wined3d: D3DTRANSFORMSTATETYPE: Consistently use in the WINED3D namespace.
[wine/wine64.git] / dlls / ddraw / device.c
blobc276a2e27274c0855e9dcc9a9a50ab72ecd18da6
1 /*
2 * Copyright (c) 1998-2004 Lionel Ulmer
3 * Copyright (c) 2002-2005 Christian Costa
4 * Copyright (c) 2006 Stefan Dösinger
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 * IDirect3DDevice implementation, version 1, 2, 3 and 7. Rendering is relayed
21 * to WineD3D, some minimal DirectDraw specific management is handled here.
22 * The Direct3DDevice is NOT the parent of the WineD3DDevice, because d3d
23 * is initialized when DirectDraw creates the primary surface.
24 * Some type management is necessary, because some D3D types changed between
25 * D3D7 and D3D9.
29 #include "config.h"
30 #include "wine/port.h"
31 #include "wine/debug.h"
33 #include <assert.h>
34 #include <stdarg.h>
35 #include <string.h>
36 #include <stdlib.h>
38 #define COBJMACROS
40 #include "windef.h"
41 #include "winbase.h"
42 #include "winnls.h"
43 #include "winerror.h"
44 #include "wingdi.h"
45 #include "wine/exception.h"
46 #include "excpt.h"
48 #include "ddraw.h"
49 #include "d3d.h"
51 #include "ddraw_private.h"
53 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
54 WINE_DECLARE_DEBUG_CHANNEL(ddraw_thunk);
56 /* The device ID */
57 const GUID IID_D3DDEVICE_WineD3D = {
58 0xaef72d43,
59 0xb09a,
60 0x4b7b,
61 { 0xb7,0x98,0xc6,0x8a,0x77,0x2d,0x72,0x2a }
64 /*****************************************************************************
65 * IUnknown Methods. Common for Version 1, 2, 3 and 7
66 *****************************************************************************/
68 /*****************************************************************************
69 * IDirect3DDevice7::QueryInterface
71 * Used to query other interfaces from a Direct3DDevice interface.
72 * It can return interface pointers to all Direct3DDevice versions as well
73 * as IDirectDraw and IDirect3D. For a link to QueryInterface
74 * rules see ddraw.c, IDirectDraw7::QueryInterface
76 * Exists in Version 1, 2, 3 and 7
78 * Params:
79 * refiid: Interface ID queried for
80 * obj: Used to return the interface pointer
82 * Returns:
83 * D3D_OK or E_NOINTERFACE
85 *****************************************************************************/
86 static HRESULT WINAPI
87 IDirect3DDeviceImpl_7_QueryInterface(IDirect3DDevice7 *iface,
88 REFIID refiid,
89 void **obj)
91 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
92 TRACE("(%p)->(%s,%p)\n", This, debugstr_guid(refiid), obj);
94 /* According to COM docs, if the QueryInterface fails, obj should be set to NULL */
95 *obj = NULL;
97 if(!refiid)
98 return DDERR_INVALIDPARAMS;
100 if ( IsEqualGUID( &IID_IUnknown, refiid ) )
102 *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
105 /* Check DirectDraw Interfac\x01s */
106 else if( IsEqualGUID( &IID_IDirectDraw7, refiid ) )
108 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw7);
109 TRACE("(%p) Returning IDirectDraw7 interface at %p\n", This, *obj);
111 else if ( IsEqualGUID( &IID_IDirectDraw4, refiid ) )
113 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw4);
114 TRACE("(%p) Returning IDirectDraw4 interface at %p\n", This, *obj);
116 else if ( IsEqualGUID( &IID_IDirectDraw2, refiid ) )
118 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw2);
119 TRACE("(%p) Returning IDirectDraw2 interface at %p\n", This, *obj);
121 else if( IsEqualGUID( &IID_IDirectDraw, refiid ) )
123 *obj = ICOM_INTERFACE(This->ddraw, IDirectDraw);
124 TRACE("(%p) Returning IDirectDraw interface at %p\n", This, *obj);
127 /* Direct3D */
128 else if ( IsEqualGUID( &IID_IDirect3D , refiid ) )
130 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D);
131 TRACE("(%p) Returning IDirect3D interface at %p\n", This, *obj);
133 else if ( IsEqualGUID( &IID_IDirect3D2 , refiid ) )
135 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D2);
136 TRACE("(%p) Returning IDirect3D2 interface at %p\n", This, *obj);
138 else if ( IsEqualGUID( &IID_IDirect3D3 , refiid ) )
140 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D3);
141 TRACE("(%p) Returning IDirect3D3 interface at %p\n", This, *obj);
143 else if ( IsEqualGUID( &IID_IDirect3D7 , refiid ) )
145 *obj = ICOM_INTERFACE(This->ddraw, IDirect3D7);
146 TRACE("(%p) Returning IDirect3D7 interface at %p\n", This, *obj);
149 /* Direct3DDevice */
150 else if ( IsEqualGUID( &IID_IDirect3DDevice , refiid ) )
152 *obj = ICOM_INTERFACE(This, IDirect3DDevice);
153 TRACE("(%p) Returning IDirect3DDevice interface at %p\n", This, *obj);
155 else if ( IsEqualGUID( &IID_IDirect3DDevice2 , refiid ) ) {
156 *obj = ICOM_INTERFACE(This, IDirect3DDevice2);
157 TRACE("(%p) Returning IDirect3DDevice2 interface at %p\n", This, *obj);
159 else if ( IsEqualGUID( &IID_IDirect3DDevice3 , refiid ) ) {
160 *obj = ICOM_INTERFACE(This, IDirect3DDevice3);
161 TRACE("(%p) Returning IDirect3DDevice3 interface at %p\n", This, *obj);
163 else if ( IsEqualGUID( &IID_IDirect3DDevice7 , refiid ) ) {
164 *obj = ICOM_INTERFACE(This, IDirect3DDevice7);
165 TRACE("(%p) Returning IDirect3DDevice7 interface at %p\n", This, *obj);
168 /* Unknown interface */
169 else
171 ERR("(%p)->(%s, %p): No interface found\n", This, debugstr_guid(refiid), obj);
172 return E_NOINTERFACE;
175 /* AddRef the returned interface */
176 IUnknown_AddRef( (IUnknown *) *obj);
177 return D3D_OK;
180 static HRESULT WINAPI
181 Thunk_IDirect3DDeviceImpl_3_QueryInterface(IDirect3DDevice3 *iface,
182 REFIID riid,
183 void **obj)
185 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
186 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
187 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
188 riid,
189 obj);
192 static HRESULT WINAPI
193 Thunk_IDirect3DDeviceImpl_2_QueryInterface(IDirect3DDevice2 *iface,
194 REFIID riid,
195 void **obj)
197 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
198 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obj);
199 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
200 riid,
201 obj);
204 static HRESULT WINAPI
205 Thunk_IDirect3DDeviceImpl_1_QueryInterface(IDirect3DDevice *iface,
206 REFIID riid,
207 void **obp)
209 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
210 TRACE_(ddraw_thunk)("(%p)->(%s,%p) thunking to IDirect3DDevice7 interface.\n", This, debugstr_guid(riid), obp);
211 return IDirect3DDevice7_QueryInterface(ICOM_INTERFACE(This, IDirect3DDevice7),
212 riid,
213 obp);
216 /*****************************************************************************
217 * IDirect3DDevice7::AddRef
219 * Increases the refcount....
220 * The most exciting Method, definitely
222 * Exists in Version 1, 2, 3 and 7
224 * Returns:
225 * The new refcount
227 *****************************************************************************/
228 static ULONG WINAPI
229 IDirect3DDeviceImpl_7_AddRef(IDirect3DDevice7 *iface)
231 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
232 ULONG ref = InterlockedIncrement(&This->ref);
234 TRACE("(%p) : incrementing from %u.\n", This, ref -1);
236 return ref;
239 static ULONG WINAPI
240 Thunk_IDirect3DDeviceImpl_3_AddRef(IDirect3DDevice3 *iface)
242 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
243 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
244 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
247 static ULONG WINAPI
248 Thunk_IDirect3DDeviceImpl_2_AddRef(IDirect3DDevice2 *iface)
250 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
251 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
252 return IDirect3DDevice7_AddRef(ICOM_INTERFACE(This, IDirect3DDevice7));
255 static ULONG WINAPI
256 Thunk_IDirect3DDeviceImpl_1_AddRef(IDirect3DDevice *iface)
258 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", iface);
259 return IDirect3DDevice7_AddRef(COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice, IDirect3DDevice7, iface));
262 /*****************************************************************************
263 * IDirect3DDevice7::Release
265 * Decreases the refcount of the interface
266 * When the refcount is reduced to 0, the object is destroyed.
268 * Exists in Version 1, 2, 3 and 7
270 * Returns:d
271 * The new refcount
273 *****************************************************************************/
274 static ULONG WINAPI
275 IDirect3DDeviceImpl_7_Release(IDirect3DDevice7 *iface)
277 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
278 ULONG ref = InterlockedDecrement(&This->ref);
280 TRACE("(%p)->() decrementing from %u.\n", This, ref +1);
282 /* This method doesn't destroy the WineD3DDevice, because it's still in use for
283 * 2D rendering. IDirectDrawSurface7::Release will destroy the WineD3DDevice
284 * when the render target is released
286 if (ref == 0)
288 IParent *IndexBufferParent;
289 DWORD i;
291 /* Free the index buffer */
292 IWineD3DDevice_SetIndices(This->wineD3DDevice,
293 NULL,
295 IWineD3DIndexBuffer_GetParent(This->indexbuffer,
296 (IUnknown **) &IndexBufferParent);
297 IParent_Release(IndexBufferParent); /* Once for the getParent */
298 if( IParent_Release(IndexBufferParent) != 0) /* And now to destroy it */
300 ERR(" (%p) Something is still holding the index buffer parent %p\n", This, IndexBufferParent);
303 /* Restore the render targets */
304 if(This->OffScreenTarget)
306 /* This->target is the offscreen target.
307 * This->ddraw->d3d_target is the target used by DDraw
309 TRACE("(%p) Release: Using %p as front buffer, %p as back buffer\n", This, This->ddraw->d3d_target, NULL);
310 IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
311 This->ddraw->d3d_target->WineD3DSurface,
312 NULL);
315 /* Release the WineD3DDevice. This won't destroy it */
316 if(IWineD3DDevice_Release(This->wineD3DDevice) <= 0)
318 ERR(" (%p) The wineD3D device %p was destroyed unexpectadely. Prepare for trouble\n", This, This->wineD3DDevice);
321 /* The texture handles should be unset by now, but there might be some bits
322 * missing in our reference counting(needs test). Do a sanity check
324 for(i = 0; i < This->numHandles; i++)
326 if(This->Handles[i].ptr)
328 switch(This->Handles[i].type)
330 case DDrawHandle_Texture:
332 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[i].ptr;
333 FIXME("Texture Handle %d not unset properly\n", i + 1);
334 surf->Handle = 0;
336 break;
338 case DDrawHandle_Material:
340 IDirect3DMaterialImpl *mat = (IDirect3DMaterialImpl *) This->Handles[i].ptr;
341 FIXME("Material handle %d not unset properly\n", i + 1);
342 mat->Handle = 0;
344 break;
346 case DDrawHandle_Matrix:
348 /* No fixme here because this might happen because of sloppy apps */
349 WARN("Leftover matrix handle %d, deleting\n", i + 1);
350 IDirect3DDevice_DeleteMatrix(ICOM_INTERFACE(This, IDirect3DDevice),
351 i + 1);
353 break;
355 default:
356 FIXME("Unknown handle %d not unset properly\n", i + 1);
361 HeapFree(GetProcessHeap(), 0, This->Handles);
363 /* Release the render target and the WineD3D render target
364 * (See IDirect3D7::CreateDevice for more comments on this)
366 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->target, IDirectDrawSurface7));
367 IDirectDrawSurface7_Release(ICOM_INTERFACE(This->ddraw->d3d_target,IDirectDrawSurface7));
369 This->ddraw->d3ddevice = NULL;
371 /* Now free the structure */
372 HeapFree(GetProcessHeap(), 0, This);
375 return ref;
378 static ULONG WINAPI
379 Thunk_IDirect3DDeviceImpl_3_Release(IDirect3DDevice3 *iface)
381 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
382 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
383 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
386 static ULONG WINAPI
387 Thunk_IDirect3DDeviceImpl_2_Release(IDirect3DDevice2 *iface)
389 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
390 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
391 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
394 static ULONG WINAPI
395 Thunk_IDirect3DDeviceImpl_1_Release(IDirect3DDevice *iface)
397 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
398 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
399 return IDirect3DDevice7_Release(ICOM_INTERFACE(This, IDirect3DDevice7));
402 /*****************************************************************************
403 * IDirect3DDevice Methods
404 *****************************************************************************/
406 /*****************************************************************************
407 * IDirect3DDevice::Initialize
409 * Initializes a Direct3DDevice. This implementation is a no-op, as all
410 * initialization is done at create time.
412 * Exists in Version 1
414 * Parameters:
415 * No idea what they mean, as the MSDN page is gone
417 * Returns: DD_OK
419 *****************************************************************************/
420 static HRESULT WINAPI
421 IDirect3DDeviceImpl_1_Initialize(IDirect3DDevice *iface,
422 IDirect3D *Direct3D, GUID *guid,
423 D3DDEVICEDESC *Desc)
425 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
427 /* It shouldn't be crucial, but print a FIXME, I'm interested if
428 * any game calls it and when
430 FIXME("(%p)->(%p,%p,%p): No-op!\n", This, Direct3D, guid, Desc);
432 return D3D_OK;
435 /*****************************************************************************
436 * IDirect3DDevice7::GetCaps
438 * Retrieves the device's capabilities
440 * This implementation is used for Version 7 only, the older versions have
441 * their own implementation.
443 * Parameters:
444 * Desc: Pointer to a D3DDEVICEDESC7 structure to fill
446 * Returns:
447 * D3D_OK on success
448 * D3DERR_* if a problem occurs. See WineD3D
450 *****************************************************************************/
451 static HRESULT WINAPI
452 IDirect3DDeviceImpl_7_GetCaps(IDirect3DDevice7 *iface,
453 D3DDEVICEDESC7 *Desc)
455 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
456 D3DDEVICEDESC OldDesc;
457 TRACE("(%p)->(%p)\n", This, Desc);
459 /* Call the same function used by IDirect3D, this saves code */
460 return IDirect3DImpl_GetCaps(This->ddraw->wineD3D, &OldDesc, Desc);
463 /*****************************************************************************
464 * IDirect3DDevice3::GetCaps
466 * Retrieves the capabilities of the hardware device and the emulation
467 * device. For Wine, hardware and emulation are the same (it's all HW).
469 * This implementation is used for Version 1, 2, and 3. Version 7 has its own
471 * Parameters:
472 * HWDesc: Structure to fill with the HW caps
473 * HelDesc: Structure to fill with the hardare emulation caps
475 * Returns:
476 * D3D_OK on success
477 * D3DERR_* if a problem occurs. See WineD3D
479 *****************************************************************************/
480 static HRESULT WINAPI
481 IDirect3DDeviceImpl_3_GetCaps(IDirect3DDevice3 *iface,
482 D3DDEVICEDESC *HWDesc,
483 D3DDEVICEDESC *HelDesc)
485 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
486 D3DDEVICEDESC7 newDesc;
487 HRESULT hr;
488 TRACE("(%p)->(%p,%p)\n", iface, HWDesc, HelDesc);
490 hr = IDirect3DImpl_GetCaps(This->ddraw->wineD3D, HWDesc, &newDesc);
491 if(hr != D3D_OK) return hr;
493 *HelDesc = *HWDesc;
494 return D3D_OK;
497 static HRESULT WINAPI
498 Thunk_IDirect3DDeviceImpl_2_GetCaps(IDirect3DDevice2 *iface,
499 D3DDEVICEDESC *D3DHWDevDesc,
500 D3DDEVICEDESC *D3DHELDevDesc)
502 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
503 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
504 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
505 D3DHWDevDesc,
506 D3DHELDevDesc);
509 static HRESULT WINAPI
510 Thunk_IDirect3DDeviceImpl_1_GetCaps(IDirect3DDevice *iface,
511 D3DDEVICEDESC *D3DHWDevDesc,
512 D3DDEVICEDESC *D3DHELDevDesc)
514 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
515 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice3 interface.\n", This, D3DHWDevDesc, D3DHELDevDesc);
516 return IDirect3DDevice3_GetCaps(ICOM_INTERFACE(This, IDirect3DDevice3),
517 D3DHWDevDesc,
518 D3DHELDevDesc);
521 /*****************************************************************************
522 * IDirect3DDevice2::SwapTextureHandles
524 * Swaps the texture handles of 2 Texture interfaces. Version 1 and 2
526 * Parameters:
527 * Tex1, Tex2: The 2 Textures to swap
529 * Returns:
530 * D3D_OK
532 *****************************************************************************/
533 static HRESULT WINAPI
534 IDirect3DDeviceImpl_2_SwapTextureHandles(IDirect3DDevice2 *iface,
535 IDirect3DTexture2 *Tex1,
536 IDirect3DTexture2 *Tex2)
538 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
539 DWORD swap;
540 IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex1);
541 IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Tex2);
542 TRACE("(%p)->(%p,%p)\n", This, surf1, surf2);
544 This->Handles[surf1->Handle - 1].ptr = surf2;
545 This->Handles[surf2->Handle - 1].ptr = surf1;
547 swap = surf2->Handle;
548 surf2->Handle = surf1->Handle;
549 surf1->Handle = swap;
551 return D3D_OK;
554 static HRESULT WINAPI
555 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles(IDirect3DDevice *iface,
556 IDirect3DTexture *D3DTex1,
557 IDirect3DTexture *D3DTex2)
559 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
560 IDirectDrawSurfaceImpl *surf1 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex1);
561 IDirectDrawSurfaceImpl *surf2 = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture, D3DTex2);
562 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, surf1, surf2);
563 return IDirect3DDevice2_SwapTextureHandles(ICOM_INTERFACE(This, IDirect3DDevice2),
564 ICOM_INTERFACE(surf1, IDirect3DTexture2),
565 ICOM_INTERFACE(surf2, IDirect3DTexture2));
568 /*****************************************************************************
569 * IDirect3DDevice3::GetStats
571 * This method seems to retrieve some stats from the device.
572 * The MSDN documentation doesn't exist any more, but the D3DSTATS
573 * structure suggests that the amout of drawn primitives and processed
574 * vertices is returned.
576 * Exists in Version 1, 2 and 3
578 * Parameters:
579 * Stats: Pointer to a D3DSTATS structure to be filled
581 * Returns:
582 * D3D_OK on success
583 * DDERR_INVALIDPARAMS if Stats == NULL
585 *****************************************************************************/
586 static HRESULT WINAPI
587 IDirect3DDeviceImpl_3_GetStats(IDirect3DDevice3 *iface,
588 D3DSTATS *Stats)
590 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
591 FIXME("(%p)->(%p): Stub!\n", This, Stats);
593 if(!Stats)
594 return DDERR_INVALIDPARAMS;
596 /* Fill the Stats with 0 */
597 Stats->dwTrianglesDrawn = 0;
598 Stats->dwLinesDrawn = 0;
599 Stats->dwPointsDrawn = 0;
600 Stats->dwSpansDrawn = 0;
601 Stats->dwVerticesProcessed = 0;
603 return D3D_OK;
606 static HRESULT WINAPI
607 Thunk_IDirect3DDeviceImpl_2_GetStats(IDirect3DDevice2 *iface,
608 D3DSTATS *Stats)
610 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
611 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
612 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
613 Stats);
616 static HRESULT WINAPI
617 Thunk_IDirect3DDeviceImpl_1_GetStats(IDirect3DDevice *iface,
618 D3DSTATS *Stats)
620 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
621 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Stats);
622 return IDirect3DDevice3_GetStats(ICOM_INTERFACE(This, IDirect3DDevice3),
623 Stats);
626 /*****************************************************************************
627 * IDirect3DDevice::CreateExecuteBuffer
629 * Creates an IDirect3DExecuteBuffer, used for rendering with a
630 * Direct3DDevice.
632 * Version 1 only.
634 * Params:
635 * Desc: Buffer description
636 * ExecuteBuffer: Address to return the Interface pointer at
637 * UnkOuter: Must be NULL. Basically for aggregation, which ddraw doesn't
638 * support
640 * Returns:
641 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
642 * DDERR_OUTOFMEMORY if we ran out of memory
643 * D3D_OK on success
645 *****************************************************************************/
646 static HRESULT WINAPI
647 IDirect3DDeviceImpl_1_CreateExecuteBuffer(IDirect3DDevice *iface,
648 D3DEXECUTEBUFFERDESC *Desc,
649 IDirect3DExecuteBuffer **ExecuteBuffer,
650 IUnknown *UnkOuter)
652 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
653 IDirect3DExecuteBufferImpl* object;
654 TRACE("(%p)->(%p,%p,%p)!\n", This, Desc, ExecuteBuffer, UnkOuter);
656 if(UnkOuter)
657 return CLASS_E_NOAGGREGATION;
659 /* Allocate the new Execute Buffer */
660 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DExecuteBufferImpl));
661 if(!object)
663 ERR("Out of memory when allocating a IDirect3DExecuteBufferImpl structure\n");
664 return DDERR_OUTOFMEMORY;
667 ICOM_INIT_INTERFACE(object, IDirect3DExecuteBuffer, IDirect3DExecuteBuffer_Vtbl);
669 object->ref = 1;
670 object->d3ddev = This;
672 /* Initializes memory */
673 memcpy(&object->desc, Desc, Desc->dwSize);
675 /* No buffer given */
676 if ((object->desc.dwFlags & D3DDEB_LPDATA) == 0)
677 object->desc.lpData = NULL;
679 /* No buffer size given */
680 if ((object->desc.dwFlags & D3DDEB_BUFSIZE) == 0)
681 object->desc.dwBufferSize = 0;
683 /* Create buffer if asked */
684 if ((object->desc.lpData == NULL) && (object->desc.dwBufferSize > 0))
686 object->need_free = TRUE;
687 object->desc.lpData = HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,object->desc.dwBufferSize);
688 if(!object->desc.lpData)
690 ERR("Out of memory when allocating the execute buffer data\n");
691 HeapFree(GetProcessHeap(), 0, object);
692 return DDERR_OUTOFMEMORY;
695 else
697 object->need_free = FALSE;
700 /* No vertices for the moment */
701 object->vertex_data = NULL;
703 object->desc.dwFlags |= D3DDEB_LPDATA;
705 object->indices = NULL;
706 object->nb_indices = 0;
708 *ExecuteBuffer = ICOM_INTERFACE(object, IDirect3DExecuteBuffer);
710 TRACE(" Returning IDirect3DExecuteBuffer at %p, implementation is at %p\n", *ExecuteBuffer, object);
712 return D3D_OK;
715 /*****************************************************************************
716 * IDirect3DDevice::Execute
718 * Executes all the stuff in an execute buffer.
720 * Params:
721 * ExecuteBuffer: The buffer to execute
722 * Viewport: The viewport used for rendering
723 * Flags: Some flags
725 * Returns:
726 * DDERR_INVALIDPARAMS if ExecuteBuffer == NULL
727 * D3D_OK on sucess
729 *****************************************************************************/
730 static HRESULT WINAPI
731 IDirect3DDeviceImpl_1_Execute(IDirect3DDevice *iface,
732 IDirect3DExecuteBuffer *ExecuteBuffer,
733 IDirect3DViewport *Viewport,
734 DWORD Flags)
736 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
737 IDirect3DExecuteBufferImpl *Direct3DExecuteBufferImpl = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
738 IDirect3DViewportImpl *Direct3DViewportImpl = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
740 TRACE("(%p)->(%p,%p,%08x)\n", This, Direct3DExecuteBufferImpl, Direct3DViewportImpl, Flags);
742 if(!Direct3DExecuteBufferImpl)
743 return DDERR_INVALIDPARAMS;
745 /* Execute... */
746 IDirect3DExecuteBufferImpl_Execute(Direct3DExecuteBufferImpl, This, Direct3DViewportImpl);
748 return D3D_OK;
751 /*****************************************************************************
752 * IDirect3DDevice3::AddViewport
754 * Add a Direct3DViewport to the device's viewport list. These viewports
755 * are wrapped to IDirect3DDevice7 viewports in viewport.c
757 * Exists in Version 1, 2 and 3. Note that IDirect3DViewport 1, 2 and 3
758 * are the same interfaces.
760 * Params:
761 * Viewport: The viewport to add
763 * Returns:
764 * DDERR_INVALIDPARAMS if Viewport == NULL
765 * D3D_OK on success
767 *****************************************************************************/
768 static HRESULT WINAPI
769 IDirect3DDeviceImpl_3_AddViewport(IDirect3DDevice3 *iface,
770 IDirect3DViewport3 *Viewport)
772 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
773 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
775 TRACE("(%p)->(%p)\n", This, vp);
777 /* Sanity check */
778 if(!vp)
779 return DDERR_INVALIDPARAMS;
781 vp->next = This->viewport_list;
782 This->viewport_list = vp;
784 return D3D_OK;
787 static HRESULT WINAPI
788 Thunk_IDirect3DDeviceImpl_2_AddViewport(IDirect3DDevice2 *iface,
789 IDirect3DViewport2 *Direct3DViewport2)
791 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
792 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
793 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
794 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
795 ICOM_INTERFACE(vp, IDirect3DViewport3));
798 static HRESULT WINAPI
799 Thunk_IDirect3DDeviceImpl_1_AddViewport(IDirect3DDevice *iface,
800 IDirect3DViewport *Direct3DViewport)
802 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
803 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport);
804 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
805 return IDirect3DDevice3_AddViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
806 ICOM_INTERFACE(vp, IDirect3DViewport3));
809 /*****************************************************************************
810 * IDirect3DDevice3::DeleteViewport
812 * Deletes a Direct3DViewport from the device's viewport list.
814 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
815 * are equal.
817 * Params:
818 * Viewport: The viewport to delete
820 * Returns:
821 * D3D_OK on success
822 * DDERR_INVALIDPARAMS if the viewport wasn't found in the list
824 *****************************************************************************/
825 static HRESULT WINAPI
826 IDirect3DDeviceImpl_3_DeleteViewport(IDirect3DDevice3 *iface,
827 IDirect3DViewport3 *Viewport)
829 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
830 IDirect3DViewportImpl *vp = (IDirect3DViewportImpl *) Viewport;
831 IDirect3DViewportImpl *cur_viewport, *prev_viewport = NULL;
833 TRACE("(%p)->(%p)\n", This, vp);
835 cur_viewport = This->viewport_list;
836 while (cur_viewport != NULL)
838 if (cur_viewport == vp)
840 if (prev_viewport == NULL) This->viewport_list = cur_viewport->next;
841 else prev_viewport->next = cur_viewport->next;
842 /* TODO : add desactivate of the viewport and all associated lights... */
843 return D3D_OK;
845 prev_viewport = cur_viewport;
846 cur_viewport = cur_viewport->next;
849 return DDERR_INVALIDPARAMS;
852 static HRESULT WINAPI
853 Thunk_IDirect3DDeviceImpl_2_DeleteViewport(IDirect3DDevice2 *iface,
854 IDirect3DViewport2 *Direct3DViewport2)
856 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
857 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
858 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
859 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
860 ICOM_INTERFACE(vp, IDirect3DViewport3));
863 static HRESULT WINAPI
864 Thunk_IDirect3DDeviceImpl_1_DeleteViewport(IDirect3DDevice *iface,
865 IDirect3DViewport *Direct3DViewport2)
867 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
868 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
869 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
870 return IDirect3DDevice3_DeleteViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
871 ICOM_INTERFACE(vp, IDirect3DViewport3));
874 /*****************************************************************************
875 * IDirect3DDevice3::NextViewport
877 * Returns a viewport from the viewport list, depending on the
878 * passed viewport and the flags.
880 * Exists in Version 1, 2 and 3. Note that all Viewport interface versions
881 * are equal.
883 * Params:
884 * Viewport: Viewport to use for beginning the search
885 * Flags: D3DNEXT_NEXT, D3DNEXT_HEAD or D3DNEXT_TAIL
887 * Returns:
888 * D3D_OK on success
889 * DDERR_INVALIDPARAMS if the flags were wrong, or Viewport was NULL
891 *****************************************************************************/
892 static HRESULT WINAPI
893 IDirect3DDeviceImpl_3_NextViewport(IDirect3DDevice3 *iface,
894 IDirect3DViewport3 *Viewport3,
895 IDirect3DViewport3 **lplpDirect3DViewport3,
896 DWORD Flags)
898 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
899 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport3);
900 IDirect3DViewportImpl *res = NULL;
902 TRACE("(%p)->(%p,%p,%08x)\n", This, vp, lplpDirect3DViewport3, Flags);
904 if(!vp)
906 *lplpDirect3DViewport3 = NULL;
907 return DDERR_INVALIDPARAMS;
911 switch (Flags)
913 case D3DNEXT_NEXT:
915 res = vp->next;
917 break;
918 case D3DNEXT_HEAD:
920 res = This->viewport_list;
922 break;
923 case D3DNEXT_TAIL:
925 IDirect3DViewportImpl *cur_viewport = This->viewport_list;
926 if (cur_viewport != NULL)
928 while (cur_viewport->next != NULL) cur_viewport = cur_viewport->next;
930 res = cur_viewport;
932 break;
933 default:
934 *lplpDirect3DViewport3 = NULL;
935 return DDERR_INVALIDPARAMS;
938 *lplpDirect3DViewport3 = ICOM_INTERFACE(res, IDirect3DViewport3);
939 return D3D_OK;
942 static HRESULT WINAPI
943 Thunk_IDirect3DDeviceImpl_2_NextViewport(IDirect3DDevice2 *iface,
944 IDirect3DViewport2 *Viewport2,
945 IDirect3DViewport2 **lplpDirect3DViewport2,
946 DWORD Flags)
948 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
949 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport2);
950 IDirect3DViewport3 *res;
951 HRESULT hr;
952 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport2, Flags);
953 hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
954 ICOM_INTERFACE(vp, IDirect3DViewport3),
955 &res,
956 Flags);
957 *lplpDirect3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
958 return hr;
961 static HRESULT WINAPI
962 Thunk_IDirect3DDeviceImpl_1_NextViewport(IDirect3DDevice *iface,
963 IDirect3DViewport *Viewport,
964 IDirect3DViewport **lplpDirect3DViewport,
965 DWORD Flags)
967 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
968 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
969 IDirect3DViewport3 *res;
970 HRESULT hr;
971 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x) thunking to IDirect3DDevice3 interface.\n", This, vp, lplpDirect3DViewport, Flags);
972 hr = IDirect3DDevice3_NextViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
973 ICOM_INTERFACE(vp, IDirect3DViewport3),
974 &res,
975 Flags);
976 *lplpDirect3DViewport = (IDirect3DViewport *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, res);
977 return hr;
980 /*****************************************************************************
981 * IDirect3DDevice::Pick
983 * Executes an execute buffer without performing rendering. Instead, a
984 * list of primitives that intersect with (x1,y1) of the passed rectangle
985 * is created. IDirect3DDevice::GetPickRecords can be used to retrieve
986 * this list.
988 * Version 1 only
990 * Params:
991 * ExecuteBuffer: Buffer to execute
992 * Viewport: Viewport to use for execution
993 * Flags: None are defined, according to the SDK
994 * Rect: Specifies the coordinates to be picked. Only x1 and y2 are used,
995 * x2 and y2 are ignored.
997 * Returns:
998 * D3D_OK because it's a stub
1000 *****************************************************************************/
1001 static HRESULT WINAPI
1002 IDirect3DDeviceImpl_1_Pick(IDirect3DDevice *iface,
1003 IDirect3DExecuteBuffer *ExecuteBuffer,
1004 IDirect3DViewport *Viewport,
1005 DWORD Flags,
1006 D3DRECT *Rect)
1008 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1009 IDirect3DExecuteBufferImpl *execbuf = ICOM_OBJECT(IDirect3DExecuteBufferImpl, IDirect3DExecuteBuffer, ExecuteBuffer);
1010 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Viewport);
1011 FIXME("(%p)->(%p,%p,%08x,%p): stub!\n", This, execbuf, vp, Flags, Rect);
1013 return D3D_OK;
1016 /*****************************************************************************
1017 * IDirect3DDevice::GetPickRecords
1019 * Retrieves the pick records generated by IDirect3DDevice::GetPickRecords
1021 * Version 1 only
1023 * Params:
1024 * Count: Pointer to a DWORD containing the numbers of pick records to
1025 * retrieve
1026 * D3DPickRec: Address to store the resulting D3DPICKRECORD arry.
1028 * Returns:
1029 * D3D_OK, because it's a stub
1031 *****************************************************************************/
1032 static HRESULT WINAPI
1033 IDirect3DDeviceImpl_1_GetPickRecords(IDirect3DDevice *iface,
1034 DWORD *Count,
1035 D3DPICKRECORD *D3DPickRec)
1037 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1038 FIXME("(%p)->(%p,%p): stub!\n", This, Count, D3DPickRec);
1040 return D3D_OK;
1043 /*****************************************************************************
1044 * IDirect3DDevice7::EnumTextureformats
1046 * Enumerates the supported texture formats. It has a list of all possible
1047 * formats and calls IWineD3D::CheckDeviceFormat for each format to see if
1048 * WineD3D supports it. If so, then it is passed to the app.
1050 * This is for Version 7 and 3, older versions have a different
1051 * callback function and their own implementation
1053 * Params:
1054 * Callback: Callback to call for each enumerated format
1055 * Arg: Argument to pass to the callback
1057 * Returns:
1058 * D3D_OK on success
1059 * DDERR_INVALIDPARAMS if Callback == NULL
1061 *****************************************************************************/
1062 static HRESULT WINAPI
1063 IDirect3DDeviceImpl_7_EnumTextureFormats(IDirect3DDevice7 *iface,
1064 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1065 void *Arg)
1067 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1068 HRESULT hr;
1069 int i;
1071 WINED3DFORMAT FormatList[] = {
1072 /* 32 bit */
1073 WINED3DFMT_A8R8G8B8,
1074 WINED3DFMT_X8R8G8B8,
1075 /* 24 bit */
1076 WINED3DFMT_R8G8B8,
1077 /* 16 Bit */
1078 WINED3DFMT_A1R5G5B5,
1079 WINED3DFMT_A4R4G4B4,
1080 WINED3DFMT_R5G6B5,
1081 WINED3DFMT_X1R5G5B5,
1082 /* 8 Bit */
1083 WINED3DFMT_R3G3B2,
1084 WINED3DFMT_P8,
1085 /* FOURCC codes */
1086 WINED3DFMT_DXT1,
1087 WINED3DFMT_DXT3,
1088 WINED3DFMT_DXT5,
1091 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1093 if(!Callback)
1094 return DDERR_INVALIDPARAMS;
1096 for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1098 hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1099 0 /* Adapter */,
1100 0 /* DeviceType */,
1101 0 /* AdapterFormat */,
1102 0 /* Usage */,
1103 0 /* ResourceType */,
1104 FormatList[i]);
1105 if(hr == D3D_OK)
1107 DDPIXELFORMAT pformat;
1109 memset(&pformat, 0, sizeof(pformat));
1110 pformat.dwSize = sizeof(pformat);
1111 PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1113 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1114 hr = Callback(&pformat, Arg);
1115 if(hr != DDENUMRET_OK)
1117 TRACE("Format enumeration cancelled by application\n");
1118 return D3D_OK;
1122 TRACE("End of enumeration\n");
1123 return D3D_OK;
1126 static HRESULT WINAPI
1127 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats(IDirect3DDevice3 *iface,
1128 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1129 void *Arg)
1131 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1132 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice7 interface.\n", This, Callback, Arg);
1133 return IDirect3DDevice7_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice7),
1134 Callback,
1135 Arg);
1138 /*****************************************************************************
1139 * IDirect3DDevice2::EnumTextureformats
1141 * EnumTextureFormats for Version 1 and 2, see
1142 * IDirect3DDevice7::EnumTexureFormats for a more detailed description.
1144 * This version has a different callback and does not enumerate FourCC
1145 * formats
1147 *****************************************************************************/
1148 static HRESULT WINAPI
1149 IDirect3DDeviceImpl_2_EnumTextureFormats(IDirect3DDevice2 *iface,
1150 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1151 void *Arg)
1153 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1154 HRESULT hr;
1155 int i;
1157 WINED3DFORMAT FormatList[] = {
1158 /* 32 bit */
1159 WINED3DFMT_A8R8G8B8,
1160 WINED3DFMT_X8R8G8B8,
1161 /* 24 bit */
1162 WINED3DFMT_R8G8B8,
1163 /* 16 Bit */
1164 WINED3DFMT_A1R5G5B5,
1165 WINED3DFMT_A4R4G4B4,
1166 WINED3DFMT_R5G6B5,
1167 WINED3DFMT_X1R5G5B5,
1168 /* 8 Bit */
1169 WINED3DFMT_R3G3B2,
1170 WINED3DFMT_P8,
1171 /* FOURCC codes - Not in this version*/
1174 TRACE("(%p)->(%p,%p): Relay\n", This, Callback, Arg);
1176 if(!Callback)
1177 return DDERR_INVALIDPARAMS;
1179 for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1181 hr = IWineD3D_CheckDeviceFormat(This->ddraw->wineD3D,
1182 0 /* Adapter */,
1183 0 /* DeviceType */,
1184 0 /* AdapterFormat */,
1185 0 /* Usage */,
1186 0 /* ResourceType */,
1187 FormatList[i]);
1188 if(hr == D3D_OK)
1190 DDSURFACEDESC sdesc;
1192 memset(&sdesc, 0, sizeof(sdesc));
1193 sdesc.dwSize = sizeof(sdesc);
1194 sdesc.dwFlags = DDSD_PIXELFORMAT | DDSD_CAPS;
1195 sdesc.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
1196 sdesc.ddpfPixelFormat.dwSize = sizeof(sdesc.ddpfPixelFormat.dwSize);
1197 PixelFormat_WineD3DtoDD(&sdesc.ddpfPixelFormat, FormatList[i]);
1199 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1200 hr = Callback(&sdesc, Arg);
1201 if(hr != DDENUMRET_OK)
1203 TRACE("Format enumeration cancelled by application\n");
1204 return D3D_OK;
1208 TRACE("End of enumeration\n");
1209 return D3D_OK;
1212 static HRESULT WINAPI
1213 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats(IDirect3DDevice *iface,
1214 LPD3DENUMTEXTUREFORMATSCALLBACK Callback,
1215 void *Arg)
1217 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1218 TRACE_(ddraw_thunk)("(%p)->(%p,%p) thunking to IDirect3DDevice2 interface.\n", This, Callback, Arg);
1219 return IDirect3DDevice2_EnumTextureFormats(ICOM_INTERFACE(This, IDirect3DDevice2),
1220 Callback,
1221 Arg);
1224 /*****************************************************************************
1225 * IDirect3DDevice::CreateMatrix
1227 * Creates a matrix handle. A handle is created and memory for a D3DMATRIX is
1228 * allocated for the handle.
1230 * Version 1 only
1232 * Params
1233 * D3DMatHandle: Address to return the handle at
1235 * Returns:
1236 * D3D_OK on success
1237 * DDERR_INVALIDPARAMS if D3DMatHandle = NULL
1239 *****************************************************************************/
1240 static HRESULT WINAPI
1241 IDirect3DDeviceImpl_1_CreateMatrix(IDirect3DDevice *iface, D3DMATRIXHANDLE *D3DMatHandle)
1243 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1244 D3DMATRIX *Matrix;
1245 TRACE("(%p)->(%p)\n", This, D3DMatHandle);
1247 if(!D3DMatHandle)
1248 return DDERR_INVALIDPARAMS;
1250 Matrix = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DMATRIX));
1251 if(!Matrix)
1253 ERR("Out of memory when allocating a D3DMATRIX\n");
1254 return DDERR_OUTOFMEMORY;
1256 *D3DMatHandle = IDirect3DDeviceImpl_CreateHandle(This);
1257 if(!(*D3DMatHandle))
1259 ERR("Failed to create a matrix handle\n");
1260 HeapFree(GetProcessHeap(), 0, Matrix);
1261 return DDERR_OUTOFMEMORY;
1263 This->Handles[(DWORD) *D3DMatHandle - 1].ptr = Matrix;
1264 This->Handles[(DWORD) *D3DMatHandle - 1].type = DDrawHandle_Matrix;
1265 TRACE(" returning matrix handle %d\n", *D3DMatHandle);
1267 return D3D_OK;
1270 /*****************************************************************************
1271 * IDirect3DDevice::SetMatrix
1273 * Sets a matrix for a matrix handle. The matrix is copied into the memory
1274 * allocated for the handle
1276 * Version 1 only
1278 * Params:
1279 * D3DMatHandle: Handle to set the matrix to
1280 * D3DMatrix: Matrix to set
1282 * Returns:
1283 * D3D_OK on success
1284 * DDERR_INVALIDPARAMS if the handle of the matrix is invalid or the matrix
1285 * to set is NULL
1287 *****************************************************************************/
1288 static HRESULT WINAPI
1289 IDirect3DDeviceImpl_1_SetMatrix(IDirect3DDevice *iface,
1290 D3DMATRIXHANDLE D3DMatHandle,
1291 D3DMATRIX *D3DMatrix)
1293 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1294 TRACE("(%p)->(%08x,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1296 if( (!D3DMatHandle) || (!D3DMatrix) )
1297 return DDERR_INVALIDPARAMS;
1299 if(D3DMatHandle > This->numHandles)
1301 ERR("Handle %d out of range\n", D3DMatHandle);
1302 return DDERR_INVALIDPARAMS;
1304 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1306 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1307 return DDERR_INVALIDPARAMS;
1310 if (TRACE_ON(d3d7))
1311 dump_D3DMATRIX(D3DMatrix);
1313 *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr) = *D3DMatrix;
1315 return D3D_OK;
1318 /*****************************************************************************
1319 * IDirect3DDevice::SetMatrix
1321 * Returns the content of a D3DMATRIX handle
1323 * Version 1 only
1325 * Params:
1326 * D3DMatHandle: Matrix handle to read the content from
1327 * D3DMatrix: Address to store the content at
1329 * Returns:
1330 * D3D_OK on success
1331 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid or D3DMatrix is NULL
1333 *****************************************************************************/
1334 static HRESULT WINAPI
1335 IDirect3DDeviceImpl_1_GetMatrix(IDirect3DDevice *iface,
1336 D3DMATRIXHANDLE D3DMatHandle,
1337 D3DMATRIX *D3DMatrix)
1339 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1340 TRACE("(%p)->(%08x,%p)\n", This, (DWORD) D3DMatHandle, D3DMatrix);
1342 if(!D3DMatrix)
1343 return DDERR_INVALIDPARAMS;
1344 if(!D3DMatHandle)
1345 return DDERR_INVALIDPARAMS;
1347 if(D3DMatHandle > This->numHandles)
1349 ERR("Handle %d out of range\n", D3DMatHandle);
1350 return DDERR_INVALIDPARAMS;
1352 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1354 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1355 return DDERR_INVALIDPARAMS;
1358 /* The handle is simply a pointer to a D3DMATRIX structure */
1359 *D3DMatrix = *((D3DMATRIX *) This->Handles[D3DMatHandle - 1].ptr);
1361 return D3D_OK;
1364 /*****************************************************************************
1365 * IDirect3DDevice::DeleteMatrix
1367 * Destroys a Matrix handle. Frees the memory and unsets the handle data
1369 * Version 1 only
1371 * Params:
1372 * D3DMatHandle: Handle to destroy
1374 * Returns:
1375 * D3D_OK on success
1376 * DDERR_INVALIDPARAMS if D3DMatHandle is invalid
1378 *****************************************************************************/
1379 static HRESULT WINAPI
1380 IDirect3DDeviceImpl_1_DeleteMatrix(IDirect3DDevice *iface,
1381 D3DMATRIXHANDLE D3DMatHandle)
1383 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1384 TRACE("(%p)->(%08x)\n", This, (DWORD) D3DMatHandle);
1386 if(!D3DMatHandle)
1387 return DDERR_INVALIDPARAMS;
1389 if(D3DMatHandle > This->numHandles)
1391 ERR("Handle %d out of range\n", D3DMatHandle);
1392 return DDERR_INVALIDPARAMS;
1394 else if(This->Handles[D3DMatHandle - 1].type != DDrawHandle_Matrix)
1396 ERR("Handle %d is not a matrix handle\n", D3DMatHandle);
1397 return DDERR_INVALIDPARAMS;
1400 HeapFree(GetProcessHeap(), 0, This->Handles[D3DMatHandle - 1].ptr);
1401 This->Handles[D3DMatHandle - 1].ptr = NULL;
1402 This->Handles[D3DMatHandle - 1].type = DDrawHandle_Unknown;
1404 return D3D_OK;
1407 /*****************************************************************************
1408 * IDirect3DDevice7::BeginScene
1410 * This method must be called before any rendering is performed.
1411 * IDirect3DDevice::EndScene has to be called after the scene is complete
1413 * Version 1, 2, 3 and 7
1415 * Returns:
1416 * D3D_OK on success, for details see IWineD3DDevice::BeginScene
1418 *****************************************************************************/
1419 static HRESULT WINAPI
1420 IDirect3DDeviceImpl_7_BeginScene(IDirect3DDevice7 *iface)
1422 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1423 TRACE("(%p): Relay\n", This);
1425 return IWineD3DDevice_BeginScene(This->wineD3DDevice);
1428 static HRESULT WINAPI
1429 Thunk_IDirect3DDeviceImpl_3_BeginScene(IDirect3DDevice3 *iface)
1431 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1432 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1433 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1436 static HRESULT WINAPI
1437 Thunk_IDirect3DDeviceImpl_2_BeginScene(IDirect3DDevice2 *iface)
1439 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1440 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1441 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1444 static HRESULT WINAPI
1445 Thunk_IDirect3DDeviceImpl_1_BeginScene(IDirect3DDevice *iface)
1447 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1448 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1449 return IDirect3DDevice7_BeginScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1452 /*****************************************************************************
1453 * IDirect3DDevice7::EndScene
1455 * Ends a scene that has been begun with IDirect3DDevice7::BeginScene.
1456 * This method must be called after rendering is finished.
1458 * Version 1, 2, 3 and 7
1460 * Returns:
1461 * D3D_OK on success, for details see IWineD3DDevice::EndScene
1463 *****************************************************************************/
1464 static HRESULT WINAPI
1465 IDirect3DDeviceImpl_7_EndScene(IDirect3DDevice7 *iface)
1467 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1468 TRACE("(%p): Relay\n", This);
1470 IWineD3DDevice_EndScene(This->wineD3DDevice);
1471 return D3D_OK;
1474 static HRESULT WINAPI
1475 Thunk_IDirect3DDeviceImpl_3_EndScene(IDirect3DDevice3 *iface)
1477 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1478 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1479 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1482 static HRESULT WINAPI
1483 Thunk_IDirect3DDeviceImpl_2_EndScene(IDirect3DDevice2 *iface)
1485 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1486 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1487 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1490 static HRESULT WINAPI
1491 Thunk_IDirect3DDeviceImpl_1_EndScene(IDirect3DDevice *iface)
1493 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1494 TRACE_(ddraw_thunk)("(%p)->() thunking to IDirect3DDevice7 interface.\n", This);
1495 return IDirect3DDevice7_EndScene(ICOM_INTERFACE(This, IDirect3DDevice7));
1498 /*****************************************************************************
1499 * IDirect3DDevice7::GetDirect3D
1501 * Returns the IDirect3D(= interface to the DirectDraw object) used to create
1502 * this device.
1504 * Params:
1505 * Direct3D7: Address to store the interface pointer at
1507 * Returns:
1508 * D3D_OK on success
1509 * DDERR_INVALIDPARAMS if Direct3D7 == NULL
1511 *****************************************************************************/
1512 static HRESULT WINAPI
1513 IDirect3DDeviceImpl_7_GetDirect3D(IDirect3DDevice7 *iface,
1514 IDirect3D7 **Direct3D7)
1516 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1517 TRACE("(%p)->(%p)\n", This, Direct3D7);
1519 if(!Direct3D7)
1520 return DDERR_INVALIDPARAMS;
1522 *Direct3D7 = ICOM_INTERFACE(This->ddraw, IDirect3D7);
1523 IDirect3D7_AddRef(*Direct3D7);
1525 TRACE(" returning interface %p\n", *Direct3D7);
1526 return D3D_OK;
1529 static HRESULT WINAPI
1530 Thunk_IDirect3DDeviceImpl_3_GetDirect3D(IDirect3DDevice3 *iface,
1531 IDirect3D3 **Direct3D3)
1533 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1534 HRESULT ret;
1535 IDirect3D7 *ret_ptr;
1537 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D3);
1538 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1539 &ret_ptr);
1540 if(ret != D3D_OK)
1541 return ret;
1542 *Direct3D3 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D3, ret_ptr);
1543 TRACE(" returning interface %p\n", *Direct3D3);
1544 return D3D_OK;
1547 static HRESULT WINAPI
1548 Thunk_IDirect3DDeviceImpl_2_GetDirect3D(IDirect3DDevice2 *iface,
1549 IDirect3D2 **Direct3D2)
1551 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1552 HRESULT ret;
1553 IDirect3D7 *ret_ptr;
1555 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D2);
1556 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1557 &ret_ptr);
1558 if(ret != D3D_OK)
1559 return ret;
1560 *Direct3D2 = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D2, ret_ptr);
1561 TRACE(" returning interface %p\n", *Direct3D2);
1562 return D3D_OK;
1565 static HRESULT WINAPI
1566 Thunk_IDirect3DDeviceImpl_1_GetDirect3D(IDirect3DDevice *iface,
1567 IDirect3D **Direct3D)
1569 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice, iface);
1570 HRESULT ret;
1571 IDirect3D7 *ret_ptr;
1573 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Direct3D);
1574 ret = IDirect3DDevice7_GetDirect3D(ICOM_INTERFACE(This, IDirect3DDevice7),
1575 &ret_ptr);
1576 if(ret != D3D_OK)
1577 return ret;
1578 *Direct3D = COM_INTERFACE_CAST(IDirectDrawImpl, IDirect3D7, IDirect3D, ret_ptr);
1579 TRACE(" returning interface %p\n", *Direct3D);
1580 return D3D_OK;
1583 /*****************************************************************************
1584 * IDirect3DDevice3::SetCurrentViewport
1586 * Sets a Direct3DViewport as the current viewport.
1587 * For the thunks note that all viewport interface versions are equal
1589 * Params:
1590 * Direct3DViewport3: The viewport to set
1592 * Version 2 and 3
1594 * Returns:
1595 * D3D_OK on success
1596 * (Is a NULL viewport valid?)
1598 *****************************************************************************/
1599 static HRESULT WINAPI
1600 IDirect3DDeviceImpl_3_SetCurrentViewport(IDirect3DDevice3 *iface,
1601 IDirect3DViewport3 *Direct3DViewport3)
1603 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1604 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport3);
1605 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1607 /* Do nothing if the specified viewport is the same as the current one */
1608 if (This->current_viewport == vp )
1609 return D3D_OK;
1611 /* Should check if the viewport was added or not */
1613 /* Release previous viewport and AddRef the new one */
1614 if (This->current_viewport)
1616 TRACE("ViewportImpl is at %p, interface is at %p\n", This->current_viewport, ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3));
1617 IDirect3DViewport3_Release( ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3) );
1619 IDirect3DViewport3_AddRef(Direct3DViewport3);
1621 /* Set this viewport as the current viewport */
1622 This->current_viewport = vp;
1624 /* Activate this viewport */
1625 This->current_viewport->active_device = This;
1626 This->current_viewport->activate(This->current_viewport);
1628 return D3D_OK;
1631 static HRESULT WINAPI
1632 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport(IDirect3DDevice2 *iface,
1633 IDirect3DViewport2 *Direct3DViewport2)
1635 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1636 IDirect3DViewportImpl *vp = ICOM_OBJECT(IDirect3DViewportImpl, IDirect3DViewport3, Direct3DViewport2);
1637 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, vp);
1638 return IDirect3DDevice3_SetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1639 ICOM_INTERFACE(vp, IDirect3DViewport3));
1642 /*****************************************************************************
1643 * IDirect3DDevice3::GetCurrentViewport
1645 * Returns the currently active viewport.
1647 * Version 2 and 3
1649 * Params:
1650 * Direct3DViewport3: Address to return the interface pointer at
1652 * Returns:
1653 * D3D_OK on success
1654 * DDERR_INVALIDPARAMS if Direct3DViewport == NULL
1656 *****************************************************************************/
1657 static HRESULT WINAPI
1658 IDirect3DDeviceImpl_3_GetCurrentViewport(IDirect3DDevice3 *iface,
1659 IDirect3DViewport3 **Direct3DViewport3)
1661 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1662 TRACE("(%p)->(%p)\n", This, Direct3DViewport3);
1664 if(!Direct3DViewport3)
1665 return DDERR_INVALIDPARAMS;
1667 *Direct3DViewport3 = ICOM_INTERFACE(This->current_viewport, IDirect3DViewport3);
1669 /* AddRef the returned viewport */
1670 if(*Direct3DViewport3) IDirect3DViewport3_AddRef(*Direct3DViewport3);
1672 TRACE(" returning interface %p\n", *Direct3DViewport3);
1674 return D3D_OK;
1677 static HRESULT WINAPI
1678 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport(IDirect3DDevice2 *iface,
1679 IDirect3DViewport2 **Direct3DViewport2)
1681 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1682 HRESULT hr;
1683 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, Direct3DViewport2);
1684 hr = IDirect3DDevice3_GetCurrentViewport(ICOM_INTERFACE(This, IDirect3DDevice3),
1685 (IDirect3DViewport3 **) Direct3DViewport2);
1686 if(hr != D3D_OK) return hr;
1687 *Direct3DViewport2 = (IDirect3DViewport2 *) COM_INTERFACE_CAST(IDirect3DViewportImpl, IDirect3DViewport3, IDirect3DViewport3, Direct3DViewport2);
1688 return D3D_OK;
1691 /*****************************************************************************
1692 * IDirect3DDevice7::SetRenderTarget
1694 * Sets the render target for the Direct3DDevice.
1695 * For the thunks note that IDirectDrawSurface7 == IDirectDrawSurface4 and
1696 * IDirectDrawSurface3 == IDirectDrawSurface
1698 * Version 2, 3 and 7
1700 * Params:
1701 * NewTarget: Pointer to an IDirectDrawSurface7 interface to set as the new
1702 * render target
1703 * Flags: Some flags
1705 * Returns:
1706 * D3D_OK on success, for details see IWineD3DDevice::SetRenderTarget
1708 *****************************************************************************/
1709 static HRESULT WINAPI
1710 IDirect3DDeviceImpl_7_SetRenderTarget(IDirect3DDevice7 *iface,
1711 IDirectDrawSurface7 *NewTarget,
1712 DWORD Flags)
1714 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1715 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewTarget);
1716 TRACE("(%p)->(%p,%08x): Relay\n", This, NewTarget, Flags);
1718 /* Flags: Not used */
1720 return IWineD3DDevice_SetRenderTarget(This->wineD3DDevice,
1722 Target ? Target->WineD3DSurface : NULL);
1725 static HRESULT WINAPI
1726 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget(IDirect3DDevice3 *iface,
1727 IDirectDrawSurface4 *NewRenderTarget,
1728 DWORD Flags)
1730 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1731 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, NewRenderTarget);
1732 TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1733 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1734 ICOM_INTERFACE(Target, IDirectDrawSurface7),
1735 Flags);
1738 static HRESULT WINAPI
1739 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget(IDirect3DDevice2 *iface,
1740 IDirectDrawSurface *NewRenderTarget,
1741 DWORD Flags)
1743 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1744 IDirectDrawSurfaceImpl *Target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface3, NewRenderTarget);
1745 TRACE_(ddraw_thunk)("(%p)->(%p,%08x) thunking to IDirect3DDevice7 interface.\n", This, Target, Flags);
1746 return IDirect3DDevice7_SetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1747 ICOM_INTERFACE(Target, IDirectDrawSurface7),
1748 Flags);
1751 /*****************************************************************************
1752 * IDirect3DDevice7::GetRenderTarget
1754 * Returns the current render target.
1755 * This is handled locally, because the WineD3D render target's parent
1756 * is an IParent
1758 * Version 2, 3 and 7
1760 * Params:
1761 * RenderTarget: Address to store the surface interface pointer
1763 * Returns:
1764 * D3D_OK on success
1765 * DDERR_INVALIDPARAMS if RenderTarget == NULL
1767 *****************************************************************************/
1768 static HRESULT WINAPI
1769 IDirect3DDeviceImpl_7_GetRenderTarget(IDirect3DDevice7 *iface,
1770 IDirectDrawSurface7 **RenderTarget)
1772 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
1773 TRACE("(%p)->(%p): Relay\n", This, RenderTarget);
1775 if(!RenderTarget)
1776 return DDERR_INVALIDPARAMS;
1778 *RenderTarget = ICOM_INTERFACE(This->target, IDirectDrawSurface7);
1779 IDirectDrawSurface7_AddRef(*RenderTarget);
1781 return D3D_OK;
1784 static HRESULT WINAPI
1785 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget(IDirect3DDevice3 *iface,
1786 IDirectDrawSurface4 **RenderTarget)
1788 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1789 HRESULT hr;
1790 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1791 hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1792 (IDirectDrawSurface7 **) RenderTarget);
1793 if(hr != D3D_OK) return hr;
1794 *RenderTarget = (IDirectDrawSurface4 *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface7, RenderTarget);
1795 return D3D_OK;
1798 static HRESULT WINAPI
1799 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget(IDirect3DDevice2 *iface,
1800 IDirectDrawSurface **RenderTarget)
1802 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1803 HRESULT hr;
1804 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, RenderTarget);
1805 hr = IDirect3DDevice7_GetRenderTarget(ICOM_INTERFACE(This, IDirect3DDevice7),
1806 (IDirectDrawSurface7 **) RenderTarget);
1807 if(hr != D3D_OK) return hr;
1808 *RenderTarget = (IDirectDrawSurface *) COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirectDrawSurface3, RenderTarget);
1809 return D3D_OK;
1812 /*****************************************************************************
1813 * IDirect3DDevice3::Begin
1815 * Begins a description block of vertices. This is similar to glBegin()
1816 * and glEnd(). After a call to IDirect3DDevice3::End, the vertices
1817 * described with IDirect3DDevice::Vertex are drawn.
1819 * Version 2 and 3
1821 * Params:
1822 * PrimitiveType: The type of primitives to draw
1823 * VertexTypeDesc: A flexible vertex format description of the vertices
1824 * Flags: Some flags..
1826 * Returns:
1827 * D3D_OK on success
1829 *****************************************************************************/
1830 static HRESULT WINAPI
1831 IDirect3DDeviceImpl_3_Begin(IDirect3DDevice3 *iface,
1832 D3DPRIMITIVETYPE PrimitiveType,
1833 DWORD VertexTypeDesc,
1834 DWORD Flags)
1836 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1837 TRACE("(%p)->(%d,%d,%08x)\n", This, PrimitiveType, VertexTypeDesc, Flags);
1839 This->primitive_type = PrimitiveType;
1840 This->vertex_type = VertexTypeDesc;
1841 This->render_flags = Flags;
1842 This->vertex_size = get_flexible_vertex_size(This->vertex_type);
1843 This->nb_vertices = 0;
1845 return D3D_OK;
1848 static HRESULT WINAPI
1849 Thunk_IDirect3DDeviceImpl_2_Begin(IDirect3DDevice2 *iface,
1850 D3DPRIMITIVETYPE d3dpt,
1851 D3DVERTEXTYPE dwVertexTypeDesc,
1852 DWORD dwFlags)
1854 DWORD FVF;
1855 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1856 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dpt, dwVertexTypeDesc, dwFlags);
1858 switch(dwVertexTypeDesc)
1860 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
1861 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
1862 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
1863 default:
1864 ERR("Unexpected vertex type %d\n", dwVertexTypeDesc);
1865 return DDERR_INVALIDPARAMS; /* Should never happen */
1868 return IDirect3DDevice3_Begin(ICOM_INTERFACE(This, IDirect3DDevice3),
1869 d3dpt,
1870 FVF,
1871 dwFlags);
1874 /*****************************************************************************
1875 * IDirect3DDevice3::BeginIndexed
1877 * Draws primitives based on vertices in a vertex array which are specified
1878 * by indices.
1880 * Version 2 and 3
1882 * Params:
1883 * PrimitiveType: Primitive type to draw
1884 * VertexType: A FVF description of the vertex format
1885 * Vertices: pointer to an array containing the vertices
1886 * NumVertices: The number of vertices in the vertex array
1887 * Flags: Some flags ...
1889 * Returns:
1890 * D3D_OK, because it's a stub
1892 *****************************************************************************/
1893 static HRESULT WINAPI
1894 IDirect3DDeviceImpl_3_BeginIndexed(IDirect3DDevice3 *iface,
1895 D3DPRIMITIVETYPE PrimitiveType,
1896 DWORD VertexType,
1897 void *Vertices,
1898 DWORD NumVertices,
1899 DWORD Flags)
1901 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1902 FIXME("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, Vertices, NumVertices, Flags);
1903 return D3D_OK;
1907 static HRESULT WINAPI
1908 Thunk_IDirect3DDeviceImpl_2_BeginIndexed(IDirect3DDevice2 *iface,
1909 D3DPRIMITIVETYPE d3dptPrimitiveType,
1910 D3DVERTEXTYPE d3dvtVertexType,
1911 void *lpvVertices,
1912 DWORD dwNumVertices,
1913 DWORD dwFlags)
1915 DWORD FVF;
1916 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1917 TRACE_(ddraw_thunk)("(%p/%p)->(%08x,%08x,%p,%08x,%08x): Thunking to IDirect3DDevice3\n", This, iface, d3dptPrimitiveType, d3dvtVertexType, lpvVertices, dwNumVertices, dwFlags);
1919 switch(d3dvtVertexType)
1921 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
1922 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
1923 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
1924 default:
1925 ERR("Unexpected vertex type %d\n", d3dvtVertexType);
1926 return DDERR_INVALIDPARAMS; /* Should never happen */
1929 return IDirect3DDevice3_BeginIndexed(ICOM_INTERFACE(This,IDirect3DDevice3),
1930 d3dptPrimitiveType,
1931 FVF,
1932 lpvVertices,
1933 dwNumVertices,
1934 dwFlags);
1937 /*****************************************************************************
1938 * IDirect3DDevice3::Vertex
1940 * Draws a vertex as described by IDirect3DDevice3::Begin. It places all
1941 * drawn vertices in a vertex buffer. If the buffer is too small, its
1942 * size is increased.
1944 * Version 2 and 3
1946 * Params:
1947 * Vertex: Pointer to the vertex
1949 * Returns:
1950 * D3D_OK, on success
1951 * DDERR_INVALIDPARAMS if Vertex is NULL
1953 *****************************************************************************/
1954 static HRESULT WINAPI
1955 IDirect3DDeviceImpl_3_Vertex(IDirect3DDevice3 *iface,
1956 void *Vertex)
1958 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
1959 TRACE("(%p)->(%p)\n", This, Vertex);
1961 if(!Vertex)
1962 return DDERR_INVALIDPARAMS;
1964 if ((This->nb_vertices+1)*This->vertex_size > This->buffer_size)
1966 BYTE *old_buffer;
1967 This->buffer_size = This->buffer_size ? This->buffer_size * 2 : This->vertex_size * 3;
1968 old_buffer = This->vertex_buffer;
1969 This->vertex_buffer = HeapAlloc(GetProcessHeap(), 0, This->buffer_size);
1970 if (old_buffer)
1972 CopyMemory(This->vertex_buffer, old_buffer, This->nb_vertices * This->vertex_size);
1973 HeapFree(GetProcessHeap(), 0, old_buffer);
1977 CopyMemory(This->vertex_buffer + This->nb_vertices++ * This->vertex_size, Vertex, This->vertex_size);
1979 return D3D_OK;
1982 static HRESULT WINAPI
1983 Thunk_IDirect3DDeviceImpl_2_Vertex(IDirect3DDevice2 *iface,
1984 void *lpVertexType)
1986 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
1987 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice3 interface.\n", This, lpVertexType);
1988 return IDirect3DDevice3_Vertex(ICOM_INTERFACE(This, IDirect3DDevice3),
1989 lpVertexType);
1992 /*****************************************************************************
1993 * IDirect3DDevice3::Index
1995 * Specifies an index to a vertex to be drawn. The vertex array has to
1996 * be specified with BeginIndexed first.
1998 * Parameters:
1999 * VertexIndex: The index of the vertex to draw
2001 * Returns:
2002 * D3D_OK because it's a stub
2004 *****************************************************************************/
2005 static HRESULT WINAPI
2006 IDirect3DDeviceImpl_3_Index(IDirect3DDevice3 *iface,
2007 WORD VertexIndex)
2009 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2010 FIXME("(%p)->(%04x): stub!\n", This, VertexIndex);
2011 return D3D_OK;
2014 static HRESULT WINAPI
2015 Thunk_IDirect3DDeviceImpl_2_Index(IDirect3DDevice2 *iface,
2016 WORD wVertexIndex)
2018 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2019 TRACE_(ddraw_thunk)("(%p)->(%04x) thunking to IDirect3DDevice3 interface.\n", This, wVertexIndex);
2020 return IDirect3DDevice3_Index(ICOM_INTERFACE(This, IDirect3DDevice3),
2021 wVertexIndex);
2024 /*****************************************************************************
2025 * IDirect3DDevice3::End
2027 * Ends a draw begun with IDirect3DDevice3::Begin or
2028 * IDirect3DDevice::BeginIndexed. The vertices specified with
2029 * IDirect3DDevice::Vertex or IDirect3DDevice::Index are drawn using
2030 * the IDirect3DDevice7::DrawPrimitive method. So far only
2031 * non-indexed mode is supported
2033 * Version 2 and 3
2035 * Params:
2036 * Flags: Some flags, as usual. Don't know which are defined
2038 * Returns:
2039 * The return value of IDirect3DDevice7::DrawPrimitive
2041 *****************************************************************************/
2042 static HRESULT WINAPI
2043 IDirect3DDeviceImpl_3_End(IDirect3DDevice3 *iface,
2044 DWORD Flags)
2046 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2047 TRACE("(%p)->(%08x)\n", This, Flags);
2049 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2050 This->primitive_type, This->vertex_type,
2051 This->vertex_buffer, This->nb_vertices,
2052 This->render_flags);
2055 static HRESULT WINAPI
2056 Thunk_IDirect3DDeviceImpl_2_End(IDirect3DDevice2 *iface,
2057 DWORD dwFlags)
2059 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2060 TRACE_(ddraw_thunk)("(%p)->(%08x) thunking to IDirect3DDevice3 interface.\n", This, dwFlags);
2061 return IDirect3DDevice3_End(ICOM_INTERFACE(This, IDirect3DDevice3),
2062 dwFlags);
2065 /*****************************************************************************
2066 * IDirect3DDevice7::GetRenderState
2068 * Returns the value of a render state. The possible render states are
2069 * defined in include/d3dtypes.h
2071 * Version 2, 3 and 7
2073 * Params:
2074 * RenderStateType: Render state to return the current setting of
2075 * Value: Address to store the value at
2077 * Returns:
2078 * D3D_OK on success, for details see IWineD3DDevice::GetRenderState
2079 * DDERR_INVALIDPARAMS if Value == NULL
2081 *****************************************************************************/
2082 static HRESULT WINAPI
2083 IDirect3DDeviceImpl_7_GetRenderState(IDirect3DDevice7 *iface,
2084 D3DRENDERSTATETYPE RenderStateType,
2085 DWORD *Value)
2087 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2088 TRACE("(%p)->(%08x,%p): Relay\n", This, RenderStateType, Value);
2090 if(!Value)
2091 return DDERR_INVALIDPARAMS;
2093 /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2095 return IWineD3DDevice_GetRenderState(This->wineD3DDevice,
2096 RenderStateType,
2097 Value);
2100 static HRESULT WINAPI
2101 Thunk_IDirect3DDeviceImpl_3_GetRenderState(IDirect3DDevice3 *iface,
2102 D3DRENDERSTATETYPE dwRenderStateType,
2103 DWORD *lpdwRenderState)
2105 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2106 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2107 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2108 dwRenderStateType,
2109 lpdwRenderState);
2112 static HRESULT WINAPI
2113 Thunk_IDirect3DDeviceImpl_2_GetRenderState(IDirect3DDevice2 *iface,
2114 D3DRENDERSTATETYPE dwRenderStateType,
2115 DWORD *lpdwRenderState)
2117 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2118 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, dwRenderStateType, lpdwRenderState);
2119 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2120 dwRenderStateType,
2121 lpdwRenderState);
2124 /*****************************************************************************
2125 * IDirect3DDevice7::SetRenderState
2127 * Sets a render state. The possible render states are defined in
2128 * include/d3dtypes.h
2130 * Version 2, 3 and 7
2132 * Params:
2133 * RenderStateType: State to set
2134 * Value: Value to assign to that state
2136 * Returns:
2137 * D3D_OK on success,
2138 * for details see IWineD3DDevice::SetRenderState
2140 *****************************************************************************/
2141 static HRESULT WINAPI
2142 IDirect3DDeviceImpl_7_SetRenderState(IDirect3DDevice7 *iface,
2143 D3DRENDERSTATETYPE RenderStateType,
2144 DWORD Value)
2146 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2147 TRACE("(%p)->(%08x,%d): Relay\n", This, RenderStateType, Value);
2149 /* Some render states need special care */
2150 switch(RenderStateType)
2152 case D3DRENDERSTATE_TEXTUREHANDLE:
2154 if(Value == 0)
2156 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
2158 NULL);
2161 if(Value > This->numHandles)
2163 FIXME("Specified handle %d out of range\n", Value);
2164 return DDERR_INVALIDPARAMS;
2166 if(This->Handles[Value - 1].type != DDrawHandle_Texture)
2168 FIXME("Handle %d isn't a texture handle\n", Value);
2169 return DDERR_INVALIDPARAMS;
2171 else
2173 IDirectDrawSurfaceImpl *surf = (IDirectDrawSurfaceImpl *) This->Handles[Value - 1].ptr;
2174 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
2176 (IWineD3DBaseTexture *) surf->wineD3DTexture);
2180 case D3DRENDERSTATE_TEXTUREMAG:
2182 WINED3DTEXTUREFILTERTYPE tex_mag = WINED3DTEXF_NONE;
2184 switch ((D3DTEXTUREFILTER) Value)
2186 case D3DFILTER_NEAREST:
2187 tex_mag = WINED3DTEXF_POINT;
2188 break;
2189 case D3DFILTER_LINEAR:
2190 tex_mag = WINED3DTEXF_LINEAR;
2191 break;
2192 default:
2193 ERR("Unhandled texture mag %d !\n",Value);
2196 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2197 0, WINED3DSAMP_MAGFILTER,
2198 tex_mag);
2201 case D3DRENDERSTATE_TEXTUREMIN:
2203 WINED3DTEXTUREFILTERTYPE tex_min = WINED3DTEXF_NONE;
2205 switch ((D3DTEXTUREFILTER) Value)
2207 case D3DFILTER_NEAREST:
2208 tex_min = WINED3DTEXF_POINT;
2209 break;
2210 case D3DFILTER_LINEAR:
2211 tex_min = WINED3DTEXF_LINEAR;
2212 break;
2213 default:
2214 ERR("Unhandled texture mag %d !\n",Value);
2217 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
2218 0, WINED3DSAMP_MINFILTER,
2219 tex_min);
2222 case D3DRENDERSTATE_TEXTUREADDRESSU:
2223 case D3DRENDERSTATE_TEXTUREADDRESSV:
2224 case D3DRENDERSTATE_TEXTUREADDRESS:
2226 WINED3DTEXTURESTAGESTATETYPE TexStageStateType;
2228 if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESS)
2230 TexStageStateType = WINED3DTSS_ADDRESS;
2232 else if (RenderStateType == D3DRENDERSTATE_TEXTUREADDRESSU)
2234 TexStageStateType = WINED3DTSS_ADDRESSU;
2236 else
2238 TexStageStateType = WINED3DTSS_ADDRESSV;
2241 return IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
2242 0, TexStageStateType,
2243 Value);
2246 case D3DRENDERSTATE_TEXTUREMAPBLEND:
2248 /* Old texture combine setup style, superseded by texture stage states
2249 * in D3D7. It is safe for us to wrap it to texture stage states.
2251 switch ( (D3DTEXTUREBLEND) Value)
2253 case D3DTBLEND_MODULATE:
2254 IWineD3DDevice_SetTextureStageState(iface, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
2255 IWineD3DDevice_SetTextureStageState(iface, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
2256 IWineD3DDevice_SetTextureStageState(iface, 0, D3DTSS_COLORARG2, D3DTA_CURRENT);
2257 IWineD3DDevice_SetTextureStageState(iface, 0, D3DTSS_COLOROP, D3DTOP_MODULATE);
2258 IWineD3DDevice_SetTextureStageState(iface, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
2259 break;
2261 case D3DTBLEND_MODULATEALPHA:
2262 IWineD3DDevice_SetTextureStageState(iface, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
2263 IWineD3DDevice_SetTextureStageState(iface, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
2264 IWineD3DDevice_SetTextureStageState(iface, 0, D3DTSS_COLORARG2, D3DTA_CURRENT);
2265 IWineD3DDevice_SetTextureStageState(iface, 0, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
2266 IWineD3DDevice_SetTextureStageState(iface, 0, D3DTSS_COLOROP, D3DTOP_MODULATE);
2267 IWineD3DDevice_SetTextureStageState(iface, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
2268 break;
2270 case D3DTBLEND_DECAL:
2271 IWineD3DDevice_SetTextureStageState(iface, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
2272 IWineD3DDevice_SetTextureStageState(iface, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
2273 IWineD3DDevice_SetTextureStageState(iface, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
2274 IWineD3DDevice_SetTextureStageState(iface, 0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
2275 break;
2277 case D3DTBLEND_DECALALPHA:
2278 IWineD3DDevice_SetTextureStageState(iface, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
2279 IWineD3DDevice_SetTextureStageState(iface, 0, D3DTSS_ALPHAARG1, D3DTA_TEXTURE);
2280 IWineD3DDevice_SetTextureStageState(iface, 0, D3DTSS_ALPHAARG2, D3DTA_CURRENT);
2281 IWineD3DDevice_SetTextureStageState(iface, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
2282 IWineD3DDevice_SetTextureStageState(iface, 0, D3DTSS_ALPHAOP, D3DTOP_MODULATE);
2283 break;
2285 default:
2286 ERR("Unhandled texture environment %d !\n",Value);
2288 return D3D_OK;
2289 break;
2292 default:
2294 /* FIXME: Unhandled: D3DRENDERSTATE_STIPPLEPATTERN00 - 31 */
2296 return IWineD3DDevice_SetRenderState(This->wineD3DDevice,
2297 RenderStateType,
2298 Value);
2302 static HRESULT WINAPI
2303 Thunk_IDirect3DDeviceImpl_3_SetRenderState(IDirect3DDevice3 *iface,
2304 D3DRENDERSTATETYPE RenderStateType,
2305 DWORD Value)
2307 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2308 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2309 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2310 RenderStateType,
2311 Value);
2314 static HRESULT WINAPI
2315 Thunk_IDirect3DDeviceImpl_2_SetRenderState(IDirect3DDevice2 *iface,
2316 D3DRENDERSTATETYPE RenderStateType,
2317 DWORD Value)
2319 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2320 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, RenderStateType, Value);
2321 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2322 RenderStateType,
2323 Value);
2326 /*****************************************************************************
2327 * Direct3DDevice3::SetLightState
2329 * Sets a light state for Direct3DDevice3 and Direct3DDevice2. The
2330 * light states are forwarded to Direct3DDevice7 render states
2332 * Version 2 and 3
2334 * Params:
2335 * LightStateType: The light state to change
2336 * Value: The value to assign to that light state
2338 * Returns:
2339 * D3D_OK on success
2340 * DDERR_INVALIDPARAMS if the parameters were incorrect
2341 * Also check IDirect3DDevice7::SetRenderState
2343 *****************************************************************************/
2344 static HRESULT WINAPI
2345 IDirect3DDeviceImpl_3_SetLightState(IDirect3DDevice3 *iface,
2346 D3DLIGHTSTATETYPE LightStateType,
2347 DWORD Value)
2349 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2351 TRACE("(%p)->(%08x,%08x)\n", This, LightStateType, Value);
2353 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2355 TRACE("Unexpected Light State Type\n");
2356 return DDERR_INVALIDPARAMS;
2359 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2361 IDirect3DMaterialImpl *mat;
2363 if(Value == 0) mat = NULL;
2364 else if(Value > This->numHandles)
2366 ERR("Material handle out of range(%d)\n", Value);
2367 return DDERR_INVALIDPARAMS;
2369 else if(This->Handles[Value - 1].type != DDrawHandle_Material)
2371 ERR("Invalid handle %d\n", Value);
2372 return DDERR_INVALIDPARAMS;
2374 else
2376 mat = (IDirect3DMaterialImpl *) This->Handles[Value - 1].ptr;
2379 if (mat != NULL)
2381 TRACE(" activating material %p.\n", mat);
2382 mat->activate(mat);
2384 else
2386 FIXME(" D3DLIGHTSTATE_MATERIAL called with NULL material !!!\n");
2388 This->material = Value;
2390 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2392 switch (Value)
2394 case D3DCOLOR_MONO:
2395 ERR("DDCOLOR_MONO should not happen!\n");
2396 break;
2397 case D3DCOLOR_RGB:
2398 /* We are already in this mode */
2399 TRACE("Setting color model to RGB (no-op).\n");
2400 break;
2401 default:
2402 ERR("Unknown color model!\n");
2403 return DDERR_INVALIDPARAMS;
2406 else
2408 D3DRENDERSTATETYPE rs;
2409 switch (LightStateType)
2411 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2412 rs = D3DRENDERSTATE_AMBIENT;
2413 break;
2414 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2415 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2416 break;
2417 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2418 rs = D3DRENDERSTATE_FOGSTART;
2419 break;
2420 case D3DLIGHTSTATE_FOGEND: /* 6 */
2421 rs = D3DRENDERSTATE_FOGEND;
2422 break;
2423 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2424 rs = D3DRENDERSTATE_FOGDENSITY;
2425 break;
2426 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2427 rs = D3DRENDERSTATE_COLORVERTEX;
2428 break;
2429 default:
2430 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2431 return DDERR_INVALIDPARAMS;
2434 return IDirect3DDevice7_SetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2436 Value);
2439 return D3D_OK;
2442 static HRESULT WINAPI
2443 Thunk_IDirect3DDeviceImpl_2_SetLightState(IDirect3DDevice2 *iface,
2444 D3DLIGHTSTATETYPE LightStateType,
2445 DWORD Value)
2447 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2448 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2449 return IDirect3DDevice3_SetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2450 LightStateType,
2451 Value);
2454 /*****************************************************************************
2455 * IDirect3DDevice3::GetLightState
2457 * Returns the current setting of a light state. The state is read from
2458 * the Direct3DDevice7 render state.
2460 * Version 2 and 3
2462 * Params:
2463 * LightStateType: The light state to return
2464 * Value: The address to store the light state setting at
2466 * Returns:
2467 * D3D_OK on success
2468 * DDDERR_INVALIDPARAMS if the parameters were incorrect
2469 * Also see IDirect3DDevice7::GetRenderState
2471 *****************************************************************************/
2472 static HRESULT WINAPI
2473 IDirect3DDeviceImpl_3_GetLightState(IDirect3DDevice3 *iface,
2474 D3DLIGHTSTATETYPE LightStateType,
2475 DWORD *Value)
2477 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2479 TRACE("(%p)->(%08x,%p)\n", This, LightStateType, Value);
2481 if (!LightStateType && (LightStateType > D3DLIGHTSTATE_COLORVERTEX))
2483 TRACE("Unexpected Light State Type\n");
2484 return DDERR_INVALIDPARAMS;
2487 if(!Value)
2488 return DDERR_INVALIDPARAMS;
2490 if (LightStateType == D3DLIGHTSTATE_MATERIAL /* 1 */)
2492 *Value = This->material;
2494 else if (LightStateType == D3DLIGHTSTATE_COLORMODEL /* 3 */)
2496 *Value = D3DCOLOR_RGB;
2498 else
2500 D3DRENDERSTATETYPE rs;
2501 switch (LightStateType)
2503 case D3DLIGHTSTATE_AMBIENT: /* 2 */
2504 rs = D3DRENDERSTATE_AMBIENT;
2505 break;
2506 case D3DLIGHTSTATE_FOGMODE: /* 4 */
2507 rs = D3DRENDERSTATE_FOGVERTEXMODE;
2508 break;
2509 case D3DLIGHTSTATE_FOGSTART: /* 5 */
2510 rs = D3DRENDERSTATE_FOGSTART;
2511 break;
2512 case D3DLIGHTSTATE_FOGEND: /* 6 */
2513 rs = D3DRENDERSTATE_FOGEND;
2514 break;
2515 case D3DLIGHTSTATE_FOGDENSITY: /* 7 */
2516 rs = D3DRENDERSTATE_FOGDENSITY;
2517 break;
2518 case D3DLIGHTSTATE_COLORVERTEX: /* 8 */
2519 rs = D3DRENDERSTATE_COLORVERTEX;
2520 break;
2521 default:
2522 ERR("Unknown D3DLIGHTSTATETYPE %d.\n", LightStateType);
2523 return DDERR_INVALIDPARAMS;
2526 return IDirect3DDevice7_GetRenderState(ICOM_INTERFACE(This, IDirect3DDevice7),
2528 Value);
2531 return D3D_OK;
2534 static HRESULT WINAPI
2535 Thunk_IDirect3DDeviceImpl_2_GetLightState(IDirect3DDevice2 *iface,
2536 D3DLIGHTSTATETYPE LightStateType,
2537 DWORD *Value)
2539 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2540 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice3 interface.\n", This, LightStateType, Value);
2541 return IDirect3DDevice3_GetLightState(ICOM_INTERFACE(This, IDirect3DDevice3),
2542 LightStateType,
2543 Value);
2546 /*****************************************************************************
2547 * IDirect3DDevice7::SetTransform
2549 * Assigns a D3DMATRIX to a transform type. The transform types are defined
2550 * in include/d3dtypes.h.
2551 * The D3DTRANSFORMSTATE_WORLD (=1) is translated to D3DTS_WORLDMATRIX(0)
2552 * (=255) for wined3d, because the 1 transform state was removed in d3d8
2553 * and WineD3D already understands the replacement D3DTS_WORLDMATRIX(0)
2555 * Version 2, 3 and 7
2557 * Params:
2558 * TransformStateType: transform state to set
2559 * Matrix: Matrix to assign to the state
2561 * Returns:
2562 * D3D_OK on success
2563 * DDERR_INVALIDPARAMS if Matrix == NULL
2564 * For details see IWineD3DDevice::SetTransform
2566 *****************************************************************************/
2567 static HRESULT WINAPI
2568 IDirect3DDeviceImpl_7_SetTransform(IDirect3DDevice7 *iface,
2569 D3DTRANSFORMSTATETYPE TransformStateType,
2570 D3DMATRIX *Matrix)
2572 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2573 D3DTRANSFORMSTATETYPE type = TransformStateType;
2574 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2576 if(!Matrix)
2577 return DDERR_INVALIDPARAMS;
2579 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2580 * use D3DTS_WORLDMATRIX(0) instead
2581 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2583 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2584 type = (D3DTRANSFORMSTATETYPE)(0 + 256);
2586 /* FIXME:
2587 Unhandled: D3DTRANSFORMSTATE_WORLD1
2588 Unhandled: D3DTRANSFORMSTATE_WORLD2
2589 Unhandled: D3DTRANSFORMSTATE_WORLD3
2592 return IWineD3DDevice_SetTransform(This->wineD3DDevice,
2593 type,
2594 Matrix);
2597 static HRESULT WINAPI
2598 Thunk_IDirect3DDeviceImpl_3_SetTransform(IDirect3DDevice3 *iface,
2599 D3DTRANSFORMSTATETYPE TransformStateType,
2600 D3DMATRIX *D3DMatrix)
2602 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2603 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2604 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2605 TransformStateType,
2606 D3DMatrix);
2609 static HRESULT WINAPI
2610 Thunk_IDirect3DDeviceImpl_2_SetTransform(IDirect3DDevice2 *iface,
2611 D3DTRANSFORMSTATETYPE TransformStateType,
2612 D3DMATRIX *D3DMatrix)
2614 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2615 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2616 return IDirect3DDevice7_SetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2617 TransformStateType,
2618 D3DMatrix);
2621 /*****************************************************************************
2622 * IDirect3DDevice7::GetTransform
2624 * Returns the matrix assigned to a transform state
2625 * D3DTRANSFORMSTATE_WORLD is translated to D3DTS_WORLDMATRIX(0), see
2626 * SetTransform
2628 * Params:
2629 * TransformStateType: State to read the matrix from
2630 * Matrix: Address to store the matrix at
2632 * Returns:
2633 * D3D_OK on success
2634 * DDERR_INVALIDPARAMS if Matrix == NULL
2635 * For details, see IWineD3DDevice::GetTransform
2637 *****************************************************************************/
2638 static HRESULT WINAPI
2639 IDirect3DDeviceImpl_7_GetTransform(IDirect3DDevice7 *iface,
2640 D3DTRANSFORMSTATETYPE TransformStateType,
2641 D3DMATRIX *Matrix)
2643 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2644 D3DTRANSFORMSTATETYPE type = TransformStateType;
2645 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, Matrix);
2647 if(!Matrix)
2648 return DDERR_INVALIDPARAMS;
2650 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2651 * use D3DTS_WORLDMATRIX(0) instead
2652 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2654 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2655 type = (D3DTRANSFORMSTATETYPE)(0 + 256);
2657 /* FIXME:
2658 Unhandled: D3DTRANSFORMSTATE_WORLD1
2659 Unhandled: D3DTRANSFORMSTATE_WORLD2
2660 Unhandled: D3DTRANSFORMSTATE_WORLD3
2663 return IWineD3DDevice_GetTransform(This->wineD3DDevice, type, Matrix);
2666 static HRESULT WINAPI
2667 Thunk_IDirect3DDeviceImpl_3_GetTransform(IDirect3DDevice3 *iface,
2668 D3DTRANSFORMSTATETYPE TransformStateType,
2669 D3DMATRIX *D3DMatrix)
2671 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2672 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2673 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2674 TransformStateType,
2675 D3DMatrix);
2678 static HRESULT WINAPI
2679 Thunk_IDirect3DDeviceImpl_2_GetTransform(IDirect3DDevice2 *iface,
2680 D3DTRANSFORMSTATETYPE TransformStateType,
2681 D3DMATRIX *D3DMatrix)
2683 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2684 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2685 return IDirect3DDevice7_GetTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2686 TransformStateType,
2687 D3DMatrix);
2690 /*****************************************************************************
2691 * IDirect3DDevice7::MultiplyTransform
2693 * Multiplies the already-set transform matrix of a transform state
2694 * with another matrix. For the world matrix, see SetTransform
2696 * Version 2, 3 and 7
2698 * Params:
2699 * TransformStateType: Transform state to multiply
2700 * D3DMatrix Matrix to multiply with.
2702 * Returns
2703 * D3D_OK on success
2704 * DDERR_INVALIDPARAMS if D3DMatrix is NULL
2705 * For details, see IWineD3DDevice::MultiplyTransform
2707 *****************************************************************************/
2708 static HRESULT WINAPI
2709 IDirect3DDeviceImpl_7_MultiplyTransform(IDirect3DDevice7 *iface,
2710 D3DTRANSFORMSTATETYPE TransformStateType,
2711 D3DMATRIX *D3DMatrix)
2713 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2714 TRACE("(%p)->(%08x,%p): Relay\n", This, TransformStateType, D3DMatrix);
2716 /* D3DTRANSFORMSTATE_WORLD doesn't exist in WineD3D,
2717 * use D3DTS_WORLDMATRIX(0) instead
2718 * D3DTS_WORLDMATRIX(index) is (D3DTRANSFORMSTATETYPE)(index + 256)
2720 if(TransformStateType == D3DTRANSFORMSTATE_WORLD)
2721 TransformStateType = (D3DTRANSFORMSTATETYPE)(0 + 256);
2723 /* FIXME:
2724 Unhandled: D3DTRANSFORMSTATE_WORLD1
2725 Unhandled: D3DTRANSFORMSTATE_WORLD2
2726 Unhandled: D3DTRANSFORMSTATE_WORLD3
2729 return IWineD3DDevice_MultiplyTransform(This->wineD3DDevice,
2730 TransformStateType,
2731 D3DMatrix);
2734 static HRESULT WINAPI
2735 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform(IDirect3DDevice3 *iface,
2736 D3DTRANSFORMSTATETYPE TransformStateType,
2737 D3DMATRIX *D3DMatrix)
2739 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2740 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2741 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2742 TransformStateType,
2743 D3DMatrix);
2746 static HRESULT WINAPI
2747 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform(IDirect3DDevice2 *iface,
2748 D3DTRANSFORMSTATETYPE TransformStateType,
2749 D3DMATRIX *D3DMatrix)
2751 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2752 TRACE_(ddraw_thunk)("(%p)->(%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, TransformStateType, D3DMatrix);
2753 return IDirect3DDevice7_MultiplyTransform(ICOM_INTERFACE(This, IDirect3DDevice7),
2754 TransformStateType,
2755 D3DMatrix);
2758 /*****************************************************************************
2759 * IDirect3DDevice7::DrawPrimitive
2761 * Draws primitives based on vertices in an application-provided pointer
2763 * Version 2, 3 and 7. The IDirect3DDevice2 thunk converts the fixed vertex type into
2764 * an FVF format for D3D7
2766 * Params:
2767 * PrimitiveType: The type of the primitives to draw
2768 * Vertex type: Flexible vertex format vertex description
2769 * Vertices: Pointer to the vertex array
2770 * VertexCount: The number of vertices to draw
2771 * Flags: As usual a few flags
2773 * Returns:
2774 * D3D_OK on success
2775 * DDERR_INVALIDPARAMS if Vertices is NULL
2776 * For details, see IWineD3DDevice::DrawPrimitiveUP
2778 *****************************************************************************/
2779 static HRESULT WINAPI
2780 IDirect3DDeviceImpl_7_DrawPrimitive(IDirect3DDevice7 *iface,
2781 D3DPRIMITIVETYPE PrimitiveType,
2782 DWORD VertexType,
2783 void *Vertices,
2784 DWORD VertexCount,
2785 DWORD Flags)
2787 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2788 UINT PrimitiveCount, stride;
2789 HRESULT hr;
2790 TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2792 if(!Vertices)
2793 return DDERR_INVALIDPARAMS;
2795 /* Get the vertex count */
2796 switch(PrimitiveType)
2798 case D3DPT_POINTLIST:
2799 PrimitiveCount = VertexCount;
2800 break;
2802 case D3DPT_LINELIST:
2803 PrimitiveCount = VertexCount / 2;
2804 break;
2806 case D3DPT_LINESTRIP:
2807 PrimitiveCount = VertexCount - 1;
2808 break;
2810 case D3DPT_TRIANGLELIST:
2811 PrimitiveCount = VertexCount / 3;
2812 break;
2814 case D3DPT_TRIANGLESTRIP:
2815 PrimitiveCount = VertexCount - 2;
2816 break;
2818 case D3DPT_TRIANGLEFAN:
2819 PrimitiveCount = VertexCount - 2;
2820 break;
2822 default: return DDERR_INVALIDPARAMS;
2825 /* Get the stride */
2826 stride = get_flexible_vertex_size(VertexType);
2828 /* Set the FVF */
2829 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, VertexType);
2830 if(hr != D3D_OK) return hr;
2832 /* This method translates to the user pointer draw of WineD3D */
2833 return IWineD3DDevice_DrawPrimitiveUP(This->wineD3DDevice,
2834 PrimitiveType,
2835 PrimitiveCount,
2836 Vertices,
2837 stride);
2840 static HRESULT WINAPI
2841 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive(IDirect3DDevice3 *iface,
2842 D3DPRIMITIVETYPE PrimitiveType,
2843 DWORD VertexType,
2844 void *Vertices,
2845 DWORD VertexCount,
2846 DWORD Flags)
2848 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2849 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2850 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2851 PrimitiveType,
2852 VertexType,
2853 Vertices,
2854 VertexCount,
2855 Flags);
2858 static HRESULT WINAPI
2859 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive(IDirect3DDevice2 *iface,
2860 D3DPRIMITIVETYPE PrimitiveType,
2861 D3DVERTEXTYPE VertexType,
2862 void *Vertices,
2863 DWORD VertexCount,
2864 DWORD Flags)
2866 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
2867 DWORD FVF;
2868 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Flags);
2870 switch(VertexType)
2872 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
2873 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
2874 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
2875 default:
2876 ERR("Unexpected vertex type %d\n", VertexType);
2877 return DDERR_INVALIDPARAMS; /* Should never happen */
2880 return IDirect3DDevice7_DrawPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2881 PrimitiveType,
2882 FVF,
2883 Vertices,
2884 VertexCount,
2885 Flags);
2888 /*****************************************************************************
2889 * IDirect3DDevice7::DrawIndexedPrimitive
2891 * Draws vertices from an application-provided pointer, based on the index
2892 * numbers in a WORD array.
2894 * Version 2, 3 and 7. The version 7 thunk translates the vertex type into
2895 * an FVF format for D3D7
2897 * Params:
2898 * PrimitiveType: The primitive type to draw
2899 * VertexType: The FVF vertex description
2900 * Vertices: Pointer to the vertex array
2901 * VertexCount: ?
2902 * Indices: Pointer to the index array
2903 * IndexCount: Number of indices = Number of vertices to draw
2904 * Flags: As usual, some flags
2906 * Returns:
2907 * D3D_OK on success
2908 * DDERR_INVALIDPARAMS if Vertices or Indices is NULL
2909 * For details, see IWineD3DDevice::DrawIndexedPrimitiveUP
2911 *****************************************************************************/
2912 static HRESULT WINAPI
2913 IDirect3DDeviceImpl_7_DrawIndexedPrimitive(IDirect3DDevice7 *iface,
2914 D3DPRIMITIVETYPE PrimitiveType,
2915 DWORD VertexType,
2916 void *Vertices,
2917 DWORD VertexCount,
2918 WORD *Indices,
2919 DWORD IndexCount,
2920 DWORD Flags)
2922 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
2923 UINT PrimitiveCount = 0;
2924 HRESULT hr;
2925 TRACE("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): Relay!\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
2926 /* Get the primitive number */
2927 switch(PrimitiveType)
2929 case D3DPT_POINTLIST:
2930 PrimitiveCount = IndexCount;
2931 break;
2933 case D3DPT_LINELIST:
2934 PrimitiveCount = IndexCount / 2;
2935 break;
2937 case D3DPT_LINESTRIP:
2938 PrimitiveCount = IndexCount - 1;
2939 break;
2941 case D3DPT_TRIANGLELIST:
2942 PrimitiveCount = IndexCount / 3;
2943 break;
2945 case D3DPT_TRIANGLESTRIP:
2946 PrimitiveCount = IndexCount - 2;
2947 break;
2949 case D3DPT_TRIANGLEFAN:
2950 PrimitiveCount = IndexCount - 2;
2951 break;
2953 default: return DDERR_INVALIDPARAMS;
2956 /* Set the D3DDevice's FVF */
2957 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, VertexType);
2958 if(FAILED(hr))
2960 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
2961 return hr;
2964 return IWineD3DDevice_DrawIndexedPrimitiveUP(This->wineD3DDevice,
2965 PrimitiveType,
2966 0 /* MinVertexIndex */,
2967 VertexCount /* UINT NumVertexIndex */,
2968 PrimitiveCount,
2969 Indices,
2970 WINED3DFMT_INDEX16,
2971 Vertices,
2972 get_flexible_vertex_size(VertexType));
2975 static HRESULT WINAPI
2976 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive(IDirect3DDevice3 *iface,
2977 D3DPRIMITIVETYPE PrimitiveType,
2978 DWORD VertexType,
2979 void *Vertices,
2980 DWORD VertexCount,
2981 WORD *Indices,
2982 DWORD IndexCount,
2983 DWORD Flags)
2985 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
2986 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
2987 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
2988 PrimitiveType,
2989 VertexType,
2990 Vertices,
2991 VertexCount,
2992 Indices,
2993 IndexCount,
2994 Flags);
2997 static HRESULT WINAPI
2998 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive(IDirect3DDevice2 *iface,
2999 D3DPRIMITIVETYPE PrimitiveType,
3000 D3DVERTEXTYPE VertexType,
3001 void *Vertices,
3002 DWORD VertexCount,
3003 WORD *Indices,
3004 DWORD IndexCount,
3005 DWORD Flags)
3007 DWORD FVF;
3008 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3009 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, Vertices, VertexCount, Indices, IndexCount, Flags);
3011 switch(VertexType)
3013 case D3DVT_VERTEX: FVF = D3DFVF_VERTEX; break;
3014 case D3DVT_LVERTEX: FVF = D3DFVF_LVERTEX; break;
3015 case D3DVT_TLVERTEX: FVF = D3DFVF_TLVERTEX; break;
3016 default:
3017 ERR("Unexpected vertex type %d\n", VertexType);
3018 return DDERR_INVALIDPARAMS; /* Should never happen */
3021 return IDirect3DDevice7_DrawIndexedPrimitive(ICOM_INTERFACE(This, IDirect3DDevice7),
3022 PrimitiveType,
3023 FVF,
3024 Vertices,
3025 VertexCount,
3026 Indices,
3027 IndexCount,
3028 Flags);
3031 /*****************************************************************************
3032 * IDirect3DDevice7::SetClipStatus
3034 * Sets the clip status. This defines things as clipping conditions and
3035 * the extents of the clipping region.
3037 * Version 2, 3 and 7
3039 * Params:
3040 * ClipStatus:
3042 * Returns:
3043 * D3D_OK because it's a stub
3044 * (DDERR_INVALIDPARAMS if ClipStatus == NULL)
3046 *****************************************************************************/
3047 static HRESULT WINAPI
3048 IDirect3DDeviceImpl_7_SetClipStatus(IDirect3DDevice7 *iface,
3049 D3DCLIPSTATUS *ClipStatus)
3051 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3052 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3054 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them
3055 * Perhaps this needs a new data type and an additional IWineD3DDevice method
3057 /* return IWineD3DDevice_SetClipStatus(This->wineD3DDevice, ClipStatus);*/
3058 return D3D_OK;
3061 static HRESULT WINAPI
3062 Thunk_IDirect3DDeviceImpl_3_SetClipStatus(IDirect3DDevice3 *iface,
3063 D3DCLIPSTATUS *ClipStatus)
3065 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3066 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3067 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3068 ClipStatus);
3071 static HRESULT WINAPI
3072 Thunk_IDirect3DDeviceImpl_2_SetClipStatus(IDirect3DDevice2 *iface,
3073 D3DCLIPSTATUS *ClipStatus)
3075 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3076 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3077 return IDirect3DDevice7_SetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3078 ClipStatus);
3081 /*****************************************************************************
3082 * IDirect3DDevice7::GetClipStatus
3084 * Returns the clip status
3086 * Params:
3087 * ClipStatus: Address to write the clip status to
3089 * Returns:
3090 * D3D_OK because it's a stub
3092 *****************************************************************************/
3093 static HRESULT WINAPI
3094 IDirect3DDeviceImpl_7_GetClipStatus(IDirect3DDevice7 *iface,
3095 D3DCLIPSTATUS *ClipStatus)
3097 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3098 FIXME("(%p)->(%p): Stub!\n", This, ClipStatus);
3100 /* D3DCLIPSTATUS and WINED3DCLIPSTATUS are different. I don't know how to convert them */
3101 /* return IWineD3DDevice_GetClipStatus(This->wineD3DDevice, ClipStatus);*/
3102 return D3D_OK;
3105 static HRESULT WINAPI
3106 Thunk_IDirect3DDeviceImpl_3_GetClipStatus(IDirect3DDevice3 *iface,
3107 D3DCLIPSTATUS *ClipStatus)
3109 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3110 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3111 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3112 ClipStatus);
3115 static HRESULT WINAPI
3116 Thunk_IDirect3DDeviceImpl_2_GetClipStatus(IDirect3DDevice2 *iface,
3117 D3DCLIPSTATUS *ClipStatus)
3119 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice2, iface);
3120 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, ClipStatus);
3121 return IDirect3DDevice7_GetClipStatus(ICOM_INTERFACE(This, IDirect3DDevice7),
3122 ClipStatus);
3125 /*****************************************************************************
3126 * IDirect3DDevice::DrawPrimitiveStrided
3128 * Draws vertices described by a D3DDRAWPRIMITIVESTRIDEDDATA structure.
3130 * Version 3 and 7
3132 * Params:
3133 * PrimitiveType: The primitive type to draw
3134 * VertexType: The FVF description of the vertices to draw (for the stride??)
3135 * D3DDrawPrimStrideData: A D3DDRAWPRIMITIVESTRIDEDDATA structure describing
3136 * the vertex data locations
3137 * VertexCount: The number of vertices to draw
3138 * Flags: Some flags
3140 * Returns:
3141 * D3D_OK, because it's a stub
3142 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3143 * (For details, see IWineD3DDevice::DrawPrimitiveStrided)
3145 *****************************************************************************/
3146 static HRESULT WINAPI
3147 IDirect3DDeviceImpl_7_DrawPrimitiveStrided(IDirect3DDevice7 *iface,
3148 D3DPRIMITIVETYPE PrimitiveType,
3149 DWORD VertexType,
3150 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3151 DWORD VertexCount,
3152 DWORD Flags)
3154 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3155 WineDirect3DVertexStridedData WineD3DStrided;
3156 int i;
3157 UINT PrimitiveCount;
3159 TRACE("(%p)->(%08x,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3161 /* Get the strided data right. the wined3d structure is a bit bigger
3162 * Watch out: The contents of the strided data are determined by the fvf,
3163 * not by the members set in D3DDrawPrimStrideData. So it's valid
3164 * to have diffuse.lpvData set to 0xdeadbeef if the diffuse flag is
3165 * not set in the fvf.
3167 if(VertexType & D3DFVF_POSITION_MASK)
3169 memset(&WineD3DStrided, 0, sizeof(WineD3DStrided));
3170 WineD3DStrided.u.s.position.lpData = D3DDrawPrimStrideData->position.lpvData;
3171 WineD3DStrided.u.s.position.dwStride = D3DDrawPrimStrideData->position.dwStride;
3172 WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT3;
3173 if (VertexType & D3DFVF_XYZRHW)
3175 WineD3DStrided.u.s.position.dwType = WINED3DDECLTYPE_FLOAT4;
3176 WineD3DStrided.u.s.position_transformed = TRUE;
3177 } else
3178 WineD3DStrided.u.s.position_transformed = FALSE;
3181 if(VertexType & D3DFVF_NORMAL)
3183 WineD3DStrided.u.s.normal.lpData = D3DDrawPrimStrideData->normal.lpvData;
3184 WineD3DStrided.u.s.normal.dwStride = D3DDrawPrimStrideData->normal.dwStride;
3185 WineD3DStrided.u.s.normal.dwType = WINED3DDECLTYPE_FLOAT3;
3188 if(VertexType & D3DFVF_DIFFUSE)
3190 WineD3DStrided.u.s.diffuse.lpData = D3DDrawPrimStrideData->diffuse.lpvData;
3191 WineD3DStrided.u.s.diffuse.dwStride = D3DDrawPrimStrideData->diffuse.dwStride;
3192 WineD3DStrided.u.s.diffuse.dwType = WINED3DDECLTYPE_SHORT4;
3195 if(VertexType & D3DFVF_SPECULAR)
3197 WineD3DStrided.u.s.specular.lpData = D3DDrawPrimStrideData->specular.lpvData;
3198 WineD3DStrided.u.s.specular.dwStride = D3DDrawPrimStrideData->specular.dwStride;
3199 WineD3DStrided.u.s.specular.dwType = WINED3DDECLTYPE_SHORT4;
3202 for( i = 0; i < GET_TEXCOUNT_FROM_FVF(VertexType); i++)
3204 WineD3DStrided.u.s.texCoords[i].lpData = D3DDrawPrimStrideData->textureCoords[i].lpvData;
3205 WineD3DStrided.u.s.texCoords[i].dwStride = D3DDrawPrimStrideData->textureCoords[i].dwStride;
3206 switch(GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i))
3208 case 1: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT1; break;
3209 case 2: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT2; break;
3210 case 3: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT3; break;
3211 case 4: WineD3DStrided.u.s.texCoords[i].dwType = WINED3DDECLTYPE_FLOAT4; break;
3212 default: ERR("Unexpected texture coordinate size %d\n",
3213 GET_TEXCOORD_SIZE_FROM_FVF(VertexType, i));
3217 /* Get the primitive count */
3218 switch(PrimitiveType)
3220 case D3DPT_POINTLIST:
3221 PrimitiveCount = VertexCount;
3222 break;
3224 case D3DPT_LINELIST:
3225 PrimitiveCount = VertexCount / 2;
3226 break;
3228 case D3DPT_LINESTRIP:
3229 PrimitiveCount = VertexCount - 1;
3230 break;
3232 case D3DPT_TRIANGLELIST:
3233 PrimitiveCount = VertexCount / 3;
3234 break;
3236 case D3DPT_TRIANGLESTRIP:
3237 PrimitiveCount = VertexCount - 2;
3238 break;
3240 case D3DPT_TRIANGLEFAN:
3241 PrimitiveCount = VertexCount - 2;
3242 break;
3244 default: return DDERR_INVALIDPARAMS;
3247 IWineD3DDevice_SetFVF(This->wineD3DDevice,
3248 VertexType);
3250 return IWineD3DDevice_DrawPrimitiveStrided(This->wineD3DDevice,
3251 PrimitiveType,
3252 PrimitiveCount,
3253 &WineD3DStrided);
3256 static HRESULT WINAPI
3257 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided(IDirect3DDevice3 *iface,
3258 D3DPRIMITIVETYPE PrimitiveType,
3259 DWORD VertexType,
3260 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3261 DWORD VertexCount,
3262 DWORD Flags)
3264 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3265 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Flags);
3266 return IDirect3DDevice7_DrawPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3267 PrimitiveType,
3268 VertexType,
3269 D3DDrawPrimStrideData,
3270 VertexCount,
3271 Flags);
3274 /*****************************************************************************
3275 * IDirect3DDevice7::DrawIndexedPrimitiveStrided
3277 * Draws primitives specified by strided data locations based on indices
3279 * Version 3 and 7
3281 * Params:
3282 * PrimitiveType:
3284 * Returns:
3285 * D3D_OK, because it's a stub
3286 * (DDERR_INVALIDPARAMS if D3DDrawPrimStrideData is NULL)
3287 * (DDERR_INVALIDPARAMS if Indices is NULL)
3288 * (For more details, see IWineD3DDevice::DrawIndexedPrimitiveStrided)
3290 *****************************************************************************/
3291 static HRESULT WINAPI
3292 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided(IDirect3DDevice7 *iface,
3293 D3DPRIMITIVETYPE PrimitiveType,
3294 DWORD VertexType,
3295 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3296 DWORD VertexCount,
3297 WORD *Indices,
3298 DWORD IndexCount,
3299 DWORD Flags)
3301 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3302 FIXME("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x): stub!\n", This, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3304 /* I'll implement it as soon as I find a app to test it.
3305 * This needs an additional method in IWineD3DDevice.
3307 return D3D_OK;
3310 static HRESULT WINAPI
3311 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided(IDirect3DDevice3 *iface,
3312 D3DPRIMITIVETYPE PrimitiveType,
3313 DWORD VertexType,
3314 D3DDRAWPRIMITIVESTRIDEDDATA *D3DDrawPrimStrideData,
3315 DWORD VertexCount,
3316 WORD *Indices,
3317 DWORD IndexCount,
3318 DWORD Flags)
3320 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3321 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p,%08x,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", iface, PrimitiveType, VertexType, D3DDrawPrimStrideData, VertexCount, Indices, IndexCount, Flags);
3322 return IDirect3DDevice7_DrawIndexedPrimitiveStrided(ICOM_INTERFACE(This, IDirect3DDevice7),
3323 PrimitiveType,
3324 VertexType,
3325 D3DDrawPrimStrideData,
3326 VertexCount,
3327 Indices,
3328 IndexCount,
3329 Flags);
3332 /*****************************************************************************
3333 * IDirect3DDevice7::DrawPrimitiveVB
3335 * Draws primitives from a vertex buffer to the screen.
3337 * Version 3 and 7
3339 * Params:
3340 * PrimitiveType: Type of primitive to be rendered.
3341 * D3DVertexBuf: Source Vertex Buffer
3342 * StartVertex: Index of the first vertex from the buffer to be rendered
3343 * NumVertices: Number of vertices to be rendered
3344 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3346 * Return values
3347 * D3D_OK on success
3348 * DDERR_INVALIDPARAMS if D3DVertexBuf is NULL
3350 *****************************************************************************/
3351 static HRESULT WINAPI
3352 IDirect3DDeviceImpl_7_DrawPrimitiveVB(IDirect3DDevice7 *iface,
3353 D3DPRIMITIVETYPE PrimitiveType,
3354 IDirect3DVertexBuffer7 *D3DVertexBuf,
3355 DWORD StartVertex,
3356 DWORD NumVertices,
3357 DWORD Flags)
3359 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3360 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3361 UINT PrimitiveCount;
3362 HRESULT hr;
3363 DWORD stride;
3364 WINED3DVERTEXBUFFER_DESC Desc;
3366 TRACE("(%p)->(%08x,%p,%08x,%08x,%08x)\n", This, PrimitiveType, D3DVertexBuf, StartVertex, NumVertices, Flags);
3368 /* Sanity checks */
3369 if(!vb)
3371 ERR("(%p) No Vertex buffer specified\n", This);
3372 return DDERR_INVALIDPARAMS;
3375 /* Get the primitive count */
3376 switch(PrimitiveType)
3378 case D3DPT_POINTLIST:
3379 PrimitiveCount = NumVertices;
3380 break;
3382 case D3DPT_LINELIST:
3383 PrimitiveCount = NumVertices / 2;
3384 break;
3386 case D3DPT_LINESTRIP:
3387 PrimitiveCount = NumVertices - 1;
3388 break;
3390 case D3DPT_TRIANGLELIST:
3391 PrimitiveCount = NumVertices / 3;
3392 break;
3394 case D3DPT_TRIANGLESTRIP:
3395 PrimitiveCount = NumVertices - 2;
3396 break;
3398 case D3DPT_TRIANGLEFAN:
3399 PrimitiveCount = NumVertices - 2;
3400 break;
3402 default: return DDERR_INVALIDPARAMS;
3405 /* Get the FVF of the vertex buffer, and its stride */
3406 hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3407 &Desc);
3408 if(hr != D3D_OK)
3410 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
3411 return hr;
3413 stride = get_flexible_vertex_size(Desc.FVF);
3415 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, Desc.FVF);
3416 if(FAILED(hr))
3418 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3419 return hr;
3422 /* Set the vertex stream source */
3423 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3424 0 /* StreamNumber */,
3425 vb->wineD3DVertexBuffer,
3426 0 /* StartVertex - we pass this to DrawPrimitive */,
3427 stride);
3428 if(hr != D3D_OK)
3430 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
3431 return hr;
3434 /* Now draw the primitives */
3435 return IWineD3DDevice_DrawPrimitive(This->wineD3DDevice,
3436 PrimitiveType,
3437 StartVertex,
3438 PrimitiveCount);
3441 static HRESULT WINAPI
3442 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB(IDirect3DDevice3 *iface,
3443 D3DPRIMITIVETYPE PrimitiveType,
3444 IDirect3DVertexBuffer *D3DVertexBuf,
3445 DWORD StartVertex,
3446 DWORD NumVertices,
3447 DWORD Flags)
3449 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3450 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3451 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, vb, StartVertex, NumVertices, Flags);
3452 return IDirect3DDevice7_DrawPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3453 PrimitiveType,
3454 ICOM_INTERFACE(vb, IDirect3DVertexBuffer7),
3455 StartVertex,
3456 NumVertices,
3457 Flags);
3461 /*****************************************************************************
3462 * IDirect3DDevice7::DrawIndexedPrimitiveVB
3464 * Draws primitives from a vertex buffer to the screen
3466 * Params:
3467 * PrimitiveType: Type of primitive to be rendered.
3468 * D3DVertexBuf: Source Vertex Buffer
3469 * StartVertex: Index of the first vertex from the buffer to be rendered
3470 * NumVertices: Number of vertices to be rendered
3471 * Indices: Array of DWORDs used to index into the Vertices
3472 * IndexCount: Number of indices in Indices
3473 * Flags: Can be D3DDP_WAIT to wait until rendering has finished
3475 * Return values
3477 *****************************************************************************/
3478 static HRESULT WINAPI
3479 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB(IDirect3DDevice7 *iface,
3480 D3DPRIMITIVETYPE PrimitiveType,
3481 IDirect3DVertexBuffer7 *D3DVertexBuf,
3482 DWORD StartVertex,
3483 DWORD NumVertices,
3484 WORD *Indices,
3485 DWORD IndexCount,
3486 DWORD Flags)
3488 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3489 IDirect3DVertexBufferImpl *vb = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, D3DVertexBuf);
3490 DWORD stride;
3491 UINT PrimitiveCount;
3492 WORD *LockedIndices;
3493 HRESULT hr;
3494 WINED3DVERTEXBUFFER_DESC Desc;
3496 TRACE("(%p)->(%08x,%p,%d,%d,%p,%d,%08x)\n", This, PrimitiveType, vb, StartVertex, NumVertices, Indices, IndexCount, Flags);
3498 /* Steps:
3499 * 1) Calculate some things: Vertex count -> Primitive count, stride, ...
3500 * 2) Upload the Indices to the index buffer
3501 * 3) Set the index source
3502 * 4) Set the Vertex Buffer as the Stream source
3503 * 5) Call IWineD3DDevice::DrawIndexedPrimitive
3506 /* Get the primitive count */
3507 switch(PrimitiveType)
3509 case D3DPT_POINTLIST:
3510 PrimitiveCount = IndexCount;
3511 break;
3513 case D3DPT_LINELIST:
3514 PrimitiveCount = IndexCount / 2;
3515 break;
3517 case D3DPT_LINESTRIP:
3518 PrimitiveCount = IndexCount - 1;
3519 break;
3521 case D3DPT_TRIANGLELIST:
3522 PrimitiveCount = IndexCount / 3;
3523 break;
3525 case D3DPT_TRIANGLESTRIP:
3526 PrimitiveCount = IndexCount - 2;
3527 break;
3529 case D3DPT_TRIANGLEFAN:
3530 PrimitiveCount = IndexCount - 2;
3531 break;
3533 default: return DDERR_INVALIDPARAMS;
3536 /* Get the FVF of the vertex buffer, and its stride */
3537 hr = IWineD3DVertexBuffer_GetDesc(vb->wineD3DVertexBuffer,
3538 &Desc);
3539 if(hr != D3D_OK)
3541 ERR("(%p) IWineD3DVertexBuffer::GetDesc failed with hr = %08x\n", This, hr);
3542 return hr;
3544 stride = get_flexible_vertex_size(Desc.FVF);
3545 TRACE("Vertex buffer FVF = %08x, stride=%d\n", Desc.FVF, stride);
3547 hr = IWineD3DDevice_SetFVF(This->wineD3DDevice, Desc.FVF);
3548 if(FAILED(hr))
3550 ERR(" (%p) Setting the FVF failed, hr = %x!\n", This, hr);
3551 return hr;
3554 /* copy the index stream into the index buffer.
3555 * A new IWineD3DDevice method could be created
3556 * which takes an user pointer containing the indices
3557 * or a SetData-Method for the index buffer, which
3558 * overrides the index buffer data with our pointer.
3560 hr = IWineD3DIndexBuffer_Lock(This->indexbuffer,
3561 0 /* OffSetToLock */,
3562 0 /* SizeToLock - doesn't matter */,
3563 (BYTE **) &LockedIndices,
3564 0 /* Flags */);
3565 assert(IndexCount < 0x100000);
3566 if(hr != D3D_OK)
3568 ERR("(%p) IWineD3DIndexBuffer::Lock failed with hr = %08x\n", This, hr);
3569 return hr;
3571 memcpy(LockedIndices, Indices, IndexCount * sizeof(WORD));
3572 hr = IWineD3DIndexBuffer_Unlock(This->indexbuffer);
3573 if(hr != D3D_OK)
3575 ERR("(%p) IWineD3DIndexBuffer::Unlock failed with hr = %08x\n", This, hr);
3576 return hr;
3579 /* Set the index stream */
3580 hr = IWineD3DDevice_SetIndices(This->wineD3DDevice,
3581 This->indexbuffer,
3584 /* Set the vertex stream source */
3585 hr = IWineD3DDevice_SetStreamSource(This->wineD3DDevice,
3586 0 /* StreamNumber */,
3587 vb->wineD3DVertexBuffer,
3588 0 /* offset, we pass this to DrawIndexedPrimitive */,
3589 stride);
3590 if(hr != D3D_OK)
3592 ERR("(%p) IDirect3DDevice::SetStreamSource failed with hr = %08x\n", This, hr);
3593 return hr;
3597 hr = IWineD3DDevice_DrawIndexedPrimitive(This->wineD3DDevice,
3598 PrimitiveType,
3599 StartVertex,
3600 0 /* minIndex */,
3601 NumVertices,
3602 0 /* StartIndex */,
3603 PrimitiveCount);
3605 return D3D_OK;
3608 static HRESULT WINAPI
3609 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB(IDirect3DDevice3 *iface,
3610 D3DPRIMITIVETYPE PrimitiveType,
3611 IDirect3DVertexBuffer *D3DVertexBuf,
3612 WORD *Indices,
3613 DWORD IndexCount,
3614 DWORD Flags)
3616 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3617 IDirect3DVertexBufferImpl *VB = ICOM_OBJECT(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer, D3DVertexBuf);
3618 TRACE_(ddraw_thunk)("(%p)->(%08x,%p,%p,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, PrimitiveType, VB, Indices, IndexCount, Flags);
3620 return IDirect3DDevice7_DrawIndexedPrimitiveVB(ICOM_INTERFACE(This, IDirect3DDevice7),
3621 PrimitiveType,
3622 ICOM_INTERFACE(VB, IDirect3DVertexBuffer7),
3624 IndexCount,
3625 Indices,
3626 IndexCount,
3627 Flags);
3630 /*****************************************************************************
3631 * IDirect3DDevice7::ComputeSphereVisibility
3633 * Calculates the visibility of spheres in the current viewport. The spheres
3634 * are passed in the Centers and Radii arrays, the results are passed back
3635 * in the ReturnValues array. Return values are either completely visible,
3636 * partially visible or completely invisible.
3637 * The return value consist of a combination of D3DCLIP_* flags, or it's
3638 * 0 if the sphere is completely visible(according to the SDK, not checked)
3640 * Sounds like an overdose of math ;)
3642 * Version 3 and 7
3644 * Params:
3645 * Centers: Array containing the sphere centers
3646 * Radii: Array containing the sphere radii
3647 * NumSpheres: The number of centers and radii in the arrays
3648 * Flags: Some flags
3649 * ReturnValues: Array to write the results to
3651 * Returns:
3652 * D3D_OK because it's a stub
3653 * (DDERR_INVALIDPARAMS if Centers, Radii or ReturnValues are NULL)
3654 * (D3DERR_INVALIDMATRIX if the combined world, view and proj matrix
3655 * is singular)
3657 *****************************************************************************/
3658 static HRESULT WINAPI
3659 IDirect3DDeviceImpl_7_ComputeSphereVisibility(IDirect3DDevice7 *iface,
3660 D3DVECTOR *Centers,
3661 D3DVALUE *Radii,
3662 DWORD NumSpheres,
3663 DWORD Flags,
3664 DWORD *ReturnValues)
3666 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3667 FIXME("(%p)->(%p,%p,%08x,%08x,%p): stub!\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3669 /* the DirectX 7 sdk says that the visibility is computed by
3670 * back-transforming the viewing frustum to model space
3671 * using the inverse of the combined world, view and projection
3672 * matrix. If the matrix can't be reversed, D3DERR_INVALIDMATRIX
3673 * is returned.
3675 * Basic implementation idea:
3676 * 1) Check if the center is in the viewing frustum
3677 * 2) Cut the sphere with the planes of the viewing
3678 * frustum
3680 * ->Center inside the frustum, no intersections:
3681 * Fully visible
3682 * ->Center outside the frustum, no intersections:
3683 * Not visible
3684 * ->Some intersections: Partially visible
3686 * Implement this call in WineD3D. Either implement the
3687 * matrix and vector stuff in WineD3D, or use some external
3688 * math library.
3691 return D3D_OK;
3694 static HRESULT WINAPI
3695 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility(IDirect3DDevice3 *iface,
3696 D3DVECTOR *Centers,
3697 D3DVALUE *Radii,
3698 DWORD NumSpheres,
3699 DWORD Flags,
3700 DWORD *ReturnValues)
3702 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3703 TRACE_(ddraw_thunk)("(%p)->(%p,%p,%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Centers, Radii, NumSpheres, Flags, ReturnValues);
3704 return IDirect3DDevice7_ComputeSphereVisibility(ICOM_INTERFACE(This, IDirect3DDevice7),
3705 Centers,
3706 Radii,
3707 NumSpheres,
3708 Flags,
3709 ReturnValues);
3712 /*****************************************************************************
3713 * IDirect3DDevice7::GetTexture
3715 * Returns the texture interface handle assigned to a texture stage.
3716 * The returned texture is AddRefed. This is taken from old ddraw,
3717 * not checked in Windows.
3719 * Version 3 and 7
3721 * Params:
3722 * Stage: Texture stage to read the texture from
3723 * Texture: Address to store the interface pointer at
3725 * Returns:
3726 * D3D_OK on success
3727 * DDERR_INVALIDPARAMS if Texture is NULL
3728 * For details, see IWineD3DDevice::GetTexture
3730 *****************************************************************************/
3731 static HRESULT WINAPI
3732 IDirect3DDeviceImpl_7_GetTexture(IDirect3DDevice7 *iface,
3733 DWORD Stage,
3734 IDirectDrawSurface7 **Texture)
3736 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3737 IWineD3DBaseTexture *Surf;
3738 HRESULT hr;
3739 TRACE("(%p)->(%d,%p): Relay\n", This, Stage, Texture);
3741 if(!Texture)
3743 TRACE("Texture == NULL, failing with DDERR_INVALIDPARAMS\n");
3744 return DDERR_INVALIDPARAMS;
3747 hr = IWineD3DDevice_GetTexture(This->wineD3DDevice, Stage, (IWineD3DBaseTexture **) &Surf);
3748 if( (hr != D3D_OK) || (!Surf) )
3750 *Texture = NULL;
3751 return hr;
3754 /* GetParent AddRef()s, which is perfectly OK.
3755 * We have passed the IDirectDrawSurface7 interface to WineD3D, so that's OK too.
3757 return IWineD3DBaseTexture_GetParent(Surf,
3758 (IUnknown **) Texture);
3761 static HRESULT WINAPI
3762 Thunk_IDirect3DDeviceImpl_3_GetTexture(IDirect3DDevice3 *iface,
3763 DWORD Stage,
3764 IDirect3DTexture2 **Texture2)
3766 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3767 HRESULT ret;
3768 IDirectDrawSurface7 *ret_val;
3770 TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, Texture2);
3771 ret = IDirect3DDevice7_GetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
3772 Stage,
3773 &ret_val);
3775 *Texture2 = COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface7, IDirect3DTexture2, ret_val);
3777 TRACE_(ddraw_thunk)(" returning interface %p.\n", *Texture2);
3779 return ret;
3782 /*****************************************************************************
3783 * IDirect3DDevice7::SetTexture
3785 * Assigns a texture to a texture stage. Is the texture AddRef-ed?
3787 * Version 3 and 7
3789 * Params:
3790 * Stage: The stage to assign the texture to
3791 * Texture: Interface pointer to the texture surface
3793 * Returns
3794 * D3D_OK on success
3795 * For details, see IWineD3DDevice::SetTexture
3797 *****************************************************************************/
3798 static HRESULT WINAPI
3799 IDirect3DDeviceImpl_7_SetTexture(IDirect3DDevice7 *iface,
3800 DWORD Stage,
3801 IDirectDrawSurface7 *Texture)
3803 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3804 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
3805 TRACE("(%p)->(%08x,%p): Relay!\n", This, Stage, surf);
3807 /* Texture may be NULL here */
3808 return IWineD3DDevice_SetTexture(This->wineD3DDevice,
3809 Stage,
3810 surf ? (IWineD3DBaseTexture * ) surf->wineD3DTexture : NULL);
3813 static HRESULT WINAPI
3814 Thunk_IDirect3DDeviceImpl_3_SetTexture(IDirect3DDevice3 *iface,
3815 DWORD Stage,
3816 IDirect3DTexture2 *Texture2)
3818 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3819 IDirectDrawSurfaceImpl *tex = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirect3DTexture2, Texture2);
3820 TRACE_(ddraw_thunk)("(%p)->(%d,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, tex);
3821 return IDirect3DDevice7_SetTexture(ICOM_INTERFACE(This, IDirect3DDevice7),
3822 Stage,
3823 ICOM_INTERFACE(tex, IDirectDrawSurface7));
3826 /*****************************************************************************
3827 * IDirect3DDevice7::GetTextureStageState
3829 * Retrieves a state from a texture stage.
3831 * Version 3 and 7
3833 * Params:
3834 * Stage: The stage to retrieve the state from
3835 * TexStageStateType: The state type to retrieve
3836 * State: Address to store the state's value at
3838 * Returns:
3839 * D3D_OK on success
3840 * DDERR_INVALIDPARAMS if State is NULL
3841 * For details, see IWineD3DDevice::GetTextureStageState
3843 *****************************************************************************/
3844 static HRESULT WINAPI
3845 IDirect3DDeviceImpl_7_GetTextureStageState(IDirect3DDevice7 *iface,
3846 DWORD Stage,
3847 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3848 DWORD *State)
3850 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3851 TRACE("(%p)->(%08x,%08x,%p): Relay!\n", This, Stage, TexStageStateType, State);
3853 if(!State)
3854 return DDERR_INVALIDPARAMS;
3856 return IWineD3DDevice_GetTextureStageState(This->wineD3DDevice,
3857 Stage,
3858 TexStageStateType,
3859 State);
3862 static HRESULT WINAPI
3863 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState(IDirect3DDevice3 *iface,
3864 DWORD Stage,
3865 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3866 DWORD *State)
3868 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3869 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%p) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
3870 return IDirect3DDevice7_GetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
3871 Stage,
3872 TexStageStateType,
3873 State);
3876 /*****************************************************************************
3877 * IDirect3DDevice7::SetTextureStageState
3879 * Sets a texture stage state. Some stage types need to be handled specially,
3880 * because they do not exist in WineD3D and were moved to another place
3882 * Version 3 and 7
3884 * Params:
3885 * Stage: The stage to modify
3886 * TexStageStateType: The state to change
3887 * State: The new value for the state
3889 * Returns:
3890 * D3D_OK on success
3891 * For details, see IWineD3DDevice::SetTextureStageState
3893 *****************************************************************************/
3894 static HRESULT WINAPI
3895 IDirect3DDeviceImpl_7_SetTextureStageState(IDirect3DDevice7 *iface,
3896 DWORD Stage,
3897 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3898 DWORD State)
3900 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3901 TRACE("(%p)->(%08x,%08x,%08x): Relay!\n", This, Stage, TexStageStateType, State);
3902 switch(TexStageStateType)
3904 /* Mipfilter is a sampler state with different values */
3905 case D3DTSS_MIPFILTER:
3907 WINED3DTEXTUREFILTERTYPE value;
3908 switch(State)
3910 case D3DTFP_NONE: value = WINED3DTEXF_NONE; break;
3911 case D3DTFP_POINT: value = WINED3DTEXF_POINT; break;
3912 case 0: /* Unchecked */
3913 case D3DTFP_LINEAR: value = WINED3DTEXF_LINEAR; break;
3914 default:
3915 ERR("Unexpected mipfilter value %d\n", State);
3916 value = WINED3DTEXF_NONE;
3918 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
3919 Stage,
3920 WINED3DSAMP_MIPFILTER,
3921 value);
3924 /* Minfilter is a sampler state too, equal values */
3925 case D3DTSS_MINFILTER:
3926 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
3927 Stage,
3928 WINED3DSAMP_MINFILTER,
3929 State);
3930 /* Same for MAGFILTER */
3931 case D3DTSS_MAGFILTER:
3932 return IWineD3DDevice_SetSamplerState(This->wineD3DDevice,
3933 Stage,
3934 WINED3DSAMP_MAGFILTER,
3935 State);
3937 default:
3939 return IWineD3DDevice_SetTextureStageState(This->wineD3DDevice,
3940 Stage,
3941 TexStageStateType,
3942 State);
3946 static HRESULT WINAPI
3947 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState(IDirect3DDevice3 *iface,
3948 DWORD Stage,
3949 D3DTEXTURESTAGESTATETYPE TexStageStateType,
3950 DWORD State)
3952 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3953 TRACE_(ddraw_thunk)("(%p)->(%08x,%08x,%08x) thunking to IDirect3DDevice7 interface.\n", This, Stage, TexStageStateType, State);
3954 return IDirect3DDevice7_SetTextureStageState(ICOM_INTERFACE(This, IDirect3DDevice7),
3955 Stage,
3956 TexStageStateType,
3957 State);
3960 /*****************************************************************************
3961 * IDirect3DDevice7::ValidateDevice
3963 * SDK: "Reports the device's ability to render the currently set
3964 * texture-blending operations in a single pass". Whatever that means
3965 * exactly...
3967 * Version 3 and 7
3969 * Params:
3970 * NumPasses: Address to write the number of necessary passes for the
3971 * desired effect to.
3973 * Returns:
3974 * D3D_OK on success
3975 * See IWineD3DDevice::ValidateDevice for more details
3977 *****************************************************************************/
3978 static HRESULT WINAPI
3979 IDirect3DDeviceImpl_7_ValidateDevice(IDirect3DDevice7 *iface,
3980 DWORD *NumPasses)
3982 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
3983 TRACE("(%p)->(%p): Relay\n", This, NumPasses);
3985 return IWineD3DDevice_ValidateDevice(This->wineD3DDevice, NumPasses);
3988 static HRESULT WINAPI
3989 Thunk_IDirect3DDeviceImpl_3_ValidateDevice(IDirect3DDevice3 *iface,
3990 DWORD *Passes)
3992 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice3, iface);
3993 TRACE_(ddraw_thunk)("(%p)->(%p) thunking to IDirect3DDevice7 interface.\n", This, Passes);
3994 return IDirect3DDevice7_ValidateDevice(ICOM_INTERFACE(This, IDirect3DDevice7),
3995 Passes);
3998 /*****************************************************************************
3999 * IDirect3DDevice7::Clear
4001 * Fills the render target, the z buffer and the stencil buffer with a
4002 * clear color / value
4004 * Version 7 only
4006 * Params:
4007 * Count: Number of rectangles in Rects must be 0 if Rects is NULL
4008 * Rects: Rectangles to clear. If NULL, the whole surface is cleared
4009 * Flags: Some flags, as usual
4010 * Color: Clear color for the render target
4011 * Z: Clear value for the Z buffer
4012 * Stencil: Clear value to store in each stencil buffer entry
4014 * Returns:
4015 * D3D_OK on success
4016 * For details, see IWineD3DDevice::Clear
4018 *****************************************************************************/
4019 static HRESULT WINAPI
4020 IDirect3DDeviceImpl_7_Clear(IDirect3DDevice7 *iface,
4021 DWORD Count,
4022 D3DRECT *Rects,
4023 DWORD Flags,
4024 D3DCOLOR Color,
4025 D3DVALUE Z,
4026 DWORD Stencil)
4028 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4029 TRACE("(%p)->(%08x,%p,%08x,%08x,%f,%08x): Relay\n", This, Count, Rects, Flags, (DWORD) Color, Z, Stencil);
4031 return IWineD3DDevice_Clear(This->wineD3DDevice, Count, Rects, Flags, Color, Z, Stencil);
4034 /*****************************************************************************
4035 * IDirect3DDevice7::SetViewport
4037 * Sets the current viewport.
4039 * Version 7 only, but IDirect3DViewport uses this call for older
4040 * versions
4042 * Params:
4043 * Data: The new viewport to set
4045 * Returns:
4046 * D3D_OK on success
4047 * DDERR_INVALIDPARAMS if Data is NULL
4048 * For more details, see IWineDDDevice::SetViewport
4050 *****************************************************************************/
4051 static HRESULT WINAPI
4052 IDirect3DDeviceImpl_7_SetViewport(IDirect3DDevice7 *iface,
4053 D3DVIEWPORT7 *Data)
4055 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4056 TRACE("(%p)->(%p) Relay!\n", This, Data);
4058 if(!Data)
4059 return DDERR_INVALIDPARAMS;
4061 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
4062 return IWineD3DDevice_SetViewport(This->wineD3DDevice,
4063 (WINED3DVIEWPORT*) Data);
4066 /*****************************************************************************
4067 * IDirect3DDevice::GetViewport
4069 * Returns the current viewport
4071 * Version 7
4073 * Params:
4074 * Data: D3D7Viewport structure to write the viewport information to
4076 * Returns:
4077 * D3D_OK on success
4078 * DDERR_INVALIDPARAMS if Data is NULL
4079 * For more details, see IWineD3DDevice::GetViewport
4081 *****************************************************************************/
4082 static HRESULT WINAPI
4083 IDirect3DDeviceImpl_7_GetViewport(IDirect3DDevice7 *iface,
4084 D3DVIEWPORT7 *Data)
4086 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4087 HRESULT hr;
4088 TRACE("(%p)->(%p) Relay!\n", This, Data);
4090 if(!Data)
4091 return DDERR_INVALIDPARAMS;
4093 /* Note: D3DVIEWPORT7 is compatible with WINED3DVIEWPORT */
4094 hr = IWineD3DDevice_GetViewport(This->wineD3DDevice,
4095 (WINED3DVIEWPORT*) Data);
4097 return hr_ddraw_from_wined3d(hr);
4100 /*****************************************************************************
4101 * IDirect3DDevice7::SetMaterial
4103 * Sets the Material
4105 * Version 7
4107 * Params:
4108 * Mat: The material to set
4110 * Returns:
4111 * D3D_OK on success
4112 * DDERR_INVALIDPARAMS if Mat is NULL.
4113 * For more details, see IWineD3DDevice::SetMaterial
4115 *****************************************************************************/
4116 static HRESULT WINAPI
4117 IDirect3DDeviceImpl_7_SetMaterial(IDirect3DDevice7 *iface,
4118 D3DMATERIAL7 *Mat)
4120 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4121 HRESULT hr;
4122 TRACE("(%p)->(%p): Relay!\n", This, Mat);
4124 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
4125 hr = IWineD3DDevice_SetMaterial(This->wineD3DDevice,
4126 (WINED3DMATERIAL*) Mat);
4128 return hr_ddraw_from_wined3d(hr);
4131 /*****************************************************************************
4132 * IDirect3DDevice7::GetMaterial
4134 * Returns the current material
4136 * Version 7
4138 * Params:
4139 * Mat: D3DMATERIAL7 structure to write the material parameters to
4141 * Returns:
4142 * D3D_OK on success
4143 * DDERR_INVALIDPARAMS if Mat is NULL
4144 * For more details, see IWineD3DDevice::GetMaterial
4146 *****************************************************************************/
4147 static HRESULT WINAPI
4148 IDirect3DDeviceImpl_7_GetMaterial(IDirect3DDevice7 *iface,
4149 D3DMATERIAL7 *Mat)
4151 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4152 HRESULT hr;
4153 TRACE("(%p)->(%p): Relay!\n", This, Mat);
4155 /* Note: D3DMATERIAL7 is compatible with WINED3DMATERIAL */
4156 hr = IWineD3DDevice_GetMaterial(This->wineD3DDevice,
4157 (WINED3DMATERIAL*) Mat);
4159 return hr_ddraw_from_wined3d(hr);
4162 /*****************************************************************************
4163 * IDirect3DDevice7::SetLight
4165 * Assigns a light to a light index, but doesn't activate it yet.
4167 * Version 7, IDirect3DLight uses this method for older versions
4169 * Params:
4170 * LightIndex: The index of the new light
4171 * Light: A D3DLIGHT7 structure describing the light
4173 * Returns:
4174 * D3D_OK on success
4175 * For more details, see IWineD3DDevice::SetLight
4177 *****************************************************************************/
4178 static HRESULT WINAPI
4179 IDirect3DDeviceImpl_7_SetLight(IDirect3DDevice7 *iface,
4180 DWORD LightIndex,
4181 D3DLIGHT7 *Light)
4183 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4184 HRESULT hr;
4185 TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
4187 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
4188 hr = IWineD3DDevice_SetLight(This->wineD3DDevice,
4189 LightIndex,
4190 (WINED3DLIGHT*) Light);
4192 return hr_ddraw_from_wined3d(hr);
4195 /*****************************************************************************
4196 * IDirect3DDevice7::GetLight
4198 * Returns the light assigned to a light index
4200 * Params:
4201 * Light: Structure to write the light information to
4203 * Returns:
4204 * D3D_OK on success
4205 * DDERR_INVALIDPARAMS if Light is NULL
4206 * For details, see IWineD3DDevice::GetLight
4208 *****************************************************************************/
4209 static HRESULT WINAPI
4210 IDirect3DDeviceImpl_7_GetLight(IDirect3DDevice7 *iface,
4211 DWORD LightIndex,
4212 D3DLIGHT7 *Light)
4214 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4215 HRESULT rc;
4216 TRACE("(%p)->(%08x,%p): Relay!\n", This, LightIndex, Light);
4218 /* Note: D3DLIGHT7 is compatible with WINED3DLIGHT */
4219 rc = IWineD3DDevice_GetLight(This->wineD3DDevice,
4220 LightIndex,
4221 (WINED3DLIGHT*) Light);
4223 /* Translate the result. WineD3D returns other values than D3D7 */
4224 return hr_ddraw_from_wined3d(rc);
4227 /*****************************************************************************
4228 * IDirect3DDevice7::BeginStateBlock
4230 * Begins recording to a stateblock
4232 * Version 7
4234 * Returns:
4235 * D3D_OK on success
4236 * For details see IWineD3DDevice::BeginStateBlock
4238 *****************************************************************************/
4239 static HRESULT WINAPI
4240 IDirect3DDeviceImpl_7_BeginStateBlock(IDirect3DDevice7 *iface)
4242 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4243 HRESULT hr;
4244 TRACE("(%p)->(): Relay!\n", This);
4246 hr = IWineD3DDevice_BeginStateBlock(This->wineD3DDevice);
4247 return hr_ddraw_from_wined3d(hr);
4250 /*****************************************************************************
4251 * IDirect3DDevice7::EndStateBlock
4253 * Stops recording to a state block and returns the created stateblock
4254 * handle. The d3d7 stateblock handles are the interface pointers of the
4255 * IWineD3DStateBlock interface
4257 * Version 7
4259 * Params:
4260 * BlockHandle: Address to store the stateblock's handle to
4262 * Returns:
4263 * D3D_OK on success
4264 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4265 * See IWineD3DDevice::EndStateBlock for more details
4267 *****************************************************************************/
4268 static HRESULT WINAPI
4269 IDirect3DDeviceImpl_7_EndStateBlock(IDirect3DDevice7 *iface,
4270 DWORD *BlockHandle)
4272 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4273 HRESULT hr;
4274 TRACE("(%p)->(%p): Relay!\n", This, BlockHandle);
4276 if(!BlockHandle)
4277 return DDERR_INVALIDPARAMS;
4279 hr = IWineD3DDevice_EndStateBlock(This->wineD3DDevice,
4280 (IWineD3DStateBlock **) BlockHandle);
4281 return hr_ddraw_from_wined3d(hr);
4284 /*****************************************************************************
4285 * IDirect3DDevice7::PreLoad
4287 * Allows the app to signal that a texture will be used soon, to allow
4288 * the Direct3DDevice to load it to the video card in the meantime.
4290 * Version 7
4292 * Params:
4293 * Texture: The texture to preload
4295 * Returns:
4296 * D3D_OK on success
4297 * DDERR_INVALIDPARAMS if Texture is NULL
4298 * See IWineD3DSurface::PreLoad for details
4300 *****************************************************************************/
4301 static HRESULT WINAPI
4302 IDirect3DDeviceImpl_7_PreLoad(IDirect3DDevice7 *iface,
4303 IDirectDrawSurface7 *Texture)
4305 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4306 IDirectDrawSurfaceImpl *surf = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Texture);
4308 TRACE("(%p)->(%p): Relay!\n", This, surf);
4310 if(!Texture)
4311 return DDERR_INVALIDPARAMS;
4313 IWineD3DSurface_PreLoad(surf->WineD3DSurface);
4314 return D3D_OK;
4317 /*****************************************************************************
4318 * IDirect3DDevice7::ApplyStateBlock
4320 * Activates the state stored in a state block handle.
4322 * Params:
4323 * BlockHandle: The stateblock handle to activate
4325 * Returns:
4326 * D3D_OK on success
4327 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4329 *****************************************************************************/
4330 static HRESULT WINAPI
4331 IDirect3DDeviceImpl_7_ApplyStateBlock(IDirect3DDevice7 *iface,
4332 DWORD BlockHandle)
4334 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4335 HRESULT hr;
4336 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4338 if(!BlockHandle)
4339 return D3DERR_INVALIDSTATEBLOCK;
4341 hr = IWineD3DStateBlock_Apply((IWineD3DStateBlock *) BlockHandle);
4342 return hr_ddraw_from_wined3d(hr);
4345 /*****************************************************************************
4346 * IDirect3DDevice7::CaptureStateBlock
4348 * Updates a stateblock's values to the values currently set for the device
4350 * Version 7
4352 * Params:
4353 * BlockHandle: Stateblock to update
4355 * Returns:
4356 * D3D_OK on success
4357 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is NULL
4358 * See IWineD3DDevice::CaptureStateBlock for more details
4360 *****************************************************************************/
4361 static HRESULT WINAPI
4362 IDirect3DDeviceImpl_7_CaptureStateBlock(IDirect3DDevice7 *iface,
4363 DWORD BlockHandle)
4365 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4366 HRESULT hr;
4367 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4369 if(BlockHandle == 0)
4370 return D3DERR_INVALIDSTATEBLOCK;
4372 hr = IWineD3DStateBlock_Capture((IWineD3DStateBlock *) BlockHandle);
4373 return hr_ddraw_from_wined3d(hr);
4376 /*****************************************************************************
4377 * IDirect3DDevice7::DeleteStateBlock
4379 * Deletes a stateblock handle. This means releasing the WineD3DStateBlock
4381 * Version 7
4383 * Params:
4384 * BlockHandle: Stateblock handle to delete
4386 * Returns:
4387 * D3D_OK on success
4388 * D3DERR_INVALIDSTATEBLOCK if BlockHandle is 0
4390 *****************************************************************************/
4391 static HRESULT WINAPI
4392 IDirect3DDeviceImpl_7_DeleteStateBlock(IDirect3DDevice7 *iface,
4393 DWORD BlockHandle)
4395 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4396 TRACE("(%p)->(%08x): Relay!\n", This, BlockHandle);
4398 if(BlockHandle == 0)
4399 return D3DERR_INVALIDSTATEBLOCK;
4401 IWineD3DStateBlock_Release((IWineD3DStateBlock *) BlockHandle);
4403 return D3D_OK;
4406 /*****************************************************************************
4407 * IDirect3DDevice7::CreateStateBlock
4409 * Creates a new state block handle.
4411 * Version 7
4413 * Params:
4414 * Type: The state block type
4415 * BlockHandle: Address to write the created handle to
4417 * Returns:
4418 * D3D_OK on success
4419 * DDERR_INVALIDPARAMS if BlockHandle is NULL
4421 *****************************************************************************/
4422 static HRESULT WINAPI
4423 IDirect3DDeviceImpl_7_CreateStateBlock(IDirect3DDevice7 *iface,
4424 D3DSTATEBLOCKTYPE Type,
4425 DWORD *BlockHandle)
4427 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4428 HRESULT hr;
4429 TRACE("(%p)->(%08x,%p)!\n", This, Type, BlockHandle);
4431 if(!BlockHandle)
4432 return DDERR_INVALIDPARAMS;
4434 /* The D3DSTATEBLOCKTYPE enum is fine here */
4435 hr = IWineD3DDevice_CreateStateBlock(This->wineD3DDevice,
4436 Type,
4437 (IWineD3DStateBlock **) BlockHandle,
4438 NULL /* Parent, hope that works */);
4439 return hr_ddraw_from_wined3d(hr);
4442 /*****************************************************************************
4443 * IDirect3DDevice7::Load
4445 * Loads a rectangular area from the source into the destination texture.
4446 * It can also copy the source to the faces of a cubic environment map
4448 * Version 7
4450 * Params:
4451 * DestTex: Destination texture
4452 * DestPoint: Point in the destination where the source image should be
4453 * written to
4454 * SrcTex: Source texture
4455 * SrcRect: Source rectangle
4456 * Flags: Some flags
4458 * Returns:
4459 * D3D_OK on success
4460 * DDERR_INVALIDPARAMS if DestTex or SrcTex are NULL
4461 * See IDirect3DTexture2::Load for details
4463 *****************************************************************************/
4464 static HRESULT WINAPI
4465 IDirect3DDeviceImpl_7_Load(IDirect3DDevice7 *iface,
4466 IDirectDrawSurface7 *DestTex,
4467 POINT *DestPoint,
4468 IDirectDrawSurface7 *SrcTex,
4469 RECT *SrcRect,
4470 DWORD Flags)
4472 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4473 IDirectDrawSurfaceImpl *dest = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, DestTex);
4474 IDirectDrawSurfaceImpl *src = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, SrcTex);
4475 FIXME("(%p)->(%p,%p,%p,%p,%08x): Partially Implemented!\n", This, dest, DestPoint, src, SrcRect, Flags);
4477 if( (!src) || (!dest) )
4478 return DDERR_INVALIDPARAMS;
4480 IDirect3DTexture2_Load(ICOM_INTERFACE(dest, IDirect3DTexture2),
4481 ICOM_INTERFACE(src, IDirect3DTexture2));
4482 return D3D_OK;
4485 /*****************************************************************************
4486 * IDirect3DDevice7::LightEnable
4488 * Enables or disables a light
4490 * Version 7, IDirect3DLight uses this method too.
4492 * Params:
4493 * LightIndex: The index of the light to enable / disable
4494 * Enable: Enable or disable the light
4496 * Returns:
4497 * D3D_OK on success
4498 * For more details, see IWineD3DDevice::SetLightEnable
4500 *****************************************************************************/
4501 static HRESULT WINAPI
4502 IDirect3DDeviceImpl_7_LightEnable(IDirect3DDevice7 *iface,
4503 DWORD LightIndex,
4504 BOOL Enable)
4506 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4507 HRESULT hr;
4508 TRACE("(%p)->(%08x,%d): Relay!\n", This, LightIndex, Enable);
4510 hr = IWineD3DDevice_SetLightEnable(This->wineD3DDevice, LightIndex, Enable);
4511 return hr_ddraw_from_wined3d(hr);
4514 /*****************************************************************************
4515 * IDirect3DDevice7::GetLightEnable
4517 * Retrieves if the light with the given index is enabled or not
4519 * Version 7
4521 * Params:
4522 * LightIndex: Index of desired light
4523 * Enable: Pointer to a BOOL which contains the result
4525 * Returns:
4526 * D3D_OK on success
4527 * DDERR_INVALIDPARAMS if Enable is NULL
4528 * See IWineD3DDevice::GetLightEnable for more details
4530 *****************************************************************************/
4531 static HRESULT WINAPI
4532 IDirect3DDeviceImpl_7_GetLightEnable(IDirect3DDevice7 *iface,
4533 DWORD LightIndex,
4534 BOOL* Enable)
4536 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4537 HRESULT hr;
4538 TRACE("(%p)->(%08x,%p): Relay\n", This, LightIndex, Enable);
4540 if(!Enable)
4541 return DDERR_INVALIDPARAMS;
4543 hr = IWineD3DDevice_GetLightEnable(This->wineD3DDevice, LightIndex, Enable);
4544 return hr_ddraw_from_wined3d(hr);
4547 /*****************************************************************************
4548 * IDirect3DDevice7::SetClipPlane
4550 * Sets custom clipping plane
4552 * Version 7
4554 * Params:
4555 * Index: The index of the clipping plane
4556 * PlaneEquation: An equation defining the clipping plane
4558 * Returns:
4559 * D3D_OK on success
4560 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
4561 * See IWineD3DDevice::SetClipPlane for more details
4563 *****************************************************************************/
4564 static HRESULT WINAPI
4565 IDirect3DDeviceImpl_7_SetClipPlane(IDirect3DDevice7 *iface,
4566 DWORD Index,
4567 D3DVALUE* PlaneEquation)
4569 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4570 TRACE("(%p)->(%08x,%p): Relay!\n", This, Index, PlaneEquation);
4572 if(!PlaneEquation)
4573 return DDERR_INVALIDPARAMS;
4575 return IWineD3DDevice_SetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
4578 /*****************************************************************************
4579 * IDirect3DDevice7::GetClipPlane
4581 * Returns the clipping plane with a specific index
4583 * Params:
4584 * Index: The index of the desired plane
4585 * PlaneEquation: Address to store the plane equation to
4587 * Returns:
4588 * D3D_OK on success
4589 * DDERR_INVALIDPARAMS if PlaneEquation is NULL
4590 * See IWineD3DDevice::GetClipPlane for more details
4592 *****************************************************************************/
4593 static HRESULT WINAPI
4594 IDirect3DDeviceImpl_7_GetClipPlane(IDirect3DDevice7 *iface,
4595 DWORD Index,
4596 D3DVALUE* PlaneEquation)
4598 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4599 TRACE("(%p)->(%d,%p): Relay!\n", This, Index, PlaneEquation);
4601 if(!PlaneEquation)
4602 return DDERR_INVALIDPARAMS;
4604 return IWineD3DDevice_GetClipPlane(This->wineD3DDevice, Index, PlaneEquation);
4607 /*****************************************************************************
4608 * IDirect3DDevice7::GetInfo
4610 * Retrieves some information about the device. The DirectX sdk says that
4611 * this version returns S_FALSE for all retail builds of DirectX, that's what
4612 * this implementation does.
4614 * Params:
4615 * DevInfoID: Information type requested
4616 * DevInfoStruct: Pointer to a structure to store the info to
4617 * Size: Size of the structure
4619 * Returns:
4620 * S_FALSE, because it's a non-debug driver
4622 *****************************************************************************/
4623 static HRESULT WINAPI
4624 IDirect3DDeviceImpl_7_GetInfo(IDirect3DDevice7 *iface,
4625 DWORD DevInfoID,
4626 void *DevInfoStruct,
4627 DWORD Size)
4629 ICOM_THIS_FROM(IDirect3DDeviceImpl, IDirect3DDevice7, iface);
4630 TRACE("(%p)->(%08x,%p,%08x)\n", This, DevInfoID, DevInfoStruct, Size);
4632 if (TRACE_ON(d3d7))
4634 TRACE(" info requested : ");
4635 switch (DevInfoID)
4637 case D3DDEVINFOID_TEXTUREMANAGER: TRACE("D3DDEVINFOID_TEXTUREMANAGER\n"); break;
4638 case D3DDEVINFOID_D3DTEXTUREMANAGER: TRACE("D3DDEVINFOID_D3DTEXTUREMANAGER\n"); break;
4639 case D3DDEVINFOID_TEXTURING: TRACE("D3DDEVINFOID_TEXTURING\n"); break;
4640 default: ERR(" invalid flag !!!\n"); return DDERR_INVALIDPARAMS;
4644 return S_FALSE; /* According to MSDN, this is valid for a non-debug driver */
4647 const IDirect3DDevice7Vtbl IDirect3DDevice7_Vtbl =
4649 /*** IUnknown Methods ***/
4650 IDirect3DDeviceImpl_7_QueryInterface,
4651 IDirect3DDeviceImpl_7_AddRef,
4652 IDirect3DDeviceImpl_7_Release,
4653 /*** IDirect3DDevice7 ***/
4654 IDirect3DDeviceImpl_7_GetCaps,
4655 IDirect3DDeviceImpl_7_EnumTextureFormats,
4656 IDirect3DDeviceImpl_7_BeginScene,
4657 IDirect3DDeviceImpl_7_EndScene,
4658 IDirect3DDeviceImpl_7_GetDirect3D,
4659 IDirect3DDeviceImpl_7_SetRenderTarget,
4660 IDirect3DDeviceImpl_7_GetRenderTarget,
4661 IDirect3DDeviceImpl_7_Clear,
4662 IDirect3DDeviceImpl_7_SetTransform,
4663 IDirect3DDeviceImpl_7_GetTransform,
4664 IDirect3DDeviceImpl_7_SetViewport,
4665 IDirect3DDeviceImpl_7_MultiplyTransform,
4666 IDirect3DDeviceImpl_7_GetViewport,
4667 IDirect3DDeviceImpl_7_SetMaterial,
4668 IDirect3DDeviceImpl_7_GetMaterial,
4669 IDirect3DDeviceImpl_7_SetLight,
4670 IDirect3DDeviceImpl_7_GetLight,
4671 IDirect3DDeviceImpl_7_SetRenderState,
4672 IDirect3DDeviceImpl_7_GetRenderState,
4673 IDirect3DDeviceImpl_7_BeginStateBlock,
4674 IDirect3DDeviceImpl_7_EndStateBlock,
4675 IDirect3DDeviceImpl_7_PreLoad,
4676 IDirect3DDeviceImpl_7_DrawPrimitive,
4677 IDirect3DDeviceImpl_7_DrawIndexedPrimitive,
4678 IDirect3DDeviceImpl_7_SetClipStatus,
4679 IDirect3DDeviceImpl_7_GetClipStatus,
4680 IDirect3DDeviceImpl_7_DrawPrimitiveStrided,
4681 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveStrided,
4682 IDirect3DDeviceImpl_7_DrawPrimitiveVB,
4683 IDirect3DDeviceImpl_7_DrawIndexedPrimitiveVB,
4684 IDirect3DDeviceImpl_7_ComputeSphereVisibility,
4685 IDirect3DDeviceImpl_7_GetTexture,
4686 IDirect3DDeviceImpl_7_SetTexture,
4687 IDirect3DDeviceImpl_7_GetTextureStageState,
4688 IDirect3DDeviceImpl_7_SetTextureStageState,
4689 IDirect3DDeviceImpl_7_ValidateDevice,
4690 IDirect3DDeviceImpl_7_ApplyStateBlock,
4691 IDirect3DDeviceImpl_7_CaptureStateBlock,
4692 IDirect3DDeviceImpl_7_DeleteStateBlock,
4693 IDirect3DDeviceImpl_7_CreateStateBlock,
4694 IDirect3DDeviceImpl_7_Load,
4695 IDirect3DDeviceImpl_7_LightEnable,
4696 IDirect3DDeviceImpl_7_GetLightEnable,
4697 IDirect3DDeviceImpl_7_SetClipPlane,
4698 IDirect3DDeviceImpl_7_GetClipPlane,
4699 IDirect3DDeviceImpl_7_GetInfo
4702 const IDirect3DDevice3Vtbl IDirect3DDevice3_Vtbl =
4704 /*** IUnknown Methods ***/
4705 Thunk_IDirect3DDeviceImpl_3_QueryInterface,
4706 Thunk_IDirect3DDeviceImpl_3_AddRef,
4707 Thunk_IDirect3DDeviceImpl_3_Release,
4708 /*** IDirect3DDevice3 ***/
4709 IDirect3DDeviceImpl_3_GetCaps,
4710 IDirect3DDeviceImpl_3_GetStats,
4711 IDirect3DDeviceImpl_3_AddViewport,
4712 IDirect3DDeviceImpl_3_DeleteViewport,
4713 IDirect3DDeviceImpl_3_NextViewport,
4714 Thunk_IDirect3DDeviceImpl_3_EnumTextureFormats,
4715 Thunk_IDirect3DDeviceImpl_3_BeginScene,
4716 Thunk_IDirect3DDeviceImpl_3_EndScene,
4717 Thunk_IDirect3DDeviceImpl_3_GetDirect3D,
4718 IDirect3DDeviceImpl_3_SetCurrentViewport,
4719 IDirect3DDeviceImpl_3_GetCurrentViewport,
4720 Thunk_IDirect3DDeviceImpl_3_SetRenderTarget,
4721 Thunk_IDirect3DDeviceImpl_3_GetRenderTarget,
4722 IDirect3DDeviceImpl_3_Begin,
4723 IDirect3DDeviceImpl_3_BeginIndexed,
4724 IDirect3DDeviceImpl_3_Vertex,
4725 IDirect3DDeviceImpl_3_Index,
4726 IDirect3DDeviceImpl_3_End,
4727 Thunk_IDirect3DDeviceImpl_3_GetRenderState,
4728 Thunk_IDirect3DDeviceImpl_3_SetRenderState,
4729 IDirect3DDeviceImpl_3_GetLightState,
4730 IDirect3DDeviceImpl_3_SetLightState,
4731 Thunk_IDirect3DDeviceImpl_3_SetTransform,
4732 Thunk_IDirect3DDeviceImpl_3_GetTransform,
4733 Thunk_IDirect3DDeviceImpl_3_MultiplyTransform,
4734 Thunk_IDirect3DDeviceImpl_3_DrawPrimitive,
4735 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitive,
4736 Thunk_IDirect3DDeviceImpl_3_SetClipStatus,
4737 Thunk_IDirect3DDeviceImpl_3_GetClipStatus,
4738 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveStrided,
4739 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveStrided,
4740 Thunk_IDirect3DDeviceImpl_3_DrawPrimitiveVB,
4741 Thunk_IDirect3DDeviceImpl_3_DrawIndexedPrimitiveVB,
4742 Thunk_IDirect3DDeviceImpl_3_ComputeSphereVisibility,
4743 Thunk_IDirect3DDeviceImpl_3_GetTexture,
4744 Thunk_IDirect3DDeviceImpl_3_SetTexture,
4745 Thunk_IDirect3DDeviceImpl_3_GetTextureStageState,
4746 Thunk_IDirect3DDeviceImpl_3_SetTextureStageState,
4747 Thunk_IDirect3DDeviceImpl_3_ValidateDevice
4750 const IDirect3DDevice2Vtbl IDirect3DDevice2_Vtbl =
4752 /*** IUnknown Methods ***/
4753 Thunk_IDirect3DDeviceImpl_2_QueryInterface,
4754 Thunk_IDirect3DDeviceImpl_2_AddRef,
4755 Thunk_IDirect3DDeviceImpl_2_Release,
4756 /*** IDirect3DDevice2 ***/
4757 Thunk_IDirect3DDeviceImpl_2_GetCaps,
4758 IDirect3DDeviceImpl_2_SwapTextureHandles,
4759 Thunk_IDirect3DDeviceImpl_2_GetStats,
4760 Thunk_IDirect3DDeviceImpl_2_AddViewport,
4761 Thunk_IDirect3DDeviceImpl_2_DeleteViewport,
4762 Thunk_IDirect3DDeviceImpl_2_NextViewport,
4763 IDirect3DDeviceImpl_2_EnumTextureFormats,
4764 Thunk_IDirect3DDeviceImpl_2_BeginScene,
4765 Thunk_IDirect3DDeviceImpl_2_EndScene,
4766 Thunk_IDirect3DDeviceImpl_2_GetDirect3D,
4767 Thunk_IDirect3DDeviceImpl_2_SetCurrentViewport,
4768 Thunk_IDirect3DDeviceImpl_2_GetCurrentViewport,
4769 Thunk_IDirect3DDeviceImpl_2_SetRenderTarget,
4770 Thunk_IDirect3DDeviceImpl_2_GetRenderTarget,
4771 Thunk_IDirect3DDeviceImpl_2_Begin,
4772 Thunk_IDirect3DDeviceImpl_2_BeginIndexed,
4773 Thunk_IDirect3DDeviceImpl_2_Vertex,
4774 Thunk_IDirect3DDeviceImpl_2_Index,
4775 Thunk_IDirect3DDeviceImpl_2_End,
4776 Thunk_IDirect3DDeviceImpl_2_GetRenderState,
4777 Thunk_IDirect3DDeviceImpl_2_SetRenderState,
4778 Thunk_IDirect3DDeviceImpl_2_GetLightState,
4779 Thunk_IDirect3DDeviceImpl_2_SetLightState,
4780 Thunk_IDirect3DDeviceImpl_2_SetTransform,
4781 Thunk_IDirect3DDeviceImpl_2_GetTransform,
4782 Thunk_IDirect3DDeviceImpl_2_MultiplyTransform,
4783 Thunk_IDirect3DDeviceImpl_2_DrawPrimitive,
4784 Thunk_IDirect3DDeviceImpl_2_DrawIndexedPrimitive,
4785 Thunk_IDirect3DDeviceImpl_2_SetClipStatus,
4786 Thunk_IDirect3DDeviceImpl_2_GetClipStatus
4789 const IDirect3DDeviceVtbl IDirect3DDevice1_Vtbl =
4791 /*** IUnknown Methods ***/
4792 Thunk_IDirect3DDeviceImpl_1_QueryInterface,
4793 Thunk_IDirect3DDeviceImpl_1_AddRef,
4794 Thunk_IDirect3DDeviceImpl_1_Release,
4795 /*** IDirect3DDevice1 ***/
4796 IDirect3DDeviceImpl_1_Initialize,
4797 Thunk_IDirect3DDeviceImpl_1_GetCaps,
4798 Thunk_IDirect3DDeviceImpl_1_SwapTextureHandles,
4799 IDirect3DDeviceImpl_1_CreateExecuteBuffer,
4800 Thunk_IDirect3DDeviceImpl_1_GetStats,
4801 IDirect3DDeviceImpl_1_Execute,
4802 Thunk_IDirect3DDeviceImpl_1_AddViewport,
4803 Thunk_IDirect3DDeviceImpl_1_DeleteViewport,
4804 Thunk_IDirect3DDeviceImpl_1_NextViewport,
4805 IDirect3DDeviceImpl_1_Pick,
4806 IDirect3DDeviceImpl_1_GetPickRecords,
4807 Thunk_IDirect3DDeviceImpl_1_EnumTextureFormats,
4808 IDirect3DDeviceImpl_1_CreateMatrix,
4809 IDirect3DDeviceImpl_1_SetMatrix,
4810 IDirect3DDeviceImpl_1_GetMatrix,
4811 IDirect3DDeviceImpl_1_DeleteMatrix,
4812 Thunk_IDirect3DDeviceImpl_1_EndScene,
4813 Thunk_IDirect3DDeviceImpl_1_BeginScene,
4814 Thunk_IDirect3DDeviceImpl_1_GetDirect3D
4817 /*****************************************************************************
4818 * IDirect3DDeviceImpl_CreateHandle
4820 * Not called from the VTable
4822 * Some older interface versions operate with handles, which are basically
4823 * DWORDs which identify an interface, for example
4824 * IDirect3DDevice::SetRenderState with DIRECT3DRENDERSTATE_TEXTUREHANDLE
4826 * Those handle could be just casts to the interface pointers or vice versa,
4827 * but that is not 64 bit safe and would mean blindly derefering a DWORD
4828 * passed by the app. Instead there is a dynamic array in the device which
4829 * keeps a DWORD to pointer information and a type for the handle.
4831 * Basically this array only grows, when a handle is freed its pointer is
4832 * just set to NULL. There will be much more reads from the array than
4833 * insertion operations, so a dynamic array is fine.
4835 * Params:
4836 * This: D3DDevice implementation for which this handle should be created
4838 * Returns:
4839 * A free handle on success
4840 * 0 on failure
4842 *****************************************************************************/
4843 DWORD
4844 IDirect3DDeviceImpl_CreateHandle(IDirect3DDeviceImpl *This)
4846 DWORD i;
4847 struct HandleEntry *oldHandles = This->Handles;
4849 TRACE("(%p)\n", This);
4851 for(i = 0; i < This->numHandles; i++)
4853 if(This->Handles[i].ptr == NULL &&
4854 This->Handles[i].type == DDrawHandle_Unknown)
4856 TRACE("Reusing freed handle %d\n", i + 1);
4857 return i + 1;
4861 TRACE("Growing the handle array\n");
4863 This->numHandles++;
4864 This->Handles = HeapAlloc(GetProcessHeap(), 0, sizeof(struct HandleEntry) * This->numHandles);
4865 if(!This->Handles)
4867 ERR("Out of memory\n");
4868 This->Handles = oldHandles;
4869 This->numHandles--;
4870 return 0;
4872 if(oldHandles)
4874 memcpy(This->Handles, oldHandles, (This->numHandles - 1) * sizeof(struct HandleEntry));
4875 HeapFree(GetProcessHeap(), 0, oldHandles);
4878 TRACE("Returning %d\n", This->numHandles);
4879 return This->numHandles;