1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DVertexBuffer COM object
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "wine/port.h"
24 #include "wine/debug.h"
37 #include "wine/exception.h"
42 #include "ddraw_private.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(d3d7
);
45 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk
);
48 /*****************************************************************************
50 *****************************************************************************/
52 /*****************************************************************************
53 * IDirect3DVertexBuffer7::QueryInterface
55 * The QueryInterface Method for Vertex Buffers
56 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
59 * riid: Queryied Interface id
60 * obj: Address to return the interface pointer
64 * E_NOINTERFACE if the interface wasn't found
66 *****************************************************************************/
68 IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7
*iface
,
72 ICOM_THIS_FROM(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer7
, iface
);
73 TRACE("(%p)->(%s,%p)\n", This
, debugstr_guid(riid
), obj
);
75 /* By default, set the object pointer to NULL */
78 if ( IsEqualGUID( &IID_IUnknown
, riid
) )
80 IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This
,IDirect3DVertexBuffer7
));
82 TRACE(" Creating IUnknown interface at %p.\n", *obj
);
85 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer
, riid
) )
87 IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This
,IDirect3DVertexBuffer7
));
88 *obj
= ICOM_INTERFACE(This
, IDirect3DVertexBuffer
);
89 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj
);
92 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7
, riid
) )
94 IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This
,IDirect3DVertexBuffer7
));
95 *obj
= ICOM_INTERFACE(This
, IDirect3DVertexBuffer7
);
96 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj
);
99 FIXME("(%p): interface for IID %s NOT found!\n", This
, debugstr_guid(riid
));
100 return E_NOINTERFACE
;
103 static HRESULT WINAPI
104 Thunk_IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer
*iface
,
108 ICOM_THIS_FROM(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer
, iface
);
109 TRACE_(ddraw_thunk
)("(%p)->(%s,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This
, debugstr_guid(riid
), obj
);
111 return IDirect3DVertexBuffer7_QueryInterface(ICOM_INTERFACE(This
, IDirect3DVertexBuffer7
),
116 /*****************************************************************************
117 * IDirect3DVertexBuffer7::AddRef
119 * AddRef for Vertex Buffers
124 *****************************************************************************/
126 IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7
*iface
)
128 ICOM_THIS_FROM(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer7
, iface
);
129 ULONG ref
= InterlockedIncrement(&This
->ref
);
131 TRACE("(%p/%p)->() incrementing from %u.\n", This
, iface
, ref
- 1);
137 Thunk_IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer
*iface
)
139 ICOM_THIS_FROM(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer
, iface
);
140 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This
);
142 return IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This
, IDirect3DVertexBuffer7
));
146 /*****************************************************************************
147 * IDirect3DVertexBuffer7::Release
149 * Release for Vertex Buffers
154 *****************************************************************************/
156 IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7
*iface
)
158 ICOM_THIS_FROM(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer7
, iface
);
159 ULONG ref
= InterlockedDecrement(&This
->ref
);
161 TRACE("(%p)->() decrementing from %u.\n", This
, ref
+ 1);
165 IWineD3DVertexBuffer
*curVB
= NULL
;
168 /* D3D7 Vertex buffers don't stay bound in the device, they are passed as a parameter
169 * to drawPrimitiveVB. DrawPrimitiveVB sets them as the stream source in wined3d,
170 * and they should get unset there before they are destroyed
172 IWineD3DDevice_GetStreamSource(This
->ddraw
->wineD3DDevice
,
173 0 /* Stream number */,
177 if(curVB
== This
->wineD3DVertexBuffer
)
179 IWineD3DDevice_SetStreamSource(This
->ddraw
->wineD3DDevice
,
180 0 /* Steam number */,
181 NULL
/* stream data */,
187 IWineD3DVertexBuffer_Release(curVB
); /* For the GetStreamSource */
190 IWineD3DVertexDeclaration_Release(This
->wineD3DVertexDeclaration
);
191 IWineD3DVertexBuffer_Release(This
->wineD3DVertexBuffer
);
192 HeapFree(GetProcessHeap(), 0, This
);
199 Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer
*iface
)
201 ICOM_THIS_FROM(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer
, iface
);
202 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This
);
204 return IDirect3DVertexBuffer7_Release(ICOM_INTERFACE(This
, IDirect3DVertexBuffer7
));
207 /*****************************************************************************
208 * IDirect3DVertexBuffer Methods
209 *****************************************************************************/
211 /*****************************************************************************
212 * IDirect3DVertexBuffer7::Lock
214 * Locks the vertex buffer and returns a pointer to the vertex data
215 * Locking vertex buffers is similar to locking surfaces, because Windows
216 * uses surfaces to store vertex data internally (According to the DX sdk)
219 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
220 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
221 * Data: Returns a pointer to the vertex data
222 * Size: Returns the size of the buffer if not NULL
226 * DDERR_INVALIDPARAMS if Data is NULL
227 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
229 *****************************************************************************/
230 static HRESULT WINAPI
231 IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7
*iface
,
236 ICOM_THIS_FROM(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer7
, iface
);
237 WINED3DVERTEXBUFFER_DESC Desc
;
239 TRACE("(%p)->(%08x,%p,%p)\n", This
, Flags
, Data
, Size
);
243 /* Get the size, for returning it, and for locking */
244 hr
= IWineD3DVertexBuffer_GetDesc(This
->wineD3DVertexBuffer
,
248 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr=%08x\n", This
, hr
);
254 return IWineD3DVertexBuffer_Lock(This
->wineD3DVertexBuffer
,
255 0 /* OffsetToLock */,
256 0 /* SizeToLock, 0 == Full lock */,
261 static HRESULT WINAPI
262 Thunk_IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer
*iface
,
267 ICOM_THIS_FROM(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer
, iface
);
268 TRACE_(ddraw_thunk
)("(%p)->(%08x,%p,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This
, Flags
, Data
, Size
);
270 return IDirect3DVertexBuffer7_Lock(ICOM_INTERFACE(This
, IDirect3DVertexBuffer7
),
276 /*****************************************************************************
277 * IDirect3DVertexBuffer7::Unlock
279 * Unlocks a vertex Buffer
284 *****************************************************************************/
285 static HRESULT WINAPI
286 IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7
*iface
)
288 ICOM_THIS_FROM(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer7
, iface
);
289 TRACE("(%p)->()\n", This
);
291 /* This is easy :) */
292 return IWineD3DVertexBuffer_Unlock(This
->wineD3DVertexBuffer
);
295 static HRESULT WINAPI
296 Thunk_IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer
*iface
)
298 ICOM_THIS_FROM(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer
, iface
);
299 TRACE_(ddraw_thunk
)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This
);
301 return IDirect3DVertexBuffer7_Unlock(ICOM_INTERFACE(This
, IDirect3DVertexBuffer7
));
305 /*****************************************************************************
306 * IDirect3DVertexBuffer7::ProcessVertices
308 * Processes untransformed Vertices into a transformed or optimized vertex
309 * buffer. It can also perform other operations, such as lighting or clipping
312 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
313 * DestIndex: Index in the destination buffer(This), where the vertices are
315 * Count: Number of Vertices in the Source buffer to process
316 * SrcBuffer: Source vertex buffer
317 * SrcIndex: Index of the first vertex in the src buffer to process
318 * D3DDevice: Device to use for transformation
319 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
324 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
326 *****************************************************************************/
327 static HRESULT WINAPI
328 IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7
*iface
,
332 IDirect3DVertexBuffer7
*SrcBuffer
,
334 IDirect3DDevice7
*D3DDevice
,
337 ICOM_THIS_FROM(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer7
, iface
);
338 IDirect3DVertexBufferImpl
*Src
= ICOM_OBJECT(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer7
, SrcBuffer
);
339 IDirect3DDeviceImpl
*D3D
= ICOM_OBJECT(IDirect3DDeviceImpl
, IDirect3DDevice7
, D3DDevice
);
340 BOOL oldClip
, doClip
;
342 WINED3DVERTEXBUFFER_DESC Desc
;
344 TRACE("(%p)->(%08x,%d,%d,%p,%d,%p,%08x)\n", This
, VertexOp
, DestIndex
, Count
, Src
, SrcIndex
, D3D
, Flags
);
346 /* Vertex operations:
347 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
348 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
349 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
350 * D3DVOP_LIGHT: Lights the vertices
351 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
353 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
354 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
356 if( !(VertexOp
& D3DVOP_TRANSFORM
) ) return DDERR_INVALIDPARAMS
;
358 /* WineD3D doesn't know d3d7 vertex operation, it uses
359 * render states instead. Set the render states according to
362 doClip
= VertexOp
& D3DVOP_CLIP
? TRUE
: FALSE
;
363 IWineD3DDevice_GetRenderState(D3D
->wineD3DDevice
,
366 if(doClip
!= oldClip
)
368 IWineD3DDevice_SetRenderState(D3D
->wineD3DDevice
,
373 IWineD3DVertexBuffer_GetDesc(Src
->wineD3DVertexBuffer
,
375 IWineD3DDevice_SetStreamSource(D3D
->wineD3DDevice
,
377 Src
->wineD3DVertexBuffer
,
379 get_flexible_vertex_size(Desc
.FVF
));
380 IWineD3DDevice_SetVertexDeclaration(D3D
->wineD3DDevice
,
381 Src
->wineD3DVertexDeclaration
);
382 hr
= IWineD3DDevice_ProcessVertices(D3D
->wineD3DDevice
,
386 This
->wineD3DVertexBuffer
,
387 NULL
/* Output vdecl */,
390 /* Restore the states if needed */
391 if(doClip
!= oldClip
)
392 IWineD3DDevice_SetRenderState(D3D
->wineD3DDevice
,
398 static HRESULT WINAPI
399 Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer
*iface
,
403 IDirect3DVertexBuffer
*SrcBuffer
,
405 IDirect3DDevice3
*D3DDevice
,
408 ICOM_THIS_FROM(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer
, iface
);
409 IDirect3DVertexBufferImpl
*Src
= ICOM_OBJECT(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer
, SrcBuffer
);
410 IDirect3DDeviceImpl
*D3D
= ICOM_OBJECT(IDirect3DDeviceImpl
, IDirect3DDevice3
, D3DDevice
);
412 TRACE_(ddraw_thunk
)("(%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x) thunking to IDirect3DVertexBuffer7 interface.\n", This
, VertexOp
, DestIndex
, Count
, Src
, SrcIndex
, D3D
, Flags
);
414 return IDirect3DVertexBuffer7_ProcessVertices(ICOM_INTERFACE(This
, IDirect3DVertexBuffer7
),
418 ICOM_INTERFACE(Src
, IDirect3DVertexBuffer7
),
420 ICOM_INTERFACE(D3D
, IDirect3DDevice7
),
424 /*****************************************************************************
425 * IDirect3DVertexBuffer7::GetVertexBufferDesc
427 * Returns the description of a vertex buffer
430 * Desc: Address to write the description to
433 * DDERR_INVALIDPARAMS if Desc is NULL
436 *****************************************************************************/
437 static HRESULT WINAPI
438 IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7
*iface
,
439 D3DVERTEXBUFFERDESC
*Desc
)
441 ICOM_THIS_FROM(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer7
, iface
);
442 WINED3DVERTEXBUFFER_DESC WDesc
;
445 TRACE("(%p)->(%p)\n", This
, Desc
);
447 if(!Desc
) return DDERR_INVALIDPARAMS
;
449 hr
= IWineD3DVertexBuffer_GetDesc(This
->wineD3DVertexBuffer
,
453 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr=%08x\n", This
, hr
);
457 /* Clear the return value of garbage */
459 memset(Desc
, 0, size
);
461 /* Now fill the Desc structure */
463 Desc
->dwCaps
= This
->Caps
;
464 Desc
->dwFVF
= WDesc
.FVF
;
465 Desc
->dwNumVertices
= WDesc
.Size
/ get_flexible_vertex_size(WDesc
.FVF
);
470 static HRESULT WINAPI
471 Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer
*iface
,
472 D3DVERTEXBUFFERDESC
*Desc
)
474 ICOM_THIS_FROM(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer
, iface
);
475 TRACE_(ddraw_thunk
)("(%p)->(%p) thunking to IDirect3DVertexBuffer7 interface.\n", This
, Desc
);
477 return IDirect3DVertexBuffer7_GetVertexBufferDesc(ICOM_INTERFACE(This
, IDirect3DVertexBuffer7
),
482 /*****************************************************************************
483 * IDirect3DVertexBuffer7::Optimize
485 * Converts an unoptimized vertex buffer into an optimized buffer
488 * D3DDevice: Device for which this buffer is optimized
489 * Flags: Not used, should be set to 0
492 * D3D_OK, because it's a stub
494 *****************************************************************************/
495 static HRESULT WINAPI
496 IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7
*iface
,
497 IDirect3DDevice7
*D3DDevice
,
500 ICOM_THIS_FROM(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer7
, iface
);
501 IDirect3DDeviceImpl
*D3D
= ICOM_OBJECT(IDirect3DDeviceImpl
, IDirect3DDevice7
, D3DDevice
);
502 FIXME("(%p)->(%p,%08x): stub!\n", This
, D3D
, Flags
);
504 /* We could forward this call to WineD3D and take advantage
505 * of it once we use OpenGL vertex buffers
507 This
->Caps
|= D3DVBCAPS_OPTIMIZED
;
512 static HRESULT WINAPI
513 Thunk_IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer
*iface
,
514 IDirect3DDevice3
*D3DDevice
,
517 ICOM_THIS_FROM(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer
, iface
);
518 IDirect3DDeviceImpl
*D3D
= ICOM_OBJECT(IDirect3DDeviceImpl
, IDirect3DDevice3
, D3DDevice
);
519 TRACE_(ddraw_thunk
)("(%p)->(%p,%08x) thunking to IDirect3DVertexBuffer7 interface.\n", This
, D3D
, Flags
);
521 return IDirect3DVertexBuffer7_Optimize(ICOM_INTERFACE(This
, IDirect3DVertexBuffer7
),
522 ICOM_INTERFACE(D3D
, IDirect3DDevice7
),
526 /*****************************************************************************
527 * IDirect3DVertexBuffer7::ProcessVerticesStrided
529 * This method processes untransformed strided vertices into a processed
530 * or optimized vertex buffer.
532 * For more details on the parameters, see
533 * IDirect3DVertexBuffer7::ProcessVertices
536 * VertexOp: Operations to perform
537 * DestIndex: Destination index to write the vertices to
538 * Count: Number of input vertices
539 * StrideData: Array containing the input vertices
540 * VertexTypeDesc: Vertex Description or source index?????????
541 * D3DDevice: IDirect3DDevice7 to use for processing
542 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
545 * D3D_OK on success, or DDERR_*
547 *****************************************************************************/
548 static HRESULT WINAPI
549 IDirect3DVertexBufferImpl_ProcessVerticesStrided(IDirect3DVertexBuffer7
*iface
,
553 D3DDRAWPRIMITIVESTRIDEDDATA
*StrideData
,
554 DWORD VertexTypeDesc
,
555 IDirect3DDevice7
*D3DDevice
,
558 ICOM_THIS_FROM(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer7
, iface
);
559 IDirect3DDeviceImpl
*D3D
= ICOM_OBJECT(IDirect3DDeviceImpl
, IDirect3DDevice7
, D3DDevice
);
560 FIXME("(%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x): stub!\n", This
, VertexOp
, DestIndex
, Count
, StrideData
, VertexTypeDesc
, D3D
, Flags
);
564 /*****************************************************************************
566 *****************************************************************************/
568 const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl
=
570 /*** IUnknown Methods ***/
571 IDirect3DVertexBufferImpl_QueryInterface
,
572 IDirect3DVertexBufferImpl_AddRef
,
573 IDirect3DVertexBufferImpl_Release
,
574 /*** IDirect3DVertexBuffer Methods ***/
575 IDirect3DVertexBufferImpl_Lock
,
576 IDirect3DVertexBufferImpl_Unlock
,
577 IDirect3DVertexBufferImpl_ProcessVertices
,
578 IDirect3DVertexBufferImpl_GetVertexBufferDesc
,
579 IDirect3DVertexBufferImpl_Optimize
,
580 /*** IDirect3DVertexBuffer7 Methods ***/
581 IDirect3DVertexBufferImpl_ProcessVerticesStrided
584 const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl
=
586 /*** IUnknown Methods ***/
587 Thunk_IDirect3DVertexBufferImpl_1_QueryInterface
,
588 Thunk_IDirect3DVertexBufferImpl_1_AddRef
,
589 Thunk_IDirect3DVertexBufferImpl_1_Release
,
590 /*** IDirect3DVertexBuffer Methods ***/
591 Thunk_IDirect3DVertexBufferImpl_1_Lock
,
592 Thunk_IDirect3DVertexBufferImpl_1_Unlock
,
593 Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices
,
594 Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc
,
595 Thunk_IDirect3DVertexBufferImpl_1_Optimize