dsound: Fix locking in mixer.
[wine/wine64.git] / dlls / dsound / mixer.c
blob12243fe2a2511f9259ee06c9b7ea7fe8f4f20565
1 /* DirectSound
3 * Copyright 1998 Marcus Meissner
4 * Copyright 1998 Rob Riggs
5 * Copyright 2000-2002 TransGaming Technologies, Inc.
6 * Copyright 2007 Peter Dons Tychsen
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include <assert.h>
24 #include <stdarg.h>
25 #include <math.h> /* Insomnia - pow() function */
27 #define NONAMELESSSTRUCT
28 #define NONAMELESSUNION
29 #include "windef.h"
30 #include "winbase.h"
31 #include "winuser.h"
32 #include "mmsystem.h"
33 #include "winternl.h"
34 #include "wine/debug.h"
35 #include "dsound.h"
36 #include "dsdriver.h"
37 #include "dsound_private.h"
39 WINE_DEFAULT_DEBUG_CHANNEL(dsound);
41 void DSOUND_RecalcVolPan(PDSVOLUMEPAN volpan)
43 double temp;
44 TRACE("(%p)\n",volpan);
46 TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan);
47 /* the AmpFactors are expressed in 16.16 fixed point */
48 volpan->dwVolAmpFactor = (ULONG) (pow(2.0, volpan->lVolume / 600.0) * 0xffff);
49 /* FIXME: dwPan{Left|Right}AmpFactor */
51 /* FIXME: use calculated vol and pan ampfactors */
52 temp = (double) (volpan->lVolume - (volpan->lPan > 0 ? volpan->lPan : 0));
53 volpan->dwTotalLeftAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
54 temp = (double) (volpan->lVolume + (volpan->lPan < 0 ? volpan->lPan : 0));
55 volpan->dwTotalRightAmpFactor = (ULONG) (pow(2.0, temp / 600.0) * 0xffff);
57 TRACE("left = %x, right = %x\n", volpan->dwTotalLeftAmpFactor, volpan->dwTotalRightAmpFactor);
60 void DSOUND_AmpFactorToVolPan(PDSVOLUMEPAN volpan)
62 double left,right;
63 TRACE("(%p)\n",volpan);
65 TRACE("left=%x, right=%x\n",volpan->dwTotalLeftAmpFactor,volpan->dwTotalRightAmpFactor);
66 if (volpan->dwTotalLeftAmpFactor==0)
67 left=-10000;
68 else
69 left=600 * log(((double)volpan->dwTotalLeftAmpFactor) / 0xffff) / log(2);
70 if (volpan->dwTotalRightAmpFactor==0)
71 right=-10000;
72 else
73 right=600 * log(((double)volpan->dwTotalRightAmpFactor) / 0xffff) / log(2);
74 if (left<right)
76 volpan->lVolume=right;
77 volpan->dwVolAmpFactor=volpan->dwTotalRightAmpFactor;
79 else
81 volpan->lVolume=left;
82 volpan->dwVolAmpFactor=volpan->dwTotalLeftAmpFactor;
84 if (volpan->lVolume < -10000)
85 volpan->lVolume=-10000;
86 volpan->lPan=right-left;
87 if (volpan->lPan < -10000)
88 volpan->lPan=-10000;
90 TRACE("Vol=%d Pan=%d\n", volpan->lVolume, volpan->lPan);
93 void DSOUND_RecalcFormat(IDirectSoundBufferImpl *dsb)
95 TRACE("(%p)\n",dsb);
97 /* calculate the 10ms write lead */
98 dsb->writelead = (dsb->freq / 100) * dsb->pwfx->nBlockAlign;
102 * Check for application callback requests for when the play position
103 * reaches certain points.
105 * The offsets that will be triggered will be those between the recorded
106 * "last played" position for the buffer (i.e. dsb->playpos) and "len" bytes
107 * beyond that position.
109 void DSOUND_CheckEvent(IDirectSoundBufferImpl *dsb, DWORD playpos, int len)
111 int i;
112 DWORD offset;
113 LPDSBPOSITIONNOTIFY event;
114 TRACE("(%p,%d)\n",dsb,len);
116 if (dsb->nrofnotifies == 0)
117 return;
119 TRACE("(%p) buflen = %d, playpos = %d, len = %d\n",
120 dsb, dsb->buflen, playpos, len);
121 for (i = 0; i < dsb->nrofnotifies ; i++) {
122 event = dsb->notifies + i;
123 offset = event->dwOffset;
124 TRACE("checking %d, position %d, event = %p\n",
125 i, offset, event->hEventNotify);
126 /* DSBPN_OFFSETSTOP has to be the last element. So this is */
127 /* OK. [Inside DirectX, p274] */
128 /* */
129 /* This also means we can't sort the entries by offset, */
130 /* because DSBPN_OFFSETSTOP == -1 */
131 if (offset == DSBPN_OFFSETSTOP) {
132 if (dsb->state == STATE_STOPPED) {
133 SetEvent(event->hEventNotify);
134 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
135 return;
136 } else
137 return;
139 if ((playpos + len) >= dsb->buflen) {
140 if ((offset < ((playpos + len) % dsb->buflen)) ||
141 (offset >= playpos)) {
142 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
143 SetEvent(event->hEventNotify);
145 } else {
146 if ((offset >= playpos) && (offset < (playpos + len))) {
147 TRACE("signalled event %p (%d)\n", event->hEventNotify, i);
148 SetEvent(event->hEventNotify);
154 /* WAV format info can be found at:
156 * http://www.cwi.nl/ftp/audio/AudioFormats.part2
157 * ftp://ftp.cwi.nl/pub/audio/RIFF-format
159 * Import points to remember:
160 * 8-bit WAV is unsigned
161 * 16-bit WAV is signed
163 /* Use the same formulas as pcmconverter.c */
164 static inline INT16 cvtU8toS16(BYTE b)
166 return (short)((b+(b << 8))-32768);
169 static inline BYTE cvtS16toU8(INT16 s)
171 return (s >> 8) ^ (unsigned char)0x80;
175 * Copy a single frame from the given input buffer to the given output buffer.
176 * Translate 8 <-> 16 bits and mono <-> stereo
178 static inline void cp_fields(const IDirectSoundBufferImpl *dsb, const BYTE *ibuf, BYTE *obuf )
180 DirectSoundDevice * device = dsb->device;
181 INT fl,fr;
183 if (dsb->pwfx->wBitsPerSample == 8) {
184 if (device->pwfx->wBitsPerSample == 8 &&
185 device->pwfx->nChannels == dsb->pwfx->nChannels) {
186 /* avoid needless 8->16->8 conversion */
187 *obuf=*ibuf;
188 if (dsb->pwfx->nChannels==2)
189 *(obuf+1)=*(ibuf+1);
190 return;
192 fl = cvtU8toS16(*ibuf);
193 fr = (dsb->pwfx->nChannels==2 ? cvtU8toS16(*(ibuf + 1)) : fl);
194 } else {
195 fl = *((const INT16 *)ibuf);
196 fr = (dsb->pwfx->nChannels==2 ? *(((const INT16 *)ibuf) + 1) : fl);
199 if (device->pwfx->nChannels == 2) {
200 if (device->pwfx->wBitsPerSample == 8) {
201 *obuf = cvtS16toU8(fl);
202 *(obuf + 1) = cvtS16toU8(fr);
203 return;
205 if (device->pwfx->wBitsPerSample == 16) {
206 *((INT16 *)obuf) = fl;
207 *(((INT16 *)obuf) + 1) = fr;
208 return;
211 if (device->pwfx->nChannels == 1) {
212 fl = (fl + fr) >> 1;
213 if (device->pwfx->wBitsPerSample == 8) {
214 *obuf = cvtS16toU8(fl);
215 return;
217 if (device->pwfx->wBitsPerSample == 16) {
218 *((INT16 *)obuf) = fl;
219 return;
225 * Mix at most the given amount of data into the given device buffer from the
226 * given secondary buffer, starting from the dsb's first currently unmixed
227 * frame (buf_mixpos), translating frequency (pitch), stereo/mono and
228 * bits-per-sample. The secondary buffer sample is looped if it is not
229 * long enough and it is a looping buffer.
230 * (Doesn't perform any mixing - this is a straight copy operation).
232 * Now with PerfectPitch (tm) technology
234 * dsb = the secondary buffer
235 * buf = the device buffer
236 * len = number of bytes to store in the device buffer
238 * Returns: the number of bytes read from the secondary buffer
239 * (ie. len, adjusted for frequency, number of channels and sample size,
240 * and limited by buffer length for non-looping buffers)
242 static INT DSOUND_MixerNorm(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
244 INT i, size, ipos, ilen;
245 BYTE *ibp, *obp;
246 INT iAdvance = dsb->pwfx->nBlockAlign;
247 INT oAdvance = dsb->device->pwfx->nBlockAlign;
249 ibp = dsb->buffer->memory + dsb->buf_mixpos;
250 obp = buf;
252 TRACE("(%p, %p, %p), buf_mixpos=%d\n", dsb, ibp, obp, dsb->buf_mixpos);
253 /* Check for the best case */
254 if ((dsb->freq == dsb->device->pwfx->nSamplesPerSec) &&
255 (dsb->pwfx->wBitsPerSample == dsb->device->pwfx->wBitsPerSample) &&
256 (dsb->pwfx->nChannels == dsb->device->pwfx->nChannels)) {
257 INT bytesleft = dsb->buflen - dsb->buf_mixpos;
258 TRACE("(%p) Best case\n", dsb);
259 if (len <= bytesleft )
260 CopyMemory(obp, ibp, len);
261 else { /* wrap */
262 CopyMemory(obp, ibp, bytesleft);
263 CopyMemory(obp + bytesleft, dsb->buffer->memory, len - bytesleft);
265 return len;
268 /* Check for same sample rate */
269 if (dsb->freq == dsb->device->pwfx->nSamplesPerSec) {
270 TRACE("(%p) Same sample rate %d = primary %d\n", dsb,
271 dsb->freq, dsb->device->pwfx->nSamplesPerSec);
272 ilen = 0;
273 for (i = 0; i < len; i += oAdvance) {
274 cp_fields(dsb, ibp, obp );
275 ibp += iAdvance;
276 ilen += iAdvance;
277 obp += oAdvance;
278 if (ibp >= (BYTE *)(dsb->buffer->memory + dsb->buflen))
279 ibp = dsb->buffer->memory; /* wrap */
281 return (ilen);
284 /* Mix in different sample rates */
285 /* */
286 /* New PerfectPitch(tm) Technology (c) 1998 Rob Riggs */
287 /* Patent Pending :-] */
289 /* Patent enhancements (c) 2000 Ove K�ven,
290 * TransGaming Technologies Inc. */
292 /* FIXME("(%p) Adjusting frequency: %ld -> %ld (need optimization)\n",
293 dsb, dsb->freq, dsb->device->pwfx->nSamplesPerSec); */
295 size = len / oAdvance;
296 ilen = 0;
297 ipos = dsb->buf_mixpos;
298 for (i = 0; i < size; i++) {
299 cp_fields(dsb, (dsb->buffer->memory + ipos), obp);
300 obp += oAdvance;
301 dsb->freqAcc += dsb->freqAdjust;
302 if (dsb->freqAcc >= (1<<DSOUND_FREQSHIFT)) {
303 ULONG adv = (dsb->freqAcc>>DSOUND_FREQSHIFT) * iAdvance;
304 dsb->freqAcc &= (1<<DSOUND_FREQSHIFT)-1;
305 ipos += adv; ilen += adv;
306 ipos %= dsb->buflen;
309 return ilen;
312 static void DSOUND_MixerVol(IDirectSoundBufferImpl *dsb, BYTE *buf, INT len)
314 INT i;
315 BYTE *bpc = buf;
316 INT16 *bps = (INT16 *) buf;
318 TRACE("(%p,%p,%d)\n",dsb,buf,len);
319 TRACE("left = %x, right = %x\n", dsb->volpan.dwTotalLeftAmpFactor,
320 dsb->volpan.dwTotalRightAmpFactor);
322 if ((!(dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) || (dsb->volpan.lPan == 0)) &&
323 (!(dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) || (dsb->volpan.lVolume == 0)) &&
324 !(dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
325 return; /* Nothing to do */
327 /* If we end up with some bozo coder using panning or 3D sound */
328 /* with a mono primary buffer, it could sound very weird using */
329 /* this method. Oh well, tough patooties. */
331 switch (dsb->device->pwfx->wBitsPerSample) {
332 case 8:
333 /* 8-bit WAV is unsigned, but we need to operate */
334 /* on signed data for this to work properly */
335 switch (dsb->device->pwfx->nChannels) {
336 case 1:
337 for (i = 0; i < len; i++) {
338 INT val = *bpc - 128;
339 val = (val * dsb->volpan.dwTotalLeftAmpFactor) >> 16;
340 *bpc = val + 128;
341 bpc++;
343 break;
344 case 2:
345 for (i = 0; i < len; i+=2) {
346 INT val = *bpc - 128;
347 val = (val * dsb->volpan.dwTotalLeftAmpFactor) >> 16;
348 *bpc++ = val + 128;
349 val = *bpc - 128;
350 val = (val * dsb->volpan.dwTotalRightAmpFactor) >> 16;
351 *bpc = val + 128;
352 bpc++;
354 break;
355 default:
356 FIXME("doesn't support %d channels\n", dsb->device->pwfx->nChannels);
357 break;
359 break;
360 case 16:
361 /* 16-bit WAV is signed -- much better */
362 switch (dsb->device->pwfx->nChannels) {
363 case 1:
364 for (i = 0; i < len; i += 2) {
365 *bps = (*bps * dsb->volpan.dwTotalLeftAmpFactor) >> 16;
366 bps++;
368 break;
369 case 2:
370 for (i = 0; i < len; i += 4) {
371 *bps = (*bps * dsb->volpan.dwTotalLeftAmpFactor) >> 16;
372 bps++;
373 *bps = (*bps * dsb->volpan.dwTotalRightAmpFactor) >> 16;
374 bps++;
376 break;
377 default:
378 FIXME("doesn't support %d channels\n", dsb->device->pwfx->nChannels);
379 break;
381 break;
382 default:
383 FIXME("doesn't support %d bit samples\n", dsb->device->pwfx->wBitsPerSample);
384 break;
389 * Make sure the device's tmp_buffer is at least the given size. Return a
390 * pointer to it.
392 static LPBYTE DSOUND_tmpbuffer(DirectSoundDevice *device, DWORD len)
394 TRACE("(%p,%d)\n", device, len);
396 if (len > device->tmp_buffer_len) {
397 if (device->tmp_buffer)
398 device->tmp_buffer = HeapReAlloc(GetProcessHeap(), 0, device->tmp_buffer, len);
399 else
400 device->tmp_buffer = HeapAlloc(GetProcessHeap(), 0, len);
402 device->tmp_buffer_len = len;
405 return device->tmp_buffer;
409 * Mix (at most) the given number of bytes into the given position of the
410 * device buffer, from the secondary buffer "dsb" (starting at the current
411 * mix position for that buffer).
413 * Returns the number of bytes actually mixed into the device buffer. This
414 * will match fraglen unless the end of the secondary buffer is reached
415 * (and it is not looping).
417 * dsb = the secondary buffer to mix from
418 * writepos = position (offset) in device buffer to write at
419 * fraglen = number of bytes to mix
421 static DWORD DSOUND_MixInBuffer(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD fraglen)
423 INT i, len, ilen, field, todo;
424 BYTE *buf, *ibuf;
426 TRACE("(%p,%d,%d)\n",dsb,writepos,fraglen);
428 len = fraglen;
429 if (!(dsb->playflags & DSBPLAY_LOOPING)) {
430 /* This buffer is not looping, so make sure the requested
431 * length will not take us past the end of the buffer */
432 int secondary_remainder = dsb->buflen - dsb->buf_mixpos;
433 int adjusted_remainder = MulDiv(dsb->device->pwfx->nAvgBytesPerSec, secondary_remainder, dsb->nAvgBytesPerSec);
434 assert(adjusted_remainder >= 0);
435 adjusted_remainder -= adjusted_remainder % dsb->device->pwfx->nBlockAlign; /* data alignment */
436 /* The adjusted remainder must be at least one sample,
437 * otherwise we will never reach the end of the
438 * secondary buffer, as there will perpetually be a
439 * fractional remainder */
440 TRACE("secondary_remainder = %d, adjusted_remainder = %d, len = %d\n", secondary_remainder, adjusted_remainder, len);
441 if (adjusted_remainder < len) {
442 TRACE("clipping len to remainder of secondary buffer\n");
443 len = adjusted_remainder;
445 if (len == 0)
446 return 0;
449 if (len % dsb->device->pwfx->nBlockAlign) {
450 INT nBlockAlign = dsb->device->pwfx->nBlockAlign;
451 ERR("length not a multiple of block size, len = %d, block size = %d\n", len, nBlockAlign);
452 len -= len % nBlockAlign; /* data alignment */
455 /* Create temp buffer to hold actual resulting data */
456 if ((buf = ibuf = DSOUND_tmpbuffer(dsb->device, len)) == NULL)
457 return 0;
459 TRACE("MixInBuffer (%p) len = %d, dest = %d\n", dsb, len, writepos);
461 /* first, copy the data from the DirectSoundBuffer into the temporary
462 buffer, translating frequency/bits-per-sample/number-of-channels
463 to match the device settings */
464 ilen = DSOUND_MixerNorm(dsb, ibuf, len);
466 /* then apply the correct volume, if necessary */
467 if ((dsb->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
468 (dsb->dsbd.dwFlags & DSBCAPS_CTRLVOLUME) ||
469 (dsb->dsbd.dwFlags & DSBCAPS_CTRL3D))
470 DSOUND_MixerVol(dsb, ibuf, len);
472 /* Now mix the temporary buffer into the devices main buffer */
473 if (dsb->device->pwfx->wBitsPerSample == 8) {
474 BYTE *obuf = dsb->device->buffer + writepos;
476 if ((writepos + len) <= dsb->device->buflen)
477 todo = len;
478 else
479 todo = dsb->device->buflen - writepos;
481 for (i = 0; i < todo; i++) {
482 /* 8-bit WAV is unsigned */
483 field = (*ibuf++ - 128);
484 field += (*obuf - 128);
485 if (field > 127) field = 127;
486 else if (field < -128) field = -128;
487 *obuf++ = field + 128;
490 if (todo < len) {
491 todo = len - todo;
492 obuf = dsb->device->buffer;
494 for (i = 0; i < todo; i++) {
495 /* 8-bit WAV is unsigned */
496 field = (*ibuf++ - 128);
497 field += (*obuf - 128);
498 if (field > 127) field = 127;
499 else if (field < -128) field = -128;
500 *obuf++ = field + 128;
503 } else {
504 INT16 *ibufs, *obufs;
506 ibufs = (INT16 *) ibuf;
507 obufs = (INT16 *)(dsb->device->buffer + writepos);
509 if ((writepos + len) <= dsb->device->buflen)
510 todo = len / 2;
511 else
512 todo = (dsb->device->buflen - writepos) / 2;
514 for (i = 0; i < todo; i++) {
515 /* 16-bit WAV is signed */
516 field = *ibufs++;
517 field += *obufs;
518 if (field > 32767) field = 32767;
519 else if (field < -32768) field = -32768;
520 *obufs++ = field;
523 if (todo < (len / 2)) {
524 todo = (len / 2) - todo;
525 obufs = (INT16 *)dsb->device->buffer;
527 for (i = 0; i < todo; i++) {
528 /* 16-bit WAV is signed */
529 field = *ibufs++;
530 field += *obufs;
531 if (field > 32767) field = 32767;
532 else if (field < -32768) field = -32768;
533 *obufs++ = field;
538 if (dsb->leadin && (dsb->startpos > dsb->buf_mixpos) && (dsb->startpos <= dsb->buf_mixpos + ilen)) {
539 /* HACK... leadin should be reset when the PLAY position reaches the startpos,
540 * not the MIX position... but if the sound buffer is bigger than our prebuffering
541 * (which must be the case for the streaming buffers that need this hack anyway)
542 * plus DS_HEL_MARGIN or equivalent, then this ought to work anyway. */
543 dsb->leadin = FALSE;
546 /* check for notification positions */
547 if (dsb->dsbd.dwFlags & DSBCAPS_CTRLPOSITIONNOTIFY &&
548 dsb->state != STATE_STARTING) {
549 DSOUND_CheckEvent(dsb, dsb->buf_mixpos, ilen);
552 dsb->buf_mixpos += ilen;
554 if (dsb->buf_mixpos >= dsb->buflen) {
555 if (dsb->playflags & DSBPLAY_LOOPING) {
556 /* wrap */
557 dsb->buf_mixpos %= dsb->buflen;
558 if (dsb->leadin && (dsb->startpos <= dsb->buf_mixpos))
559 dsb->leadin = FALSE; /* HACK: see above */
560 } else if (dsb->buf_mixpos > dsb->buflen) {
561 ERR("Mixpos (%u) past buflen (%u), capping...\n", dsb->buf_mixpos, dsb->buflen);
562 dsb->buf_mixpos = dsb->buflen;
566 /* increase mix position */
567 dsb->primary_mixpos += len;
568 dsb->primary_mixpos %= dsb->device->buflen;
569 return len;
573 * Calculate the distance between two buffer offsets, taking wraparound
574 * into account.
576 static inline DWORD DSOUND_BufPtrDiff(DWORD buflen, DWORD ptr1, DWORD ptr2)
578 if (ptr1 >= ptr2) {
579 return ptr1 - ptr2;
580 } else {
581 return buflen + ptr1 - ptr2;
586 * Mix some frames from the given secondary buffer "dsb" into the device
587 * primary buffer.
589 * dsb = the secondary buffer
590 * writepos = the current safe-to-write position in the device buffer
591 * mixlen = the maximum number of bytes in the primary buffer to mix, from the
592 * current writepos.
594 * Returns: the number of bytes beyond the writepos that were mixed.
596 static DWORD DSOUND_MixOne(IDirectSoundBufferImpl *dsb, DWORD writepos, DWORD mixlen)
598 /* The buffer's primary_mixpos may be before or after the the device
599 * buffer's mixpos, but both must be ahead of writepos. */
600 DWORD primary_done, buflen = dsb->buflen / dsb->pwfx->nBlockAlign * dsb->device->pwfx->nBlockAlign;
602 TRACE("(%p,%d,%d)\n",dsb,writepos,mixlen);
603 TRACE("writepos=%d, buf_mixpos=%d, primary_mixpos=%d, mixlen=%d\n", writepos, dsb->buf_mixpos, dsb->primary_mixpos, mixlen);
604 TRACE("looping=%d, startpos=%d, leadin=%d, buflen=%d\n", dsb->playflags, dsb->startpos, dsb->leadin, dsb->buflen);
606 /* calculate how much pre-buffering has already been done for this buffer */
607 primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos);
609 /* sanity */
610 if(mixlen < primary_done)
612 /* Should *NEVER* happen */
613 ERR("Fatal error. Under/Overflow? primary_done=%d, mixpos=%d, primary_mixpos=%d, writepos=%d, mixlen=%d\n", primary_done,dsb->buf_mixpos,dsb->primary_mixpos, writepos, mixlen);
614 return 0;
617 /* take into acount already mixed data */
618 mixlen -= primary_done;
620 TRACE("primary_done=%d, mixlen (primary) = %i\n", primary_done, mixlen);
622 if ((dsb->playflags & DSBPLAY_LOOPING) && mixlen > buflen)
624 while (mixlen > buflen)
626 DWORD mixedlength = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, buflen);
627 mixlen -= buflen;
628 if (!mixedlength)
630 mixlen = 0;
631 break;
637 /* clip to valid length */
638 mixlen = (buflen < mixlen) ? buflen : mixlen;
639 TRACE("mixlen (buffer)=%d\n", mixlen);
641 if (mixlen)
642 /* mix more data */
643 mixlen = DSOUND_MixInBuffer(dsb, dsb->primary_mixpos, mixlen);
645 TRACE("new primary_mixpos=%d, mixed data len=%d, buffer left = %d\n",
646 dsb->primary_mixpos, mixlen, (dsb->buflen - dsb->buf_mixpos));
648 /* re-calculate the primary done */
649 primary_done = DSOUND_BufPtrDiff(dsb->device->buflen, dsb->primary_mixpos, writepos);
651 /* check if buffer should be considered complete */
652 if (((dsb->buflen - dsb->buf_mixpos) < dsb->writelead) &&
653 !(dsb->playflags & DSBPLAY_LOOPING)) {
655 TRACE("Buffer reached end. Stopped\n");
657 dsb->state = STATE_STOPPED;
658 dsb->buf_mixpos = 0;
659 dsb->leadin = FALSE;
662 /* Report back the total prebuffered amount for this buffer */
663 return primary_done;
667 * For a DirectSoundDevice, go through all the currently playing buffers and
668 * mix them in to the device buffer.
670 * playpos = the current play position in the primary buffer
671 * writepos = the current safe-to-write position in the primary buffer
672 * mixlen = the maximum amount to mix into the primary buffer
673 * (beyond the current writepos)
674 * recover = true if the sound device may have been reset and the write
675 * position in the device buffer changed
676 * all_stopped = reports back if all buffers have stopped
678 * Returns: the length beyond the writepos that was mixed to.
681 static DWORD DSOUND_MixToPrimary(const DirectSoundDevice *device, DWORD writepos,
682 DWORD mixlen, BOOL recover, BOOL *all_stopped)
684 INT i, len;
685 DWORD minlen = 0;
686 IDirectSoundBufferImpl *dsb;
688 /* unless we find a running buffer, all have stopped */
689 *all_stopped = TRUE;
691 TRACE("(%d,%d,%d)\n", writepos, mixlen, recover);
692 for (i = 0; i < device->nrofbuffers; i++) {
693 dsb = device->buffers[i];
695 TRACE("MixToPrimary for %p, state=%d\n", dsb, dsb->state);
697 if (dsb->buflen && dsb->state && !dsb->hwbuf) {
698 TRACE("Checking %p, mixlen=%d\n", dsb, mixlen);
699 RtlAcquireResourceShared(&dsb->lock, TRUE);
701 /* if buffer is stopping it is stopped now */
702 if (dsb->state == STATE_STOPPING) {
703 dsb->state = STATE_STOPPED;
704 DSOUND_CheckEvent(dsb, 0, 0);
705 } else {
707 /* if recovering, reset the mix position */
708 if ((dsb->state == STATE_STARTING) || recover) {
709 dsb->primary_mixpos = writepos;
712 /* mix next buffer into the main buffer */
713 len = DSOUND_MixOne(dsb, writepos, mixlen);
715 /* if the buffer was starting, it must be playing now */
716 if (dsb->state == STATE_STARTING)
717 dsb->state = STATE_PLAYING;
719 /* check if min-len should be initialized */
720 if(minlen == 0) minlen = len;
722 /* record the minimum length mixed from all buffers */
723 /* we only want to return the length which *all* buffers have mixed */
724 if(len != 0) minlen = (len < minlen) ? len : minlen;
727 if(dsb->state != STATE_STOPPED){
728 *all_stopped = FALSE;
731 RtlReleaseResource(&dsb->lock);
735 TRACE("Mixed at least %d from all buffers\n", minlen);
737 return minlen;
741 * Add buffers to the emulated wave device system.
743 * device = The current dsound playback device
744 * force = If TRUE, the function will buffer up as many frags as possible,
745 * even though and will ignore the actual state of the primary buffer.
747 * Returns: None
750 static void DSOUND_WaveQueue(DirectSoundDevice *device, BOOL force)
752 DWORD prebuf_frags, wave_writepos, wave_fragpos, i;
753 TRACE("(%p)\n", device);
755 /* calculate the current wave frag position */
756 wave_fragpos = (device->pwplay + device->pwqueue) % DS_HEL_FRAGS;
758 /* calculte the current wave write position */
759 wave_writepos = wave_fragpos * device->fraglen;
761 TRACE("wave_fragpos = %i, wave_writepos = %i, pwqueue = %i, prebuf = %i\n",
762 wave_fragpos, wave_writepos, device->pwqueue, device->prebuf);
764 if(force == FALSE){
765 /* check remaining prebuffered frags */
766 prebuf_frags = DSOUND_BufPtrDiff(device->buflen, device->mixpos, wave_writepos);
767 prebuf_frags = prebuf_frags / device->fraglen;
769 else{
770 /* buffer the maximum amount of frags */
771 prebuf_frags = device->prebuf;
774 /* limit to the queue we have left */
775 if((prebuf_frags + device->pwqueue) > device->prebuf)
776 prebuf_frags = device->prebuf - device->pwqueue;
778 TRACE("prebuf_frags = %i\n", prebuf_frags);
780 /* adjust queue */
781 device->pwqueue += prebuf_frags;
783 /* get out of CS when calling the wave system */
784 LeaveCriticalSection(&(device->mixlock));
785 /* **** */
787 /* queue up the new buffers */
788 for(i=0; i<prebuf_frags; i++){
789 TRACE("queueing wave buffer %i\n", wave_fragpos);
790 waveOutWrite(device->hwo, device->pwave[wave_fragpos], sizeof(WAVEHDR));
791 wave_fragpos++;
792 wave_fragpos %= DS_HEL_FRAGS;
795 /* **** */
796 EnterCriticalSection(&(device->mixlock));
798 TRACE("queue now = %i\n", device->pwqueue);
802 * Perform mixing for a Direct Sound device. That is, go through all the
803 * secondary buffers (the sound bites currently playing) and mix them in
804 * to the primary buffer (the device buffer).
806 static void DSOUND_PerformMix(DirectSoundDevice *device)
809 TRACE("(%p)\n", device);
811 /* **** */
812 EnterCriticalSection(&(device->mixlock));
814 if (device->priolevel != DSSCL_WRITEPRIMARY) {
815 BOOL recover = FALSE, all_stopped = FALSE;
816 DWORD playpos, writepos, writelead, maxq, frag, prebuff_max, prebuff_left, size1, size2;
817 LPVOID buf1, buf2;
818 BOOL lock = (device->hwbuf && !(device->drvdesc.dwFlags & DSDDESC_DONTNEEDPRIMARYLOCK));
819 int nfiller;
821 /* the sound of silence */
822 nfiller = device->pwfx->wBitsPerSample == 8 ? 128 : 0;
824 /* get the position in the primary buffer */
825 if (DSOUND_PrimaryGetPosition(device, &playpos, &writepos) != 0){
826 LeaveCriticalSection(&(device->mixlock));
827 return;
830 TRACE("primary playpos=%d, writepos=%d, clrpos=%d, mixpos=%d, buflen=%d\n",
831 playpos,writepos,device->playpos,device->mixpos,device->buflen);
832 assert(device->playpos < device->buflen);
834 /* wipe out just-played sound data */
835 if (playpos < device->playpos) {
836 buf1 = device->buffer + device->playpos;
837 buf2 = device->buffer;
838 size1 = device->buflen - device->playpos;
839 size2 = playpos;
840 if (lock)
841 IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->playpos, size1+size2, 0);
842 FillMemory(buf1, size1, nfiller);
843 if (playpos && (!buf2 || !size2))
844 FIXME("%d: (%d, %d)=>(%d, %d) There should be an additional buffer here!!\n", __LINE__, device->playpos, device->mixpos, playpos, writepos);
845 FillMemory(buf2, size2, nfiller);
846 if (lock)
847 IDsDriverBuffer_Unlock(device->hwbuf, buf1, size1, buf2, size2);
848 } else {
849 buf1 = device->buffer + device->playpos;
850 buf2 = NULL;
851 size1 = playpos - device->playpos;
852 size2 = 0;
853 if (lock)
854 IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, device->playpos, size1+size2, 0);
855 FillMemory(buf1, size1, nfiller);
856 if (buf2 && size2)
858 FIXME("%d: There should be no additional buffer here!!\n", __LINE__);
859 FillMemory(buf2, size2, nfiller);
861 if (lock)
862 IDsDriverBuffer_Unlock(device->hwbuf, buf1, size1, buf2, size2);
864 device->playpos = playpos;
866 /* calc maximum prebuff */
867 prebuff_max = (device->prebuf * device->fraglen);
869 /* check how close we are to an underrun. It occurs when the writepos overtakes the mixpos */
870 prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos);
872 writelead = DSOUND_BufPtrDiff(device->buflen, writepos, playpos);
874 /* find the maximum we can prebuffer from current write position */
875 maxq = (writelead < prebuff_max) ? (prebuff_max - writelead) : 0;
877 TRACE("prebuff_left = %d, prebuff_max = %dx%d=%d, writelead=%d\n",
878 prebuff_left, device->prebuf, device->fraglen, prebuff_max, writelead);
880 /* check for underrun. underrun occurs when the write position passes the mix position */
881 if((prebuff_left > prebuff_max) || (device->state == STATE_STOPPED) || (device->state == STATE_STARTING)){
882 if (device->state == STATE_STOPPING || device->state == STATE_PLAYING)
883 WARN("Probable buffer underrun\n");
884 else TRACE("Buffer starting or buffer underrun\n");
886 /* recover mixing for all buffers */
887 recover = TRUE;
889 /* reset mix position to write position */
890 device->mixpos = writepos;
893 if (lock)
894 IDsDriverBuffer_Lock(device->hwbuf, &buf1, &size1, &buf2, &size2, writepos, maxq, 0);
896 /* do the mixing */
897 frag = DSOUND_MixToPrimary(device, writepos, maxq, recover, &all_stopped);
899 /* update the mix position, taking wrap-around into acount */
900 device->mixpos = writepos + frag;
901 device->mixpos %= device->buflen;
903 if (lock)
905 DWORD frag2 = (frag > size1 ? frag - size1 : 0);
906 frag -= frag2;
907 if (frag2 > size2)
909 FIXME("Buffering too much! (%d, %d, %d, %d)\n", maxq, frag, size2, frag2 - size2);
910 frag2 = size2;
912 IDsDriverBuffer_Unlock(device->hwbuf, buf1, frag, buf2, frag2);
915 /* update prebuff left */
916 prebuff_left = DSOUND_BufPtrDiff(device->buflen, device->mixpos, playpos);
918 /* check if have a whole fragment */
919 if (prebuff_left >= device->fraglen){
921 /* update the wave queue if using wave system */
922 if(device->hwbuf == NULL){
923 DSOUND_WaveQueue(device,TRUE);
926 /* buffers are full. start playing if applicable */
927 if(device->state == STATE_STARTING){
928 TRACE("started primary buffer\n");
929 if(DSOUND_PrimaryPlay(device) != DS_OK){
930 WARN("DSOUND_PrimaryPlay failed\n");
932 else{
933 /* we are playing now */
934 device->state = STATE_PLAYING;
938 /* buffers are full. start stopping if applicable */
939 if(device->state == STATE_STOPPED){
940 TRACE("restarting primary buffer\n");
941 if(DSOUND_PrimaryPlay(device) != DS_OK){
942 WARN("DSOUND_PrimaryPlay failed\n");
944 else{
945 /* start stopping again. as soon as there is no more data, it will stop */
946 device->state = STATE_STOPPING;
951 /* if device was stopping, its for sure stopped when all buffers have stopped */
952 else if((all_stopped == TRUE) && (device->state == STATE_STOPPING)){
953 TRACE("All buffers have stopped. Stopping primary buffer\n");
954 device->state = STATE_STOPPED;
956 /* stop the primary buffer now */
957 DSOUND_PrimaryStop(device);
960 } else {
962 /* update the wave queue if using wave system */
963 if(device->hwbuf == NULL)
964 DSOUND_WaveQueue(device, TRUE);
965 else
966 /* Keep alsa happy, which needs GetPosition called once every 10 ms */
967 IDsDriverBuffer_GetPosition(device->hwbuf, NULL, NULL);
969 /* in the DSSCL_WRITEPRIMARY mode, the app is totally in charge... */
970 if (device->state == STATE_STARTING) {
971 if (DSOUND_PrimaryPlay(device) != DS_OK)
972 WARN("DSOUND_PrimaryPlay failed\n");
973 else
974 device->state = STATE_PLAYING;
976 else if (device->state == STATE_STOPPING) {
977 if (DSOUND_PrimaryStop(device) != DS_OK)
978 WARN("DSOUND_PrimaryStop failed\n");
979 else
980 device->state = STATE_STOPPED;
984 LeaveCriticalSection(&(device->mixlock));
985 /* **** */
988 void CALLBACK DSOUND_timer(UINT timerID, UINT msg, DWORD_PTR dwUser,
989 DWORD_PTR dw1, DWORD_PTR dw2)
991 DirectSoundDevice * device = (DirectSoundDevice*)dwUser;
992 DWORD start_time = GetTickCount();
993 DWORD end_time;
994 TRACE("(%d,%d,0x%lx,0x%lx,0x%lx)\n",timerID,msg,dwUser,dw1,dw2);
995 TRACE("entering at %d\n", start_time);
997 if (DSOUND_renderer[device->drvdesc.dnDevNode] != device) {
998 ERR("dsound died without killing us?\n");
999 timeKillEvent(timerID);
1000 timeEndPeriod(DS_TIME_RES);
1001 return;
1004 RtlAcquireResourceShared(&(device->buffer_list_lock), TRUE);
1006 if (device->ref)
1007 DSOUND_PerformMix(device);
1009 RtlReleaseResource(&(device->buffer_list_lock));
1011 end_time = GetTickCount();
1012 TRACE("completed processing at %d, duration = %d\n", end_time, end_time - start_time);
1015 void CALLBACK DSOUND_callback(HWAVEOUT hwo, UINT msg, DWORD dwUser, DWORD dw1, DWORD dw2)
1017 DirectSoundDevice * device = (DirectSoundDevice*)dwUser;
1018 TRACE("(%p,%x,%x,%x,%x)\n",hwo,msg,dwUser,dw1,dw2);
1019 TRACE("entering at %d, msg=%08x(%s)\n", GetTickCount(), msg,
1020 msg==MM_WOM_DONE ? "MM_WOM_DONE" : msg==MM_WOM_CLOSE ? "MM_WOM_CLOSE" :
1021 msg==MM_WOM_OPEN ? "MM_WOM_OPEN" : "UNKNOWN");
1023 /* check if packet completed from wave driver */
1024 if (msg == MM_WOM_DONE) {
1026 /* **** */
1027 EnterCriticalSection(&(device->mixlock));
1029 TRACE("done playing primary pos=%d\n", device->pwplay * device->fraglen);
1031 /* update playpos */
1032 device->pwplay++;
1033 device->pwplay %= DS_HEL_FRAGS;
1035 /* sanity */
1036 if(device->pwqueue == 0){
1037 ERR("Wave queue corrupted!\n");
1040 /* update queue */
1041 device->pwqueue--;
1043 LeaveCriticalSection(&(device->mixlock));
1044 /* **** */
1046 TRACE("completed\n");