wined3d: Use gl_Color and gl_SecondaryColor to support more varyings in SM3.0 shaders.
[wine/wine64.git] / dlls / d3dim / 
tree57e89af9bf27808fecb2a343cb4ff0290c7d7cf1
drwxr-xr-x   ..
-rw-r--r-- 285 Makefile.in
-rw-r--r-- 318 d3dim.spec
-rw-r--r-- 1234 d3dim_main.c
-rw-r--r-- 1090 version.rc