server: Make async I/O transfer sizes always 32-bit.
[wine/wine64.git] / dlls / d3d10core / d3d10core.spec
blob9bf25b5c7f41e87cb64cd6e1c3c380a6a919ab86
1 @ stdcall D3D10CoreCreateDevice(ptr ptr long long ptr)
2 @ stdcall D3D10CoreRegisterLayers()