wined3d: Don't mark shader constants dirty when we're recording a stateblock.
[wine/wine64.git] / tools / winegcc / 
tree60801e1722cade911fd278f9ba30e002572d1105
drwxr-xr-x   ..
-rw-r--r-- 1770 Makefile.in
-rw-r--r-- 8249 utils.c
-rw-r--r-- 2327 utils.h
-rw-r--r-- 32061 winegcc.c
-rw-r--r-- 3942 winegcc.man.in