comctl32: Register all the controls in DllMain.
[wine/wine64.git] / dlls / d3d8 / d3d8_private.h
blob6ec3f186c00a305179b28660a4dcfa30830ef965
1 /*
2 * Direct3D 8 private include file
4 * Copyright 2002-2004 Jason Edmeades
5 * Copyright 2003-2004 Raphael Junqueira
6 * Copyright 2004 Christian Costa
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #ifndef __WINE_D3D8_PRIVATE_H
24 #define __WINE_D3D8_PRIVATE_H
26 #include <stdarg.h>
28 #define NONAMELESSUNION
29 #define NONAMELESSSTRUCT
30 #define COBJMACROS
31 #include "windef.h"
32 #include "winbase.h"
33 #include "wingdi.h"
34 #include "wine/debug.h"
35 #include "d3d8.h"
36 #include "ddraw.h"
37 #include "wine/wined3d_interface.h"
39 /* Device caps */
40 #define INITIAL_SHADER_HANDLE_TABLE_SIZE 64
42 /* CreateVertexShader can return > 0xFFFF */
43 #define VS_HIGHESTFIXEDFXF 0xF0000000
45 /* ===========================================================================
46 Macros
47 =========================================================================== */
48 /* Not nice, but it lets wined3d support different versions of directx */
49 #define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
50 _pWineCaps->DeviceType = (WINED3DDEVTYPE *) &_pD3D8Caps->DeviceType; \
51 _pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \
52 _pWineCaps->Caps = &_pD3D8Caps->Caps; \
53 _pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \
54 _pWineCaps->Caps3 = &_pD3D8Caps->Caps3; \
55 _pWineCaps->PresentationIntervals = &_pD3D8Caps->PresentationIntervals; \
56 _pWineCaps->CursorCaps = &_pD3D8Caps->CursorCaps; \
57 _pWineCaps->DevCaps = &_pD3D8Caps->DevCaps; \
58 _pWineCaps->PrimitiveMiscCaps = &_pD3D8Caps->PrimitiveMiscCaps; \
59 _pWineCaps->RasterCaps = &_pD3D8Caps->RasterCaps; \
60 _pWineCaps->ZCmpCaps = &_pD3D8Caps->ZCmpCaps; \
61 _pWineCaps->SrcBlendCaps = &_pD3D8Caps->SrcBlendCaps; \
62 _pWineCaps->DestBlendCaps = &_pD3D8Caps->DestBlendCaps; \
63 _pWineCaps->AlphaCmpCaps = &_pD3D8Caps->AlphaCmpCaps; \
64 _pWineCaps->ShadeCaps = &_pD3D8Caps->ShadeCaps; \
65 _pWineCaps->TextureCaps = &_pD3D8Caps->TextureCaps; \
66 _pWineCaps->TextureFilterCaps = &_pD3D8Caps->TextureFilterCaps; \
67 _pWineCaps->CubeTextureFilterCaps = &_pD3D8Caps->CubeTextureFilterCaps; \
68 _pWineCaps->VolumeTextureFilterCaps = &_pD3D8Caps->VolumeTextureFilterCaps; \
69 _pWineCaps->TextureAddressCaps = &_pD3D8Caps->TextureAddressCaps; \
70 _pWineCaps->VolumeTextureAddressCaps = &_pD3D8Caps->VolumeTextureAddressCaps; \
71 _pWineCaps->LineCaps = &_pD3D8Caps->LineCaps; \
72 _pWineCaps->MaxTextureWidth = &_pD3D8Caps->MaxTextureWidth; \
73 _pWineCaps->MaxTextureHeight = &_pD3D8Caps->MaxTextureHeight; \
74 _pWineCaps->MaxVolumeExtent = &_pD3D8Caps->MaxVolumeExtent; \
75 _pWineCaps->MaxTextureRepeat = &_pD3D8Caps->MaxTextureRepeat; \
76 _pWineCaps->MaxTextureAspectRatio = &_pD3D8Caps->MaxTextureAspectRatio; \
77 _pWineCaps->MaxAnisotropy = &_pD3D8Caps->MaxAnisotropy; \
78 _pWineCaps->MaxVertexW = &_pD3D8Caps->MaxVertexW; \
79 _pWineCaps->GuardBandLeft = &_pD3D8Caps->GuardBandLeft; \
80 _pWineCaps->GuardBandTop = &_pD3D8Caps->GuardBandTop; \
81 _pWineCaps->GuardBandRight = &_pD3D8Caps->GuardBandRight; \
82 _pWineCaps->GuardBandBottom = &_pD3D8Caps->GuardBandBottom; \
83 _pWineCaps->ExtentsAdjust = &_pD3D8Caps->ExtentsAdjust; \
84 _pWineCaps->StencilCaps = &_pD3D8Caps->StencilCaps; \
85 _pWineCaps->FVFCaps = &_pD3D8Caps->FVFCaps; \
86 _pWineCaps->TextureOpCaps = &_pD3D8Caps->TextureOpCaps; \
87 _pWineCaps->MaxTextureBlendStages = &_pD3D8Caps->MaxTextureBlendStages; \
88 _pWineCaps->MaxSimultaneousTextures = &_pD3D8Caps->MaxSimultaneousTextures; \
89 _pWineCaps->VertexProcessingCaps = &_pD3D8Caps->VertexProcessingCaps; \
90 _pWineCaps->MaxActiveLights = &_pD3D8Caps->MaxActiveLights; \
91 _pWineCaps->MaxUserClipPlanes = &_pD3D8Caps->MaxUserClipPlanes; \
92 _pWineCaps->MaxVertexBlendMatrices = &_pD3D8Caps->MaxVertexBlendMatrices; \
93 _pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
94 _pWineCaps->MaxPointSize = &_pD3D8Caps->MaxPointSize; \
95 _pWineCaps->MaxPrimitiveCount = &_pD3D8Caps->MaxPrimitiveCount; \
96 _pWineCaps->MaxVertexIndex = &_pD3D8Caps->MaxVertexIndex; \
97 _pWineCaps->MaxStreams = &_pD3D8Caps->MaxStreams; \
98 _pWineCaps->MaxStreamStride = &_pD3D8Caps->MaxStreamStride; \
99 _pWineCaps->VertexShaderVersion = &_pD3D8Caps->VertexShaderVersion; \
100 _pWineCaps->MaxVertexShaderConst = &_pD3D8Caps->MaxVertexShaderConst; \
101 _pWineCaps->PixelShaderVersion = &_pD3D8Caps->PixelShaderVersion; \
102 _pWineCaps->PixelShader1xMaxValue = &_pD3D8Caps->MaxPixelShaderValue;
104 /* Direct3D8 Interfaces: */
105 typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
106 typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
107 typedef struct IDirect3D8Impl IDirect3D8Impl;
108 typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
109 typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
110 typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
111 typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
112 typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
113 typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
114 typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
115 typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
116 typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
118 /** Private Interfaces: */
119 typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
120 typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
121 typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
122 typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
124 /* Advance declaration of structures to satisfy compiler */
125 typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
127 /* ===========================================================================
128 The interfactes themselves
129 =========================================================================== */
131 /* ---------- */
132 /* IDirect3D8 */
133 /* ---------- */
135 /*****************************************************************************
136 * Predeclare the interface implementation structures
138 extern const IDirect3D8Vtbl Direct3D8_Vtbl;
140 /*****************************************************************************
141 * IDirect3D implementation structure
143 struct IDirect3D8Impl
145 /* IUnknown fields */
146 const IDirect3D8Vtbl *lpVtbl;
147 LONG ref;
149 /* The WineD3D device */
150 IWineD3D *WineD3D;
153 /* ---------------- */
154 /* IDirect3DDevice8 */
155 /* ---------------- */
157 /*****************************************************************************
158 * Predeclare the interface implementation structures
160 extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
162 /*****************************************************************************
163 * IDirect3DDevice8 implementation structure
166 typedef void * shader_handle;
168 struct IDirect3DDevice8Impl
170 /* IUnknown fields */
171 const IDirect3DDevice8Vtbl *lpVtbl;
172 LONG ref;
173 /* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
174 IWineD3DDevice *WineD3DDevice;
175 DWORD shader_handle_table_size;
176 DWORD allocated_shader_handles;
177 shader_handle *shader_handles;
178 shader_handle *free_shader_handles;
180 /* Avoids recursion with nested ReleaseRef to 0 */
181 BOOL inDestruction;
184 /* ---------------- */
185 /* IDirect3DVolume8 */
186 /* ---------------- */
188 /*****************************************************************************
189 * IDirect3DVolume8 implementation structure
191 struct IDirect3DVolume8Impl
193 /* IUnknown fields */
194 const IDirect3DVolume8Vtbl *lpVtbl;
195 LONG ref;
197 /* IDirect3DVolume8 fields */
198 IWineD3DVolume *wineD3DVolume;
200 /* The volume container */
201 IUnknown *container;
203 /* If set forward refcounting to this object */
204 IUnknown *forwardReference;
207 /* ------------------- */
208 /* IDirect3DSwapChain8 */
209 /* ------------------- */
211 /*****************************************************************************
212 * Predeclare the interface implementation structures
214 extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
216 /*****************************************************************************
217 * IDirect3DSwapChain8 implementation structure
219 struct IDirect3DSwapChain8Impl
221 /* IUnknown fields */
222 const IDirect3DSwapChain8Vtbl *lpVtbl;
223 LONG ref;
225 /* IDirect3DSwapChain8 fields */
226 IWineD3DSwapChain *wineD3DSwapChain;
228 /* Parent reference */
229 LPDIRECT3DDEVICE8 parentDevice;
232 /* ----------------- */
233 /* IDirect3DSurface8 */
234 /* ----------------- */
236 /*****************************************************************************
237 * Predeclare the interface implementation structures
239 extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
241 /*****************************************************************************
242 * IDirect3DSurface8 implementation structure
244 struct IDirect3DSurface8Impl
246 /* IUnknown fields */
247 const IDirect3DSurface8Vtbl *lpVtbl;
248 LONG ref;
250 /* IDirect3DSurface8 fields */
251 IWineD3DSurface *wineD3DSurface;
253 /* Parent reference */
254 LPDIRECT3DDEVICE8 parentDevice;
256 /* The surface container */
257 IUnknown *container;
259 /* If set forward refcounting to this object */
260 IUnknown *forwardReference;
262 /* Flags an implicit surface */
263 BOOL isImplicit;
266 /* ------------------ */
267 /* IDirect3DResource8 */
268 /* ------------------ */
270 /*****************************************************************************
271 * Predeclare the interface implementation structures
273 extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
275 /*****************************************************************************
276 * IDirect3DResource8 implementation structure
278 struct IDirect3DResource8Impl
280 /* IUnknown fields */
281 const IDirect3DResource8Vtbl *lpVtbl;
282 LONG ref;
284 /* IDirect3DResource8 fields */
285 IWineD3DResource *wineD3DResource;
287 extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
289 /* ---------------------- */
290 /* IDirect3DVertexBuffer8 */
291 /* ---------------------- */
293 /*****************************************************************************
294 * Predeclare the interface implementation structures
296 extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
298 /*****************************************************************************
299 * IDirect3DVertexBuffer8 implementation structure
301 struct IDirect3DVertexBuffer8Impl
303 /* IUnknown fields */
304 const IDirect3DVertexBuffer8Vtbl *lpVtbl;
305 LONG ref;
307 /* IDirect3DResource8 fields */
308 IWineD3DVertexBuffer *wineD3DVertexBuffer;
310 /* Parent reference */
311 LPDIRECT3DDEVICE8 parentDevice;
314 /* --------------------- */
315 /* IDirect3DIndexBuffer8 */
316 /* --------------------- */
318 /*****************************************************************************
319 * Predeclare the interface implementation structures
321 extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
323 /*****************************************************************************
324 * IDirect3DIndexBuffer8 implementation structure
326 struct IDirect3DIndexBuffer8Impl
328 /* IUnknown fields */
329 const IDirect3DIndexBuffer8Vtbl *lpVtbl;
330 LONG ref;
332 /* IDirect3DResource8 fields */
333 IWineD3DIndexBuffer *wineD3DIndexBuffer;
335 /* Parent reference */
336 LPDIRECT3DDEVICE8 parentDevice;
339 /* --------------------- */
340 /* IDirect3DBaseTexture8 */
341 /* --------------------- */
343 /*****************************************************************************
344 * IDirect3DBaseTexture8 implementation structure
346 struct IDirect3DBaseTexture8Impl
348 /* IUnknown fields */
349 const IDirect3DBaseTexture8Vtbl *lpVtbl;
350 LONG ref;
352 /* IDirect3DResource8 fields */
353 IWineD3DBaseTexture *wineD3DBaseTexture;
356 /* --------------------- */
357 /* IDirect3DCubeTexture8 */
358 /* --------------------- */
360 /*****************************************************************************
361 * Predeclare the interface implementation structures
363 extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
365 /*****************************************************************************
366 * IDirect3DCubeTexture8 implementation structure
368 struct IDirect3DCubeTexture8Impl
370 /* IUnknown fields */
371 const IDirect3DCubeTexture8Vtbl *lpVtbl;
372 LONG ref;
374 /* IDirect3DResource8 fields */
375 IWineD3DCubeTexture *wineD3DCubeTexture;
377 /* Parent reference */
378 LPDIRECT3DDEVICE8 parentDevice;
381 /* ----------------- */
382 /* IDirect3DTexture8 */
383 /* ----------------- */
385 /*****************************************************************************
386 * Predeclare the interface implementation structures
388 extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
390 /*****************************************************************************
391 * IDirect3DTexture8 implementation structure
393 struct IDirect3DTexture8Impl
395 /* IUnknown fields */
396 const IDirect3DTexture8Vtbl *lpVtbl;
397 LONG ref;
399 /* IDirect3DResourc8 fields */
400 IWineD3DTexture *wineD3DTexture;
402 /* Parent reference */
403 LPDIRECT3DDEVICE8 parentDevice;
406 /* ----------------------- */
407 /* IDirect3DVolumeTexture8 */
408 /* ----------------------- */
410 /*****************************************************************************
411 * Predeclare the interface implementation structures
413 extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
415 /*****************************************************************************
416 * IDirect3DVolumeTexture8 implementation structure
418 struct IDirect3DVolumeTexture8Impl
420 /* IUnknown fields */
421 const IDirect3DVolumeTexture8Vtbl *lpVtbl;
422 LONG ref;
424 /* IDirect3DResource8 fields */
425 IWineD3DVolumeTexture *wineD3DVolumeTexture;
427 /* Parent reference */
428 LPDIRECT3DDEVICE8 parentDevice;
431 /* ----------------------- */
432 /* IDirect3DStateBlockImpl */
433 /* ----------------------- */
435 /* TODO: Generate a valid GUIDs */
436 /* {83B073CE-6F30-11d9-C687-00046142C14F} */
437 DEFINE_GUID(IID_IDirect3DStateBlock8,
438 0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
440 DEFINE_GUID(IID_IDirect3DVertexDeclaration8,
441 0x5dd7478d, 0xcbf3, 0x41a6, 0x8c, 0xfd, 0xfd, 0x19, 0x2b, 0x11, 0xc7, 0x90);
443 DEFINE_GUID(IID_IDirect3DVertexShader8,
444 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
446 DEFINE_GUID(IID_IDirect3DPixelShader8,
447 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
450 /*****************************************************************************
451 * IDirect3DStateBlock8 interface
453 #define INTERFACE IDirect3DStateBlock8
454 DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
456 /*** IUnknown methods ***/
457 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
458 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
459 STDMETHOD_(ULONG,Release)(THIS) PURE;
460 /*** IDirect3DStateBlock9 methods ***/
461 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
462 STDMETHOD(Capture)(THIS) PURE;
463 STDMETHOD(Apply)(THIS) PURE;
465 #undef INTERFACE
467 /*** IUnknown methods ***/
468 #define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
469 #define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
470 #define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
471 /*** IDirect3DStateBlock9 methods ***/
472 #define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
473 #define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
474 #define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
476 /*****************************************************************************
477 * Predeclare the interface implementation structures
479 extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
481 /*****************************************************************************
482 * IDirect3DStateBlock implementation structure
484 typedef struct IDirect3DStateBlock8Impl {
485 /* IUnknown fields */
486 const IDirect3DStateBlock8Vtbl *lpVtbl;
487 LONG ref;
489 /* IDirect3DResource8 fields */
490 IWineD3DStateBlock *wineD3DStateBlock;
491 } IDirect3DStateBlock8Impl;
493 /*****************************************************************************
494 * IDirect3DVertexDeclaration8 interface
496 #define INTERFACE IDirect3DVertexDeclaration8
497 DECLARE_INTERFACE_(IDirect3DVertexDeclaration8, IUnknown)
499 /*** IUnknown methods ***/
500 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** obj_ptr) PURE;
501 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
502 STDMETHOD_(ULONG,Release)(THIS) PURE;
504 #undef INTERFACE
506 /*** IUnknown methods ***/
507 #define IDirect3DVertexDeclaration8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
508 #define IDirect3DVertexDeclaration8_AddRef(p) (p)->lpVtbl->AddRef(p)
509 #define IDirect3DVertexDeclaration8_Release(p) (p)->lpVtbl->Release(p)
511 /*** Implementation ***/
512 extern const IDirect3DVertexDeclaration8Vtbl Direct3DVertexDeclaration8_Vtbl;
514 typedef struct {
515 const IDirect3DVertexDeclaration8Vtbl *lpVtbl;
516 LONG ref_count;
518 DWORD *elements;
519 DWORD elements_size; /* Size of elements, in bytes */
521 IWineD3DVertexDeclaration *wined3d_vertex_declaration;
522 } IDirect3DVertexDeclaration8Impl;
525 /*****************************************************************************
526 * IDirect3DVertexShader9 interface
528 #define INTERFACE IDirect3DVertexShader8
529 DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
531 /*** IUnknown methods ***/
532 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
533 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
534 STDMETHOD_(ULONG,Release)(THIS) PURE;
535 /*** IDirect3DVertexShader9 methods ***/
536 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
537 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
539 #undef INTERFACE
541 /*** IUnknown methods ***/
542 #define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
543 #define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
544 #define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
545 /*** IDirect3DVertexShader8 methods ***/
546 #define IDirect3DVertexShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
547 #define IDirect3DVertexShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
549 /* ------------------------- */
550 /* IDirect3DVertexShader8Impl */
551 /* ------------------------- */
553 /*****************************************************************************
554 * IDirect3DPixelShader9 interface
556 #define INTERFACE IDirect3DPixelShader8
557 DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
559 /*** IUnknown methods ***/
560 STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
561 STDMETHOD_(ULONG,AddRef)(THIS) PURE;
562 STDMETHOD_(ULONG,Release)(THIS) PURE;
563 /*** IDirect3DPixelShader8 methods ***/
564 STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
565 STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
567 #undef INTERFACE
569 /*** IUnknown methods ***/
570 #define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
571 #define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
572 #define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
573 /*** IDirect3DPixelShader8 methods ***/
574 #define IDirect3DPixelShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
575 #define IDirect3DPixelShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
578 /*****************************************************************************
579 * Predeclare the interface implementation structures
581 extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
583 /*****************************************************************************
584 * IDirect3DVertexShader implementation structure
587 struct IDirect3DVertexShader8Impl {
588 const IDirect3DVertexShader8Vtbl *lpVtbl;
589 LONG ref;
591 shader_handle *handle;
592 IDirect3DVertexDeclaration8 *vertex_declaration;
593 IWineD3DVertexShader *wineD3DVertexShader;
597 /* ------------------------ */
598 /* IDirect3DPixelShaderImpl */
599 /* ------------------------ */
602 /*****************************************************************************
603 * Predeclare the interface implementation structures
605 extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
607 /*****************************************************************************
608 * IDirect3DPixelShader implementation structure
610 typedef struct IDirect3DPixelShader8Impl {
611 const IDirect3DPixelShader8Vtbl *lpVtbl;
612 LONG ref;
614 shader_handle *handle;
615 /* The device, to be replaced by an IDirect3DDeviceImpl */
616 IWineD3DPixelShader *wineD3DPixelShader;
617 } IDirect3DPixelShader8Impl;
620 * Internals functions
622 * to see how not defined it here
624 void load_local_constants(const DWORD *d3d8_elements, IWineD3DVertexShader *wined3d_vertex_shader);
625 size_t convert_to_wined3d_declaration(const DWORD *d3d8_elements, DWORD *d3d8_elements_size, WINED3DVERTEXELEMENT **wined3d_elements);
627 /* Callbacks */
628 extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
629 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
630 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
632 extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, IUnknown *pSuperior, UINT Width, UINT Height, UINT Depth,
633 WINED3DFORMAT Format, WINED3DPOOL Pool, DWORD Usage,
634 IWineD3DVolume **ppVolume,
635 HANDLE * pSharedHandle);
637 extern HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
638 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
639 DWORD MultisampleQuality, BOOL Discard,
640 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
642 extern HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
643 WINED3DFORMAT Format, WINED3DMULTISAMPLE_TYPE MultiSample,
644 DWORD MultisampleQuality, BOOL Lockable,
645 IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
647 extern ULONG WINAPI D3D8CB_DestroySwapChain (IWineD3DSwapChain *pSwapChain);
649 extern ULONG WINAPI D3D8CB_DestroyDepthStencilSurface (IWineD3DSurface *pSurface);
651 extern ULONG WINAPI D3D8CB_DestroyRenderTarget (IWineD3DSurface *pSurface);
653 extern ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface);
655 extern ULONG WINAPI D3D8CB_DestroyVolume(IWineD3DVolume *pVolume);
657 #endif /* __WINE_D3DX8_PRIVATE_H */