2 * GDI drawing functions.
4 * Copyright 1993, 1994 Alexandre Julliard
5 * Copyright 1997 Bertho A. Stultiens
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 #include "wine/port.h"
34 #include "gdi_private.h"
35 #include "wine/debug.h"
37 WINE_DEFAULT_DEBUG_CHANNEL(gdi
);
40 /***********************************************************************
43 BOOL WINAPI
LineTo( HDC hdc
, INT x
, INT y
)
45 DC
* dc
= DC_GetDCUpdate( hdc
);
50 if(PATH_IsPathOpen(dc
->path
))
51 ret
= PATH_LineTo(dc
, x
, y
);
53 ret
= dc
->funcs
->pLineTo
&& dc
->funcs
->pLineTo(dc
->physDev
,x
,y
);
58 GDI_ReleaseObj( hdc
);
63 /***********************************************************************
66 BOOL WINAPI
MoveToEx( HDC hdc
, INT x
, INT y
, LPPOINT pt
)
69 DC
* dc
= DC_GetDCPtr( hdc
);
80 if(PATH_IsPathOpen(dc
->path
)) ret
= PATH_MoveTo(dc
);
81 else if (dc
->funcs
->pMoveTo
) ret
= dc
->funcs
->pMoveTo(dc
->physDev
,x
,y
);
82 GDI_ReleaseObj( hdc
);
87 /***********************************************************************
90 BOOL WINAPI
Arc( HDC hdc
, INT left
, INT top
, INT right
,
91 INT bottom
, INT xstart
, INT ystart
,
95 DC
* dc
= DC_GetDCUpdate( hdc
);
98 if(PATH_IsPathOpen(dc
->path
))
99 ret
= PATH_Arc(dc
, left
, top
, right
, bottom
, xstart
, ystart
, xend
, yend
,0);
100 else if (dc
->funcs
->pArc
)
101 ret
= dc
->funcs
->pArc(dc
->physDev
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
);
102 GDI_ReleaseObj( hdc
);
107 /***********************************************************************
110 BOOL WINAPI
ArcTo( HDC hdc
,
112 INT right
, INT bottom
,
113 INT xstart
, INT ystart
,
117 DC
* dc
= DC_GetDCUpdate( hdc
);
118 if(!dc
) return FALSE
;
120 if(dc
->funcs
->pArcTo
)
122 result
= dc
->funcs
->pArcTo( dc
->physDev
, left
, top
, right
, bottom
,
123 xstart
, ystart
, xend
, yend
);
124 GDI_ReleaseObj( hdc
);
127 GDI_ReleaseObj( hdc
);
130 * According to the documentation, a line is drawn from the current
131 * position to the starting point of the arc.
133 LineTo(hdc
, xstart
, ystart
);
135 * Then the arc is drawn.
137 result
= Arc(hdc
, left
, top
, right
, bottom
, xstart
, ystart
, xend
, yend
);
139 * If no error occurred, the current position is moved to the ending
142 if (result
) MoveToEx(hdc
, xend
, yend
, NULL
);
147 /***********************************************************************
150 BOOL WINAPI
Pie( HDC hdc
, INT left
, INT top
,
151 INT right
, INT bottom
, INT xstart
, INT ystart
,
155 DC
* dc
= DC_GetDCUpdate( hdc
);
156 if (!dc
) return FALSE
;
158 if(PATH_IsPathOpen(dc
->path
))
159 ret
= PATH_Arc(dc
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
,2);
160 else if(dc
->funcs
->pPie
)
161 ret
= dc
->funcs
->pPie(dc
->physDev
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
);
163 GDI_ReleaseObj( hdc
);
168 /***********************************************************************
171 BOOL WINAPI
Chord( HDC hdc
, INT left
, INT top
,
172 INT right
, INT bottom
, INT xstart
, INT ystart
,
176 DC
* dc
= DC_GetDCUpdate( hdc
);
177 if (!dc
) return FALSE
;
179 if(PATH_IsPathOpen(dc
->path
))
180 ret
= PATH_Arc(dc
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
,1);
181 else if(dc
->funcs
->pChord
)
182 ret
= dc
->funcs
->pChord(dc
->physDev
,left
,top
,right
,bottom
,xstart
,ystart
,xend
,yend
);
184 GDI_ReleaseObj( hdc
);
189 /***********************************************************************
192 BOOL WINAPI
Ellipse( HDC hdc
, INT left
, INT top
,
193 INT right
, INT bottom
)
196 DC
* dc
= DC_GetDCUpdate( hdc
);
197 if (!dc
) return FALSE
;
199 if(PATH_IsPathOpen(dc
->path
))
200 ret
= PATH_Ellipse(dc
,left
,top
,right
,bottom
);
201 else if (dc
->funcs
->pEllipse
)
202 ret
= dc
->funcs
->pEllipse(dc
->physDev
,left
,top
,right
,bottom
);
204 GDI_ReleaseObj( hdc
);
209 /***********************************************************************
210 * Rectangle (GDI32.@)
212 BOOL WINAPI
Rectangle( HDC hdc
, INT left
, INT top
,
213 INT right
, INT bottom
)
216 DC
* dc
= DC_GetDCUpdate( hdc
);
219 if(PATH_IsPathOpen(dc
->path
))
220 ret
= PATH_Rectangle(dc
, left
, top
, right
, bottom
);
221 else if (dc
->funcs
->pRectangle
)
222 ret
= dc
->funcs
->pRectangle(dc
->physDev
,left
,top
,right
,bottom
);
223 GDI_ReleaseObj( hdc
);
229 /***********************************************************************
230 * RoundRect (GDI32.@)
232 BOOL WINAPI
RoundRect( HDC hdc
, INT left
, INT top
, INT right
,
233 INT bottom
, INT ell_width
, INT ell_height
)
236 DC
*dc
= DC_GetDCUpdate( hdc
);
240 if(PATH_IsPathOpen(dc
->path
))
241 ret
= PATH_RoundRect(dc
,left
,top
,right
,bottom
,ell_width
,ell_height
);
242 else if (dc
->funcs
->pRoundRect
)
243 ret
= dc
->funcs
->pRoundRect(dc
->physDev
,left
,top
,right
,bottom
,ell_width
,ell_height
);
244 GDI_ReleaseObj( hdc
);
249 /***********************************************************************
252 COLORREF WINAPI
SetPixel( HDC hdc
, INT x
, INT y
, COLORREF color
)
255 DC
* dc
= DC_GetDCUpdate( hdc
);
258 if (dc
->funcs
->pSetPixel
) ret
= dc
->funcs
->pSetPixel(dc
->physDev
,x
,y
,color
);
259 GDI_ReleaseObj( hdc
);
264 /***********************************************************************
265 * SetPixelV (GDI32.@)
267 BOOL WINAPI
SetPixelV( HDC hdc
, INT x
, INT y
, COLORREF color
)
270 DC
* dc
= DC_GetDCUpdate( hdc
);
273 if (dc
->funcs
->pSetPixel
)
275 dc
->funcs
->pSetPixel(dc
->physDev
,x
,y
,color
);
278 GDI_ReleaseObj( hdc
);
283 /***********************************************************************
286 COLORREF WINAPI
GetPixel( HDC hdc
, INT x
, INT y
)
288 COLORREF ret
= CLR_INVALID
;
289 DC
* dc
= DC_GetDCUpdate( hdc
);
293 /* FIXME: should this be in the graphics driver? */
294 if (PtVisible( hdc
, x
, y
))
296 if (dc
->funcs
->pGetPixel
) ret
= dc
->funcs
->pGetPixel(dc
->physDev
,x
,y
);
298 GDI_ReleaseObj( hdc
);
304 /******************************************************************************
305 * ChoosePixelFormat [GDI32.@]
306 * Matches a pixel format to given format
309 * hdc [I] Device context to search for best pixel match
310 * ppfd [I] Pixel format for which a match is sought
313 * Success: Pixel format index closest to given format
316 INT WINAPI
ChoosePixelFormat( HDC hdc
, const PIXELFORMATDESCRIPTOR
* ppfd
)
319 DC
* dc
= DC_GetDCPtr( hdc
);
321 TRACE("(%p,%p)\n",hdc
,ppfd
);
325 if (!dc
->funcs
->pChoosePixelFormat
) FIXME(" :stub\n");
326 else ret
= dc
->funcs
->pChoosePixelFormat(dc
->physDev
,ppfd
);
328 GDI_ReleaseObj( hdc
);
333 /******************************************************************************
334 * SetPixelFormat [GDI32.@]
335 * Sets pixel format of device context
338 * hdc [I] Device context to search for best pixel match
339 * iPixelFormat [I] Pixel format index
340 * ppfd [I] Pixel format for which a match is sought
346 BOOL WINAPI
SetPixelFormat( HDC hdc
, INT iPixelFormat
,
347 const PIXELFORMATDESCRIPTOR
*ppfd
)
350 DC
* dc
= DC_GetDCPtr( hdc
);
352 TRACE("(%p,%d,%p)\n",hdc
,iPixelFormat
,ppfd
);
356 if (!dc
->funcs
->pSetPixelFormat
) FIXME(" :stub\n");
357 else bRet
= dc
->funcs
->pSetPixelFormat(dc
->physDev
,iPixelFormat
,ppfd
);
359 GDI_ReleaseObj( hdc
);
364 /******************************************************************************
365 * GetPixelFormat [GDI32.@]
366 * Gets index of pixel format of DC
369 * hdc [I] Device context whose pixel format index is sought
372 * Success: Currently selected pixel format
375 INT WINAPI
GetPixelFormat( HDC hdc
)
378 DC
* dc
= DC_GetDCPtr( hdc
);
384 if (!dc
->funcs
->pGetPixelFormat
) FIXME(" :stub\n");
385 else ret
= dc
->funcs
->pGetPixelFormat(dc
->physDev
);
387 GDI_ReleaseObj( hdc
);
392 /******************************************************************************
393 * DescribePixelFormat [GDI32.@]
394 * Gets info about pixel format from DC
397 * hdc [I] Device context
398 * iPixelFormat [I] Pixel format selector
399 * nBytes [I] Size of buffer
400 * ppfd [O] Pointer to structure to receive pixel format data
403 * Success: Maximum pixel format index of the device context
406 INT WINAPI
DescribePixelFormat( HDC hdc
, INT iPixelFormat
, UINT nBytes
,
407 LPPIXELFORMATDESCRIPTOR ppfd
)
410 DC
* dc
= DC_GetDCPtr( hdc
);
412 TRACE("(%p,%d,%d,%p): stub\n",hdc
,iPixelFormat
,nBytes
,ppfd
);
416 if (!dc
->funcs
->pDescribePixelFormat
)
419 ppfd
->nSize
= nBytes
;
423 else ret
= dc
->funcs
->pDescribePixelFormat(dc
->physDev
,iPixelFormat
,nBytes
,ppfd
);
425 GDI_ReleaseObj( hdc
);
430 /******************************************************************************
431 * SwapBuffers [GDI32.@]
432 * Exchanges front and back buffers of window
435 * hdc [I] Device context whose buffers get swapped
441 BOOL WINAPI
SwapBuffers( HDC hdc
)
444 DC
* dc
= DC_GetDCPtr( hdc
);
448 if (!dc
) return TRUE
;
450 if (!dc
->funcs
->pSwapBuffers
)
455 else bRet
= dc
->funcs
->pSwapBuffers(dc
->physDev
);
457 GDI_ReleaseObj( hdc
);
462 /***********************************************************************
465 BOOL WINAPI
PaintRgn( HDC hdc
, HRGN hrgn
)
468 DC
* dc
= DC_GetDCUpdate( hdc
);
471 if (dc
->funcs
->pPaintRgn
) ret
= dc
->funcs
->pPaintRgn(dc
->physDev
,hrgn
);
472 GDI_ReleaseObj( hdc
);
478 /***********************************************************************
481 BOOL WINAPI
FillRgn( HDC hdc
, HRGN hrgn
, HBRUSH hbrush
)
485 DC
* dc
= DC_GetDCUpdate( hdc
);
487 if (!dc
) return FALSE
;
488 if(dc
->funcs
->pFillRgn
)
489 retval
= dc
->funcs
->pFillRgn(dc
->physDev
, hrgn
, hbrush
);
490 else if ((prevBrush
= SelectObject( hdc
, hbrush
)))
492 retval
= PaintRgn( hdc
, hrgn
);
493 SelectObject( hdc
, prevBrush
);
495 GDI_ReleaseObj( hdc
);
500 /***********************************************************************
503 BOOL WINAPI
FrameRgn( HDC hdc
, HRGN hrgn
, HBRUSH hbrush
,
504 INT nWidth
, INT nHeight
)
507 DC
*dc
= DC_GetDCUpdate( hdc
);
509 if (!dc
) return FALSE
;
510 if(dc
->funcs
->pFrameRgn
)
511 ret
= dc
->funcs
->pFrameRgn( dc
->physDev
, hrgn
, hbrush
, nWidth
, nHeight
);
514 HRGN tmp
= CreateRectRgn( 0, 0, 0, 0 );
517 if (REGION_FrameRgn( tmp
, hrgn
, nWidth
, nHeight
))
519 FillRgn( hdc
, tmp
, hbrush
);
525 GDI_ReleaseObj( hdc
);
530 /***********************************************************************
531 * InvertRgn (GDI32.@)
533 BOOL WINAPI
InvertRgn( HDC hdc
, HRGN hrgn
)
538 DC
*dc
= DC_GetDCUpdate( hdc
);
539 if (!dc
) return FALSE
;
541 if(dc
->funcs
->pInvertRgn
)
542 retval
= dc
->funcs
->pInvertRgn( dc
->physDev
, hrgn
);
545 prevBrush
= SelectObject( hdc
, GetStockObject(BLACK_BRUSH
) );
546 prevROP
= SetROP2( hdc
, R2_NOT
);
547 retval
= PaintRgn( hdc
, hrgn
);
548 SelectObject( hdc
, prevBrush
);
549 SetROP2( hdc
, prevROP
);
551 GDI_ReleaseObj( hdc
);
556 /**********************************************************************
559 BOOL WINAPI
Polyline( HDC hdc
, const POINT
* pt
, INT count
)
562 DC
* dc
= DC_GetDCUpdate( hdc
);
565 if (PATH_IsPathOpen(dc
->path
)) ret
= PATH_Polyline(dc
, pt
, count
);
566 else if (dc
->funcs
->pPolyline
) ret
= dc
->funcs
->pPolyline(dc
->physDev
,pt
,count
);
567 GDI_ReleaseObj( hdc
);
572 /**********************************************************************
573 * PolylineTo (GDI32.@)
575 BOOL WINAPI
PolylineTo( HDC hdc
, const POINT
* pt
, DWORD cCount
)
577 DC
* dc
= DC_GetDCUpdate( hdc
);
580 if(!dc
) return FALSE
;
582 if(PATH_IsPathOpen(dc
->path
))
583 ret
= PATH_PolylineTo(dc
, pt
, cCount
);
585 else if(dc
->funcs
->pPolylineTo
)
586 ret
= dc
->funcs
->pPolylineTo(dc
->physDev
, pt
, cCount
);
588 else { /* do it using Polyline */
589 POINT
*pts
= HeapAlloc( GetProcessHeap(), 0,
590 sizeof(POINT
) * (cCount
+ 1) );
593 pts
[0].x
= dc
->CursPosX
;
594 pts
[0].y
= dc
->CursPosY
;
595 memcpy( pts
+ 1, pt
, sizeof(POINT
) * cCount
);
596 ret
= Polyline( hdc
, pts
, cCount
+ 1 );
597 HeapFree( GetProcessHeap(), 0, pts
);
601 dc
->CursPosX
= pt
[cCount
-1].x
;
602 dc
->CursPosY
= pt
[cCount
-1].y
;
604 GDI_ReleaseObj( hdc
);
609 /**********************************************************************
612 BOOL WINAPI
Polygon( HDC hdc
, const POINT
* pt
, INT count
)
615 DC
* dc
= DC_GetDCUpdate( hdc
);
618 if (PATH_IsPathOpen(dc
->path
)) ret
= PATH_Polygon(dc
, pt
, count
);
619 else if (dc
->funcs
->pPolygon
) ret
= dc
->funcs
->pPolygon(dc
->physDev
,pt
,count
);
620 GDI_ReleaseObj( hdc
);
626 /**********************************************************************
627 * PolyPolygon (GDI32.@)
629 BOOL WINAPI
PolyPolygon( HDC hdc
, const POINT
* pt
, const INT
* counts
,
633 DC
* dc
= DC_GetDCUpdate( hdc
);
636 if (PATH_IsPathOpen(dc
->path
)) ret
= PATH_PolyPolygon(dc
, pt
, counts
, polygons
);
637 else if (dc
->funcs
->pPolyPolygon
) ret
= dc
->funcs
->pPolyPolygon(dc
->physDev
,pt
,counts
,polygons
);
638 GDI_ReleaseObj( hdc
);
643 /**********************************************************************
644 * PolyPolyline (GDI32.@)
646 BOOL WINAPI
PolyPolyline( HDC hdc
, const POINT
* pt
, const DWORD
* counts
,
650 DC
* dc
= DC_GetDCUpdate( hdc
);
653 if (PATH_IsPathOpen(dc
->path
)) ret
= PATH_PolyPolyline(dc
, pt
, counts
, polylines
);
654 else if (dc
->funcs
->pPolyPolyline
) ret
= dc
->funcs
->pPolyPolyline(dc
->physDev
,pt
,counts
,polylines
);
655 GDI_ReleaseObj( hdc
);
660 /**********************************************************************
661 * ExtFloodFill (GDI32.@)
663 BOOL WINAPI
ExtFloodFill( HDC hdc
, INT x
, INT y
, COLORREF color
,
667 DC
* dc
= DC_GetDCUpdate( hdc
);
670 if (dc
->funcs
->pExtFloodFill
) ret
= dc
->funcs
->pExtFloodFill(dc
->physDev
,x
,y
,color
,fillType
);
671 GDI_ReleaseObj( hdc
);
677 /**********************************************************************
678 * FloodFill (GDI32.@)
680 BOOL WINAPI
FloodFill( HDC hdc
, INT x
, INT y
, COLORREF color
)
682 return ExtFloodFill( hdc
, x
, y
, color
, FLOODFILLBORDER
);
686 /******************************************************************************
687 * PolyBezier [GDI32.@]
688 * Draws one or more Bezier curves
691 * hDc [I] Handle to device context
692 * lppt [I] Pointer to endpoints and control points
693 * cPoints [I] Count of endpoints and control points
699 BOOL WINAPI
PolyBezier( HDC hdc
, const POINT
* lppt
, DWORD cPoints
)
704 /* cPoints must be 3 * n + 1 (where n>=1) */
705 if (cPoints
== 1 || (cPoints
% 3) != 1) return FALSE
;
707 dc
= DC_GetDCUpdate( hdc
);
708 if(!dc
) return FALSE
;
710 if(PATH_IsPathOpen(dc
->path
))
711 ret
= PATH_PolyBezier(dc
, lppt
, cPoints
);
712 else if (dc
->funcs
->pPolyBezier
)
713 ret
= dc
->funcs
->pPolyBezier(dc
->physDev
, lppt
, cPoints
);
714 else /* We'll convert it into line segments and draw them using Polyline */
719 if ((Pts
= GDI_Bezier( lppt
, cPoints
, &nOut
)))
721 TRACE("Pts = %p, no = %d\n", Pts
, nOut
);
722 ret
= Polyline( dc
->hSelf
, Pts
, nOut
);
723 HeapFree( GetProcessHeap(), 0, Pts
);
727 GDI_ReleaseObj( hdc
);
731 /******************************************************************************
732 * PolyBezierTo [GDI32.@]
733 * Draws one or more Bezier curves
736 * hDc [I] Handle to device context
737 * lppt [I] Pointer to endpoints and control points
738 * cPoints [I] Count of endpoints and control points
744 BOOL WINAPI
PolyBezierTo( HDC hdc
, const POINT
* lppt
, DWORD cPoints
)
749 /* cbPoints must be 3 * n (where n>=1) */
750 if (!cPoints
|| (cPoints
% 3) != 0) return FALSE
;
752 dc
= DC_GetDCUpdate( hdc
);
753 if(!dc
) return FALSE
;
755 if(PATH_IsPathOpen(dc
->path
))
756 ret
= PATH_PolyBezierTo(dc
, lppt
, cPoints
);
757 else if(dc
->funcs
->pPolyBezierTo
)
758 ret
= dc
->funcs
->pPolyBezierTo(dc
->physDev
, lppt
, cPoints
);
759 else { /* We'll do it using PolyBezier */
761 pt
= HeapAlloc( GetProcessHeap(), 0, sizeof(POINT
) * (cPoints
+ 1) );
762 if(!pt
) return FALSE
;
763 pt
[0].x
= dc
->CursPosX
;
764 pt
[0].y
= dc
->CursPosY
;
765 memcpy(pt
+ 1, lppt
, sizeof(POINT
) * cPoints
);
766 ret
= PolyBezier(dc
->hSelf
, pt
, cPoints
+1);
767 HeapFree( GetProcessHeap(), 0, pt
);
770 dc
->CursPosX
= lppt
[cPoints
-1].x
;
771 dc
->CursPosY
= lppt
[cPoints
-1].y
;
773 GDI_ReleaseObj( hdc
);
777 /***********************************************************************
780 BOOL WINAPI
AngleArc(HDC hdc
, INT x
, INT y
, DWORD dwRadius
, FLOAT eStartAngle
, FLOAT eSweepAngle
)
782 INT x1
,y1
,x2
,y2
, arcdir
;
786 if( (signed int)dwRadius
< 0 )
789 dc
= DC_GetDCUpdate( hdc
);
790 if(!dc
) return FALSE
;
792 if(dc
->funcs
->pAngleArc
)
794 result
= dc
->funcs
->pAngleArc( dc
->physDev
, x
, y
, dwRadius
, eStartAngle
, eSweepAngle
);
796 GDI_ReleaseObj( hdc
);
799 GDI_ReleaseObj( hdc
);
801 /* AngleArc always works counterclockwise */
802 arcdir
= GetArcDirection( hdc
);
803 SetArcDirection( hdc
, AD_COUNTERCLOCKWISE
);
805 x1
= x
+ cos(eStartAngle
*M_PI
/180) * dwRadius
;
806 y1
= y
- sin(eStartAngle
*M_PI
/180) * dwRadius
;
807 x2
= x
+ cos((eStartAngle
+eSweepAngle
)*M_PI
/180) * dwRadius
;
808 y2
= y
- sin((eStartAngle
+eSweepAngle
)*M_PI
/180) * dwRadius
;
810 LineTo( hdc
, x1
, y1
);
811 if( eSweepAngle
>= 0 )
812 result
= Arc( hdc
, x
-dwRadius
, y
-dwRadius
, x
+dwRadius
, y
+dwRadius
,
815 result
= Arc( hdc
, x
-dwRadius
, y
-dwRadius
, x
+dwRadius
, y
+dwRadius
,
818 if( result
) MoveToEx( hdc
, x2
, y2
, NULL
);
819 SetArcDirection( hdc
, arcdir
);
823 /***********************************************************************
826 BOOL WINAPI
PolyDraw(HDC hdc
, const POINT
*lppt
, const BYTE
*lpbTypes
,
834 dc
= DC_GetDCUpdate( hdc
);
835 if(!dc
) return FALSE
;
837 if(dc
->funcs
->pPolyDraw
)
839 result
= dc
->funcs
->pPolyDraw( dc
->physDev
, lppt
, lpbTypes
, cCount
);
840 GDI_ReleaseObj( hdc
);
843 GDI_ReleaseObj( hdc
);
845 /* check for each bezierto if there are two more points */
846 for( i
= 0; i
< cCount
; i
++ )
847 if( lpbTypes
[i
] != PT_MOVETO
&&
848 lpbTypes
[i
] & PT_BEZIERTO
)
856 /* if no moveto occurs, we will close the figure here */
857 lastmove
.x
= dc
->CursPosX
;
858 lastmove
.y
= dc
->CursPosY
;
861 for( i
= 0; i
< cCount
; i
++ )
863 if( lpbTypes
[i
] == PT_MOVETO
)
865 MoveToEx( hdc
, lppt
[i
].x
, lppt
[i
].y
, NULL
);
866 lastmove
.x
= dc
->CursPosX
;
867 lastmove
.y
= dc
->CursPosY
;
869 else if( lpbTypes
[i
] & PT_LINETO
)
870 LineTo( hdc
, lppt
[i
].x
, lppt
[i
].y
);
871 else if( lpbTypes
[i
] & PT_BEZIERTO
)
873 PolyBezierTo( hdc
, &lppt
[i
], 3 );
879 if( lpbTypes
[i
] & PT_CLOSEFIGURE
)
881 if( PATH_IsPathOpen( dc
->path
) )
884 LineTo( hdc
, lastmove
.x
, lastmove
.y
);
892 /**********************************************************************
895 BOOL WINAPI
LineDDA(INT nXStart
, INT nYStart
, INT nXEnd
, INT nYEnd
,
896 LINEDDAPROC callback
, LPARAM lParam
)
898 INT xadd
= 1, yadd
= 1;
901 INT dx
= nXEnd
- nXStart
;
902 INT dy
= nYEnd
- nYStart
;
914 if (dx
> dy
) /* line is "more horizontal" */
916 err
= 2*dy
- dx
; erradd
= 2*dy
- 2*dx
;
917 for(cnt
= 0;cnt
<= dx
; cnt
++)
919 callback(nXStart
,nYStart
,lParam
);
929 else /* line is "more vertical" */
931 err
= 2*dx
- dy
; erradd
= 2*dx
- 2*dy
;
932 for(cnt
= 0;cnt
<= dy
; cnt
++)
934 callback(nXStart
,nYStart
,lParam
);
948 /******************************************************************
950 * *Very* simple bezier drawing code,
952 * It uses a recursive algorithm to divide the curve in a series
953 * of straight line segements. Not ideal but for me sufficient.
954 * If you are in need for something better look for some incremental
957 * 7 July 1998 Rein Klazes
961 * some macro definitions for bezier drawing
963 * to avoid truncation errors the coordinates are
964 * shifted upwards. When used in drawing they are
965 * shifted down again, including correct rounding
966 * and avoiding floating point arithmetic
967 * 4 bits should allow 27 bits coordinates which I saw
968 * somewhere in the win32 doc's
972 #define BEZIERSHIFTBITS 4
973 #define BEZIERSHIFTUP(x) ((x)<<BEZIERSHIFTBITS)
974 #define BEZIERPIXEL BEZIERSHIFTUP(1)
975 #define BEZIERSHIFTDOWN(x) (((x)+(1<<(BEZIERSHIFTBITS-1)))>>BEZIERSHIFTBITS)
976 /* maximum depth of recursion */
977 #define BEZIERMAXDEPTH 8
979 /* size of array to store points on */
980 /* enough for one curve */
981 #define BEZIER_INITBUFSIZE (150)
983 /* calculate Bezier average, in this case the middle
984 * correctly rounded...
987 #define BEZIERMIDDLE(Mid, P1, P2) \
988 (Mid).x=((P1).x+(P2).x + 1)/2;\
989 (Mid).y=((P1).y+(P2).y + 1)/2;
991 /**********************************************************
992 * BezierCheck helper function to check
993 * that recursion can be terminated
994 * Points[0] and Points[3] are begin and endpoint
995 * Points[1] and Points[2] are control points
996 * level is the recursion depth
997 * returns true if the recusion can be terminated
999 static BOOL
BezierCheck( int level
, POINT
*Points
)
1002 dx
=Points
[3].x
-Points
[0].x
;
1003 dy
=Points
[3].y
-Points
[0].y
;
1004 if(abs(dy
)<=abs(dx
)){/* shallow line */
1005 /* check that control points are between begin and end */
1006 if(Points
[1].x
< Points
[0].x
){
1007 if(Points
[1].x
< Points
[3].x
)
1010 if(Points
[1].x
> Points
[3].x
)
1012 if(Points
[2].x
< Points
[0].x
){
1013 if(Points
[2].x
< Points
[3].x
)
1016 if(Points
[2].x
> Points
[3].x
)
1018 dx
=BEZIERSHIFTDOWN(dx
);
1019 if(!dx
) return TRUE
;
1020 if(abs(Points
[1].y
-Points
[0].y
-(dy
/dx
)*
1021 BEZIERSHIFTDOWN(Points
[1].x
-Points
[0].x
)) > BEZIERPIXEL
||
1022 abs(Points
[2].y
-Points
[0].y
-(dy
/dx
)*
1023 BEZIERSHIFTDOWN(Points
[2].x
-Points
[0].x
)) > BEZIERPIXEL
)
1027 }else{ /* steep line */
1028 /* check that control points are between begin and end */
1029 if(Points
[1].y
< Points
[0].y
){
1030 if(Points
[1].y
< Points
[3].y
)
1033 if(Points
[1].y
> Points
[3].y
)
1035 if(Points
[2].y
< Points
[0].y
){
1036 if(Points
[2].y
< Points
[3].y
)
1039 if(Points
[2].y
> Points
[3].y
)
1041 dy
=BEZIERSHIFTDOWN(dy
);
1042 if(!dy
) return TRUE
;
1043 if(abs(Points
[1].x
-Points
[0].x
-(dx
/dy
)*
1044 BEZIERSHIFTDOWN(Points
[1].y
-Points
[0].y
)) > BEZIERPIXEL
||
1045 abs(Points
[2].x
-Points
[0].x
-(dx
/dy
)*
1046 BEZIERSHIFTDOWN(Points
[2].y
-Points
[0].y
)) > BEZIERPIXEL
)
1053 /* Helper for GDI_Bezier.
1054 * Just handles one Bezier, so Points should point to four POINTs
1056 static void GDI_InternalBezier( POINT
*Points
, POINT
**PtsOut
, INT
*dwOut
,
1057 INT
*nPtsOut
, INT level
)
1059 if(*nPtsOut
== *dwOut
) {
1061 *PtsOut
= HeapReAlloc( GetProcessHeap(), 0, *PtsOut
,
1062 *dwOut
* sizeof(POINT
) );
1065 if(!level
|| BezierCheck(level
, Points
)) {
1067 (*PtsOut
)[0].x
= BEZIERSHIFTDOWN(Points
[0].x
);
1068 (*PtsOut
)[0].y
= BEZIERSHIFTDOWN(Points
[0].y
);
1071 (*PtsOut
)[*nPtsOut
].x
= BEZIERSHIFTDOWN(Points
[3].x
);
1072 (*PtsOut
)[*nPtsOut
].y
= BEZIERSHIFTDOWN(Points
[3].y
);
1075 POINT Points2
[4]; /* for the second recursive call */
1076 Points2
[3]=Points
[3];
1077 BEZIERMIDDLE(Points2
[2], Points
[2], Points
[3]);
1078 BEZIERMIDDLE(Points2
[0], Points
[1], Points
[2]);
1079 BEZIERMIDDLE(Points2
[1],Points2
[0],Points2
[2]);
1081 BEZIERMIDDLE(Points
[1], Points
[0], Points
[1]);
1082 BEZIERMIDDLE(Points
[2], Points
[1], Points2
[0]);
1083 BEZIERMIDDLE(Points
[3], Points
[2], Points2
[1]);
1085 Points2
[0]=Points
[3];
1087 /* do the two halves */
1088 GDI_InternalBezier(Points
, PtsOut
, dwOut
, nPtsOut
, level
-1);
1089 GDI_InternalBezier(Points2
, PtsOut
, dwOut
, nPtsOut
, level
-1);
1095 /***********************************************************************
1096 * GDI_Bezier [INTERNAL]
1097 * Calculate line segments that approximate -what microsoft calls- a bezier
1099 * The routine recursively divides the curve in two parts until a straight
1104 * Points [I] Ptr to count POINTs which are the end and control points
1105 * of the set of Bezier curves to flatten.
1106 * count [I] Number of Points. Must be 3n+1.
1107 * nPtsOut [O] Will contain no of points that have been produced (i.e. no. of
1112 * Ptr to an array of POINTs that contain the lines that approximinate the
1113 * Beziers. The array is allocated on the process heap and it is the caller's
1114 * responsibility to HeapFree it. [this is not a particularly nice interface
1115 * but since we can't know in advance how many points will generate, the
1116 * alternative would be to call the function twice, once to determine the size
1117 * and a second time to do the work - I decided this was too much of a pain].
1119 POINT
*GDI_Bezier( const POINT
*Points
, INT count
, INT
*nPtsOut
)
1122 INT Bezier
, dwOut
= BEZIER_INITBUFSIZE
, i
;
1124 if (count
== 1 || (count
- 1) % 3 != 0) {
1125 ERR("Invalid no. of points %d\n", count
);
1129 out
= HeapAlloc( GetProcessHeap(), 0, dwOut
* sizeof(POINT
));
1130 for(Bezier
= 0; Bezier
< (count
-1)/3; Bezier
++) {
1132 memcpy(ptBuf
, Points
+ Bezier
* 3, sizeof(POINT
) * 4);
1133 for(i
= 0; i
< 4; i
++) {
1134 ptBuf
[i
].x
= BEZIERSHIFTUP(ptBuf
[i
].x
);
1135 ptBuf
[i
].y
= BEZIERSHIFTUP(ptBuf
[i
].y
);
1137 GDI_InternalBezier( ptBuf
, &out
, &dwOut
, nPtsOut
, BEZIERMAXDEPTH
);
1139 TRACE("Produced %d points\n", *nPtsOut
);
1143 /******************************************************************************
1144 * GdiGradientFill (GDI32.@)
1146 * FIXME: we don't support the Alpha channel properly
1148 BOOL WINAPI
GdiGradientFill( HDC hdc
, TRIVERTEX
*vert_array
, ULONG nvert
,
1149 void * grad_array
, ULONG ngrad
, ULONG mode
)
1153 TRACE("vert_array:0x%08lx nvert:%d grad_array:0x%08lx ngrad:%d\n",
1154 (long)vert_array
, nvert
, (long)grad_array
, ngrad
);
1158 case GRADIENT_FILL_RECT_H
:
1159 for(i
= 0; i
< ngrad
; i
++)
1161 GRADIENT_RECT
*rect
= ((GRADIENT_RECT
*)grad_array
) + i
;
1162 TRIVERTEX
*v1
= vert_array
+ rect
->UpperLeft
;
1163 TRIVERTEX
*v2
= vert_array
+ rect
->LowerRight
;
1164 int y1
= v1
->y
< v2
->y
? v1
->y
: v2
->y
;
1165 int y2
= v2
->y
> v1
->y
? v2
->y
: v1
->y
;
1174 for (x
= 0; x
< dx
; x
++)
1179 hPen
= CreatePen( PS_SOLID
, 1, RGB(
1180 (v1
->Red
* (dx
- x
) + v2
->Red
* x
) / dx
>> 8,
1181 (v1
->Green
* (dx
- x
) + v2
->Green
* x
) / dx
>> 8,
1182 (v1
->Blue
* (dx
- x
) + v2
->Blue
* x
) / dx
>> 8));
1183 hOldPen
= SelectObject( hdc
, hPen
);
1184 pts
[0].x
= v1
->x
+ x
;
1186 pts
[1].x
= v1
->x
+ x
;
1188 Polyline( hdc
, &pts
[0], 2 );
1189 DeleteObject( SelectObject(hdc
, hOldPen
) );
1193 case GRADIENT_FILL_RECT_V
:
1194 for(i
= 0; i
< ngrad
; i
++)
1196 GRADIENT_RECT
*rect
= ((GRADIENT_RECT
*)grad_array
) + i
;
1197 TRIVERTEX
*v1
= vert_array
+ rect
->UpperLeft
;
1198 TRIVERTEX
*v2
= vert_array
+ rect
->LowerRight
;
1199 int x1
= v1
->x
< v2
->x
? v1
->x
: v2
->x
;
1200 int x2
= v2
->x
> v1
->x
? v2
->x
: v1
->x
;
1209 for (y
= 0; y
< dy
; y
++)
1214 hPen
= CreatePen( PS_SOLID
, 1, RGB(
1215 (v1
->Red
* (dy
- y
) + v2
->Red
* y
) / dy
>> 8,
1216 (v1
->Green
* (dy
- y
) + v2
->Green
* y
) / dy
>> 8,
1217 (v1
->Blue
* (dy
- y
) + v2
->Blue
* y
) / dy
>> 8));
1218 hOldPen
= SelectObject( hdc
, hPen
);
1220 pts
[0].y
= v1
->y
+ y
;
1222 pts
[1].y
= v1
->y
+ y
;
1223 Polyline( hdc
, &pts
[0], 2 );
1224 DeleteObject( SelectObject(hdc
, hOldPen
) );
1228 case GRADIENT_FILL_TRIANGLE
:
1229 for (i
= 0; i
< ngrad
; i
++)
1231 GRADIENT_TRIANGLE
*tri
= ((GRADIENT_TRIANGLE
*)grad_array
) + i
;
1232 TRIVERTEX
*v1
= vert_array
+ tri
->Vertex1
;
1233 TRIVERTEX
*v2
= vert_array
+ tri
->Vertex2
;
1234 TRIVERTEX
*v3
= vert_array
+ tri
->Vertex3
;
1238 { TRIVERTEX
*t
= v1
; v1
= v2
; v2
= t
; }
1241 TRIVERTEX
*t
= v2
; v2
= v3
; v3
= t
;
1243 { t
= v1
; v1
= v2
; v2
= t
; }
1245 /* v1->y <= v2->y <= v3->y */
1248 for (y
= 0; y
< dy
; y
++)
1250 /* v1->y <= y < v3->y */
1251 TRIVERTEX
*v
= y
< (v2
->y
- v1
->y
) ? v1
: v3
;
1252 /* (v->y <= y < v2->y) || (v2->y <= y < v->y) */
1253 int dy2
= v2
->y
- v
->y
;
1254 int y2
= y
+ v1
->y
- v
->y
;
1256 int x1
= (v3
->x
* y
+ v1
->x
* (dy
- y
)) / dy
;
1257 int x2
= (v2
->x
* y2
+ v
-> x
* (dy2
- y2
)) / dy2
;
1258 int r1
= (v3
->Red
* y
+ v1
->Red
* (dy
- y
)) / dy
;
1259 int r2
= (v2
->Red
* y2
+ v
-> Red
* (dy2
- y2
)) / dy2
;
1260 int g1
= (v3
->Green
* y
+ v1
->Green
* (dy
- y
)) / dy
;
1261 int g2
= (v2
->Green
* y2
+ v
-> Green
* (dy2
- y2
)) / dy2
;
1262 int b1
= (v3
->Blue
* y
+ v1
->Blue
* (dy
- y
)) / dy
;
1263 int b2
= (v2
->Blue
* y2
+ v
-> Blue
* (dy2
- y2
)) / dy2
;
1269 for (x
= 0; x
< dx
; x
++)
1270 SetPixel (hdc
, x
+ x1
, y
+ v1
->y
, RGB(
1271 (r1
* (dx
- x
) + r2
* x
) / dx
>> 8,
1272 (g1
* (dx
- x
) + g2
* x
) / dx
>> 8,
1273 (b1
* (dx
- x
) + b2
* x
) / dx
>> 8));
1278 for (x
= 0; x
< dx
; x
++)
1279 SetPixel (hdc
, x
+ x2
, y
+ v1
->y
, RGB(
1280 (r2
* (dx
- x
) + r1
* x
) / dx
>> 8,
1281 (g2
* (dx
- x
) + g1
* x
) / dx
>> 8,
1282 (b2
* (dx
- x
) + b1
* x
) / dx
>> 8));