ntdll: Added parsing of hash attributes in manifests.
[wine/wine64.git] / dlls / ddraw / direct3d.c
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1 /*
2 * Copyright (c) 2006 Stefan Dösinger
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 #include "config.h"
20 #include "wine/port.h"
21 #include "wine/debug.h"
23 #include <assert.h>
24 #include <stdarg.h>
25 #include <string.h>
26 #include <stdlib.h>
28 #define COBJMACROS
30 #include "windef.h"
31 #include "winbase.h"
32 #include "winerror.h"
33 #include "wingdi.h"
34 #include "wine/exception.h"
36 #include "ddraw.h"
37 #include "d3d.h"
39 #include "ddraw_private.h"
41 WINE_DEFAULT_DEBUG_CHANNEL(d3d7);
43 /*****************************************************************************
44 * IDirect3D7::QueryInterface
46 * QueryInterface implementation with thunks to IDirectDraw7
48 *****************************************************************************/
49 static HRESULT WINAPI
50 Thunk_IDirect3DImpl_7_QueryInterface(IDirect3D7 *iface,
51 REFIID refiid,
52 void **obj)
54 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
55 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
57 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This, IDirectDraw7),
58 refiid,
59 obj);
62 static HRESULT WINAPI
63 Thunk_IDirect3DImpl_3_QueryInterface(IDirect3D3 *iface,
64 REFIID refiid,
65 void **obj)
67 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
68 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
70 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This, IDirectDraw7),
71 refiid,
72 obj);
75 static HRESULT WINAPI
76 Thunk_IDirect3DImpl_2_QueryInterface(IDirect3D2 *iface,
77 REFIID refiid,
78 void **obj)
80 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
81 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
83 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This, IDirectDraw7),
84 refiid,
85 obj);
88 static HRESULT WINAPI
89 Thunk_IDirect3DImpl_1_QueryInterface(IDirect3D *iface,
90 REFIID refiid,
91 void **obj)
93 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
94 TRACE("(%p)->(%s,%p): Thunking to IDirectDraw7\n", This, debugstr_guid(refiid), obj);
96 return IDirectDraw7_QueryInterface(ICOM_INTERFACE(This, IDirectDraw7),
97 refiid,
98 obj);
101 /*****************************************************************************
102 * IDirect3D7::AddRef
104 * DirectDraw refcounting is a bit odd. Every version of the ddraw interface
105 * has its own refcount, but IDirect3D 1/2/3 refcounts are linked to
106 * IDirectDraw, and IDirect3D7 is linked to IDirectDraw7
108 * IDirect3D7 -> IDirectDraw7
109 * IDirect3D3 -> IDirectDraw
110 * IDirect3D2 -> IDirectDraw
111 * IDirect3D -> IDirectDraw
113 * So every AddRef implementation thunks to a different interface, and the
114 * IDirectDrawX::AddRef implementations have different counters...
116 * Returns
117 * The new refcount
119 *****************************************************************************/
120 static ULONG WINAPI
121 Thunk_IDirect3DImpl_7_AddRef(IDirect3D7 *iface)
123 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
124 TRACE("(%p) : Thunking to IDirectDraw7.\n", This);
126 return IDirectDraw7_AddRef(ICOM_INTERFACE(This, IDirectDraw7));
129 static ULONG WINAPI
130 Thunk_IDirect3DImpl_3_AddRef(IDirect3D3 *iface)
132 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
133 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
135 return IDirectDraw_AddRef(ICOM_INTERFACE(This, IDirectDraw));
138 static ULONG WINAPI
139 Thunk_IDirect3DImpl_2_AddRef(IDirect3D2 *iface)
141 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
142 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
144 return IDirectDraw_AddRef(ICOM_INTERFACE(This, IDirectDraw));
147 static ULONG WINAPI
148 Thunk_IDirect3DImpl_1_AddRef(IDirect3D *iface)
150 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
151 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
153 return IDirectDraw_AddRef(ICOM_INTERFACE(This, IDirectDraw));
156 /*****************************************************************************
157 * IDirect3D7::Release
159 * Same story as IDirect3D7::AddRef
161 * Returns: The new refcount
163 *****************************************************************************/
164 static ULONG WINAPI
165 Thunk_IDirect3DImpl_7_Release(IDirect3D7 *iface)
167 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
168 TRACE("(%p) : Thunking to IDirectDraw7.\n", This);
170 return IDirectDraw7_Release(ICOM_INTERFACE(This, IDirectDraw7));
173 static ULONG WINAPI
174 Thunk_IDirect3DImpl_3_Release(IDirect3D3 *iface)
176 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
177 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
179 return IDirectDraw_Release(ICOM_INTERFACE(This, IDirectDraw));
182 static ULONG WINAPI
183 Thunk_IDirect3DImpl_2_Release(IDirect3D2 *iface)
185 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
186 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
188 return IDirectDraw_Release(ICOM_INTERFACE(This, IDirectDraw));
191 static ULONG WINAPI
192 Thunk_IDirect3DImpl_1_Release(IDirect3D *iface)
194 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
195 TRACE("(%p) : Thunking to IDirectDraw.\n", This);
197 return IDirectDraw_Release(ICOM_INTERFACE(This, IDirectDraw));
200 /*****************************************************************************
201 * IDirect3D Methods
202 *****************************************************************************/
204 /*****************************************************************************
205 * IDirect3D::Initialize
207 * Initializes the IDirect3D interface. This is a no-op implementation,
208 * as all initialization is done at create time.
210 * Version 1
212 * Params:
213 * refiid: ?
215 * Returns:
216 * D3D_OK, because it's a no-op
218 *****************************************************************************/
219 static HRESULT WINAPI
220 IDirect3DImpl_1_Initialize(IDirect3D *iface,
221 REFIID refiid)
223 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
225 TRACE("(%p)->(%s) no-op...\n", This, debugstr_guid(refiid));
226 return D3D_OK;
229 /*****************************************************************************
230 * IDirect3D7::EnumDevices
232 * The EnumDevices method for IDirect3D7. It enumerates all supported
233 * D3D7 devices. Currently there's only one.
235 * Params:
236 * Callback: Function to call for each enumerated device
237 * Context: Pointer to pass back to the app
239 * Returns:
240 * D3D_OK, or the return value of the GetCaps call
242 *****************************************************************************/
243 static HRESULT WINAPI
244 IDirect3DImpl_7_EnumDevices(IDirect3D7 *iface,
245 LPD3DENUMDEVICESCALLBACK7 Callback,
246 void *Context)
248 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
249 char interface_name[] = "WINE Direct3D7 using WineD3D";
250 char device_name[] = "Wine D3D7 device";
251 D3DDEVICEDESC7 ddesc;
252 D3DDEVICEDESC oldDesc;
253 HRESULT hr;
255 TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
256 EnterCriticalSection(&ddraw_cs);
258 TRACE("(%p) Enumerating WineD3D D3Device7 interface\n", This);
259 hr = IDirect3DImpl_GetCaps(This->wineD3D, &oldDesc, &ddesc);
260 if(hr != D3D_OK)
262 LeaveCriticalSection(&ddraw_cs);
263 return hr;
265 Callback(interface_name, device_name, &ddesc, Context);
267 TRACE("(%p) End of enumeration\n", This);
268 LeaveCriticalSection(&ddraw_cs);
269 return D3D_OK;
272 /*****************************************************************************
273 * IDirect3D3::EnumDevices
275 * Enumerates all supported Direct3DDevice interfaces. This is the
276 * implementation for Direct3D 1 to Direc3D 3, Version 7 has its own.
278 * Version 1, 2 and 3
280 * Params:
281 * Callback: Application-provided routine to call for each enumerated device
282 * Context: Pointer to pass to the callback
284 * Returns:
285 * D3D_OK on success,
286 * The result of IDirect3DImpl_GetCaps if it failed
288 *****************************************************************************/
289 static HRESULT WINAPI
290 IDirect3DImpl_3_EnumDevices(IDirect3D3 *iface,
291 LPD3DENUMDEVICESCALLBACK Callback,
292 void *Context)
294 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
295 D3DDEVICEDESC dref, d1, d2;
296 D3DDEVICEDESC7 newDesc;
297 static CHAR wined3d_description[] = "Wine D3DDevice using WineD3D and OpenGL";
298 HRESULT hr;
300 /* Some games (Motoracer 2 demo) have the bad idea to modify the device name string.
301 Let's put the string in a sufficiently sized array in writable memory. */
302 char device_name[50];
303 strcpy(device_name,"direct3d");
305 TRACE("(%p)->(%p,%p)\n", This, Callback, Context);
306 EnterCriticalSection(&ddraw_cs);
308 hr = IDirect3DImpl_GetCaps(This->wineD3D, &dref, &newDesc);
309 if(hr != D3D_OK)
311 LeaveCriticalSection(&ddraw_cs);
312 return hr;
315 /* Do I have to enumerate the reference id? Note from old d3d7:
316 * "It seems that enumerating the reference IID on Direct3D 1 games
317 * (AvP / Motoracer2) breaks them". So do not enumerate this iid in V1
319 * There's a registry key HKLM\Software\Microsoft\Direct3D\Drivers, EnumReference
320 * which enables / disables enumerating the reference rasterizer. It's a DWORD,
321 * 0 means disabled, 2 means enabled. The enablerefrast.reg and disablerefrast.reg
322 * files in the DirectX 7.0 sdk demo directory suggest this.
324 * Some games(GTA 2) seem to use the second enumerated device, so I have to enumerate
325 * at least 2 devices. So enumerate the reference device to have 2 devices.
327 * Other games(Rollcage) tell emulation and hal device appart by certain flags.
328 * Rollcage expects D3DPTEXTURECAPS_POW2 to be set(yeah, it is a limitation flag),
329 * and it refuses all devices that have the perspective flag set. This way it refuses
330 * the emulation device, and HAL devices never have POW2 unset in d3d7 on windows.
333 if(This->d3dversion != 1)
335 static CHAR reference_description[] = "RGB Direct3D emulation";
337 TRACE("(%p) Enumerating WineD3D D3DDevice interface\n", This);
338 d1 = dref;
339 d2 = dref;
340 /* The rgb device has the pow2 flag set in the hel caps, but not in the hal caps */
341 d1.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
342 d1.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
343 hr = Callback( (LPIID) &IID_IDirect3DRGBDevice, reference_description, device_name, &d1, &d2, Context);
344 if(hr != D3DENUMRET_OK)
346 TRACE("Application cancelled the enumeration\n");
347 LeaveCriticalSection(&ddraw_cs);
348 return D3D_OK;
352 TRACE("(%p) Enumerating HAL Direct3D device\n", This);
353 d1 = dref;
354 d2 = dref;
355 /* The hal device does not have the pow2 flag set in hel, but in hal */
356 d2.dpcLineCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
357 d2.dpcTriCaps.dwTextureCaps &= ~(D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL | D3DPTEXTURECAPS_PERSPECTIVE);
358 hr = Callback( (LPIID) &IID_IDirect3DHALDevice, wined3d_description, device_name, &d1, &d2, Context);
359 if(hr != D3DENUMRET_OK)
361 TRACE("Application cancelled the enumeration\n");
362 LeaveCriticalSection(&ddraw_cs);
363 return D3D_OK;
365 TRACE("(%p) End of enumeration\n", This);
367 LeaveCriticalSection(&ddraw_cs);
368 return D3D_OK;
371 static HRESULT WINAPI
372 Thunk_IDirect3DImpl_2_EnumDevices(IDirect3D2 *iface,
373 LPD3DENUMDEVICESCALLBACK Callback,
374 void *Context)
376 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
377 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Callback, Context);
378 return IDirect3D3_EnumDevices(ICOM_INTERFACE(This, IDirect3D3),
379 Callback,
380 Context);
383 static HRESULT WINAPI
384 Thunk_IDirect3DImpl_1_EnumDevices(IDirect3D *iface,
385 LPD3DENUMDEVICESCALLBACK Callback,
386 void *Context)
388 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
389 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Callback, Context);
390 return IDirect3D3_EnumDevices(ICOM_INTERFACE(This, IDirect3D3),
391 Callback,
392 Context);
395 /*****************************************************************************
396 * IDirect3D3::CreateLight
398 * Creates an IDirect3DLight interface. This interface is used in
399 * Direct3D3 or earlier for lighting. In Direct3D7 it has been replaced
400 * by the DIRECT3DLIGHT7 structure. Wine's Direct3DLight implementation
401 * uses the IDirect3DDevice7 interface with D3D7 lights.
403 * Version 1, 2 and 3
405 * Params:
406 * Light: Address to store the new interface pointer
407 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
408 * Must be NULL
410 * Returns:
411 * D3D_OK on success
412 * DDERR_OUTOFMEMORY if memory allocation failed
413 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
415 *****************************************************************************/
416 static HRESULT WINAPI
417 IDirect3DImpl_3_CreateLight(IDirect3D3 *iface,
418 IDirect3DLight **Light,
419 IUnknown *UnkOuter )
421 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
422 IDirect3DLightImpl *object;
424 TRACE("(%p)->(%p,%p)\n", This, Light, UnkOuter);
426 if(UnkOuter)
427 return CLASS_E_NOAGGREGATION;
429 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DLightImpl));
430 if (object == NULL)
431 return DDERR_OUTOFMEMORY;
433 ICOM_INIT_INTERFACE(object, IDirect3DLight, IDirect3DLight_Vtbl);
434 object->ref = 1;
435 object->ddraw = This;
436 object->next = NULL;
437 object->active_viewport = NULL;
439 /* Update functions */
440 object->activate = light_update;
441 object->desactivate = light_activate;
442 object->update = light_desactivate;
443 object->active_viewport = NULL;
445 *Light = ICOM_INTERFACE(object, IDirect3DLight);
447 TRACE("(%p) creating implementation at %p.\n", This, object);
449 return D3D_OK;
452 static HRESULT WINAPI
453 Thunk_IDirect3DImpl_2_CreateLight(IDirect3D2 *iface,
454 IDirect3DLight **Direct3DLight,
455 IUnknown *UnkOuter)
457 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
458 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DLight, UnkOuter);
459 return IDirect3D3_CreateLight(ICOM_INTERFACE(This, IDirect3D3),
460 Direct3DLight,
461 UnkOuter);
464 static HRESULT WINAPI
465 Thunk_IDirect3DImpl_1_CreateLight(IDirect3D *iface,
466 IDirect3DLight **Direct3DLight,
467 IUnknown *UnkOuter)
469 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
470 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DLight, UnkOuter);
471 return IDirect3D3_CreateLight(ICOM_INTERFACE(This, IDirect3D3),
472 Direct3DLight,
473 UnkOuter);
476 /*****************************************************************************
477 * IDirect3D3::CreateMaterial
479 * Creates an IDirect3DMaterial interface. This interface is used by Direct3D3
480 * and older versions. The IDirect3DMaterial implementation wraps its
481 * functionality to IDirect3DDevice7::SetMaterial and friends.
483 * Version 1, 2 and 3
485 * Params:
486 * Material: Address to store the new interface's pointer to
487 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
488 * Must be NULL
490 * Returns:
491 * D3D_OK on success
492 * DDERR_OUTOFMEMORY if memory allocation failed
493 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
495 *****************************************************************************/
496 static HRESULT WINAPI
497 IDirect3DImpl_3_CreateMaterial(IDirect3D3 *iface,
498 IDirect3DMaterial3 **Material,
499 IUnknown *UnkOuter )
501 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
502 IDirect3DMaterialImpl *object;
504 TRACE("(%p)->(%p,%p)\n", This, Material, UnkOuter);
506 if(UnkOuter)
507 return CLASS_E_NOAGGREGATION;
509 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DMaterialImpl));
510 if (object == NULL)
511 return DDERR_OUTOFMEMORY;
513 ICOM_INIT_INTERFACE(object, IDirect3DMaterial3, IDirect3DMaterial3_Vtbl);
514 ICOM_INIT_INTERFACE(object, IDirect3DMaterial2, IDirect3DMaterial2_Vtbl);
515 ICOM_INIT_INTERFACE(object, IDirect3DMaterial, IDirect3DMaterial_Vtbl);
516 object->ref = 1;
517 object->ddraw = This;
518 object->activate = material_activate;
520 *Material = ICOM_INTERFACE(object, IDirect3DMaterial3);
522 TRACE("(%p) creating implementation at %p.\n", This, object);
524 return D3D_OK;
527 static HRESULT WINAPI
528 Thunk_IDirect3DImpl_2_CreateMaterial(IDirect3D2 *iface,
529 IDirect3DMaterial2 **Direct3DMaterial,
530 IUnknown* UnkOuter)
532 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
533 HRESULT ret;
534 IDirect3DMaterial3 *ret_val;
536 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DMaterial, UnkOuter);
537 ret = IDirect3D3_CreateMaterial(ICOM_INTERFACE(This, IDirect3D3),
538 &ret_val,
539 UnkOuter);
541 *Direct3DMaterial = COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial3, IDirect3DMaterial2, ret_val);
543 TRACE(" returning interface %p.\n", *Direct3DMaterial);
545 return ret;
548 static HRESULT WINAPI
549 Thunk_IDirect3DImpl_1_CreateMaterial(IDirect3D *iface,
550 IDirect3DMaterial **Direct3DMaterial,
551 IUnknown* UnkOuter)
553 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
554 HRESULT ret;
555 LPDIRECT3DMATERIAL3 ret_val;
557 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, Direct3DMaterial, UnkOuter);
558 ret = IDirect3D3_CreateMaterial(ICOM_INTERFACE(This, IDirect3D3),
559 &ret_val,
560 UnkOuter);
562 *Direct3DMaterial = COM_INTERFACE_CAST(IDirect3DMaterialImpl, IDirect3DMaterial3, IDirect3DMaterial, ret_val);
564 TRACE(" returning interface %p.\n", *Direct3DMaterial);
566 return ret;
569 /*****************************************************************************
570 * IDirect3D3::CreateViewport
572 * Creates an IDirect3DViewport interface. This interface is used
573 * by Direct3D and earlier versions for Viewport management. In Direct3D7
574 * it has been replaced by a viewport structure and
575 * IDirect3DDevice7::*Viewport. Wine's IDirect3DViewport implementation
576 * uses the IDirect3DDevice7 methods for its functionality
578 * Params:
579 * Viewport: Address to store the new interface pointer
580 * UnkOuter: Basically for aggregation, but ddraw doesn't support it.
581 * Must be NULL
583 * Returns:
584 * D3D_OK on success
585 * DDERR_OUTOFMEMORY if memory allocation failed
586 * CLASS_E_NOAGGREGATION if UnkOuter != NULL
588 *****************************************************************************/
589 static HRESULT WINAPI
590 IDirect3DImpl_3_CreateViewport(IDirect3D3 *iface,
591 IDirect3DViewport3 **Viewport,
592 IUnknown *UnkOuter )
594 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
595 IDirect3DViewportImpl *object;
597 if(UnkOuter)
598 return CLASS_E_NOAGGREGATION;
600 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DViewportImpl));
601 if (object == NULL)
602 return DDERR_OUTOFMEMORY;
604 ICOM_INIT_INTERFACE(object, IDirect3DViewport3, IDirect3DViewport3_Vtbl);
605 object->ref = 1;
606 object->ddraw = This;
607 object->activate = viewport_activate;
608 object->use_vp2 = 0xFF;
609 object->next = NULL;
610 object->lights = NULL;
611 object->num_lights = 0;
612 object->map_lights = 0;
614 *Viewport = ICOM_INTERFACE(object, IDirect3DViewport3);
616 TRACE("(%p) creating implementation at %p.\n",This, object);
618 return D3D_OK;
621 static HRESULT WINAPI
622 Thunk_IDirect3DImpl_2_CreateViewport(IDirect3D2 *iface,
623 IDirect3DViewport2 **D3DViewport2,
624 IUnknown *UnkOuter)
626 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
627 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DViewport2, UnkOuter);
629 return IDirect3D3_CreateViewport(ICOM_INTERFACE(This, IDirect3D3),
630 (IDirect3DViewport3 **) D3DViewport2 /* No need to cast here */,
631 UnkOuter);
634 static HRESULT WINAPI
635 Thunk_IDirect3DImpl_1_CreateViewport(IDirect3D *iface,
636 IDirect3DViewport **D3DViewport,
637 IUnknown* UnkOuter)
639 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
640 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DViewport, UnkOuter);
642 return IDirect3D3_CreateViewport(ICOM_INTERFACE(This, IDirect3D3),
643 (IDirect3DViewport3 **) D3DViewport /* No need to cast here */,
644 UnkOuter);
647 /*****************************************************************************
648 * IDirect3D3::FindDevice
650 * This method finds a device with the requested properties and returns a
651 * device description
653 * Verion 1, 2 and 3
654 * Params:
655 * D3DDFS: Describes the requested device characteristics
656 * D3DFDR: Returns the device description
658 * Returns:
659 * D3D_OK on success
660 * DDERR_INVALIDPARAMS if no device was found
662 *****************************************************************************/
663 static HRESULT WINAPI
664 IDirect3DImpl_3_FindDevice(IDirect3D3 *iface,
665 D3DFINDDEVICESEARCH *D3DDFS,
666 D3DFINDDEVICERESULT *D3DFDR)
668 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
669 D3DDEVICEDESC desc;
670 D3DDEVICEDESC7 newDesc;
671 HRESULT hr;
673 TRACE("(%p)->(%p,%p)\n", This, D3DDFS, D3DFDR);
675 if ((D3DDFS->dwFlags & D3DFDS_COLORMODEL) &&
676 (D3DDFS->dcmColorModel != D3DCOLOR_RGB))
678 TRACE(" trying to request a non-RGB D3D color model. Not supported.\n");
679 return DDERR_INVALIDPARAMS; /* No real idea what to return here :-) */
681 if (D3DDFS->dwFlags & D3DFDS_GUID)
683 TRACE(" trying to match guid %s.\n", debugstr_guid(&(D3DDFS->guid)));
684 if ((IsEqualGUID(&IID_D3DDEVICE_WineD3D, &(D3DDFS->guid)) == 0) &&
685 (IsEqualGUID(&IID_IDirect3DHALDevice, &(D3DDFS->guid)) == 0) &&
686 (IsEqualGUID(&IID_IDirect3DRefDevice, &(D3DDFS->guid)) == 0))
688 TRACE(" no match for this GUID.\n");
689 return DDERR_INVALIDPARAMS;
693 /* Get the caps */
694 hr = IDirect3DImpl_GetCaps(This->wineD3D, &desc, &newDesc);
695 if(hr != D3D_OK) return hr;
697 /* Now return our own GUID */
698 D3DFDR->guid = IID_D3DDEVICE_WineD3D;
699 D3DFDR->ddHwDesc = desc;
700 D3DFDR->ddSwDesc = desc;
702 TRACE(" returning Wine's WineD3D device with (undumped) capabilities\n");
704 return D3D_OK;
707 static HRESULT WINAPI
708 Thunk_IDirect3DImpl_2_FindDevice(IDirect3D2 *iface,
709 D3DFINDDEVICESEARCH *D3DDFS,
710 D3DFINDDEVICERESULT *D3DFDR)
712 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
713 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", iface, D3DDFS, D3DFDR);
714 return IDirect3D3_FindDevice(ICOM_INTERFACE(This, IDirect3D3),
715 D3DDFS,
716 D3DFDR);
719 static HRESULT WINAPI
720 Thunk_IDirect3DImpl_1_FindDevice(IDirect3D *iface,
721 D3DFINDDEVICESEARCH *D3DDFS,
722 D3DFINDDEVICERESULT *D3DDevice)
724 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D, iface);
725 TRACE("(%p)->(%p,%p) thunking to IDirect3D3 interface.\n", This, D3DDFS, D3DDevice);
726 return IDirect3D3_FindDevice(ICOM_INTERFACE(This, IDirect3D3),
727 D3DDFS,
728 D3DDevice);
731 /*****************************************************************************
732 * IDirect3D7::CreateDevice
734 * Creates an IDirect3DDevice7 interface.
736 * Version 2, 3 and 7. IDirect3DDevice 1 interfaces are interfaces to
737 * DirectDraw surfaces and are created with
738 * IDirectDrawSurface::QueryInterface. This method uses CreateDevice to
739 * create the device object and QueryInterfaces for IDirect3DDevice
741 * Params:
742 * refiid: IID of the device to create
743 * Surface: Inititial rendertarget
744 * Device: Address to return the interface pointer
746 * Returns:
747 * D3D_OK on success
748 * DDERR_OUTOFMEMORY if memory allocation failed
749 * DDERR_INVALIDPARAMS if a device exists already
751 *****************************************************************************/
752 static HRESULT WINAPI
753 IDirect3DImpl_7_CreateDevice(IDirect3D7 *iface,
754 REFCLSID refiid,
755 IDirectDrawSurface7 *Surface,
756 IDirect3DDevice7 **Device)
758 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
759 IDirect3DDeviceImpl *object;
760 IParentImpl *IndexBufferParent;
761 HRESULT hr;
762 IDirectDrawSurfaceImpl *target = ICOM_OBJECT(IDirectDrawSurfaceImpl, IDirectDrawSurface7, Surface);
763 TRACE("(%p)->(%s,%p,%p)\n", iface, debugstr_guid(refiid), Surface, Device);
765 EnterCriticalSection(&ddraw_cs);
766 *Device = NULL;
768 /* Fail device creation if non-opengl surfaces are used */
769 if(This->ImplType != SURFACE_OPENGL)
771 ERR("The application wants to create a Direct3D device, but non-opengl surfaces are set in the registry. Please set the surface implementation to opengl or autodetection to allow 3D rendering\n");
773 /* We only hit this path if a default surface is set in the registry. Incorrect autodetection
774 * is caught in CreateSurface or QueryInterface
776 LeaveCriticalSection(&ddraw_cs);
777 return DDERR_NO3D;
780 /* So far we can only create one device per ddraw object */
781 if(This->d3ddevice)
783 FIXME("(%p): Only one Direct3D device per DirectDraw object supported\n", This);
784 LeaveCriticalSection(&ddraw_cs);
785 return DDERR_INVALIDPARAMS;
788 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DDeviceImpl));
789 if(!object)
791 ERR("Out of memory when allocating a IDirect3DDevice implementation\n");
792 LeaveCriticalSection(&ddraw_cs);
793 return DDERR_OUTOFMEMORY;
796 ICOM_INIT_INTERFACE(object, IDirect3DDevice7, IDirect3DDevice7_Vtbl);
797 ICOM_INIT_INTERFACE(object, IDirect3DDevice3, IDirect3DDevice3_Vtbl);
798 ICOM_INIT_INTERFACE(object, IDirect3DDevice2, IDirect3DDevice2_Vtbl);
799 ICOM_INIT_INTERFACE(object, IDirect3DDevice, IDirect3DDevice1_Vtbl);
801 object->ref = 1;
802 object->ddraw = This;
803 object->viewport_list = NULL;
804 object->current_viewport = NULL;
805 object->material = 0;
806 object->target = target;
808 object->Handles = NULL;
809 object->numHandles = 0;
811 /* This is for convenience */
812 object->wineD3DDevice = This->wineD3DDevice;
814 /* Create an index buffer, it's needed for indexed drawing */
815 IndexBufferParent = HeapAlloc(GetProcessHeap(), 0, sizeof(IParentImpl *));
816 if(!IndexBufferParent)
818 ERR("Allocating memory for an index buffer parent failed\n");
819 HeapFree(GetProcessHeap(), 0, object);
820 LeaveCriticalSection(&ddraw_cs);
821 return DDERR_OUTOFMEMORY;
823 ICOM_INIT_INTERFACE(IndexBufferParent, IParent, IParent_Vtbl);
824 IndexBufferParent->ref = 1;
826 /* Create an Index Buffer. WineD3D needs one for Drawing indexed primitives
827 * Create a (hopefully) long enough buffer, and copy the indices into it
828 * Ideally, a IWineD3DIndexBuffer::SetData method could be created, which
829 * takes the pointer and avoids the memcpy
831 hr = IWineD3DDevice_CreateIndexBuffer(This->wineD3DDevice,
832 0x40000, /* Length. Don't know how long it should be */
833 WINED3DUSAGE_DYNAMIC, /* Usage */
834 WINED3DFMT_INDEX16, /* Format. D3D7 uses WORDS */
835 WINED3DPOOL_DEFAULT,
836 &object->indexbuffer,
837 0 /* Handle */,
838 (IUnknown *) ICOM_INTERFACE(IndexBufferParent, IParent));
840 if(FAILED(hr))
842 ERR("Failed to create an index buffer\n");
843 HeapFree(GetProcessHeap(), 0, object);
844 LeaveCriticalSection(&ddraw_cs);
845 return hr;
847 IndexBufferParent->child = (IUnknown *) object->indexbuffer;
849 /* No need to set the indices, it's done when necessary */
851 /* AddRef the WineD3D Device */
852 IWineD3DDevice_AddRef(This->wineD3DDevice);
854 /* Don't forget to return the interface ;) */
855 *Device = ICOM_INTERFACE(object, IDirect3DDevice7);
857 TRACE(" (%p) Created an IDirect3DDeviceImpl object at %p\n", This, object);
859 /* This is for apps which create a non-flip, non-d3d primary surface
860 * and an offscreen D3DDEVICE surface, then render to the offscreen surface
861 * and do a Blt from the offscreen to the primary surface.
863 * Set the offscreen D3DDDEVICE surface(=target) as the back buffer,
864 * and the primary surface(=This->d3d_target) as the front buffer.
866 * This way the app will render to the D3DDEVICE surface and WineD3D
867 * will catch the Blt was Back Buffer -> Front buffer blt and perform
868 * a flip instead. This way we don't have to deal with a mixed GL / GDI
869 * environment.
871 * This should be checked against windowed apps. The only app tested with
872 * this is moto racer 2 during the loading screen.
874 TRACE("Isrendertarget: %s, d3d_target=%p\n", target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE ? "true" : "false", This->d3d_target);
875 if(!(target->surface_desc.ddsCaps.dwCaps & DDSCAPS_PRIMARYSURFACE) &&
876 (This->d3d_target != target))
878 WINED3DVIEWPORT vp;
879 TRACE("(%p) Using %p as front buffer, %p as back buffer\n", This, This->d3d_target, target);
880 hr = IWineD3DDevice_SetFrontBackBuffers(This->wineD3DDevice,
881 This->d3d_target->WineD3DSurface,
882 target->WineD3DSurface);
883 if(hr != D3D_OK)
884 ERR("(%p) Error %08x setting the front and back buffer\n", This, hr);
886 /* Render to the back buffer */
887 IWineD3DDevice_SetRenderTarget(This->wineD3DDevice, 0,
888 target->WineD3DSurface);
890 vp.X = 0;
891 vp.Y = 0;
892 vp.Width = target->surface_desc.dwWidth;
893 vp.Height = target->surface_desc.dwHeight;
894 vp.MinZ = 0.0;
895 vp.MaxZ = 1.0;
896 IWineD3DDevice_SetViewport(This->wineD3DDevice,
897 &vp);
899 object->OffScreenTarget = TRUE;
901 else
903 object->OffScreenTarget = FALSE;
906 /* AddRef the render target. Also AddRef the render target from ddraw,
907 * because if it is released before the app releases the D3D device, the D3D capabilities
908 * of WineD3D will be uninitialized, which has bad effects.
910 * In most cases, those surfaces are the surfaces are the same anyway, but this will simply
911 * add another ref which is released when the device is destroyed.
913 IDirectDrawSurface7_AddRef(Surface);
914 IDirectDrawSurface7_AddRef(ICOM_INTERFACE(This->d3d_target, IDirectDrawSurface7));
916 This->d3ddevice = object;
918 IWineD3DDevice_SetRenderState(This->wineD3DDevice,
919 WINED3DRS_ZENABLE,
920 IDirect3DDeviceImpl_UpdateDepthStencil(object));
921 LeaveCriticalSection(&ddraw_cs);
922 return D3D_OK;
925 static HRESULT WINAPI
926 Thunk_IDirect3DImpl_3_CreateDevice(IDirect3D3 *iface,
927 REFCLSID refiid,
928 IDirectDrawSurface4 *Surface,
929 IDirect3DDevice3 **Device,
930 IUnknown *UnkOuter)
932 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
933 HRESULT hr;
934 TRACE("(%p)->(%s,%p,%p,%p): Thunking to IDirect3D7\n", This, debugstr_guid(refiid), Surface, Device, UnkOuter);
936 if(UnkOuter != NULL)
937 return CLASS_E_NOAGGREGATION;
939 hr = IDirect3D7_CreateDevice(ICOM_INTERFACE(This, IDirect3D7),
940 refiid,
941 (IDirectDrawSurface7 *) Surface /* Same VTables */,
942 (IDirect3DDevice7 **) Device);
944 *Device = COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice7, IDirect3DDevice3, *Device);
945 return hr;
948 static HRESULT WINAPI
949 Thunk_IDirect3DImpl_2_CreateDevice(IDirect3D2 *iface,
950 REFCLSID refiid,
951 IDirectDrawSurface *Surface,
952 IDirect3DDevice2 **Device)
954 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D2, iface);
955 HRESULT hr;
956 TRACE("(%p)->(%s,%p,%p): Thunking to IDirect3D7\n", This, debugstr_guid(refiid), Surface, Device);
958 hr = IDirect3D7_CreateDevice(ICOM_INTERFACE(This, IDirect3D7),
959 refiid,
960 COM_INTERFACE_CAST(IDirectDrawSurfaceImpl, IDirectDrawSurface3, IDirectDrawSurface7, Surface),
961 (IDirect3DDevice7 **) Device);
963 *Device = COM_INTERFACE_CAST(IDirect3DDeviceImpl, IDirect3DDevice7, IDirect3DDevice2, *Device);
964 return hr;
967 /*****************************************************************************
968 * IDirect3D7::CreateVertexBuffer
970 * Creates a new vertex buffer object and returns a IDirect3DVertexBuffer7
971 * interface.
973 * Version 3 and 7
975 * Params:
976 * Desc: Requested Vertex buffer properties
977 * VertexBuffer: Address to return the interface pointer at
978 * Flags: Some flags, must be 0
980 * Returns
981 * D3D_OK on success
982 * DDERR_OUTOFMEMORY if memory allocation failed
983 * The return value of IWineD3DDevice::CreateVertexBuffer if this call fails
984 * DDERR_INVALIDPARAMS if Desc or VertexBuffer are NULL, or Flags != 0
986 *****************************************************************************/
987 static HRESULT WINAPI
988 IDirect3DImpl_7_CreateVertexBuffer(IDirect3D7 *iface,
989 D3DVERTEXBUFFERDESC *Desc,
990 IDirect3DVertexBuffer7 **VertexBuffer,
991 DWORD Flags)
993 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
994 IDirect3DVertexBufferImpl *object;
995 HRESULT hr;
996 TRACE("(%p)->(%p,%p,%08x)\n", This, Desc, VertexBuffer, Flags);
998 TRACE("(%p) Vertex buffer description:\n", This);
999 TRACE("(%p) dwSize=%d\n", This, Desc->dwSize);
1000 TRACE("(%p) dwCaps=%08x\n", This, Desc->dwCaps);
1001 TRACE("(%p) FVF=%08x\n", This, Desc->dwFVF);
1002 TRACE("(%p) dwNumVertices=%d\n", This, Desc->dwNumVertices);
1004 /* D3D7 SDK: "No Flags are currently defined for this method. This
1005 * parameter must be 0"
1007 * Never trust the documentation - this is wrong
1008 if(Flags != 0)
1010 ERR("(%p) Flags is %08lx, returning DDERR_INVALIDPARAMS\n", This, Flags);
1011 return DDERR_INVALIDPARAMS;
1015 /* Well, this sounds sane */
1016 if( (!VertexBuffer) || (!Desc) )
1017 return DDERR_INVALIDPARAMS;
1019 /* Now create the vertex buffer */
1020 object = HeapAlloc(GetProcessHeap(), 0, sizeof(IDirect3DVertexBufferImpl));
1021 if(!object)
1023 ERR("(%p) Out of memory when allocating a IDirect3DVertexBufferImpl structure\n", This);
1024 return DDERR_OUTOFMEMORY;
1027 object->ref = 1;
1028 ICOM_INIT_INTERFACE(object, IDirect3DVertexBuffer7, IDirect3DVertexBuffer7_Vtbl);
1029 ICOM_INIT_INTERFACE(object, IDirect3DVertexBuffer, IDirect3DVertexBuffer1_Vtbl);
1031 object->Caps = Desc->dwCaps;
1032 object->ddraw = This;
1034 EnterCriticalSection(&ddraw_cs);
1035 hr = IWineD3DDevice_CreateVertexBuffer(This->wineD3DDevice,
1036 get_flexible_vertex_size(Desc->dwFVF) * Desc->dwNumVertices,
1037 Desc->dwCaps & D3DVBCAPS_WRITEONLY ? WINED3DUSAGE_WRITEONLY : 0,
1038 Desc->dwFVF,
1039 Desc->dwCaps & D3DVBCAPS_SYSTEMMEMORY ? WINED3DPOOL_SYSTEMMEM : WINED3DPOOL_DEFAULT,
1040 &object->wineD3DVertexBuffer,
1041 0 /* SharedHandle */,
1042 (IUnknown *) ICOM_INTERFACE(object, IDirect3DVertexBuffer7));
1043 if(hr != D3D_OK)
1045 ERR("(%p) IWineD3DDevice::CreateVertexBuffer failed with hr=%08x\n", This, hr);
1046 HeapFree(GetProcessHeap(), 0, object);
1047 LeaveCriticalSection(&ddraw_cs);
1048 if (hr == WINED3DERR_INVALIDCALL)
1049 return DDERR_INVALIDPARAMS;
1050 else
1051 return hr;
1054 object->wineD3DVertexDeclaration = IDirectDrawImpl_FindDecl(This,
1055 Desc->dwFVF);
1056 if(!object->wineD3DVertexDeclaration)
1058 ERR("Cannot find the vertex declaration for fvf %08x\n", Desc->dwFVF);
1059 IWineD3DVertexBuffer_Release(object->wineD3DVertexBuffer);
1060 HeapFree(GetProcessHeap(), 0, object);
1061 LeaveCriticalSection(&ddraw_cs);
1062 return DDERR_INVALIDPARAMS;
1064 IWineD3DVertexDeclaration_AddRef(object->wineD3DVertexDeclaration);
1066 /* Return the interface */
1067 *VertexBuffer = ICOM_INTERFACE(object, IDirect3DVertexBuffer7);
1069 TRACE("(%p) Created new vertex buffer implementation at %p, returning interface at %p\n", This, object, *VertexBuffer);
1070 LeaveCriticalSection(&ddraw_cs);
1071 return D3D_OK;
1074 static HRESULT WINAPI
1075 Thunk_IDirect3DImpl_3_CreateVertexBuffer(IDirect3D3 *iface,
1076 D3DVERTEXBUFFERDESC *Desc,
1077 IDirect3DVertexBuffer **VertexBuffer,
1078 DWORD Flags,
1079 IUnknown *UnkOuter)
1081 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
1082 HRESULT hr;
1083 TRACE("(%p)->(%p,%p,%08x,%p): Relaying to IDirect3D7\n", This, Desc, VertexBuffer, Flags, UnkOuter);
1085 if(UnkOuter != NULL) return CLASS_E_NOAGGREGATION;
1087 hr = IDirect3D7_CreateVertexBuffer(ICOM_INTERFACE(This, IDirect3D7),
1088 Desc,
1089 (IDirect3DVertexBuffer7 **) VertexBuffer,
1090 Flags);
1092 *VertexBuffer = COM_INTERFACE_CAST(IDirect3DVertexBufferImpl, IDirect3DVertexBuffer7, IDirect3DVertexBuffer, *VertexBuffer);
1093 return hr;
1097 /*****************************************************************************
1098 * IDirect3D7::EnumZBufferFormats
1100 * Enumerates all supported Z buffer pixel formats
1102 * Version 3 and 7
1104 * Params:
1105 * refiidDevice:
1106 * Callback: Callback to call for each pixel format
1107 * Context: Pointer to pass back to the callback
1109 * Returns:
1110 * D3D_OK on success
1111 * DDERR_INVALIDPARAMS if Callback is NULL
1112 * For details, see IWineD3DDevice::EnumZBufferFormats
1114 *****************************************************************************/
1115 static HRESULT WINAPI
1116 IDirect3DImpl_7_EnumZBufferFormats(IDirect3D7 *iface,
1117 REFCLSID refiidDevice,
1118 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1119 void *Context)
1121 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
1122 HRESULT hr;
1123 int i;
1125 /* Order matters. Specifically, BattleZone II (full version) expects the
1126 * 16-bit depth formats to be listed before the 24 and 32 ones. */
1127 WINED3DFORMAT FormatList[] = {
1128 WINED3DFMT_D15S1,
1129 WINED3DFMT_D16,
1130 WINED3DFMT_D24X8,
1131 WINED3DFMT_D24X4S4,
1132 WINED3DFMT_D24S8,
1133 WINED3DFMT_D32
1136 TRACE("(%p)->(%s,%p,%p): Relay\n", iface, debugstr_guid(refiidDevice), Callback, Context);
1138 if(!Callback)
1139 return DDERR_INVALIDPARAMS;
1141 EnterCriticalSection(&ddraw_cs);
1142 for(i = 0; i < sizeof(FormatList) / sizeof(WINED3DFORMAT); i++)
1144 hr = IWineD3D_CheckDeviceFormat(This->wineD3D,
1145 0 /* Adapter */,
1146 0 /* DeviceType */,
1147 0 /* AdapterFormat */,
1148 WINED3DUSAGE_DEPTHSTENCIL /* Usage */,
1149 0 /* ResourceType */,
1150 FormatList[i]);
1151 if(hr == D3D_OK)
1153 DDPIXELFORMAT pformat;
1155 memset(&pformat, 0, sizeof(pformat));
1156 pformat.dwSize = sizeof(pformat);
1157 PixelFormat_WineD3DtoDD(&pformat, FormatList[i]);
1159 TRACE("Enumerating WineD3DFormat %d\n", FormatList[i]);
1160 hr = Callback(&pformat, Context);
1161 if(hr != DDENUMRET_OK)
1163 TRACE("Format enumeration cancelled by application\n");
1164 LeaveCriticalSection(&ddraw_cs);
1165 return D3D_OK;
1169 TRACE("End of enumeration\n");
1170 LeaveCriticalSection(&ddraw_cs);
1171 return D3D_OK;
1174 static HRESULT WINAPI
1175 Thunk_IDirect3DImpl_3_EnumZBufferFormats(IDirect3D3 *iface,
1176 REFCLSID riidDevice,
1177 LPD3DENUMPIXELFORMATSCALLBACK Callback,
1178 void *Context)
1180 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
1181 TRACE("(%p)->(%s,%p,%p) thunking to IDirect3D7 interface.\n", This, debugstr_guid(riidDevice), Callback, Context);
1182 return IDirect3D7_EnumZBufferFormats(ICOM_INTERFACE(This, IDirect3D7),
1183 riidDevice,
1184 Callback,
1185 Context);
1188 /*****************************************************************************
1189 * IDirect3D7::EvictManagedTextures
1191 * Removes all managed textures (=surfaces with DDSCAPS2_TEXTUREMANAGE or
1192 * DDSCAPS2_D3DTEXTUREMANAGE caps) to be removed from video memory.
1194 * Version 3 and 7
1196 * Returns:
1197 * D3D_OK, because it's a stub
1199 *****************************************************************************/
1200 static HRESULT WINAPI
1201 IDirect3DImpl_7_EvictManagedTextures(IDirect3D7 *iface)
1203 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D7, iface);
1204 FIXME("(%p): Stub!\n", This);
1206 /* Implementation idea:
1207 * Add an IWineD3DSurface method which sets the opengl texture
1208 * priority low or even removes the opengl texture.
1211 return D3D_OK;
1214 static HRESULT WINAPI
1215 Thunk_IDirect3DImpl_3_EvictManagedTextures(IDirect3D3 *iface)
1217 ICOM_THIS_FROM(IDirectDrawImpl, IDirect3D3, iface);
1218 TRACE("(%p)->() thunking to IDirect3D7 interface.\n", This);
1219 return IDirect3D7_EvictManagedTextures(ICOM_INTERFACE(This, IDirect3D7));
1222 /*****************************************************************************
1223 * IDirect3DImpl_GetCaps
1225 * This function retrieves the device caps from wined3d
1226 * and converts it into a D3D7 and D3D - D3D3 structure
1227 * This is a helper function called from various places in ddraw
1229 * Params:
1230 * WineD3D: The interface to get the caps from
1231 * Desc123: Old D3D <3 structure to fill (needed)
1232 * Desc7: D3D7 device desc structure to fill (needed)
1234 * Returns
1235 * D3D_OK on success, or the return value of IWineD3D::GetCaps
1237 *****************************************************************************/
1238 HRESULT
1239 IDirect3DImpl_GetCaps(IWineD3D *WineD3D,
1240 D3DDEVICEDESC *Desc123,
1241 D3DDEVICEDESC7 *Desc7)
1243 WINED3DCAPS WCaps;
1244 HRESULT hr;
1246 /* Some Variables to asign to the pointers in WCaps */
1247 WINED3DDEVTYPE DevType;
1248 UINT dummy_uint;
1249 float dummy_float;
1250 DWORD dummy_dword, MaxTextureBlendStages, MaxSimultaneousTextures;
1251 DWORD MaxUserClipPlanes, MaxVertexBlendMatrices;
1253 TRACE("()->(%p,%p,%p\n", WineD3D, Desc123, Desc7);
1255 /* Asign the pointers in WCaps */
1256 WCaps.DeviceType = &DevType;
1257 WCaps.AdapterOrdinal = &dummy_uint;
1259 WCaps.Caps = &dummy_dword;
1260 WCaps.Caps2 = &dummy_dword;
1261 WCaps.Caps3 = &dummy_dword;
1262 WCaps.PresentationIntervals = &dummy_dword;
1264 WCaps.CursorCaps = &dummy_dword;
1266 WCaps.DevCaps = &Desc7->dwDevCaps;
1267 WCaps.PrimitiveMiscCaps = &dummy_dword;
1268 WCaps.RasterCaps = &Desc7->dpcLineCaps.dwRasterCaps;
1269 WCaps.ZCmpCaps = &Desc7->dpcLineCaps.dwZCmpCaps;
1270 WCaps.SrcBlendCaps = &Desc7->dpcLineCaps.dwSrcBlendCaps;
1271 WCaps.DestBlendCaps = &Desc7->dpcLineCaps.dwDestBlendCaps;
1272 WCaps.AlphaCmpCaps = &Desc7->dpcLineCaps.dwAlphaCmpCaps;
1273 WCaps.ShadeCaps = &Desc7->dpcLineCaps.dwShadeCaps;
1274 WCaps.TextureCaps = &Desc7->dpcLineCaps.dwTextureCaps;
1275 WCaps.TextureFilterCaps = &Desc7->dpcLineCaps.dwTextureFilterCaps;
1276 WCaps.CubeTextureFilterCaps = &dummy_dword;
1277 WCaps.VolumeTextureFilterCaps = &dummy_dword;
1278 WCaps.TextureAddressCaps = &Desc7->dpcLineCaps.dwTextureAddressCaps;
1279 WCaps.VolumeTextureAddressCaps = &dummy_dword;
1281 WCaps.LineCaps = &dummy_dword;
1282 WCaps.MaxTextureWidth = &Desc7->dwMaxTextureWidth;
1283 WCaps.MaxTextureHeight = &Desc7->dwMaxTextureHeight;
1284 WCaps.MaxVolumeExtent = &dummy_dword;
1286 WCaps.MaxTextureRepeat = &Desc7->dwMaxTextureRepeat;
1287 WCaps.MaxTextureAspectRatio = &Desc7->dwMaxTextureAspectRatio;
1288 WCaps.MaxAnisotropy = &Desc7->dwMaxAnisotropy;
1289 WCaps.MaxVertexW = &Desc7->dvMaxVertexW;
1291 WCaps.GuardBandLeft = &Desc7->dvGuardBandLeft;
1292 WCaps.GuardBandTop = &Desc7->dvGuardBandTop;
1293 WCaps.GuardBandRight = &Desc7->dvGuardBandRight;
1294 WCaps.GuardBandBottom = &Desc7->dvGuardBandBottom;
1296 WCaps.ExtentsAdjust = &Desc7->dvExtentsAdjust;
1297 WCaps.StencilCaps = &Desc7->dwStencilCaps;
1299 WCaps.FVFCaps = &Desc7->dwFVFCaps;
1300 WCaps.TextureOpCaps = &Desc7->dwTextureOpCaps;
1301 WCaps.MaxTextureBlendStages = &MaxTextureBlendStages;
1302 WCaps.MaxSimultaneousTextures = &MaxSimultaneousTextures;
1304 WCaps.VertexProcessingCaps = &Desc7->dwVertexProcessingCaps;
1305 WCaps.MaxActiveLights = &Desc7->dwMaxActiveLights;
1306 WCaps.MaxUserClipPlanes = &MaxUserClipPlanes;
1307 WCaps.MaxVertexBlendMatrices = &MaxVertexBlendMatrices;
1308 WCaps.MaxVertexBlendMatrixIndex = &dummy_dword;
1310 WCaps.MaxPointSize = &dummy_float;
1311 WCaps.MaxPrimitiveCount = &dummy_dword;
1312 WCaps.MaxVertexIndex = &dummy_dword;
1313 WCaps.MaxStreams = &dummy_dword;
1314 WCaps.MaxStreamStride = &dummy_dword;
1316 WCaps.VertexShaderVersion = &dummy_dword;
1317 WCaps.MaxVertexShaderConst = &dummy_dword;
1319 WCaps.PixelShaderVersion = &dummy_dword;
1320 WCaps.PixelShader1xMaxValue = &dummy_float;
1322 /* These are dx9 only, set them to NULL */
1323 WCaps.DevCaps2 = NULL;
1324 WCaps.MaxNpatchTessellationLevel = NULL;
1325 WCaps.Reserved5 = NULL;
1326 WCaps.MasterAdapterOrdinal = NULL;
1327 WCaps.AdapterOrdinalInGroup = NULL;
1328 WCaps.NumberOfAdaptersInGroup = NULL;
1329 WCaps.DeclTypes = NULL;
1330 WCaps.NumSimultaneousRTs = NULL;
1331 WCaps.StretchRectFilterCaps = NULL;
1332 /* WCaps.VS20Caps = NULL; */
1333 /* WCaps.PS20Caps = NULL; */
1334 WCaps.VertexTextureFilterCaps = NULL;
1335 WCaps.MaxVShaderInstructionsExecuted = NULL;
1336 WCaps.MaxPShaderInstructionsExecuted = NULL;
1337 WCaps.MaxVertexShader30InstructionSlots = NULL;
1338 WCaps.MaxPixelShader30InstructionSlots = NULL;
1339 WCaps.Reserved2 = NULL;
1340 WCaps.Reserved3 = NULL;
1342 /* Now get the caps */
1343 EnterCriticalSection(&ddraw_cs);
1344 hr = IWineD3D_GetDeviceCaps(WineD3D, 0, WINED3DDEVTYPE_HAL, &WCaps);
1345 LeaveCriticalSection(&ddraw_cs);
1346 if(hr != D3D_OK)
1348 return hr;
1351 /* Remove all non-d3d7 caps */
1352 Desc7->dwDevCaps &= (
1353 D3DDEVCAPS_FLOATTLVERTEX | D3DDEVCAPS_SORTINCREASINGZ | D3DDEVCAPS_SORTDECREASINGZ |
1354 D3DDEVCAPS_SORTEXACT | D3DDEVCAPS_EXECUTESYSTEMMEMORY | D3DDEVCAPS_EXECUTEVIDEOMEMORY |
1355 D3DDEVCAPS_TLVERTEXSYSTEMMEMORY | D3DDEVCAPS_TLVERTEXVIDEOMEMORY | D3DDEVCAPS_TEXTURESYSTEMMEMORY |
1356 D3DDEVCAPS_TEXTUREVIDEOMEMORY | D3DDEVCAPS_DRAWPRIMTLVERTEX | D3DDEVCAPS_CANRENDERAFTERFLIP |
1357 D3DDEVCAPS_TEXTURENONLOCALVIDMEM | D3DDEVCAPS_DRAWPRIMITIVES2 | D3DDEVCAPS_SEPARATETEXTUREMEMORIES |
1358 D3DDEVCAPS_DRAWPRIMITIVES2EX | D3DDEVCAPS_HWTRANSFORMANDLIGHT | D3DDEVCAPS_CANBLTSYSTONONLOCAL |
1359 D3DDEVCAPS_HWRASTERIZATION);
1361 Desc7->dwStencilCaps &= (
1362 D3DSTENCILCAPS_KEEP | D3DSTENCILCAPS_ZERO | D3DSTENCILCAPS_REPLACE |
1363 D3DSTENCILCAPS_INCRSAT | D3DSTENCILCAPS_DECRSAT | D3DSTENCILCAPS_INVERT |
1364 D3DSTENCILCAPS_INCR | D3DSTENCILCAPS_DECR | D3DSTENCILCAPS_TWOSIDED);
1366 /* FVF caps ?*/
1368 Desc7->dwTextureOpCaps &= (
1369 D3DTEXOPCAPS_DISABLE | D3DTEXOPCAPS_SELECTARG1 | D3DTEXOPCAPS_SELECTARG2 |
1370 D3DTEXOPCAPS_MODULATE | D3DTEXOPCAPS_MODULATE2X | D3DTEXOPCAPS_MODULATE4X |
1371 D3DTEXOPCAPS_ADD | D3DTEXOPCAPS_ADDSIGNED | D3DTEXOPCAPS_ADDSIGNED2X |
1372 D3DTEXOPCAPS_SUBTRACT | D3DTEXOPCAPS_ADDSMOOTH | D3DTEXOPCAPS_BLENDTEXTUREALPHA |
1373 D3DTEXOPCAPS_BLENDFACTORALPHA | D3DTEXOPCAPS_BLENDTEXTUREALPHAPM | D3DTEXOPCAPS_BLENDCURRENTALPHA |
1374 D3DTEXOPCAPS_PREMODULATE | D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
1375 D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR | D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA | D3DTEXOPCAPS_BUMPENVMAP |
1376 D3DTEXOPCAPS_BUMPENVMAPLUMINANCE | D3DTEXOPCAPS_DOTPRODUCT3);
1378 Desc7->dwVertexProcessingCaps &= (
1379 D3DVTXPCAPS_TEXGEN | D3DVTXPCAPS_MATERIALSOURCE7 | D3DVTXPCAPS_VERTEXFOG |
1380 D3DVTXPCAPS_DIRECTIONALLIGHTS | D3DVTXPCAPS_POSITIONALLIGHTS | D3DVTXPCAPS_LOCALVIEWER);
1382 Desc7->dpcLineCaps.dwMiscCaps &= (
1383 D3DPMISCCAPS_MASKPLANES | D3DPMISCCAPS_MASKZ | D3DPMISCCAPS_LINEPATTERNREP |
1384 D3DPMISCCAPS_CONFORMANT | D3DPMISCCAPS_CULLNONE | D3DPMISCCAPS_CULLCW |
1385 D3DPMISCCAPS_CULLCCW);
1387 Desc7->dpcLineCaps.dwRasterCaps &= (
1388 D3DPRASTERCAPS_DITHER | D3DPRASTERCAPS_ROP2 | D3DPRASTERCAPS_XOR |
1389 D3DPRASTERCAPS_PAT | D3DPRASTERCAPS_ZTEST | D3DPRASTERCAPS_SUBPIXEL |
1390 D3DPRASTERCAPS_SUBPIXELX | D3DPRASTERCAPS_FOGVERTEX | D3DPRASTERCAPS_FOGTABLE |
1391 D3DPRASTERCAPS_STIPPLE | D3DPRASTERCAPS_ANTIALIASSORTDEPENDENT | D3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT |
1392 D3DPRASTERCAPS_ANTIALIASEDGES | D3DPRASTERCAPS_MIPMAPLODBIAS | D3DPRASTERCAPS_ZBIAS |
1393 D3DPRASTERCAPS_ZBUFFERLESSHSR | D3DPRASTERCAPS_FOGRANGE | D3DPRASTERCAPS_ANISOTROPY |
1394 D3DPRASTERCAPS_WBUFFER | D3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT | D3DPRASTERCAPS_WFOG |
1395 D3DPRASTERCAPS_ZFOG);
1397 Desc7->dpcLineCaps.dwZCmpCaps &= (
1398 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1399 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1400 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1402 Desc7->dpcLineCaps.dwSrcBlendCaps &= (
1403 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1404 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1405 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1406 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1407 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1409 Desc7->dpcLineCaps.dwDestBlendCaps &= (
1410 D3DPBLENDCAPS_ZERO | D3DPBLENDCAPS_ONE | D3DPBLENDCAPS_SRCCOLOR |
1411 D3DPBLENDCAPS_INVSRCCOLOR | D3DPBLENDCAPS_SRCALPHA | D3DPBLENDCAPS_INVSRCALPHA |
1412 D3DPBLENDCAPS_DESTALPHA | D3DPBLENDCAPS_INVDESTALPHA | D3DPBLENDCAPS_DESTCOLOR |
1413 D3DPBLENDCAPS_INVDESTCOLOR | D3DPBLENDCAPS_SRCALPHASAT | D3DPBLENDCAPS_BOTHSRCALPHA |
1414 D3DPBLENDCAPS_BOTHINVSRCALPHA);
1416 Desc7->dpcLineCaps.dwAlphaCmpCaps &= (
1417 D3DPCMPCAPS_NEVER | D3DPCMPCAPS_LESS | D3DPCMPCAPS_EQUAL |
1418 D3DPCMPCAPS_LESSEQUAL | D3DPCMPCAPS_GREATER | D3DPCMPCAPS_NOTEQUAL |
1419 D3DPCMPCAPS_GREATEREQUAL | D3DPCMPCAPS_ALWAYS);
1421 Desc7->dpcLineCaps.dwShadeCaps &= (
1422 D3DPSHADECAPS_COLORFLATMONO | D3DPSHADECAPS_COLORFLATRGB | D3DPSHADECAPS_COLORGOURAUDMONO |
1423 D3DPSHADECAPS_COLORGOURAUDRGB | D3DPSHADECAPS_COLORPHONGMONO | D3DPSHADECAPS_COLORPHONGRGB |
1424 D3DPSHADECAPS_SPECULARFLATMONO | D3DPSHADECAPS_SPECULARFLATRGB | D3DPSHADECAPS_SPECULARGOURAUDMONO |
1425 D3DPSHADECAPS_SPECULARGOURAUDRGB | D3DPSHADECAPS_SPECULARPHONGMONO | D3DPSHADECAPS_SPECULARPHONGRGB |
1426 D3DPSHADECAPS_ALPHAFLATBLEND | D3DPSHADECAPS_ALPHAFLATSTIPPLED | D3DPSHADECAPS_ALPHAGOURAUDBLEND |
1427 D3DPSHADECAPS_ALPHAGOURAUDSTIPPLED | D3DPSHADECAPS_ALPHAPHONGBLEND | D3DPSHADECAPS_ALPHAPHONGSTIPPLED |
1428 D3DPSHADECAPS_FOGFLAT | D3DPSHADECAPS_FOGGOURAUD | D3DPSHADECAPS_FOGPHONG);
1430 Desc7->dpcLineCaps.dwTextureCaps &= (
1431 D3DPTEXTURECAPS_PERSPECTIVE | D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_ALPHA |
1432 D3DPTEXTURECAPS_TRANSPARENCY | D3DPTEXTURECAPS_BORDER | D3DPTEXTURECAPS_SQUAREONLY |
1433 D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE | D3DPTEXTURECAPS_ALPHAPALETTE| D3DPTEXTURECAPS_NONPOW2CONDITIONAL |
1434 D3DPTEXTURECAPS_PROJECTED | D3DPTEXTURECAPS_CUBEMAP | D3DPTEXTURECAPS_COLORKEYBLEND);
1436 Desc7->dpcLineCaps.dwTextureFilterCaps &= (
1437 D3DPTFILTERCAPS_NEAREST | D3DPTFILTERCAPS_LINEAR | D3DPTFILTERCAPS_MIPNEAREST |
1438 D3DPTFILTERCAPS_MIPLINEAR | D3DPTFILTERCAPS_LINEARMIPNEAREST | D3DPTFILTERCAPS_LINEARMIPLINEAR |
1439 D3DPTFILTERCAPS_MINFPOINT | D3DPTFILTERCAPS_MINFLINEAR | D3DPTFILTERCAPS_MINFANISOTROPIC |
1440 D3DPTFILTERCAPS_MIPFPOINT | D3DPTFILTERCAPS_MIPFLINEAR | D3DPTFILTERCAPS_MAGFPOINT |
1441 D3DPTFILTERCAPS_MAGFLINEAR | D3DPTFILTERCAPS_MAGFANISOTROPIC | D3DPTFILTERCAPS_MAGFAFLATCUBIC |
1442 D3DPTFILTERCAPS_MAGFGAUSSIANCUBIC);
1444 Desc7->dpcLineCaps.dwTextureBlendCaps &= (
1445 D3DPTBLENDCAPS_DECAL | D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_DECALALPHA |
1446 D3DPTBLENDCAPS_MODULATEALPHA | D3DPTBLENDCAPS_DECALMASK | D3DPTBLENDCAPS_MODULATEMASK |
1447 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_ADD);
1449 Desc7->dpcLineCaps.dwTextureAddressCaps &= (
1450 D3DPTADDRESSCAPS_WRAP | D3DPTADDRESSCAPS_MIRROR | D3DPTADDRESSCAPS_CLAMP |
1451 D3DPTADDRESSCAPS_BORDER | D3DPTADDRESSCAPS_INDEPENDENTUV);
1453 if(!(Desc7->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2)) {
1454 /* DirectX7 always has the np2 flag set, no matter what the card supports. Some old games(rollcage)
1455 * check the caps incorrectly. If wined3d supports nonpow2 textures it also has np2 conditional support
1457 Desc7->dpcLineCaps.dwTextureCaps |= D3DPTEXTURECAPS_POW2 | D3DPTEXTURECAPS_NONPOW2CONDITIONAL;
1459 /* Fill the missing members, and do some fixup */
1460 Desc7->dpcLineCaps.dwSize = sizeof(Desc7->dpcLineCaps);
1461 Desc7->dpcLineCaps.dwTextureBlendCaps = D3DPTBLENDCAPS_ADD | D3DPTBLENDCAPS_MODULATEMASK |
1462 D3DPTBLENDCAPS_COPY | D3DPTBLENDCAPS_DECAL |
1463 D3DPTBLENDCAPS_DECALALPHA | D3DPTBLENDCAPS_DECALMASK |
1464 D3DPTBLENDCAPS_MODULATE | D3DPTBLENDCAPS_MODULATEALPHA;
1465 Desc7->dpcLineCaps.dwStippleWidth = 32;
1466 Desc7->dpcLineCaps.dwStippleHeight = 32;
1467 /* Use the same for the TriCaps */
1468 Desc7->dpcTriCaps = Desc7->dpcLineCaps;
1470 Desc7->dwDeviceRenderBitDepth = DDBD_16 | DDBD_24 | DDBD_32;
1471 Desc7->dwDeviceZBufferBitDepth = DDBD_16 | DDBD_24;
1472 Desc7->dwMinTextureWidth = 1;
1473 Desc7->dwMinTextureHeight = 1;
1475 /* Convert DWORDs safely to WORDs */
1476 if(MaxTextureBlendStages > 65535) Desc7->wMaxTextureBlendStages = 65535;
1477 else Desc7->wMaxTextureBlendStages = (WORD) MaxTextureBlendStages;
1478 if(MaxSimultaneousTextures > 65535) Desc7->wMaxSimultaneousTextures = 65535;
1479 else Desc7->wMaxSimultaneousTextures = (WORD) MaxSimultaneousTextures;
1481 if(MaxUserClipPlanes > 65535) Desc7->wMaxUserClipPlanes = 65535;
1482 else Desc7->wMaxUserClipPlanes = (WORD) MaxUserClipPlanes;
1483 if(MaxVertexBlendMatrices > 65535) Desc7->wMaxVertexBlendMatrices = 65535;
1484 else Desc7->wMaxVertexBlendMatrices = (WORD) MaxVertexBlendMatrices;
1486 Desc7->deviceGUID = IID_IDirect3DTnLHalDevice;
1488 Desc7->dwReserved1 = 0;
1489 Desc7->dwReserved2 = 0;
1490 Desc7->dwReserved3 = 0;
1491 Desc7->dwReserved4 = 0;
1493 /* Fill the old structure */
1494 memset(Desc123, 0x0, sizeof(D3DDEVICEDESC));
1495 Desc123->dwSize = sizeof(D3DDEVICEDESC);
1496 Desc123->dwFlags = D3DDD_COLORMODEL |
1497 D3DDD_DEVCAPS |
1498 D3DDD_TRANSFORMCAPS |
1499 D3DDD_BCLIPPING |
1500 D3DDD_LIGHTINGCAPS |
1501 D3DDD_LINECAPS |
1502 D3DDD_TRICAPS |
1503 D3DDD_DEVICERENDERBITDEPTH |
1504 D3DDD_DEVICEZBUFFERBITDEPTH |
1505 D3DDD_MAXBUFFERSIZE |
1506 D3DDD_MAXVERTEXCOUNT;
1507 Desc123->dcmColorModel = D3DCOLOR_RGB;
1508 Desc123->dwDevCaps = Desc7->dwDevCaps;
1509 Desc123->dtcTransformCaps.dwSize = sizeof(D3DTRANSFORMCAPS);
1510 Desc123->dtcTransformCaps.dwCaps = D3DTRANSFORMCAPS_CLIP;
1511 Desc123->bClipping = TRUE;
1512 Desc123->dlcLightingCaps.dwSize = sizeof(D3DLIGHTINGCAPS);
1513 Desc123->dlcLightingCaps.dwCaps = D3DLIGHTCAPS_DIRECTIONAL | D3DLIGHTCAPS_PARALLELPOINT | D3DLIGHTCAPS_POINT | D3DLIGHTCAPS_SPOT;
1514 Desc123->dlcLightingCaps.dwLightingModel = D3DLIGHTINGMODEL_RGB;
1515 Desc123->dlcLightingCaps.dwNumLights = Desc7->dwMaxActiveLights;
1517 Desc123->dpcLineCaps.dwSize = sizeof(D3DPRIMCAPS);
1518 Desc123->dpcLineCaps.dwMiscCaps = Desc7->dpcLineCaps.dwMiscCaps;
1519 Desc123->dpcLineCaps.dwRasterCaps = Desc7->dpcLineCaps.dwRasterCaps;
1520 Desc123->dpcLineCaps.dwZCmpCaps = Desc7->dpcLineCaps.dwZCmpCaps;
1521 Desc123->dpcLineCaps.dwSrcBlendCaps = Desc7->dpcLineCaps.dwSrcBlendCaps;
1522 Desc123->dpcLineCaps.dwDestBlendCaps = Desc7->dpcLineCaps.dwDestBlendCaps;
1523 Desc123->dpcLineCaps.dwShadeCaps = Desc7->dpcLineCaps.dwShadeCaps;
1524 Desc123->dpcLineCaps.dwTextureCaps = Desc7->dpcLineCaps.dwTextureCaps;
1525 Desc123->dpcLineCaps.dwTextureFilterCaps = Desc7->dpcLineCaps.dwTextureFilterCaps;
1526 Desc123->dpcLineCaps.dwTextureBlendCaps = Desc7->dpcLineCaps.dwTextureBlendCaps;
1527 Desc123->dpcLineCaps.dwTextureAddressCaps = Desc7->dpcLineCaps.dwTextureAddressCaps;
1528 Desc123->dpcLineCaps.dwStippleWidth = Desc7->dpcLineCaps.dwStippleWidth;
1529 Desc123->dpcLineCaps.dwAlphaCmpCaps = Desc7->dpcLineCaps.dwAlphaCmpCaps;
1531 Desc123->dpcTriCaps.dwSize = sizeof(D3DPRIMCAPS);
1532 Desc123->dpcTriCaps.dwMiscCaps = Desc7->dpcTriCaps.dwMiscCaps;
1533 Desc123->dpcTriCaps.dwRasterCaps = Desc7->dpcTriCaps.dwRasterCaps;
1534 Desc123->dpcTriCaps.dwZCmpCaps = Desc7->dpcTriCaps.dwZCmpCaps;
1535 Desc123->dpcTriCaps.dwSrcBlendCaps = Desc7->dpcTriCaps.dwSrcBlendCaps;
1536 Desc123->dpcTriCaps.dwDestBlendCaps = Desc7->dpcTriCaps.dwDestBlendCaps;
1537 Desc123->dpcTriCaps.dwShadeCaps = Desc7->dpcTriCaps.dwShadeCaps;
1538 Desc123->dpcTriCaps.dwTextureCaps = Desc7->dpcTriCaps.dwTextureCaps;
1539 Desc123->dpcTriCaps.dwTextureFilterCaps = Desc7->dpcTriCaps.dwTextureFilterCaps;
1540 Desc123->dpcTriCaps.dwTextureBlendCaps = Desc7->dpcTriCaps.dwTextureBlendCaps;
1541 Desc123->dpcTriCaps.dwTextureAddressCaps = Desc7->dpcTriCaps.dwTextureAddressCaps;
1542 Desc123->dpcTriCaps.dwStippleWidth = Desc7->dpcTriCaps.dwStippleWidth;
1543 Desc123->dpcTriCaps.dwAlphaCmpCaps = Desc7->dpcTriCaps.dwAlphaCmpCaps;
1545 Desc123->dwDeviceRenderBitDepth = Desc7->dwDeviceRenderBitDepth;
1546 Desc123->dwDeviceZBufferBitDepth = Desc7->dwDeviceZBufferBitDepth;
1547 Desc123->dwMaxBufferSize = 0;
1548 Desc123->dwMaxVertexCount = 65536;
1549 Desc123->dwMinTextureWidth = Desc7->dwMinTextureWidth;
1550 Desc123->dwMinTextureHeight = Desc7->dwMinTextureHeight;
1551 Desc123->dwMaxTextureWidth = Desc7->dwMaxTextureWidth;
1552 Desc123->dwMaxTextureHeight = Desc7->dwMaxTextureHeight;
1553 Desc123->dwMinStippleWidth = 1;
1554 Desc123->dwMinStippleHeight = 1;
1555 Desc123->dwMaxStippleWidth = 32;
1556 Desc123->dwMaxStippleHeight = 32;
1557 Desc123->dwMaxTextureRepeat = Desc7->dwMaxTextureRepeat;
1558 Desc123->dwMaxTextureAspectRatio = Desc7->dwMaxTextureAspectRatio;
1559 Desc123->dwMaxAnisotropy = Desc7->dwMaxAnisotropy;
1560 Desc123->dvGuardBandLeft = Desc7->dvGuardBandLeft;
1561 Desc123->dvGuardBandRight = Desc7->dvGuardBandRight;
1562 Desc123->dvGuardBandTop = Desc7->dvGuardBandTop;
1563 Desc123->dvGuardBandBottom = Desc7->dvGuardBandBottom;
1564 Desc123->dvExtentsAdjust = Desc7->dvExtentsAdjust;
1565 Desc123->dwStencilCaps = Desc7->dwStencilCaps;
1566 Desc123->dwFVFCaps = Desc7->dwFVFCaps;
1567 Desc123->dwTextureOpCaps = Desc7->dwTextureOpCaps;
1568 Desc123->wMaxTextureBlendStages = Desc7->wMaxTextureBlendStages;
1569 Desc123->wMaxSimultaneousTextures = Desc7->wMaxSimultaneousTextures;
1571 return DD_OK;
1573 /*****************************************************************************
1574 * IDirect3D vtables in various versions
1575 *****************************************************************************/
1577 const IDirect3DVtbl IDirect3D1_Vtbl =
1579 /*** IUnknown methods ***/
1580 Thunk_IDirect3DImpl_1_QueryInterface,
1581 Thunk_IDirect3DImpl_1_AddRef,
1582 Thunk_IDirect3DImpl_1_Release,
1583 /*** IDirect3D methods ***/
1584 IDirect3DImpl_1_Initialize,
1585 Thunk_IDirect3DImpl_1_EnumDevices,
1586 Thunk_IDirect3DImpl_1_CreateLight,
1587 Thunk_IDirect3DImpl_1_CreateMaterial,
1588 Thunk_IDirect3DImpl_1_CreateViewport,
1589 Thunk_IDirect3DImpl_1_FindDevice
1592 const IDirect3D2Vtbl IDirect3D2_Vtbl =
1594 /*** IUnknown methods ***/
1595 Thunk_IDirect3DImpl_2_QueryInterface,
1596 Thunk_IDirect3DImpl_2_AddRef,
1597 Thunk_IDirect3DImpl_2_Release,
1598 /*** IDirect3D2 methods ***/
1599 Thunk_IDirect3DImpl_2_EnumDevices,
1600 Thunk_IDirect3DImpl_2_CreateLight,
1601 Thunk_IDirect3DImpl_2_CreateMaterial,
1602 Thunk_IDirect3DImpl_2_CreateViewport,
1603 Thunk_IDirect3DImpl_2_FindDevice,
1604 Thunk_IDirect3DImpl_2_CreateDevice
1607 const IDirect3D3Vtbl IDirect3D3_Vtbl =
1609 /*** IUnknown methods ***/
1610 Thunk_IDirect3DImpl_3_QueryInterface,
1611 Thunk_IDirect3DImpl_3_AddRef,
1612 Thunk_IDirect3DImpl_3_Release,
1613 /*** IDirect3D3 methods ***/
1614 IDirect3DImpl_3_EnumDevices,
1615 IDirect3DImpl_3_CreateLight,
1616 IDirect3DImpl_3_CreateMaterial,
1617 IDirect3DImpl_3_CreateViewport,
1618 IDirect3DImpl_3_FindDevice,
1619 Thunk_IDirect3DImpl_3_CreateDevice,
1620 Thunk_IDirect3DImpl_3_CreateVertexBuffer,
1621 Thunk_IDirect3DImpl_3_EnumZBufferFormats,
1622 Thunk_IDirect3DImpl_3_EvictManagedTextures
1625 const IDirect3D7Vtbl IDirect3D7_Vtbl =
1627 /*** IUnknown methods ***/
1628 Thunk_IDirect3DImpl_7_QueryInterface,
1629 Thunk_IDirect3DImpl_7_AddRef,
1630 Thunk_IDirect3DImpl_7_Release,
1631 /*** IDirect3D7 methods ***/
1632 IDirect3DImpl_7_EnumDevices,
1633 IDirect3DImpl_7_CreateDevice,
1634 IDirect3DImpl_7_CreateVertexBuffer,
1635 IDirect3DImpl_7_EnumZBufferFormats,
1636 IDirect3DImpl_7_EvictManagedTextures