2 * Copyright (c) 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
20 #include "wine/port.h"
21 #include "wine/debug.h"
34 #include "wine/exception.h"
39 #include "ddraw_private.h"
41 WINE_DEFAULT_DEBUG_CHANNEL(d3d7
);
43 /*****************************************************************************
44 * IDirect3D7::QueryInterface
46 * QueryInterface implementation with thunks to IDirectDraw7
48 *****************************************************************************/
50 Thunk_IDirect3DImpl_7_QueryInterface(IDirect3D7
*iface
,
54 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
55 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This
, debugstr_guid(refiid
), obj
);
57 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This
, IDirectDraw7
),
63 Thunk_IDirect3DImpl_3_QueryInterface(IDirect3D3
*iface
,
67 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
68 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This
, debugstr_guid(refiid
), obj
);
70 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This
, IDirectDraw7
),
76 Thunk_IDirect3DImpl_2_QueryInterface(IDirect3D2
*iface
,
80 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
81 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This
, debugstr_guid(refiid
), obj
);
83 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This
, IDirectDraw7
),
89 Thunk_IDirect3DImpl_1_QueryInterface(IDirect3D
*iface
,
93 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
94 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This
, debugstr_guid(refiid
), obj
);
96 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This
, IDirectDraw7
),
101 /*****************************************************************************
104 * DirectDraw refcounting is a bit odd. Every version of the ddraw interface
105 * has its own refcount, but IDirect3D 1/2/3 refcounts are linked to
106 * IDirectDraw, and IDirect3D7 is linked to IDirectDraw7
108 * IDirect3D7 -> IDirectDraw7
109 * IDirect3D3 -> IDirectDraw
110 * IDirect3D2 -> IDirectDraw
111 * IDirect3D -> IDirectDraw
113 * So every AddRef implementation thunks to a different interface, and the
114 * IDirectDrawX::AddRef implementations have different counters...
119 *****************************************************************************/
121 Thunk_IDirect3DImpl_7_AddRef(IDirect3D7
*iface
)
123 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
124 TRACE("(%p) : Thunking to IDirectDraw7.\n", This
);
126 return IDirectDraw7_AddRef(ICOM_INTERFACE(This
, IDirectDraw7
));
130 Thunk_IDirect3DImpl_3_AddRef(IDirect3D3
*iface
)
132 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
133 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
135 return IDirectDraw_AddRef(ICOM_INTERFACE(This
, IDirectDraw
));
139 Thunk_IDirect3DImpl_2_AddRef(IDirect3D2
*iface
)
141 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
142 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
144 return IDirectDraw_AddRef(ICOM_INTERFACE(This
, IDirectDraw
));
148 Thunk_IDirect3DImpl_1_AddRef(IDirect3D
*iface
)
150 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
151 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
153 return IDirectDraw_AddRef(ICOM_INTERFACE(This
, IDirectDraw
));
156 /*****************************************************************************
157 * IDirect3D7::Release
159 * Same story as IDirect3D7::AddRef
161 * Returns: The new refcount
163 *****************************************************************************/
165 Thunk_IDirect3DImpl_7_Release(IDirect3D7
*iface
)
167 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
168 TRACE("(%p) : Thunking to IDirectDraw7.\n", This
);
170 return IDirectDraw7_Release(ICOM_INTERFACE(This
, IDirectDraw7
));
174 Thunk_IDirect3DImpl_3_Release(IDirect3D3
*iface
)
176 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
177 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
179 return IDirectDraw_Release(ICOM_INTERFACE(This
, IDirectDraw
));
183 Thunk_IDirect3DImpl_2_Release(IDirect3D2
*iface
)
185 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
186 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
188 return IDirectDraw_Release(ICOM_INTERFACE(This
, IDirectDraw
));
192 Thunk_IDirect3DImpl_1_Release(IDirect3D
*iface
)
194 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
195 TRACE("(%p) : Thunking to IDirectDraw.\n", This
);
197 return IDirectDraw_Release(ICOM_INTERFACE(This
, IDirectDraw
));
200 /*****************************************************************************
202 *****************************************************************************/
204 /*****************************************************************************
205 * IDirect3D::Initialize
207 * Initializes the IDirect3D interface. This is a no-op implementation,
208 * as all initialization is done at create time.
216 * D3D_OK, because it's a no-op
218 *****************************************************************************/
219 static HRESULT WINAPI
220 IDirect3DImpl_1_Initialize(IDirect3D
*iface
,
223 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
225 TRACE("(%p)->(%s) no-op...\n", This
, debugstr_guid(refiid
));
229 /*****************************************************************************
230 * IDirect3D7::EnumDevices
232 * The EnumDevices method for IDirect3D7. It enumerates all supported
233 * D3D7 devices. Currently there's only one.
236 * Callback: Function to call for each enumerated device
237 * Context: Pointer to pass back to the app
240 * D3D_OK, or the return value of the GetCaps call
242 *****************************************************************************/
243 static HRESULT WINAPI
244 IDirect3DImpl_7_EnumDevices(IDirect3D7
*iface
,
245 LPD3DENUMDEVICESCALLBACK7 Callback
,
248 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
249 char interface_name
[] = "WINE Direct3D7 using WineD3D";
250 char device_name
[] = "Wine D3D7 device";
251 D3DDEVICEDESC7 ddesc
;
252 D3DDEVICEDESC oldDesc
;
255 TRACE("(%p)->(%p,%p)\n", This
, Callback
, Context
);
256 EnterCriticalSection(&ddraw_cs
);
258 TRACE("(%p) Enumerating WineD3D D3Device7 interface\n", This
);
259 hr
= IDirect3DImpl_GetCaps(This
->wineD3D
, &oldDesc
, &ddesc
);
262 LeaveCriticalSection(&ddraw_cs
);
265 Callback(interface_name
, device_name
, &ddesc
, Context
);
267 TRACE("(%p) End of enumeration\n", This
);
268 LeaveCriticalSection(&ddraw_cs
);
272 /*****************************************************************************
273 * IDirect3D3::EnumDevices
275 * Enumerates all supported Direct3DDevice interfaces. This is the
276 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
281 * Callback: Application-provided routine to call for each enumerated device
282 * Context: Pointer to pass to the callback
286 * The result of IDirect3DImpl_GetCaps if it failed
288 *****************************************************************************/
289 static HRESULT WINAPI
290 IDirect3DImpl_3_EnumDevices(IDirect3D3
*iface
,
291 LPD3DENUMDEVICESCALLBACK Callback
,
294 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
295 D3DDEVICEDESC dref
, d1
, d2
;
296 D3DDEVICEDESC7 newDesc
;
297 static CHAR wined3d_description
[] = "Wine D3DDevice using WineD3D and OpenGL";
300 /* Some games (Motoracer 2 demo) have the bad idea to modify the device name string.
301 Let's put the string in a sufficiently sized array in writable memory. */
302 char device_name
[50];
303 strcpy(device_name
,"direct3d");
305 TRACE("(%p)->(%p,%p)\n", This
, Callback
, Context
);
306 EnterCriticalSection(&ddraw_cs
);
308 hr
= IDirect3DImpl_GetCaps(This
->wineD3D
, &dref
, &newDesc
);
311 LeaveCriticalSection(&ddraw_cs
);
315 /* Do I have to enumerate the reference id? Note from old d3d7:
316 * "It seems that enumerating the reference IID on Direct3D 1 games
317 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
319 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers, EnumReference
320 * which enables / disables enumerating the reference rasterizer. It's a DWORD,
321 * 0 means disabled, 2 means enabled. The enablerefrast.reg and disablerefrast.reg
322 * files in the DirectX 7.0 sdk demo directory suggest this.
324 * Some games(GTA 2) seem to use the second enumerated device, so I have to enumerate
325 * at least 2 devices. So enumerate the reference device to have 2 devices.
327 * Other games(Rollcage) tell emulation and hal device appart by certain flags.
328 * Rollcage expects D3DPTEXTURECAPS_POW2 to be set(yeah, it is a limitation flag),
329 * and it refuses all devices that have the perspective flag set. This way it refuses
330 * the emulation device, and HAL devices never have POW2 unset in d3d7 on windows.
333 if(This
->d3dversion
!= 1)
335 static CHAR reference_description
[] = "RGB Direct3D emulation";
337 TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This
);
340 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps */
341 d1
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
342 d1
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
343 hr
= Callback( (LPIID
) &IID_IDirect3DRGBDevice
, reference_description
, device_name
, &d1
, &d2
, Context
);
344 if(hr
!= D3DENUMRET_OK
)
346 TRACE("Application cancelled the enumeration\n");
347 LeaveCriticalSection(&ddraw_cs
);
352 TRACE("(%p) Enumerating HAL Direct3D device\n", This
);
355 /* The hal device does not have the pow2 flag set in hel, but in hal */
356 d2
.dpcLineCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
357 d2
.dpcTriCaps
.dwTextureCaps
&= ~(D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
| D3DPTEXTURECAPS_PERSPECTIVE
);
358 hr
= Callback( (LPIID
) &IID_IDirect3DHALDevice
, wined3d_description
, device_name
, &d1
, &d2
, Context
);
359 if(hr
!= D3DENUMRET_OK
)
361 TRACE("Application cancelled the enumeration\n");
362 LeaveCriticalSection(&ddraw_cs
);
365 TRACE("(%p) End of enumeration\n", This
);
367 LeaveCriticalSection(&ddraw_cs
);
371 static HRESULT WINAPI
372 Thunk_IDirect3DImpl_2_EnumDevices(IDirect3D2
*iface
,
373 LPD3DENUMDEVICESCALLBACK Callback
,
376 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
377 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Callback
, Context
);
378 return IDirect3D3_EnumDevices(ICOM_INTERFACE(This
, IDirect3D3
),
383 static HRESULT WINAPI
384 Thunk_IDirect3DImpl_1_EnumDevices(IDirect3D
*iface
,
385 LPD3DENUMDEVICESCALLBACK Callback
,
388 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
389 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Callback
, Context
);
390 return IDirect3D3_EnumDevices(ICOM_INTERFACE(This
, IDirect3D3
),
395 /*****************************************************************************
396 * IDirect3D3::CreateLight
398 * Creates an IDirect3DLight interface. This interface is used in
399 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
400 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
401 * uses the IDirect3DDevice7 interface with D3D7 lights.
406 * Light: Address to store the new interface pointer
407 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
412 * DDERR_OUTOFMEMORY if memory allocation failed
413 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
415 *****************************************************************************/
416 static HRESULT WINAPI
417 IDirect3DImpl_3_CreateLight(IDirect3D3
*iface
,
418 IDirect3DLight
**Light
,
421 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
422 IDirect3DLightImpl
*object
;
424 TRACE("(%p)->(%p,%p)\n", This
, Light
, UnkOuter
);
427 return CLASS_E_NOAGGREGATION
;
429 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DLightImpl
));
431 return DDERR_OUTOFMEMORY
;
433 ICOM_INIT_INTERFACE(object
, IDirect3DLight
, IDirect3DLight_Vtbl
);
435 object
->ddraw
= This
;
437 object
->active_viewport
= NULL
;
439 /* Update functions */
440 object
->activate
= light_update
;
441 object
->desactivate
= light_activate
;
442 object
->update
= light_desactivate
;
443 object
->active_viewport
= NULL
;
445 *Light
= ICOM_INTERFACE(object
, IDirect3DLight
);
447 TRACE("(%p) creating implementation at %p.\n", This
, object
);
452 static HRESULT WINAPI
453 Thunk_IDirect3DImpl_2_CreateLight(IDirect3D2
*iface
,
454 IDirect3DLight
**Direct3DLight
,
457 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
458 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Direct3DLight
, UnkOuter
);
459 return IDirect3D3_CreateLight(ICOM_INTERFACE(This
, IDirect3D3
),
464 static HRESULT WINAPI
465 Thunk_IDirect3DImpl_1_CreateLight(IDirect3D
*iface
,
466 IDirect3DLight
**Direct3DLight
,
469 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
470 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Direct3DLight
, UnkOuter
);
471 return IDirect3D3_CreateLight(ICOM_INTERFACE(This
, IDirect3D3
),
476 /*****************************************************************************
477 * IDirect3D3::CreateMaterial
479 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
480 * and older versions. The IDirect3DMaterial implementation wraps its
481 * functionality to IDirect3DDevice7::SetMaterial and friends.
486 * Material: Address to store the new interface's pointer to
487 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
492 * DDERR_OUTOFMEMORY if memory allocation failed
493 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
495 *****************************************************************************/
496 static HRESULT WINAPI
497 IDirect3DImpl_3_CreateMaterial(IDirect3D3
*iface
,
498 IDirect3DMaterial3
**Material
,
501 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
502 IDirect3DMaterialImpl
*object
;
504 TRACE("(%p)->(%p,%p)\n", This
, Material
, UnkOuter
);
507 return CLASS_E_NOAGGREGATION
;
509 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DMaterialImpl
));
511 return DDERR_OUTOFMEMORY
;
513 ICOM_INIT_INTERFACE(object
, IDirect3DMaterial3
, IDirect3DMaterial3_Vtbl
);
514 ICOM_INIT_INTERFACE(object
, IDirect3DMaterial2
, IDirect3DMaterial2_Vtbl
);
515 ICOM_INIT_INTERFACE(object
, IDirect3DMaterial
, IDirect3DMaterial_Vtbl
);
517 object
->ddraw
= This
;
518 object
->activate
= material_activate
;
520 *Material
= ICOM_INTERFACE(object
, IDirect3DMaterial3
);
522 TRACE("(%p) creating implementation at %p.\n", This
, object
);
527 static HRESULT WINAPI
528 Thunk_IDirect3DImpl_2_CreateMaterial(IDirect3D2
*iface
,
529 IDirect3DMaterial2
**Direct3DMaterial
,
532 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
534 IDirect3DMaterial3
*ret_val
;
536 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Direct3DMaterial
, UnkOuter
);
537 ret
= IDirect3D3_CreateMaterial(ICOM_INTERFACE(This
, IDirect3D3
),
541 *Direct3DMaterial
= COM_INTERFACE_CAST(IDirect3DMaterialImpl
, IDirect3DMaterial3
, IDirect3DMaterial2
, ret_val
);
543 TRACE(" returning interface %p.\n", *Direct3DMaterial
);
548 static HRESULT WINAPI
549 Thunk_IDirect3DImpl_1_CreateMaterial(IDirect3D
*iface
,
550 IDirect3DMaterial
**Direct3DMaterial
,
553 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
555 LPDIRECT3DMATERIAL3 ret_val
;
557 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, Direct3DMaterial
, UnkOuter
);
558 ret
= IDirect3D3_CreateMaterial(ICOM_INTERFACE(This
, IDirect3D3
),
562 *Direct3DMaterial
= COM_INTERFACE_CAST(IDirect3DMaterialImpl
, IDirect3DMaterial3
, IDirect3DMaterial
, ret_val
);
564 TRACE(" returning interface %p.\n", *Direct3DMaterial
);
569 /*****************************************************************************
570 * IDirect3D3::CreateViewport
572 * Creates an IDirect3DViewport interface. This interface is used
573 * by Direct3D and earlier versions for Viewport management. In Direct3D7
574 * it has been replaced by a viewport structure and
575 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
576 * uses the IDirect3DDevice7 methods for its functionality
579 * Viewport: Address to store the new interface pointer
580 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
585 * DDERR_OUTOFMEMORY if memory allocation failed
586 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
588 *****************************************************************************/
589 static HRESULT WINAPI
590 IDirect3DImpl_3_CreateViewport(IDirect3D3
*iface
,
591 IDirect3DViewport3
**Viewport
,
594 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
595 IDirect3DViewportImpl
*object
;
598 return CLASS_E_NOAGGREGATION
;
600 object
= HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY
, sizeof(IDirect3DViewportImpl
));
602 return DDERR_OUTOFMEMORY
;
604 ICOM_INIT_INTERFACE(object
, IDirect3DViewport3
, IDirect3DViewport3_Vtbl
);
606 object
->ddraw
= This
;
607 object
->activate
= viewport_activate
;
608 object
->use_vp2
= 0xFF;
610 object
->lights
= NULL
;
611 object
->num_lights
= 0;
612 object
->map_lights
= 0;
614 *Viewport
= ICOM_INTERFACE(object
, IDirect3DViewport3
);
616 TRACE("(%p) creating implementation at %p.\n",This
, object
);
621 static HRESULT WINAPI
622 Thunk_IDirect3DImpl_2_CreateViewport(IDirect3D2
*iface
,
623 IDirect3DViewport2
**D3DViewport2
,
626 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
627 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, D3DViewport2
, UnkOuter
);
629 return IDirect3D3_CreateViewport(ICOM_INTERFACE(This
, IDirect3D3
),
630 (IDirect3DViewport3
**) D3DViewport2
/* No need to cast here */,
634 static HRESULT WINAPI
635 Thunk_IDirect3DImpl_1_CreateViewport(IDirect3D
*iface
,
636 IDirect3DViewport
**D3DViewport
,
639 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
640 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, D3DViewport
, UnkOuter
);
642 return IDirect3D3_CreateViewport(ICOM_INTERFACE(This
, IDirect3D3
),
643 (IDirect3DViewport3
**) D3DViewport
/* No need to cast here */,
647 /*****************************************************************************
648 * IDirect3D3::FindDevice
650 * This method finds a device with the requested properties and returns a
655 * D3DDFS: Describes the requested device characteristics
656 * D3DFDR: Returns the device description
660 * DDERR_INVALIDPARAMS if no device was found
662 *****************************************************************************/
663 static HRESULT WINAPI
664 IDirect3DImpl_3_FindDevice(IDirect3D3
*iface
,
665 D3DFINDDEVICESEARCH
*D3DDFS
,
666 D3DFINDDEVICERESULT
*D3DFDR
)
668 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
670 D3DDEVICEDESC7 newDesc
;
673 TRACE("(%p)->(%p,%p)\n", This
, D3DDFS
, D3DFDR
);
675 if ((D3DDFS
->dwFlags
& D3DFDS_COLORMODEL
) &&
676 (D3DDFS
->dcmColorModel
!= D3DCOLOR_RGB
))
678 TRACE(" trying to request a non-RGB D3D color model. Not supported.\n");
679 return DDERR_INVALIDPARAMS
; /* No real idea what to return here :-) */
681 if (D3DDFS
->dwFlags
& D3DFDS_GUID
)
683 TRACE(" trying to match guid %s.\n", debugstr_guid(&(D3DDFS
->guid
)));
684 if ((IsEqualGUID(&IID_D3DDEVICE_WineD3D
, &(D3DDFS
->guid
)) == 0) &&
685 (IsEqualGUID(&IID_IDirect3DHALDevice
, &(D3DDFS
->guid
)) == 0) &&
686 (IsEqualGUID(&IID_IDirect3DRefDevice
, &(D3DDFS
->guid
)) == 0))
688 TRACE(" no match for this GUID.\n");
689 return DDERR_INVALIDPARAMS
;
694 hr
= IDirect3DImpl_GetCaps(This
->wineD3D
, &desc
, &newDesc
);
695 if(hr
!= D3D_OK
) return hr
;
697 /* Now return our own GUID */
698 D3DFDR
->guid
= IID_D3DDEVICE_WineD3D
;
699 D3DFDR
->ddHwDesc
= desc
;
700 D3DFDR
->ddSwDesc
= desc
;
702 TRACE(" returning Wine's WineD3D device with (undumped) capabilities\n");
707 static HRESULT WINAPI
708 Thunk_IDirect3DImpl_2_FindDevice(IDirect3D2
*iface
,
709 D3DFINDDEVICESEARCH
*D3DDFS
,
710 D3DFINDDEVICERESULT
*D3DFDR
)
712 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
713 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface
, D3DDFS
, D3DFDR
);
714 return IDirect3D3_FindDevice(ICOM_INTERFACE(This
, IDirect3D3
),
719 static HRESULT WINAPI
720 Thunk_IDirect3DImpl_1_FindDevice(IDirect3D
*iface
,
721 D3DFINDDEVICESEARCH
*D3DDFS
,
722 D3DFINDDEVICERESULT
*D3DDevice
)
724 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D
, iface
);
725 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This
, D3DDFS
, D3DDevice
);
726 return IDirect3D3_FindDevice(ICOM_INTERFACE(This
, IDirect3D3
),
731 /*****************************************************************************
732 * IDirect3D7::CreateDevice
734 * Creates an IDirect3DDevice7 interface.
736 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
737 * DirectDraw surfaces and are created with
738 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
739 * create the device object and QueryInterfaces for IDirect3DDevice
742 * refiid: IID of the device to create
743 * Surface: Inititial rendertarget
744 * Device: Address to return the interface pointer
748 * DDERR_OUTOFMEMORY if memory allocation failed
749 * DDERR_INVALIDPARAMS if a device exists already
751 *****************************************************************************/
752 static HRESULT WINAPI
753 IDirect3DImpl_7_CreateDevice(IDirect3D7
*iface
,
755 IDirectDrawSurface7
*Surface
,
756 IDirect3DDevice7
**Device
)
758 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
759 IDirect3DDeviceImpl
*object
;
760 IParentImpl
*IndexBufferParent
;
762 IDirectDrawSurfaceImpl
*target
= ICOM_OBJECT(IDirectDrawSurfaceImpl
, IDirectDrawSurface7
, Surface
);
763 TRACE("(%p)->(%s,%p,%p)\n", iface
, debugstr_guid(refiid
), Surface
, Device
);
765 EnterCriticalSection(&ddraw_cs
);
768 /* Fail device creation if non-opengl surfaces are used */
769 if(This
->ImplType
!= SURFACE_OPENGL
)
771 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry. Please set the surface implementation to opengl or autodetection to allow 3D rendering\n");
773 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
774 * is caught in CreateSurface or QueryInterface
776 LeaveCriticalSection(&ddraw_cs
);
780 /* So far we can only create one device per ddraw object */
783 FIXME("(%p): Only one Direct3D device per DirectDraw object supported\n", This
);
784 LeaveCriticalSection(&ddraw_cs
);
785 return DDERR_INVALIDPARAMS
;
788 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DDeviceImpl
));
791 ERR("Out of memory when allocating a IDirect3DDevice implementation\n");
792 LeaveCriticalSection(&ddraw_cs
);
793 return DDERR_OUTOFMEMORY
;
796 ICOM_INIT_INTERFACE(object
, IDirect3DDevice7
, IDirect3DDevice7_Vtbl
);
797 ICOM_INIT_INTERFACE(object
, IDirect3DDevice3
, IDirect3DDevice3_Vtbl
);
798 ICOM_INIT_INTERFACE(object
, IDirect3DDevice2
, IDirect3DDevice2_Vtbl
);
799 ICOM_INIT_INTERFACE(object
, IDirect3DDevice
, IDirect3DDevice1_Vtbl
);
802 object
->ddraw
= This
;
803 object
->viewport_list
= NULL
;
804 object
->current_viewport
= NULL
;
805 object
->material
= 0;
806 object
->target
= target
;
808 object
->Handles
= NULL
;
809 object
->numHandles
= 0;
811 /* This is for convenience */
812 object
->wineD3DDevice
= This
->wineD3DDevice
;
814 /* Create an index buffer, it's needed for indexed drawing */
815 IndexBufferParent
= HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl
*));
816 if(!IndexBufferParent
)
818 ERR("Allocating memory for an index buffer parent failed\n");
819 HeapFree(GetProcessHeap(), 0, object
);
820 LeaveCriticalSection(&ddraw_cs
);
821 return DDERR_OUTOFMEMORY
;
823 ICOM_INIT_INTERFACE(IndexBufferParent
, IParent
, IParent_Vtbl
);
824 IndexBufferParent
->ref
= 1;
826 /* Create an Index Buffer. WineD3D needs one for Drawing indexed primitives
827 * Create a (hopefully) long enough buffer, and copy the indices into it
828 * Ideally, a IWineD3DIndexBuffer::SetData method could be created, which
829 * takes the pointer and avoids the memcpy
831 hr
= IWineD3DDevice_CreateIndexBuffer(This
->wineD3DDevice
,
832 0x40000, /* Length. Don't know how long it should be */
833 WINED3DUSAGE_DYNAMIC
, /* Usage */
834 WINED3DFMT_INDEX16
, /* Format. D3D7 uses WORDS */
836 &object
->indexbuffer
,
838 (IUnknown
*) ICOM_INTERFACE(IndexBufferParent
, IParent
));
842 ERR("Failed to create an index buffer\n");
843 HeapFree(GetProcessHeap(), 0, object
);
844 LeaveCriticalSection(&ddraw_cs
);
847 IndexBufferParent
->child
= (IUnknown
*) object
->indexbuffer
;
849 /* No need to set the indices, it's done when necessary */
851 /* AddRef the WineD3D Device */
852 IWineD3DDevice_AddRef(This
->wineD3DDevice
);
854 /* Don't forget to return the interface ;) */
855 *Device
= ICOM_INTERFACE(object
, IDirect3DDevice7
);
857 TRACE(" (%p) Created an IDirect3DDeviceImpl object at %p\n", This
, object
);
859 /* This is for apps which create a non-flip, non-d3d primary surface
860 * and an offscreen D3DDEVICE surface, then render to the offscreen surface
861 * and do a Blt from the offscreen to the primary surface.
863 * Set the offscreen D3DDDEVICE surface(=target) as the back buffer,
864 * and the primary surface(=This->d3d_target) as the front buffer.
866 * This way the app will render to the D3DDEVICE surface and WineD3D
867 * will catch the Blt was Back Buffer -> Front buffer blt and perform
868 * a flip instead. This way we don't have to deal with a mixed GL / GDI
871 * This should be checked against windowed apps. The only app tested with
872 * this is moto racer 2 during the loading screen.
874 TRACE("Isrendertarget: %s, d3d_target=%p\n", target
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
? "true" : "false", This
->d3d_target
);
875 if(!(target
->surface_desc
.ddsCaps
.dwCaps
& DDSCAPS_PRIMARYSURFACE
) &&
876 (This
->d3d_target
!= target
))
879 TRACE("(%p) Using %p as front buffer, %p as back buffer\n", This
, This
->d3d_target
, target
);
880 hr
= IWineD3DDevice_SetFrontBackBuffers(This
->wineD3DDevice
,
881 This
->d3d_target
->WineD3DSurface
,
882 target
->WineD3DSurface
);
884 ERR("(%p) Error %08x setting the front and back buffer\n", This
, hr
);
886 /* Render to the back buffer */
887 IWineD3DDevice_SetRenderTarget(This
->wineD3DDevice
, 0,
888 target
->WineD3DSurface
);
892 vp
.Width
= target
->surface_desc
.dwWidth
;
893 vp
.Height
= target
->surface_desc
.dwHeight
;
896 IWineD3DDevice_SetViewport(This
->wineD3DDevice
,
899 object
->OffScreenTarget
= TRUE
;
903 object
->OffScreenTarget
= FALSE
;
906 /* AddRef the render target. Also AddRef the render target from ddraw,
907 * because if it is released before the app releases the D3D device, the D3D capabilities
908 * of WineD3D will be uninitialized, which has bad effects.
910 * In most cases, those surfaces are the surfaces are the same anyway, but this will simply
911 * add another ref which is released when the device is destroyed.
913 IDirectDrawSurface7_AddRef(Surface
);
914 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(This
->d3d_target
, IDirectDrawSurface7
));
916 This
->d3ddevice
= object
;
918 IWineD3DDevice_SetRenderState(This
->wineD3DDevice
,
920 IDirect3DDeviceImpl_UpdateDepthStencil(object
));
921 LeaveCriticalSection(&ddraw_cs
);
925 static HRESULT WINAPI
926 Thunk_IDirect3DImpl_3_CreateDevice(IDirect3D3
*iface
,
928 IDirectDrawSurface4
*Surface
,
929 IDirect3DDevice3
**Device
,
932 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
934 TRACE("(%p)->(%s,%p,%p,%p): Thunking to IDirect3D7\n", This
, debugstr_guid(refiid
), Surface
, Device
, UnkOuter
);
937 return CLASS_E_NOAGGREGATION
;
939 hr
= IDirect3D7_CreateDevice(ICOM_INTERFACE(This
, IDirect3D7
),
941 (IDirectDrawSurface7
*) Surface
/* Same VTables */,
942 (IDirect3DDevice7
**) Device
);
944 *Device
= COM_INTERFACE_CAST(IDirect3DDeviceImpl
, IDirect3DDevice7
, IDirect3DDevice3
, *Device
);
948 static HRESULT WINAPI
949 Thunk_IDirect3DImpl_2_CreateDevice(IDirect3D2
*iface
,
951 IDirectDrawSurface
*Surface
,
952 IDirect3DDevice2
**Device
)
954 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D2
, iface
);
956 TRACE("(%p)->(%s,%p,%p): Thunking to IDirect3D7\n", This
, debugstr_guid(refiid
), Surface
, Device
);
958 hr
= IDirect3D7_CreateDevice(ICOM_INTERFACE(This
, IDirect3D7
),
960 COM_INTERFACE_CAST(IDirectDrawSurfaceImpl
, IDirectDrawSurface3
, IDirectDrawSurface7
, Surface
),
961 (IDirect3DDevice7
**) Device
);
963 *Device
= COM_INTERFACE_CAST(IDirect3DDeviceImpl
, IDirect3DDevice7
, IDirect3DDevice2
, *Device
);
967 /*****************************************************************************
968 * IDirect3D7::CreateVertexBuffer
970 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
976 * Desc: Requested Vertex buffer properties
977 * VertexBuffer: Address to return the interface pointer at
978 * Flags: Some flags, must be 0
982 * DDERR_OUTOFMEMORY if memory allocation failed
983 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
984 * DDERR_INVALIDPARAMS if Desc or VertexBuffer are NULL, or Flags != 0
986 *****************************************************************************/
987 static HRESULT WINAPI
988 IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7
*iface
,
989 D3DVERTEXBUFFERDESC
*Desc
,
990 IDirect3DVertexBuffer7
**VertexBuffer
,
993 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
994 IDirect3DVertexBufferImpl
*object
;
996 TRACE("(%p)->(%p,%p,%08x)\n", This
, Desc
, VertexBuffer
, Flags
);
998 TRACE("(%p) Vertex buffer description:\n", This
);
999 TRACE("(%p) dwSize=%d\n", This
, Desc
->dwSize
);
1000 TRACE("(%p) dwCaps=%08x\n", This
, Desc
->dwCaps
);
1001 TRACE("(%p) FVF=%08x\n", This
, Desc
->dwFVF
);
1002 TRACE("(%p) dwNumVertices=%d\n", This
, Desc
->dwNumVertices
);
1004 /* D3D7 SDK: "No Flags are currently defined for this method. This
1005 * parameter must be 0"
1007 * Never trust the documentation - this is wrong
1010 ERR("(%p) Flags is %08lx, returning DDERR_INVALIDPARAMS\n", This, Flags);
1011 return DDERR_INVALIDPARAMS;
1015 /* Well, this sounds sane */
1016 if( (!VertexBuffer
) || (!Desc
) )
1017 return DDERR_INVALIDPARAMS
;
1019 /* Now create the vertex buffer */
1020 object
= HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DVertexBufferImpl
));
1023 ERR("(%p) Out of memory when allocating a IDirect3DVertexBufferImpl structure\n", This
);
1024 return DDERR_OUTOFMEMORY
;
1028 ICOM_INIT_INTERFACE(object
, IDirect3DVertexBuffer7
, IDirect3DVertexBuffer7_Vtbl
);
1029 ICOM_INIT_INTERFACE(object
, IDirect3DVertexBuffer
, IDirect3DVertexBuffer1_Vtbl
);
1031 object
->Caps
= Desc
->dwCaps
;
1032 object
->ddraw
= This
;
1034 EnterCriticalSection(&ddraw_cs
);
1035 hr
= IWineD3DDevice_CreateVertexBuffer(This
->wineD3DDevice
,
1036 get_flexible_vertex_size(Desc
->dwFVF
) * Desc
->dwNumVertices
,
1037 Desc
->dwCaps
& D3DVBCAPS_WRITEONLY
? WINED3DUSAGE_WRITEONLY
: 0,
1039 Desc
->dwCaps
& D3DVBCAPS_SYSTEMMEMORY
? WINED3DPOOL_SYSTEMMEM
: WINED3DPOOL_DEFAULT
,
1040 &object
->wineD3DVertexBuffer
,
1041 0 /* SharedHandle */,
1042 (IUnknown
*) ICOM_INTERFACE(object
, IDirect3DVertexBuffer7
));
1045 ERR("(%p) IWineD3DDevice::CreateVertexBuffer failed with hr=%08x\n", This
, hr
);
1046 HeapFree(GetProcessHeap(), 0, object
);
1047 LeaveCriticalSection(&ddraw_cs
);
1048 if (hr
== WINED3DERR_INVALIDCALL
)
1049 return DDERR_INVALIDPARAMS
;
1054 object
->wineD3DVertexDeclaration
= IDirectDrawImpl_FindDecl(This
,
1056 if(!object
->wineD3DVertexDeclaration
)
1058 ERR("Cannot find the vertex declaration for fvf %08x\n", Desc
->dwFVF
);
1059 IWineD3DVertexBuffer_Release(object
->wineD3DVertexBuffer
);
1060 HeapFree(GetProcessHeap(), 0, object
);
1061 LeaveCriticalSection(&ddraw_cs
);
1062 return DDERR_INVALIDPARAMS
;
1064 IWineD3DVertexDeclaration_AddRef(object
->wineD3DVertexDeclaration
);
1066 /* Return the interface */
1067 *VertexBuffer
= ICOM_INTERFACE(object
, IDirect3DVertexBuffer7
);
1069 TRACE("(%p) Created new vertex buffer implementation at %p, returning interface at %p\n", This
, object
, *VertexBuffer
);
1070 LeaveCriticalSection(&ddraw_cs
);
1074 static HRESULT WINAPI
1075 Thunk_IDirect3DImpl_3_CreateVertexBuffer(IDirect3D3
*iface
,
1076 D3DVERTEXBUFFERDESC
*Desc
,
1077 IDirect3DVertexBuffer
**VertexBuffer
,
1081 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
1083 TRACE("(%p)->(%p,%p,%08x,%p): Relaying to IDirect3D7\n", This
, Desc
, VertexBuffer
, Flags
, UnkOuter
);
1085 if(UnkOuter
!= NULL
) return CLASS_E_NOAGGREGATION
;
1087 hr
= IDirect3D7_CreateVertexBuffer(ICOM_INTERFACE(This
, IDirect3D7
),
1089 (IDirect3DVertexBuffer7
**) VertexBuffer
,
1092 *VertexBuffer
= COM_INTERFACE_CAST(IDirect3DVertexBufferImpl
, IDirect3DVertexBuffer7
, IDirect3DVertexBuffer
, *VertexBuffer
);
1097 /*****************************************************************************
1098 * IDirect3D7::EnumZBufferFormats
1100 * Enumerates all supported Z buffer pixel formats
1106 * Callback: Callback to call for each pixel format
1107 * Context: Pointer to pass back to the callback
1111 * DDERR_INVALIDPARAMS if Callback is NULL
1112 * For details, see IWineD3DDevice::EnumZBufferFormats
1114 *****************************************************************************/
1115 static HRESULT WINAPI
1116 IDirect3DImpl_7_EnumZBufferFormats(IDirect3D7
*iface
,
1117 REFCLSID refiidDevice
,
1118 LPD3DENUMPIXELFORMATSCALLBACK Callback
,
1121 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
1125 /* Order matters. Specifically, BattleZone II (full version) expects the
1126 * 16-bit depth formats to be listed before the 24 and 32 ones. */
1127 WINED3DFORMAT FormatList
[] = {
1136 TRACE("(%p)->(%s,%p,%p): Relay\n", iface
, debugstr_guid(refiidDevice
), Callback
, Context
);
1139 return DDERR_INVALIDPARAMS
;
1141 EnterCriticalSection(&ddraw_cs
);
1142 for(i
= 0; i
< sizeof(FormatList
) / sizeof(WINED3DFORMAT
); i
++)
1144 hr
= IWineD3D_CheckDeviceFormat(This
->wineD3D
,
1147 0 /* AdapterFormat */,
1148 WINED3DUSAGE_DEPTHSTENCIL
/* Usage */,
1149 0 /* ResourceType */,
1153 DDPIXELFORMAT pformat
;
1155 memset(&pformat
, 0, sizeof(pformat
));
1156 pformat
.dwSize
= sizeof(pformat
);
1157 PixelFormat_WineD3DtoDD(&pformat
, FormatList
[i
]);
1159 TRACE("Enumerating WineD3DFormat %d\n", FormatList
[i
]);
1160 hr
= Callback(&pformat
, Context
);
1161 if(hr
!= DDENUMRET_OK
)
1163 TRACE("Format enumeration cancelled by application\n");
1164 LeaveCriticalSection(&ddraw_cs
);
1169 TRACE("End of enumeration\n");
1170 LeaveCriticalSection(&ddraw_cs
);
1174 static HRESULT WINAPI
1175 Thunk_IDirect3DImpl_3_EnumZBufferFormats(IDirect3D3
*iface
,
1176 REFCLSID riidDevice
,
1177 LPD3DENUMPIXELFORMATSCALLBACK Callback
,
1180 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
1181 TRACE("(%p)->(%s,%p,%p) thunking to IDirect3D7 interface.\n", This
, debugstr_guid(riidDevice
), Callback
, Context
);
1182 return IDirect3D7_EnumZBufferFormats(ICOM_INTERFACE(This
, IDirect3D7
),
1188 /*****************************************************************************
1189 * IDirect3D7::EvictManagedTextures
1191 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
1192 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
1197 * D3D_OK, because it's a stub
1199 *****************************************************************************/
1200 static HRESULT WINAPI
1201 IDirect3DImpl_7_EvictManagedTextures(IDirect3D7
*iface
)
1203 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D7
, iface
);
1204 FIXME("(%p): Stub!\n", This
);
1206 /* Implementation idea:
1207 * Add an IWineD3DSurface method which sets the opengl texture
1208 * priority low or even removes the opengl texture.
1214 static HRESULT WINAPI
1215 Thunk_IDirect3DImpl_3_EvictManagedTextures(IDirect3D3
*iface
)
1217 ICOM_THIS_FROM(IDirectDrawImpl
, IDirect3D3
, iface
);
1218 TRACE("(%p)->() thunking to IDirect3D7 interface.\n", This
);
1219 return IDirect3D7_EvictManagedTextures(ICOM_INTERFACE(This
, IDirect3D7
));
1222 /*****************************************************************************
1223 * IDirect3DImpl_GetCaps
1225 * This function retrieves the device caps from wined3d
1226 * and converts it into a D3D7 and D3D - D3D3 structure
1227 * This is a helper function called from various places in ddraw
1230 * WineD3D: The interface to get the caps from
1231 * Desc123: Old D3D <3 structure to fill (needed)
1232 * Desc7: D3D7 device desc structure to fill (needed)
1235 * D3D_OK on success, or the return value of IWineD3D::GetCaps
1237 *****************************************************************************/
1239 IDirect3DImpl_GetCaps(IWineD3D
*WineD3D
,
1240 D3DDEVICEDESC
*Desc123
,
1241 D3DDEVICEDESC7
*Desc7
)
1246 /* Some Variables to asign to the pointers in WCaps */
1247 WINED3DDEVTYPE DevType
;
1250 DWORD dummy_dword
, MaxTextureBlendStages
, MaxSimultaneousTextures
;
1251 DWORD MaxUserClipPlanes
, MaxVertexBlendMatrices
;
1253 TRACE("()->(%p,%p,%p\n", WineD3D
, Desc123
, Desc7
);
1255 /* Asign the pointers in WCaps */
1256 WCaps
.DeviceType
= &DevType
;
1257 WCaps
.AdapterOrdinal
= &dummy_uint
;
1259 WCaps
.Caps
= &dummy_dword
;
1260 WCaps
.Caps2
= &dummy_dword
;
1261 WCaps
.Caps3
= &dummy_dword
;
1262 WCaps
.PresentationIntervals
= &dummy_dword
;
1264 WCaps
.CursorCaps
= &dummy_dword
;
1266 WCaps
.DevCaps
= &Desc7
->dwDevCaps
;
1267 WCaps
.PrimitiveMiscCaps
= &dummy_dword
;
1268 WCaps
.RasterCaps
= &Desc7
->dpcLineCaps
.dwRasterCaps
;
1269 WCaps
.ZCmpCaps
= &Desc7
->dpcLineCaps
.dwZCmpCaps
;
1270 WCaps
.SrcBlendCaps
= &Desc7
->dpcLineCaps
.dwSrcBlendCaps
;
1271 WCaps
.DestBlendCaps
= &Desc7
->dpcLineCaps
.dwDestBlendCaps
;
1272 WCaps
.AlphaCmpCaps
= &Desc7
->dpcLineCaps
.dwAlphaCmpCaps
;
1273 WCaps
.ShadeCaps
= &Desc7
->dpcLineCaps
.dwShadeCaps
;
1274 WCaps
.TextureCaps
= &Desc7
->dpcLineCaps
.dwTextureCaps
;
1275 WCaps
.TextureFilterCaps
= &Desc7
->dpcLineCaps
.dwTextureFilterCaps
;
1276 WCaps
.CubeTextureFilterCaps
= &dummy_dword
;
1277 WCaps
.VolumeTextureFilterCaps
= &dummy_dword
;
1278 WCaps
.TextureAddressCaps
= &Desc7
->dpcLineCaps
.dwTextureAddressCaps
;
1279 WCaps
.VolumeTextureAddressCaps
= &dummy_dword
;
1281 WCaps
.LineCaps
= &dummy_dword
;
1282 WCaps
.MaxTextureWidth
= &Desc7
->dwMaxTextureWidth
;
1283 WCaps
.MaxTextureHeight
= &Desc7
->dwMaxTextureHeight
;
1284 WCaps
.MaxVolumeExtent
= &dummy_dword
;
1286 WCaps
.MaxTextureRepeat
= &Desc7
->dwMaxTextureRepeat
;
1287 WCaps
.MaxTextureAspectRatio
= &Desc7
->dwMaxTextureAspectRatio
;
1288 WCaps
.MaxAnisotropy
= &Desc7
->dwMaxAnisotropy
;
1289 WCaps
.MaxVertexW
= &Desc7
->dvMaxVertexW
;
1291 WCaps
.GuardBandLeft
= &Desc7
->dvGuardBandLeft
;
1292 WCaps
.GuardBandTop
= &Desc7
->dvGuardBandTop
;
1293 WCaps
.GuardBandRight
= &Desc7
->dvGuardBandRight
;
1294 WCaps
.GuardBandBottom
= &Desc7
->dvGuardBandBottom
;
1296 WCaps
.ExtentsAdjust
= &Desc7
->dvExtentsAdjust
;
1297 WCaps
.StencilCaps
= &Desc7
->dwStencilCaps
;
1299 WCaps
.FVFCaps
= &Desc7
->dwFVFCaps
;
1300 WCaps
.TextureOpCaps
= &Desc7
->dwTextureOpCaps
;
1301 WCaps
.MaxTextureBlendStages
= &MaxTextureBlendStages
;
1302 WCaps
.MaxSimultaneousTextures
= &MaxSimultaneousTextures
;
1304 WCaps
.VertexProcessingCaps
= &Desc7
->dwVertexProcessingCaps
;
1305 WCaps
.MaxActiveLights
= &Desc7
->dwMaxActiveLights
;
1306 WCaps
.MaxUserClipPlanes
= &MaxUserClipPlanes
;
1307 WCaps
.MaxVertexBlendMatrices
= &MaxVertexBlendMatrices
;
1308 WCaps
.MaxVertexBlendMatrixIndex
= &dummy_dword
;
1310 WCaps
.MaxPointSize
= &dummy_float
;
1311 WCaps
.MaxPrimitiveCount
= &dummy_dword
;
1312 WCaps
.MaxVertexIndex
= &dummy_dword
;
1313 WCaps
.MaxStreams
= &dummy_dword
;
1314 WCaps
.MaxStreamStride
= &dummy_dword
;
1316 WCaps
.VertexShaderVersion
= &dummy_dword
;
1317 WCaps
.MaxVertexShaderConst
= &dummy_dword
;
1319 WCaps
.PixelShaderVersion
= &dummy_dword
;
1320 WCaps
.PixelShader1xMaxValue
= &dummy_float
;
1322 /* These are dx9 only, set them to NULL */
1323 WCaps
.DevCaps2
= NULL
;
1324 WCaps
.MaxNpatchTessellationLevel
= NULL
;
1325 WCaps
.Reserved5
= NULL
;
1326 WCaps
.MasterAdapterOrdinal
= NULL
;
1327 WCaps
.AdapterOrdinalInGroup
= NULL
;
1328 WCaps
.NumberOfAdaptersInGroup
= NULL
;
1329 WCaps
.DeclTypes
= NULL
;
1330 WCaps
.NumSimultaneousRTs
= NULL
;
1331 WCaps
.StretchRectFilterCaps
= NULL
;
1332 /* WCaps.VS20Caps = NULL; */
1333 /* WCaps.PS20Caps = NULL; */
1334 WCaps
.VertexTextureFilterCaps
= NULL
;
1335 WCaps
.MaxVShaderInstructionsExecuted
= NULL
;
1336 WCaps
.MaxPShaderInstructionsExecuted
= NULL
;
1337 WCaps
.MaxVertexShader30InstructionSlots
= NULL
;
1338 WCaps
.MaxPixelShader30InstructionSlots
= NULL
;
1339 WCaps
.Reserved2
= NULL
;
1340 WCaps
.Reserved3
= NULL
;
1342 /* Now get the caps */
1343 EnterCriticalSection(&ddraw_cs
);
1344 hr
= IWineD3D_GetDeviceCaps(WineD3D
, 0, WINED3DDEVTYPE_HAL
, &WCaps
);
1345 LeaveCriticalSection(&ddraw_cs
);
1351 /* Remove all non-d3d7 caps */
1352 Desc7
->dwDevCaps
&= (
1353 D3DDEVCAPS_FLOATTLVERTEX
| D3DDEVCAPS_SORTINCREASINGZ
| D3DDEVCAPS_SORTDECREASINGZ
|
1354 D3DDEVCAPS_SORTEXACT
| D3DDEVCAPS_EXECUTESYSTEMMEMORY
| D3DDEVCAPS_EXECUTEVIDEOMEMORY
|
1355 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY
| D3DDEVCAPS_TLVERTEXVIDEOMEMORY
| D3DDEVCAPS_TEXTURESYSTEMMEMORY
|
1356 D3DDEVCAPS_TEXTUREVIDEOMEMORY
| D3DDEVCAPS_DRAWPRIMTLVERTEX
| D3DDEVCAPS_CANRENDERAFTERFLIP
|
1357 D3DDEVCAPS_TEXTURENONLOCALVIDMEM
| D3DDEVCAPS_DRAWPRIMITIVES2
| D3DDEVCAPS_SEPARATETEXTUREMEMORIES
|
1358 D3DDEVCAPS_DRAWPRIMITIVES2EX
| D3DDEVCAPS_HWTRANSFORMANDLIGHT
| D3DDEVCAPS_CANBLTSYSTONONLOCAL
|
1359 D3DDEVCAPS_HWRASTERIZATION
);
1361 Desc7
->dwStencilCaps
&= (
1362 D3DSTENCILCAPS_KEEP
| D3DSTENCILCAPS_ZERO
| D3DSTENCILCAPS_REPLACE
|
1363 D3DSTENCILCAPS_INCRSAT
| D3DSTENCILCAPS_DECRSAT
| D3DSTENCILCAPS_INVERT
|
1364 D3DSTENCILCAPS_INCR
| D3DSTENCILCAPS_DECR
| D3DSTENCILCAPS_TWOSIDED
);
1368 Desc7
->dwTextureOpCaps
&= (
1369 D3DTEXOPCAPS_DISABLE
| D3DTEXOPCAPS_SELECTARG1
| D3DTEXOPCAPS_SELECTARG2
|
1370 D3DTEXOPCAPS_MODULATE
| D3DTEXOPCAPS_MODULATE2X
| D3DTEXOPCAPS_MODULATE4X
|
1371 D3DTEXOPCAPS_ADD
| D3DTEXOPCAPS_ADDSIGNED
| D3DTEXOPCAPS_ADDSIGNED2X
|
1372 D3DTEXOPCAPS_SUBTRACT
| D3DTEXOPCAPS_ADDSMOOTH
| D3DTEXOPCAPS_BLENDTEXTUREALPHA
|
1373 D3DTEXOPCAPS_BLENDFACTORALPHA
| D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
| D3DTEXOPCAPS_BLENDCURRENTALPHA
|
1374 D3DTEXOPCAPS_PREMODULATE
| D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
1375 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
| D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
| D3DTEXOPCAPS_BUMPENVMAP
|
1376 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
| D3DTEXOPCAPS_DOTPRODUCT3
);
1378 Desc7
->dwVertexProcessingCaps
&= (
1379 D3DVTXPCAPS_TEXGEN
| D3DVTXPCAPS_MATERIALSOURCE7
| D3DVTXPCAPS_VERTEXFOG
|
1380 D3DVTXPCAPS_DIRECTIONALLIGHTS
| D3DVTXPCAPS_POSITIONALLIGHTS
| D3DVTXPCAPS_LOCALVIEWER
);
1382 Desc7
->dpcLineCaps
.dwMiscCaps
&= (
1383 D3DPMISCCAPS_MASKPLANES
| D3DPMISCCAPS_MASKZ
| D3DPMISCCAPS_LINEPATTERNREP
|
1384 D3DPMISCCAPS_CONFORMANT
| D3DPMISCCAPS_CULLNONE
| D3DPMISCCAPS_CULLCW
|
1385 D3DPMISCCAPS_CULLCCW
);
1387 Desc7
->dpcLineCaps
.dwRasterCaps
&= (
1388 D3DPRASTERCAPS_DITHER
| D3DPRASTERCAPS_ROP2
| D3DPRASTERCAPS_XOR
|
1389 D3DPRASTERCAPS_PAT
| D3DPRASTERCAPS_ZTEST
| D3DPRASTERCAPS_SUBPIXEL
|
1390 D3DPRASTERCAPS_SUBPIXELX
| D3DPRASTERCAPS_FOGVERTEX
| D3DPRASTERCAPS_FOGTABLE
|
1391 D3DPRASTERCAPS_STIPPLE
| D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT
| D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT
|
1392 D3DPRASTERCAPS_ANTIALIASEDGES
| D3DPRASTERCAPS_MIPMAPLODBIAS
| D3DPRASTERCAPS_ZBIAS
|
1393 D3DPRASTERCAPS_ZBUFFERLESSHSR
| D3DPRASTERCAPS_FOGRANGE
| D3DPRASTERCAPS_ANISOTROPY
|
1394 D3DPRASTERCAPS_WBUFFER
| D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT
| D3DPRASTERCAPS_WFOG
|
1395 D3DPRASTERCAPS_ZFOG
);
1397 Desc7
->dpcLineCaps
.dwZCmpCaps
&= (
1398 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
1399 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
1400 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
1402 Desc7
->dpcLineCaps
.dwSrcBlendCaps
&= (
1403 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
1404 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
1405 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
1406 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
1407 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
1409 Desc7
->dpcLineCaps
.dwDestBlendCaps
&= (
1410 D3DPBLENDCAPS_ZERO
| D3DPBLENDCAPS_ONE
| D3DPBLENDCAPS_SRCCOLOR
|
1411 D3DPBLENDCAPS_INVSRCCOLOR
| D3DPBLENDCAPS_SRCALPHA
| D3DPBLENDCAPS_INVSRCALPHA
|
1412 D3DPBLENDCAPS_DESTALPHA
| D3DPBLENDCAPS_INVDESTALPHA
| D3DPBLENDCAPS_DESTCOLOR
|
1413 D3DPBLENDCAPS_INVDESTCOLOR
| D3DPBLENDCAPS_SRCALPHASAT
| D3DPBLENDCAPS_BOTHSRCALPHA
|
1414 D3DPBLENDCAPS_BOTHINVSRCALPHA
);
1416 Desc7
->dpcLineCaps
.dwAlphaCmpCaps
&= (
1417 D3DPCMPCAPS_NEVER
| D3DPCMPCAPS_LESS
| D3DPCMPCAPS_EQUAL
|
1418 D3DPCMPCAPS_LESSEQUAL
| D3DPCMPCAPS_GREATER
| D3DPCMPCAPS_NOTEQUAL
|
1419 D3DPCMPCAPS_GREATEREQUAL
| D3DPCMPCAPS_ALWAYS
);
1421 Desc7
->dpcLineCaps
.dwShadeCaps
&= (
1422 D3DPSHADECAPS_COLORFLATMONO
| D3DPSHADECAPS_COLORFLATRGB
| D3DPSHADECAPS_COLORGOURAUDMONO
|
1423 D3DPSHADECAPS_COLORGOURAUDRGB
| D3DPSHADECAPS_COLORPHONGMONO
| D3DPSHADECAPS_COLORPHONGRGB
|
1424 D3DPSHADECAPS_SPECULARFLATMONO
| D3DPSHADECAPS_SPECULARFLATRGB
| D3DPSHADECAPS_SPECULARGOURAUDMONO
|
1425 D3DPSHADECAPS_SPECULARGOURAUDRGB
| D3DPSHADECAPS_SPECULARPHONGMONO
| D3DPSHADECAPS_SPECULARPHONGRGB
|
1426 D3DPSHADECAPS_ALPHAFLATBLEND
| D3DPSHADECAPS_ALPHAFLATSTIPPLED
| D3DPSHADECAPS_ALPHAGOURAUDBLEND
|
1427 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED
| D3DPSHADECAPS_ALPHAPHONGBLEND
| D3DPSHADECAPS_ALPHAPHONGSTIPPLED
|
1428 D3DPSHADECAPS_FOGFLAT
| D3DPSHADECAPS_FOGGOURAUD
| D3DPSHADECAPS_FOGPHONG
);
1430 Desc7
->dpcLineCaps
.dwTextureCaps
&= (
1431 D3DPTEXTURECAPS_PERSPECTIVE
| D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_ALPHA
|
1432 D3DPTEXTURECAPS_TRANSPARENCY
| D3DPTEXTURECAPS_BORDER
| D3DPTEXTURECAPS_SQUAREONLY
|
1433 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE
| D3DPTEXTURECAPS_ALPHAPALETTE
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
|
1434 D3DPTEXTURECAPS_PROJECTED
| D3DPTEXTURECAPS_CUBEMAP
| D3DPTEXTURECAPS_COLORKEYBLEND
);
1436 Desc7
->dpcLineCaps
.dwTextureFilterCaps
&= (
1437 D3DPTFILTERCAPS_NEAREST
| D3DPTFILTERCAPS_LINEAR
| D3DPTFILTERCAPS_MIPNEAREST
|
1438 D3DPTFILTERCAPS_MIPLINEAR
| D3DPTFILTERCAPS_LINEARMIPNEAREST
| D3DPTFILTERCAPS_LINEARMIPLINEAR
|
1439 D3DPTFILTERCAPS_MINFPOINT
| D3DPTFILTERCAPS_MINFLINEAR
| D3DPTFILTERCAPS_MINFANISOTROPIC
|
1440 D3DPTFILTERCAPS_MIPFPOINT
| D3DPTFILTERCAPS_MIPFLINEAR
| D3DPTFILTERCAPS_MAGFPOINT
|
1441 D3DPTFILTERCAPS_MAGFLINEAR
| D3DPTFILTERCAPS_MAGFANISOTROPIC
| D3DPTFILTERCAPS_MAGFAFLATCUBIC
|
1442 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC
);
1444 Desc7
->dpcLineCaps
.dwTextureBlendCaps
&= (
1445 D3DPTBLENDCAPS_DECAL
| D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_DECALALPHA
|
1446 D3DPTBLENDCAPS_MODULATEALPHA
| D3DPTBLENDCAPS_DECALMASK
| D3DPTBLENDCAPS_MODULATEMASK
|
1447 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_ADD
);
1449 Desc7
->dpcLineCaps
.dwTextureAddressCaps
&= (
1450 D3DPTADDRESSCAPS_WRAP
| D3DPTADDRESSCAPS_MIRROR
| D3DPTADDRESSCAPS_CLAMP
|
1451 D3DPTADDRESSCAPS_BORDER
| D3DPTADDRESSCAPS_INDEPENDENTUV
);
1453 if(!(Desc7
->dpcLineCaps
.dwTextureCaps
& D3DPTEXTURECAPS_POW2
)) {
1454 /* DirectX7 always has the np2 flag set, no matter what the card supports. Some old games(rollcage)
1455 * check the caps incorrectly. If wined3d supports nonpow2 textures it also has np2 conditional support
1457 Desc7
->dpcLineCaps
.dwTextureCaps
|= D3DPTEXTURECAPS_POW2
| D3DPTEXTURECAPS_NONPOW2CONDITIONAL
;
1459 /* Fill the missing members, and do some fixup */
1460 Desc7
->dpcLineCaps
.dwSize
= sizeof(Desc7
->dpcLineCaps
);
1461 Desc7
->dpcLineCaps
.dwTextureBlendCaps
= D3DPTBLENDCAPS_ADD
| D3DPTBLENDCAPS_MODULATEMASK
|
1462 D3DPTBLENDCAPS_COPY
| D3DPTBLENDCAPS_DECAL
|
1463 D3DPTBLENDCAPS_DECALALPHA
| D3DPTBLENDCAPS_DECALMASK
|
1464 D3DPTBLENDCAPS_MODULATE
| D3DPTBLENDCAPS_MODULATEALPHA
;
1465 Desc7
->dpcLineCaps
.dwStippleWidth
= 32;
1466 Desc7
->dpcLineCaps
.dwStippleHeight
= 32;
1467 /* Use the same for the TriCaps */
1468 Desc7
->dpcTriCaps
= Desc7
->dpcLineCaps
;
1470 Desc7
->dwDeviceRenderBitDepth
= DDBD_16
| DDBD_24
| DDBD_32
;
1471 Desc7
->dwDeviceZBufferBitDepth
= DDBD_16
| DDBD_24
;
1472 Desc7
->dwMinTextureWidth
= 1;
1473 Desc7
->dwMinTextureHeight
= 1;
1475 /* Convert DWORDs safely to WORDs */
1476 if(MaxTextureBlendStages
> 65535) Desc7
->wMaxTextureBlendStages
= 65535;
1477 else Desc7
->wMaxTextureBlendStages
= (WORD
) MaxTextureBlendStages
;
1478 if(MaxSimultaneousTextures
> 65535) Desc7
->wMaxSimultaneousTextures
= 65535;
1479 else Desc7
->wMaxSimultaneousTextures
= (WORD
) MaxSimultaneousTextures
;
1481 if(MaxUserClipPlanes
> 65535) Desc7
->wMaxUserClipPlanes
= 65535;
1482 else Desc7
->wMaxUserClipPlanes
= (WORD
) MaxUserClipPlanes
;
1483 if(MaxVertexBlendMatrices
> 65535) Desc7
->wMaxVertexBlendMatrices
= 65535;
1484 else Desc7
->wMaxVertexBlendMatrices
= (WORD
) MaxVertexBlendMatrices
;
1486 Desc7
->deviceGUID
= IID_IDirect3DTnLHalDevice
;
1488 Desc7
->dwReserved1
= 0;
1489 Desc7
->dwReserved2
= 0;
1490 Desc7
->dwReserved3
= 0;
1491 Desc7
->dwReserved4
= 0;
1493 /* Fill the old structure */
1494 memset(Desc123
, 0x0, sizeof(D3DDEVICEDESC
));
1495 Desc123
->dwSize
= sizeof(D3DDEVICEDESC
);
1496 Desc123
->dwFlags
= D3DDD_COLORMODEL
|
1498 D3DDD_TRANSFORMCAPS
|
1500 D3DDD_LIGHTINGCAPS
|
1503 D3DDD_DEVICERENDERBITDEPTH
|
1504 D3DDD_DEVICEZBUFFERBITDEPTH
|
1505 D3DDD_MAXBUFFERSIZE
|
1506 D3DDD_MAXVERTEXCOUNT
;
1507 Desc123
->dcmColorModel
= D3DCOLOR_RGB
;
1508 Desc123
->dwDevCaps
= Desc7
->dwDevCaps
;
1509 Desc123
->dtcTransformCaps
.dwSize
= sizeof(D3DTRANSFORMCAPS
);
1510 Desc123
->dtcTransformCaps
.dwCaps
= D3DTRANSFORMCAPS_CLIP
;
1511 Desc123
->bClipping
= TRUE
;
1512 Desc123
->dlcLightingCaps
.dwSize
= sizeof(D3DLIGHTINGCAPS
);
1513 Desc123
->dlcLightingCaps
.dwCaps
= D3DLIGHTCAPS_DIRECTIONAL
| D3DLIGHTCAPS_PARALLELPOINT
| D3DLIGHTCAPS_POINT
| D3DLIGHTCAPS_SPOT
;
1514 Desc123
->dlcLightingCaps
.dwLightingModel
= D3DLIGHTINGMODEL_RGB
;
1515 Desc123
->dlcLightingCaps
.dwNumLights
= Desc7
->dwMaxActiveLights
;
1517 Desc123
->dpcLineCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
1518 Desc123
->dpcLineCaps
.dwMiscCaps
= Desc7
->dpcLineCaps
.dwMiscCaps
;
1519 Desc123
->dpcLineCaps
.dwRasterCaps
= Desc7
->dpcLineCaps
.dwRasterCaps
;
1520 Desc123
->dpcLineCaps
.dwZCmpCaps
= Desc7
->dpcLineCaps
.dwZCmpCaps
;
1521 Desc123
->dpcLineCaps
.dwSrcBlendCaps
= Desc7
->dpcLineCaps
.dwSrcBlendCaps
;
1522 Desc123
->dpcLineCaps
.dwDestBlendCaps
= Desc7
->dpcLineCaps
.dwDestBlendCaps
;
1523 Desc123
->dpcLineCaps
.dwShadeCaps
= Desc7
->dpcLineCaps
.dwShadeCaps
;
1524 Desc123
->dpcLineCaps
.dwTextureCaps
= Desc7
->dpcLineCaps
.dwTextureCaps
;
1525 Desc123
->dpcLineCaps
.dwTextureFilterCaps
= Desc7
->dpcLineCaps
.dwTextureFilterCaps
;
1526 Desc123
->dpcLineCaps
.dwTextureBlendCaps
= Desc7
->dpcLineCaps
.dwTextureBlendCaps
;
1527 Desc123
->dpcLineCaps
.dwTextureAddressCaps
= Desc7
->dpcLineCaps
.dwTextureAddressCaps
;
1528 Desc123
->dpcLineCaps
.dwStippleWidth
= Desc7
->dpcLineCaps
.dwStippleWidth
;
1529 Desc123
->dpcLineCaps
.dwAlphaCmpCaps
= Desc7
->dpcLineCaps
.dwAlphaCmpCaps
;
1531 Desc123
->dpcTriCaps
.dwSize
= sizeof(D3DPRIMCAPS
);
1532 Desc123
->dpcTriCaps
.dwMiscCaps
= Desc7
->dpcTriCaps
.dwMiscCaps
;
1533 Desc123
->dpcTriCaps
.dwRasterCaps
= Desc7
->dpcTriCaps
.dwRasterCaps
;
1534 Desc123
->dpcTriCaps
.dwZCmpCaps
= Desc7
->dpcTriCaps
.dwZCmpCaps
;
1535 Desc123
->dpcTriCaps
.dwSrcBlendCaps
= Desc7
->dpcTriCaps
.dwSrcBlendCaps
;
1536 Desc123
->dpcTriCaps
.dwDestBlendCaps
= Desc7
->dpcTriCaps
.dwDestBlendCaps
;
1537 Desc123
->dpcTriCaps
.dwShadeCaps
= Desc7
->dpcTriCaps
.dwShadeCaps
;
1538 Desc123
->dpcTriCaps
.dwTextureCaps
= Desc7
->dpcTriCaps
.dwTextureCaps
;
1539 Desc123
->dpcTriCaps
.dwTextureFilterCaps
= Desc7
->dpcTriCaps
.dwTextureFilterCaps
;
1540 Desc123
->dpcTriCaps
.dwTextureBlendCaps
= Desc7
->dpcTriCaps
.dwTextureBlendCaps
;
1541 Desc123
->dpcTriCaps
.dwTextureAddressCaps
= Desc7
->dpcTriCaps
.dwTextureAddressCaps
;
1542 Desc123
->dpcTriCaps
.dwStippleWidth
= Desc7
->dpcTriCaps
.dwStippleWidth
;
1543 Desc123
->dpcTriCaps
.dwAlphaCmpCaps
= Desc7
->dpcTriCaps
.dwAlphaCmpCaps
;
1545 Desc123
->dwDeviceRenderBitDepth
= Desc7
->dwDeviceRenderBitDepth
;
1546 Desc123
->dwDeviceZBufferBitDepth
= Desc7
->dwDeviceZBufferBitDepth
;
1547 Desc123
->dwMaxBufferSize
= 0;
1548 Desc123
->dwMaxVertexCount
= 65536;
1549 Desc123
->dwMinTextureWidth
= Desc7
->dwMinTextureWidth
;
1550 Desc123
->dwMinTextureHeight
= Desc7
->dwMinTextureHeight
;
1551 Desc123
->dwMaxTextureWidth
= Desc7
->dwMaxTextureWidth
;
1552 Desc123
->dwMaxTextureHeight
= Desc7
->dwMaxTextureHeight
;
1553 Desc123
->dwMinStippleWidth
= 1;
1554 Desc123
->dwMinStippleHeight
= 1;
1555 Desc123
->dwMaxStippleWidth
= 32;
1556 Desc123
->dwMaxStippleHeight
= 32;
1557 Desc123
->dwMaxTextureRepeat
= Desc7
->dwMaxTextureRepeat
;
1558 Desc123
->dwMaxTextureAspectRatio
= Desc7
->dwMaxTextureAspectRatio
;
1559 Desc123
->dwMaxAnisotropy
= Desc7
->dwMaxAnisotropy
;
1560 Desc123
->dvGuardBandLeft
= Desc7
->dvGuardBandLeft
;
1561 Desc123
->dvGuardBandRight
= Desc7
->dvGuardBandRight
;
1562 Desc123
->dvGuardBandTop
= Desc7
->dvGuardBandTop
;
1563 Desc123
->dvGuardBandBottom
= Desc7
->dvGuardBandBottom
;
1564 Desc123
->dvExtentsAdjust
= Desc7
->dvExtentsAdjust
;
1565 Desc123
->dwStencilCaps
= Desc7
->dwStencilCaps
;
1566 Desc123
->dwFVFCaps
= Desc7
->dwFVFCaps
;
1567 Desc123
->dwTextureOpCaps
= Desc7
->dwTextureOpCaps
;
1568 Desc123
->wMaxTextureBlendStages
= Desc7
->wMaxTextureBlendStages
;
1569 Desc123
->wMaxSimultaneousTextures
= Desc7
->wMaxSimultaneousTextures
;
1573 /*****************************************************************************
1574 * IDirect3D vtables in various versions
1575 *****************************************************************************/
1577 const IDirect3DVtbl IDirect3D1_Vtbl
=
1579 /*** IUnknown methods ***/
1580 Thunk_IDirect3DImpl_1_QueryInterface
,
1581 Thunk_IDirect3DImpl_1_AddRef
,
1582 Thunk_IDirect3DImpl_1_Release
,
1583 /*** IDirect3D methods ***/
1584 IDirect3DImpl_1_Initialize
,
1585 Thunk_IDirect3DImpl_1_EnumDevices
,
1586 Thunk_IDirect3DImpl_1_CreateLight
,
1587 Thunk_IDirect3DImpl_1_CreateMaterial
,
1588 Thunk_IDirect3DImpl_1_CreateViewport
,
1589 Thunk_IDirect3DImpl_1_FindDevice
1592 const IDirect3D2Vtbl IDirect3D2_Vtbl
=
1594 /*** IUnknown methods ***/
1595 Thunk_IDirect3DImpl_2_QueryInterface
,
1596 Thunk_IDirect3DImpl_2_AddRef
,
1597 Thunk_IDirect3DImpl_2_Release
,
1598 /*** IDirect3D2 methods ***/
1599 Thunk_IDirect3DImpl_2_EnumDevices
,
1600 Thunk_IDirect3DImpl_2_CreateLight
,
1601 Thunk_IDirect3DImpl_2_CreateMaterial
,
1602 Thunk_IDirect3DImpl_2_CreateViewport
,
1603 Thunk_IDirect3DImpl_2_FindDevice
,
1604 Thunk_IDirect3DImpl_2_CreateDevice
1607 const IDirect3D3Vtbl IDirect3D3_Vtbl
=
1609 /*** IUnknown methods ***/
1610 Thunk_IDirect3DImpl_3_QueryInterface
,
1611 Thunk_IDirect3DImpl_3_AddRef
,
1612 Thunk_IDirect3DImpl_3_Release
,
1613 /*** IDirect3D3 methods ***/
1614 IDirect3DImpl_3_EnumDevices
,
1615 IDirect3DImpl_3_CreateLight
,
1616 IDirect3DImpl_3_CreateMaterial
,
1617 IDirect3DImpl_3_CreateViewport
,
1618 IDirect3DImpl_3_FindDevice
,
1619 Thunk_IDirect3DImpl_3_CreateDevice
,
1620 Thunk_IDirect3DImpl_3_CreateVertexBuffer
,
1621 Thunk_IDirect3DImpl_3_EnumZBufferFormats
,
1622 Thunk_IDirect3DImpl_3_EvictManagedTextures
1625 const IDirect3D7Vtbl IDirect3D7_Vtbl
=
1627 /*** IUnknown methods ***/
1628 Thunk_IDirect3DImpl_7_QueryInterface
,
1629 Thunk_IDirect3DImpl_7_AddRef
,
1630 Thunk_IDirect3DImpl_7_Release
,
1631 /*** IDirect3D7 methods ***/
1632 IDirect3DImpl_7_EnumDevices
,
1633 IDirect3DImpl_7_CreateDevice
,
1634 IDirect3DImpl_7_CreateVertexBuffer
,
1635 IDirect3DImpl_7_EnumZBufferFormats
,
1636 IDirect3DImpl_7_EvictManagedTextures