1 /* placement.c - window and icon placement on screen
3 * Window Maker window manager
5 * Copyright (c) 1997, 1998 Alfredo K. Kojima
7 * This program is free software; you can redistribute it and/or modify
8 * it under the terms of the GNU General Public License as published by
9 * the Free Software Foundation; either version 2 of the License, or
10 * (at your option) any later version.
12 * This program is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with this program; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307,
31 #include "WindowMaker.h"
39 #include "application.h"
44 extern WPreferences wPreferences
;
47 #define X_ORIGIN(scr) WMAX((scr)->totalUsableArea.x1,\
48 wPreferences.window_place_origin.x)
50 #define Y_ORIGIN(scr) WMAX((scr)->totalUsableArea.y1,\
51 wPreferences.window_place_origin.y)
55 * interactive window placement is in moveres.c
59 InteractivePlaceWindow(WWindow
*wwin
, int *x_ret
, int *y_ret
,
60 unsigned width
, unsigned height
);
64 * Returns True if it is an icon and is in this workspace.
67 iconPosition(WCoreWindow
*wcore
, int sx1
, int sy1
, int sx2
, int sy2
,
68 int workspace
, int *retX
, int *retY
)
73 parent
= wcore
->descriptor
.parent
;
75 /* if it is an application icon */
76 if (wcore
->descriptor
.parent_type
== WCLASS_APPICON
77 && !((WAppIcon
*)parent
)->docked
) {
78 *retX
= ((WAppIcon
*)parent
)->x_pos
;
79 *retY
= ((WAppIcon
*)parent
)->y_pos
;
82 } else if (wcore
->descriptor
.parent_type
== WCLASS_MINIWINDOW
&&
83 (((WIcon
*)parent
)->owner
->frame
->workspace
== workspace
84 || IS_OMNIPRESENT(((WIcon
*)parent
)->owner
)
85 || wPreferences
.sticky_icons
)
86 && ((WIcon
*)parent
)->mapped
) {
88 *retX
= ((WIcon
*)parent
)->owner
->icon_x
;
89 *retY
= ((WIcon
*)parent
)->owner
->icon_y
;
92 } else if (wcore
->descriptor
.parent_type
== WCLASS_WINDOW
93 && ((WWindow
*)parent
)->flags
.icon_moved
94 && (((WWindow
*)parent
)->frame
->workspace
== workspace
95 || IS_OMNIPRESENT((WWindow
*)parent
)
96 || wPreferences
.sticky_icons
)) {
97 *retX
= ((WWindow
*)parent
)->icon_x
;
98 *retY
= ((WWindow
*)parent
)->icon_y
;
105 * Check if it is inside the screen.
108 if (*retX
< sx1
-wPreferences
.icon_size
)
110 else if (*retX
> sx2
)
113 if (*retY
< sy1
-wPreferences
.icon_size
)
115 else if (*retY
> sy2
)
126 PlaceIcon(WScreen
*scr
, int *x_ret
, int *y_ret
)
128 int pf
; /* primary axis */
129 int sf
; /* secondary axis */
135 int sx1
, sx2
, sy1
, sy2
; /* screen boundary */
140 int isize
= wPreferences
.icon_size
;
145 * Find out screen boundaries.
149 sx2
= scr
->scr_width
;
150 sy2
= scr
->scr_height
;
152 if (scr
->dock
->on_right_side
)
153 sx2
-= isize
+ DOCK_EXTRA_SPACE
;
155 sx1
+= isize
+ DOCK_EXTRA_SPACE
;
158 sw
= isize
* (scr
->scr_width
/isize
);
159 sh
= isize
* (scr
->scr_height
/isize
);
160 fullW
= (sx2
-sx1
)/isize
;
161 fullH
= (sy2
-sy1
)/isize
;
163 /* icon yard boundaries */
164 if (wPreferences
.icon_yard
& IY_VERT
) {
171 if (wPreferences
.icon_yard
& IY_RIGHT
) {
178 if (wPreferences
.icon_yard
& IY_TOP
) {
187 * Create a map with the occupied slots. 1 means the slot is used
188 * or at least partially used.
189 * The slot usage can be optimized by only marking fully used slots
190 * or slots that have most of it covered.
191 * Space usage is worse than the fvwm algorithm (used in the old version)
192 * but complexity is much better (faster) than it.
194 map
= wmalloc((sw
+2) * (sh
+2));
195 memset(map
, 0, (sw
+2) * (sh
+2));
197 #define INDEX(x,y) (((y)+1)*(sw+2) + (x) + 1)
199 WM_ETARETI_BAG(scr
->stacking_list
, obj
, iter
) {
204 if (iconPosition(obj
, sx1
, sy1
, sx2
, sy2
, scr
->current_workspace
,
206 int xdi
, ydi
; /* rounded down */
207 int xui
, yui
; /* rounded up */
211 xui
= (x
+isize
/2)/isize
;
212 yui
= (y
+isize
/2)/isize
;
213 map
[INDEX(xdi
,ydi
)] = 1;
214 map
[INDEX(xdi
,yui
)] = 1;
215 map
[INDEX(xui
,ydi
)] = 1;
216 map
[INDEX(xui
,yui
)] = 1;
218 obj
= obj
->stacking
->under
;
228 * Look for an empty slot
230 for (si
=0; si
<sf
; si
++) {
231 for (pi
=0; pi
<pf
; pi
++) {
232 if (wPreferences
.icon_yard
& IY_VERT
) {
233 x
= xo
+ xs
*(si
*isize
);
234 y
= yo
+ ys
*(pi
*isize
);
236 x
= xo
+ xs
*(pi
*isize
);
237 y
= yo
+ ys
*(si
*isize
);
239 if (!map
[INDEX(x
/isize
, y
/isize
)]) {
255 * This function calculates the length of the intersection of two
256 * line sections. (Hey, is that english?)
259 calcIntersectionLength(int p1
, int l1
, int p2
, int l2
)
275 else if (p2
+ l2
< p1
+ l1
)
278 isect
= p1
+ l1
- p2
;
285 * This function calculates the area of the intersection of two rectangles.
288 calcIntersectionArea(int x1
, int y1
, int w1
, int h1
,
289 int x2
, int y2
, int w2
, int h2
)
291 return calcIntersectionLength(x1
, w1
, x2
, w2
)
292 * calcIntersectionLength(y1
, h1
, y2
, h2
);
297 calcSumOfCoveredAreas(WWindow
*wwin
, int x
, int y
, int w
, int h
)
300 WWindow
*test_window
;
303 test_window
= wwin
->screen_ptr
->focused_window
;
304 for(;test_window
!= NULL
&& test_window
->prev
!= NULL
;)
305 test_window
= test_window
->prev
;
307 for(; test_window
!= NULL
; test_window
= test_window
->next
) {
308 if (test_window
->frame
->core
->stacking
->window_level
314 tw
= test_window
->client
.width
;
315 if (test_window
->flags
.shaded
)
316 th
= test_window
->frame
->top_width
;
318 th
= test_window
->client
.height
+ extra_height
;
320 tw
= test_window
->frame
->core
->width
;
321 th
= test_window
->frame
->core
->height
;
323 tx
= test_window
->frame_x
;
324 ty
= test_window
->frame_y
;
326 if (test_window
->flags
.mapped
||
327 (test_window
->flags
.shaded
&&
328 !(test_window
->flags
.miniaturized
||
329 test_window
->flags
.hidden
))) {
330 sum_isect
+= calcIntersectionArea(tx
, ty
, tw
, th
, x
, y
, w
, h
);
339 smartPlaceWindow(WWindow
*wwin
, int *x_ret
, int *y_ret
,
340 unsigned int width
, unsigned int height
)
342 WScreen
*scr
= wwin
->screen_ptr
;
343 int test_x
= 0, test_y
= Y_ORIGIN(scr
);
344 int from_x
, to_x
, from_y
, to_y
;
346 int min_isect
, min_isect_x
, min_isect_y
;
349 WArea usableArea
= scr
->totalUsableArea
;
352 extra_height
= wwin
->frame
->top_width
+ wwin
->frame
->bottom_width
;
354 extra_height
= 24; /* random value */
360 min_isect_y
= test_y
;
362 height
+= extra_height
;
364 while (((test_y
+ height
) < usableArea
.y2
)) {
368 while ((test_x
+ width
) < usableArea
.x2
) {
370 sum_isect
= calcSumOfCoveredAreas(wwin
, test_x
, test_y
,
373 if ( sum_isect
< min_isect
) {
374 min_isect
= sum_isect
;
375 min_isect_x
= test_x
;
376 min_isect_y
= test_y
;
379 test_x
+= PLACETEST_HSTEP
;
381 test_y
+= PLACETEST_VSTEP
;
384 from_x
= min_isect_x
- PLACETEST_HSTEP
+ 1;
385 from_x
= WMAX(from_x
, X_ORIGIN(scr
));
386 to_x
= min_isect_x
+ PLACETEST_HSTEP
;
387 if (to_x
+ width
> usableArea
.x2
)
388 to_x
= usableArea
.x2
- width
;
390 from_y
= min_isect_y
- PLACETEST_VSTEP
+ 1;
391 from_y
= WMAX(from_y
, Y_ORIGIN(scr
));
392 to_y
= min_isect_y
+ PLACETEST_VSTEP
;
393 if (to_y
+ height
> usableArea
.y2
)
394 to_y
= usableArea
.y2
- height
;
396 for (test_x
= from_x
; test_x
< to_x
; test_x
++) {
397 for (test_y
= from_y
; test_y
< to_y
; test_y
++) {
398 sum_isect
= calcSumOfCoveredAreas(wwin
, test_x
, test_y
,
401 if ( sum_isect
< min_isect
) {
402 min_isect
= sum_isect
;
403 min_isect_x
= test_x
;
404 min_isect_y
= test_y
;
409 *x_ret
= min_isect_x
;
410 *y_ret
= min_isect_y
;
415 autoPlaceWindow(WWindow
*wwin
, int *x_ret
, int *y_ret
,
416 unsigned int width
, unsigned int height
, int tryCount
)
418 WScreen
*scr
= wwin
->screen_ptr
;
419 int test_x
= 0, test_y
= Y_ORIGIN(scr
);
420 int loc_ok
= False
, tw
,tx
,ty
,th
;
422 WWindow
*test_window
;
424 WArea usableArea
= scr
->totalUsableArea
;
427 extra_height
= wwin
->frame
->top_width
+ wwin
->frame
->bottom_width
+ 2;
429 extra_height
= 24; /* random value */
431 swidth
= usableArea
.x2
-usableArea
.x1
;
434 /* this was based on fvwm2's smart placement */
436 height
+= extra_height
;
438 while (((test_y
+ height
) < (scr
->scr_height
)) && (!loc_ok
)) {
442 while (((test_x
+ width
) < swidth
) && (!loc_ok
)) {
445 test_window
= scr
->focused_window
;
447 while ((test_window
!= NULL
) && (loc_ok
== True
)) {
449 if (test_window
->frame
->core
->stacking
->window_level
450 < WMNormalLevel
&& tryCount
> 0) {
451 test_window
= test_window
->next
;
455 tw
= test_window
->client
.width
;
456 if (test_window
->flags
.shaded
)
457 th
= test_window
->frame
->top_width
;
459 th
= test_window
->client
.height
+ extra_height
;
461 tw
= test_window
->frame
->core
->width
;
462 th
= test_window
->frame
->core
->height
;
464 tx
= test_window
->frame_x
;
465 ty
= test_window
->frame_y
;
467 if ((tx
< (test_x
+ width
)) && ((tx
+ tw
) > test_x
) &&
468 (ty
< (test_y
+ height
)) && ((ty
+ th
) > test_y
) &&
469 (test_window
->flags
.mapped
||
470 (test_window
->flags
.shaded
&&
471 !(test_window
->flags
.miniaturized
||
472 test_window
->flags
.hidden
)))) {
476 test_window
= test_window
->next
;
479 test_window
= scr
->focused_window
;
481 while ((test_window
!= NULL
) && (loc_ok
== True
)) {
483 if (test_window
->frame
->core
->stacking
->window_level
484 < WMNormalLevel
&& tryCount
> 0) {
485 test_window
= test_window
->prev
;
489 tw
= test_window
->client
.width
;
490 if (test_window
->flags
.shaded
)
491 th
= test_window
->frame
->top_width
;
493 th
= test_window
->client
.height
+ extra_height
;
495 tw
= test_window
->frame
->core
->width
;
496 th
= test_window
->frame
->core
->height
;
498 tx
= test_window
->frame_x
;
499 ty
= test_window
->frame_y
;
501 if ((tx
< (test_x
+ width
)) && ((tx
+ tw
) > test_x
) &&
502 (ty
< (test_y
+ height
)) && ((ty
+ th
) > test_y
) &&
503 (test_window
->flags
.mapped
||
504 (test_window
->flags
.shaded
&&
505 !(test_window
->flags
.miniaturized
||
506 test_window
->flags
.hidden
)))) {
510 test_window
= test_window
->prev
;
512 if (loc_ok
== True
) {
517 test_x
+= PLACETEST_HSTEP
;
519 test_y
+= PLACETEST_VSTEP
;
527 cascadeWindow(WScreen
*scr
, WWindow
*wwin
, int *x_ret
, int *y_ret
,
528 unsigned int width
, unsigned int height
, int h
)
530 unsigned int extra_height
;
531 WArea usableArea
= scr
->totalUsableArea
;
534 extra_height
= wwin
->frame
->top_width
+ wwin
->frame
->bottom_width
;
536 extra_height
= 24; /* random value */
538 *x_ret
= h
* scr
->cascade_index
+ X_ORIGIN(scr
);
539 *y_ret
= h
* scr
->cascade_index
+ Y_ORIGIN(scr
);
540 height
+= extra_height
;
542 if (width
+ *x_ret
> usableArea
.x2
|| height
+ *y_ret
> usableArea
.y2
) {
543 scr
->cascade_index
= 0;
544 *x_ret
= X_ORIGIN(scr
);
545 *y_ret
= Y_ORIGIN(scr
);
551 PlaceWindow(WWindow
*wwin
, int *x_ret
, int *y_ret
,
552 unsigned width
, unsigned height
)
554 WScreen
*scr
= wwin
->screen_ptr
;
555 int h
= WMFontHeight(scr
->title_font
) + (wPreferences
.window_title_clearance
+ TITLEBAR_EXTEND_SPACE
) * 2;
557 switch (wPreferences
.window_placement
) {
559 InteractivePlaceWindow(wwin
, x_ret
, y_ret
, width
, height
);
563 smartPlaceWindow(wwin
, x_ret
, y_ret
, width
, height
);
567 if (autoPlaceWindow(wwin
, x_ret
, y_ret
, width
, height
, 0)) {
569 } else if (autoPlaceWindow(wwin
, x_ret
, y_ret
, width
, height
, 1)) {
572 /* there isn't a break here, because if we fail, it should fall
573 through to cascade placement, as people who want tiling want
574 automagicness aren't going to want to place their window */
577 if (wPreferences
.window_placement
== WPM_AUTO
)
578 scr
->cascade_index
++;
580 cascadeWindow(scr
, wwin
, x_ret
, y_ret
, width
, height
, h
);
582 if (wPreferences
.window_placement
== WPM_CASCADE
)
583 scr
->cascade_index
++;
588 int w
, h
, extra_height
;
589 WArea usableArea
= scr
->totalUsableArea
;
592 extra_height
= wwin
->frame
->top_width
+ wwin
->frame
->bottom_width
+ 2;
594 extra_height
= 24; /* random value */
596 w
= ((usableArea
.x2
-X_ORIGIN(scr
)) - width
);
597 h
= ((usableArea
.y2
-Y_ORIGIN(scr
)) - height
- extra_height
);
600 *x_ret
= X_ORIGIN(scr
) + rand()%w
;
601 *y_ret
= Y_ORIGIN(scr
) + rand()%h
;
607 puts("Invalid window placement!!!");
613 if (*x_ret
+ width
> scr
->scr_width
)
614 *x_ret
= scr
->scr_width
- width
;
618 if (*y_ret
+ height
> scr
->scr_height
)
619 *y_ret
= scr
->scr_height
- height
;