3 * This event handling stuff was inspired on Tk.
8 /* table to map event types to event masks */
9 static unsigned long eventMasks
[] = {
12 KeyPressMask
, /* KeyPress */
13 KeyReleaseMask
, /* KeyRelease */
14 ButtonPressMask
, /* ButtonPress */
15 ButtonReleaseMask
, /* ButtonRelease */
16 PointerMotionMask
| PointerMotionHintMask
| ButtonMotionMask
17 | Button1MotionMask
| Button2MotionMask
| Button3MotionMask
| Button4MotionMask
| Button5MotionMask
,
19 EnterWindowMask
, /* EnterNotify */
20 LeaveWindowMask
, /* LeaveNotify */
21 FocusChangeMask
, /* FocusIn */
22 FocusChangeMask
, /* FocusOut */
23 KeymapStateMask
, /* KeymapNotify */
24 ExposureMask
, /* Expose */
25 ExposureMask
, /* GraphicsExpose */
26 ExposureMask
, /* NoExpose */
27 VisibilityChangeMask
, /* VisibilityNotify */
28 SubstructureNotifyMask
, /* CreateNotify */
29 StructureNotifyMask
, /* DestroyNotify */
30 StructureNotifyMask
, /* UnmapNotify */
31 StructureNotifyMask
, /* MapNotify */
32 SubstructureRedirectMask
, /* MapRequest */
33 StructureNotifyMask
, /* ReparentNotify */
34 StructureNotifyMask
, /* ConfigureNotify */
35 SubstructureRedirectMask
, /* ConfigureRequest */
36 StructureNotifyMask
, /* GravityNotify */
37 ResizeRedirectMask
, /* ResizeRequest */
38 StructureNotifyMask
, /* CirculateNotify */
39 SubstructureRedirectMask
, /* CirculateRequest */
40 PropertyChangeMask
, /* PropertyNotify */
41 0, /* SelectionClear */
42 0, /* SelectionRequest */
43 0, /* SelectionNotify */
44 ColormapChangeMask
, /* ColormapNotify */
45 ClientMessageMask
, /* ClientMessage */
46 0, /* Mapping Notify */
49 /* hook for other toolkits or wmaker process their events */
50 static WMEventHook
*extraEventHandler
= NULL
;
53 * WMCreateEventHandler--
54 * Create an event handler and put it in the event handler list for the
55 * view. If the same callback and clientdata are already used in another
56 * handler, the masks are OR'ed.
59 void WMCreateEventHandler(WMView
* view
, unsigned long mask
, WMEventProc
* eventProc
, void *clientData
)
64 WM_ITERATE_ARRAY(view
->eventHandlers
, hPtr
, iter
) {
65 if (hPtr
->clientData
== clientData
&& hPtr
->proc
== eventProc
) {
66 hPtr
->eventMask
|= mask
;
71 hPtr
= wmalloc(sizeof(W_EventHandler
));
73 /* select events for window */
74 hPtr
->eventMask
= mask
;
75 hPtr
->proc
= eventProc
;
76 hPtr
->clientData
= clientData
;
78 WMAddToArray(view
->eventHandlers
, hPtr
);
81 static int matchHandler(void *item
, void *cdata
)
83 #define H1 ((W_EventHandler*)item)
84 #define H2 ((W_EventHandler*)cdata)
86 return (H1
->eventMask
== H2
->eventMask
&& H1
->proc
== H2
->proc
&& H1
->clientData
== H2
->clientData
);
90 * WMDeleteEventHandler--
91 * Delete event handler matching arguments from windows
95 void WMDeleteEventHandler(WMView
* view
, unsigned long mask
, WMEventProc
* eventProc
, void *clientData
)
100 tmp
.proc
= eventProc
;
101 tmp
.clientData
= clientData
;
102 WMRemoveFromArrayMatching(view
->eventHandlers
, matchHandler
, (void *)&tmp
);
105 static Time
getEventTime(WMScreen
* screen
, XEvent
* event
)
107 switch (event
->type
) {
110 return event
->xbutton
.time
;
113 return event
->xkey
.time
;
115 return event
->xmotion
.time
;
118 return event
->xcrossing
.time
;
120 return event
->xproperty
.time
;
122 return event
->xselectionclear
.time
;
123 case SelectionRequest
:
124 return event
->xselectionrequest
.time
;
125 case SelectionNotify
:
126 return event
->xselection
.time
;
128 return screen
->lastEventTime
;
132 void W_CallDestroyHandlers(W_View
* view
)
135 WMArrayIterator iter
;
136 W_EventHandler
*hPtr
;
138 event
.type
= DestroyNotify
;
139 event
.xdestroywindow
.window
= view
->window
;
140 event
.xdestroywindow
.event
= view
->window
;
142 WM_ITERATE_ARRAY(view
->eventHandlers
, hPtr
, iter
) {
143 if (hPtr
->eventMask
& StructureNotifyMask
) {
144 (*hPtr
->proc
) (&event
, hPtr
->clientData
);
149 void WMSetViewNextResponder(WMView
* view
, WMView
* responder
)
151 /* set the widget to receive keyboard events that aren't handled
154 view
->nextResponder
= responder
;
157 void WMRelayToNextResponder(WMView
* view
, XEvent
* event
)
159 unsigned long mask
= eventMasks
[event
->xany
.type
];
161 if (view
->nextResponder
) {
162 WMView
*next
= view
->nextResponder
;
163 W_EventHandler
*hPtr
;
164 WMArrayIterator iter
;
166 WM_ITERATE_ARRAY(next
->eventHandlers
, hPtr
, iter
) {
167 if ((hPtr
->eventMask
& mask
)) {
168 (*hPtr
->proc
) (event
, hPtr
->clientData
);
174 int WMHandleEvent(XEvent
* event
)
176 W_EventHandler
*hPtr
;
177 W_View
*view
, *toplevel
;
180 WMArrayIterator iter
;
182 if (event
->type
== MappingNotify
) {
183 XRefreshKeyboardMapping(&event
->xmapping
);
187 if (XFilterEvent(event
, None
) == True
) {
191 mask
= eventMasks
[event
->xany
.type
];
193 window
= event
->xany
.window
;
195 /* diferentiate SubstructureNotify with StructureNotify */
196 if (mask
== StructureNotifyMask
) {
197 if (event
->xmap
.event
!= event
->xmap
.window
) {
198 mask
= SubstructureNotifyMask
;
199 window
= event
->xmap
.event
;
202 view
= W_GetViewForXWindow(event
->xany
.display
, window
);
205 if (extraEventHandler
)
206 (extraEventHandler
) (event
);
211 view
->screen
->lastEventTime
= getEventTime(view
->screen
, event
);
213 toplevel
= W_TopLevelOfView(view
);
215 if (event
->type
== SelectionNotify
|| event
->type
== SelectionClear
|| event
->type
== SelectionRequest
) {
216 /* handle selection related events */
217 W_HandleSelectionEvent(event
);
221 /* if it's a key event, redispatch it to the focused control */
222 if (mask
& (KeyPressMask
| KeyReleaseMask
)) {
223 W_View
*focused
= W_FocusedViewOfToplevel(toplevel
);
230 /* compress Motion events */
231 if (event
->type
== MotionNotify
&& !view
->flags
.dontCompressMotion
) {
232 while (XPending(event
->xmotion
.display
)) {
234 XPeekEvent(event
->xmotion
.display
, &ev
);
235 if (ev
.type
== MotionNotify
236 && event
->xmotion
.window
== ev
.xmotion
.window
237 && event
->xmotion
.subwindow
== ev
.xmotion
.subwindow
) {
239 XNextEvent(event
->xmotion
.display
, event
);
245 /* compress expose events */
246 if (event
->type
== Expose
&& !view
->flags
.dontCompressExpose
) {
247 while (XCheckTypedWindowEvent(event
->xexpose
.display
, view
->window
, Expose
, event
)) ;
250 if (view
->screen
->modalLoop
&& toplevel
!= view
->screen
->modalView
&& !toplevel
->flags
.worksWhenModal
) {
251 if (event
->type
== KeyPress
|| event
->type
== KeyRelease
252 || event
->type
== MotionNotify
|| event
->type
== ButtonPress
253 || event
->type
== ButtonRelease
|| event
->type
== FocusIn
|| event
->type
== FocusOut
) {
258 /* do balloon stuffs */
259 if (event
->type
== EnterNotify
)
260 W_BalloonHandleEnterView(view
);
261 else if (event
->type
== LeaveNotify
)
262 W_BalloonHandleLeaveView(view
);
264 /* This is a hack. It will make the panel be secure while
265 * the event handlers are handled, as some event handler
266 * might destroy the widget. */
267 W_RetainView(toplevel
);
269 WM_ITERATE_ARRAY(view
->eventHandlers
, hPtr
, iter
) {
270 if ((hPtr
->eventMask
& mask
)) {
271 (*hPtr
->proc
) (event
, hPtr
->clientData
);
275 /* pass the event to the top level window of the widget */
276 /* TODO: change this to a responder chain */
277 if (view
->parent
!= NULL
) {
279 while (vPtr
->parent
!= NULL
)
282 WM_ITERATE_ARRAY(vPtr
->eventHandlers
, hPtr
, iter
) {
283 if (hPtr
->eventMask
& mask
) {
284 (*hPtr
->proc
) (event
, hPtr
->clientData
);
289 /* save button click info to track double-clicks */
290 if (view
->screen
->ignoreNextDoubleClick
) {
291 view
->screen
->ignoreNextDoubleClick
= 0;
293 if (event
->type
== ButtonPress
) {
294 view
->screen
->lastClickWindow
= event
->xbutton
.window
;
295 view
->screen
->lastClickTime
= event
->xbutton
.time
;
299 if (event
->type
== ClientMessage
) {
300 /* must be handled at the end, for such message can destroy the view */
301 W_HandleDNDClientMessage(toplevel
, &event
->xclient
);
304 W_ReleaseView(toplevel
);
309 int WMIsDoubleClick(XEvent
* event
)
313 if (event
->type
!= ButtonPress
)
316 view
= W_GetViewForXWindow(event
->xany
.display
, event
->xbutton
.window
);
321 if (view
->screen
->lastClickWindow
!= event
->xbutton
.window
)
324 if (event
->xbutton
.time
- view
->screen
->lastClickTime
< WINGsConfiguration
.doubleClickDelay
) {
325 view
->screen
->lastClickTime
= 0;
326 view
->screen
->lastClickWindow
= None
;
327 view
->screen
->ignoreNextDoubleClick
= 1;
334 * Check for X and input events. If X events are present input events will
337 * Return value: True if a X event is available or any input event was
338 * processed, false otherwise (including return because of
339 * some timer handler expired).
341 * If waitForInput is False, it will just peek for available input and return
342 * without processing. Return vaue will be True if input is available.
344 * If waitForInput is True, it will wait until an input event arrives on the
345 * registered input handlers and ConnectionNumber(dpy), or will return when
346 * a timer handler expires if no input event arrived until then.
348 static Bool
waitForEvent(Display
* dpy
, unsigned long xeventmask
, Bool waitForInput
)
351 if (xeventmask
== 0) {
356 if (XCheckMaskEvent(dpy
, xeventmask
, &ev
)) {
357 XPutBackEvent(dpy
, &ev
);
362 return W_HandleInputEvents(waitForInput
, ConnectionNumber(dpy
));
365 void WMNextEvent(Display
* dpy
, XEvent
* event
)
367 /* Check any expired timers */
368 W_CheckTimerHandlers();
370 while (XPending(dpy
) == 0) {
371 /* Do idle and timer stuff while there are no input or X events */
372 while (!waitForEvent(dpy
, 0, False
) && W_CheckIdleHandlers()) {
373 /* dispatch timer events */
374 W_CheckTimerHandlers();
378 * Make sure that new events did not arrive while we were doing
379 * timer/idle stuff. Or we might block forever waiting for
380 * an event that already arrived.
382 /* wait for something to happen or a timer to expire */
383 waitForEvent(dpy
, 0, True
);
385 /* Check any expired timers */
386 W_CheckTimerHandlers();
389 XNextEvent(dpy
, event
);
392 void WMMaskEvent(Display
* dpy
, long mask
, XEvent
* event
)
394 /* Check any expired timers */
395 W_CheckTimerHandlers();
397 while (!XCheckMaskEvent(dpy
, mask
, event
)) {
398 /* Do idle and timer stuff while there are no input or X events */
399 while (!waitForEvent(dpy
, mask
, False
) && W_CheckIdleHandlers()) {
400 W_CheckTimerHandlers();
403 if (XCheckMaskEvent(dpy
, mask
, event
))
406 /* Wait for input on the X connection socket or another input handler */
407 waitForEvent(dpy
, mask
, True
);
409 /* Check any expired timers */
410 W_CheckTimerHandlers();
414 Bool
WMScreenPending(WMScreen
* scr
)
416 if (XPending(scr
->display
))
422 WMEventHook
*WMHookEventHandler(WMEventHook
* handler
)
424 WMEventHook
*oldHandler
= extraEventHandler
;
426 extraEventHandler
= handler
;