wined3d: Rewrite pshader_glsl_texreg2rgb to properly take the write mask into account.
commit0fcb682af6e2b356283308b26348c1765b4787e5
authorH. Verbeet <hverbeet@gmail.com>
Mon, 15 Jan 2007 18:33:44 +0000 (15 19:33 +0100)
committerAlexandre Julliard <julliard@winehq.org>
Tue, 16 Jan 2007 15:09:50 +0000 (16 16:09 +0100)
tree20a361a23e991c725ee3681243955a4adeef33f4
parent67e203215f57b4ec4e2dc6aa1edcf1f76cca6424
wined3d: Rewrite pshader_glsl_texreg2rgb to properly take the write mask into account.

Use shader_glsl_get_sample_function() rather than having the instruction handler figure it out itself.
Get rid of shader_glsl_add_dst_old().
dlls/wined3d/glsl_shader.c