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Set mipmap levels correctly (even with ATI's buggy drivers).
[wine/wine64.git]
/
dlls
/
ddraw
/
tree
db3bd1b27bfb0bb8f9cf8816507e655201e339df
drwxr-xr-x
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Makefile.in
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clipper.c
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ddraw.spec
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ddraw_private.h
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ddraw_utils.c
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device_main.c
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device_opengl.c
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direct3d_main.c
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direct3d_opengl.c
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executebuffer.c
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gl_api.h
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gl_private.h
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light.c
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main.c
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material.c
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opengl_private.h
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palette_hal.c
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palette_main.c
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regsvr.c
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surface_dib.c
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surface_gamma.c
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surface_wndproc.c
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drwxr-xr-x
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texture.c
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version.rc
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vertexbuffer.c
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