2 * Copyright (C) 2002-2003 Jason Edmeades
3 * Copyright (C) 2002-2003 Raphael Junqueira
4 * Copyright (C) 2005 Oliver Stieber
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
21 #ifndef __WINE_D3D9TYPES_H
22 #define __WINE_D3D9TYPES_H
24 /*****************************************************************************
25 * Direct 3D v9 #defines
27 #define D3DCLEAR_TARGET 0x00000001L
28 #define D3DCLEAR_ZBUFFER 0x00000002L
29 #define D3DCLEAR_STENCIL 0x00000004L
31 #define D3DCLIPPLANE0 (1 << 0)
32 #define D3DCLIPPLANE1 (1 << 1)
33 #define D3DCLIPPLANE2 (1 << 2)
34 #define D3DCLIPPLANE3 (1 << 3)
35 #define D3DCLIPPLANE4 (1 << 4)
36 #define D3DCLIPPLANE5 (1 << 5)
38 #define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
39 #define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
40 #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
41 #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
42 #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
43 #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
45 #define D3DCOLORWRITEENABLED_RED 1
46 #define D3DCOLORWRITEENABLED_GREEN 2
47 #define D3DCOLORWRITEENABLED_BLUE 4
48 #define D3DCOLORWRITEENABLED_ALPHA 8
50 #define D3DCS_LEFT 0x001L
51 #define D3DCS_RIGHT 0x002L
52 #define D3DCS_TOP 0x004L
53 #define D3DCS_BOTTOM 0x008L
54 #define D3DCS_FRONT 0x010L
55 #define D3DCS_BACK 0x020L
56 #define D3DCS_PLANE0 0x040L
57 #define D3DCS_PLANE1 0x080L
58 #define D3DCS_PLANE2 0x100L
59 #define D3DCS_PLANE3 0x200L
60 #define D3DCS_PLANE4 0x400L
61 #define D3DCS_PLANE5 0x800L
62 #define D3DCS_ALL 0xFFFL
64 #define D3DFVF_TEXTUREFORMAT1 3
65 #define D3DFVF_TEXTUREFORMAT2 0
66 #define D3DFVF_TEXTUREFORMAT3 1
67 #define D3DFVF_TEXTUREFORMAT4 2
68 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
69 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
70 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
71 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
73 #define D3DLOCK_READONLY 0x0010
74 #define D3DLOCK_NOSYSLOCK 0x0800
75 #define D3DLOCK_NOOVERWRITE 0x1000
76 #define D3DLOCK_DISCARD 0x2000
77 #define D3DLOCK_DONOTWAIT 0x4000
78 #define D3DLOCK_NO_DIRTY_UPDATE 0x8000
80 #define D3DMAXUSERCLIPPLANES 32
81 #define D3DCLIPPLANE0 (1 << 0)
82 #define D3DCLIPPLANE1 (1 << 1)
83 #define D3DCLIPPLANE2 (1 << 2)
84 #define D3DCLIPPLANE3 (1 << 3)
85 #define D3DCLIPPLANE4 (1 << 4)
86 #define D3DCLIPPLANE5 (1 << 5)
89 #define D3DRENDERSTATE_WRAPBIAS 128UL
91 /* MSDN has this in d3d9caps.h, but it should be here */
92 #define D3DTSS_TCI_PASSTHRU 0x00000
93 #define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
94 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
95 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
96 #define D3DTSS_TCI_SPHEREMAP 0x40000
99 #define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
100 #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
101 #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
102 #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
103 #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
105 #define D3DUSAGE_RENDERTARGET 0x00000001L
106 #define D3DUSAGE_DEPTHSTENCIL 0x00000002L
107 #define D3DUSAGE_WRITEONLY 0x00000008L
108 #define D3DUSAGE_SOFTWAREPROCESSING 0x00000010L
109 #define D3DUSAGE_DONOTCLIP 0x00000020L
110 #define D3DUSAGE_POINTS 0x00000040L
111 #define D3DUSAGE_RTPATCHES 0x00000080L
112 #define D3DUSAGE_NPATCHES 0x00000100L
113 #define D3DUSAGE_DYNAMIC 0x00000200L
114 #define D3DUSAGE_AUTOGENMIPMAP 0x00000400L
115 #define D3DUSAGE_DMAP 0x00004000L
117 #define D3DUSAGE_QUERY_FILTER 0x00020000L
118 #define D3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000L
119 #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000L
120 #define D3DUSAGE_QUERY_SRGBREAD 0x00010000L
121 #define D3DUSAGE_QUERY_SRGBWRITE 0x00040000L
122 #define D3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000L
123 #define D3DUSAGE_QUERY_WRAPANDMIP 0x00200000L
128 #define D3DWRAPCOORD_0 1
129 #define D3DWRAPCOORD_1 2
130 #define D3DWRAPCOORD_2 4
131 #define D3DWRAPCOORD_3 8
133 #define MAX_DEVICE_IDENTIFIER_STRING 512
135 #define D3DFVF_RESERVED0 0x0001
136 #define D3DFVF_POSITION_MASK 0x000E
137 #define D3DFVF_XYZ 0x0002
138 #define D3DFVF_XYZRHW 0x0004
139 #define D3DFVF_XYZB1 0x0006
140 #define D3DFVF_XYZB2 0x0008
141 #define D3DFVF_XYZB3 0x000a
142 #define D3DFVF_XYZB4 0x000c
143 #define D3DFVF_XYZB5 0x000e
144 #define D3DFVF_XYZW 0x4002
145 #define D3DFVF_NORMAL 0x0010
146 #define D3DFVF_PSIZE 0x0020
147 #define D3DFVF_DIFFUSE 0x0040
148 #define D3DFVF_SPECULAR 0x0080
149 #define D3DFVF_TEXCOUNT_MASK 0x0f00
150 #define D3DFVF_TEXCOUNT_SHIFT 8
151 #define D3DFVF_TEX0 0x0000
152 #define D3DFVF_TEX1 0x0100
153 #define D3DFVF_TEX2 0x0200
154 #define D3DFVF_TEX3 0x0300
155 #define D3DFVF_TEX4 0x0400
156 #define D3DFVF_TEX5 0x0500
157 #define D3DFVF_TEX6 0x0600
158 #define D3DFVF_TEX7 0x0700
159 #define D3DFVF_TEX8 0x0800
160 #define D3DFVF_LASTBETA_UBYTE4 0x1000
161 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000
162 #define D3DFVF_RESERVED2 0x6000
164 #define D3DTA_SELECTMASK 0x0000000f
165 #define D3DTA_DIFFUSE 0x00000000
166 #define D3DTA_CURRENT 0x00000001
167 #define D3DTA_TEXTURE 0x00000002
168 #define D3DTA_TFACTOR 0x00000003
169 #define D3DTA_SPECULAR 0x00000004
170 #define D3DTA_TEMP 0x00000005
171 #define D3DTA_CONSTANT 0x00000006
172 #define D3DTA_COMPLEMENT 0x00000010
173 #define D3DTA_ALPHAREPLICATE 0x00000020
175 #define D3DCOLORWRITEENABLE_RED (1L<<0)
176 #define D3DCOLORWRITEENABLE_GREEN (1L<<1)
177 #define D3DCOLORWRITEENABLE_BLUE (1L<<2)
178 #define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
180 #define D3DPV_DONOTCOPYDATA (1 << 0)
182 #define D3DSTREAMSOURCE_INDEXEDDATA (1 << 30)
183 #define D3DSTREAMSOURCE_INSTANCEDATA (2 << 30)
185 #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
187 #define MAXD3DDECLLENGTH 64 /* +end marker */
188 #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
189 #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
190 #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
191 #define MAXD3DDECLUSAGEINDEX 15
193 #define D3DDMAPSAMPLER 256
194 #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
195 #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
196 #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
197 #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
199 #define MAKEFOURCC(ch0, ch1, ch2, ch3) \
200 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
201 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
203 /* Constants used by D3DPRESENT_PARAMETERS. when creating a device or swapchain */
205 #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 /* Create a lockable backbuffer */
206 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 /* Discard Z buffer */
207 #define D3DPRESENTFLAG_DEVICECLIP 0x00000004 /* Clip the window blited into the client area 2k + xp only */
208 #define D3DPRESENTFLAG_VIDEO 0x00000010 /* backbuffer 'may' contain video data */
210 #define D3DPRESENT_BACK_BUFFERS_MAX 3L
211 #define D3DPRESENT_RATE_DEFAULT 0x00000000
213 /****************************
214 * Vertex Shaders Declaration
217 typedef enum _D3DDECLUSAGE
{
218 D3DDECLUSAGE_POSITION
= 0,
219 D3DDECLUSAGE_BLENDWEIGHT
= 1,
220 D3DDECLUSAGE_BLENDINDICES
= 2,
221 D3DDECLUSAGE_NORMAL
= 3,
222 D3DDECLUSAGE_PSIZE
= 4,
223 D3DDECLUSAGE_TEXCOORD
= 5,
224 D3DDECLUSAGE_TANGENT
= 6,
225 D3DDECLUSAGE_BINORMAL
= 7,
226 D3DDECLUSAGE_TESSFACTOR
= 8,
227 D3DDECLUSAGE_POSITIONT
= 9,
228 D3DDECLUSAGE_COLOR
= 10,
229 D3DDECLUSAGE_FOG
= 11,
230 D3DDECLUSAGE_DEPTH
= 12,
231 D3DDECLUSAGE_SAMPLE
= 13
234 /* MSDN is quite confussing at this point...
235 http://msdn.microsoft.com/archive/default.asp?url=/archive/en-us/directx9_c/directx/graphics/reference/d3d/constants/OTHER_D3D.asp
236 says D3DMAX, and D3DMAXDECLUSAGE = D3DDECLUSAGE_DEPTH
237 http://msdn.microsoft.com/library/default.asp?url=/archive/en-us/directx9_c_summer_03/directx/graphics/reference/d3d/constants/other_d3d.asp
238 says MAXD3D, and D3DDECLUSAGE_SAMPLE
243 #define D3DMAXDECLUSAGE D3DDECLUSAGE_SAMPLE
244 #define D3DMAXDECLUSAGEINDEX 15
245 #define D3DMAXDECLLENGTH 18
246 #define D3DMAXDECLUSAGE_DX8 D3DDECLUSAGE_TEXCOORD
248 typedef enum _D3DDECLMETHOD
{
249 D3DDECLMETHOD_DEFAULT
= 0,
250 D3DDECLMETHOD_PARTIALU
= 1,
251 D3DDECLMETHOD_PARTIALV
= 2,
252 D3DDECLMETHOD_CROSSUV
= 3,
253 D3DDECLMETHOD_UV
= 4,
254 D3DDECLMETHOD_LOOKUP
= 5,
255 D3DDECLMETHOD_LOOKUPPRESAMPLED
= 6
259 #define D3DMAXDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
261 typedef enum _D3DDECLTYPE
{
262 D3DDECLTYPE_FLOAT1
= 0,
263 D3DDECLTYPE_FLOAT2
= 1,
264 D3DDECLTYPE_FLOAT3
= 2,
265 D3DDECLTYPE_FLOAT4
= 3,
266 D3DDECLTYPE_D3DCOLOR
= 4,
267 D3DDECLTYPE_UBYTE4
= 5,
268 D3DDECLTYPE_SHORT2
= 6,
269 D3DDECLTYPE_SHORT4
= 7,
271 D3DDECLTYPE_UBYTE4N
= 8,
272 D3DDECLTYPE_SHORT2N
= 9,
273 D3DDECLTYPE_SHORT4N
= 10,
274 D3DDECLTYPE_USHORT2N
= 11,
275 D3DDECLTYPE_USHORT4N
= 12,
276 D3DDECLTYPE_UDEC3
= 13,
277 D3DDECLTYPE_DEC3N
= 14,
278 D3DDECLTYPE_FLOAT16_2
= 15,
279 D3DDECLTYPE_FLOAT16_4
= 16,
280 D3DDECLTYPE_UNUSED
= 17,
283 #define D3DMAXDECLTYPE D3DDECLTYPE_UNUSED
285 typedef struct _D3DVERTEXELEMENT9
{
292 } D3DVERTEXELEMENT9
, *LPD3DVERTEXELEMENT9
;
295 typedef enum _D3DQUERYTYPE
{
296 D3DQUERYTYPE_VCACHE
= 4,
297 D3DQUERYTYPE_RESOURCEMANAGER
= 5,
298 D3DQUERYTYPE_VERTEXSTATS
= 6,
299 D3DQUERYTYPE_EVENT
= 8,
300 D3DQUERYTYPE_OCCLUSION
= 9,
301 D3DQUERYTYPE_TIMESTAMP
= 10,
302 D3DQUERYTYPE_TIMESTAMPDISJOINT
= 11,
303 D3DQUERYTYPE_TIMESTAMPFREQ
= 12,
304 D3DQUERYTYPE_PIPELINETIMINGS
= 13,
305 D3DQUERYTYPE_INTERFACETIMINGS
= 14,
306 D3DQUERYTYPE_VERTEXTIMINGS
= 15,
307 D3DQUERYTYPE_PIXELTIMINGS
= 16,
308 D3DQUERYTYPE_BANDWIDTHTIMINGS
= 17,
309 D3DQUERYTYPE_CACHEUTILIZATION
= 18
312 #define D3DISSUE_BEGIN (1 << 1)
313 #define D3DISSUE_END (1 << 0)
314 #define D3DGETDATA_FLUSH (1 << 0)
317 #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
318 #define D3DDP_MAXTEXCOORD 8
321 #define D3DVSD_MAKETOKENTYPE(TokenType) \
322 ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
324 #define D3DVSD_CONST(ConstantAddress, Count) \
325 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
327 #define D3DVSD_END() 0xFFFFFFFF
329 #define D3DVSD_NOP() 0x00000000
331 #define D3DVSD_REG(VertexRegister, Type) \
332 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
334 #define D3DVSD_SKIP(Count) \
335 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
337 #define D3DVSD_STREAM(StreamNumber) \
338 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
340 #define D3DVSD_STREAM_TESS() \
341 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
343 #define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
344 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
346 #define D3DVSD_TESSUV(Register) \
347 (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
350 /********************************
351 * Pixel/Vertex Shaders Functions
354 /** Maximum number of supported texture coordinates sets operation */
355 #define D3DDP_MAXTEXCOORD 8
357 /** opcode token mask */
358 #define D3DSI_OPCODE_MASK 0x0000FFFF
359 #define D3DSI_INSTLENGTH_MASK 0x0F000000
360 #define D3DSI_INSTLENGTH_SHIFT 24
362 /** opcodes types for PS and VS */
363 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
{
414 D3DSIO_TEXCOORD
= 64,
419 D3DSIO_TEXREG2AR
= 69,
420 D3DSIO_TEXREG2GB
= 70,
421 D3DSIO_TEXM3x2PAD
= 71,
422 D3DSIO_TEXM3x2TEX
= 72,
423 D3DSIO_TEXM3x3PAD
= 73,
424 D3DSIO_TEXM3x3TEX
= 74,
425 D3DSIO_TEXM3x3DIFF
= 75,
426 D3DSIO_TEXM3x3SPEC
= 76,
427 D3DSIO_TEXM3x3VSPEC
= 77,
432 D3DSIO_TEXREG2RGB
= 82,
433 D3DSIO_TEXDP3TEX
= 83,
434 D3DSIO_TEXM3x2DEPTH
= 84,
437 D3DSIO_TEXDEPTH
= 87,
448 D3DSIO_PHASE
= 0xFFFD,
449 D3DSIO_COMMENT
= 0xFFFE,
452 D3DSIO_FORCE_DWORD
= 0X7FFFFFFF /** for 32-bit alignment */
453 } D3DSHADER_INSTRUCTION_OPCODE_TYPE
;
455 #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
456 #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
458 #define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
460 /** for parallelism */
461 #define D3DSI_COISSUE 0x40000000
463 #define D3DSP_DCL_USAGE_SHIFT 0
464 #define D3DSP_DCL_USAGE_MASK 0x0000000f
466 #define D3DSP_DCL_USAGEINDEX_SHIFT 16
467 #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
469 #define D3DSP_TEXTURETYPE_SHIFT 27
470 #define D3DSP_TEXTURETYPE_MASK 0x78000000
472 typedef enum _D3DSAMPLER_TEXTURE_TYPE
{
473 D3DSTT_UNKNOWN
= 0 << D3DSP_TEXTURETYPE_SHIFT
,
474 D3DSTT_1D
= 1 << D3DSP_TEXTURETYPE_SHIFT
,
475 D3DSTT_2D
= 2 << D3DSP_TEXTURETYPE_SHIFT
,
476 D3DSTT_CUBE
= 3 << D3DSP_TEXTURETYPE_SHIFT
,
477 D3DSTT_VOLUME
= 4 << D3DSP_TEXTURETYPE_SHIFT
,
479 D3DSTT_FORCE_DWORD
= 0x7FFFFFFF
480 } D3DSAMPLER_TEXTURE_TYPE
;
482 #define D3DSP_REGNUM_MASK 0x000007FF
484 /** destination parameter modifiers (.xyzw) */
485 #define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
486 #define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
487 #define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
488 #define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
489 #define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
491 #define D3DSP_DSTMOD_SHIFT 20
492 #define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
494 typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE
{
495 D3DSPDM_NONE
= 0 << D3DSP_DSTMOD_SHIFT
,
496 D3DSPDM_SATURATE
= 1 << D3DSP_DSTMOD_SHIFT
,
497 D3DSPDM_PARTIALPRECISION
= 2 << D3DSP_DSTMOD_SHIFT
,
498 D3DSPDM_MSAMPCENTROID
= 4 << D3DSP_DSTMOD_SHIFT
,
500 D3DSPDM_FORCE_DWORD
= 0x7FFFFFFF
501 } D3DSHADER_PARAM_DSTMOD_TYPE
;
503 /** destination param */
504 #define D3DSP_DSTSHIFT_SHIFT 24
505 #define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
507 /** destination/source reg type */
508 #define D3DSP_REGTYPE_SHIFT 28
509 #define D3DSP_REGTYPE_SHIFT2 8
510 #define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
511 #define D3DSP_REGTYPE_MASK2 0x00001800
513 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
{
521 D3DSPR_TEXCRDOUT
= 6,
530 D3DSPR_CONSTBOOL
= 14,
532 D3DSPR_TEMPFLOAT16
= 16,
533 D3DSPR_MISCTYPE
= 17,
535 D3DSPR_PREDICATE
= 19,
537 D3DSPR_FORCE_DWORD
= 0x7FFFFFFF
538 } D3DSHADER_PARAM_REGISTER_TYPE
;
540 typedef enum _D3DSHADER_MISCTYPE_OFFSETS
{
543 } D3DSHADER_MISCTYPE_OFFSETS
;
545 typedef enum _D3DVS_RASTOUT_OFFSETS
{
548 D3DSRO_POINT_SIZE
= 2,
550 D3DSRO_FORCE_DWORD
= 0x7FFFFFFF
551 } D3DVS_RASTOUT_OFFSETS
;
553 #define D3DVS_ADDRESSMODE_SHIFT 13
554 #define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
556 typedef enum _D3DVS_ADDRESSMODE_TYPE
{
557 D3DVS_ADDRMODE_ABSOLUTE
= 0 << D3DVS_ADDRESSMODE_SHIFT
,
558 D3DVS_ADDRMODE_RELATIVE
= 1 << D3DVS_ADDRESSMODE_SHIFT
,
560 D3DVS_ADDRMODE_FORCE_DWORD
= 0x7FFFFFFF
561 } D3DVS_ADDRESSMODE_TYPE
;
563 #define D3DSHADER_ADDRESSMODE_SHIFT 13
564 #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT)
566 typedef enum _D3DSHADER_ADDRESSMODE_TYPE
{
567 D3DSHADER_ADDRMODE_ABSOLUTE
= 0 << D3DSHADER_ADDRESSMODE_SHIFT
,
568 D3DSHADER_ADDRMODE_RELATIVE
= 1 << D3DSHADER_ADDRESSMODE_SHIFT
,
570 D3DSHADER_ADDRMODE_FORCE_DWORD
= 0x7FFFFFFF
571 } D3DSHADER_ADDRESSMODE_TYPE
;
574 #define D3DVS_SWIZZLE_SHIFT 16
575 #define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
577 #define D3DSP_SWIZZLE_SHIFT 16
578 #define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
580 #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
581 #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
582 #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
583 #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
585 #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
586 #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
587 #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
588 #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
590 #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
591 #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
592 #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
593 #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
595 #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
596 #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
597 #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
598 #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
600 #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
602 #define D3DSP_NOSWIZZLE \
603 ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
605 #define D3DSP_SRCMOD_SHIFT 24
606 #define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
608 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
{
609 D3DSPSM_NONE
= 0 << D3DSP_SRCMOD_SHIFT
,
610 D3DSPSM_NEG
= 1 << D3DSP_SRCMOD_SHIFT
,
611 D3DSPSM_BIAS
= 2 << D3DSP_SRCMOD_SHIFT
,
612 D3DSPSM_BIASNEG
= 3 << D3DSP_SRCMOD_SHIFT
,
613 D3DSPSM_SIGN
= 4 << D3DSP_SRCMOD_SHIFT
,
614 D3DSPSM_SIGNNEG
= 5 << D3DSP_SRCMOD_SHIFT
,
615 D3DSPSM_COMP
= 6 << D3DSP_SRCMOD_SHIFT
,
616 D3DSPSM_X2
= 7 << D3DSP_SRCMOD_SHIFT
,
617 D3DSPSM_X2NEG
= 8 << D3DSP_SRCMOD_SHIFT
,
618 D3DSPSM_DZ
= 9 << D3DSP_SRCMOD_SHIFT
,
619 D3DSPSM_DW
= 10 << D3DSP_SRCMOD_SHIFT
,
620 D3DSPSM_ABS
= 11 << D3DSP_SRCMOD_SHIFT
,
621 D3DSPSM_ABSNEG
= 12 << D3DSP_SRCMOD_SHIFT
,
622 D3DSPSM_NOT
= 13 << D3DSP_SRCMOD_SHIFT
,
624 D3DSPSM_FORCE_DWORD
= 0x7FFFFFFF
625 } D3DSHADER_PARAM_SRCMOD_TYPE
;
627 #define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
628 #define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
629 #define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
630 #define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
632 #define D3DSI_COMMENTSIZE_SHIFT 16
633 #define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
635 #define D3DSHADER_COMMENT(commentSize) \
636 ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
638 #define D3DPS_END() 0x0000FFFF
639 #define D3DVS_END() 0x0000FFFF
642 /*****************************************************************************
643 * Direct 3D v8 enumerated types
645 typedef enum _D3DBACKBUFFER_TYPE
{
646 D3DBACKBUFFER_TYPE_MONO
= 0,
647 D3DBACKBUFFER_TYPE_LEFT
= 1,
648 D3DBACKBUFFER_TYPE_RIGHT
= 2,
650 D3DBACKBUFFER_TYPE_FORCE_DWORD
= 0x7fffffff
651 } D3DBACKBUFFER_TYPE
;
653 #define D3DPRESENT_BACK_BUFFER_MAX 3L
655 typedef enum _D3DBASISTYPE
{
657 D3DBASIS_BSPLINE
= 1,
658 D3DBASIS_INTERPOLATE
= 2,
660 D3DBASIS_FORCE_DWORD
= 0x7fffffff
663 typedef enum _D3DBLEND
{
666 D3DBLEND_SRCCOLOR
= 3,
667 D3DBLEND_INVSRCCOLOR
= 4,
668 D3DBLEND_SRCALPHA
= 5,
669 D3DBLEND_INVSRCALPHA
= 6,
670 D3DBLEND_DESTALPHA
= 7,
671 D3DBLEND_INVDESTALPHA
= 8,
672 D3DBLEND_DESTCOLOR
= 9,
673 D3DBLEND_INVDESTCOLOR
= 10,
674 D3DBLEND_SRCALPHASAT
= 11,
675 D3DBLEND_BOTHSRCALPHA
= 12,
676 D3DBLEND_BOTHINVSRCALPHA
= 13,
677 D3DBLEND_BLENDFACTOR
= 14,
678 D3DBLEND_INVBLENDFACTOR
= 15,
679 D3DBLEND_FORCE_DWORD
= 0x7fffffff
682 typedef enum _D3DBLENDOP
{
684 D3DBLENDOP_SUBTRACT
= 2,
685 D3DBLENDOP_REVSUBTRACT
= 3,
689 D3DBLENDOP_FORCE_DWORD
= 0x7fffffff
692 typedef enum _D3DCMPFUNC
{
696 D3DCMP_LESSEQUAL
= 4,
699 D3DCMP_GREATEREQUAL
= 7,
702 D3DCMP_FORCE_DWORD
= 0x7fffffff
705 typedef enum _D3DCUBEMAP_FACES
{
706 D3DCUBEMAP_FACE_POSITIVE_X
= 0,
707 D3DCUBEMAP_FACE_NEGATIVE_X
= 1,
708 D3DCUBEMAP_FACE_POSITIVE_Y
= 2,
709 D3DCUBEMAP_FACE_NEGATIVE_Y
= 3,
710 D3DCUBEMAP_FACE_POSITIVE_Z
= 4,
711 D3DCUBEMAP_FACE_NEGATIVE_Z
= 5,
713 D3DCUBEMAP_FACE_FORCE_DWORD
= 0xffffffff
716 typedef enum _D3DCULL
{
721 D3DCULL_FORCE_DWORD
= 0x7fffffff
724 typedef enum _D3DDEBUGMONITORTOKENS
{
728 D3DDMT_FORCE_DWORD
= 0x7fffffff
729 } D3DDEBUGMONITORTOKENS
;
731 typedef enum _D3DDEGREETYPE
{
732 D3DDEGREE_LINEAR
= 1,
733 D3DDEGREE_QUADRATIC
= 2,
735 D3DDEGREE_QUINTIC
= 5,
737 D3DDEGREE_FORCE_DWORD
= 0x7fffffff
740 typedef enum _D3DDEVTYPE
{
744 D3DDEVTYPE_NULLREF
= 4,
746 D3DDEVTYPE_FORCE_DWORD
= 0xffffffff
749 typedef enum _D3DFILLMODE
{
751 D3DFILL_WIREFRAME
= 2,
754 D3DFILL_FORCE_DWORD
= 0x7fffffff
757 typedef enum _D3DFOGMODE
{
763 D3DFOG_FORCE_DWORD
= 0x7fffffff
766 typedef enum _D3DFORMAT
{
770 D3DFMT_A8R8G8B8
= 21,
771 D3DFMT_X8R8G8B8
= 22,
773 D3DFMT_X1R5G5B5
= 24,
774 D3DFMT_A1R5G5B5
= 25,
775 D3DFMT_A4R4G4B4
= 26,
778 D3DFMT_A8R3G3B2
= 29,
779 D3DFMT_X4R4G4B4
= 30,
780 D3DFMT_A2B10G10R10
= 31,
781 D3DFMT_A8B8G8R8
= 32,
782 D3DFMT_X8B8G8R8
= 33,
784 D3DFMT_A2R10G10B10
= 35,
785 D3DFMT_A16B16G16R16
= 36,
797 D3DFMT_X8L8V8U8
= 62,
798 D3DFMT_Q8W8V8U8
= 63,
800 D3DFMT_A2W10V10U10
= 67,
802 D3DFMT_UYVY
= MAKEFOURCC('U', 'Y', 'V', 'Y'),
803 D3DFMT_YUY2
= MAKEFOURCC('Y', 'U', 'Y', '2'),
804 D3DFMT_DXT1
= MAKEFOURCC('D', 'X', 'T', '1'),
805 D3DFMT_DXT2
= MAKEFOURCC('D', 'X', 'T', '2'),
806 D3DFMT_DXT3
= MAKEFOURCC('D', 'X', 'T', '3'),
807 D3DFMT_DXT4
= MAKEFOURCC('D', 'X', 'T', '4'),
808 D3DFMT_DXT5
= MAKEFOURCC('D', 'X', 'T', '5'),
809 D3DFMT_MULTI2_ARGB8
= MAKEFOURCC('M', 'E', 'T', '1'),
810 D3DFMT_G8R8_G8B8
= MAKEFOURCC('G', 'R', 'G', 'B'),
811 D3DFMT_R8G8_B8G8
= MAKEFOURCC('R', 'G', 'B', 'G'),
813 D3DFMT_D16_LOCKABLE
= 70,
821 D3DFMT_D32F_LOCKABLE
= 82,
824 D3DFMT_VERTEXDATA
= 100,
825 D3DFMT_INDEX16
= 101,
826 D3DFMT_INDEX32
= 102,
827 D3DFMT_Q16W16V16U16
= 110,
828 /* Floating point formats */
830 D3DFMT_G16R16F
= 112,
831 D3DFMT_A16B16G16R16F
= 113,
835 D3DFMT_G32R32F
= 115,
836 D3DFMT_A32B32G32R32F
= 116,
841 D3DFMT_FORCE_DWORD
= 0xFFFFFFFF
844 typedef enum _D3DLIGHTTYPE
{
847 D3DLIGHT_DIRECTIONAL
= 3,
849 D3DLIGHT_FORCE_DWORD
= 0x7fffffff
852 typedef enum _D3DMATERIALCOLORSOURCE
{
857 D3DMCS_FORCE_DWORD
= 0x7fffffff
858 } D3DMATERIALCOLORSOURCE
;
860 typedef enum _D3DMULTISAMPLE_TYPE
{
861 D3DMULTISAMPLE_NONE
= 0,
862 D3DMULTISAMPLE_NONMASKABLE
= 1,
863 D3DMULTISAMPLE_2_SAMPLES
= 2,
864 D3DMULTISAMPLE_3_SAMPLES
= 3,
865 D3DMULTISAMPLE_4_SAMPLES
= 4,
866 D3DMULTISAMPLE_5_SAMPLES
= 5,
867 D3DMULTISAMPLE_6_SAMPLES
= 6,
868 D3DMULTISAMPLE_7_SAMPLES
= 7,
869 D3DMULTISAMPLE_8_SAMPLES
= 8,
870 D3DMULTISAMPLE_9_SAMPLES
= 9,
871 D3DMULTISAMPLE_10_SAMPLES
= 10,
872 D3DMULTISAMPLE_11_SAMPLES
= 11,
873 D3DMULTISAMPLE_12_SAMPLES
= 12,
874 D3DMULTISAMPLE_13_SAMPLES
= 13,
875 D3DMULTISAMPLE_14_SAMPLES
= 14,
876 D3DMULTISAMPLE_15_SAMPLES
= 15,
877 D3DMULTISAMPLE_16_SAMPLES
= 16,
879 D3DMULTISAMPLE_FORCE_DWORD
= 0xffffffff
880 } D3DMULTISAMPLE_TYPE
;
883 typedef enum _D3DORDERTYPE
{
885 D3DORDER_QUADRATIC
= 2,
887 D3DORDER_QUINTIC
= 5,
889 D3DORDER_FORCE_DWORD
= 0x7fffffff
892 typedef enum _D3DPATCHEDGESTYLE
{
893 D3DPATCHEDGE_DISCRETE
= 0,
894 D3DPATCHEDGE_CONTINUOUS
= 1,
896 D3DPATCHEDGE_FORCE_DWORD
= 0x7fffffff,
899 typedef enum _D3DPOOL
{
902 D3DPOOL_SYSTEMMEM
= 2,
905 D3DPOOL_FORCE_DWORD
= 0x7fffffff
908 typedef enum _D3DPRIMITIVETYPE
{
912 D3DPT_TRIANGLELIST
= 4,
913 D3DPT_TRIANGLESTRIP
= 5,
914 D3DPT_TRIANGLEFAN
= 6,
916 D3DPT_FORCE_DWORD
= 0x7fffffff
919 typedef enum _D3DRENDERSTATETYPE
{
923 D3DRS_ZWRITEENABLE
= 14,
924 D3DRS_ALPHATESTENABLE
= 15,
925 D3DRS_LASTPIXEL
= 16,
927 D3DRS_DESTBLEND
= 20,
931 D3DRS_ALPHAFUNC
= 25,
932 D3DRS_DITHERENABLE
= 26,
933 D3DRS_ALPHABLENDENABLE
= 27,
934 D3DRS_FOGENABLE
= 28,
935 D3DRS_SPECULARENABLE
= 29,
937 D3DRS_FOGTABLEMODE
= 35,
940 D3DRS_FOGDENSITY
= 38,
941 D3DRS_RANGEFOGENABLE
= 48,
942 D3DRS_STENCILENABLE
= 52,
943 D3DRS_STENCILFAIL
= 53,
944 D3DRS_STENCILZFAIL
= 54,
945 D3DRS_STENCILPASS
= 55,
946 D3DRS_STENCILFUNC
= 56,
947 D3DRS_STENCILREF
= 57,
948 D3DRS_STENCILMASK
= 58,
949 D3DRS_STENCILWRITEMASK
= 59,
950 D3DRS_TEXTUREFACTOR
= 60,
959 D3DRS_CLIPPING
= 136,
960 D3DRS_LIGHTING
= 137,
962 D3DRS_FOGVERTEXMODE
= 140,
963 D3DRS_COLORVERTEX
= 141,
964 D3DRS_LOCALVIEWER
= 142,
965 D3DRS_NORMALIZENORMALS
= 143,
966 D3DRS_DIFFUSEMATERIALSOURCE
= 145,
967 D3DRS_SPECULARMATERIALSOURCE
= 146,
968 D3DRS_AMBIENTMATERIALSOURCE
= 147,
969 D3DRS_EMISSIVEMATERIALSOURCE
= 148,
970 D3DRS_VERTEXBLEND
= 151,
971 D3DRS_CLIPPLANEENABLE
= 152,
972 D3DRS_POINTSIZE
= 154,
973 D3DRS_POINTSIZE_MIN
= 155,
974 D3DRS_POINTSPRITEENABLE
= 156,
975 D3DRS_POINTSCALEENABLE
= 157,
976 D3DRS_POINTSCALE_A
= 158,
977 D3DRS_POINTSCALE_B
= 159,
978 D3DRS_POINTSCALE_C
= 160,
979 D3DRS_MULTISAMPLEANTIALIAS
= 161,
980 D3DRS_MULTISAMPLEMASK
= 162,
981 D3DRS_PATCHEDGESTYLE
= 163,
982 D3DRS_DEBUGMONITORTOKEN
= 165,
983 D3DRS_POINTSIZE_MAX
= 166,
984 D3DRS_INDEXEDVERTEXBLENDENABLE
= 167,
985 D3DRS_COLORWRITEENABLE
= 168,
986 D3DRS_TWEENFACTOR
= 170,
988 D3DRS_POSITIONDEGREE
= 172,
989 D3DRS_NORMALDEGREE
= 173,
990 D3DRS_SCISSORTESTENABLE
= 174,
991 D3DRS_SLOPESCALEDEPTHBIAS
= 175,
992 D3DRS_ANTIALIASEDLINEENABLE
= 176,
993 D3DRS_MINTESSELLATIONLEVEL
= 178,
994 D3DRS_MAXTESSELLATIONLEVEL
= 179,
995 D3DRS_ADAPTIVETESS_X
= 180,
996 D3DRS_ADAPTIVETESS_Y
= 181,
997 D3DRS_ADAPTIVETESS_Z
= 182,
998 D3DRS_ADAPTIVETESS_W
= 183,
999 D3DRS_ENABLEADAPTIVETESSELLATION
= 184,
1000 D3DRS_TWOSIDEDSTENCILMODE
= 185,
1001 D3DRS_CCW_STENCILFAIL
= 186,
1002 D3DRS_CCW_STENCILZFAIL
= 187,
1003 D3DRS_CCW_STENCILPASS
= 188,
1004 D3DRS_CCW_STENCILFUNC
= 189,
1005 D3DRS_COLORWRITEENABLE1
= 190,
1006 D3DRS_COLORWRITEENABLE2
= 191,
1007 D3DRS_COLORWRITEENABLE3
= 192,
1008 D3DRS_BLENDFACTOR
= 193,
1009 D3DRS_SRGBWRITEENABLE
= 194,
1010 D3DRS_DEPTHBIAS
= 195,
1019 D3DRS_SEPARATEALPHABLENDENABLE
= 206,
1020 D3DRS_SRCBLENDALPHA
= 207,
1021 D3DRS_DESTBLENDALPHA
= 208,
1022 D3DRS_BLENDOPALPHA
= 209,
1024 D3DRS_FORCE_DWORD
= 0x7fffffff
1025 } D3DRENDERSTATETYPE
;
1027 typedef enum _D3DRESOURCETYPE
{
1028 D3DRTYPE_SURFACE
= 1,
1029 D3DRTYPE_VOLUME
= 2,
1030 D3DRTYPE_TEXTURE
= 3,
1031 D3DRTYPE_VOLUMETEXTURE
= 4,
1032 D3DRTYPE_CUBETEXTURE
= 5,
1033 D3DRTYPE_VERTEXBUFFER
= 6,
1034 D3DRTYPE_INDEXBUFFER
= 7,
1036 D3DRTYPE_FORCE_DWORD
= 0x7fffffff
1039 #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)
1041 typedef enum _D3DSHADEMODE
{
1043 D3DSHADE_GOURAUD
= 2,
1046 D3DSHADE_FORCE_DWORD
= 0x7fffffff
1049 typedef enum _D3DSTATEBLOCKTYPE
{
1051 D3DSBT_PIXELSTATE
= 2,
1052 D3DSBT_VERTEXSTATE
= 3,
1054 D3DSBT_FORCE_DWORD
= 0xffffffff
1055 } D3DSTATEBLOCKTYPE
;
1057 typedef enum _D3DSTENCILOP
{
1058 D3DSTENCILOP_KEEP
= 1,
1059 D3DSTENCILOP_ZERO
= 2,
1060 D3DSTENCILOP_REPLACE
= 3,
1061 D3DSTENCILOP_INCRSAT
= 4,
1062 D3DSTENCILOP_DECRSAT
= 5,
1063 D3DSTENCILOP_INVERT
= 6,
1064 D3DSTENCILOP_INCR
= 7,
1065 D3DSTENCILOP_DECR
= 8,
1067 D3DSTENCILOP_FORCE_DWORD
= 0x7fffffff
1070 typedef enum _D3DSWAPEFFECT
{
1071 D3DSWAPEFFECT_DISCARD
= 1,
1072 D3DSWAPEFFECT_FLIP
= 2,
1073 D3DSWAPEFFECT_COPY
= 3,
1074 D3DSWAPEFFECT_FORCE_DWORD
= 0xFFFFFFFF
1077 typedef enum _D3DTEXTUREADDRESS
{
1078 D3DTADDRESS_WRAP
= 1,
1079 D3DTADDRESS_MIRROR
= 2,
1080 D3DTADDRESS_CLAMP
= 3,
1081 D3DTADDRESS_BORDER
= 4,
1082 D3DTADDRESS_MIRRORONCE
= 5,
1084 D3DTADDRESS_FORCE_DWORD
= 0x7fffffff
1085 } D3DTEXTUREADDRESS
;
1087 typedef enum _D3DTEXTUREFILTERTYPE
{
1091 D3DTEXF_ANISOTROPIC
= 3,
1092 D3DTEXF_FLATCUBIC
= 4,
1093 D3DTEXF_GAUSSIANCUBIC
= 5,
1094 D3DTEXF_PYRAMIDALQUAD
= 6,
1095 D3DTEXF_GAUSSIANQUAD
= 7,
1096 D3DTEXF_FORCE_DWORD
= 0x7fffffff
1097 } D3DTEXTUREFILTERTYPE
;
1099 typedef enum _D3DTEXTUREOP
{
1101 D3DTOP_SELECTARG1
= 2,
1102 D3DTOP_SELECTARG2
= 3,
1103 D3DTOP_MODULATE
= 4,
1104 D3DTOP_MODULATE2X
= 5,
1105 D3DTOP_MODULATE4X
= 6,
1107 D3DTOP_ADDSIGNED
= 8,
1108 D3DTOP_ADDSIGNED2X
= 9,
1109 D3DTOP_SUBTRACT
= 10,
1110 D3DTOP_ADDSMOOTH
= 11,
1111 D3DTOP_BLENDDIFFUSEALPHA
= 12,
1112 D3DTOP_BLENDTEXTUREALPHA
= 13,
1113 D3DTOP_BLENDFACTORALPHA
= 14,
1114 D3DTOP_BLENDTEXTUREALPHAPM
= 15,
1115 D3DTOP_BLENDCURRENTALPHA
= 16,
1116 D3DTOP_PREMODULATE
= 17,
1117 D3DTOP_MODULATEALPHA_ADDCOLOR
= 18,
1118 D3DTOP_MODULATECOLOR_ADDALPHA
= 19,
1119 D3DTOP_MODULATEINVALPHA_ADDCOLOR
= 20,
1120 D3DTOP_MODULATEINVCOLOR_ADDALPHA
= 21,
1121 D3DTOP_BUMPENVMAP
= 22,
1122 D3DTOP_BUMPENVMAPLUMINANCE
= 23,
1123 D3DTOP_DOTPRODUCT3
= 24,
1124 D3DTOP_MULTIPLYADD
= 25,
1127 D3DTOP_FORCE_DWORD
= 0x7fffffff,
1130 typedef enum _D3DTEXTURESTAGESTATETYPE
{
1132 D3DTSS_COLORARG1
= 2,
1133 D3DTSS_COLORARG2
= 3,
1135 D3DTSS_ALPHAARG1
= 5,
1136 D3DTSS_ALPHAARG2
= 6,
1137 D3DTSS_BUMPENVMAT00
= 7,
1138 D3DTSS_BUMPENVMAT01
= 8,
1139 D3DTSS_BUMPENVMAT10
= 9,
1140 D3DTSS_BUMPENVMAT11
= 10,
1141 D3DTSS_TEXCOORDINDEX
= 11,
1142 #if 1 /* TODO: remove once samplerstates are implemented. */
1143 D3DTSS_ADDRESSU
= 13,
1144 D3DTSS_ADDRESSV
= 14,
1145 D3DTSS_BORDERCOLOR
= 15,
1146 D3DTSS_MAGFILTER
= 16,
1147 D3DTSS_MINFILTER
= 17,
1148 D3DTSS_MIPFILTER
= 18,
1149 D3DTSS_MIPMAPLODBIAS
= 19,
1150 D3DTSS_MAXMIPLEVEL
= 20,
1151 D3DTSS_MAXANISOTROPY
= 21,
1153 D3DTSS_BUMPENVLSCALE
= 22,
1154 D3DTSS_BUMPENVLOFFSET
= 23,
1155 D3DTSS_TEXTURETRANSFORMFLAGS
= 24,
1156 D3DTSS_ADDRESSW
= 25,
1157 D3DTSS_COLORARG0
= 26,
1158 D3DTSS_ALPHAARG0
= 27,
1159 D3DTSS_RESULTARG
= 28,
1160 D3DTSS_CONSTANT
= 32,
1162 D3DTSS_FORCE_DWORD
= 0x7fffffff
1163 } D3DTEXTURESTAGESTATETYPE
;
1165 typedef enum _D3DTEXTURETRANSFORMFLAGS
{
1166 D3DTTFF_DISABLE
= 0,
1171 D3DTTFF_PROJECTED
= 256,
1173 D3DTTFF_FORCE_DWORD
= 0x7fffffff
1174 } D3DTEXTURETRANSFORMFLAGS
;
1176 typedef enum _D3DTRANSFORMSTATETYPE
{
1178 D3DTS_PROJECTION
= 3,
1179 D3DTS_TEXTURE0
= 16,
1180 D3DTS_TEXTURE1
= 17,
1181 D3DTS_TEXTURE2
= 18,
1182 D3DTS_TEXTURE3
= 19,
1183 D3DTS_TEXTURE4
= 20,
1184 D3DTS_TEXTURE5
= 21,
1185 D3DTS_TEXTURE6
= 22,
1186 D3DTS_TEXTURE7
= 23,
1188 D3DTS_FORCE_DWORD
= 0x7fffffff
1189 } D3DTRANSFORMSTATETYPE
;
1191 typedef enum _D3DVERTEXBLENDFLAGS
{
1193 D3DVBF_1WEIGHTS
= 1,
1194 D3DVBF_2WEIGHTS
= 2,
1195 D3DVBF_3WEIGHTS
= 3,
1196 D3DVBF_TWEENING
= 255,
1197 D3DVBF_0WEIGHTS
= 256
1198 } D3DVERTEXBLENDFLAGS
;
1200 typedef enum _D3DZBUFFERTYPE
{
1205 D3DZB_FORCE_DWORD
= 0x7fffffff
1208 typedef enum _D3DSAMPLERSTATETYPE
{
1209 D3DSAMP_ADDRESSU
= 1,
1210 D3DSAMP_ADDRESSV
= 2,
1211 D3DSAMP_ADDRESSW
= 3,
1212 D3DSAMP_BORDERCOLOR
= 4,
1213 D3DSAMP_MAGFILTER
= 5,
1214 D3DSAMP_MINFILTER
= 6,
1215 D3DSAMP_MIPFILTER
= 7,
1216 D3DSAMP_MIPMAPLODBIAS
= 8,
1217 D3DSAMP_MAXMIPLEVEL
= 9,
1218 D3DSAMP_MAXANISOTROPY
= 10,
1219 D3DSAMP_SRGBTEXTURE
= 11,
1220 D3DSAMP_ELEMENTINDEX
= 12,
1221 D3DSAMP_DMAPOFFSET
= 13,
1223 D3DSAMP_FORCE_DWORD
= 0x7fffffff,
1224 } D3DSAMPLERSTATETYPE
;
1227 /*****************************************************************************
1228 * Direct 3D v9 typedefs
1230 #ifndef D3DCOLOR_DEFINED
1231 typedef DWORD D3DCOLOR
;
1232 #define D3DCOLOR_DEFINED
1235 /*****************************************************************************
1236 * Direct 3D v9 structures
1238 typedef struct _D3DADAPTER_IDENTIFIER9
{
1239 char Driver
[MAX_DEVICE_IDENTIFIER_STRING
];
1240 char Description
[MAX_DEVICE_IDENTIFIER_STRING
];
1241 char DeviceName
[32];
1242 LARGE_INTEGER DriverVersion
;
1249 GUID DeviceIdentifier
;
1252 } D3DADAPTER_IDENTIFIER9
;
1254 typedef struct _D3DBOX
{
1263 typedef struct _D3DCLIPSTATUS9
{
1265 DWORD ClipIntersection
;
1268 #ifndef D3DCOLORVALUE_DEFINED
1269 typedef struct _D3DCOLORVALUE
{
1275 #define D3DCOLORVALUE_DEFINED
1278 typedef struct _D3DDEVICE_CREATION_PARAMETERS
{
1279 UINT AdapterOrdinal
;
1280 D3DDEVTYPE DeviceType
;
1282 DWORD BehaviorFlags
;
1283 } D3DDEVICE_CREATION_PARAMETERS
;
1285 typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS
{
1286 float MaxBandwidthUtilized
;
1287 float FrontEndUploadMemoryUtilizedPercent
;
1288 float VertexRateUtilizedPercent
;
1289 float TriangleSetupRateUtilizedPercent
;
1290 float FillRateUtilizedPercent
;
1291 } D3DDEVINFO_D3D9BANDWIDTHTIMINGS
;
1293 typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION
{
1294 float TextureCacheHitRate
;
1295 float PostTransformVertexCacheHitRate
;
1296 } D3DDEVINFO_D3D9CACHEUTILIZATION
;
1298 typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS
{
1299 float WaitingForGPUToUseApplicationResourceTimePercent
;
1300 float WaitingForGPUToAcceptMoreCommandsTimePercent
;
1301 float WaitingForGPUToStayWithinLatencyTimePercent
;
1302 float WaitingForGPUExclusiveResourceTimePercent
;
1303 float WaitingForGPUOtherTimePercent
;
1304 } D3DDEVINFO_D3D9INTERFACETIMINGS
;
1306 typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS
{
1307 float VertexProcessingTimePercent
;
1308 float PixelProcessingTimePercent
;
1309 float OtherGPUProcessingTimePercent
;
1310 float GPUIdleTimePercent
;
1311 } D3DDEVINFO_D3D9PIPELINETIMINGS
;
1313 typedef struct _D3DDEVINFO_D3D9STAGETIMINGS
{
1314 float MemoryProcessingPercent
;
1315 float ComputationProcessingPercent
;
1316 } D3DDEVINFO_D3D9STAGETIMINGS
;
1319 /* Vertex cache optimization hints. */
1320 typedef struct D3DDEVINFO_VCACHE
{
1321 /* Must be a 4 char code FOURCC (e.g. CACH) */
1323 /* 0 to get the longest strips, 1 vertex cache */
1325 /* Cache size to use (only valid if OptMethod==1) */
1327 /* internal for deciding when to restart strips, non user modifyable (only valid if OptMethod==1) */
1329 } D3DDEVINFO_VCACHE
;
1331 typedef struct D3DRESOURCESTATS
{
1333 DWORD ApproxBytesDownloaded
;
1335 DWORD NumVidCreates
;
1338 DWORD NumUsedInVidMem
;
1340 DWORD WorkingSetBytes
;
1345 typedef struct _D3DDEVINFO_D3DRESOURCEMANAGER
{
1346 D3DRESOURCESTATS stats
[D3DRTYPECOUNT
];
1347 } D3DDEVINFO_D3DRESOURCEMANAGER
;
1349 typedef struct _D3DDEVINFO_D3DVERTEXSTATS
{
1350 DWORD NumRenderedTriangles
;
1351 DWORD NumExtraClippingTriangles
;
1352 } D3DDEVINFO_D3DVERTEXSTATS
;
1354 typedef struct _D3DDISPLAYMODE
{
1361 typedef struct _D3DGAMMARAMP
{
1367 typedef struct _D3DINDEXBUFFER_DESC
{
1369 D3DRESOURCETYPE Type
;
1373 } D3DINDEXBUFFER_DESC
;
1375 #ifndef D3DVECTOR_DEFINED
1376 typedef struct _D3DVECTOR
{
1381 #define D3DVECTOR_DEFINED
1384 typedef struct _D3DLIGHT9
{
1386 D3DCOLORVALUE Diffuse
;
1387 D3DCOLORVALUE Specular
;
1388 D3DCOLORVALUE Ambient
;
1390 D3DVECTOR Direction
;
1400 typedef struct _D3DLINEPATTERN
{
1405 typedef struct _D3DLOCKED_BOX
{
1411 typedef struct _D3DLOCKED_RECT
{
1416 typedef struct _D3DMATERIAL9
{
1417 D3DCOLORVALUE Diffuse
;
1418 D3DCOLORVALUE Ambient
;
1419 D3DCOLORVALUE Specular
;
1420 D3DCOLORVALUE Emissive
;
1424 #ifndef D3DMATRIX_DEFINED
1425 typedef struct _D3DMATRIX
{
1428 float _11
, _12
, _13
, _14
;
1429 float _21
, _22
, _23
, _24
;
1430 float _31
, _32
, _33
, _34
;
1431 float _41
, _42
, _43
, _44
;
1436 #define D3DMATRIX_DEFINED
1439 typedef struct _D3DPRESENT_PARAMETERS_
{
1440 UINT BackBufferWidth
;
1441 UINT BackBufferHeight
;
1442 D3DFORMAT BackBufferFormat
;
1443 UINT BackBufferCount
;
1445 D3DMULTISAMPLE_TYPE MultiSampleType
;
1446 DWORD MultiSampleQuality
;
1448 D3DSWAPEFFECT SwapEffect
;
1451 BOOL EnableAutoDepthStencil
;
1452 D3DFORMAT AutoDepthStencilFormat
;
1455 UINT FullScreen_RefreshRateInHz
;
1456 UINT PresentationInterval
;
1458 } D3DPRESENT_PARAMETERS
;
1460 typedef struct _D3DRANGE
{
1465 typedef struct _D3DRASTER_STATUS
{
1470 #ifndef D3DRECT_DEFINED
1471 typedef struct _D3DRECT
{
1477 #define D3DRECT_DEFINED
1480 typedef struct _D3DRECTPATCH_INFO
{
1481 UINT StartVertexOffsetWidth
;
1482 UINT StartVertexOffsetHeight
;
1487 D3DDEGREETYPE Degree
;
1488 } D3DRECTPATCH_INFO
;
1490 typedef struct _D3DSURFACE_DESC
{
1492 D3DRESOURCETYPE Type
;
1495 D3DMULTISAMPLE_TYPE MultiSampleType
;
1496 DWORD MultiSampleQuality
;
1501 typedef struct _D3DTRIPATCH_INFO
{
1502 UINT StartVertexOffset
;
1505 D3DDEGREETYPE Degree
;
1508 typedef struct _D3DVERTEXBUFFER_DESC
{
1510 D3DRESOURCETYPE Type
;
1515 } D3DVERTEXBUFFER_DESC
;
1517 typedef struct _D3DVIEWPORT9
{
1526 typedef struct _D3DVOLUME_DESC
{
1528 D3DRESOURCETYPE Type
;
1537 #endif /* __WINE_D3D9TYPES_H */