2 * IWineD3D implementation
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
7 * Copyright 2005 Oliver Stieber
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation; either
12 * version 2.1 of the License, or (at your option) any later version.
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
17 * Lesser General Public License for more details.
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
24 /* Compile time diagnostics: */
26 /* Uncomment this to force only a single display mode to be exposed: */
27 /*#define DEBUG_SINGLE_MODE*/
31 #include "wined3d_private.h"
33 WINE_DEFAULT_DEBUG_CHANNEL(d3d
);
34 WINE_DECLARE_DEBUG_CHANNEL(d3d_caps
);
35 #define GLINFO_LOCATION This->gl_info
37 /**********************************************************
38 * Utility functions follow
39 **********************************************************/
41 /* x11drv GDI escapes */
42 #define X11DRV_ESCAPE 6789
43 enum x11drv_escape_codes
45 X11DRV_GET_DISPLAY
, /* get X11 display for a DC */
46 X11DRV_GET_DRAWABLE
, /* get current drawable for a DC */
47 X11DRV_GET_FONT
, /* get current X font for a DC */
50 /* retrieve the X display to use on a given DC */
51 inline static Display
*get_display( HDC hdc
)
54 enum x11drv_escape_codes escape
= X11DRV_GET_DISPLAY
;
56 if (!ExtEscape( hdc
, X11DRV_ESCAPE
, sizeof(escape
), (LPCSTR
)&escape
,
57 sizeof(display
), (LPSTR
)&display
)) display
= NULL
;
62 int minLookup
[MAX_LOOKUPS
];
63 int maxLookup
[MAX_LOOKUPS
];
64 DWORD
*stateLookup
[MAX_LOOKUPS
];
66 DWORD minMipLookup
[D3DTEXF_ANISOTROPIC
+ 1][D3DTEXF_LINEAR
+ 1];
71 * Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
72 * ie there is no GL Context - Get a default rendering context to enable the
73 * function query some info from GL
75 static WineD3D_Context
* WineD3D_CreateFakeGLContext(void) {
76 static WineD3D_Context ctx
= { NULL
, NULL
, NULL
, 0, 0 };
77 WineD3D_Context
* ret
= NULL
;
79 if (glXGetCurrentContext() == NULL
) {
80 BOOL gotContext
= FALSE
;
87 XWindowAttributes win_attr
;
89 TRACE_(d3d_caps
)("Creating Fake GL Context\n");
91 ctx
.drawable
= (Drawable
) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
94 device_context
= GetDC(0);
95 ctx
.display
= get_display(device_context
);
96 ReleaseDC(0, device_context
);
98 /* Get the X visual */
100 if (XGetWindowAttributes(ctx
.display
, ctx
.drawable
, &win_attr
)) {
101 visual
= win_attr
.visual
;
103 visual
= DefaultVisual(ctx
.display
, DefaultScreen(ctx
.display
));
105 template.visualid
= XVisualIDFromVisual(visual
);
106 ctx
.visInfo
= XGetVisualInfo(ctx
.display
, VisualIDMask
, &template, &num
);
107 if (ctx
.visInfo
== NULL
) {
109 WARN_(d3d_caps
)("Error creating visual info for capabilities initialization\n");
113 /* Create a GL context */
115 ctx
.glCtx
= glXCreateContext(ctx
.display
, ctx
.visInfo
, NULL
, GL_TRUE
);
117 if (ctx
.glCtx
== NULL
) {
119 WARN_(d3d_caps
)("Error creating default context for capabilities initialization\n");
124 /* Make it the current GL context */
125 if (!failed
&& glXMakeCurrent(ctx
.display
, ctx
.drawable
, ctx
.glCtx
) == False
) {
126 glXDestroyContext(ctx
.display
, ctx
.glCtx
);
128 WARN_(d3d_caps
)("Error setting default context as current for capabilities initialization\n");
132 /* It worked! Wow... */
142 if (ctx
.ref
> 0) ret
= &ctx
;
145 if (NULL
!= ret
) InterlockedIncrement(&ret
->ref
);
149 static void WineD3D_ReleaseFakeGLContext(WineD3D_Context
* ctx
) {
150 /* If we created a dummy context, throw it away */
152 if (0 == InterlockedDecrement(&ctx
->ref
)) {
153 glXMakeCurrent(ctx
->display
, None
, NULL
);
154 glXDestroyContext(ctx
->display
, ctx
->glCtx
);
162 /**********************************************************
163 * IUnknown parts follows
164 **********************************************************/
166 HRESULT WINAPI
IWineD3DImpl_QueryInterface(IWineD3D
*iface
,REFIID riid
,LPVOID
*ppobj
)
168 IWineD3DDeviceImpl
*This
= (IWineD3DDeviceImpl
*)iface
;
169 /* FIXME: This needs to extend an IWineD3DBaseObject */
171 TRACE("(%p)->(%s,%p)\n",This
,debugstr_guid(riid
),ppobj
);
172 if (IsEqualGUID(riid
, &IID_IUnknown
)
173 || IsEqualGUID(riid
, &IID_IWineD3DDevice
)) {
174 IUnknown_AddRef(iface
);
179 return E_NOINTERFACE
;
182 ULONG WINAPI
IWineD3DImpl_AddRef(IWineD3D
*iface
) {
183 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
184 ULONG refCount
= InterlockedIncrement(&This
->ref
);
186 TRACE("(%p) : AddRef increasing from %ld\n", This
, refCount
- 1);
190 ULONG WINAPI
IWineD3DImpl_Release(IWineD3D
*iface
) {
191 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
193 TRACE("(%p) : Releasing from %ld\n", This
, This
->ref
);
194 ref
= InterlockedDecrement(&This
->ref
);
196 HeapFree(GetProcessHeap(), 0, This
);
202 /**********************************************************
203 * IWineD3D parts follows
204 **********************************************************/
206 static BOOL
IWineD3DImpl_FillGLCaps(WineD3D_GL_Info
*gl_info
, Display
* display
) {
207 const char *GL_Extensions
= NULL
;
208 const char *GLX_Extensions
= NULL
;
209 const char *gl_string
= NULL
;
210 const char *gl_string_cursor
= NULL
;
215 WineD3D_Context
*fake_ctx
= NULL
;
216 BOOL gotContext
= FALSE
;
219 /* Make sure that we've got a context */
220 if (glXGetCurrentContext() == NULL
) {
221 /* TODO: CreateFakeGLContext should really take a display as a parameter */
222 fake_ctx
= WineD3D_CreateFakeGLContext();
223 if (NULL
!= fake_ctx
) gotContext
= TRUE
;
229 TRACE_(d3d_caps
)("(%p, %p)\n", gl_info
, display
);
231 /* Fill in the GL info retrievable depending on the display */
232 if (NULL
!= display
) {
233 test
= glXQueryVersion(display
, &major
, &minor
);
234 gl_info
->glx_version
= ((major
& 0x0000FFFF) << 16) | (minor
& 0x0000FFFF);
235 gl_string
= glXGetClientString(display
, GLX_VENDOR
);
237 FIXME("Display must not be NULL, use glXGetCurrentDisplay or getAdapterDisplay()\n");
238 gl_string
= glGetString(GL_VENDOR
);
240 TRACE_(d3d_caps
)("Filling vendor string %s\n", gl_string
);
241 if (gl_string
!= NULL
) {
242 /* Fill in the GL vendor */
243 if (strstr(gl_string
, "NVIDIA")) {
244 gl_info
->gl_vendor
= VENDOR_NVIDIA
;
245 } else if (strstr(gl_string
, "ATI")) {
246 gl_info
->gl_vendor
= VENDOR_ATI
;
248 gl_info
->gl_vendor
= VENDOR_WINE
;
251 gl_info
->gl_vendor
= VENDOR_WINE
;
255 TRACE_(d3d_caps
)("found GL_VENDOR (%s)->(0x%04x)\n", debugstr_a(gl_string
), gl_info
->gl_vendor
);
257 /* Parse the GL_VERSION field into major and minor information */
258 gl_string
= glGetString(GL_VERSION
);
259 if (gl_string
!= NULL
) {
261 switch (gl_info
->gl_vendor
) {
263 gl_string_cursor
= strstr(gl_string
, "NVIDIA");
264 gl_string_cursor
= strstr(gl_string_cursor
, " ");
265 while (*gl_string_cursor
&& ' ' == *gl_string_cursor
) ++gl_string_cursor
;
266 if (*gl_string_cursor
) {
270 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
271 tmp
[cursor
++] = *gl_string_cursor
;
277 if (*gl_string_cursor
!= '.') WARN_(d3d_caps
)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string
));
280 while (*gl_string_cursor
<= '9' && *gl_string_cursor
>= '0') {
281 tmp
[cursor
++] = *gl_string_cursor
;
291 gl_string_cursor
= strchr(gl_string
, '-');
292 if (gl_string_cursor
) {
296 /* Check if version number is of the form x.y.z */
297 if (*gl_string_cursor
> '9' && *gl_string_cursor
< '0')
299 if (!error
&& *(gl_string_cursor
+2) > '9' && *(gl_string_cursor
+2) < '0')
301 if (!error
&& *(gl_string_cursor
+4) > '9' && *(gl_string_cursor
+4) < '0')
303 if (!error
&& *(gl_string_cursor
+1) != '.' && *(gl_string_cursor
+3) != '.')
306 /* Mark version number as malformed */
308 gl_string_cursor
= 0;
311 if (!gl_string_cursor
)
312 WARN_(d3d_caps
)("malformed GL_VERSION (%s)\n", debugstr_a(gl_string
));
314 major
= *gl_string_cursor
- '0';
315 minor
= (*(gl_string_cursor
+2) - '0') * 256 + (*(gl_string_cursor
+4) - '0');
323 gl_info
->gl_driver_version
= MAKEDWORD_VERSION(major
, minor
);
324 TRACE_(d3d_caps
)("found GL_VERSION (%s)->(0x%08lx)\n", debugstr_a(gl_string
), gl_info
->gl_driver_version
);
326 /* Fill in the renderer information */
327 gl_string
= glGetString(GL_RENDERER
);
328 strcpy(gl_info
->gl_renderer
, gl_string
);
330 switch (gl_info
->gl_vendor
) {
332 if (strstr(gl_info
->gl_renderer
, "GeForce4 Ti")) {
333 gl_info
->gl_card
= CARD_NVIDIA_GEFORCE4_TI4600
;
334 } else if (strstr(gl_info
->gl_renderer
, "GeForceFX")) {
335 gl_info
->gl_card
= CARD_NVIDIA_GEFORCEFX_5900ULTRA
;
337 gl_info
->gl_card
= CARD_NVIDIA_GEFORCE4_TI4600
;
342 if (strstr(gl_info
->gl_renderer
, "RADEON 9800 PRO")) {
343 gl_info
->gl_card
= CARD_ATI_RADEON_9800PRO
;
344 } else if (strstr(gl_info
->gl_renderer
, "RADEON 9700 PRO")) {
345 gl_info
->gl_card
= CARD_ATI_RADEON_9700PRO
;
347 gl_info
->gl_card
= CARD_ATI_RADEON_8500
;
352 gl_info
->gl_card
= CARD_WINE
;
356 FIXME("get version string returned null\n");
359 TRACE_(d3d_caps
)("found GL_RENDERER (%s)->(0x%04x)\n", debugstr_a(gl_info
->gl_renderer
), gl_info
->gl_card
);
362 * Initialize openGL extension related variables
363 * with Default values
365 memset(&gl_info
->supported
, 0, sizeof(gl_info
->supported
));
366 gl_info
->max_textures
= 1;
367 gl_info
->max_samplers
= 1;
368 gl_info
->ps_arb_version
= PS_VERSION_NOT_SUPPORTED
;
369 gl_info
->vs_arb_version
= VS_VERSION_NOT_SUPPORTED
;
370 gl_info
->vs_nv_version
= VS_VERSION_NOT_SUPPORTED
;
371 gl_info
->vs_ati_version
= VS_VERSION_NOT_SUPPORTED
;
373 /* Now work out what GL support this card really has */
374 #define USE_GL_FUNC(type, pfn) gl_info->pfn = NULL;
378 /* Retrieve opengl defaults */
379 glGetIntegerv(GL_MAX_CLIP_PLANES
, &gl_max
);
380 gl_info
->max_clipplanes
= min(D3DMAXUSERCLIPPLANES
, gl_max
);
381 TRACE_(d3d_caps
)("ClipPlanes support - num Planes=%d\n", gl_max
);
383 glGetIntegerv(GL_MAX_LIGHTS
, &gl_max
);
384 gl_info
->max_lights
= gl_max
;
385 TRACE_(d3d_caps
)("Lights support - max lights=%d\n", gl_max
);
387 glGetIntegerv(GL_MAX_TEXTURE_SIZE
, &gl_max
);
388 gl_info
->max_texture_size
= gl_max
;
389 TRACE_(d3d_caps
)("Maximum texture size support - max texture size=%d\n", gl_max
);
391 glGetFloatv(GL_POINT_SIZE_RANGE
, &gl_float
);
392 gl_info
->max_pointsize
= gl_float
;
393 TRACE_(d3d_caps
)("Maximum point size support - max texture size=%f\n", gl_float
);
395 /* Parse the gl supported features, in theory enabling parts of our code appropriately */
396 GL_Extensions
= glGetString(GL_EXTENSIONS
);
397 TRACE_(d3d_caps
)("GL_Extensions reported:\n");
399 if (NULL
== GL_Extensions
) {
400 ERR(" GL_Extensions returns NULL\n");
402 while (*GL_Extensions
!= 0x00) {
403 const char *Start
= GL_Extensions
;
406 memset(ThisExtn
, 0x00, sizeof(ThisExtn
));
407 while (*GL_Extensions
!= ' ' && *GL_Extensions
!= 0x00) {
410 memcpy(ThisExtn
, Start
, (GL_Extensions
- Start
));
411 TRACE_(d3d_caps
)("- %s\n", ThisExtn
);
416 if (strcmp(ThisExtn
, "GL_ARB_fragment_program") == 0) {
417 gl_info
->ps_arb_version
= PS_VERSION_11
;
418 TRACE_(d3d_caps
)(" FOUND: ARB Pixel Shader support - version=%02x\n", gl_info
->ps_arb_version
);
419 gl_info
->supported
[ARB_FRAGMENT_PROGRAM
] = TRUE
;
420 glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS_ARB
, &gl_max
);
421 TRACE_(d3d_caps
)(" FOUND: ARB Pixel Shader support - GL_MAX_TEXTURE_IMAGE_UNITS_ARB=%u\n", gl_max
);
422 gl_info
->max_samplers
= min(MAX_SAMPLERS
, gl_max
);
423 } else if (strcmp(ThisExtn
, "GL_ARB_multisample") == 0) {
424 TRACE_(d3d_caps
)(" FOUND: ARB Multisample support\n");
425 gl_info
->supported
[ARB_MULTISAMPLE
] = TRUE
;
426 } else if (strcmp(ThisExtn
, "GL_ARB_multitexture") == 0) {
427 glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB
, &gl_max
);
428 TRACE_(d3d_caps
)(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max
);
429 gl_info
->supported
[ARB_MULTITEXTURE
] = TRUE
;
430 gl_info
->max_textures
= min(MAX_TEXTURES
, gl_max
);
431 gl_info
->max_samplers
= max(gl_info
->max_samplers
, gl_max
);
432 } else if (strcmp(ThisExtn
, "GL_ARB_texture_cube_map") == 0) {
433 TRACE_(d3d_caps
)(" FOUND: ARB Texture Cube Map support\n");
434 gl_info
->supported
[ARB_TEXTURE_CUBE_MAP
] = TRUE
;
435 TRACE_(d3d_caps
)(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support\n");
436 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
437 } else if (strcmp(ThisExtn
, "GL_ARB_texture_compression") == 0) {
438 TRACE_(d3d_caps
)(" FOUND: ARB Texture Compression support\n");
439 gl_info
->supported
[ARB_TEXTURE_COMPRESSION
] = TRUE
;
440 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_add") == 0) {
441 TRACE_(d3d_caps
)(" FOUND: ARB Texture Env Add support\n");
442 gl_info
->supported
[ARB_TEXTURE_ENV_ADD
] = TRUE
;
443 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_combine") == 0) {
444 TRACE_(d3d_caps
)(" FOUND: ARB Texture Env combine support\n");
445 gl_info
->supported
[ARB_TEXTURE_ENV_COMBINE
] = TRUE
;
446 } else if (strcmp(ThisExtn
, "GL_ARB_texture_env_dot3") == 0) {
447 TRACE_(d3d_caps
)(" FOUND: ARB Dot3 support\n");
448 gl_info
->supported
[ARB_TEXTURE_ENV_DOT3
] = TRUE
;
449 } else if (strcmp(ThisExtn
, "GL_ARB_texture_border_clamp") == 0) {
450 TRACE_(d3d_caps
)(" FOUND: ARB Texture border clamp support\n");
451 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] = TRUE
;
452 } else if (strcmp(ThisExtn
, "GL_ARB_texture_mirrored_repeat") == 0) {
453 TRACE_(d3d_caps
)(" FOUND: ARB Texture mirrored repeat support\n");
454 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] = TRUE
;
455 } else if (strcmp(ThisExtn
, "GLX_ARB_multisample") == 0) {
456 TRACE_(d3d_caps
)(" FOUND: ARB multisample support\n");
457 gl_info
->supported
[ARB_MULTISAMPLE
] = TRUE
;
458 } else if (strcmp(ThisExtn
, "GL_ARB_point_sprite") == 0) {
459 TRACE_(d3d_caps
)(" FOUND: ARB point sprint support\n");
460 gl_info
->supported
[ARB_POINT_SPRITE
] = TRUE
;
461 } else if (strstr(ThisExtn
, "GL_ARB_vertex_program")) {
462 gl_info
->vs_arb_version
= VS_VERSION_11
;
463 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Shader support - version=%02x\n", gl_info
->vs_arb_version
);
464 gl_info
->supported
[ARB_VERTEX_PROGRAM
] = TRUE
;
465 } else if (strcmp(ThisExtn
, "GL_ARB_vertex_blend") == 0) {
466 glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB
, &gl_max
);
467 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Blend support GL_MAX_VERTEX_UNITS_ARB %d\n", gl_max
);
468 gl_info
->max_blends
= gl_max
;
469 gl_info
->supported
[ARB_VERTEX_BLEND
] = TRUE
;
470 } else if (strcmp(ThisExtn
, "GL_ARB_vertex_buffer_object") == 0) {
471 TRACE_(d3d_caps
)(" FOUND: ARB Vertex Buffer support\n");
472 gl_info
->supported
[ARB_VERTEX_BUFFER_OBJECT
] = TRUE
;
476 } else if (strcmp(ThisExtn
, "GL_EXT_fog_coord") == 0) {
477 TRACE_(d3d_caps
)(" FOUND: EXT Fog coord support\n");
478 gl_info
->supported
[EXT_FOG_COORD
] = TRUE
;
479 } else if (strcmp(ThisExtn
, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
480 TRACE_(d3d_caps
)(" FOUND: EXT Paletted texture support\n");
481 gl_info
->supported
[EXT_PALETTED_TEXTURE
] = TRUE
;
482 } else if (strcmp(ThisExtn
, "GL_EXT_point_parameters") == 0) {
483 TRACE_(d3d_caps
)(" FOUND: EXT Point parameters support\n");
484 gl_info
->supported
[EXT_POINT_PARAMETERS
] = TRUE
;
485 } else if (strcmp(ThisExtn
, "GL_EXT_secondary_color") == 0) {
486 TRACE_(d3d_caps
)(" FOUND: EXT Secondary coord support\n");
487 gl_info
->supported
[EXT_SECONDARY_COLOR
] = TRUE
;
488 } else if (strcmp(ThisExtn
, "GL_EXT_stencil_wrap") == 0) {
489 TRACE_(d3d_caps
)(" FOUND: EXT Stencil wrap support\n");
490 gl_info
->supported
[EXT_STENCIL_WRAP
] = TRUE
;
491 } else if (strcmp(ThisExtn
, "GL_EXT_texture_compression_s3tc") == 0) {
492 TRACE_(d3d_caps
)(" FOUND: EXT Texture S3TC compression support\n");
493 gl_info
->supported
[EXT_TEXTURE_COMPRESSION_S3TC
] = TRUE
;
494 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_add") == 0) {
495 TRACE_(d3d_caps
)(" FOUND: EXT Texture Env Add support\n");
496 gl_info
->supported
[EXT_TEXTURE_ENV_ADD
] = TRUE
;
497 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_combine") == 0) {
498 TRACE_(d3d_caps
)(" FOUND: EXT Texture Env combine support\n");
499 gl_info
->supported
[EXT_TEXTURE_ENV_COMBINE
] = TRUE
;
500 } else if (strcmp(ThisExtn
, "GL_EXT_texture_env_dot3") == 0) {
501 TRACE_(d3d_caps
)(" FOUND: EXT Dot3 support\n");
502 gl_info
->supported
[EXT_TEXTURE_ENV_DOT3
] = TRUE
;
503 } else if (strcmp(ThisExtn
, "GL_EXT_texture_filter_anisotropic") == 0) {
504 gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] = TRUE
;
505 glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT
, &gl_max
);
506 TRACE_(d3d_caps
)(" FOUND: EXT Texture Anisotropic filter support. GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT %d\n", gl_max
);
507 gl_info
->max_anisotropy
= gl_max
;
508 } else if (strcmp(ThisExtn
, "GL_EXT_texture_lod") == 0) {
509 TRACE_(d3d_caps
)(" FOUND: EXT Texture LOD support\n");
510 gl_info
->supported
[EXT_TEXTURE_LOD
] = TRUE
;
511 } else if (strcmp(ThisExtn
, "GL_EXT_texture_lod_bias") == 0) {
512 TRACE_(d3d_caps
)(" FOUND: EXT Texture LOD bias support\n");
513 gl_info
->supported
[EXT_TEXTURE_LOD_BIAS
] = TRUE
;
514 } else if (strcmp(ThisExtn
, "GL_EXT_vertex_weighting") == 0) {
515 TRACE_(d3d_caps
)(" FOUND: EXT Vertex weighting support\n");
516 gl_info
->supported
[EXT_VERTEX_WEIGHTING
] = TRUE
;
521 } else if (strstr(ThisExtn
, "GL_NV_fog_distance")) {
522 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Fog Distance support\n");
523 gl_info
->supported
[NV_FOG_DISTANCE
] = TRUE
;
524 } else if (strstr(ThisExtn
, "GL_NV_fragment_program")) {
525 gl_info
->ps_nv_version
= PS_VERSION_11
;
526 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", gl_info
->ps_nv_version
);
527 } else if (strcmp(ThisExtn
, "GL_NV_register_combiners") == 0) {
528 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Register combiners (1) support\n");
529 gl_info
->supported
[NV_REGISTER_COMBINERS
] = TRUE
;
530 } else if (strcmp(ThisExtn
, "GL_NV_register_combiners2") == 0) {
531 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Register combiners (2) support\n");
532 gl_info
->supported
[NV_REGISTER_COMBINERS2
] = TRUE
;
533 } else if (strcmp(ThisExtn
, "GL_NV_texgen_reflection") == 0) {
534 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Gen Reflection support\n");
535 gl_info
->supported
[NV_TEXGEN_REFLECTION
] = TRUE
;
536 } else if (strcmp(ThisExtn
, "GL_NV_texture_env_combine4") == 0) {
537 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
538 gl_info
->supported
[NV_TEXTURE_ENV_COMBINE4
] = TRUE
;
539 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader") == 0) {
540 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (1) support\n");
541 gl_info
->supported
[NV_TEXTURE_SHADER
] = TRUE
;
542 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader2") == 0) {
543 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (2) support\n");
544 gl_info
->supported
[NV_TEXTURE_SHADER2
] = TRUE
;
545 } else if (strcmp(ThisExtn
, "GL_NV_texture_shader3") == 0) {
546 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Texture Shader (3) support\n");
547 gl_info
->supported
[NV_TEXTURE_SHADER3
] = TRUE
;
548 } else if (strstr(ThisExtn
, "GL_NV_vertex_program")) {
549 gl_info
->vs_nv_version
= max(gl_info
->vs_nv_version
, (0 == strcmp(ThisExtn
, "GL_NV_vertex_program1_1")) ? VS_VERSION_11
: VS_VERSION_10
);
550 gl_info
->vs_nv_version
= max(gl_info
->vs_nv_version
, (0 == strcmp(ThisExtn
, "GL_NV_vertex_program2")) ? VS_VERSION_20
: VS_VERSION_10
);
551 TRACE_(d3d_caps
)(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", gl_info
->vs_nv_version
);
552 gl_info
->supported
[NV_VERTEX_PROGRAM
] = TRUE
;
558 } else if (strcmp(ThisExtn
, "GL_ATI_texture_env_combine3") == 0) {
559 TRACE_(d3d_caps
)(" FOUND: ATI Texture Env combine (3) support\n");
560 gl_info
->supported
[ATI_TEXTURE_ENV_COMBINE3
] = TRUE
;
561 } else if (strcmp(ThisExtn
, "GL_ATI_texture_mirror_once") == 0) {
562 TRACE_(d3d_caps
)(" FOUND: ATI Texture Mirror Once support\n");
563 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] = TRUE
;
564 } else if (strcmp(ThisExtn
, "GL_EXT_vertex_shader") == 0) {
565 gl_info
->vs_ati_version
= VS_VERSION_11
;
566 TRACE_(d3d_caps
)(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", gl_info
->vs_ati_version
);
567 gl_info
->supported
[EXT_VERTEX_SHADER
] = TRUE
;
571 if (*GL_Extensions
== ' ') GL_Extensions
++;
575 /* Load all the lookup tables
576 TODO: It may be a good idea to make minLookup and maxLookup const and populate them in wined3d_private.h where they are declared */
577 minLookup
[WINELOOKUP_WARPPARAM
] = D3DTADDRESS_WRAP
;
578 maxLookup
[WINELOOKUP_WARPPARAM
] = D3DTADDRESS_MIRRORONCE
;
580 minLookup
[WINELOOKUP_MAGFILTER
] = D3DTEXF_NONE
;
581 maxLookup
[WINELOOKUP_MAGFILTER
] = D3DTEXF_ANISOTROPIC
;
584 for (i
= 0; i
< MAX_LOOKUPS
; i
++) {
585 stateLookup
[i
] = HeapAlloc(GetProcessHeap(), 0, sizeof(*stateLookup
[i
]) * (1 + maxLookup
[i
] - minLookup
[MAX_LOOKUPS
]) );
588 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_WRAP
- minLookup
[WINELOOKUP_WARPPARAM
]] = GL_REPEAT
;
589 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_CLAMP
- minLookup
[WINELOOKUP_WARPPARAM
]] = GL_CLAMP_TO_EDGE
;
590 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_BORDER
- minLookup
[WINELOOKUP_WARPPARAM
]] =
591 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
592 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_BORDER
- minLookup
[WINELOOKUP_WARPPARAM
]] =
593 gl_info
->supported
[ARB_TEXTURE_BORDER_CLAMP
] ? GL_CLAMP_TO_BORDER_ARB
: GL_REPEAT
;
594 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_MIRROR
- minLookup
[WINELOOKUP_WARPPARAM
]] =
595 gl_info
->supported
[ARB_TEXTURE_MIRRORED_REPEAT
] ? GL_MIRRORED_REPEAT_ARB
: GL_REPEAT
;
596 stateLookup
[WINELOOKUP_WARPPARAM
][D3DTADDRESS_MIRRORONCE
- minLookup
[WINELOOKUP_WARPPARAM
]] =
597 gl_info
->supported
[ATI_TEXTURE_MIRROR_ONCE
] ? GL_MIRROR_CLAMP_TO_EDGE_ATI
: GL_REPEAT
;
599 stateLookup
[WINELOOKUP_MAGFILTER
][D3DTEXF_NONE
- minLookup
[WINELOOKUP_MAGFILTER
]] = GL_NEAREST
;
600 stateLookup
[WINELOOKUP_MAGFILTER
][D3DTEXF_POINT
- minLookup
[WINELOOKUP_MAGFILTER
]] = GL_NEAREST
;
601 stateLookup
[WINELOOKUP_MAGFILTER
][D3DTEXF_LINEAR
- minLookup
[WINELOOKUP_MAGFILTER
]] = GL_LINEAR
;
602 stateLookup
[WINELOOKUP_MAGFILTER
][D3DTEXF_ANISOTROPIC
- minLookup
[WINELOOKUP_MAGFILTER
]] =
603 gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] ? GL_LINEAR
: GL_NEAREST
;
606 minMipLookup
[D3DTEXF_NONE
][D3DTEXF_NONE
] = GL_LINEAR
;
607 minMipLookup
[D3DTEXF_NONE
][D3DTEXF_POINT
] = GL_LINEAR
;
608 minMipLookup
[D3DTEXF_NONE
][D3DTEXF_LINEAR
] = GL_LINEAR
;
609 minMipLookup
[D3DTEXF_POINT
][D3DTEXF_NONE
] = GL_NEAREST
;
610 minMipLookup
[D3DTEXF_POINT
][D3DTEXF_POINT
] = GL_NEAREST_MIPMAP_NEAREST
;
611 minMipLookup
[D3DTEXF_POINT
][D3DTEXF_LINEAR
] = GL_NEAREST_MIPMAP_LINEAR
;
612 minMipLookup
[D3DTEXF_LINEAR
][D3DTEXF_NONE
] = GL_LINEAR
;
613 minMipLookup
[D3DTEXF_LINEAR
][D3DTEXF_POINT
] = GL_LINEAR_MIPMAP_NEAREST
;
614 minMipLookup
[D3DTEXF_LINEAR
][D3DTEXF_LINEAR
] = GL_LINEAR_MIPMAP_LINEAR
;
615 minMipLookup
[D3DTEXF_ANISOTROPIC
][D3DTEXF_NONE
] = gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] ?
616 GL_LINEAR_MIPMAP_LINEAR
: GL_LINEAR
;
617 minMipLookup
[D3DTEXF_ANISOTROPIC
][D3DTEXF_POINT
] = gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] ? GL_LINEAR_MIPMAP_NEAREST
: GL_LINEAR
;
618 minMipLookup
[D3DTEXF_ANISOTROPIC
][D3DTEXF_LINEAR
] = gl_info
->supported
[EXT_TEXTURE_FILTER_ANISOTROPIC
] ? GL_LINEAR_MIPMAP_LINEAR
: GL_LINEAR
;
621 /* TODO: config lookups */
624 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
628 if (display
!= NULL
) {
629 GLX_Extensions
= glXQueryExtensionsString(display
, DefaultScreen(display
));
630 TRACE_(d3d_caps
)("GLX_Extensions reported:\n");
632 if (NULL
== GLX_Extensions
) {
633 ERR(" GLX_Extensions returns NULL\n");
635 while (*GLX_Extensions
!= 0x00) {
636 const char *Start
= GLX_Extensions
;
639 memset(ThisExtn
, 0x00, sizeof(ThisExtn
));
640 while (*GLX_Extensions
!= ' ' && *GLX_Extensions
!= 0x00) {
643 memcpy(ThisExtn
, Start
, (GLX_Extensions
- Start
));
644 TRACE_(d3d_caps
)("- %s\n", ThisExtn
);
645 if (*GLX_Extensions
== ' ') GLX_Extensions
++;
650 #define USE_GL_FUNC(type, pfn) gl_info->pfn = (type) glXGetProcAddressARB( (const GLubyte *) #pfn);
654 /* If we created a dummy context, throw it away */
655 if (NULL
!= fake_ctx
) WineD3D_ReleaseFakeGLContext(fake_ctx
);
657 /* Only save the values obtained when a display is provided */
658 if (fake_ctx
== NULL
) {
665 /**********************************************************
666 * IWineD3D implementation follows
667 **********************************************************/
669 UINT WINAPI
IWineD3DImpl_GetAdapterCount (IWineD3D
*iface
) {
670 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
672 /* FIXME: Set to one for now to imply the display */
673 TRACE_(d3d_caps
)("(%p): Mostly stub, only returns primary display\n", This
);
677 HRESULT WINAPI
IWineD3DImpl_RegisterSoftwareDevice(IWineD3D
*iface
, void* pInitializeFunction
) {
678 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
679 FIXME("(%p)->(%p): stub\n", This
, pInitializeFunction
);
683 HMONITOR WINAPI
IWineD3DImpl_GetAdapterMonitor(IWineD3D
*iface
, UINT Adapter
) {
684 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
685 FIXME_(d3d_caps
)("(%p)->(Adptr:%d)\n", This
, Adapter
);
686 if (Adapter
>= IWineD3DImpl_GetAdapterCount(iface
)) {
692 /* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
693 of the same bpp but different resolutions */
695 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
696 UINT WINAPI
IWineD3DImpl_GetAdapterModeCount(IWineD3D
*iface
, UINT Adapter
, WINED3DFORMAT Format
) {
697 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
698 TRACE_(d3d_caps
)("(%p}->(Adapter: %d, Format: %s)\n", This
, Adapter
, debug_d3dformat(Format
));
700 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
704 if (Adapter
== 0) { /* Display */
707 #if !defined( DEBUG_SINGLE_MODE )
710 /* Work out the current screen bpp */
711 HDC hdc
= CreateDCA("DISPLAY", NULL
, NULL
, NULL
);
712 int bpp
= GetDeviceCaps(hdc
, BITSPIXEL
);
715 while (EnumDisplaySettingsExW(NULL
, j
, &DevModeW
, 0)) {
722 case D3DFMT_X8R8G8B8
:
723 case D3DFMT_A8R8G8B8
:
724 if (min(DevModeW
.dmBitsPerPel
, bpp
) == 32) i
++;
725 if (min(DevModeW
.dmBitsPerPel
, bpp
) == 24) i
++;
727 case D3DFMT_X1R5G5B5
:
728 case D3DFMT_A1R5G5B5
:
730 if (min(DevModeW
.dmBitsPerPel
, bpp
) == 16) i
++;
733 /* Skip other modes as they do not match requested format */
741 TRACE_(d3d_caps
)("(%p}->(Adapter: %d) => %d (out of %d)\n", This
, Adapter
, i
, j
);
744 FIXME_(d3d_caps
)("Adapter not primary display\n");
749 /* Note: dx9 supplies a format. Calls from d3d8 supply D3DFMT_UNKNOWN */
750 HRESULT WINAPI
IWineD3DImpl_EnumAdapterModes(IWineD3D
*iface
, UINT Adapter
, WINED3DFORMAT Format
, UINT Mode
, D3DDISPLAYMODE
* pMode
) {
751 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
752 TRACE_(d3d_caps
)("(%p}->(Adapter:%d, mode:%d, pMode:%p, format:%s)\n", This
, Adapter
, Mode
, pMode
, debug_d3dformat(Format
));
754 /* Validate the parameters as much as possible */
756 Adapter
>= IWineD3DImpl_GetAdapterCount(iface
) ||
757 Mode
>= IWineD3DImpl_GetAdapterModeCount(iface
, Adapter
, Format
)) {
758 return D3DERR_INVALIDCALL
;
761 if (Adapter
== 0) { /* Display */
762 #if !defined( DEBUG_SINGLE_MODE )
766 /* Work out the current screen bpp */
767 HDC hdc
= CreateDCA("DISPLAY", NULL
, NULL
, NULL
);
768 int bpp
= GetDeviceCaps(hdc
, BITSPIXEL
);
771 /* If we are filtering to a specific format, then need to skip all unrelated
772 modes, but if mode is irrelevant, then we can use the index directly */
773 if (Format
== D3DFMT_UNKNOWN
)
779 DEVMODEW DevModeWtmp
;
782 while (i
<(Mode
) && EnumDisplaySettingsExW(NULL
, j
, &DevModeWtmp
, 0)) {
789 case D3DFMT_X8R8G8B8
:
790 case D3DFMT_A8R8G8B8
:
791 if (min(DevModeWtmp
.dmBitsPerPel
, bpp
) == 32) i
++;
792 if (min(DevModeWtmp
.dmBitsPerPel
, bpp
) == 24) i
++;
794 case D3DFMT_X1R5G5B5
:
795 case D3DFMT_A1R5G5B5
:
797 if (min(DevModeWtmp
.dmBitsPerPel
, bpp
) == 16) i
++;
800 /* Skip other modes as they do not match requested format */
807 /* Now get the display mode via the calculated index */
808 if (EnumDisplaySettingsExW(NULL
, ModeIdx
, &DevModeW
, 0))
810 pMode
->Width
= DevModeW
.dmPelsWidth
;
811 pMode
->Height
= DevModeW
.dmPelsHeight
;
812 bpp
= min(DevModeW
.dmBitsPerPel
, bpp
);
813 pMode
->RefreshRate
= D3DADAPTER_DEFAULT
;
814 if (DevModeW
.dmFields
&DM_DISPLAYFREQUENCY
)
816 pMode
->RefreshRate
= DevModeW
.dmDisplayFrequency
;
819 if (Format
== D3DFMT_UNKNOWN
)
822 case 8: pMode
->Format
= D3DFMT_R3G3B2
; break;
823 case 16: pMode
->Format
= D3DFMT_R5G6B5
; break;
824 case 24: /* pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
825 case 32: pMode
->Format
= D3DFMT_A8R8G8B8
; break;
826 default: pMode
->Format
= D3DFMT_UNKNOWN
;
829 pMode
->Format
= Format
;
834 TRACE_(d3d_caps
)("Requested mode out of range %d\n", Mode
);
835 return D3DERR_INVALIDCALL
;
839 /* Return one setting of the format requested */
840 if (Mode
> 0) return D3DERR_INVALIDCALL
;
843 pMode
->RefreshRate
= D3DADAPTER_DEFAULT
;
844 pMode
->Format
= (Format
== D3DFMT_UNKNOWN
) ? D3DFMT_A8R8G8B8
: Format
;
847 TRACE_(d3d_caps
)("W %d H %d rr %d fmt (%x - %s) bpp %u\n", pMode
->Width
, pMode
->Height
,
848 pMode
->RefreshRate
, pMode
->Format
, debug_d3dformat(pMode
->Format
), bpp
);
851 FIXME_(d3d_caps
)("Adapter not primary display\n");
857 HRESULT WINAPI
IWineD3DImpl_GetAdapterDisplayMode(IWineD3D
*iface
, UINT Adapter
, D3DDISPLAYMODE
* pMode
) {
858 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
859 TRACE_(d3d_caps
)("(%p}->(Adapter: %d, pMode: %p)\n", This
, Adapter
, pMode
);
862 Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
863 return D3DERR_INVALIDCALL
;
866 if (Adapter
== 0) { /* Display */
870 EnumDisplaySettingsExW(NULL
, (DWORD
)-1, &DevModeW
, 0);
871 pMode
->Width
= DevModeW
.dmPelsWidth
;
872 pMode
->Height
= DevModeW
.dmPelsHeight
;
873 bpp
= DevModeW
.dmBitsPerPel
;
874 pMode
->RefreshRate
= D3DADAPTER_DEFAULT
;
875 if (DevModeW
.dmFields
&DM_DISPLAYFREQUENCY
)
877 pMode
->RefreshRate
= DevModeW
.dmDisplayFrequency
;
881 case 8: pMode
->Format
= D3DFMT_R3G3B2
; break;
882 case 16: pMode
->Format
= D3DFMT_R5G6B5
; break;
883 case 24: pMode
->Format
= D3DFMT_X8R8G8B8
; break; /* Robots needs 24bit to be X8R8G8B8 */
884 case 32: pMode
->Format
= D3DFMT_A8R8G8B8
; break;
885 default: pMode
->Format
= D3DFMT_UNKNOWN
;
889 FIXME_(d3d_caps
)("Adapter not primary display\n");
892 TRACE_(d3d_caps
)("returning w:%d, h:%d, ref:%d, fmt:%s\n", pMode
->Width
,
893 pMode
->Height
, pMode
->RefreshRate
, debug_d3dformat(pMode
->Format
));
897 static Display
* WINAPI
IWineD3DImpl_GetAdapterDisplay(IWineD3D
*iface
, UINT Adapter
) {
900 /* only works with one adapter at the moment... */
902 /* Get the display */
903 device_context
= GetDC(0);
904 display
= get_display(device_context
);
905 ReleaseDC(0, device_context
);
909 /* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
910 and fields being inserted in the middle, a new structure is used in place */
911 HRESULT WINAPI
IWineD3DImpl_GetAdapterIdentifier(IWineD3D
*iface
, UINT Adapter
, DWORD Flags
,
912 WINED3DADAPTER_IDENTIFIER
* pIdentifier
) {
913 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
915 TRACE_(d3d_caps
)("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This
, Adapter
, Flags
, pIdentifier
);
917 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
918 return D3DERR_INVALIDCALL
;
921 if (Adapter
== 0) { /* Display - only device supported for now */
923 BOOL isGLInfoValid
= This
->isGLInfoValid
;
925 /* FillGLCaps updates gl_info, but we only want to store and
926 reuse the values once we have a context which is valid. Values from
927 a temporary context may differ from the final ones */
928 if (isGLInfoValid
== FALSE
) {
929 /* If we don't know the device settings, go query them now */
930 isGLInfoValid
= IWineD3DImpl_FillGLCaps(&This
->gl_info
, IWineD3DImpl_GetAdapterDisplay(iface
, Adapter
));
933 /* If it worked, return the information requested */
935 TRACE_(d3d_caps
)("device/Vendor Name and Version detection using FillGLCaps\n");
936 strcpy(pIdentifier
->Driver
, "Display");
937 strcpy(pIdentifier
->Description
, "Direct3D HAL");
939 /* Note dx8 doesn't supply a DeviceName */
940 if (NULL
!= pIdentifier
->DeviceName
) strcpy(pIdentifier
->DeviceName
, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
941 pIdentifier
->DriverVersion
->u
.HighPart
= 0xa;
942 pIdentifier
->DriverVersion
->u
.LowPart
= This
->gl_info
.gl_driver_version
;
943 *(pIdentifier
->VendorId
) = This
->gl_info
.gl_vendor
;
944 *(pIdentifier
->DeviceId
) = This
->gl_info
.gl_card
;
945 *(pIdentifier
->SubSysId
) = 0;
946 *(pIdentifier
->Revision
) = 0;
950 /* If it failed, return dummy values from an NVidia driver */
951 WARN_(d3d_caps
)("Cannot get GLCaps for device/Vendor Name and Version detection using FillGLCaps, currently using NVIDIA identifiers\n");
952 strcpy(pIdentifier
->Driver
, "Display");
953 strcpy(pIdentifier
->Description
, "Direct3D HAL");
954 if (NULL
!= pIdentifier
->DeviceName
) strcpy(pIdentifier
->DeviceName
, "\\\\.\\DISPLAY"); /* FIXME: May depend on desktop? */
955 pIdentifier
->DriverVersion
->u
.HighPart
= 0xa;
956 pIdentifier
->DriverVersion
->u
.LowPart
= MAKEDWORD_VERSION(53, 96); /* last Linux Nvidia drivers */
957 *(pIdentifier
->VendorId
) = VENDOR_NVIDIA
;
958 *(pIdentifier
->DeviceId
) = CARD_NVIDIA_GEFORCE4_TI4600
;
959 *(pIdentifier
->SubSysId
) = 0;
960 *(pIdentifier
->Revision
) = 0;
963 /*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
964 if (Flags
& D3DENUM_NO_WHQL_LEVEL
) {
965 *(pIdentifier
->WHQLLevel
) = 0;
967 *(pIdentifier
->WHQLLevel
) = 1;
971 FIXME_(d3d_caps
)("Adapter not primary display\n");
977 static BOOL
IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(WineD3D_Context
* ctx
, GLXFBConfig cfgs
, WINED3DFORMAT Format
) {
979 int rb
, gb
, bb
, ab
, type
, buf_sz
;
981 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_RED_SIZE
, &rb
);
982 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_GREEN_SIZE
, &gb
);
983 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_BLUE_SIZE
, &bb
);
984 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_ALPHA_SIZE
, &ab
);
985 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_RENDER_TYPE
, &type
);
986 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_BUFFER_SIZE
, &buf_sz
);
989 case WINED3DFMT_X8R8G8B8
:
990 case WINED3DFMT_R8G8B8
:
991 if (8 == rb
&& 8 == gb
&& 8 == bb
) return TRUE
;
993 case WINED3DFMT_A8R8G8B8
:
994 if (8 == rb
&& 8 == gb
&& 8 == bb
&& 8 == ab
) return TRUE
;
996 case WINED3DFMT_X1R5G5B5
:
997 if (5 == rb
&& 5 == gb
&& 5 == bb
) return TRUE
;
999 case WINED3DFMT_A1R5G5B5
:
1000 if (5 == rb
&& 5 == gb
&& 5 == bb
&& 1 == ab
) return TRUE
;
1002 case WINED3DFMT_R5G6B5
:
1003 if (5 == rb
&& 6 == gb
&& 5 == bb
) return TRUE
;
1005 case WINED3DFMT_R3G3B2
:
1006 if (3 == rb
&& 3 == gb
&& 2 == bb
) return TRUE
;
1008 case WINED3DFMT_A8P8
:
1009 if (type
& GLX_COLOR_INDEX_BIT
&& 8 == buf_sz
&& 8 == ab
) return TRUE
;
1012 if (type
& GLX_COLOR_INDEX_BIT
&& 8 == buf_sz
) return TRUE
;
1015 ERR("unsupported format %s\n", debug_d3dformat(Format
));
1021 static BOOL
IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(WineD3D_Context
* ctx
, GLXFBConfig cfgs
, WINED3DFORMAT Format
) {
1025 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_DEPTH_SIZE
, &db
);
1026 gl_test
= glXGetFBConfigAttrib(ctx
->display
, cfgs
, GLX_STENCIL_SIZE
, &sb
);
1029 case WINED3DFMT_D16
:
1030 case WINED3DFMT_D16_LOCKABLE
:
1031 if (16 == db
) return TRUE
;
1033 case WINED3DFMT_D32
:
1034 if (32 == db
) return TRUE
;
1036 case WINED3DFMT_D15S1
:
1037 if (15 == db
) return TRUE
;
1039 case WINED3DFMT_D24S8
:
1040 if (24 == db
&& 8 == sb
) return TRUE
;
1042 case WINED3DFMT_D24X8
:
1043 if (24 == db
) return TRUE
;
1045 case WINED3DFMT_D24X4S4
:
1046 if (24 == db
&& 4 == sb
) return TRUE
;
1048 case WINED3DFMT_D32F_LOCKABLE
:
1049 if (32 == db
) return TRUE
;
1052 ERR("unsupported format %s\n", debug_d3dformat(Format
));
1058 HRESULT WINAPI
IWineD3DImpl_CheckDepthStencilMatch(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
1059 WINED3DFORMAT AdapterFormat
,
1060 WINED3DFORMAT RenderTargetFormat
,
1061 WINED3DFORMAT DepthStencilFormat
) {
1062 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1063 WARN_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
1065 DeviceType
, debug_d3ddevicetype(DeviceType
),
1066 AdapterFormat
, debug_d3dformat(AdapterFormat
),
1067 RenderTargetFormat
, debug_d3dformat(RenderTargetFormat
),
1068 DepthStencilFormat
, debug_d3dformat(DepthStencilFormat
));
1070 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1071 return D3DERR_INVALIDCALL
;
1075 GLXFBConfig
* cfgs
= NULL
;
1078 HRESULT hr
= D3DERR_NOTAVAILABLE
;
1080 WineD3D_Context
* ctx
= WineD3D_CreateFakeGLContext();
1082 cfgs
= glXGetFBConfigs(ctx
->display
, DefaultScreen(ctx
->display
), &nCfgs
);
1083 for (it
= 0; it
< nCfgs
; ++it
) {
1084 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx
, cfgs
[it
], RenderTargetFormat
)) {
1085 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithDepthFmt(ctx
, cfgs
[it
], DepthStencilFormat
)) {
1093 WineD3D_ReleaseFakeGLContext(ctx
);
1098 return D3DERR_NOTAVAILABLE
;
1101 HRESULT WINAPI
IWineD3DImpl_CheckDeviceMultiSampleType(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
1102 WINED3DFORMAT SurfaceFormat
,
1103 BOOL Windowed
, D3DMULTISAMPLE_TYPE MultiSampleType
, DWORD
* pQualityLevels
) {
1105 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1106 TRACE_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x, pQual:%p)\n",
1109 DeviceType
, debug_d3ddevicetype(DeviceType
),
1110 SurfaceFormat
, debug_d3dformat(SurfaceFormat
),
1115 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1116 return D3DERR_INVALIDCALL
;
1119 if (pQualityLevels
!= NULL
) {
1120 static int s_single_shot
= 0;
1121 if (!s_single_shot
) {
1122 FIXME("Quality levels unsupported at present\n");
1125 *pQualityLevels
= 1; /* Guess at a value! */
1128 if (D3DMULTISAMPLE_NONE
== MultiSampleType
) return D3D_OK
;
1129 return D3DERR_NOTAVAILABLE
;
1132 HRESULT WINAPI
IWineD3DImpl_CheckDeviceType(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE CheckType
,
1133 WINED3DFORMAT DisplayFormat
, WINED3DFORMAT BackBufferFormat
, BOOL Windowed
) {
1135 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1136 TRACE_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
1139 CheckType
, debug_d3ddevicetype(CheckType
),
1140 DisplayFormat
, debug_d3dformat(DisplayFormat
),
1141 BackBufferFormat
, debug_d3dformat(BackBufferFormat
),
1144 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1145 return D3DERR_INVALIDCALL
;
1149 GLXFBConfig
* cfgs
= NULL
;
1152 HRESULT hr
= D3DERR_NOTAVAILABLE
;
1154 WineD3D_Context
* ctx
= WineD3D_CreateFakeGLContext();
1156 cfgs
= glXGetFBConfigs(ctx
->display
, DefaultScreen(ctx
->display
), &nCfgs
);
1157 for (it
= 0; it
< nCfgs
; ++it
) {
1158 if (IWineD3DImpl_IsGLXFBConfigCompatibleWithRenderFmt(ctx
, cfgs
[it
], DisplayFormat
)) {
1165 WineD3D_ReleaseFakeGLContext(ctx
);
1170 return D3DERR_NOTAVAILABLE
;
1173 HRESULT WINAPI
IWineD3DImpl_CheckDeviceFormat(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
1174 WINED3DFORMAT AdapterFormat
, DWORD Usage
, D3DRESOURCETYPE RType
, WINED3DFORMAT CheckFormat
) {
1175 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1176 TRACE_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s)) ",
1179 DeviceType
, debug_d3ddevicetype(DeviceType
),
1180 AdapterFormat
, debug_d3dformat(AdapterFormat
),
1181 Usage
, debug_d3dusage(Usage
),
1182 RType
, debug_d3dresourcetype(RType
),
1183 CheckFormat
, debug_d3dformat(CheckFormat
));
1185 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1186 return D3DERR_INVALIDCALL
;
1189 if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC
)) {
1190 switch (CheckFormat
) {
1194 TRACE_(d3d_caps
)("[OK]\n");
1197 break; /* Avoid compiler warnings */
1201 switch (CheckFormat
) {
1203 * check supported using GL_SUPPORT
1214 /*case D3DFMT_R5G6B5: */
1215 /*case D3DFMT_X1R5G5B5:*/
1216 /*case D3DFMT_A1R5G5B5: */
1217 /*case D3DFMT_A4R4G4B4:*/
1224 /*case D3DFMT_X8R8G8B8:*/
1225 case D3DFMT_A8R3G3B2
:
1242 case D3DFMT_X8L8V8U8
:
1243 case D3DFMT_Q8W8V8U8
:
1244 case D3DFMT_W11V11U10
:
1247 * currently hard to support
1252 /* Since we do not support these formats right now, don't pretend to. */
1253 TRACE_(d3d_caps
)("[FAILED]\n");
1254 return D3DERR_NOTAVAILABLE
;
1259 TRACE_(d3d_caps
)("[OK]\n");
1263 HRESULT WINAPI
IWineD3DImpl_CheckDeviceFormatConversion(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
,
1264 WINED3DFORMAT SourceFormat
, WINED3DFORMAT TargetFormat
) {
1265 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1267 FIXME_(d3d_caps
)("(%p)-> (STUB) (Adptr:%d, DevType:(%u,%s), SrcFmt:(%u,%s), TgtFmt:(%u,%s))",
1270 DeviceType
, debug_d3ddevicetype(DeviceType
),
1271 SourceFormat
, debug_d3dformat(SourceFormat
),
1272 TargetFormat
, debug_d3dformat(TargetFormat
));
1276 /* Note: d3d8 passes in a pointer to a D3DCAPS8 structure, which is a true
1277 subset of a D3DCAPS9 structure. However, it has to come via a void *
1278 as the d3d8 interface cannot import the d3d9 header */
1279 HRESULT WINAPI
IWineD3DImpl_GetDeviceCaps(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, WINED3DCAPS
* pCaps
) {
1281 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1283 TRACE_(d3d_caps
)("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This
, Adapter
, DeviceType
, pCaps
);
1285 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1286 return D3DERR_INVALIDCALL
;
1289 /* If we don't know the device settings, go query them now */
1290 if (This
->isGLInfoValid
== FALSE
) {
1291 /* use the desktop window to fill gl caps */
1292 BOOL rc
= IWineD3DImpl_FillGLCaps(&This
->gl_info
, IWineD3DImpl_GetAdapterDisplay(iface
, Adapter
));
1294 /* We are running off a real context, save the values */
1295 if (rc
) This
->isGLInfoValid
= TRUE
;
1299 /* ------------------------------------------------
1300 The following fields apply to both d3d8 and d3d9
1301 ------------------------------------------------ */
1302 *pCaps
->DeviceType
= (DeviceType
== D3DDEVTYPE_HAL
) ? D3DDEVTYPE_HAL
: D3DDEVTYPE_REF
; /* Not quite true, but use h/w supported by opengl I suppose */
1303 *pCaps
->AdapterOrdinal
= Adapter
;
1306 *pCaps
->Caps2
= D3DCAPS2_CANRENDERWINDOWED
;
1307 *pCaps
->Caps3
= D3DDEVCAPS_HWTRANSFORMANDLIGHT
;
1308 *pCaps
->PresentationIntervals
= D3DPRESENT_INTERVAL_IMMEDIATE
;
1310 *pCaps
->CursorCaps
= 0;
1313 *pCaps
->DevCaps
= D3DDEVCAPS_DRAWPRIMTLVERTEX
|
1314 D3DDEVCAPS_HWTRANSFORMANDLIGHT
|
1315 D3DDEVCAPS_PUREDEVICE
|
1316 D3DDEVCAPS_HWRASTERIZATION
;
1319 *pCaps
->PrimitiveMiscCaps
= D3DPMISCCAPS_CULLCCW
|
1320 D3DPMISCCAPS_CULLCW
|
1321 D3DPMISCCAPS_COLORWRITEENABLE
|
1322 D3DPMISCCAPS_CLIPTLVERTS
|
1323 D3DPMISCCAPS_CLIPPLANESCALEDPOINTS
|
1325 /*NOT: D3DPMISCCAPS_TSSARGTEMP*/
1327 *pCaps
->RasterCaps
= D3DPRASTERCAPS_DITHER
|
1328 D3DPRASTERCAPS_PAT
|
1329 D3DPRASTERCAPS_WFOG
|
1330 D3DPRASTERCAPS_ZFOG
|
1331 D3DPRASTERCAPS_FOGVERTEX
|
1332 D3DPRASTERCAPS_FOGTABLE
|
1333 D3DPRASTERCAPS_FOGRANGE
;
1335 if (GL_SUPPORT(EXT_TEXTURE_FILTER_ANISOTROPIC
)) {
1336 *pCaps
->RasterCaps
|= D3DPRASTERCAPS_ANISOTROPY
|
1337 D3DPRASTERCAPS_ZBIAS
|
1338 D3DPRASTERCAPS_MIPMAPLODBIAS
;
1341 D3DPRASTERCAPS_COLORPERSPECTIVE
1342 D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
1343 D3DPRASTERCAPS_ANTIALIASEDGES
1344 D3DPRASTERCAPS_ZBUFFERLESSHSR
1345 D3DPRASTERCAPS_WBUFFER */
1347 *pCaps
->ZCmpCaps
= D3DPCMPCAPS_ALWAYS
|
1349 D3DPCMPCAPS_GREATER
|
1350 D3DPCMPCAPS_GREATEREQUAL
|
1352 D3DPCMPCAPS_LESSEQUAL
|
1354 D3DPCMPCAPS_NOTEQUAL
;
1356 *pCaps
->SrcBlendCaps
= 0xFFFFFFFF; /*FIXME: Tidy up later */
1357 *pCaps
->DestBlendCaps
= 0xFFFFFFFF; /*FIXME: Tidy up later */
1358 *pCaps
->AlphaCmpCaps
= 0xFFFFFFFF; /*FIXME: Tidy up later */
1360 *pCaps
->ShadeCaps
= D3DPSHADECAPS_SPECULARGOURAUDRGB
|
1361 D3DPSHADECAPS_COLORGOURAUDRGB
;
1363 *pCaps
->TextureCaps
= D3DPTEXTURECAPS_ALPHA
|
1364 D3DPTEXTURECAPS_ALPHAPALETTE
|
1365 D3DPTEXTURECAPS_VOLUMEMAP
|
1366 D3DPTEXTURECAPS_MIPMAP
|
1367 D3DPTEXTURECAPS_PROJECTED
|
1368 D3DPTEXTURECAPS_PERSPECTIVE
|
1369 D3DPTEXTURECAPS_VOLUMEMAP_POW2
;
1370 /* TODO: add support for NON-POW2 if avaialble
1373 if (This
->dxVersion
> 8) {
1374 *pCaps
->TextureCaps
|= D3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
1376 } else { /* NONPOW2 isn't accessible by d3d8 yet */
1377 *pCaps
->TextureCaps
|= D3DPTEXTURECAPS_POW2
;
1380 if (GL_SUPPORT(ARB_TEXTURE_CUBE_MAP
)) {
1381 *pCaps
->TextureCaps
|= D3DPTEXTURECAPS_CUBEMAP
|
1382 D3DPTEXTURECAPS_MIPCUBEMAP
|
1383 D3DPTEXTURECAPS_CUBEMAP_POW2
;
1387 *pCaps
->TextureFilterCaps
= D3DPTFILTERCAPS_MAGFLINEAR
|
1388 D3DPTFILTERCAPS_MAGFPOINT
|
1389 D3DPTFILTERCAPS_MINFLINEAR
|
1390 D3DPTFILTERCAPS_MINFPOINT
|
1391 D3DPTFILTERCAPS_MIPFLINEAR
|
1392 D3DPTFILTERCAPS_MIPFPOINT
;
1394 *pCaps
->CubeTextureFilterCaps
= 0;
1395 *pCaps
->VolumeTextureFilterCaps
= 0;
1397 *pCaps
->TextureAddressCaps
= D3DPTADDRESSCAPS_BORDER
|
1398 D3DPTADDRESSCAPS_CLAMP
|
1399 D3DPTADDRESSCAPS_WRAP
;
1401 if (GL_SUPPORT(ARB_TEXTURE_BORDER_CLAMP
)) {
1402 *pCaps
->TextureAddressCaps
|= D3DPTADDRESSCAPS_BORDER
;
1404 if (GL_SUPPORT(ARB_TEXTURE_MIRRORED_REPEAT
)) {
1405 *pCaps
->TextureAddressCaps
|= D3DPTADDRESSCAPS_MIRROR
;
1407 if (GL_SUPPORT(ATI_TEXTURE_MIRROR_ONCE
)) {
1408 *pCaps
->TextureAddressCaps
|= D3DPTADDRESSCAPS_MIRRORONCE
;
1411 *pCaps
->VolumeTextureAddressCaps
= 0;
1413 *pCaps
->LineCaps
= D3DLINECAPS_TEXTURE
|
1417 D3DLINECAPS_ALPHACMP
1420 *pCaps
->MaxTextureWidth
= GL_LIMITS(texture_size
);
1421 *pCaps
->MaxTextureHeight
= GL_LIMITS(texture_size
);
1423 *pCaps
->MaxVolumeExtent
= 0;
1425 *pCaps
->MaxTextureRepeat
= 32768;
1426 *pCaps
->MaxTextureAspectRatio
= 32768;
1427 *pCaps
->MaxVertexW
= 1.0;
1429 *pCaps
->GuardBandLeft
= 0;
1430 *pCaps
->GuardBandTop
= 0;
1431 *pCaps
->GuardBandRight
= 0;
1432 *pCaps
->GuardBandBottom
= 0;
1434 *pCaps
->ExtentsAdjust
= 0;
1436 *pCaps
->StencilCaps
= D3DSTENCILCAPS_DECRSAT
|
1437 D3DSTENCILCAPS_INCRSAT
|
1438 D3DSTENCILCAPS_INVERT
|
1439 D3DSTENCILCAPS_KEEP
|
1440 D3DSTENCILCAPS_REPLACE
|
1441 D3DSTENCILCAPS_ZERO
;
1442 if (GL_SUPPORT(EXT_STENCIL_WRAP
)) {
1443 *pCaps
->StencilCaps
|= D3DSTENCILCAPS_DECR
|
1444 D3DSTENCILCAPS_INCR
;
1447 *pCaps
->FVFCaps
= D3DFVFCAPS_PSIZE
| 0x0008; /* 8 texture coords */
1449 *pCaps
->TextureOpCaps
= D3DTEXOPCAPS_ADD
|
1450 D3DTEXOPCAPS_ADDSIGNED
|
1451 D3DTEXOPCAPS_ADDSIGNED2X
|
1452 D3DTEXOPCAPS_MODULATE
|
1453 D3DTEXOPCAPS_MODULATE2X
|
1454 D3DTEXOPCAPS_MODULATE4X
|
1455 D3DTEXOPCAPS_SELECTARG1
|
1456 D3DTEXOPCAPS_SELECTARG2
|
1457 D3DTEXOPCAPS_DISABLE
;
1458 #if defined(GL_VERSION_1_3)
1459 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_DOTPRODUCT3
|
1460 D3DTEXOPCAPS_SUBTRACT
;
1462 if (GL_SUPPORT(ARB_TEXTURE_ENV_COMBINE
) ||
1463 GL_SUPPORT(EXT_TEXTURE_ENV_COMBINE
) ||
1464 GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4
)) {
1465 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_BLENDDIFFUSEALPHA
|
1466 D3DTEXOPCAPS_BLENDTEXTUREALPHA
|
1467 D3DTEXOPCAPS_BLENDFACTORALPHA
|
1468 D3DTEXOPCAPS_BLENDCURRENTALPHA
|
1471 if (GL_SUPPORT(NV_TEXTURE_ENV_COMBINE4
)) {
1472 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_ADDSMOOTH
|
1473 D3DTEXOPCAPS_MULTIPLYADD
|
1474 D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
|
1475 D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
1476 D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
;
1480 *pCaps
->TextureOpCaps
|= D3DTEXOPCAPS_BUMPENVMAP
;
1482 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
1483 D3DTEXOPCAPS_PREMODULATE */
1486 *pCaps
->MaxTextureBlendStages
= GL_LIMITS(textures
);
1487 *pCaps
->MaxSimultaneousTextures
= GL_LIMITS(textures
);
1488 *pCaps
->MaxUserClipPlanes
= GL_LIMITS(clipplanes
);
1489 *pCaps
->MaxActiveLights
= GL_LIMITS(lights
);
1493 #if 0 /* TODO: Blends support in drawprim */
1494 *pCaps
->MaxVertexBlendMatrices
= GL_LIMITS(blends
);
1496 *pCaps
->MaxVertexBlendMatrices
= 0;
1498 *pCaps
->MaxVertexBlendMatrixIndex
= 1;
1500 *pCaps
->MaxAnisotropy
= GL_LIMITS(anisotropy
);
1501 *pCaps
->MaxPointSize
= GL_LIMITS(pointsize
);
1504 *pCaps
->VertexProcessingCaps
= D3DVTXPCAPS_DIRECTIONALLIGHTS
|
1505 D3DVTXPCAPS_MATERIALSOURCE7
|
1506 D3DVTXPCAPS_POSITIONALLIGHTS
|
1507 D3DVTXPCAPS_LOCALVIEWER
|
1510 D3DVTXPCAPS_TWEENING */
1512 *pCaps
->MaxPrimitiveCount
= 0xFFFFFFFF;
1513 *pCaps
->MaxVertexIndex
= 0xFFFFFFFF;
1514 *pCaps
->MaxStreams
= MAX_STREAMS
;
1515 *pCaps
->MaxStreamStride
= 1024;
1517 if (((wined3d_settings
.vs_mode
== VS_HW
) && GL_SUPPORT(ARB_VERTEX_PROGRAM
)) || (wined3d_settings
.vs_mode
== VS_SW
) || (DeviceType
== D3DDEVTYPE_REF
)) {
1518 *pCaps
->VertexShaderVersion
= D3DVS_VERSION(1,1);
1520 if (This
->gl_info
.gl_vendor
== VENDOR_MESA
||
1521 This
->gl_info
.gl_vendor
== VENDOR_WINE
) {
1522 *pCaps
->MaxVertexShaderConst
= 95;
1524 *pCaps
->MaxVertexShaderConst
= WINED3D_VSHADER_MAX_CONSTANTS
;
1527 *pCaps
->VertexShaderVersion
= 0;
1528 *pCaps
->MaxVertexShaderConst
= 0;
1531 if ((wined3d_settings
.ps_mode
== PS_HW
) && GL_SUPPORT(ARB_FRAGMENT_PROGRAM
) && (DeviceType
!= D3DDEVTYPE_REF
)) {
1532 *pCaps
->PixelShaderVersion
= D3DPS_VERSION(1,4);
1533 *pCaps
->PixelShader1xMaxValue
= 1.0;
1535 *pCaps
->PixelShaderVersion
= 0;
1536 *pCaps
->PixelShader1xMaxValue
= 0.0;
1538 /* TODO: ARB_FRAGMENT_PROGRAM_100 */
1540 /* ------------------------------------------------
1541 The following fields apply to d3d9 only
1542 ------------------------------------------------ */
1543 if (This
->dxVersion
> 8) {
1544 GLint max_buffers
= 1;
1545 FIXME("Caps support for directx9 is nonexistent at the moment!\n");
1546 *pCaps
->DevCaps2
= 0;
1547 /* TODO: D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES */
1548 *pCaps
->MaxNpatchTessellationLevel
= 0;
1549 *pCaps
->MasterAdapterOrdinal
= 0;
1550 *pCaps
->AdapterOrdinalInGroup
= 0;
1551 *pCaps
->NumberOfAdaptersInGroup
= 1;
1552 *pCaps
->DeclTypes
= 0;
1553 #if 0 /*FIXME: Simultaneous render targets*/
1554 GL_MAX_DRAW_BUFFERS_ATI
0x00008824
1555 if (GL_SUPPORT(GL_MAX_DRAW_BUFFERS_ATI
)) {
1557 glEnable(GL_MAX_DRAW_BUFFERS_ATI
);
1558 glGetIntegerv(GL_MAX_DRAW_BUFFERS_ATI
, &max_buffers
);
1559 glDisable(GL_MAX_DRAW_BUFFERS_ATI
);
1563 *pCaps
->NumSimultaneousRTs
= max_buffers
;
1564 *pCaps
->StretchRectFilterCaps
= 0;
1566 D3DPTFILTERCAPS_MINFPOINT
1567 D3DPTFILTERCAPS_MAGFPOINT
1568 D3DPTFILTERCAPS_MINFLINEAR
1569 D3DPTFILTERCAPS_MAGFLINEAR
1571 *pCaps
->VS20Caps
.Caps
= 0;
1572 *pCaps
->PS20Caps
.Caps
= 0;
1573 *pCaps
->VertexTextureFilterCaps
= 0;
1574 *pCaps
->MaxVShaderInstructionsExecuted
= 0;
1575 *pCaps
->MaxPShaderInstructionsExecuted
= 0;
1576 *pCaps
->MaxVertexShader30InstructionSlots
= 0;
1577 *pCaps
->MaxPixelShader30InstructionSlots
= 0;
1584 /* Note due to structure differences between dx8 and dx9 D3DPRESENT_PARAMETERS,
1585 and fields being inserted in the middle, a new structure is used in place */
1586 HRESULT WINAPI
IWineD3DImpl_CreateDevice(IWineD3D
*iface
, UINT Adapter
, D3DDEVTYPE DeviceType
, HWND hFocusWindow
,
1587 DWORD BehaviourFlags
, WINED3DPRESENT_PARAMETERS
* pPresentationParameters
,
1588 IWineD3DDevice
** ppReturnedDeviceInterface
, IUnknown
*parent
,
1589 D3DCB_CREATEADDITIONALSWAPCHAIN D3DCB_CreateAdditionalSwapChain
) {
1591 IWineD3DDeviceImpl
*object
= NULL
;
1592 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1593 IWineD3DSwapChainImpl
*swapchain
;
1595 /* Validate the adapter number */
1596 if (Adapter
>= IWineD3D_GetAdapterCount(iface
)) {
1597 return D3DERR_INVALIDCALL
;
1600 /* Create a WineD3DDevice object */
1601 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IWineD3DDeviceImpl
));
1602 *ppReturnedDeviceInterface
= (IWineD3DDevice
*)object
;
1603 TRACE("Created WineD3DDevice object @ %p \n", object
);
1604 if (NULL
== object
) {
1605 return D3DERR_OUTOFVIDEOMEMORY
;
1608 /* Set up initial COM information */
1609 object
->lpVtbl
= &IWineD3DDevice_Vtbl
;
1611 object
->wineD3D
= iface
;
1612 IWineD3D_AddRef(object
->wineD3D
);
1613 object
->parent
= parent
;
1615 TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This
, Adapter
, DeviceType
,
1616 hFocusWindow
, BehaviourFlags
, pPresentationParameters
, ppReturnedDeviceInterface
);
1617 TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This
,
1618 *(pPresentationParameters
->AutoDepthStencilFormat
), debug_d3dformat(*(pPresentationParameters
->AutoDepthStencilFormat
)),
1619 *(pPresentationParameters
->BackBufferFormat
), debug_d3dformat(*(pPresentationParameters
->BackBufferFormat
)));
1621 /* Save the creation parameters */
1622 object
->createParms
.AdapterOrdinal
= Adapter
;
1623 object
->createParms
.DeviceType
= DeviceType
;
1624 object
->createParms
.hFocusWindow
= hFocusWindow
;
1625 object
->createParms
.BehaviorFlags
= BehaviourFlags
;
1627 /* Initialize other useful values */
1628 object
->adapterNo
= Adapter
;
1629 object
->devType
= DeviceType
;
1631 /* FIXME: Use for dx8 code eventually too! */
1632 /* Deliberately no indentation here, as this if will be removed when dx8 support merged in */
1633 if (This
->dxVersion
> 8) {
1634 TRACE("(%p) : Creating stateblock\n", This
);
1635 /* Creating the startup stateBlock - Note Special Case: 0 => Don't fill in yet! */
1636 if (D3D_OK
!= IWineD3DDevice_CreateStateBlock((IWineD3DDevice
*)object
,
1638 (IWineD3DStateBlock
**)&object
->stateBlock
,
1639 NULL
) || NULL
== object
->stateBlock
) { /* Note: No parent needed for initial internal stateblock */
1640 WARN("Failed to create stateblock\n");
1641 goto create_device_error
;
1643 TRACE("(%p) : Created stateblock (%p) \n", This
, object
->stateBlock
);
1644 object
->updateStateBlock
= object
->stateBlock
;
1645 IWineD3DStateBlock_AddRef((IWineD3DStateBlock
*)object
->updateStateBlock
);
1646 /* Setup surfaces for the backbuffer, frontbuffer and depthstencil buffer */
1648 /* Setup some defaults for creating the implicite swapchain */
1650 IWineD3DImpl_FillGLCaps(&This
->gl_info
, IWineD3DImpl_GetAdapterDisplay(iface
, Adapter
));
1653 /* Setup the implicit swapchain */
1654 TRACE("Creating implicit swapchain\n");
1655 if (D3D_OK
!= D3DCB_CreateAdditionalSwapChain((IUnknown
*) object
->parent
, pPresentationParameters
, (IWineD3DSwapChain
**)&swapchain
) || swapchain
== NULL
) {
1656 WARN("Failed to create implicite swapchain\n");
1657 goto create_device_error
;
1660 object
->renderTarget
= swapchain
->backBuffer
;
1661 IWineD3DSurface_AddRef(object
->renderTarget
);
1662 /* Depth Stencil support */
1663 object
->stencilBufferTarget
= object
->depthStencilBuffer
;
1664 if (NULL
!= object
->stencilBufferTarget
) {
1665 IWineD3DSurface_AddRef(object
->stencilBufferTarget
);
1668 /* Set up some starting GL setup */
1671 * Initialize openGL extension related variables
1672 * with Default values
1675 This
->isGLInfoValid
= IWineD3DImpl_FillGLCaps(&This
->gl_info
, swapchain
->display
);
1676 /* Setup all the devices defaults */
1677 IWineD3DStateBlock_InitStartupStateBlock((IWineD3DStateBlock
*)object
->stateBlock
);
1679 IWineD3DImpl_CheckGraphicsMemory();
1683 { /* Set a default viewport */
1687 vp
.Width
= *(pPresentationParameters
->BackBufferWidth
);
1688 vp
.Height
= *(pPresentationParameters
->BackBufferHeight
);
1691 IWineD3DDevice_SetViewport((IWineD3DDevice
*)object
, &vp
);
1695 /* Initialize the current view state */
1696 object
->modelview_valid
= 1;
1697 object
->proj_valid
= 0;
1698 object
->view_ident
= 1;
1699 object
->last_was_rhw
= 0;
1700 glGetIntegerv(GL_MAX_LIGHTS
, &object
->maxConcurrentLights
);
1701 TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This
, Adapter
, object
);
1703 /* Clear the screen */
1704 IWineD3DDevice_Clear((IWineD3DDevice
*) object
, 0, NULL
, D3DCLEAR_STENCIL
|D3DCLEAR_ZBUFFER
|D3DCLEAR_TARGET
, 0x00, 1.0, 0);
1706 } else { /* End of FIXME: remove when dx8 merged in */
1708 FIXME("(%p) Incomplete stub for d3d8\n", This
);
1713 create_device_error
:
1714 if (object
->updateStateBlock
!= NULL
) {
1715 IWineD3DStateBlock_Release((IWineD3DStateBlock
*)object
->updateStateBlock
);
1716 object
->updateStateBlock
= NULL
;
1718 if (object
->stateBlock
!= NULL
) {
1719 IWineD3DStateBlock_Release((IWineD3DStateBlock
*)object
->stateBlock
);
1720 object
->stateBlock
= NULL
;
1722 if (object
->renderTarget
!= NULL
) {
1723 IWineD3DSurface_Release(object
->renderTarget
);
1724 object
->renderTarget
= NULL
;
1726 if (object
->stencilBufferTarget
!= NULL
) {
1727 IWineD3DSurface_Release(object
->stencilBufferTarget
);
1728 object
->stencilBufferTarget
= NULL
;
1730 if (object
->stencilBufferTarget
!= NULL
) {
1731 IWineD3DSurface_Release(object
->stencilBufferTarget
);
1732 object
->stencilBufferTarget
= NULL
;
1734 if (swapchain
!= NULL
) {
1735 IWineD3DSwapChain_Release((IWineD3DSwapChain
*)swapchain
);
1738 HeapFree(GetProcessHeap(), 0, object
);
1739 *ppReturnedDeviceInterface
= NULL
;
1740 return D3DERR_INVALIDCALL
;
1744 HRESULT WINAPI
IWineD3DImpl_GetParent(IWineD3D
*iface
, IUnknown
**pParent
) {
1745 IWineD3DImpl
*This
= (IWineD3DImpl
*)iface
;
1746 IUnknown_AddRef(This
->parent
);
1747 *pParent
= This
->parent
;
1751 /**********************************************************
1752 * IWineD3D VTbl follows
1753 **********************************************************/
1755 const IWineD3DVtbl IWineD3D_Vtbl
=
1758 IWineD3DImpl_QueryInterface
,
1759 IWineD3DImpl_AddRef
,
1760 IWineD3DImpl_Release
,
1762 IWineD3DImpl_GetParent
,
1763 IWineD3DImpl_GetAdapterCount
,
1764 IWineD3DImpl_RegisterSoftwareDevice
,
1765 IWineD3DImpl_GetAdapterMonitor
,
1766 IWineD3DImpl_GetAdapterModeCount
,
1767 IWineD3DImpl_EnumAdapterModes
,
1768 IWineD3DImpl_GetAdapterDisplayMode
,
1769 IWineD3DImpl_GetAdapterIdentifier
,
1770 IWineD3DImpl_CheckDeviceMultiSampleType
,
1771 IWineD3DImpl_CheckDepthStencilMatch
,
1772 IWineD3DImpl_CheckDeviceType
,
1773 IWineD3DImpl_CheckDeviceFormat
,
1774 IWineD3DImpl_CheckDeviceFormatConversion
,
1775 IWineD3DImpl_GetDeviceCaps
,
1776 IWineD3DImpl_CreateDevice