2 * IWineD3DTexture implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wined3d_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d_texture
);
27 #define GLINFO_LOCATION This->resource.wineD3DDevice->adapter->gl_info
29 /* *******************************************
30 IWineD3DTexture IUnknown parts follow
31 ******************************************* */
32 static HRESULT WINAPI
IWineD3DTextureImpl_QueryInterface(IWineD3DTexture
*iface
, REFIID riid
, LPVOID
*ppobj
)
34 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
35 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
36 if (IsEqualGUID(riid
, &IID_IUnknown
)
37 || IsEqualGUID(riid
, &IID_IWineD3DBase
)
38 || IsEqualGUID(riid
, &IID_IWineD3DResource
)
39 || IsEqualGUID(riid
, &IID_IWineD3DBaseTexture
)
40 || IsEqualGUID(riid
, &IID_IWineD3DTexture
)){
41 IUnknown_AddRef(iface
);
49 static ULONG WINAPI
IWineD3DTextureImpl_AddRef(IWineD3DTexture
*iface
) {
50 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
51 TRACE("(%p) : AddRef increasing from %d\n", This
, This
->resource
.ref
);
52 return InterlockedIncrement(&This
->resource
.ref
);
55 static ULONG WINAPI
IWineD3DTextureImpl_Release(IWineD3DTexture
*iface
) {
56 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
58 TRACE("(%p) : Releasing from %d\n", This
, This
->resource
.ref
);
59 ref
= InterlockedDecrement(&This
->resource
.ref
);
61 IWineD3DTexture_Destroy(iface
, D3DCB_DefaultDestroySurface
);
67 /* ****************************************************
68 IWineD3DTexture IWineD3DResource parts follow
69 **************************************************** */
70 static HRESULT WINAPI
IWineD3DTextureImpl_GetDevice(IWineD3DTexture
*iface
, IWineD3DDevice
** ppDevice
) {
71 return IWineD3DResourceImpl_GetDevice((IWineD3DResource
*)iface
, ppDevice
);
74 static HRESULT WINAPI
IWineD3DTextureImpl_SetPrivateData(IWineD3DTexture
*iface
, REFGUID refguid
, CONST
void* pData
, DWORD SizeOfData
, DWORD Flags
) {
75 return IWineD3DResourceImpl_SetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, SizeOfData
, Flags
);
78 static HRESULT WINAPI
IWineD3DTextureImpl_GetPrivateData(IWineD3DTexture
*iface
, REFGUID refguid
, void* pData
, DWORD
* pSizeOfData
) {
79 return IWineD3DResourceImpl_GetPrivateData((IWineD3DResource
*)iface
, refguid
, pData
, pSizeOfData
);
82 static HRESULT WINAPI
IWineD3DTextureImpl_FreePrivateData(IWineD3DTexture
*iface
, REFGUID refguid
) {
83 return IWineD3DResourceImpl_FreePrivateData((IWineD3DResource
*)iface
, refguid
);
86 static DWORD WINAPI
IWineD3DTextureImpl_SetPriority(IWineD3DTexture
*iface
, DWORD PriorityNew
) {
87 return IWineD3DResourceImpl_SetPriority((IWineD3DResource
*)iface
, PriorityNew
);
90 static DWORD WINAPI
IWineD3DTextureImpl_GetPriority(IWineD3DTexture
*iface
) {
91 return IWineD3DResourceImpl_GetPriority((IWineD3DResource
*)iface
);
94 static void WINAPI
IWineD3DTextureImpl_PreLoad(IWineD3DTexture
*iface
) {
96 /* Override the IWineD3DResource PreLoad method */
98 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
99 IWineD3DDeviceImpl
*device
= This
->resource
.wineD3DDevice
;
100 BOOL srgb_mode
= This
->baseTexture
.is_srgb
;
101 BOOL srgb_was_toggled
= FALSE
;
103 TRACE("(%p) : About to load texture\n", This
);
105 if(!device
->isInDraw
) {
106 /* ActivateContext sets isInDraw to TRUE when loading a pbuffer into a texture, thus no danger of
109 ActivateContext(device
, device
->lastActiveRenderTarget
, CTXUSAGE_RESOURCELOAD
);
110 } else if (GL_SUPPORT(EXT_TEXTURE_SRGB
) && This
->baseTexture
.bindCount
> 0) {
111 srgb_mode
= device
->stateBlock
->samplerState
[This
->baseTexture
.sampler
][WINED3DSAMP_SRGBTEXTURE
];
112 srgb_was_toggled
= This
->baseTexture
.is_srgb
!= srgb_mode
;
113 This
->baseTexture
.is_srgb
= srgb_mode
;
116 IWineD3DTexture_BindTexture(iface
);
118 /* If the texture is marked dirty or the srgb sampler setting has changed since the last load then reload the surfaces */
119 if (This
->baseTexture
.dirty
) {
120 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
121 IWineD3DSurface_LoadTexture(This
->surfaces
[i
], srgb_mode
);
123 } else if (srgb_was_toggled
) {
124 if (This
->baseTexture
.srgb_mode_change_count
< 20)
125 ++This
->baseTexture
.srgb_mode_change_count
;
127 FIXME("Texture (%p) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it\'s sampler\n", This
);
129 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
130 IWineD3DSurface_AddDirtyRect(This
->surfaces
[i
], NULL
);
131 IWineD3DSurface_SetGlTextureDesc(This
->surfaces
[i
], This
->baseTexture
.textureName
, IWineD3DTexture_GetTextureDimensions(iface
));
132 IWineD3DSurface_LoadTexture(This
->surfaces
[i
], srgb_mode
);
135 TRACE("(%p) Texture not dirty, nothing to do\n" , iface
);
139 /* No longer dirty */
140 This
->baseTexture
.dirty
= FALSE
;
145 static void WINAPI
IWineD3DTextureImpl_UnLoad(IWineD3DTexture
*iface
) {
147 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
148 IWineD3DDeviceImpl
*device
= This
->resource
.wineD3DDevice
;
149 TRACE("(%p)\n", This
);
151 /* Unload all the surfaces and reset the texture name. If UnLoad was called on the
152 * surface before, this one will be a NOP and vice versa. Unloading an unloaded
155 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
156 IWineD3DSurface_UnLoad(This
->surfaces
[i
]);
157 IWineD3DSurface_SetGlTextureDesc(This
->surfaces
[i
], 0, IWineD3DTexture_GetTextureDimensions(iface
));
160 if(This
->baseTexture
.textureName
) {
161 ActivateContext(device
, device
->lastActiveRenderTarget
, CTXUSAGE_RESOURCELOAD
);
163 glDeleteTextures(1, &This
->baseTexture
.textureName
);
164 This
->baseTexture
.textureName
= 0;
169 static WINED3DRESOURCETYPE WINAPI
IWineD3DTextureImpl_GetType(IWineD3DTexture
*iface
) {
170 return IWineD3DResourceImpl_GetType((IWineD3DResource
*)iface
);
173 static HRESULT WINAPI
IWineD3DTextureImpl_GetParent(IWineD3DTexture
*iface
, IUnknown
**pParent
) {
174 return IWineD3DResourceImpl_GetParent((IWineD3DResource
*)iface
, pParent
);
177 /* ******************************************************
178 IWineD3DTexture IWineD3DBaseTexture parts follow
179 ****************************************************** */
180 static DWORD WINAPI
IWineD3DTextureImpl_SetLOD(IWineD3DTexture
*iface
, DWORD LODNew
) {
181 return IWineD3DBaseTextureImpl_SetLOD((IWineD3DBaseTexture
*)iface
, LODNew
);
184 static DWORD WINAPI
IWineD3DTextureImpl_GetLOD(IWineD3DTexture
*iface
) {
185 return IWineD3DBaseTextureImpl_GetLOD((IWineD3DBaseTexture
*)iface
);
188 static DWORD WINAPI
IWineD3DTextureImpl_GetLevelCount(IWineD3DTexture
*iface
) {
189 return IWineD3DBaseTextureImpl_GetLevelCount((IWineD3DBaseTexture
*)iface
);
192 static HRESULT WINAPI
IWineD3DTextureImpl_SetAutoGenFilterType(IWineD3DTexture
*iface
, WINED3DTEXTUREFILTERTYPE FilterType
) {
193 return IWineD3DBaseTextureImpl_SetAutoGenFilterType((IWineD3DBaseTexture
*)iface
, FilterType
);
196 static WINED3DTEXTUREFILTERTYPE WINAPI
IWineD3DTextureImpl_GetAutoGenFilterType(IWineD3DTexture
*iface
) {
197 return IWineD3DBaseTextureImpl_GetAutoGenFilterType((IWineD3DBaseTexture
*)iface
);
200 static void WINAPI
IWineD3DTextureImpl_GenerateMipSubLevels(IWineD3DTexture
*iface
) {
201 IWineD3DBaseTextureImpl_GenerateMipSubLevels((IWineD3DBaseTexture
*)iface
);
204 /* Internal function, No d3d mapping */
205 static BOOL WINAPI
IWineD3DTextureImpl_SetDirty(IWineD3DTexture
*iface
, BOOL dirty
) {
206 return IWineD3DBaseTextureImpl_SetDirty((IWineD3DBaseTexture
*)iface
, dirty
);
209 static BOOL WINAPI
IWineD3DTextureImpl_GetDirty(IWineD3DTexture
*iface
) {
210 return IWineD3DBaseTextureImpl_GetDirty((IWineD3DBaseTexture
*)iface
);
213 static HRESULT WINAPI
IWineD3DTextureImpl_BindTexture(IWineD3DTexture
*iface
) {
214 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
215 BOOL set_gl_texture_desc
= This
->baseTexture
.textureName
== 0;
218 TRACE("(%p) : relay to BaseTexture\n", This
);
220 hr
= IWineD3DBaseTextureImpl_BindTexture((IWineD3DBaseTexture
*)iface
);
221 if (set_gl_texture_desc
&& SUCCEEDED(hr
)) {
223 for (i
= 0; i
< This
->baseTexture
.levels
; ++i
) {
224 IWineD3DSurface_SetGlTextureDesc(This
->surfaces
[i
], This
->baseTexture
.textureName
, IWineD3DTexture_GetTextureDimensions(iface
));
231 static HRESULT WINAPI
IWineD3DTextureImpl_UnBindTexture(IWineD3DTexture
*iface
) {
232 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
233 TRACE("(%p) : relay to BaseTexture\n", This
);
234 return IWineD3DBaseTextureImpl_UnBindTexture((IWineD3DBaseTexture
*)iface
);
237 static UINT WINAPI
IWineD3DTextureImpl_GetTextureDimensions(IWineD3DTexture
*iface
) {
238 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
239 TRACE("(%p)\n", This
);
244 static void WINAPI
IWineD3DTextureImpl_ApplyStateChanges(IWineD3DTexture
*iface
,
245 const DWORD textureStates
[WINED3D_HIGHEST_TEXTURE_STATE
+ 1],
246 const DWORD samplerStates
[WINED3D_HIGHEST_SAMPLER_STATE
+ 1]) {
247 TRACE("(%p) : relay to BaseTexture\n", iface
);
248 IWineD3DBaseTextureImpl_ApplyStateChanges((IWineD3DBaseTexture
*)iface
, textureStates
, samplerStates
);
251 /* *******************************************
252 IWineD3DTexture IWineD3DTexture parts follow
253 ******************************************* */
254 static void WINAPI
IWineD3DTextureImpl_Destroy(IWineD3DTexture
*iface
, D3DCB_DESTROYSURFACEFN D3DCB_DestroySurface
) {
255 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
258 TRACE("(%p) : Cleaning up\n",This
);
259 for (i
= 0; i
< This
->baseTexture
.levels
; i
++) {
260 if (This
->surfaces
[i
] != NULL
) {
261 /* Clean out the texture name we gave to the surface so that the surface doesn't try and release it */
262 IWineD3DSurface_SetGlTextureDesc(This
->surfaces
[i
], 0, 0);
263 IWineD3DSurface_SetContainer(This
->surfaces
[i
], 0);
264 D3DCB_DestroySurface(This
->surfaces
[i
]);
267 TRACE("(%p) : cleaning up base texture\n", This
);
268 IWineD3DBaseTextureImpl_CleanUp((IWineD3DBaseTexture
*)iface
);
269 /* free the object */
270 HeapFree(GetProcessHeap(), 0, This
);
273 static HRESULT WINAPI
IWineD3DTextureImpl_GetLevelDesc(IWineD3DTexture
*iface
, UINT Level
, WINED3DSURFACE_DESC
* pDesc
) {
274 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
276 if (Level
< This
->baseTexture
.levels
) {
277 TRACE("(%p) Level (%d)\n", This
, Level
);
278 return IWineD3DSurface_GetDesc(This
->surfaces
[Level
], pDesc
);
280 FIXME("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
281 return WINED3DERR_INVALIDCALL
;
284 static HRESULT WINAPI
IWineD3DTextureImpl_GetSurfaceLevel(IWineD3DTexture
*iface
, UINT Level
, IWineD3DSurface
** ppSurfaceLevel
) {
285 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
286 HRESULT hr
= WINED3DERR_INVALIDCALL
;
288 if (Level
< This
->baseTexture
.levels
) {
289 *ppSurfaceLevel
= This
->surfaces
[Level
];
290 IWineD3DSurface_AddRef(This
->surfaces
[Level
]);
292 TRACE("(%p) : returning %p for level %d\n", This
, *ppSurfaceLevel
, Level
);
294 if (WINED3D_OK
!= hr
) {
295 WARN("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
296 *ppSurfaceLevel
= NULL
; /* Just to be on the safe side.. */
301 static HRESULT WINAPI
IWineD3DTextureImpl_LockRect(IWineD3DTexture
*iface
, UINT Level
, WINED3DLOCKED_RECT
*pLockedRect
,
302 CONST RECT
*pRect
, DWORD Flags
) {
303 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
304 HRESULT hr
= WINED3DERR_INVALIDCALL
;
306 if (Level
< This
->baseTexture
.levels
) {
307 hr
= IWineD3DSurface_LockRect(This
->surfaces
[Level
], pLockedRect
, pRect
, Flags
);
309 if (WINED3D_OK
== hr
) {
310 TRACE("(%p) Level (%d) success\n", This
, Level
);
312 WARN("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
318 static HRESULT WINAPI
IWineD3DTextureImpl_UnlockRect(IWineD3DTexture
*iface
, UINT Level
) {
319 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
320 HRESULT hr
= WINED3DERR_INVALIDCALL
;
322 if (Level
< This
->baseTexture
.levels
) {
323 hr
= IWineD3DSurface_UnlockRect(This
->surfaces
[Level
]);
325 if ( WINED3D_OK
== hr
) {
326 TRACE("(%p) Level (%d) success\n", This
, Level
);
328 WARN("(%p) level(%d) overflow Levels(%d)\n", This
, Level
, This
->baseTexture
.levels
);
333 static HRESULT WINAPI
IWineD3DTextureImpl_AddDirtyRect(IWineD3DTexture
*iface
, CONST RECT
* pDirtyRect
) {
334 IWineD3DTextureImpl
*This
= (IWineD3DTextureImpl
*)iface
;
335 This
->baseTexture
.dirty
= TRUE
;
336 TRACE("(%p) : dirtyfication of surface Level (0)\n", This
);
337 return IWineD3DSurface_AddDirtyRect(This
->surfaces
[0], pDirtyRect
);
340 const IWineD3DTextureVtbl IWineD3DTexture_Vtbl
=
343 IWineD3DTextureImpl_QueryInterface
,
344 IWineD3DTextureImpl_AddRef
,
345 IWineD3DTextureImpl_Release
,
346 /* IWineD3DResource */
347 IWineD3DTextureImpl_GetParent
,
348 IWineD3DTextureImpl_GetDevice
,
349 IWineD3DTextureImpl_SetPrivateData
,
350 IWineD3DTextureImpl_GetPrivateData
,
351 IWineD3DTextureImpl_FreePrivateData
,
352 IWineD3DTextureImpl_SetPriority
,
353 IWineD3DTextureImpl_GetPriority
,
354 IWineD3DTextureImpl_PreLoad
,
355 IWineD3DTextureImpl_UnLoad
,
356 IWineD3DTextureImpl_GetType
,
357 /* IWineD3DBaseTexture */
358 IWineD3DTextureImpl_SetLOD
,
359 IWineD3DTextureImpl_GetLOD
,
360 IWineD3DTextureImpl_GetLevelCount
,
361 IWineD3DTextureImpl_SetAutoGenFilterType
,
362 IWineD3DTextureImpl_GetAutoGenFilterType
,
363 IWineD3DTextureImpl_GenerateMipSubLevels
,
364 IWineD3DTextureImpl_SetDirty
,
365 IWineD3DTextureImpl_GetDirty
,
366 IWineD3DTextureImpl_BindTexture
,
367 IWineD3DTextureImpl_UnBindTexture
,
368 IWineD3DTextureImpl_GetTextureDimensions
,
369 IWineD3DTextureImpl_ApplyStateChanges
,
370 /* IWineD3DTexture */
371 IWineD3DTextureImpl_Destroy
,
372 IWineD3DTextureImpl_GetLevelDesc
,
373 IWineD3DTextureImpl_GetSurfaceLevel
,
374 IWineD3DTextureImpl_LockRect
,
375 IWineD3DTextureImpl_UnlockRect
,
376 IWineD3DTextureImpl_AddDirtyRect