mciwave: Fix compilation warnings in 64-bit mode.
[wine/winequartzdrv.git] / dlls / ddraw / vertexbuffer.c
blobfce64a76903e72a2c6d9112d370813e5ebbdfdcc
1 /* Direct3D Vertex Buffer
2 * Copyright (c) 2002 Lionel ULMER
3 * Copyright (c) 2006 Stefan DÖSINGER
5 * This file contains the implementation of Direct3DVertexBuffer COM object
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
22 #include "config.h"
23 #include "wine/port.h"
24 #include "wine/debug.h"
26 #include <assert.h>
27 #include <stdarg.h>
28 #include <string.h>
29 #include <stdlib.h>
31 #define COBJMACROS
33 #include "windef.h"
34 #include "winbase.h"
35 #include "winerror.h"
36 #include "wingdi.h"
37 #include "wine/exception.h"
39 #include "ddraw.h"
40 #include "d3d.h"
42 #include "ddraw_private.h"
44 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
45 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
48 /*****************************************************************************
49 * IUnknown Methods
50 *****************************************************************************/
52 /*****************************************************************************
53 * IDirect3DVertexBuffer7::QueryInterface
55 * The QueryInterface Method for Vertex Buffers
56 * For a link to QueryInterface rules, see IDirectDraw7::QueryInterface
58 * Params
59 * riid: Queryied Interface id
60 * obj: Address to return the interface pointer
62 * Returns:
63 * S_OK on success
64 * E_NOINTERFACE if the interface wasn't found
66 *****************************************************************************/
67 static HRESULT WINAPI
68 IDirect3DVertexBufferImpl_QueryInterface(IDirect3DVertexBuffer7 *iface,
69 REFIID riid,
70 void **obj)
72 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
73 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(riid), obj);
75 /* By default, set the object pointer to NULL */
76 *obj = NULL;
78 if ( IsEqualGUID( &IID_IUnknown, riid ) )
80 IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This,IDirect3DVertexBuffer7));
81 *obj = iface;
82 TRACE(" Creating IUnknown interface at %p.\n", *obj);
83 return S_OK;
85 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer, riid ) )
87 IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This,IDirect3DVertexBuffer7));
88 *obj = ICOM_INTERFACE(This, IDirect3DVertexBuffer);
89 TRACE(" Creating IDirect3DVertexBuffer interface %p\n", *obj);
90 return S_OK;
92 if ( IsEqualGUID( &IID_IDirect3DVertexBuffer7, riid ) )
94 IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This,IDirect3DVertexBuffer7));
95 *obj = ICOM_INTERFACE(This, IDirect3DVertexBuffer7);
96 TRACE(" Creating IDirect3DVertexBuffer7 interface %p\n", *obj);
97 return S_OK;
99 FIXME("(%p): interface for IID %s NOT found!\n", This, debugstr_guid(riid));
100 return E_NOINTERFACE;
103 static HRESULT WINAPI
104 Thunk_IDirect3DVertexBufferImpl_1_QueryInterface(IDirect3DVertexBuffer *iface,
105 REFIID riid,
106 void **obj)
108 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
109 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This, debugstr_guid(riid), obj);
111 return IDirect3DVertexBuffer7_QueryInterface(ICOM_INTERFACE(This, IDirect3DVertexBuffer7),
112 riid,
113 obj);
116 /*****************************************************************************
117 * IDirect3DVertexBuffer7::AddRef
119 * AddRef for Vertex Buffers
121 * Returns:
122 * The new refcount
124 *****************************************************************************/
125 static ULONG WINAPI
126 IDirect3DVertexBufferImpl_AddRef(IDirect3DVertexBuffer7 *iface)
128 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
129 ULONG ref = InterlockedIncrement(&This->ref);
131 TRACE("(%p/%p)->() incrementing from %u.\n", This, iface, ref - 1);
133 return ref;
136 static ULONG WINAPI
137 Thunk_IDirect3DVertexBufferImpl_1_AddRef(IDirect3DVertexBuffer *iface)
139 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
140 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This);
142 return IDirect3DVertexBuffer7_AddRef(ICOM_INTERFACE(This, IDirect3DVertexBuffer7));
146 /*****************************************************************************
147 * IDirect3DVertexBuffer7::Release
149 * Release for Vertex Buffers
151 * Returns:
152 * The new refcount
154 *****************************************************************************/
155 static ULONG WINAPI
156 IDirect3DVertexBufferImpl_Release(IDirect3DVertexBuffer7 *iface)
158 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
159 ULONG ref = InterlockedDecrement(&This->ref);
161 TRACE("(%p)->() decrementing from %u.\n", This, ref + 1);
163 if (ref == 0)
165 IWineD3DVertexBuffer *curVB = NULL;
166 UINT offset, stride;
168 /* D3D7 Vertex buffers don't stay bound in the device, they are passed as a parameter
169 * to drawPrimitiveVB. DrawPrimitiveVB sets them as the stream source in wined3d,
170 * and they should get unset there before they are destroyed
172 IWineD3DDevice_GetStreamSource(This->ddraw->wineD3DDevice,
173 0 /* Stream number */,
174 &curVB,
175 &offset,
176 &stride);
177 if(curVB == This->wineD3DVertexBuffer)
179 IWineD3DDevice_SetStreamSource(This->ddraw->wineD3DDevice,
180 0 /* Steam number */,
181 NULL /* stream data */,
182 0 /* Offset */,
183 0 /* stride */);
185 if(curVB)
187 IWineD3DVertexBuffer_Release(curVB); /* For the GetStreamSource */
190 IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration);
191 IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer);
192 HeapFree(GetProcessHeap(), 0, This);
193 return 0;
195 return ref;
198 static ULONG WINAPI
199 Thunk_IDirect3DVertexBufferImpl_1_Release(IDirect3DVertexBuffer *iface)
201 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
202 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This);
204 return IDirect3DVertexBuffer7_Release(ICOM_INTERFACE(This, IDirect3DVertexBuffer7));
207 /*****************************************************************************
208 * IDirect3DVertexBuffer Methods
209 *****************************************************************************/
211 /*****************************************************************************
212 * IDirect3DVertexBuffer7::Lock
214 * Locks the vertex buffer and returns a pointer to the vertex data
215 * Locking vertex buffers is similar to locking surfaces, because Windows
216 * uses surfaces to store vertex data internally (According to the DX sdk)
218 * Params:
219 * Flags: Locking flags. Relevant here are DDLOCK_READONLY, DDLOCK_WRITEONLY,
220 * DDLOCK_DISCARDCONTENTS and DDLOCK_NOOVERWRITE.
221 * Data: Returns a pointer to the vertex data
222 * Size: Returns the size of the buffer if not NULL
224 * Returns:
225 * D3D_OK on success
226 * DDERR_INVALIDPARAMS if Data is NULL
227 * D3DERR_VERTEXBUFFEROPTIMIZED if called on an optimized buffer(WineD3D)
229 *****************************************************************************/
230 static HRESULT WINAPI
231 IDirect3DVertexBufferImpl_Lock(IDirect3DVertexBuffer7 *iface,
232 DWORD Flags,
233 void **Data,
234 DWORD *Size)
236 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
237 WINED3DVERTEXBUFFER_DESC Desc;
238 HRESULT hr;
239 TRACE("(%p)->(%08x,%p,%p)\n", This, Flags, Data, Size);
241 if(Size)
243 /* Get the size, for returning it, and for locking */
244 hr = IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer,
245 &Desc);
246 if(hr != D3D_OK)
248 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr=%08x\n", This, hr);
249 return hr;
251 *Size = Desc.Size;
254 return IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer,
255 0 /* OffsetToLock */,
256 0 /* SizeToLock, 0 == Full lock */,
257 (BYTE **) Data,
258 Flags);
261 static HRESULT WINAPI
262 Thunk_IDirect3DVertexBufferImpl_1_Lock(IDirect3DVertexBuffer *iface,
263 DWORD Flags,
264 void **Data,
265 DWORD *Size)
267 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
268 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p) thunking to IDirect3DVertexBuffer7 interface.\n", This, Flags, Data, Size);
270 return IDirect3DVertexBuffer7_Lock(ICOM_INTERFACE(This, IDirect3DVertexBuffer7),
271 Flags,
272 Data,
273 Size);
276 /*****************************************************************************
277 * IDirect3DVertexBuffer7::Unlock
279 * Unlocks a vertex Buffer
281 * Returns:
282 * D3D_OK on success
284 *****************************************************************************/
285 static HRESULT WINAPI
286 IDirect3DVertexBufferImpl_Unlock(IDirect3DVertexBuffer7 *iface)
288 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
289 TRACE("(%p)->()\n", This);
291 /* This is easy :) */
292 return IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
295 static HRESULT WINAPI
296 Thunk_IDirect3DVertexBufferImpl_1_Unlock(IDirect3DVertexBuffer *iface)
298 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
299 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DVertexBuffer7 interface.\n", This);
301 return IDirect3DVertexBuffer7_Unlock(ICOM_INTERFACE(This, IDirect3DVertexBuffer7));
305 /*****************************************************************************
306 * IDirect3DVertexBuffer7::ProcessVertices
308 * Processes untransformed Vertices into a transformed or optimized vertex
309 * buffer. It can also perform other operations, such as lighting or clipping
311 * Params
312 * VertexOp: Operation(s) to perform: D3DVOP_CLIP, _EXTENTS, _LIGHT, _TRANSFORM
313 * DestIndex: Index in the destination buffer(This), where the vertices are
314 * placed
315 * Count: Number of Vertices in the Source buffer to process
316 * SrcBuffer: Source vertex buffer
317 * SrcIndex: Index of the first vertex in the src buffer to process
318 * D3DDevice: Device to use for transformation
319 * Flags: 0 for default, D3DPV_DONOTCOPYDATA to prevent copying
320 * unchaned vertices
322 * Returns:
323 * D3D_OK on success
324 * DDERR_INVALIDPARAMS If D3DVOP_TRANSFORM wasn't passed
326 *****************************************************************************/
327 static HRESULT WINAPI
328 IDirect3DVertexBufferImpl_ProcessVertices(IDirect3DVertexBuffer7 *iface,
329 DWORD VertexOp,
330 DWORD DestIndex,
331 DWORD Count,
332 IDirect3DVertexBuffer7 *SrcBuffer,
333 DWORD SrcIndex,
334 IDirect3DDevice7 *D3DDevice,
335 DWORD Flags)
337 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
338 IDirect3DVertexBufferImpl *Src = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, SrcBuffer);
339 IDirect3DDeviceImpl *D3D = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice7, D3DDevice);
340 BOOL oldClip, doClip;
341 HRESULT hr;
342 WINED3DVERTEXBUFFER_DESC Desc;
344 TRACE("(%p)->(%08x,%d,%d,%p,%d,%p,%08x)\n", This, VertexOp, DestIndex, Count, Src, SrcIndex, D3D, Flags);
346 /* Vertex operations:
347 * D3DVOP_CLIP: Clips vertices outside the viewing frustrum. Needs clipping information
348 * in the vertex buffer (Buffer may not be created with D3DVBCAPS_DONOTCLIP)
349 * D3DVOP_EXTENTS: Causes the screen extents to be updated when rendering the vertices
350 * D3DVOP_LIGHT: Lights the vertices
351 * D3DVOP_TRANSFORM: Transform the vertices. This flag is necessary
353 * WineD3D only transforms and clips the vertices by now, so EXTENTS and LIGHT
354 * are not implemented. Clipping is disabled ATM, because of unsure conditions.
356 if( !(VertexOp & D3DVOP_TRANSFORM) ) return DDERR_INVALIDPARAMS;
358 /* WineD3D doesn't know d3d7 vertex operation, it uses
359 * render states instead. Set the render states according to
360 * the vertex ops
362 doClip = VertexOp & D3DVOP_CLIP ? TRUE : FALSE;
363 IWineD3DDevice_GetRenderState(D3D->wineD3DDevice,
364 WINED3DRS_CLIPPING,
365 (DWORD *) &oldClip);
366 if(doClip != oldClip)
368 IWineD3DDevice_SetRenderState(D3D->wineD3DDevice,
369 WINED3DRS_CLIPPING,
370 doClip);
373 IWineD3DVertexBuffer_GetDesc(Src->wineD3DVertexBuffer,
374 &Desc);
375 IWineD3DDevice_SetStreamSource(D3D->wineD3DDevice,
376 0, /* Stream No */
377 Src->wineD3DVertexBuffer,
378 0, /* Offset */
379 get_flexible_vertex_size(Desc.FVF));
380 IWineD3DDevice_SetVertexDeclaration(D3D->wineD3DDevice,
381 Src->wineD3DVertexDeclaration);
382 hr = IWineD3DDevice_ProcessVertices(D3D->wineD3DDevice,
383 SrcIndex,
384 DestIndex,
385 Count,
386 This->wineD3DVertexBuffer,
387 NULL /* Output vdecl */,
388 Flags);
390 /* Restore the states if needed */
391 if(doClip != oldClip)
392 IWineD3DDevice_SetRenderState(D3D->wineD3DDevice,
393 WINED3DRS_CLIPPING,
394 oldClip);
395 return hr;
398 static HRESULT WINAPI
399 Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices(IDirect3DVertexBuffer *iface,
400 DWORD VertexOp,
401 DWORD DestIndex,
402 DWORD Count,
403 IDirect3DVertexBuffer *SrcBuffer,
404 DWORD SrcIndex,
405 IDirect3DDevice3 *D3DDevice,
406 DWORD Flags)
408 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
409 IDirect3DVertexBufferImpl *Src = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, SrcBuffer);
410 IDirect3DDeviceImpl *D3D = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice3, D3DDevice);
412 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x) thunking to IDirect3DVertexBuffer7 interface.\n", This, VertexOp, DestIndex, Count, Src, SrcIndex, D3D, Flags);
414 return IDirect3DVertexBuffer7_ProcessVertices(ICOM_INTERFACE(This, IDirect3DVertexBuffer7),
415 VertexOp,
416 DestIndex,
417 Count,
418 ICOM_INTERFACE(Src, IDirect3DVertexBuffer7),
419 SrcIndex,
420 ICOM_INTERFACE(D3D, IDirect3DDevice7),
421 Flags);
424 /*****************************************************************************
425 * IDirect3DVertexBuffer7::GetVertexBufferDesc
427 * Returns the description of a vertex buffer
429 * Params:
430 * Desc: Address to write the description to
432 * Returns
433 * DDERR_INVALIDPARAMS if Desc is NULL
434 * D3D_OK on success
436 *****************************************************************************/
437 static HRESULT WINAPI
438 IDirect3DVertexBufferImpl_GetVertexBufferDesc(IDirect3DVertexBuffer7 *iface,
439 D3DVERTEXBUFFERDESC *Desc)
441 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
442 WINED3DVERTEXBUFFER_DESC WDesc;
443 HRESULT hr;
444 DWORD size;
445 TRACE("(%p)->(%p)\n", This, Desc);
447 if(!Desc) return DDERR_INVALIDPARAMS;
449 hr = IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer,
450 &WDesc);
451 if(hr != D3D_OK)
453 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr=%08x\n", This, hr);
454 return hr;
457 /* Clear the return value of garbage */
458 size = Desc->dwSize;
459 memset(Desc, 0, size);
461 /* Now fill the Desc structure */
462 Desc->dwSize = size;
463 Desc->dwCaps = This->Caps;
464 Desc->dwFVF = WDesc.FVF;
465 Desc->dwNumVertices = WDesc.Size / get_flexible_vertex_size(WDesc.FVF);
467 return D3D_OK;
470 static HRESULT WINAPI
471 Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc(IDirect3DVertexBuffer *iface,
472 D3DVERTEXBUFFERDESC *Desc)
474 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
475 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DVertexBuffer7 interface.\n", This, Desc);
477 return IDirect3DVertexBuffer7_GetVertexBufferDesc(ICOM_INTERFACE(This, IDirect3DVertexBuffer7),
478 Desc);
482 /*****************************************************************************
483 * IDirect3DVertexBuffer7::Optimize
485 * Converts an unoptimized vertex buffer into an optimized buffer
487 * Params:
488 * D3DDevice: Device for which this buffer is optimized
489 * Flags: Not used, should be set to 0
491 * Returns
492 * D3D_OK, because it's a stub
494 *****************************************************************************/
495 static HRESULT WINAPI
496 IDirect3DVertexBufferImpl_Optimize(IDirect3DVertexBuffer7 *iface,
497 IDirect3DDevice7 *D3DDevice,
498 DWORD Flags)
500 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
501 IDirect3DDeviceImpl *D3D = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice7, D3DDevice);
502 FIXME("(%p)->(%p,%08x): stub!\n", This, D3D, Flags);
504 /* We could forward this call to WineD3D and take advantage
505 * of it once we use OpenGL vertex buffers
507 This->Caps |= D3DVBCAPS_OPTIMIZED;
509 return DD_OK;
512 static HRESULT WINAPI
513 Thunk_IDirect3DVertexBufferImpl_1_Optimize(IDirect3DVertexBuffer *iface,
514 IDirect3DDevice3 *D3DDevice,
515 DWORD Flags)
517 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, iface);
518 IDirect3DDeviceImpl *D3D = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice3, D3DDevice);
519 TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DVertexBuffer7 interface.\n", This, D3D, Flags);
521 return IDirect3DVertexBuffer7_Optimize(ICOM_INTERFACE(This, IDirect3DVertexBuffer7),
522 ICOM_INTERFACE(D3D, IDirect3DDevice7),
523 Flags);
526 /*****************************************************************************
527 * IDirect3DVertexBuffer7::ProcessVerticesStrided
529 * This method processes untransformed strided vertices into a processed
530 * or optimized vertex buffer.
532 * For more details on the parameters, see
533 * IDirect3DVertexBuffer7::ProcessVertices
535 * Params:
536 * VertexOp: Operations to perform
537 * DestIndex: Destination index to write the vertices to
538 * Count: Number of input vertices
539 * StrideData: Array containing the input vertices
540 * VertexTypeDesc: Vertex Description or source index?????????
541 * D3DDevice: IDirect3DDevice7 to use for processing
542 * Flags: Can be D3DPV_DONOTCOPYDATA to avoid copying unmodified vertices
544 * Returns
545 * D3D_OK on success, or DDERR_*
547 *****************************************************************************/
548 static HRESULT WINAPI
549 IDirect3DVertexBufferImpl_ProcessVerticesStrided(IDirect3DVertexBuffer7 *iface,
550 DWORD VertexOp,
551 DWORD DestIndex,
552 DWORD Count,
553 D3DDRAWPRIMITIVESTRIDEDDATA *StrideData,
554 DWORD VertexTypeDesc,
555 IDirect3DDevice7 *D3DDevice,
556 DWORD Flags)
558 ICOM_THIS_FROM(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, iface);
559 IDirect3DDeviceImpl *D3D = ICOM_OBJECT(IDirect3DDeviceImpl, IDirect3DDevice7, D3DDevice);
560 FIXME("(%p)->(%08x,%08x,%08x,%p,%08x,%p,%08x): stub!\n", This, VertexOp, DestIndex, Count, StrideData, VertexTypeDesc, D3D, Flags);
561 return DD_OK;
564 /*****************************************************************************
565 * The VTables
566 *****************************************************************************/
568 const IDirect3DVertexBuffer7Vtbl IDirect3DVertexBuffer7_Vtbl =
570 /*** IUnknown Methods ***/
571 IDirect3DVertexBufferImpl_QueryInterface,
572 IDirect3DVertexBufferImpl_AddRef,
573 IDirect3DVertexBufferImpl_Release,
574 /*** IDirect3DVertexBuffer Methods ***/
575 IDirect3DVertexBufferImpl_Lock,
576 IDirect3DVertexBufferImpl_Unlock,
577 IDirect3DVertexBufferImpl_ProcessVertices,
578 IDirect3DVertexBufferImpl_GetVertexBufferDesc,
579 IDirect3DVertexBufferImpl_Optimize,
580 /*** IDirect3DVertexBuffer7 Methods ***/
581 IDirect3DVertexBufferImpl_ProcessVerticesStrided
584 const IDirect3DVertexBufferVtbl IDirect3DVertexBuffer1_Vtbl =
586 /*** IUnknown Methods ***/
587 Thunk_IDirect3DVertexBufferImpl_1_QueryInterface,
588 Thunk_IDirect3DVertexBufferImpl_1_AddRef,
589 Thunk_IDirect3DVertexBufferImpl_1_Release,
590 /*** IDirect3DVertexBuffer Methods ***/
591 Thunk_IDirect3DVertexBufferImpl_1_Lock,
592 Thunk_IDirect3DVertexBufferImpl_1_Unlock,
593 Thunk_IDirect3DVertexBufferImpl_1_ProcessVertices,
594 Thunk_IDirect3DVertexBufferImpl_1_GetVertexBufferDesc,
595 Thunk_IDirect3DVertexBufferImpl_1_Optimize