Fix -Wwrite-strings warnings.
[wine/wine64.git] / dlls / d3d8 / d3d8_private.h
blob86cd98a2cc247c3b0b2999aa219b1d4704c9e47e
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #ifndef __WINE_CONFIG_H
27 # error You must include config.h to use this header
28 #endif
30 /* THIS FILE MUST NOT CONTAIN X11 or MESA DEFINES */
31 #define XMD_H /* This is to prevent the Xmd.h inclusion bug :-/ */
32 #include <GL/gl.h>
33 #define GLX_GLXEXT_PROTOTYPES
34 #include <GL/glx.h>
35 #ifdef HAVE_GL_GLEXT_H
36 # include <GL/glext.h>
37 #endif
38 #undef XMD_H
40 #undef APIENTRY
41 #undef CALLBACK
42 #undef WINAPI
44 /* Redefines the constants */
45 #define CALLBACK __stdcall
46 #define WINAPI __stdcall
47 #define APIENTRY WINAPI
49 /* X11 locking */
51 extern void (*wine_tsx11_lock_ptr)(void);
52 extern void (*wine_tsx11_unlock_ptr)(void);
54 /* As GLX relies on X, this is needed */
55 extern int num_lock;
56 #if 0
57 #define ENTER_GL() ++num_lock; TRACE("inc lock to: %d\n", num_lock); wine_tsx11_lock_ptr()
58 #define LEAVE_GL() if (num_lock > 2) TRACE("fucking locks: %d\n", num_lock); --num_lock; wine_tsx11_unlock_ptr()
59 #else
60 #define ENTER_GL() wine_tsx11_lock_ptr()
61 #define LEAVE_GL() wine_tsx11_unlock_ptr()
62 #endif
64 #include <stdarg.h>
66 #include "windef.h"
67 #include "winbase.h"
68 #include "d3d8.h"
69 #include "wine/wined3d_interface.h"
71 extern int vs_mode;
72 #define VS_NONE 0
73 #define VS_HW 1
74 #define VS_SW 2
76 extern int ps_mode;
77 #define PS_NONE 0
78 #define PS_HW 1
80 /* Device caps */
81 #define MAX_PALETTES 256
82 #define MAX_STREAMS 16
83 #define MAX_CLIPPLANES D3DMAXUSERCLIPPLANES
84 #define MAX_LEVELS 256
86 /* Other useful values */
87 #define HIGHEST_RENDER_STATE 174
88 #define HIGHEST_TEXTURE_STATE 29
89 #define HIGHEST_TRANSFORMSTATE 512
90 #define D3DSBT_RECORDED 0xfffffffe
92 /* Performance changes - Only reapply what is necessary */
93 #define REAPPLY_ALPHAOP 0x0001
94 #define REAPPLY_ALL 0xFFFF
96 /* CreateVertexShader can return > 0xFFFF */
97 #define VS_HIGHESTFIXEDFXF 0xF0000000
98 #define VERTEX_SHADER(Handle) \
99 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaders) / sizeof(IDirect3DVertexShaderImpl*)) ? NULL : VertexShaders[Handle]) : VertexShaders[Handle - VS_HIGHESTFIXEDFXF])
100 #define VERTEX_SHADER_DECL(Handle) \
101 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(VertexShaderDeclarations) / sizeof(IDirect3DVertexShaderDeclarationImpl*)) ? NULL : VertexShaderDeclarations[Handle]) : VertexShaderDeclarations[Handle - VS_HIGHESTFIXEDFXF])
102 #define PIXEL_SHADER(Handle) \
103 ((Handle <= VS_HIGHESTFIXEDFXF) ? ((Handle >= sizeof(PixelShaders) / sizeof(IDirect3DPixelShaderImpl*)) ? NULL : PixelShaders[Handle]) : PixelShaders[Handle - VS_HIGHESTFIXEDFXF])
105 /* Direct3D8 Interfaces: */
106 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
107 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
108 typedef struct IDirect3D8Impl IDirect3D8Impl;
109 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
110 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
111 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
112 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
113 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
114 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
115 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
116 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
117 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
119 /** Private Interfaces: */
120 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
121 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
122 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
123 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
125 typedef struct D3DSHADERVECTOR {
126 float x;
127 float y;
128 float z;
129 float w;
130 } D3DSHADERVECTOR;
132 typedef struct D3DSHADERSCALAR {
133 float x;
134 } D3DSHADERSCALAR;
136 #define D3D8_VSHADER_MAX_CONSTANTS 96
137 typedef D3DSHADERVECTOR VSHADERCONSTANTS8[D3D8_VSHADER_MAX_CONSTANTS];
139 typedef struct VSHADERDATA8 {
140 /** Run Time Shader Function Constants */
141 /*D3DXBUFFER* constants;*/
142 VSHADERCONSTANTS8 C;
143 /** Shader Code as char ... */
144 CONST DWORD* code;
145 UINT codeLength;
146 } VSHADERDATA8;
148 /** temporary here waiting for buffer code */
149 typedef struct VSHADERINPUTDATA8 {
150 D3DSHADERVECTOR V[17];
151 } VSHADERINPUTDATA8;
153 /** temporary here waiting for buffer code */
154 typedef struct VSHADEROUTPUTDATA8 {
155 D3DSHADERVECTOR oPos;
156 D3DSHADERVECTOR oD[2];
157 D3DSHADERVECTOR oT[8];
158 D3DSHADERVECTOR oFog;
159 D3DSHADERVECTOR oPts;
160 } VSHADEROUTPUTDATA8;
163 #define D3D8_PSHADER_MAX_CONSTANTS 32
164 typedef D3DSHADERVECTOR PSHADERCONSTANTS8[D3D8_PSHADER_MAX_CONSTANTS];
166 typedef struct PSHADERDATA8 {
167 /** Run Time Shader Function Constants */
168 /*D3DXBUFFER* constants;*/
169 PSHADERCONSTANTS8 C;
170 /** Shader Code as char ... */
171 CONST DWORD* code;
172 UINT codeLength;
173 } PSHADERDATA8;
175 /** temporary here waiting for buffer code */
176 typedef struct PSHADERINPUTDATA8 {
177 D3DSHADERVECTOR V[2];
178 D3DSHADERVECTOR T[8];
179 D3DSHADERVECTOR S[16];
180 /*D3DSHADERVECTOR R[12];*/
181 } PSHADERINPUTDATA8;
183 /** temporary here waiting for buffer code */
184 typedef struct PSHADEROUTPUTDATA8 {
185 D3DSHADERVECTOR oC[4];
186 D3DSHADERVECTOR oDepth;
187 } PSHADEROUTPUTDATA8;
190 * Private definitions for internal use only
192 typedef struct PLIGHTINFOEL PLIGHTINFOEL;
193 struct PLIGHTINFOEL {
194 D3DLIGHT8 OriginalParms;
195 DWORD OriginalIndex;
196 LONG glIndex;
197 BOOL lightEnabled;
198 BOOL changed;
199 BOOL enabledChanged;
201 /* Converted parms to speed up swapping lights */
202 float lightPosn[4];
203 float lightDirn[4];
204 float exponent;
205 float cutoff;
207 PLIGHTINFOEL *next;
208 PLIGHTINFOEL *prev;
212 * Macros
214 #define checkGLcall(A) \
216 GLint err = glGetError(); \
217 if (err != GL_NO_ERROR) { \
218 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
219 } else { \
220 TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
223 #define vcheckGLcall(A) \
225 GLint err = glGetError(); \
226 if (err != GL_NO_ERROR) { \
227 FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
228 } else { \
229 VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
233 #include "d3dcore_gl.h"
236 #define GL_LIMITS(ExtName) (This->direct3d8->gl_info.max_##ExtName)
237 #define GL_SUPPORT(ExtName) (TRUE == This->direct3d8->gl_info.supported[ExtName])
238 #define GL_SUPPORT_DEV(ExtName, dev) (TRUE == (dev)->direct3d8->gl_info.supported[ExtName])
239 #define GL_EXTCALL(FuncName) (This->direct3d8->gl_info.FuncName)
240 #define GL_EXTCALL_DEV(FuncName, dev) ((dev)->direct3d8->gl_info.FuncName)
243 #define D3DCOLOR_R(dw) (((float) (((dw) >> 16) & 0xFF)) / 255.0f)
244 #define D3DCOLOR_G(dw) (((float) (((dw) >> 8) & 0xFF)) / 255.0f)
245 #define D3DCOLOR_B(dw) (((float) (((dw) >> 0) & 0xFF)) / 255.0f)
246 #define D3DCOLOR_A(dw) (((float) (((dw) >> 24) & 0xFF)) / 255.0f)
248 #define D3DCOLORTOCOLORVALUE(dw, col) \
249 (col).r = D3DCOLOR_R(dw); \
250 (col).g = D3DCOLOR_G(dw); \
251 (col).b = D3DCOLOR_B(dw); \
252 (col).a = D3DCOLOR_A(dw);
254 #define D3DCOLORTOVECTOR4(dw, vec) \
255 (vec).x = D3DCOLOR_R(dw); \
256 (vec).y = D3DCOLOR_G(dw); \
257 (vec).z = D3DCOLOR_B(dw); \
258 (vec).w = D3DCOLOR_A(dw);
260 #define D3DCOLORTOGLFLOAT4(dw, vec) \
261 (vec)[0] = D3DCOLOR_R(dw); \
262 (vec)[1] = D3DCOLOR_G(dw); \
263 (vec)[2] = D3DCOLOR_B(dw); \
264 (vec)[3] = D3DCOLOR_A(dw);
266 /* ===========================================================================
267 The interfactes themselves
268 =========================================================================== */
270 /* ---------- */
271 /* IDirect3D8 */
272 /* ---------- */
274 /*****************************************************************************
275 * Predeclare the interface implementation structures
277 extern IDirect3D8Vtbl Direct3D8_Vtbl;
279 /*****************************************************************************
280 * IDirect3D implementation structure
282 struct IDirect3D8Impl
284 /* IUnknown fields */
285 IDirect3D8Vtbl *lpVtbl;
286 DWORD ref;
288 /* The WineD3D device */
289 IWineD3D *WineD3D;
291 /* IDirect3D8 fields */
292 GL_Info gl_info;
293 BOOL isGLInfoValid;
294 IDirect3D8Impl *direct3d8;
297 /* IUnknown: */
298 extern HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID refiid,LPVOID *obj);
299 extern ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface);
300 extern ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface);
302 /* IDirect3d8: */
303 extern HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice(LPDIRECT3D8 iface, void* pInitializeFunction);
304 extern UINT WINAPI IDirect3D8Impl_GetAdapterCount(LPDIRECT3D8 iface);
305 extern HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface, UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier);
306 extern UINT WINAPI IDirect3D8Impl_GetAdapterModeCount(LPDIRECT3D8 iface, UINT Adapter);
307 extern HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes(LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode);
308 extern HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode(LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode);
309 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
310 D3DFORMAT BackBufferFormat, BOOL Windowed);
311 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
312 DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat);
313 extern HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
314 BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType);
315 extern HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
316 D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat);
317 extern HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps);
318 extern HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter);
319 extern HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
320 DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
321 IDirect3DDevice8** ppReturnedDeviceInterface);
323 /* ---------------- */
324 /* IDirect3DDevice8 */
325 /* ---------------- */
327 /*****************************************************************************
328 * Predeclare the interface implementation structures
330 extern IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
332 /*****************************************************************************
333 * IDirect3DDevice8 implementation structure
335 struct IDirect3DDevice8Impl
337 /* IUnknown fields */
338 IDirect3DDevice8Vtbl *lpVtbl;
339 DWORD ref;
341 /* IDirect3DDevice8 fields */
342 IDirect3D8Impl *direct3d8;
343 IWineD3DDevice *WineD3DDevice;
345 IDirect3DSurface8Impl *frontBuffer;
346 IDirect3DSurface8Impl *backBuffer;
347 IDirect3DSurface8Impl *depthStencilBuffer;
349 IDirect3DSurface8Impl *renderTarget;
350 IDirect3DSurface8Impl *stencilBufferTarget;
352 D3DPRESENT_PARAMETERS PresentParms;
353 D3DDEVICE_CREATION_PARAMETERS CreateParms;
355 UINT adapterNo;
356 D3DDEVTYPE devType;
358 UINT srcBlend;
359 UINT dstBlend;
360 UINT alphafunc;
361 UINT stencilfunc;
363 /* State block related */
364 BOOL isRecordingState;
365 IDirect3DStateBlockImpl *StateBlock;
366 IDirect3DStateBlockImpl *UpdateStateBlock;
368 /* palettes texture management */
369 PALETTEENTRY palettes[MAX_PALETTES][256];
370 UINT currentPalette;
372 BOOL texture_shader_active;
374 /* Optimization */
375 BOOL modelview_valid;
376 BOOL proj_valid;
377 BOOL view_ident; /* true iff view matrix is identity */
378 BOOL last_was_rhw; /* true iff last draw_primitive was in xyzrhw mode */
379 GLenum tracking_parm; /* Which source is tracking current colour */
380 LONG tracking_color; /* used iff GL_COLOR_MATERIAL was enabled */
381 #define DISABLED_TRACKING 0 /* Disabled */
382 #define IS_TRACKING 1 /* tracking_parm is tracking diffuse color */
383 #define NEEDS_TRACKING 2 /* Tracking needs to be enabled when needed */
384 #define NEEDS_DISABLE 3 /* Tracking needs to be disabled when needed*/
386 /* OpenGL related */
387 GLXContext glCtx;
388 XVisualInfo *visInfo;
389 Display *display;
390 HWND win_handle;
391 Window win;
392 GLXContext render_ctx;
393 Drawable drawable;
394 GLint maxConcurrentLights;
396 /* OpenGL Extension related */
398 /* Cursor management */
399 BOOL bCursorVisible;
400 UINT xHotSpot;
401 UINT yHotSpot;
402 UINT xScreenSpace;
403 UINT yScreenSpace;
404 GLint cursor;
406 UINT dummyTextureName[8];
408 /* For rendering to a texture using glCopyTexImage */
409 BOOL renderUpsideDown;
412 /* IUnknown: */
413 extern HRESULT WINAPI IDirect3DDevice8Impl_QueryInterface(LPDIRECT3DDEVICE8 iface, REFIID refiid, LPVOID *obj);
414 extern ULONG WINAPI IDirect3DDevice8Impl_AddRef(LPDIRECT3DDEVICE8 iface);
415 extern ULONG WINAPI IDirect3DDevice8Impl_Release(LPDIRECT3DDEVICE8 iface);
417 /* IDirect3DDevice8: */
418 extern HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface);
419 extern UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface);
420 extern HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(LPDIRECT3DDEVICE8 iface, DWORD Bytes);
421 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDirect3D(LPDIRECT3DDEVICE8 iface, IDirect3D8** ppD3D8);
422 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDeviceCaps(LPDIRECT3DDEVICE8 iface, D3DCAPS8* pCaps);
423 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode);
424 extern HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS* pParameters);
425 extern HRESULT WINAPI IDirect3DDevice8Impl_SetCursorProperties(LPDIRECT3DDEVICE8 iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface8* pCursorBitmap);
426 extern void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags);
427 extern BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow);
428 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain);
429 extern HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters);
430 extern HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion);
431 extern HRESULT WINAPI IDirect3DDevice8Impl_GetBackBuffer(LPDIRECT3DDEVICE8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface8** ppBackBuffer);
432 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus);
433 extern void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp);
434 extern void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp);
435 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8** ppTexture);
436 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture);
437 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture);
438 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer);
439 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer);
440 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface);
441 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface);
442 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface);
443 extern HRESULT WINAPI IDirect3DDevice8Impl_CopyRects(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pSourceSurface, CONST RECT* pSourceRectsArray, UINT cRects, IDirect3DSurface8* pDestinationSurface, CONST POINT* pDestPointsArray);
444 extern HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture);
445 extern HRESULT WINAPI IDirect3DDevice8Impl_GetFrontBuffer(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pDestSurface);
446 extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* pRenderTarget, IDirect3DSurface8* pNewZStencil);
447 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderTarget(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppRenderTarget);
448 extern HRESULT WINAPI IDirect3DDevice8Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8** ppZStencilSurface);
449 extern HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface);
450 extern HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface);
451 extern HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil);
452 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
453 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix);
454 extern HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix);
455 extern HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport);
456 extern HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport);
457 extern HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial);
458 extern HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial);
459 extern HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight);
460 extern HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, D3DLIGHT8* pLight);
461 extern HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL Enable);
462 extern HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index, BOOL* pEnable);
463 extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST float* pPlane);
464 extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index, float* pPlane);
465 extern HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD Value);
466 extern HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State, DWORD* pValue);
467 extern HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface);
468 extern HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken);
469 extern HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
470 extern HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
471 extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token);
472 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type,DWORD* pToken);
473 extern HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus);
474 extern HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus);
475 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8** ppTexture);
476 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture);
477 extern HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue);
478 extern HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value);
479 extern HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses);
480 extern HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize);
481 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries);
482 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries);
483 extern HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber);
484 extern HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber);
485 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount);
486 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT minIndex, UINT NumVertices, UINT startIndex, UINT primCount);
487 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
488 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride);
489 extern HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags);
490 extern HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration,CONST DWORD* pFunction,DWORD* pHandle,DWORD Usage);
491 extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
492 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
493 extern HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
494 extern HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
495 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
496 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
497 extern HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
498 extern HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride);
499 extern HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** ppStreamData,UINT* pStride);
500 extern HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData,UINT BaseVertexIndex);
501 extern HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex);
502 extern HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction,DWORD* pHandle);
503 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
504 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* pHandle);
505 extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD Handle);
506 extern HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,CONST void* pConstantData,DWORD ConstantCount);
507 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register,void* pConstantData,DWORD ConstantCount);
508 extern HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderFunction(LPDIRECT3DDEVICE8 iface, DWORD Handle,void* pData,DWORD* pSizeOfData);
509 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo);
510 extern HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo);
511 extern HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle);
513 /* internal Interfaces */
514 extern HRESULT WINAPI IDirect3DDevice8Impl_CleanRender(LPDIRECT3DDEVICE8 iface);
515 extern HRESULT WINAPI IDirect3DDevice8Impl_ActiveRender(LPDIRECT3DDEVICE8 iface, IDirect3DSurface8* RenderSurface, IDirect3DSurface8* StencilSurface);
518 /* ---------------- */
519 /* IDirect3DVolume8 */
520 /* ---------------- */
522 /*****************************************************************************
523 * Predeclare the interface implementation structures
525 extern IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
527 /*****************************************************************************
528 * IDirect3DVolume8 implementation structure
530 struct IDirect3DVolume8Impl
532 /* IUnknown fields */
533 IDirect3DVolume8Vtbl *lpVtbl;
534 DWORD ref;
536 /* IDirect3DVolume8 fields */
537 IDirect3DDevice8Impl *Device;
538 D3DRESOURCETYPE ResourceType;
540 IUnknown *Container;
541 D3DVOLUME_DESC myDesc;
542 BYTE *allocatedMemory;
543 UINT textureName;
544 UINT bytesPerPixel;
546 BOOL lockable;
547 BOOL locked;
548 D3DBOX lockedBox;
549 D3DBOX dirtyBox;
550 BOOL Dirty;
553 /* IUnknown: */
554 extern HRESULT WINAPI IDirect3DVolume8Impl_QueryInterface(LPDIRECT3DVOLUME8 iface,REFIID refiid,LPVOID *obj);
555 extern ULONG WINAPI IDirect3DVolume8Impl_AddRef(LPDIRECT3DVOLUME8 iface);
556 extern ULONG WINAPI IDirect3DVolume8Impl_Release(LPDIRECT3DVOLUME8 iface);
558 /* IDirect3DVolume8: */
559 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDevice(LPDIRECT3DVOLUME8 iface, IDirect3DDevice8** ppDevice);
560 extern HRESULT WINAPI IDirect3DVolume8Impl_SetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
561 extern HRESULT WINAPI IDirect3DVolume8Impl_GetPrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
562 extern HRESULT WINAPI IDirect3DVolume8Impl_FreePrivateData(LPDIRECT3DVOLUME8 iface, REFGUID refguid);
563 extern HRESULT WINAPI IDirect3DVolume8Impl_GetContainer(LPDIRECT3DVOLUME8 iface, REFIID riid, void** ppContainer);
564 extern HRESULT WINAPI IDirect3DVolume8Impl_GetDesc(LPDIRECT3DVOLUME8 iface, D3DVOLUME_DESC* pDesc);
565 extern HRESULT WINAPI IDirect3DVolume8Impl_LockBox(LPDIRECT3DVOLUME8 iface, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
566 extern HRESULT WINAPI IDirect3DVolume8Impl_UnlockBox(LPDIRECT3DVOLUME8 iface);
568 /* internal Interfaces */
569 extern HRESULT WINAPI IDirect3DVolume8Impl_CleanDirtyBox(LPDIRECT3DVOLUME8 iface);
570 extern HRESULT WINAPI IDirect3DVolume8Impl_AddDirtyBox(LPDIRECT3DVOLUME8 iface, CONST D3DBOX* pDirtyBox);
572 /* ------------------- */
573 /* IDirect3DSwapChain8 */
574 /* ------------------- */
576 /*****************************************************************************
577 * Predeclare the interface implementation structures
579 extern IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
581 /*****************************************************************************
582 * IDirect3DSwapChain8 implementation structure
584 struct IDirect3DSwapChain8Impl
586 /* IUnknown fields */
587 IDirect3DSwapChain8Vtbl *lpVtbl;
588 DWORD ref;
590 /* IDirect3DSwapChain8 fields */
591 IDirect3DSurface8Impl *frontBuffer;
592 IDirect3DSurface8Impl *backBuffer;
593 IDirect3DSurface8Impl *depthStencilBuffer;
594 D3DPRESENT_PARAMETERS PresentParms;
596 /* OpenGL/GLX related */
597 GLXContext swap_ctx;
598 Drawable swap_drawable;
601 /* IUnknown: */
602 extern HRESULT WINAPI IDirect3DSwapChain8Impl_QueryInterface(LPDIRECT3DSWAPCHAIN8 iface, REFIID refiid, LPVOID *obj);
603 extern ULONG WINAPI IDirect3DSwapChain8Impl_AddRef(LPDIRECT3DSWAPCHAIN8 iface);
604 extern ULONG WINAPI IDirect3DSwapChain8Impl_Release(LPDIRECT3DSWAPCHAIN8 iface);
606 /* IDirect3DSwapChain8: */
607 extern HRESULT WINAPI IDirect3DSwapChain8Impl_Present(LPDIRECT3DSWAPCHAIN8 iface, CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion);
608 extern HRESULT WINAPI IDirect3DSwapChain8Impl_GetBackBuffer(LPDIRECT3DSWAPCHAIN8 iface, UINT BackBuffer, D3DBACKBUFFER_TYPE Type,IDirect3DSurface8** ppBackBuffer);
611 /* ----------------- */
612 /* IDirect3DSurface8 */
613 /* ----------------- */
615 /*****************************************************************************
616 * Predeclare the interface implementation structures
618 extern IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
620 /*****************************************************************************
621 * IDirect3DSurface8 implementation structure
623 struct IDirect3DSurface8Impl
625 /* IUnknown fields */
626 IDirect3DSurface8Vtbl *lpVtbl;
627 DWORD ref;
629 /* IDirect3DSurface8 fields */
630 IDirect3DDevice8Impl *Device;
631 D3DRESOURCETYPE ResourceType;
633 IUnknown *Container;
634 D3DSURFACE_DESC myDesc;
635 BYTE *allocatedMemory;
636 UINT textureName;
637 UINT bytesPerPixel;
639 BOOL lockable;
640 BOOL locked;
641 RECT lockedRect;
642 RECT dirtyRect;
643 BOOL Dirty;
644 BOOL inTexture;
645 BOOL inPBuffer;
647 IWineD3DSurface *wineD3DSurface;
650 /* IUnknown: */
651 extern HRESULT WINAPI IDirect3DSurface8Impl_QueryInterface(LPDIRECT3DSURFACE8 iface,REFIID refiid,LPVOID *obj);
652 extern ULONG WINAPI IDirect3DSurface8Impl_AddRef(LPDIRECT3DSURFACE8 iface);
653 extern ULONG WINAPI IDirect3DSurface8Impl_Release(LPDIRECT3DSURFACE8 iface);
655 /* IDirect3DSurface8: */
656 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDevice(LPDIRECT3DSURFACE8 iface, IDirect3DDevice8** ppDevice);
657 extern HRESULT WINAPI IDirect3DSurface8Impl_SetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,CONST void* pData,DWORD SizeOfData,DWORD Flags);
658 extern HRESULT WINAPI IDirect3DSurface8Impl_GetPrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid,void* pData,DWORD* pSizeOfData);
659 extern HRESULT WINAPI IDirect3DSurface8Impl_FreePrivateData(LPDIRECT3DSURFACE8 iface, REFGUID refguid);
660 extern HRESULT WINAPI IDirect3DSurface8Impl_GetContainer(LPDIRECT3DSURFACE8 iface, REFIID riid,void** ppContainer);
661 extern HRESULT WINAPI IDirect3DSurface8Impl_GetDesc(LPDIRECT3DSURFACE8 iface, D3DSURFACE_DESC *pDesc);
662 extern HRESULT WINAPI IDirect3DSurface8Impl_LockRect(LPDIRECT3DSURFACE8 iface, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect,DWORD Flags);
663 extern HRESULT WINAPI IDirect3DSurface8Impl_UnlockRect(LPDIRECT3DSURFACE8 iface);
665 /* internal Interfaces */
666 extern HRESULT WINAPI IDirect3DSurface8Impl_LoadTexture(LPDIRECT3DSURFACE8 iface, GLenum gl_target, GLenum gl_level);
667 extern HRESULT WINAPI IDirect3DSurface8Impl_SaveSnapshot(LPDIRECT3DSURFACE8 iface, const char* filename);
668 extern HRESULT WINAPI IDirect3DSurface8Impl_CleanDirtyRect(LPDIRECT3DSURFACE8 iface);
669 extern HRESULT WINAPI IDirect3DSurface8Impl_AddDirtyRect(LPDIRECT3DSURFACE8 iface, CONST RECT* pDirtyRect);
671 /* ------------------ */
672 /* IDirect3DResource8 */
673 /* ------------------ */
675 /*****************************************************************************
676 * Predeclare the interface implementation structures
678 extern IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
680 /*****************************************************************************
681 * IDirect3DResource8 implementation structure
683 struct IDirect3DResource8Impl
685 /* IUnknown fields */
686 IDirect3DResource8Vtbl *lpVtbl;
687 DWORD ref;
689 /* IDirect3DResource8 fields */
690 IDirect3DDevice8Impl *Device;
691 D3DRESOURCETYPE ResourceType;
694 /* IUnknown: */
695 extern HRESULT WINAPI IDirect3DResource8Impl_QueryInterface(LPDIRECT3DRESOURCE8 iface,REFIID refiid,LPVOID *obj);
696 extern ULONG WINAPI IDirect3DResource8Impl_AddRef(LPDIRECT3DRESOURCE8 iface);
697 extern ULONG WINAPI IDirect3DResource8Impl_Release(LPDIRECT3DRESOURCE8 iface);
699 /* IDirect3DResource8: */
700 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
701 extern HRESULT WINAPI IDirect3DResource8Impl_SetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
702 extern HRESULT WINAPI IDirect3DResource8Impl_GetPrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
703 extern HRESULT WINAPI IDirect3DResource8Impl_FreePrivateData(LPDIRECT3DRESOURCE8 iface, REFGUID refguid);
704 extern DWORD WINAPI IDirect3DResource8Impl_SetPriority(LPDIRECT3DRESOURCE8 iface, DWORD PriorityNew);
705 extern DWORD WINAPI IDirect3DResource8Impl_GetPriority(LPDIRECT3DRESOURCE8 iface);
706 extern void WINAPI IDirect3DResource8Impl_PreLoad(LPDIRECT3DRESOURCE8 iface);
707 extern D3DRESOURCETYPE WINAPI IDirect3DResource8Impl_GetType(LPDIRECT3DRESOURCE8 iface);
709 /* internal Interfaces */
710 extern D3DPOOL WINAPI IDirect3DResource8Impl_GetPool(LPDIRECT3DRESOURCE8 iface);
713 /* ---------------------- */
714 /* IDirect3DVertexBuffer8 */
715 /* ---------------------- */
717 /*****************************************************************************
718 * Predeclare the interface implementation structures
720 extern IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
722 /*****************************************************************************
723 * IDirect3DVertexBuffer8 implementation structure
725 struct IDirect3DVertexBuffer8Impl
727 /* IUnknown fields */
728 IDirect3DVertexBuffer8Vtbl *lpVtbl;
729 DWORD ref;
731 /* IDirect3DResource8 fields */
732 IDirect3DDevice8Impl *Device;
733 D3DRESOURCETYPE ResourceType;
735 /* IDirect3DVertexBuffer8 fields */
736 BYTE *allocatedMemory;
737 D3DVERTEXBUFFER_DESC currentDesc;
740 /* IUnknown: */
741 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
742 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 iface);
743 extern ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 iface);
745 /* IDirect3DVertexBuffer8: (Inherited from IDirect3DResource8) */
746 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
747 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
748 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
749 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid);
750 extern DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew);
751 extern DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface);
752 extern void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface);
753 extern D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface);
755 /* IDirect3DVertexBuffer8: */
756 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
757 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface);
758 extern HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc);
761 /* --------------------- */
762 /* IDirect3DIndexBuffer8 */
763 /* --------------------- */
765 /*****************************************************************************
766 * Predeclare the interface implementation structures
768 extern IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
770 /*****************************************************************************
771 * IDirect3DIndexBuffer8 implementation structure
773 struct IDirect3DIndexBuffer8Impl
775 /* IUnknown fields */
776 IDirect3DIndexBuffer8Vtbl *lpVtbl;
777 DWORD ref;
779 /* IDirect3DResource8 fields */
780 IDirect3DDevice8Impl *Device;
781 D3DRESOURCETYPE ResourceType;
783 /* IDirect3DIndexBuffer8 fields */
784 void *allocatedMemory;
785 D3DINDEXBUFFER_DESC currentDesc;
788 /* IUnknown: */
789 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_QueryInterface(LPDIRECT3DINDEXBUFFER8 iface,REFIID refiid,LPVOID *obj);
790 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_AddRef(LPDIRECT3DINDEXBUFFER8 iface);
791 extern ULONG WINAPI IDirect3DIndexBuffer8Impl_Release(LPDIRECT3DINDEXBUFFER8 iface);
793 /* IDirect3DIndexBuffer8: (Inherited from IDirect3DResource8) */
794 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDevice(LPDIRECT3DINDEXBUFFER8 iface, IDirect3DDevice8** ppDevice);
795 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
796 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
797 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER8 iface, REFGUID refguid);
798 extern DWORD WINAPI IDirect3DIndexBuffer8Impl_SetPriority(LPDIRECT3DINDEXBUFFER8 iface, DWORD PriorityNew);
799 extern DWORD WINAPI IDirect3DIndexBuffer8Impl_GetPriority(LPDIRECT3DINDEXBUFFER8 iface);
800 extern void WINAPI IDirect3DIndexBuffer8Impl_PreLoad(LPDIRECT3DINDEXBUFFER8 iface);
801 extern D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer8Impl_GetType(LPDIRECT3DINDEXBUFFER8 iface);
803 /* IDirect3DIndexBuffer8: */
804 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Lock(LPDIRECT3DINDEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE** ppbData, DWORD Flags);
805 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_Unlock(LPDIRECT3DINDEXBUFFER8 iface);
806 extern HRESULT WINAPI IDirect3DIndexBuffer8Impl_GetDesc(LPDIRECT3DINDEXBUFFER8 iface, D3DINDEXBUFFER_DESC *pDesc);
809 /* --------------------- */
810 /* IDirect3DBaseTexture8 */
811 /* --------------------- */
813 /*****************************************************************************
814 * Predeclare the interface implementation structures
816 extern IDirect3DBaseTexture8Vtbl Direct3DBaseTexture8_Vtbl;
818 /*****************************************************************************
819 * IDirect3DBaseTexture8 implementation structure
821 struct IDirect3DBaseTexture8Impl
823 /* IUnknown fields */
824 IDirect3DBaseTexture8Vtbl *lpVtbl;
825 DWORD ref;
827 /* IDirect3DResource8 fields */
828 IDirect3DDevice8Impl *Device;
829 D3DRESOURCETYPE ResourceType;
831 /* IDirect3DBaseTexture8 fields */
832 BOOL Dirty;
833 D3DFORMAT format;
834 UINT levels;
836 *BOOL isManaged;
837 *DWORD lod;
841 /* IUnknown: */
842 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_QueryInterface(LPDIRECT3DBASETEXTURE8 iface,REFIID refiid,LPVOID *obj);
843 extern ULONG WINAPI IDirect3DBaseTexture8Impl_AddRef(LPDIRECT3DBASETEXTURE8 iface);
844 extern ULONG WINAPI IDirect3DBaseTexture8Impl_Release(LPDIRECT3DBASETEXTURE8 iface);
846 /* IDirect3DBaseTexture8: (Inherited from IDirect3DResource8) */
847 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetDevice(LPDIRECT3DBASETEXTURE8 iface, IDirect3DDevice8** ppDevice);
848 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_SetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
849 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_GetPrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
850 extern HRESULT WINAPI IDirect3DBaseTexture8Impl_FreePrivateData(LPDIRECT3DBASETEXTURE8 iface, REFGUID refguid);
851 extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetPriority(LPDIRECT3DBASETEXTURE8 iface, DWORD PriorityNew);
852 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetPriority(LPDIRECT3DBASETEXTURE8 iface);
853 extern void WINAPI IDirect3DBaseTexture8Impl_PreLoad(LPDIRECT3DBASETEXTURE8 iface);
854 extern D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface);
856 /* IDirect3DBaseTexture8: */
857 extern DWORD WINAPI IDirect3DBaseTexture8Impl_SetLOD(LPDIRECT3DBASETEXTURE8 iface, DWORD LODNew);
858 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLOD(LPDIRECT3DBASETEXTURE8 iface);
859 extern DWORD WINAPI IDirect3DBaseTexture8Impl_GetLevelCount(LPDIRECT3DBASETEXTURE8 iface);
861 /* internal Interfaces */
862 extern BOOL WINAPI IDirect3DBaseTexture8Impl_IsDirty(LPDIRECT3DBASETEXTURE8 iface);
863 extern BOOL WINAPI IDirect3DBaseTexture8Impl_SetDirty(LPDIRECT3DBASETEXTURE8 iface, BOOL dirty);
866 /* --------------------- */
867 /* IDirect3DCubeTexture8 */
868 /* --------------------- */
870 /*****************************************************************************
871 * Predeclare the interface implementation structures
873 extern IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
875 /*****************************************************************************
876 * IDirect3DCubeTexture8 implementation structure
878 struct IDirect3DCubeTexture8Impl
880 /* IUnknown fields */
881 IDirect3DCubeTexture8Vtbl *lpVtbl;
882 DWORD ref;
884 /* IDirect3DResource8 fields */
885 IDirect3DDevice8Impl *Device;
886 D3DRESOURCETYPE ResourceType;
888 /* IDirect3DBaseTexture8 fields */
889 BOOL Dirty;
890 D3DFORMAT format;
891 UINT levels;
893 /* IDirect3DCubeTexture8 fields */
894 UINT edgeLength;
895 DWORD usage;
897 IDirect3DSurface8Impl *surfaces[6][MAX_LEVELS];
900 /* IUnknown: */
901 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_QueryInterface(LPDIRECT3DCUBETEXTURE8 iface,REFIID refiid,LPVOID *obj);
902 extern ULONG WINAPI IDirect3DCubeTexture8Impl_AddRef(LPDIRECT3DCUBETEXTURE8 iface);
903 extern ULONG WINAPI IDirect3DCubeTexture8Impl_Release(LPDIRECT3DCUBETEXTURE8 iface);
905 /* IDirect3DCubeTexture8: (Inherited from IDirect3DResource8) */
906 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetDevice(LPDIRECT3DCUBETEXTURE8 iface, IDirect3DDevice8** ppDevice);
907 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_SetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
908 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetPrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
909 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_FreePrivateData(LPDIRECT3DCUBETEXTURE8 iface, REFGUID refguid);
910 extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetPriority(LPDIRECT3DCUBETEXTURE8 iface, DWORD PriorityNew);
911 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetPriority(LPDIRECT3DCUBETEXTURE8 iface);
912 extern void WINAPI IDirect3DCubeTexture8Impl_PreLoad(LPDIRECT3DCUBETEXTURE8 iface);
913 extern D3DRESOURCETYPE WINAPI IDirect3DCubeTexture8Impl_GetType(LPDIRECT3DCUBETEXTURE8 iface);
915 /* IDirect3DCubeTexture8: (Inherited from IDirect3DBaseTexture8) */
916 extern DWORD WINAPI IDirect3DCubeTexture8Impl_SetLOD(LPDIRECT3DCUBETEXTURE8 iface, DWORD LODNew);
917 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLOD(LPDIRECT3DCUBETEXTURE8 iface);
918 extern DWORD WINAPI IDirect3DCubeTexture8Impl_GetLevelCount(LPDIRECT3DCUBETEXTURE8 iface);
920 /* IDirect3DCubeTexture8 */
921 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetLevelDesc(LPDIRECT3DCUBETEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
922 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_GetCubeMapSurface(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface8** ppCubeMapSurface);
923 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_LockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
924 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_UnlockRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, UINT Level);
925 extern HRESULT WINAPI IDirect3DCubeTexture8Impl_AddDirtyRect(LPDIRECT3DCUBETEXTURE8 iface, D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect);
928 /* ----------------- */
929 /* IDirect3DTexture8 */
930 /* ----------------- */
932 /*****************************************************************************
933 * Predeclare the interface implementation structures
935 extern IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
937 /*****************************************************************************
938 * IDirect3DTexture8 implementation structure
940 struct IDirect3DTexture8Impl
942 /* IUnknown fields */
943 IDirect3DTexture8Vtbl *lpVtbl;
944 DWORD ref;
946 /* IDirect3DResourc8 fields */
947 IDirect3DDevice8Impl *Device;
948 D3DRESOURCETYPE ResourceType;
950 /* IDirect3DBaseTexture8 fields */
951 BOOL Dirty;
952 D3DFORMAT format;
953 UINT levels;
955 /* IDirect3DTexture8 fields */
956 UINT width;
957 UINT height;
958 DWORD usage;
960 IDirect3DSurface8Impl *surfaces[MAX_LEVELS];
963 /* IUnknown: */
964 extern HRESULT WINAPI IDirect3DTexture8Impl_QueryInterface(LPDIRECT3DTEXTURE8 iface,REFIID refiid,LPVOID *obj);
965 extern ULONG WINAPI IDirect3DTexture8Impl_AddRef(LPDIRECT3DTEXTURE8 iface);
966 extern ULONG WINAPI IDirect3DTexture8Impl_Release(LPDIRECT3DTEXTURE8 iface);
968 /* IDirect3DTexture8: (Inherited from IDirect3DResource8) */
969 extern HRESULT WINAPI IDirect3DTexture8Impl_GetDevice(LPDIRECT3DTEXTURE8 iface, IDirect3DDevice8** ppDevice);
970 extern HRESULT WINAPI IDirect3DTexture8Impl_SetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
971 extern HRESULT WINAPI IDirect3DTexture8Impl_GetPrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
972 extern HRESULT WINAPI IDirect3DTexture8Impl_FreePrivateData(LPDIRECT3DTEXTURE8 iface, REFGUID refguid);
973 extern DWORD WINAPI IDirect3DTexture8Impl_SetPriority(LPDIRECT3DTEXTURE8 iface, DWORD PriorityNew);
974 extern DWORD WINAPI IDirect3DTexture8Impl_GetPriority(LPDIRECT3DTEXTURE8 iface);
975 extern void WINAPI IDirect3DTexture8Impl_PreLoad(LPDIRECT3DTEXTURE8 iface);
976 extern D3DRESOURCETYPE WINAPI IDirect3DTexture8Impl_GetType(LPDIRECT3DTEXTURE8 iface);
978 /* IDirect3DTexture8: (Inherited from IDirect3DBaseTexture8) */
979 extern DWORD WINAPI IDirect3DTexture8Impl_SetLOD(LPDIRECT3DTEXTURE8 iface, DWORD LODNew);
980 extern DWORD WINAPI IDirect3DTexture8Impl_GetLOD(LPDIRECT3DTEXTURE8 iface);
981 extern DWORD WINAPI IDirect3DTexture8Impl_GetLevelCount(LPDIRECT3DTEXTURE8 iface);
983 /* IDirect3DTexture8: */
984 extern HRESULT WINAPI IDirect3DTexture8Impl_GetLevelDesc(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DSURFACE_DESC* pDesc);
985 extern HRESULT WINAPI IDirect3DTexture8Impl_GetSurfaceLevel(LPDIRECT3DTEXTURE8 iface, UINT Level, IDirect3DSurface8** ppSurfaceLevel);
986 extern HRESULT WINAPI IDirect3DTexture8Impl_LockRect(LPDIRECT3DTEXTURE8 iface, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags);
987 extern HRESULT WINAPI IDirect3DTexture8Impl_UnlockRect(LPDIRECT3DTEXTURE8 iface, UINT Level);
988 extern HRESULT WINAPI IDirect3DTexture8Impl_AddDirtyRect(LPDIRECT3DTEXTURE8 iface, CONST RECT* pDirtyRect);
991 /* ----------------------- */
992 /* IDirect3DVolumeTexture8 */
993 /* ----------------------- */
995 /*****************************************************************************
996 * Predeclare the interface implementation structures
998 extern IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
1000 /*****************************************************************************
1001 * IDirect3DVolumeTexture8 implementation structure
1003 struct IDirect3DVolumeTexture8Impl
1005 /* IUnknown fields */
1006 IDirect3DVolumeTexture8Vtbl *lpVtbl;
1007 DWORD ref;
1009 /* IDirect3DResource8 fields */
1010 IDirect3DDevice8Impl *Device;
1011 D3DRESOURCETYPE ResourceType;
1013 /* IDirect3DBaseTexture8 fields */
1014 BOOL Dirty;
1015 D3DFORMAT format;
1016 UINT levels;
1018 /* IDirect3DVolumeTexture8 fields */
1019 UINT width;
1020 UINT height;
1021 UINT depth;
1022 DWORD usage;
1024 IDirect3DVolume8Impl *volumes[MAX_LEVELS];
1027 /* IUnknown: */
1028 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface,REFIID refiid,LPVOID *obj);
1029 extern ULONG WINAPI IDirect3DVolumeTexture8Impl_AddRef(LPDIRECT3DVOLUMETEXTURE8 iface);
1030 extern ULONG WINAPI IDirect3DVolumeTexture8Impl_Release(LPDIRECT3DVOLUMETEXTURE8 iface);
1032 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DResource8) */
1033 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8** ppDevice);
1034 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags);
1035 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData);
1036 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid);
1037 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew);
1038 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface);
1039 extern void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface);
1040 extern D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface);
1042 /* IDirect3DVolumeTexture8: (Inherited from IDirect3DBaseTexture8) */
1043 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew);
1044 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface);
1045 extern DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface);
1047 /* IDirect3DVolumeTexture8: */
1048 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC *pDesc);
1049 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetVolumeLevel(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, IDirect3DVolume8** ppVolumeLevel);
1050 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags);
1051 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level);
1052 extern HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX* pDirtyBox);
1055 /* ==============================================================================
1056 Private interfactes: beginning of cleaning/splitting for HAL and d3d9 support
1057 ============================================================================== */
1059 /* State Block for Begin/End/Capture/Create/Apply State Block */
1060 /* Note: Very long winded but I do not believe gl Lists will */
1061 /* resolve everything we need, so doing it manually for now */
1062 typedef struct SAVEDSTATES {
1063 BOOL Indices;
1064 BOOL material;
1065 BOOL stream_source[MAX_STREAMS];
1066 BOOL textures[8];
1067 BOOL transform[HIGHEST_TRANSFORMSTATE];
1068 BOOL viewport;
1069 BOOL vertexShader;
1070 BOOL vertexShaderConstant;
1071 BOOL vertexShaderDecl;
1072 BOOL pixelShader;
1073 BOOL pixelShaderConstant;
1074 BOOL renderstate[HIGHEST_RENDER_STATE];
1075 BOOL texture_state[8][HIGHEST_TEXTURE_STATE];
1076 BOOL clipplane[MAX_CLIPPLANES];
1077 } SAVEDSTATES;
1080 /* ----------------------- */
1081 /* IDirect3DStateBlockImpl */
1082 /* ----------------------- */
1084 /*****************************************************************************
1085 * Predeclare the interface implementation structures
1087 /*extern IDirect3DStateBlock9Vtbl Direct3DStateBlock9_Vtbl;*/
1089 /*****************************************************************************
1090 * IDirect3DStateBlock implementation structure
1092 struct IDirect3DStateBlockImpl {
1093 /* IUnknown fields */
1094 /*IDirect3DStateBlock9Vtbl *lpVtbl;*/
1095 DWORD ref;
1097 /* The device, to be replaced by an IDirect3DDeviceImpl */
1098 IDirect3DDevice8Impl* device;
1100 D3DSTATEBLOCKTYPE blockType;
1102 SAVEDSTATES Changed;
1103 SAVEDSTATES Set;
1105 /* Clipping */
1106 double clipplane[MAX_CLIPPLANES][4];
1107 D3DCLIPSTATUS8 clip_status;
1109 /* Stream Source */
1110 UINT stream_stride[MAX_STREAMS];
1111 IDirect3DVertexBuffer8 *stream_source[MAX_STREAMS];
1112 BOOL streamIsUP;
1114 /* Indices */
1115 IDirect3DIndexBuffer8* pIndexData;
1116 UINT baseVertexIndex;
1118 /* Texture */
1119 IDirect3DBaseTexture8 *textures[8];
1120 int textureDimensions[8];
1121 /* Texture State Stage */
1122 DWORD texture_state[8][HIGHEST_TEXTURE_STATE];
1124 /* Lights */
1125 PLIGHTINFOEL *lights; /* NOTE: active GL lights must be front of the chain */
1127 /* Material */
1128 D3DMATERIAL8 material;
1130 /* RenderState */
1131 DWORD renderstate[HIGHEST_RENDER_STATE];
1133 /* Transform */
1134 D3DMATRIX transforms[HIGHEST_TRANSFORMSTATE];
1136 /* ViewPort */
1137 D3DVIEWPORT8 viewport;
1139 /* Vertex Shader */
1140 DWORD VertexShader;
1142 /* Vertex Shader Declaration */
1143 IDirect3DVertexShaderDeclarationImpl* vertexShaderDecl;
1145 /* Pixel Shader */
1146 DWORD PixelShader;
1148 /* Indexed Vertex Blending */
1149 D3DVERTEXBLENDFLAGS vertex_blend;
1150 FLOAT tween_factor;
1152 /* Vertex Shader Constant */
1153 D3DSHADERVECTOR vertexShaderConstant[D3D8_VSHADER_MAX_CONSTANTS];
1154 /* Pixel Shader Constant */
1155 D3DSHADERVECTOR pixelShaderConstant[D3D8_PSHADER_MAX_CONSTANTS];
1158 /* exported Interfaces */
1159 /* internal Interfaces */
1160 /* temporary internal Interfaces */
1161 extern HRESULT WINAPI IDirect3DDeviceImpl_InitStartupStateBlock(IDirect3DDevice8Impl* This);
1162 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateStateBlock(IDirect3DDevice8Impl* This, D3DSTATEBLOCKTYPE Type, IDirect3DStateBlockImpl** ppStateBlock);
1163 extern HRESULT WINAPI IDirect3DDeviceImpl_DeleteStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1164 extern HRESULT WINAPI IDirect3DDeviceImpl_BeginStateBlock(IDirect3DDevice8Impl* This);
1165 extern HRESULT WINAPI IDirect3DDeviceImpl_EndStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl** ppStateBlock);
1166 extern HRESULT WINAPI IDirect3DDeviceImpl_ApplyStateBlock(IDirect3DDevice8Impl* iface, IDirect3DStateBlockImpl* pSB);
1167 extern HRESULT WINAPI IDirect3DDeviceImpl_CaptureStateBlock(IDirect3DDevice8Impl* This, IDirect3DStateBlockImpl* pSB);
1169 /* ------------------------------------ */
1170 /* IDirect3DVertexShaderDeclarationImpl */
1171 /* ------------------------------------ */
1173 /*****************************************************************************
1174 * Predeclare the interface implementation structures
1176 /*extern IDirect3DVertexShaderDeclaration9Vtbl Direct3DVertexShaderDeclaration9_Vtbl;*/
1178 /*****************************************************************************
1179 * IDirect3DVertexShaderDeclaration implementation structure
1181 struct IDirect3DVertexShaderDeclarationImpl {
1182 /* IUnknown fields */
1183 /*IDirect3DVertexShaderDeclaration9Vtbl *lpVtbl;*/
1184 DWORD ref;
1186 /* The device, to be replaced by an IDirect3DDeviceImpl */
1187 IDirect3DDevice8Impl* device;
1189 /** precomputed fvf if simple declaration */
1190 DWORD fvf[MAX_STREAMS];
1191 DWORD allFVF;
1193 /** dx8 compatible Declaration fields */
1194 DWORD* pDeclaration8;
1195 DWORD declaration8Length;
1198 /* exported Interfaces */
1199 extern HRESULT WINAPI IDirect3DVertexShaderDeclarationImpl_GetDeclaration8(IDirect3DVertexShaderDeclarationImpl* This, DWORD* pData, UINT* pSizeOfData);
1200 /*extern HRESULT IDirect3DVertexShaderDeclarationImpl_GetDeclaration9(IDirect3DVertexShaderDeclarationImpl* This, D3DVERTEXELEMENT9* pData, UINT* pNumElements);*/
1201 /* internal Interfaces */
1202 /* temporary internal Interfaces */
1203 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShaderDeclaration8(IDirect3DDevice8Impl* This, CONST DWORD* pDeclaration8, IDirect3DVertexShaderDeclarationImpl** ppVertexShaderDecl);
1206 /* ------------------------- */
1207 /* IDirect3DVertexShaderImpl */
1208 /* ------------------------- */
1210 /*****************************************************************************
1211 * Predeclare the interface implementation structures
1213 /*extern IDirect3DVertexShader9Vtbl Direct3DVertexShader9_Vtbl;*/
1215 /*****************************************************************************
1216 * IDirect3DVertexShader implementation structure
1218 struct IDirect3DVertexShaderImpl {
1219 /*IDirect3DVertexShader9Vtbl *lpVtbl;*/
1220 DWORD ref;
1222 /* The device, to be replaced by an IDirect3DDeviceImpl */
1223 IDirect3DDevice8Impl* device;
1225 DWORD* function;
1226 UINT functionLength;
1227 DWORD usage; /* 0 || D3DUSAGE_SOFTWAREPROCESSING */
1228 DWORD version;
1230 /** fields for hw vertex shader use */
1231 GLuint prgId;
1233 /* run time datas */
1234 VSHADERDATA8* data;
1235 VSHADERINPUTDATA8 input;
1236 VSHADEROUTPUTDATA8 output;
1239 /* exported Interfaces */
1240 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetFunction(IDirect3DVertexShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1241 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount);*/
1242 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST INT* pConstantData, UINT Vector4iCount);*/
1243 extern HRESULT WINAPI IDirect3DVertexShaderImpl_SetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1244 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantB(IDirect3DVertexShaderImpl* This, UINT StartRegister, BOOL* pConstantData, UINT BoolCount);*/
1245 /*extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantI(IDirect3DVertexShaderImpl* This, UINT StartRegister, INT* pConstantData, UINT Vector4iCount);*/
1246 extern HRESULT WINAPI IDirect3DVertexShaderImpl_GetConstantF(IDirect3DVertexShaderImpl* This, UINT StartRegister, FLOAT* pConstantData, UINT Vector4fCount);
1247 /* internal Interfaces */
1248 extern DWORD WINAPI IDirect3DVertexShaderImpl_GetVersion(IDirect3DVertexShaderImpl* This);
1249 extern HRESULT WINAPI IDirect3DVertexShaderImpl_ExecuteSW(IDirect3DVertexShaderImpl* This, VSHADERINPUTDATA8* input, VSHADEROUTPUTDATA8* output);
1250 /* temporary internal Interfaces */
1251 extern HRESULT WINAPI IDirect3DDeviceImpl_CreateVertexShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, DWORD Usage, IDirect3DVertexShaderImpl** ppVertexShader);
1252 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputSW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides);
1253 extern HRESULT WINAPI IDirect3DDeviceImpl_FillVertexShaderInputArbHW(IDirect3DDevice8Impl* This, IDirect3DVertexShaderImpl* vshader, DWORD SkipnStrides);
1255 /* ------------------------ */
1256 /* IDirect3DPixelShaderImpl */
1257 /* ------------------------ */
1259 /*****************************************************************************
1260 * Predeclare the interface implementation structures
1262 /*extern IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl;*/
1264 /*****************************************************************************
1265 * IDirect3DPixelShader implementation structure
1267 struct IDirect3DPixelShaderImpl {
1268 /*IDirect3DPixelShader9Vtbl *lpVtbl;*/
1269 DWORD ref;
1271 /* The device, to be replaced by an IDirect3DDeviceImpl */
1272 IDirect3DDevice8Impl* device;
1274 DWORD* function;
1275 UINT functionLength;
1276 DWORD version;
1278 /** fields for hw pixel shader use */
1279 GLuint prgId;
1281 /* run time datas */
1282 PSHADERDATA8* data;
1283 PSHADERINPUTDATA8 input;
1284 PSHADEROUTPUTDATA8 output;
1287 /* exported Interfaces */
1288 extern HRESULT WINAPI IDirect3DPixelShaderImpl_GetFunction(IDirect3DPixelShaderImpl* This, VOID* pData, UINT* pSizeOfData);
1289 extern HRESULT WINAPI IDirect3DPixelShaderImpl_SetConstantF(IDirect3DPixelShaderImpl* This, UINT StartRegister, CONST FLOAT* pConstantData, UINT Vector4fCount);
1290 /* internal Interfaces */
1291 extern DWORD WINAPI IDirect3DPixelShaderImpl_GetVersion(IDirect3DPixelShaderImpl* This);
1292 /* temporary internal Interfaces */
1293 extern HRESULT WINAPI IDirect3DDeviceImpl_CreatePixelShader(IDirect3DDevice8Impl* This, CONST DWORD* pFunction, IDirect3DPixelShaderImpl** ppPixelShader);
1297 * Internals functions
1299 * to see how not defined it here
1301 void GetSrcAndOpFromValue(DWORD iValue, BOOL isAlphaArg, GLenum* source, GLenum* operand);
1302 void setupTextureStates(LPDIRECT3DDEVICE8 iface, DWORD Stage, DWORD Flags);
1303 void set_tex_op(LPDIRECT3DDEVICE8 iface, BOOL isAlpha, int Stage, D3DTEXTUREOP op, DWORD arg1, DWORD arg2, DWORD arg3);
1305 SHORT D3DFmtGetBpp(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1306 GLint D3DFmt2GLIntFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1307 GLenum D3DFmt2GLFmt(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1308 GLenum D3DFmt2GLType(IDirect3DDevice8Impl* This, D3DFORMAT fmt);
1310 GLenum D3DFmt2GLDepthFmt(D3DFORMAT fmt);
1311 GLenum D3DFmt2GLDepthType(D3DFORMAT fmt);
1313 int D3DPrimitiveListGetVertexSize(D3DPRIMITIVETYPE PrimitiveType, int iNumPrim);
1314 int D3DPrimitive2GLenum(D3DPRIMITIVETYPE PrimitiveType);
1315 int D3DFVFGetSize(D3DFORMAT fvf);
1317 int SOURCEx_RGB_EXT(DWORD arg);
1318 int OPERANDx_RGB_EXT(DWORD arg);
1319 int SOURCEx_ALPHA_EXT(DWORD arg);
1320 int OPERANDx_ALPHA_EXT(DWORD arg);
1321 GLenum StencilOp(DWORD op);
1324 * Internals debug functions
1326 const char* debug_d3ddevicetype(D3DDEVTYPE devtype);
1327 const char* debug_d3dusage(DWORD usage);
1328 const char* debug_d3dformat(D3DFORMAT fmt);
1329 const char* debug_d3dressourcetype(D3DRESOURCETYPE res);
1330 const char* debug_d3dprimitivetype(D3DPRIMITIVETYPE PrimitiveType);
1331 const char* debug_d3dpool(D3DPOOL Pool);
1332 const char *debug_d3drenderstate(DWORD State);
1333 const char *debug_d3dtexturestate(DWORD State);
1335 /* Some #defines for additional diagnostics */
1336 #if 0 /* NOTE: Must be 0 in cvs */
1337 /* To avoid having to get gigabytes of trace, the following can be compiled in, and at the start
1338 of each frame, a check is made for the existence of C:\D3DTRACE, and if if exists d3d trace
1339 is enabled, and if it doesn't exists it is disabled. */
1340 # define FRAME_DEBUGGING
1341 /* Adding in the SINGLE_FRAME_DEBUGGING gives a trace of just what makes up a single frame, before
1342 the file is deleted */
1343 # if 1 /* NOTE: Must be 1 in cvs, as this is mostly more useful than a trace from program start */
1344 # define SINGLE_FRAME_DEBUGGING
1345 # endif
1346 /* The following, when enabled, lets you see the makeup of the frame, by drawprimitive calls.
1347 It can only be enabled when FRAME_DEBUGGING is also enabled
1348 The contents of the back buffer are written into /tmp/backbuffer_* after each primitive
1349 array is drawn. */
1350 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1351 # define SHOW_FRAME_MAKEUP 1
1352 # endif
1353 /* The following, when enabled, lets you see the makeup of the all the textures used during each
1354 of the drawprimitive calls. It can only be enabled when SHOW_FRAME_MAKEUP is also enabled.
1355 The contents of the textures assigned to each stage are written into
1356 /tmp/texture_*_<Stage>.ppm after each primitive array is drawn. */
1357 # if 0 /* NOTE: Must be 0 in cvs, as this give a lot of ppm files when compiled in */
1358 # define SHOW_TEXTURE_MAKEUP 0
1359 # endif
1360 extern BOOL isOn;
1361 extern BOOL isDumpingFrames;
1362 extern LONG primCounter;
1363 #endif
1365 /* Per-vertex trace: */
1366 #if 0 /* NOTE: Must be 0 in cvs */
1367 # define VTRACE(A) TRACE A
1368 #else
1369 # define VTRACE(A)
1370 #endif
1372 #define TRACE_VECTOR(name) TRACE( #name "=(%f, %f, %f, %f)\n", name.x, name.y, name.z, name.w);
1373 #define TRACE_STRIDED(sd,name) TRACE( #name "=(data:%p, stride:%ld, type:%ld)\n", sd->u.s.name.lpData, sd->u.s.name.dwStride, sd->u.s.name.dwType);
1375 #define DUMP_LIGHT_CHAIN() \
1377 PLIGHTINFOEL *el = This->StateBlock->lights;\
1378 while (el) { \
1379 TRACE("Light %p (glIndex %ld, d3dIndex %ld, enabled %d)\n", el, el->glIndex, el->OriginalIndex, el->lightEnabled);\
1380 el = el->next; \
1384 #endif /* __WINE_D3DX8_PRIVATE_H */