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HEAD
Move the setting of states from device to basetexture, states that
[wine/wine64.git]
/
dlls
/
wined3d
/
Makefile.in
blob
51bb669ad80d9f9ecc5aa05de71afc96a28923df
1
TOPSRCDIR
=
@top_srcdir@
2
TOPOBJDIR
=
..
/
..
3
SRCDIR
=
@
srcdir
@
4
VPATH
=
@
srcdir
@
5
MODULE
=
wined3d.dll
6
IMPORTLIB
=
libwined3d.
$(
IMPLIBEXT
)
7
IMPORTS
=
user32 gdi32 advapi32 kernel32
8
EXTRAINCL
=
@X_CFLAGS@
9
EXTRALIBS
= -
ldxguid
-
luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
10
11
C_SRCS
=
\
12
basetexture.c \
13
cubetexture.c \
14
device.c \
15
directx.c \
16
drawprim.c \
17
indexbuffer.c \
18
query.c \
19
resource.c \
20
stateblock.c \
21
surface.c \
22
swapchain.c \
23
texture.c \
24
utils.c \
25
vertexbuffer.c \
26
vertexdeclaration.c \
27
vertexshader.c \
28
volume.c \
29
volumetexture.c \
30
wined3d_main.c
31
32
@MAKE_DLL_RULES@
33
34
### Dependencies: