Move the setting of states from device to basetexture, states that
[wine/wine64.git] / dlls / wined3d / Makefile.in
blob51bb669ad80d9f9ecc5aa05de71afc96a28923df
1 TOPSRCDIR = @top_srcdir@
2 TOPOBJDIR = ../..
3 SRCDIR = @srcdir@
4 VPATH = @srcdir@
5 MODULE = wined3d.dll
6 IMPORTLIB = libwined3d.$(IMPLIBEXT)
7 IMPORTS = user32 gdi32 advapi32 kernel32
8 EXTRAINCL = @X_CFLAGS@
9 EXTRALIBS = -ldxguid -luuid @X_LIBS@ @X_PRE_LIBS@ @XLIB@ @X_EXTRA_LIBS@ @OPENGL_LIBS@
11 C_SRCS = \
12 basetexture.c \
13 cubetexture.c \
14 device.c \
15 directx.c \
16 drawprim.c \
17 indexbuffer.c \
18 query.c \
19 resource.c \
20 stateblock.c \
21 surface.c \
22 swapchain.c \
23 texture.c \
24 utils.c \
25 vertexbuffer.c \
26 vertexdeclaration.c \
27 vertexshader.c \
28 volume.c \
29 volumetexture.c \
30 wined3d_main.c
32 @MAKE_DLL_RULES@
34 ### Dependencies: