initialSize = INITIAL_SIZE;
48 array->items = wmalloc(sizeof(void*) * initialSize);
50 array->itemCount = 0;
51 array->allocSize = initialSize;
52 array->destructor = destructor;
54 return array;
58 WMArray*
59 WMCreateArrayWithArray(WMArray *array)
61 WMArray *newArray;
63 newArray = wmalloc(sizeof(WMArray));
65 newArray->items = wmalloc(sizeof(void*) * array->allocSize);
66 memcpy(newArray->items, array->items, sizeof(void*)*array->itemCount);
68 newArray->itemCount = array->itemCount;
69 newArray->allocSize = array->allocSize;
70 newArray->destructor = NULL;
72 return newArray;
76 void
77 WMEmptyArray(WMArray *array)
79 if (array->destructor) {
80 while (array->itemCount > 0) {
81 array->itemCount--;
82 array->destructor(array->items[array->itemCount]);
85 /*memset(array->items, 0, array->itemCount * sizeof(void*));*/
86 array->itemCount = 0;
90 void
91 WMFreeArray(WMArray *array)
93 WMEmptyArray(array);
94 wfree(array->items);
95 wfree(array);
99 int
100 WMGetArrayItemCount(WMArray *array)
102 return array->itemCount;
106 void
107 WMAppendArray(WMArray *array, WMArray *other)
109 if (other->itemCount == 0)
110 return;
112 if (array->itemCount + other->itemCount > array->allocSize) {
113 array->allocSize += other->allocSize;
114 array->items = wrealloc(array->items, sizeof(void*)*array->allocSize);
117 memcpy(array->items+array->itemCount, other->items,
118 sizeof(void*)*other->itemCount);
119 array->itemCount += other->itemCount;
123 void
124 WMAddToArray(WMArray *array, void *item)
126 if (array->itemCount >= array->allocSize) {
127 array->allocSize += RESIZE_INCREMENT;
128 array->items = wrealloc(array->items, sizeof(void*)*array->allocSize);
130 array->items[array->itemCount] = item;
132 array->itemCount++;
136 void
137 WMInsertInArray(WMArray *array, int index, void *item)
139 wassertr(index >= 0 && index <= array->itemCount);
141 if (array->itemCount >= array->allocSize) {
142 array->allocSize += RESIZE_INCREMENT;
143 array->items = wrealloc(array->items, sizeof(void*)*array->allocSize);
145 if (index < array->itemCount) {
146 memmove(array->items+index+1, array->items+index,
147 sizeof(void*)*(array->itemCount-index));
149 array->items[index] = item;
151 array->itemCount++;
155 void*
156 WMReplaceInArray(WMArray *array, int index, void *item)
158 void *old;
160 wassertrv(index >= 0 && index <= array->itemCount, NULL);
162 /* is it really useful to perform append if index == array->itemCount ? -Dan */
163 if (index == array->itemCount) {
164 WMAddToArray(array, item);
165 return NULL;
168 old = array->items[index];
169 array->items[index] = item;
171 return old;
176 WMDeleteFromArray(WMArray *array, int index)
178 wassertrv(index >= 0 && index < array->itemCount, 0);
180 if (array->destructor) {
181 array->destructor(array->items[index]);
184 if (index < array->itemCount-1) {
185 memmove(array->items+index, array->items+index+1,
186 sizeof(void*)*(array->itemCount-index-1));
189 array->itemCount--;
191 return 1;
196 WMRemoveFromArrayMatching(WMArray *array, WMMatchDataProc *match, void *cdata)
198 int i;
200 if (match != NULL) {
201 for (i = 0; i < array->itemCount; i++) {
202 if ((*match)(array->items[i], cdata)) {
203 WMDeleteFromArray(array, i);
204 return 1;
207 } else {
208 for (i = 0; i < array->itemCount; i++) {
209 if (array->items[i] == cdata) {
210 WMDeleteFromArray(array, i);
211 return 1;
216 return 0;
220 void*
221 WMGetFromArray(WMArray *array, int index)
223 if (index < 0 || index >= array->itemCount)
224 return NULL;
226 return array->items[index];
230 void*
231 WMPopFromArray(WMArray *array)
233 array->itemCount--;
235 return array->items[array->itemCount];
240 WMFindInArray(WMArray *array, WMMatchDataProc *match, void *cdata)
242 int i;
244 if (match!=NULL) {
245 for (i = 0; i < array->itemCount; i++) {
246 if ((*match)(array->items[i], cdata))
247 return i;
249 } else {
250 for (i = 0; i < array->itemCount; i++) {
251 if (array->items[i] == cdata)
252 return i;
256 return WANotFound;
261 WMCountInArray(WMArray *array, void *item)
263 int i, count;
265 for (i=0, count=0; i<array->itemCount; i++) {
266 if (array->items[i] == item)
267 count++;
270 return count;
274 void
275 WMSortArray(WMArray *array, WMCompareDataProc *comparer)
277 qsort(array->items, array->itemCount, sizeof(void*), comparer);
281 void
282 WMMapArray(WMArray *array, void (*function)(void*, void*), void *data)
284 int i;
286 for (i=0; i<array->itemCount; i++) {
287 (*function)(array->items[i], data);
292 WMArray*
293 WMGetSubarrayWithRange(WMArray* array, WMRange aRange)
295 WMArray *newArray;
297 if (aRange.count <= 0)
298 return WMCreateArray(0);
300 if (aRange.position < 0)
301 aRange.position = 0;
302 if (aRange.position >= array->itemCount)
303 aRange.position = array->itemCount - 1;
304 if (aRange.position + aRange.count > array->itemCount)
305 aRange.count = array->itemCount - aRange.position;
307 newArray = WMCreateArray(aRange.count);
308 memcpy(newArray->items, array->items+aRange.position,
309 sizeof(void*)*aRange.count);
310 newArray->itemCount = aRange.count;
312 return newArray;
316 void*
317 WMArrayFirst(WMArray *array, WMArrayIterator *iter)
319 if (array->itemCount == 0) {
320 *iter = WANotFound;
321 return NULL;
322 } else {
323 *iter = 0;
324 return array->items[0];
329 void*
330 WMArrayLast(WMArray *array, WMArrayIterator *iter)
332 if (array->itemCount == 0) {
333 *iter = WANotFound;
334 return NULL;
335 } else {
336 *iter = array->itemCount-1;
337 return array->items[*iter];
342 void*
343 WMArrayNext(WMArray *array, WMArrayIterator *iter)
345 if (*iter >= 0 && *iter < array->itemCount-1) {
346 return array->items[++(*iter)];
347 } else {
348 *iter = WANotFound;
349 return NULL;
354 void*
355 WMArrayPrevious(WMArray *array, WMArrayIterator *iter)
357 if (*iter > 0 && *iter < array->itemCount) {
358 return array->items[--(*iter)];
359 } else {
360 *iter = WANotFound;
361 return NULL;