urlmon: Correctly handle BINDF_NEEDFILE flag in http protocol.
[wine/wine64.git] / dlls / wined3d / texture.c
blobfe37e554953e7937c95d025afa9c8886bd8833bf
1 /*
2 * IWineD3DTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture);
27 #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
29 /* *******************************************
30 IWineD3DTexture IUnknown parts follow
31 ******************************************* */
32 static HRESULT WINAPI IWineD3DTextureImpl_QueryInterface(IWineD3DTexture *iface, REFIID riid, LPVOID *ppobj)
34 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
35 TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
36 if (IsEqualGUID(riid, &IID_IUnknown)
37 || IsEqualGUID(riid, &IID_IWineD3DBase)
38 || IsEqualGUID(riid, &IID_IWineD3DResource)
39 || IsEqualGUID(riid, &IID_IWineD3DBaseTexture)
40 || IsEqualGUID(riid, &IID_IWineD3DTexture)){
41 IUnknown_AddRef(iface);
42 *ppobj = This;
43 return WINED3D_OK;
45 *ppobj = NULL;
46 return E_NOINTERFACE;
49 static ULONG WINAPI IWineD3DTextureImpl_AddRef(IWineD3DTexture *iface) {
50 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
51 TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
52 return InterlockedIncrement(&This->resource.ref);
55 static ULONG WINAPI IWineD3DTextureImpl_Release(IWineD3DTexture *iface) {
56 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
57 ULONG ref;
58 TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
59 ref = InterlockedDecrement(&This->resource.ref);
60 if (ref == 0) {
61 IWineD3DTexture_Destroy(iface, D3DCB_DefaultDestroySurface);
63 return ref;
67 /* ****************************************************
68 IWineD3DTexture IWineD3DResource parts follow
69 **************************************************** */
70 static HRESULT WINAPI IWineD3DTextureImpl_GetDevice(IWineD3DTexture *iface, IWineD3DDevice** ppDevice) {
71 return IWineD3DResourceImpl_GetDevice((IWineD3DResource *)iface, ppDevice);
74 static HRESULT WINAPI IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture *iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
75 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource *)iface, refguid, pData, SizeOfData, Flags);
78 static HRESULT WINAPI IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture *iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
79 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource *)iface, refguid, pData, pSizeOfData);
82 static HRESULT WINAPI IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture *iface, REFGUID refguid) {
83 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource *)iface, refguid);
86 static DWORD WINAPI IWineD3DTextureImpl_SetPriority(IWineD3DTexture *iface, DWORD PriorityNew) {
87 return IWineD3DResourceImpl_SetPriority((IWineD3DResource *)iface, PriorityNew);
90 static DWORD WINAPI IWineD3DTextureImpl_GetPriority(IWineD3DTexture *iface) {
91 return IWineD3DResourceImpl_GetPriority((IWineD3DResource *)iface);
94 static void WINAPI IWineD3DTextureImpl_PreLoad(IWineD3DTexture *iface) {
96 /* Override the IWineD3DResource PreLoad method */
97 unsigned int i;
98 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
99 IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
100 BOOL srgb_mode = This->baseTexture.is_srgb;
101 BOOL srgb_was_toggled = FALSE;
103 TRACE("(%p) : About to load texture\n", This);
105 if(!device->isInDraw) {
106 /* ActivateContext sets isInDraw to TRUE when loading a pbuffer into a texture, thus no danger of
107 * recursive calls
109 ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
110 } else if (GL_SUPPORT(EXT_TEXTURE_SRGB) && This->baseTexture.bindCount > 0) {
111 srgb_mode = device->stateBlock->samplerState[This->baseTexture.sampler][WINED3DSAMP_SRGBTEXTURE];
112 srgb_was_toggled = This->baseTexture.is_srgb != srgb_mode;
113 This->baseTexture.is_srgb = srgb_mode;
116 IWineD3DTexture_BindTexture(iface);
117 ENTER_GL();
118 /* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */
119 if (This->baseTexture.dirty) {
120 for (i = 0; i < This->baseTexture.levels; i++) {
121 IWineD3DSurface_LoadTexture(This->surfaces[i], srgb_mode);
123 } else if (srgb_was_toggled) {
124 if (This->baseTexture.srgb_mode_change_count < 20)
125 ++This->baseTexture.srgb_mode_change_count;
126 else
127 FIXME("Texture (%p) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it\'s sampler\n", This);
129 for (i = 0; i < This->baseTexture.levels; i++) {
130 IWineD3DSurface_AddDirtyRect(This->surfaces[i], NULL);
131 IWineD3DSurface_SetGlTextureDesc(This->surfaces[i], This->baseTexture.textureName, IWineD3DTexture_GetTextureDimensions(iface));
132 IWineD3DSurface_LoadTexture(This->surfaces[i], srgb_mode);
134 } else {
135 TRACE("(%p) Texture not dirty, nothing to do\n" , iface);
137 LEAVE_GL();
139 /* No longer dirty */
140 This->baseTexture.dirty = FALSE;
142 return ;
145 static void WINAPI IWineD3DTextureImpl_UnLoad(IWineD3DTexture *iface) {
146 unsigned int i;
147 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
148 IWineD3DDeviceImpl *device = This->resource.wineD3DDevice;
149 TRACE("(%p)\n", This);
151 /* Unload all the surfaces and reset the texture name. If UnLoad was called on the
152 * surface before, this one will be a NOP and vice versa. Unloading an unloaded
153 * surface is fine
155 for (i = 0; i < This->baseTexture.levels; i++) {
156 IWineD3DSurface_UnLoad(This->surfaces[i]);
157 IWineD3DSurface_SetGlTextureDesc(This->surfaces[i], 0, IWineD3DTexture_GetTextureDimensions(iface));
160 if(This->baseTexture.textureName) {
161 ActivateContext(device, device->lastActiveRenderTarget, CTXUSAGE_RESOURCELOAD);
162 ENTER_GL();
163 glDeleteTextures(1, &This->baseTexture.textureName);
164 This->baseTexture.textureName = 0;
165 LEAVE_GL();
169 static WINED3DRESOURCETYPE WINAPI IWineD3DTextureImpl_GetType(IWineD3DTexture *iface) {
170 return IWineD3DResourceImpl_GetType((IWineD3DResource *)iface);
173 static HRESULT WINAPI IWineD3DTextureImpl_GetParent(IWineD3DTexture *iface, IUnknown **pParent) {
174 return IWineD3DResourceImpl_GetParent((IWineD3DResource *)iface, pParent);
177 /* ******************************************************
178 IWineD3DTexture IWineD3DBaseTexture parts follow
179 ****************************************************** */
180 static DWORD WINAPI IWineD3DTextureImpl_SetLOD(IWineD3DTexture *iface, DWORD LODNew) {
181 return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture *)iface, LODNew);
184 static DWORD WINAPI IWineD3DTextureImpl_GetLOD(IWineD3DTexture *iface) {
185 return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture *)iface);
188 static DWORD WINAPI IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture *iface) {
189 return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture *)iface);
192 static HRESULT WINAPI IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture *iface, WINED3DTEXTUREFILTERTYPE FilterType) {
193 return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture *)iface, FilterType);
196 static WINED3DTEXTUREFILTERTYPE WINAPI IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture *iface) {
197 return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture *)iface);
200 static void WINAPI IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture *iface) {
201 IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture *)iface);
204 /* Internal function, No d3d mapping */
205 static BOOL WINAPI IWineD3DTextureImpl_SetDirty(IWineD3DTexture *iface, BOOL dirty) {
206 return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture *)iface, dirty);
209 static BOOL WINAPI IWineD3DTextureImpl_GetDirty(IWineD3DTexture *iface) {
210 return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture *)iface);
213 static HRESULT WINAPI IWineD3DTextureImpl_BindTexture(IWineD3DTexture *iface) {
214 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
215 BOOL set_gl_texture_desc = This->baseTexture.textureName == 0;
216 HRESULT hr;
218 TRACE("(%p) : relay to BaseTexture\n", This);
220 hr = IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture *)iface);
221 if (set_gl_texture_desc && SUCCEEDED(hr)) {
222 UINT i;
223 for (i = 0; i < This->baseTexture.levels; ++i) {
224 IWineD3DSurface_SetGlTextureDesc(This->surfaces[i], This->baseTexture.textureName, IWineD3DTexture_GetTextureDimensions(iface));
228 return hr;
231 static HRESULT WINAPI IWineD3DTextureImpl_UnBindTexture(IWineD3DTexture *iface) {
232 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
233 TRACE("(%p) : relay to BaseTexture\n", This);
234 return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture *)iface);
237 static UINT WINAPI IWineD3DTextureImpl_GetTextureDimensions(IWineD3DTexture *iface) {
238 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
239 TRACE("(%p)\n", This);
241 return This->target;
244 static void WINAPI IWineD3DTextureImpl_ApplyStateChanges(IWineD3DTexture *iface,
245 const DWORD textureStates[WINED3D_HIGHEST_TEXTURE_STATE + 1],
246 const DWORD samplerStates[WINED3D_HIGHEST_SAMPLER_STATE + 1]) {
247 TRACE("(%p) : relay to BaseTexture\n", iface);
248 IWineD3DBaseTextureImpl_ApplyStateChanges((IWineD3DBaseTexture *)iface, textureStates, samplerStates);
251 /* *******************************************
252 IWineD3DTexture IWineD3DTexture parts follow
253 ******************************************* */
254 static void WINAPI IWineD3DTextureImpl_Destroy(IWineD3DTexture *iface, D3DCB_DESTROYSURFACEFN D3DCB_DestroySurface) {
255 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
256 int i;
258 TRACE("(%p) : Cleaning up\n",This);
259 for (i = 0; i < This->baseTexture.levels; i++) {
260 if (This->surfaces[i] != NULL) {
261 /* Clean out the texture name we gave to the surface so that the surface doesn't try and release it */
262 IWineD3DSurface_SetGlTextureDesc(This->surfaces[i], 0, 0);
263 IWineD3DSurface_SetContainer(This->surfaces[i], 0);
264 D3DCB_DestroySurface(This->surfaces[i]);
267 TRACE("(%p) : cleaning up base texture\n", This);
268 IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture *)iface);
269 /* free the object */
270 HeapFree(GetProcessHeap(), 0, This);
273 static HRESULT WINAPI IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture *iface, UINT Level, WINED3DSURFACE_DESC* pDesc) {
274 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
276 if (Level < This->baseTexture.levels) {
277 TRACE("(%p) Level (%d)\n", This, Level);
278 return IWineD3DSurface_GetDesc(This->surfaces[Level], pDesc);
280 FIXME("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
281 return WINED3DERR_INVALIDCALL;
284 static HRESULT WINAPI IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture *iface, UINT Level, IWineD3DSurface** ppSurfaceLevel) {
285 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
286 HRESULT hr = WINED3DERR_INVALIDCALL;
288 if (Level < This->baseTexture.levels) {
289 *ppSurfaceLevel = This->surfaces[Level];
290 IWineD3DSurface_AddRef(This->surfaces[Level]);
291 hr = WINED3D_OK;
292 TRACE("(%p) : returning %p for level %d\n", This, *ppSurfaceLevel, Level);
294 if (WINED3D_OK != hr) {
295 WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
296 *ppSurfaceLevel = NULL; /* Just to be on the safe side.. */
298 return hr;
301 static HRESULT WINAPI IWineD3DTextureImpl_LockRect(IWineD3DTexture *iface, UINT Level, WINED3DLOCKED_RECT *pLockedRect,
302 CONST RECT *pRect, DWORD Flags) {
303 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
304 HRESULT hr = WINED3DERR_INVALIDCALL;
306 if (Level < This->baseTexture.levels) {
307 hr = IWineD3DSurface_LockRect(This->surfaces[Level], pLockedRect, pRect, Flags);
309 if (WINED3D_OK == hr) {
310 TRACE("(%p) Level (%d) success\n", This, Level);
311 } else {
312 WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
315 return hr;
318 static HRESULT WINAPI IWineD3DTextureImpl_UnlockRect(IWineD3DTexture *iface, UINT Level) {
319 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
320 HRESULT hr = WINED3DERR_INVALIDCALL;
322 if (Level < This->baseTexture.levels) {
323 hr = IWineD3DSurface_UnlockRect(This->surfaces[Level]);
325 if ( WINED3D_OK == hr) {
326 TRACE("(%p) Level (%d) success\n", This, Level);
327 } else {
328 WARN("(%p) level(%d) overflow Levels(%d)\n", This, Level, This->baseTexture.levels);
330 return hr;
333 static HRESULT WINAPI IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture *iface, CONST RECT* pDirtyRect) {
334 IWineD3DTextureImpl *This = (IWineD3DTextureImpl *)iface;
335 This->baseTexture.dirty = TRUE;
336 TRACE("(%p) : dirtyfication of surface Level (0)\n", This);
337 return IWineD3DSurface_AddDirtyRect(This->surfaces[0], pDirtyRect);
340 const IWineD3DTextureVtbl IWineD3DTexture_Vtbl =
342 /* IUnknown */
343 IWineD3DTextureImpl_QueryInterface,
344 IWineD3DTextureImpl_AddRef,
345 IWineD3DTextureImpl_Release,
346 /* IWineD3DResource */
347 IWineD3DTextureImpl_GetParent,
348 IWineD3DTextureImpl_GetDevice,
349 IWineD3DTextureImpl_SetPrivateData,
350 IWineD3DTextureImpl_GetPrivateData,
351 IWineD3DTextureImpl_FreePrivateData,
352 IWineD3DTextureImpl_SetPriority,
353 IWineD3DTextureImpl_GetPriority,
354 IWineD3DTextureImpl_PreLoad,
355 IWineD3DTextureImpl_UnLoad,
356 IWineD3DTextureImpl_GetType,
357 /* IWineD3DBaseTexture */
358 IWineD3DTextureImpl_SetLOD,
359 IWineD3DTextureImpl_GetLOD,
360 IWineD3DTextureImpl_GetLevelCount,
361 IWineD3DTextureImpl_SetAutoGenFilterType,
362 IWineD3DTextureImpl_GetAutoGenFilterType,
363 IWineD3DTextureImpl_GenerateMipSubLevels,
364 IWineD3DTextureImpl_SetDirty,
365 IWineD3DTextureImpl_GetDirty,
366 IWineD3DTextureImpl_BindTexture,
367 IWineD3DTextureImpl_UnBindTexture,
368 IWineD3DTextureImpl_GetTextureDimensions,
369 IWineD3DTextureImpl_ApplyStateChanges,
370 /* IWineD3DTexture */
371 IWineD3DTextureImpl_Destroy,
372 IWineD3DTextureImpl_GetLevelDesc,
373 IWineD3DTextureImpl_GetSurfaceLevel,
374 IWineD3DTextureImpl_LockRect,
375 IWineD3DTextureImpl_UnlockRect,
376 IWineD3DTextureImpl_AddDirtyRect