Fix -Wwrite-strings warnings.
[wine/wine64.git] / dlls / d3d9 / texture.c
blob07d193346d6b1de4b83712b26152bd9229d7ce35
1 /*
2 * IDirect3DTexture9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
28 /* IDirect3DTexture9 IUnknown parts follow: */
29 HRESULT WINAPI IDirect3DTexture9Impl_QueryInterface(LPDIRECT3DTEXTURE9 iface, REFIID riid, LPVOID* ppobj) {
30 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
32 if (IsEqualGUID(riid, &IID_IUnknown)
33 || IsEqualGUID(riid, &IID_IDirect3DResource9)
34 || IsEqualGUID(riid, &IID_IDirect3DBaseTexture9)
35 || IsEqualGUID(riid, &IID_IDirect3DTexture9)) {
36 IUnknown_AddRef(iface);
37 *ppobj = This;
38 return D3D_OK;
41 WARN("(%p)->(%s,%p) not found\n", This, debugstr_guid(riid), ppobj);
42 return E_NOINTERFACE;
45 ULONG WINAPI IDirect3DTexture9Impl_AddRef(LPDIRECT3DTEXTURE9 iface) {
46 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
47 ULONG ref = InterlockedIncrement(&This->ref);
49 TRACE("(%p) : AddRef from %ld\n", This, ref - 1);
51 return ref;
54 ULONG WINAPI IDirect3DTexture9Impl_Release(LPDIRECT3DTEXTURE9 iface) {
55 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
56 ULONG ref = InterlockedDecrement(&This->ref);
58 TRACE("(%p) : ReleaseRef to %ld\n", This, ref);
60 if (ref == 0) {
61 IWineD3DTexture_Release(This->wineD3DTexture);
62 HeapFree(GetProcessHeap(), 0, This);
64 return ref;
67 /* IDirect3DTexture9 IDirect3DResource9 Interface follow: */
68 HRESULT WINAPI IDirect3DTexture9Impl_GetDevice(LPDIRECT3DTEXTURE9 iface, IDirect3DDevice9** ppDevice) {
69 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
70 return IDirect3DResource9Impl_GetDevice((LPDIRECT3DRESOURCE9) This, ppDevice);
73 HRESULT WINAPI IDirect3DTexture9Impl_SetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
74 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
75 return IWineD3DTexture_SetPrivateData(This->wineD3DTexture, refguid, pData, SizeOfData, Flags);
78 HRESULT WINAPI IDirect3DTexture9Impl_GetPrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
79 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
80 return IWineD3DTexture_GetPrivateData(This->wineD3DTexture, refguid, pData, pSizeOfData);
83 HRESULT WINAPI IDirect3DTexture9Impl_FreePrivateData(LPDIRECT3DTEXTURE9 iface, REFGUID refguid) {
84 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
85 return IWineD3DTexture_FreePrivateData(This->wineD3DTexture, refguid);
88 DWORD WINAPI IDirect3DTexture9Impl_SetPriority(LPDIRECT3DTEXTURE9 iface, DWORD PriorityNew) {
89 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
90 return IWineD3DTexture_SetPriority(This->wineD3DTexture, PriorityNew);
93 DWORD WINAPI IDirect3DTexture9Impl_GetPriority(LPDIRECT3DTEXTURE9 iface) {
94 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
95 return IWineD3DTexture_GetPriority(This->wineD3DTexture);
98 void WINAPI IDirect3DTexture9Impl_PreLoad(LPDIRECT3DTEXTURE9 iface) {
99 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
100 return IWineD3DTexture_PreLoad(This->wineD3DTexture);
103 D3DRESOURCETYPE WINAPI IDirect3DTexture9Impl_GetType(LPDIRECT3DTEXTURE9 iface) {
104 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
105 return IWineD3DTexture_GetType(This->wineD3DTexture);
108 /* IDirect3DTexture9 IDirect3DBaseTexture9 Interface follow: */
109 DWORD WINAPI IDirect3DTexture9Impl_SetLOD(LPDIRECT3DTEXTURE9 iface, DWORD LODNew) {
110 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
111 return IWineD3DTexture_SetLOD(This->wineD3DTexture, LODNew);
114 DWORD WINAPI IDirect3DTexture9Impl_GetLOD(LPDIRECT3DTEXTURE9 iface) {
115 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
116 return IWineD3DTexture_GetLOD(This->wineD3DTexture);
119 DWORD WINAPI IDirect3DTexture9Impl_GetLevelCount(LPDIRECT3DTEXTURE9 iface) {
120 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
121 return IWineD3DTexture_GetLevelCount(This->wineD3DTexture);
124 HRESULT WINAPI IDirect3DTexture9Impl_SetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface, D3DTEXTUREFILTERTYPE FilterType) {
125 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
126 return IWineD3DTexture_SetAutoGenFilterType(This->wineD3DTexture, FilterType);
129 D3DTEXTUREFILTERTYPE WINAPI IDirect3DTexture9Impl_GetAutoGenFilterType(LPDIRECT3DTEXTURE9 iface) {
130 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
131 return IWineD3DTexture_GetAutoGenFilterType(This->wineD3DTexture);
134 void WINAPI IDirect3DTexture9Impl_GenerateMipSubLevels(LPDIRECT3DTEXTURE9 iface) {
135 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
136 return IWineD3DTexture_GenerateMipSubLevels(This->wineD3DTexture);
139 /* IDirect3DTexture9 Interface follow: */
140 HRESULT WINAPI IDirect3DTexture9Impl_GetLevelDesc(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DSURFACE_DESC* pDesc) {
141 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
143 WINED3DSURFACE_DESC wined3ddesc;
144 UINT tmpInt = -1;
146 /* As d3d8 and d3d9 structures differ, pass in ptrs to where data needs to go */
147 wined3ddesc.Format = &pDesc->Format;
148 wined3ddesc.Type = &pDesc->Type;
149 wined3ddesc.Usage = &pDesc->Usage;
150 wined3ddesc.Pool = &pDesc->Pool;
151 wined3ddesc.Size = &tmpInt; /* required for d3d8 */
152 wined3ddesc.MultiSampleType = &pDesc->MultiSampleType;
153 wined3ddesc.MultiSampleQuality = &pDesc->MultiSampleQuality;
154 wined3ddesc.Width = &pDesc->Width;
155 wined3ddesc.Height = &pDesc->Height;
157 return IWineD3DTexture_GetLevelDesc(This->wineD3DTexture, Level, &wined3ddesc);
160 HRESULT WINAPI IDirect3DTexture9Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE9 iface, UINT Level, IDirect3DSurface9** ppSurfaceLevel) {
161 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
162 HRESULT hrc = D3D_OK;
164 IWineD3DSurface *mySurface = NULL;
165 hrc = IWineD3DTexture_GetSurfaceLevel(This->wineD3DTexture, Level, &mySurface);
166 if (hrc == D3D_OK && NULL != ppSurfaceLevel) {
167 IWineD3DSurface_GetParent(mySurface, (IUnknown **)ppSurfaceLevel);
168 IWineD3DSurface_Release(mySurface);
170 return hrc;
173 HRESULT WINAPI IDirect3DTexture9Impl_LockRect(LPDIRECT3DTEXTURE9 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) {
174 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
175 return IWineD3DTexture_LockRect(This->wineD3DTexture, Level, pLockedRect, pRect, Flags);
178 HRESULT WINAPI IDirect3DTexture9Impl_UnlockRect(LPDIRECT3DTEXTURE9 iface, UINT Level) {
179 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
180 return IWineD3DTexture_UnlockRect(This->wineD3DTexture, Level);
183 HRESULT WINAPI IDirect3DTexture9Impl_AddDirtyRect(LPDIRECT3DTEXTURE9 iface, CONST RECT* pDirtyRect) {
184 IDirect3DTexture9Impl *This = (IDirect3DTexture9Impl *)iface;
185 return IWineD3DTexture_AddDirtyRect(This->wineD3DTexture, pDirtyRect);
188 IDirect3DTexture9Vtbl Direct3DTexture9_Vtbl =
190 IDirect3DTexture9Impl_QueryInterface,
191 IDirect3DTexture9Impl_AddRef,
192 IDirect3DTexture9Impl_Release,
193 IDirect3DTexture9Impl_GetDevice,
194 IDirect3DTexture9Impl_SetPrivateData,
195 IDirect3DTexture9Impl_GetPrivateData,
196 IDirect3DTexture9Impl_FreePrivateData,
197 IDirect3DTexture9Impl_SetPriority,
198 IDirect3DTexture9Impl_GetPriority,
199 IDirect3DTexture9Impl_PreLoad,
200 IDirect3DTexture9Impl_GetType,
202 IDirect3DTexture9Impl_SetLOD,
203 IDirect3DTexture9Impl_GetLOD,
204 IDirect3DTexture9Impl_GetLevelCount,
205 IDirect3DTexture9Impl_SetAutoGenFilterType,
206 IDirect3DTexture9Impl_GetAutoGenFilterType,
207 IDirect3DTexture9Impl_GenerateMipSubLevels,
208 IDirect3DTexture9Impl_GetLevelDesc,
209 IDirect3DTexture9Impl_GetSurfaceLevel,
210 IDirect3DTexture9Impl_LockRect,
211 IDirect3DTexture9Impl_UnlockRect,
212 IDirect3DTexture9Impl_AddDirtyRect
216 /* IDirect3DDevice9 IDirect3DTexture9 Methods follow: */
217 HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(LPDIRECT3DDEVICE9 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
218 D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) {
219 IDirect3DTexture9Impl *object;
220 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
221 HRESULT hrc = D3D_OK;
223 TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%ld), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
225 /* Allocate the storage for the device */
226 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture9Impl));
228 if (NULL == object) {
229 FIXME("Allocation of memory failed\n");
230 *ppTexture = NULL;
231 return D3DERR_OUTOFVIDEOMEMORY;
234 object->lpVtbl = &Direct3DTexture9_Vtbl;
235 object->ref = 1;
236 hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage,
237 (WINED3DFORMAT)Format, Pool, &object->wineD3DTexture, pSharedHandle, (IUnknown *)object, D3D9CB_CreateSurface);
239 if (FAILED(hrc)) {
240 /* free up object */
241 FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
242 HeapFree(GetProcessHeap(), 0, object);
243 *ppTexture = NULL;
244 } else {
245 *ppTexture= (LPDIRECT3DTEXTURE9) object;
248 TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
249 return hrc;