Emulate the dos cmd 'cls'.
[wine/wine64.git] / controls / uitools.c
blob7669246a8a51c5ec56c1f738a13fdf4bd3a0ad03
1 /*
2 * User Interface Functions
4 * Copyright 1997 Dimitrie O. Paun
5 * Copyright 1997 Bertho A. Stultiens
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Lesser General Public
9 * License as published by the Free Software Foundation; either
10 * version 2.1 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Lesser General Public License for more details.
17 * You should have received a copy of the GNU Lesser General Public
18 * License along with this library; if not, write to the Free Software
19 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
22 #include "windef.h"
23 #include "wingdi.h"
24 #include "wine/winuser16.h"
25 #include "winuser.h"
26 #include "user.h"
27 #include "wine/debug.h"
29 WINE_DEFAULT_DEBUG_CHANNEL(graphics);
31 static const WORD wPattern_AA55[8] = { 0xaaaa, 0x5555, 0xaaaa, 0x5555,
32 0xaaaa, 0x5555, 0xaaaa, 0x5555 };
34 /* These tables are used in:
35 * UITOOLS_DrawDiagEdge()
36 * UITOOLS_DrawRectEdge()
38 static const signed char LTInnerNormal[] = {
39 -1, -1, -1, -1,
40 -1, COLOR_BTNHIGHLIGHT, COLOR_BTNHIGHLIGHT, -1,
41 -1, COLOR_3DDKSHADOW, COLOR_3DDKSHADOW, -1,
42 -1, -1, -1, -1
45 static const signed char LTOuterNormal[] = {
46 -1, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
47 COLOR_BTNHIGHLIGHT, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
48 COLOR_3DDKSHADOW, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
49 -1, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1
52 static const signed char RBInnerNormal[] = {
53 -1, -1, -1, -1,
54 -1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, -1,
55 -1, COLOR_3DLIGHT, COLOR_3DLIGHT, -1,
56 -1, -1, -1, -1
59 static const signed char RBOuterNormal[] = {
60 -1, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
61 COLOR_BTNSHADOW, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
62 COLOR_3DLIGHT, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
63 -1, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1
66 static const signed char LTInnerSoft[] = {
67 -1, -1, -1, -1,
68 -1, COLOR_3DLIGHT, COLOR_3DLIGHT, -1,
69 -1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, -1,
70 -1, -1, -1, -1
73 static const signed char LTOuterSoft[] = {
74 -1, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
75 COLOR_3DLIGHT, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
76 COLOR_BTNSHADOW, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
77 -1, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1
80 #define RBInnerSoft RBInnerNormal /* These are the same */
81 #define RBOuterSoft RBOuterNormal
83 static const signed char LTRBOuterMono[] = {
84 -1, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
85 COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
86 COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
87 COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
90 static const signed char LTRBInnerMono[] = {
91 -1, -1, -1, -1,
92 -1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
93 -1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
94 -1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
97 static const signed char LTRBOuterFlat[] = {
98 -1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
99 COLOR_BTNFACE, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
100 COLOR_BTNFACE, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
101 COLOR_BTNFACE, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
104 static const signed char LTRBInnerFlat[] = {
105 -1, -1, -1, -1,
106 -1, COLOR_BTNFACE, COLOR_BTNFACE, COLOR_BTNFACE,
107 -1, COLOR_BTNFACE, COLOR_BTNFACE, COLOR_BTNFACE,
108 -1, COLOR_BTNFACE, COLOR_BTNFACE, COLOR_BTNFACE,
111 /***********************************************************************
112 * UITOOLS_DrawDiagEdge
114 * Same as DrawEdge invoked with BF_DIAGONAL
116 * 03-Dec-1997: Changed by Bertho Stultiens
118 * See also comments with UITOOLS_DrawRectEdge()
120 static BOOL UITOOLS95_DrawDiagEdge(HDC hdc, LPRECT rc,
121 UINT uType, UINT uFlags)
123 POINT Points[4];
124 signed char InnerI, OuterI;
125 HPEN InnerPen, OuterPen;
126 POINT SavePoint;
127 HPEN SavePen;
128 int spx, spy;
129 int epx, epy;
130 int Width = rc->right - rc->left;
131 int Height= rc->bottom - rc->top;
132 int SmallDiam = Width > Height ? Height : Width;
133 BOOL retval = !( ((uType & BDR_INNER) == BDR_INNER
134 || (uType & BDR_OUTER) == BDR_OUTER)
135 && !(uFlags & (BF_FLAT|BF_MONO)) );
136 int add = (LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0)
137 + (LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0);
139 /* Init some vars */
140 OuterPen = InnerPen = (HPEN)GetStockObject(NULL_PEN);
141 SavePen = (HPEN)SelectObject(hdc, InnerPen);
142 spx = spy = epx = epy = 0; /* Satisfy the compiler... */
144 /* Determine the colors of the edges */
145 if(uFlags & BF_MONO)
147 InnerI = LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)];
148 OuterI = LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)];
150 else if(uFlags & BF_FLAT)
152 InnerI = LTRBInnerFlat[uType & (BDR_INNER|BDR_OUTER)];
153 OuterI = LTRBOuterFlat[uType & (BDR_INNER|BDR_OUTER)];
155 else if(uFlags & BF_SOFT)
157 if(uFlags & BF_BOTTOM)
159 InnerI = RBInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
160 OuterI = RBOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
162 else
164 InnerI = LTInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
165 OuterI = LTOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
168 else
170 if(uFlags & BF_BOTTOM)
172 InnerI = RBInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
173 OuterI = RBOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
175 else
177 InnerI = LTInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
178 OuterI = LTOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
182 if(InnerI != -1) InnerPen = GetSysColorPen(InnerI);
183 if(OuterI != -1) OuterPen = GetSysColorPen(OuterI);
185 MoveToEx(hdc, 0, 0, &SavePoint);
187 /* Don't ask me why, but this is what is visible... */
188 /* This must be possible to do much simpler, but I fail to */
189 /* see the logic in the MS implementation (sigh...). */
190 /* So, this might look a bit brute force here (and it is), but */
191 /* it gets the job done;) */
193 switch(uFlags & BF_RECT)
195 case 0:
196 case BF_LEFT:
197 case BF_BOTTOM:
198 case BF_BOTTOMLEFT:
199 /* Left bottom endpoint */
200 epx = rc->left-1;
201 spx = epx + SmallDiam;
202 epy = rc->bottom;
203 spy = epy - SmallDiam;
204 break;
206 case BF_TOPLEFT:
207 case BF_BOTTOMRIGHT:
208 /* Left top endpoint */
209 epx = rc->left-1;
210 spx = epx + SmallDiam;
211 epy = rc->top-1;
212 spy = epy + SmallDiam;
213 break;
215 case BF_TOP:
216 case BF_RIGHT:
217 case BF_TOPRIGHT:
218 case BF_RIGHT|BF_LEFT:
219 case BF_RIGHT|BF_LEFT|BF_TOP:
220 case BF_BOTTOM|BF_TOP:
221 case BF_BOTTOM|BF_TOP|BF_LEFT:
222 case BF_BOTTOMRIGHT|BF_LEFT:
223 case BF_BOTTOMRIGHT|BF_TOP:
224 case BF_RECT:
225 /* Right top endpoint */
226 spx = rc->left;
227 epx = spx + SmallDiam;
228 spy = rc->bottom-1;
229 epy = spy - SmallDiam;
230 break;
233 MoveToEx(hdc, spx, spy, NULL);
234 SelectObject(hdc, OuterPen);
235 LineTo(hdc, epx, epy);
237 SelectObject(hdc, InnerPen);
239 switch(uFlags & (BF_RECT|BF_DIAGONAL))
241 case BF_DIAGONAL_ENDBOTTOMLEFT:
242 case (BF_DIAGONAL|BF_BOTTOM):
243 case BF_DIAGONAL:
244 case (BF_DIAGONAL|BF_LEFT):
245 MoveToEx(hdc, spx-1, spy, NULL);
246 LineTo(hdc, epx, epy-1);
247 Points[0].x = spx-add;
248 Points[0].y = spy;
249 Points[1].x = rc->left;
250 Points[1].y = rc->top;
251 Points[2].x = epx+1;
252 Points[2].y = epy-1-add;
253 Points[3] = Points[2];
254 break;
256 case BF_DIAGONAL_ENDBOTTOMRIGHT:
257 MoveToEx(hdc, spx-1, spy, NULL);
258 LineTo(hdc, epx, epy+1);
259 Points[0].x = spx-add;
260 Points[0].y = spy;
261 Points[1].x = rc->left;
262 Points[1].y = rc->bottom-1;
263 Points[2].x = epx+1;
264 Points[2].y = epy+1+add;
265 Points[3] = Points[2];
266 break;
268 case (BF_DIAGONAL|BF_BOTTOM|BF_RIGHT|BF_TOP):
269 case (BF_DIAGONAL|BF_BOTTOM|BF_RIGHT|BF_TOP|BF_LEFT):
270 case BF_DIAGONAL_ENDTOPRIGHT:
271 case (BF_DIAGONAL|BF_RIGHT|BF_TOP|BF_LEFT):
272 MoveToEx(hdc, spx+1, spy, NULL);
273 LineTo(hdc, epx, epy+1);
274 Points[0].x = epx-1;
275 Points[0].y = epy+1+add;
276 Points[1].x = rc->right-1;
277 Points[1].y = rc->top+add;
278 Points[2].x = rc->right-1;
279 Points[2].y = rc->bottom-1;
280 Points[3].x = spx+add;
281 Points[3].y = spy;
282 break;
284 case BF_DIAGONAL_ENDTOPLEFT:
285 MoveToEx(hdc, spx, spy-1, NULL);
286 LineTo(hdc, epx+1, epy);
287 Points[0].x = epx+1+add;
288 Points[0].y = epy+1;
289 Points[1].x = rc->right-1;
290 Points[1].y = rc->top;
291 Points[2].x = rc->right-1;
292 Points[2].y = rc->bottom-1-add;
293 Points[3].x = spx;
294 Points[3].y = spy-add;
295 break;
297 case (BF_DIAGONAL|BF_TOP):
298 case (BF_DIAGONAL|BF_BOTTOM|BF_TOP):
299 case (BF_DIAGONAL|BF_BOTTOM|BF_TOP|BF_LEFT):
300 MoveToEx(hdc, spx+1, spy-1, NULL);
301 LineTo(hdc, epx, epy);
302 Points[0].x = epx-1;
303 Points[0].y = epy+1;
304 Points[1].x = rc->right-1;
305 Points[1].y = rc->top;
306 Points[2].x = rc->right-1;
307 Points[2].y = rc->bottom-1-add;
308 Points[3].x = spx+add;
309 Points[3].y = spy-add;
310 break;
312 case (BF_DIAGONAL|BF_RIGHT):
313 case (BF_DIAGONAL|BF_RIGHT|BF_LEFT):
314 case (BF_DIAGONAL|BF_RIGHT|BF_LEFT|BF_BOTTOM):
315 MoveToEx(hdc, spx, spy, NULL);
316 LineTo(hdc, epx-1, epy+1);
317 Points[0].x = spx;
318 Points[0].y = spy;
319 Points[1].x = rc->left;
320 Points[1].y = rc->top+add;
321 Points[2].x = epx-1-add;
322 Points[2].y = epy+1+add;
323 Points[3] = Points[2];
324 break;
327 /* Fill the interior if asked */
328 if((uFlags & BF_MIDDLE) && retval)
330 HBRUSH hbsave;
331 HBRUSH hb = GetSysColorBrush(uFlags & BF_MONO ? COLOR_WINDOW
332 :COLOR_BTNFACE);
333 HPEN hpsave;
334 HPEN hp = GetSysColorPen(uFlags & BF_MONO ? COLOR_WINDOW
335 : COLOR_BTNFACE);
336 hbsave = (HBRUSH)SelectObject(hdc, hb);
337 hpsave = (HPEN)SelectObject(hdc, hp);
338 Polygon(hdc, Points, 4);
339 SelectObject(hdc, hbsave);
340 SelectObject(hdc, hpsave);
343 /* Adjust rectangle if asked */
344 if(uFlags & BF_ADJUST)
346 if(uFlags & BF_LEFT) rc->left += add;
347 if(uFlags & BF_RIGHT) rc->right -= add;
348 if(uFlags & BF_TOP) rc->top += add;
349 if(uFlags & BF_BOTTOM) rc->bottom -= add;
352 /* Cleanup */
353 SelectObject(hdc, SavePen);
354 MoveToEx(hdc, SavePoint.x, SavePoint.y, NULL);
356 return retval;
359 /***********************************************************************
360 * UITOOLS_DrawRectEdge
362 * Same as DrawEdge invoked without BF_DIAGONAL
364 * 23-Nov-1997: Changed by Bertho Stultiens
366 * Well, I started testing this and found out that there are a few things
367 * that weren't quite as win95. The following rewrite should reproduce
368 * win95 results completely.
369 * The colorselection is table-driven to avoid awfull if-statements.
370 * The table below show the color settings.
372 * Pen selection table for uFlags = 0
374 * uType | LTI | LTO | RBI | RBO
375 * ------+-------+-------+-------+-------
376 * 0000 | x | x | x | x
377 * 0001 | x | 22 | x | 21
378 * 0010 | x | 16 | x | 20
379 * 0011 | x | x | x | x
380 * ------+-------+-------+-------+-------
381 * 0100 | x | 20 | x | 16
382 * 0101 | 20 | 22 | 16 | 21
383 * 0110 | 20 | 16 | 16 | 20
384 * 0111 | x | x | x | x
385 * ------+-------+-------+-------+-------
386 * 1000 | x | 21 | x | 22
387 * 1001 | 21 | 22 | 22 | 21
388 * 1010 | 21 | 16 | 22 | 20
389 * 1011 | x | x | x | x
390 * ------+-------+-------+-------+-------
391 * 1100 | x | x | x | x
392 * 1101 | x | x (22)| x | x (21)
393 * 1110 | x | x (16)| x | x (20)
394 * 1111 | x | x | x | x
396 * Pen selection table for uFlags = BF_SOFT
398 * uType | LTI | LTO | RBI | RBO
399 * ------+-------+-------+-------+-------
400 * 0000 | x | x | x | x
401 * 0001 | x | 20 | x | 21
402 * 0010 | x | 21 | x | 20
403 * 0011 | x | x | x | x
404 * ------+-------+-------+-------+-------
405 * 0100 | x | 22 | x | 16
406 * 0101 | 22 | 20 | 16 | 21
407 * 0110 | 22 | 21 | 16 | 20
408 * 0111 | x | x | x | x
409 * ------+-------+-------+-------+-------
410 * 1000 | x | 16 | x | 22
411 * 1001 | 16 | 20 | 22 | 21
412 * 1010 | 16 | 21 | 22 | 20
413 * 1011 | x | x | x | x
414 * ------+-------+-------+-------+-------
415 * 1100 | x | x | x | x
416 * 1101 | x | x (20)| x | x (21)
417 * 1110 | x | x (21)| x | x (20)
418 * 1111 | x | x | x | x
420 * x = don't care; (n) = is what win95 actually uses
421 * LTI = left Top Inner line
422 * LTO = left Top Outer line
423 * RBI = Right Bottom Inner line
424 * RBO = Right Bottom Outer line
425 * 15 = COLOR_BTNFACE
426 * 16 = COLOR_BTNSHADOW
427 * 20 = COLOR_BTNHIGHLIGHT
428 * 21 = COLOR_3DDKSHADOW
429 * 22 = COLOR_3DLIGHT
433 static BOOL UITOOLS95_DrawRectEdge(HDC hdc, LPRECT rc,
434 UINT uType, UINT uFlags)
436 signed char LTInnerI, LTOuterI;
437 signed char RBInnerI, RBOuterI;
438 HPEN LTInnerPen, LTOuterPen;
439 HPEN RBInnerPen, RBOuterPen;
440 RECT InnerRect = *rc;
441 POINT SavePoint;
442 HPEN SavePen;
443 int LBpenplus = 0;
444 int LTpenplus = 0;
445 int RTpenplus = 0;
446 int RBpenplus = 0;
447 BOOL retval = !( ((uType & BDR_INNER) == BDR_INNER
448 || (uType & BDR_OUTER) == BDR_OUTER)
449 && !(uFlags & (BF_FLAT|BF_MONO)) );
451 /* Init some vars */
452 LTInnerPen = LTOuterPen = RBInnerPen = RBOuterPen = (HPEN)GetStockObject(NULL_PEN);
453 SavePen = (HPEN)SelectObject(hdc, LTInnerPen);
455 /* Determine the colors of the edges */
456 if(uFlags & BF_MONO)
458 LTInnerI = RBInnerI = LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)];
459 LTOuterI = RBOuterI = LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)];
461 else if(uFlags & BF_FLAT)
463 LTInnerI = RBInnerI = LTRBInnerFlat[uType & (BDR_INNER|BDR_OUTER)];
464 LTOuterI = RBOuterI = LTRBOuterFlat[uType & (BDR_INNER|BDR_OUTER)];
466 /* Bertho Stultiens states above that this function exactly matches win95
467 * In win98 BF_FLAT rectangles have an inner border same color as the
468 * middle (COLOR_BTNFACE). I believe it's the same for win95 but since
469 * I don't know I go with Bertho and just sets it for win98 until proven
470 * otherwise.
471 * Dennis Björklund, 10 June, 99
473 if( TWEAK_WineLook == WIN98_LOOK && LTInnerI != -1 )
474 LTInnerI = RBInnerI = COLOR_BTNFACE;
476 else if(uFlags & BF_SOFT)
478 LTInnerI = LTInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
479 LTOuterI = LTOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
480 RBInnerI = RBInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
481 RBOuterI = RBOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
483 else
485 LTInnerI = LTInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
486 LTOuterI = LTOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
487 RBInnerI = RBInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
488 RBOuterI = RBOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
491 if((uFlags & BF_BOTTOMLEFT) == BF_BOTTOMLEFT) LBpenplus = 1;
492 if((uFlags & BF_TOPRIGHT) == BF_TOPRIGHT) RTpenplus = 1;
493 if((uFlags & BF_BOTTOMRIGHT) == BF_BOTTOMRIGHT) RBpenplus = 1;
494 if((uFlags & BF_TOPLEFT) == BF_TOPLEFT) LTpenplus = 1;
496 if(LTInnerI != -1) LTInnerPen = GetSysColorPen(LTInnerI);
497 if(LTOuterI != -1) LTOuterPen = GetSysColorPen(LTOuterI);
498 if(RBInnerI != -1) RBInnerPen = GetSysColorPen(RBInnerI);
499 if(RBOuterI != -1) RBOuterPen = GetSysColorPen(RBOuterI);
501 MoveToEx(hdc, 0, 0, &SavePoint);
503 /* Draw the outer edge */
504 SelectObject(hdc, LTOuterPen);
505 if(uFlags & BF_TOP)
507 MoveToEx(hdc, InnerRect.left, InnerRect.top, NULL);
508 LineTo(hdc, InnerRect.right, InnerRect.top);
510 if(uFlags & BF_LEFT)
512 MoveToEx(hdc, InnerRect.left, InnerRect.top, NULL);
513 LineTo(hdc, InnerRect.left, InnerRect.bottom);
515 SelectObject(hdc, RBOuterPen);
516 if(uFlags & BF_BOTTOM)
518 MoveToEx(hdc, InnerRect.right-1, InnerRect.bottom-1, NULL);
519 LineTo(hdc, InnerRect.left-1, InnerRect.bottom-1);
521 if(uFlags & BF_RIGHT)
523 MoveToEx(hdc, InnerRect.right-1, InnerRect.bottom-1, NULL);
524 LineTo(hdc, InnerRect.right-1, InnerRect.top-1);
527 /* Draw the inner edge */
528 SelectObject(hdc, LTInnerPen);
529 if(uFlags & BF_TOP)
531 MoveToEx(hdc, InnerRect.left+LTpenplus, InnerRect.top+1, NULL);
532 LineTo(hdc, InnerRect.right-RTpenplus, InnerRect.top+1);
534 if(uFlags & BF_LEFT)
536 MoveToEx(hdc, InnerRect.left+1, InnerRect.top+LTpenplus, NULL);
537 LineTo(hdc, InnerRect.left+1, InnerRect.bottom-LBpenplus);
539 SelectObject(hdc, RBInnerPen);
540 if(uFlags & BF_BOTTOM)
542 MoveToEx(hdc, InnerRect.right-1-RBpenplus, InnerRect.bottom-2, NULL);
543 LineTo(hdc, InnerRect.left-1+LBpenplus, InnerRect.bottom-2);
545 if(uFlags & BF_RIGHT)
547 MoveToEx(hdc, InnerRect.right-2, InnerRect.bottom-1-RBpenplus, NULL);
548 LineTo(hdc, InnerRect.right-2, InnerRect.top-1+RTpenplus);
551 if( ((uFlags & BF_MIDDLE) && retval) || (uFlags & BF_ADJUST) )
553 int add = (LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0)
554 + (LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0);
556 if(uFlags & BF_LEFT) InnerRect.left += add;
557 if(uFlags & BF_RIGHT) InnerRect.right -= add;
558 if(uFlags & BF_TOP) InnerRect.top += add;
559 if(uFlags & BF_BOTTOM) InnerRect.bottom -= add;
561 if((uFlags & BF_MIDDLE) && retval)
563 FillRect(hdc, &InnerRect, GetSysColorBrush(uFlags & BF_MONO ?
564 COLOR_WINDOW : COLOR_BTNFACE));
567 if(uFlags & BF_ADJUST)
568 *rc = InnerRect;
571 /* Cleanup */
572 SelectObject(hdc, SavePen);
573 MoveToEx(hdc, SavePoint.x, SavePoint.y, NULL);
574 return retval;
578 /**********************************************************************
579 * DrawEdge (USER.659)
581 BOOL16 WINAPI DrawEdge16( HDC16 hdc, LPRECT16 rc, UINT16 edge, UINT16 flags )
583 RECT rect32;
584 BOOL ret;
586 CONV_RECT16TO32( rc, &rect32 );
587 ret = DrawEdge( hdc, &rect32, edge, flags );
588 CONV_RECT32TO16( &rect32, rc );
589 return ret;
592 /**********************************************************************
593 * DrawEdge (USER32.@)
595 BOOL WINAPI DrawEdge( HDC hdc, LPRECT rc, UINT edge, UINT flags )
597 TRACE("%04x %d,%d-%d,%d %04x %04x\n",
598 hdc, rc->left, rc->top, rc->right, rc->bottom, edge, flags );
600 if(flags & BF_DIAGONAL)
601 return UITOOLS95_DrawDiagEdge(hdc, rc, edge, flags);
602 else
603 return UITOOLS95_DrawRectEdge(hdc, rc, edge, flags);
607 /************************************************************************
608 * UITOOLS_MakeSquareRect
610 * Utility to create a square rectangle and returning the width
612 static int UITOOLS_MakeSquareRect(LPRECT src, LPRECT dst)
614 int Width = src->right - src->left;
615 int Height = src->bottom - src->top;
616 int SmallDiam = Width > Height ? Height : Width;
618 *dst = *src;
620 /* Make it a square box */
621 if(Width < Height) /* SmallDiam == Width */
623 dst->top += (Height-Width)/2;
624 dst->bottom = dst->top + SmallDiam;
626 else if(Width > Height) /* SmallDiam == Height */
628 dst->left += (Width-Height)/2;
629 dst->right = dst->left + SmallDiam;
632 return SmallDiam;
635 static void UITOOLS_DrawCheckedRect( HDC dc, LPRECT rect )
637 if(GetSysColor(COLOR_BTNHIGHLIGHT) == RGB(255, 255, 255))
639 HBITMAP hbm = CreateBitmap(8, 8, 1, 1, wPattern_AA55);
640 HBRUSH hbsave;
641 HBRUSH hb = CreatePatternBrush(hbm);
642 COLORREF bg;
644 FillRect(dc, rect, GetSysColorBrush(COLOR_BTNFACE));
645 bg = SetBkColor(dc, RGB(255, 255, 255));
646 hbsave = (HBRUSH)SelectObject(dc, hb);
647 PatBlt(dc, rect->left, rect->top, rect->right-rect->left, rect->bottom-rect->top, 0x00FA0089);
648 SelectObject(dc, hbsave);
649 SetBkColor(dc, bg);
650 DeleteObject(hb);
651 DeleteObject(hbm);
653 else
655 FillRect(dc, rect, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
659 /************************************************************************
660 * UITOOLS_DFC_ButtonPush
662 * Draw a push button coming from DrawFrameControl()
664 * Does a pretty good job in emulating MS behavior. Some quirks are
665 * however there because MS uses a TrueType font (Marlett) to draw
666 * the buttons.
668 static BOOL UITOOLS95_DFC_ButtonPush(HDC dc, LPRECT r, UINT uFlags)
670 UINT edge;
671 RECT myr = *r;
673 if(uFlags & (DFCS_PUSHED | DFCS_CHECKED | DFCS_FLAT))
674 edge = EDGE_SUNKEN;
675 else
676 edge = EDGE_RAISED;
678 if(uFlags & DFCS_CHECKED)
680 if(uFlags & DFCS_MONO)
681 UITOOLS95_DrawRectEdge(dc, &myr, edge, BF_MONO|BF_RECT|BF_ADJUST);
682 else
683 UITOOLS95_DrawRectEdge(dc, &myr, edge, (uFlags&DFCS_FLAT)|BF_RECT|BF_SOFT|BF_ADJUST);
685 UITOOLS_DrawCheckedRect( dc, &myr );
687 else
689 if(uFlags & DFCS_MONO)
691 UITOOLS95_DrawRectEdge(dc, &myr, edge, BF_MONO|BF_RECT|BF_ADJUST);
692 FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNFACE));
694 else
696 UITOOLS95_DrawRectEdge(dc, r, edge, (uFlags&DFCS_FLAT) | BF_MIDDLE | BF_RECT);
700 /* Adjust rectangle if asked */
701 if(uFlags & DFCS_ADJUSTRECT)
703 r->left += 2;
704 r->right -= 2;
705 r->top += 2;
706 r->bottom -= 2;
709 return TRUE;
713 /************************************************************************
714 * UITOOLS_DFC_ButtonChcek
716 * Draw a check/3state button coming from DrawFrameControl()
718 * Does a pretty good job in emulating MS behavior. Some quirks are
719 * however there because MS uses a TrueType font (Marlett) to draw
720 * the buttons.
723 static BOOL UITOOLS95_DFC_ButtonCheck(HDC dc, LPRECT r, UINT uFlags)
725 RECT myr, bar;
726 UINT flags = BF_RECT | BF_ADJUST;
727 UITOOLS_MakeSquareRect(r, &myr);
729 if(uFlags & DFCS_FLAT) flags |= BF_FLAT;
730 else if(uFlags & DFCS_MONO) flags |= BF_MONO;
732 UITOOLS95_DrawRectEdge( dc, &myr, EDGE_SUNKEN, flags );
734 if(uFlags & (DFCS_INACTIVE|DFCS_PUSHED))
735 FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNFACE));
736 else if( (uFlags & DFCS_BUTTON3STATE) && (uFlags & DFCS_CHECKED) )
737 UITOOLS_DrawCheckedRect( dc, &myr );
738 else
740 FillRect(dc, &myr, GetSysColorBrush(COLOR_WINDOW));
743 if(uFlags & DFCS_CHECKED)
745 int i, k;
746 i = (uFlags & DFCS_INACTIVE) || (uFlags & 0xff) == DFCS_BUTTON3STATE ?
747 COLOR_BTNSHADOW : COLOR_WINDOWTEXT;
749 /* draw 7 bars, with h=3w to form the check */
750 bar.left = myr.left;
751 bar.top = myr.top + 2;
752 for (k = 0; k < 7; k++) {
753 bar.left = bar.left + 1;
754 bar.top = (k < 3) ? bar.top + 1 : bar.top - 1;
755 bar.bottom = bar.top + 3;
756 bar.right = bar.left + 1;
757 FillRect(dc, &bar, GetSysColorBrush(i));
760 return TRUE;
764 /************************************************************************
765 * UITOOLS_DFC_ButtonRadio
767 * Draw a radio/radioimage/radiomask button coming from DrawFrameControl()
769 * Does a pretty good job in emulating MS behavior. Some quirks are
770 * however there because MS uses a TrueType font (Marlett) to draw
771 * the buttons.
773 static BOOL UITOOLS95_DFC_ButtonRadio(HDC dc, LPRECT r, UINT uFlags)
775 RECT myr;
776 int i;
777 int SmallDiam = UITOOLS_MakeSquareRect(r, &myr);
778 int BorderShrink = SmallDiam / 16;
779 HPEN hpsave;
780 HBRUSH hbsave;
781 int xc, yc;
783 if(BorderShrink < 1) BorderShrink = 1;
785 if((uFlags & 0xff) == DFCS_BUTTONRADIOIMAGE)
787 FillRect(dc, r, (HBRUSH)GetStockObject(BLACK_BRUSH));
790 xc = myr.left + SmallDiam - SmallDiam/2;
791 yc = myr.top + SmallDiam - SmallDiam/2;
793 /* Define bounding box */
794 i = 14*SmallDiam/16;
795 myr.left = xc - i+i/2;
796 myr.right = xc + i/2;
797 myr.top = yc - i+i/2;
798 myr.bottom = yc + i/2;
800 if((uFlags & 0xff) == DFCS_BUTTONRADIOMASK)
802 hbsave = (HBRUSH)SelectObject(dc, GetStockObject(BLACK_BRUSH));
803 Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
804 SelectObject(dc, hbsave);
806 else
808 if(uFlags & (DFCS_FLAT|DFCS_MONO))
810 hpsave = (HPEN)SelectObject(dc, GetSysColorPen(COLOR_WINDOWFRAME));
811 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_WINDOWFRAME));
812 Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
813 SelectObject(dc, hbsave);
814 SelectObject(dc, hpsave);
816 else
818 hpsave = (HPEN)SelectObject(dc, GetSysColorPen(COLOR_BTNHIGHLIGHT));
819 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
820 Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.left-1, myr.bottom, myr.right+1, myr.top);
822 SelectObject(dc, GetSysColorPen(COLOR_BTNSHADOW));
823 SelectObject(dc, GetSysColorBrush(COLOR_BTNSHADOW));
824 Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.right+1, myr.top, myr.left-1, myr.bottom);
826 myr.left += BorderShrink;
827 myr.right -= BorderShrink;
828 myr.top += BorderShrink;
829 myr.bottom -= BorderShrink;
831 SelectObject(dc, GetSysColorPen(COLOR_3DLIGHT));
832 SelectObject(dc, GetSysColorBrush(COLOR_3DLIGHT));
833 Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.left-1, myr.bottom, myr.right+1, myr.top);
835 SelectObject(dc, GetSysColorPen(COLOR_3DDKSHADOW));
836 SelectObject(dc, GetSysColorBrush(COLOR_3DDKSHADOW));
837 Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.right+1, myr.top, myr.left-1, myr.bottom);
838 SelectObject(dc, hbsave);
839 SelectObject(dc, hpsave);
842 i = 10*SmallDiam/16;
843 myr.left = xc - i+i/2;
844 myr.right = xc + i/2;
845 myr.top = yc - i+i/2;
846 myr.bottom = yc + i/2;
847 i= !(uFlags & (DFCS_INACTIVE|DFCS_PUSHED)) ? COLOR_WINDOW : COLOR_BTNFACE;
848 hpsave = (HPEN)SelectObject(dc, GetSysColorPen(i));
849 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
850 Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
851 SelectObject(dc, hbsave);
852 SelectObject(dc, hpsave);
855 if(uFlags & DFCS_CHECKED)
857 i = 6*SmallDiam/16;
858 i = i < 1 ? 1 : i;
859 myr.left = xc - i+i/2;
860 myr.right = xc + i/2;
861 myr.top = yc - i+i/2;
862 myr.bottom = yc + i/2;
864 i = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_WINDOWTEXT;
865 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
866 hpsave = (HPEN)SelectObject(dc, GetSysColorPen(i));
867 Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
868 SelectObject(dc, hpsave);
869 SelectObject(dc, hbsave);
872 /* FIXME: M$ has a polygon in the center at relative points: */
873 /* 0.476, 0.476 (times SmallDiam, SmallDiam) */
874 /* 0.476, 0.525 */
875 /* 0.500, 0.500 */
876 /* 0.500, 0.499 */
877 /* when the button is unchecked. The reason for it is unknown. The */
878 /* color is COLOR_BTNHIGHLIGHT, although the polygon gets painted at */
879 /* least 3 times (it looks like a clip-region when you see it happen). */
880 /* I do not really see a reason why this should be implemented. If you */
881 /* have a good reason, let me know. Maybe this is a quirk in the Marlett */
882 /* font. */
884 return TRUE;
887 /***********************************************************************
888 * UITOOLS_DrawFrameButton
890 static BOOL UITOOLS95_DrawFrameButton(HDC hdc, LPRECT rc, UINT uState)
892 switch(uState & 0xff)
894 case DFCS_BUTTONPUSH:
895 return UITOOLS95_DFC_ButtonPush(hdc, rc, uState);
897 case DFCS_BUTTONCHECK:
898 case DFCS_BUTTON3STATE:
899 return UITOOLS95_DFC_ButtonCheck(hdc, rc, uState);
901 case DFCS_BUTTONRADIOIMAGE:
902 case DFCS_BUTTONRADIOMASK:
903 case DFCS_BUTTONRADIO:
904 return UITOOLS95_DFC_ButtonRadio(hdc, rc, uState);
906 default:
907 WARN("Invalid button state=0x%04x\n", uState);
910 return FALSE;
913 /***********************************************************************
914 * UITOOLS_DrawFrameCaption
916 * Draw caption buttons (win95), coming from DrawFrameControl()
919 static BOOL UITOOLS95_DrawFrameCaption(HDC dc, LPRECT r, UINT uFlags)
921 POINT Line1[10];
922 POINT Line2[10];
923 int Line1N;
924 int Line2N;
925 RECT myr;
926 int SmallDiam = UITOOLS_MakeSquareRect(r, &myr)-2;
927 int i;
928 HBRUSH hbsave;
929 HPEN hpsave;
930 HFONT hfsave, hf;
931 int colorIdx = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_BTNTEXT;
932 int xc = (myr.left+myr.right)/2;
933 int yc = (myr.top+myr.bottom)/2;
934 int edge, move;
935 char str[2] = "?";
936 UINT alignsave;
937 int bksave;
938 COLORREF clrsave;
939 SIZE size;
941 UITOOLS95_DFC_ButtonPush(dc, r, uFlags & 0xff00);
943 switch(uFlags & 0xff)
945 case DFCS_CAPTIONCLOSE:
947 /* The "X" is made by drawing a series of lines.
948 * The number of lines drawn depends on the size
949 * of the bounding rect. e.g. For a 6x5 inside rect,
950 * two lines are drawn from top-left to bottom-right,
951 * and two lines from top-right to bottom-left.
953 * 0 1 2 3 4 5 0 1 2 3 4 5
954 * 1 * * * *
955 * 2 * * * *
956 * 3 * * * *
957 * 4 * * * *
959 * Drawing one line for every 6 pixels in width
960 * seems to provide the best proportions.
963 POINT start, oldPos;
964 INT width = myr.right - myr.left - 5;
965 INT height = myr.bottom - myr.top - 6;
966 INT numLines = (width / 6) + 1;
968 hpsave = (HPEN)SelectObject(dc, GetSysColorPen(colorIdx));
970 start.x = myr.left + 2;
971 start.y = myr.top + 2;
973 if (width < 6)
974 height = width;
975 else
976 start.y++;
978 if (uFlags & DFCS_PUSHED)
980 start.x++;
981 start.y++;
984 /* now use the width of each line */
985 width -= numLines - 1;
987 for (i = 0; i < numLines; i++)
989 MoveToEx(dc, start.x + i, start.y, &oldPos);
990 LineTo(dc, start.x + i + width, start.y + height);
992 MoveToEx(dc, start.x + i, start.y + height - 1, &oldPos);
993 LineTo(dc, start.x + i + width, start.y - 1);
996 SelectObject(dc, hpsave);
997 return TRUE;
1000 case DFCS_CAPTIONHELP:
1001 /* This one breaks the flow */
1002 /* FIXME: We need the Marlett font in order to get this right. */
1004 hf = CreateFontA(-SmallDiam, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE,
1005 ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
1006 DEFAULT_QUALITY, FIXED_PITCH|FF_DONTCARE, "System");
1007 alignsave = SetTextAlign(dc, TA_TOP|TA_LEFT);
1008 bksave = SetBkMode(dc, TRANSPARENT);
1009 clrsave = GetTextColor(dc);
1010 hfsave = (HFONT)SelectObject(dc, hf);
1011 GetTextExtentPoint32A(dc, str, 1, &size);
1013 if(uFlags & DFCS_INACTIVE)
1015 SetTextColor(dc, GetSysColor(COLOR_BTNHIGHLIGHT));
1016 TextOutA(dc, xc-size.cx/2+1, yc-size.cy/2+1, str, 1);
1018 SetTextColor(dc, GetSysColor(colorIdx));
1019 TextOutA(dc, xc-size.cx/2, yc-size.cy/2, str, 1);
1021 SelectObject(dc, hfsave);
1022 SetTextColor(dc, clrsave);
1023 SetBkMode(dc, bksave);
1024 SetTextAlign(dc, alignsave);
1025 DeleteObject(hf);
1026 return TRUE;
1028 case DFCS_CAPTIONMIN:
1029 Line1[0].x = Line1[3].x = myr.left + 96*SmallDiam/750+2;
1030 Line1[1].x = Line1[2].x = Line1[0].x + 372*SmallDiam/750;
1031 Line1[0].y = Line1[1].y = myr.top + 563*SmallDiam/750+1;
1032 Line1[2].y = Line1[3].y = Line1[0].y + 92*SmallDiam/750;
1033 Line1N = 4;
1034 Line2N = 0;
1035 break;
1037 case DFCS_CAPTIONMAX:
1038 edge = 47*SmallDiam/750;
1039 Line1[0].x = Line1[5].x = myr.left + 57*SmallDiam/750+3;
1040 Line1[0].y = Line1[1].y = myr.top + 143*SmallDiam/750+1;
1041 Line1[1].x = Line1[2].x = Line1[0].x + 562*SmallDiam/750;
1042 Line1[5].y = Line1[4].y = Line1[0].y + 93*SmallDiam/750;
1043 Line1[2].y = Line1[3].y = Line1[0].y + 513*SmallDiam/750;
1044 Line1[3].x = Line1[4].x = Line1[1].x - edge;
1046 Line2[0].x = Line2[5].x = Line1[0].x;
1047 Line2[3].x = Line2[4].x = Line1[1].x;
1048 Line2[1].x = Line2[2].x = Line1[0].x + edge;
1049 Line2[0].y = Line2[1].y = Line1[0].y;
1050 Line2[4].y = Line2[5].y = Line1[2].y;
1051 Line2[2].y = Line2[3].y = Line1[2].y - edge;
1052 Line1N = 6;
1053 Line2N = 6;
1054 break;
1056 case DFCS_CAPTIONRESTORE:
1057 /* FIXME: this one looks bad at small sizes < 15x15 :( */
1058 edge = 47*SmallDiam/750;
1059 move = 420*SmallDiam/750;
1060 Line1[0].x = Line1[9].x = myr.left + 198*SmallDiam/750+2;
1061 Line1[0].y = Line1[1].y = myr.top + 169*SmallDiam/750+1;
1062 Line1[6].y = Line1[7].y = Line1[0].y + 93*SmallDiam/750;
1063 Line1[7].x = Line1[8].x = Line1[0].x + edge;
1064 Line1[1].x = Line1[2].x = Line1[0].x + move;
1065 Line1[5].x = Line1[6].x = Line1[1].x - edge;
1066 Line1[9].y = Line1[8].y = Line1[0].y + 187*SmallDiam/750;
1067 Line1[2].y = Line1[3].y = Line1[0].y + 327*SmallDiam/750;
1068 Line1[4].y = Line1[5].y = Line1[2].y - edge;
1069 Line1[3].x = Line1[4].x = Line1[2].x - 140*SmallDiam/750;
1071 Line2[1].x = Line2[2].x = Line1[3].x;
1072 Line2[7].x = Line2[8].x = Line2[1].x - edge;
1073 Line2[0].x = Line2[9].x = Line2[3].x = Line2[4].x = Line2[1].x - move;
1074 Line2[5].x = Line2[6].x = Line2[0].x + edge;
1075 Line2[0].y = Line2[1].y = Line1[9].y;
1076 Line2[4].y = Line2[5].y = Line2[8].y = Line2[9].y = Line2[0].y + 93*SmallDiam/750;
1077 Line2[2].y = Line2[3].y = Line2[0].y + 327*SmallDiam/750;
1078 Line2[6].y = Line2[7].y = Line2[2].y - edge;
1079 Line1N = 10;
1080 Line2N = 10;
1081 break;
1083 default:
1084 WARN("Invalid caption; flags=0x%04x\n", uFlags);
1085 return FALSE;
1088 /* Here the drawing takes place */
1089 if(uFlags & DFCS_INACTIVE)
1091 /* If we have an inactive button, then you see a shadow */
1092 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
1093 hpsave = (HPEN)SelectObject(dc, GetSysColorPen(COLOR_BTNHIGHLIGHT));
1094 Polygon(dc, Line1, Line1N);
1095 if(Line2N > 0)
1096 Polygon(dc, Line2, Line2N);
1097 SelectObject(dc, hpsave);
1098 SelectObject(dc, hbsave);
1101 /* Correct for the shadow shift */
1102 if (!(uFlags & DFCS_PUSHED))
1104 for(i = 0; i < Line1N; i++)
1106 Line1[i].x--;
1107 Line1[i].y--;
1109 for(i = 0; i < Line2N; i++)
1111 Line2[i].x--;
1112 Line2[i].y--;
1116 /* Make the final picture */
1117 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(colorIdx));
1118 hpsave = (HPEN)SelectObject(dc, GetSysColorPen(colorIdx));
1120 Polygon(dc, Line1, Line1N);
1121 if(Line2N > 0)
1122 Polygon(dc, Line2, Line2N);
1123 SelectObject(dc, hpsave);
1124 SelectObject(dc, hbsave);
1126 return TRUE;
1130 /************************************************************************
1131 * UITOOLS_DrawFrameScroll
1133 * Draw a scroll-bar control coming from DrawFrameControl()
1135 static BOOL UITOOLS95_DrawFrameScroll(HDC dc, LPRECT r, UINT uFlags)
1137 POINT Line[4];
1138 RECT myr;
1139 int SmallDiam = UITOOLS_MakeSquareRect(r, &myr) - 2;
1140 int i;
1141 HBRUSH hbsave, hb, hb2;
1142 HPEN hpsave, hp, hp2;
1143 int tri = 290*SmallDiam/1000 - 1;
1144 int d46, d93;
1147 * This fixes a problem with really tiny "scroll" buttons. In particular
1148 * with the updown control.
1149 * Making sure that the arrow is as least 3 pixels wide (or high).
1151 if (tri == 0)
1152 tri = 1;
1154 switch(uFlags & 0xff)
1156 case DFCS_SCROLLCOMBOBOX:
1157 case DFCS_SCROLLDOWN:
1158 Line[2].x = myr.left + 470*SmallDiam/1000 + 2;
1159 Line[2].y = myr.top + 687*SmallDiam/1000 + 1;
1160 Line[0].x = Line[2].x - tri;
1161 Line[1].x = Line[2].x + tri;
1162 Line[0].y = Line[1].y = Line[2].y - tri;
1163 break;
1165 case DFCS_SCROLLUP:
1166 Line[2].x = myr.left + 470*SmallDiam/1000 + 2;
1167 Line[2].y = myr.bottom - (687*SmallDiam/1000 + 1);
1168 Line[0].x = Line[2].x - tri;
1169 Line[1].x = Line[2].x + tri;
1170 Line[0].y = Line[1].y = Line[2].y + tri;
1171 break;
1173 case DFCS_SCROLLLEFT:
1174 Line[2].x = myr.right - (687*SmallDiam/1000 + 1);
1175 Line[2].y = myr.top + 470*SmallDiam/1000 + 2;
1176 Line[0].y = Line[2].y - tri;
1177 Line[1].y = Line[2].y + tri;
1178 Line[0].x = Line[1].x = Line[2].x + tri;
1179 break;
1181 case DFCS_SCROLLRIGHT:
1182 Line[2].x = myr.left + 687*SmallDiam/1000 + 1;
1183 Line[2].y = myr.top + 470*SmallDiam/1000 + 2;
1184 Line[0].y = Line[2].y - tri;
1185 Line[1].y = Line[2].y + tri;
1186 Line[0].x = Line[1].x = Line[2].x - tri;
1187 break;
1189 case DFCS_SCROLLSIZEGRIP:
1190 /* This one breaks the flow... */
1191 UITOOLS95_DrawRectEdge(dc, r, EDGE_BUMP, BF_MIDDLE | ((uFlags&(DFCS_MONO|DFCS_FLAT)) ? BF_MONO : 0));
1192 hpsave = (HPEN)SelectObject(dc, GetStockObject(NULL_PEN));
1193 hbsave = (HBRUSH)SelectObject(dc, GetStockObject(NULL_BRUSH));
1194 if(uFlags & (DFCS_MONO|DFCS_FLAT))
1196 hp = hp2 = GetSysColorPen(COLOR_WINDOWFRAME);
1197 hb = hb2 = GetSysColorBrush(COLOR_WINDOWFRAME);
1199 else
1201 hp = GetSysColorPen(COLOR_BTNHIGHLIGHT);
1202 hp2 = GetSysColorPen(COLOR_BTNSHADOW);
1203 hb = GetSysColorBrush(COLOR_BTNHIGHLIGHT);
1204 hb2 = GetSysColorBrush(COLOR_BTNSHADOW);
1206 Line[0].x = Line[1].x = r->right-1;
1207 Line[2].y = Line[3].y = r->bottom-1;
1208 d46 = 46*SmallDiam/750;
1209 d93 = 93*SmallDiam/750;
1211 i = 586*SmallDiam/750;
1212 Line[0].y = r->bottom - i - 1;
1213 Line[3].x = r->right - i - 1;
1214 Line[1].y = Line[0].y + d46;
1215 Line[2].x = Line[3].x + d46;
1216 SelectObject(dc, hb);
1217 SelectObject(dc, hp);
1218 Polygon(dc, Line, 4);
1220 Line[1].y++; Line[2].x++;
1221 Line[0].y = Line[1].y + d93;
1222 Line[3].x = Line[2].x + d93;
1223 SelectObject(dc, hb2);
1224 SelectObject(dc, hp2);
1225 Polygon(dc, Line, 4);
1227 i = 398*SmallDiam/750;
1228 Line[0].y = r->bottom - i - 1;
1229 Line[3].x = r->right - i - 1;
1230 Line[1].y = Line[0].y + d46;
1231 Line[2].x = Line[3].x + d46;
1232 SelectObject(dc, hb);
1233 SelectObject(dc, hp);
1234 Polygon(dc, Line, 4);
1236 Line[1].y++; Line[2].x++;
1237 Line[0].y = Line[1].y + d93;
1238 Line[3].x = Line[2].x + d93;
1239 SelectObject(dc, hb2);
1240 SelectObject(dc, hp2);
1241 Polygon(dc, Line, 4);
1243 i = 210*SmallDiam/750;
1244 Line[0].y = r->bottom - i - 1;
1245 Line[3].x = r->right - i - 1;
1246 Line[1].y = Line[0].y + d46;
1247 Line[2].x = Line[3].x + d46;
1248 SelectObject(dc, hb);
1249 SelectObject(dc, hp);
1250 Polygon(dc, Line, 4);
1252 Line[1].y++; Line[2].x++;
1253 Line[0].y = Line[1].y + d93;
1254 Line[3].x = Line[2].x + d93;
1255 SelectObject(dc, hb2);
1256 SelectObject(dc, hp2);
1257 Polygon(dc, Line, 4);
1259 SelectObject(dc, hpsave);
1260 SelectObject(dc, hbsave);
1261 return TRUE;
1263 default:
1264 WARN("Invalid scroll; flags=0x%04x\n", uFlags);
1265 return FALSE;
1268 /* Here do the real scroll-bar controls end up */
1269 if( ! (uFlags & (0xff00 & ~DFCS_ADJUSTRECT)) )
1270 /* UITOOLS95_DFC_ButtonPush always uses BF_SOFT which we don't */
1271 /* want for the normal scroll-arrow button. */
1272 UITOOLS95_DrawRectEdge( dc, r, EDGE_RAISED, (uFlags&DFCS_ADJUSTRECT) | BF_MIDDLE | BF_RECT);
1273 else
1274 UITOOLS95_DFC_ButtonPush(dc, r, (uFlags & 0xff00) );
1276 if(uFlags & DFCS_INACTIVE)
1278 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
1279 hpsave = (HPEN)SelectObject(dc, GetSysColorPen(COLOR_BTNHIGHLIGHT));
1280 Polygon(dc, Line, 3);
1281 SelectObject(dc, hpsave);
1282 SelectObject(dc, hbsave);
1285 if( (uFlags & DFCS_INACTIVE) || !(uFlags & DFCS_PUSHED) )
1286 for(i = 0; i < 3; i++)
1288 Line[i].x--;
1289 Line[i].y--;
1292 i = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_BTNTEXT;
1293 hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
1294 hpsave = (HPEN)SelectObject(dc, GetSysColorPen(i));
1295 Polygon(dc, Line, 3);
1296 SelectObject(dc, hpsave);
1297 SelectObject(dc, hbsave);
1299 return TRUE;
1302 /************************************************************************
1303 * UITOOLS_DrawFrameMenu
1305 * Draw a menu control coming from DrawFrameControl()
1307 static BOOL UITOOLS95_DrawFrameMenu(HDC dc, LPRECT r, UINT uFlags)
1309 POINT Points[6];
1310 RECT myr;
1311 int SmallDiam = UITOOLS_MakeSquareRect(r, &myr);
1312 int i;
1313 HBRUSH hbsave;
1314 HPEN hpsave;
1315 int xe, ye;
1316 int xc, yc;
1317 BOOL retval = TRUE;
1319 /* Using black and white seems to be utterly wrong, but win95 doesn't */
1320 /* use anything else. I think I tried all sys-colors to change things */
1321 /* without luck. It seems as if this behavior is inherited from the */
1322 /* win31 DFC() implementation... (you remember, B/W menus). */
1324 FillRect(dc, r, (HBRUSH)GetStockObject(WHITE_BRUSH));
1326 hbsave = (HBRUSH)SelectObject(dc, GetStockObject(BLACK_BRUSH));
1327 hpsave = (HPEN)SelectObject(dc, GetStockObject(BLACK_PEN));
1329 switch(uFlags & 0xff)
1331 case DFCS_MENUARROW:
1332 i = 187*SmallDiam/750;
1333 Points[2].x = myr.left + 468*SmallDiam/750;
1334 Points[2].y = myr.top + 352*SmallDiam/750+1;
1335 Points[0].y = Points[2].y - i;
1336 Points[1].y = Points[2].y + i;
1337 Points[0].x = Points[1].x = Points[2].x - i;
1338 Polygon(dc, Points, 3);
1339 break;
1341 case DFCS_MENUBULLET:
1342 xe = myr.left;
1343 ye = myr.top + SmallDiam - SmallDiam/2;
1344 xc = myr.left + SmallDiam - SmallDiam/2;
1345 yc = myr.top + SmallDiam - SmallDiam/2;
1346 i = 234*SmallDiam/750;
1347 i = i < 1 ? 1 : i;
1348 myr.left = xc - i+i/2;
1349 myr.right = xc + i/2;
1350 myr.top = yc - i+i/2;
1351 myr.bottom = yc + i/2;
1352 Pie(dc, myr.left, myr.top, myr.right, myr.bottom, xe, ye, xe, ye);
1353 break;
1355 case DFCS_MENUCHECK:
1356 Points[0].x = myr.left + 253*SmallDiam/1000;
1357 Points[0].y = myr.top + 445*SmallDiam/1000;
1358 Points[1].x = myr.left + 409*SmallDiam/1000;
1359 Points[1].y = Points[0].y + (Points[1].x-Points[0].x);
1360 Points[2].x = myr.left + 690*SmallDiam/1000;
1361 Points[2].y = Points[1].y - (Points[2].x-Points[1].x);
1362 Points[3].x = Points[2].x;
1363 Points[3].y = Points[2].y + 3*SmallDiam/16;
1364 Points[4].x = Points[1].x;
1365 Points[4].y = Points[1].y + 3*SmallDiam/16;
1366 Points[5].x = Points[0].x;
1367 Points[5].y = Points[0].y + 3*SmallDiam/16;
1368 Polygon(dc, Points, 6);
1369 break;
1371 default:
1372 WARN("Invalid menu; flags=0x%04x\n", uFlags);
1373 retval = FALSE;
1374 break;
1377 SelectObject(dc, hpsave);
1378 SelectObject(dc, hbsave);
1379 return retval;
1383 /**********************************************************************
1384 * DrawFrameControl (USER.656)
1386 BOOL16 WINAPI DrawFrameControl16( HDC16 hdc, LPRECT16 rc, UINT16 uType,
1387 UINT16 uState )
1389 RECT rect32;
1390 BOOL ret;
1392 CONV_RECT16TO32( rc, &rect32 );
1393 ret = DrawFrameControl( hdc, &rect32, uType, uState );
1394 CONV_RECT32TO16( &rect32, rc );
1395 return ret;
1399 /**********************************************************************
1400 * DrawFrameControl (USER32.@)
1402 BOOL WINAPI DrawFrameControl( HDC hdc, LPRECT rc, UINT uType,
1403 UINT uState )
1405 /* Win95 doesn't support drawing in other mapping modes */
1406 if(GetMapMode(hdc) != MM_TEXT)
1407 return FALSE;
1409 switch(uType)
1411 case DFC_BUTTON:
1412 return UITOOLS95_DrawFrameButton(hdc, rc, uState);
1413 case DFC_CAPTION:
1414 return UITOOLS95_DrawFrameCaption(hdc, rc, uState);
1415 case DFC_MENU:
1416 return UITOOLS95_DrawFrameMenu(hdc, rc, uState);
1417 case DFC_SCROLL:
1418 return UITOOLS95_DrawFrameScroll(hdc, rc, uState);
1419 default:
1420 WARN("(%x,%p,%d,%x), bad type!\n",
1421 hdc,rc,uType,uState );
1423 return FALSE;