winecfg: Added support for Windows 2008.
[wine/wine64.git] / dlls / d3d9 / device.c
bloba5f8b4b51fdd35d328c1b83302b0f97aa497cb92
1 /*
2 * IDirect3DDevice9 implementation
4 * Copyright 2002-2005 Jason Edmeades
5 * Copyright 2002-2005 Raphael Junqueira
6 * Copyright 2005 Oliver Stieber
8 * This library is free software; you can redistribute it and/or
9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation; either
11 * version 2.1 of the License, or (at your option) any later version.
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
16 * Lesser General Public License for more details.
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
23 #include "config.h"
24 #include "d3d9_private.h"
26 WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
29 /* IDirect3D IUnknown parts follow: */
30 static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
31 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
32 IDirect3D9 *d3d;
33 IDirect3D9Impl *d3dimpl;
35 if (IsEqualGUID(riid, &IID_IUnknown)
36 || IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
37 IUnknown_AddRef(iface);
38 *ppobj = This;
39 TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
40 return S_OK;
41 } else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
42 /* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
43 * It doesn't matter with which function the device was created.
45 IDirect3DDevice9_GetDirect3D(iface, &d3d);
46 d3dimpl = (IDirect3D9Impl *) d3d;
48 if(d3dimpl->extended) {
49 *ppobj = iface;
50 IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
51 IDirect3D9_Release(d3d);
52 TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
53 return S_OK;
54 } else {
55 WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
56 IDirect3D9_Release(d3d);
57 *ppobj = NULL;
58 return E_NOINTERFACE;
62 WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
63 *ppobj = NULL;
64 return E_NOINTERFACE;
67 static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
68 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
69 ULONG ref = InterlockedIncrement(&This->ref);
71 TRACE("(%p) : AddRef from %d\n", This, ref - 1);
73 return ref;
76 static ULONG WINAPI IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
77 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
78 ULONG ref;
80 if (This->inDestruction) return 0;
81 ref = InterlockedDecrement(&This->ref);
83 TRACE("(%p) : ReleaseRef to %d\n", This, ref);
85 if (ref == 0) {
86 unsigned i;
87 This->inDestruction = TRUE;
89 EnterCriticalSection(&d3d9_cs);
90 for(i = 0; i < This->numConvertedDecls; i++) {
91 /* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
92 * device
94 IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
96 HeapFree(GetProcessHeap(), 0, This->convertedDecls);
98 IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroyDepthStencilSurface, D3D9CB_DestroySwapChain);
99 IWineD3DDevice_Release(This->WineD3DDevice);
100 LeaveCriticalSection(&d3d9_cs);
101 HeapFree(GetProcessHeap(), 0, This);
103 return ref;
106 /* IDirect3DDevice Interface follow: */
107 static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(LPDIRECT3DDEVICE9EX iface) {
108 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
109 HRESULT hr;
110 TRACE("(%p)\n", This);
112 EnterCriticalSection(&d3d9_cs);
113 hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
114 LeaveCriticalSection(&d3d9_cs);
115 if(hr == WINED3D_OK && This->notreset) {
116 TRACE("D3D9 Device is marked not reset\n");
117 hr = D3DERR_DEVICENOTRESET;
120 return hr;
123 static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
124 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
125 HRESULT hr;
126 TRACE("(%p) Relay\n", This);
128 EnterCriticalSection(&d3d9_cs);
129 hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
130 LeaveCriticalSection(&d3d9_cs);
131 return hr;
134 static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
135 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
136 HRESULT hr;
137 TRACE("(%p) : Relay\n", This);
139 EnterCriticalSection(&d3d9_cs);
140 hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
141 LeaveCriticalSection(&d3d9_cs);
142 return hr;
145 HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
146 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
147 HRESULT hr = D3D_OK;
148 IWineD3D* pWineD3D;
150 TRACE("(%p) Relay\n", This);
152 if (NULL == ppD3D9) {
153 return D3DERR_INVALIDCALL;
156 EnterCriticalSection(&d3d9_cs);
157 hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
158 if (hr == D3D_OK && pWineD3D != NULL)
160 IWineD3D_GetParent(pWineD3D,(IUnknown **)ppD3D9);
161 IWineD3D_Release(pWineD3D);
162 } else {
163 FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
164 *ppD3D9 = NULL;
166 TRACE("(%p) returning %p\n", This, *ppD3D9);
167 LeaveCriticalSection(&d3d9_cs);
168 return hr;
171 static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
172 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
173 HRESULT hrc = D3D_OK;
174 WINED3DCAPS *pWineCaps;
176 TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
177 if(NULL == pCaps){
178 return D3DERR_INVALIDCALL;
180 pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
181 if(pWineCaps == NULL){
182 return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
185 memset(pCaps, 0, sizeof(*pCaps));
186 D3D9CAPSTOWINECAPS(pCaps, pWineCaps)
187 EnterCriticalSection(&d3d9_cs);
188 hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
189 LeaveCriticalSection(&d3d9_cs);
190 HeapFree(GetProcessHeap(), 0, pWineCaps);
192 /* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
193 pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
195 filter_caps(pCaps);
197 TRACE("Returning %p %p\n", This, pCaps);
198 return hrc;
201 static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
202 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
203 HRESULT hr;
204 TRACE("(%p) Relay\n", This);
206 EnterCriticalSection(&d3d9_cs);
207 hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
208 LeaveCriticalSection(&d3d9_cs);
209 return hr;
212 static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
213 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
214 HRESULT hr;
215 TRACE("(%p) Relay\n", This);
217 EnterCriticalSection(&d3d9_cs);
218 hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
219 LeaveCriticalSection(&d3d9_cs);
220 return hr;
223 static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
224 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
225 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
226 HRESULT hr;
228 TRACE("(%p) Relay\n", This);
229 if(!pCursorBitmap) {
230 WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
231 return WINED3DERR_INVALIDCALL;
234 EnterCriticalSection(&d3d9_cs);
235 hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
236 LeaveCriticalSection(&d3d9_cs);
237 return hr;
240 static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
241 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
242 TRACE("(%p) Relay\n", This);
244 EnterCriticalSection(&d3d9_cs);
245 IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
246 LeaveCriticalSection(&d3d9_cs);
249 static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
250 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
251 BOOL ret;
252 TRACE("(%p) Relay\n", This);
254 EnterCriticalSection(&d3d9_cs);
255 ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
256 LeaveCriticalSection(&d3d9_cs);
257 return ret;
260 static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
261 BOOL *resources_ok = (BOOL *) data;
262 WINED3DRESOURCETYPE type;
263 HRESULT ret = S_OK;
264 WINED3DSURFACE_DESC surface_desc;
265 WINED3DVOLUME_DESC volume_desc;
266 WINED3DINDEXBUFFER_DESC index_desc;
267 WINED3DVERTEXBUFFER_DESC vertex_desc;
268 WINED3DFORMAT dummy_format;
269 DWORD dummy_dword;
270 WINED3DPOOL pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
271 IUnknown *parent;
273 type = IWineD3DResource_GetType(resource);
274 switch(type) {
275 case WINED3DRTYPE_SURFACE:
276 surface_desc.Format = &dummy_format;
277 surface_desc.Type = &type;
278 surface_desc.Usage = &dummy_dword;
279 surface_desc.Pool = &pool;
280 surface_desc.Size = &dummy_dword;
281 surface_desc.MultiSampleType = &dummy_dword;
282 surface_desc.MultiSampleQuality = &dummy_dword;
283 surface_desc.Width = &dummy_dword;
284 surface_desc.Height = &dummy_dword;
286 IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
287 break;
289 case WINED3DRTYPE_VOLUME:
290 volume_desc.Format = &dummy_format;
291 volume_desc.Type = &type;
292 volume_desc.Usage = &dummy_dword;
293 volume_desc.Pool = &pool;
294 volume_desc.Size = &dummy_dword;
295 volume_desc.Width = &dummy_dword;
296 volume_desc.Height = &dummy_dword;
297 volume_desc.Depth = &dummy_dword;
298 IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
299 break;
301 case WINED3DRTYPE_INDEXBUFFER:
302 IWineD3DIndexBuffer_GetDesc((IWineD3DIndexBuffer *) resource, &index_desc);
303 pool = index_desc.Pool;
304 break;
306 case WINED3DRTYPE_VERTEXBUFFER:
307 IWineD3DVertexBuffer_GetDesc((IWineD3DVertexBuffer *) resource, &vertex_desc);
308 pool = vertex_desc.Pool;
309 break;
311 /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
312 * is a D3DPOOL_DEFAULT surface or volume as well
314 default:
315 break;
318 if(pool == WINED3DPOOL_DEFAULT) {
319 IWineD3DResource_GetParent(resource, &parent);
320 if(IUnknown_Release(parent) == 0) {
321 TRACE("Parent %p is an implicit resource with ref 0\n", parent);
322 } else {
323 WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
324 ret = S_FALSE;
325 *resources_ok = FALSE;
328 IWineD3DResource_Release(resource);
330 return ret;
333 static HRESULT WINAPI IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
334 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
335 WINED3DPRESENT_PARAMETERS localParameters;
336 HRESULT hr;
337 BOOL resources_ok = TRUE;
338 UINT i;
340 TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
342 /* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
343 * such objects can still be used for rendering after their external d3d9 object has been destroyed.
344 * These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
345 * make use of the hidden reference and destroys the objects.
347 * Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
348 * below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
350 IWineD3DDevice_SetIndices(This->WineD3DDevice, NULL);
351 for(i = 0; i < 16; i++) {
352 IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
354 for(i = 0; i < 16; i++) {
355 IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
358 IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
359 if(!resources_ok) {
360 WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
361 This->notreset = TRUE;
362 return WINED3DERR_INVALIDCALL;
365 localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
366 localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
367 localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
368 localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
369 localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
370 localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
371 localParameters.SwapEffect = pPresentationParameters->SwapEffect;
372 localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
373 localParameters.Windowed = pPresentationParameters->Windowed;
374 localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
375 localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
376 localParameters.Flags = pPresentationParameters->Flags;
377 localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
378 localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
380 EnterCriticalSection(&d3d9_cs);
381 hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
382 LeaveCriticalSection(&d3d9_cs);
383 if(FAILED(hr)) {
384 This->notreset = TRUE;
386 pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
387 pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
388 pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
389 pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
390 pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
391 pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
392 pPresentationParameters->SwapEffect = localParameters.SwapEffect;
393 pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
394 pPresentationParameters->Windowed = localParameters.Windowed;
395 pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
396 pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
397 pPresentationParameters->Flags = localParameters.Flags;
398 pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
399 pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
400 } else {
401 This->notreset = FALSE;
404 return hr;
407 static HRESULT WINAPI IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
408 pDirtyRegion) {
409 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
410 HRESULT hr;
411 TRACE("(%p) Relay\n", This);
413 EnterCriticalSection(&d3d9_cs);
414 hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
415 LeaveCriticalSection(&d3d9_cs);
416 return hr;
419 static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 ** ppBackBuffer) {
420 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
421 IWineD3DSurface *retSurface = NULL;
422 HRESULT rc = D3D_OK;
424 TRACE("(%p) Relay\n", This);
426 EnterCriticalSection(&d3d9_cs);
427 rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
428 if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
429 IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
430 IWineD3DSurface_Release(retSurface);
432 LeaveCriticalSection(&d3d9_cs);
433 return rc;
435 static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
436 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
437 HRESULT hr;
438 TRACE("(%p) Relay\n", This);
440 EnterCriticalSection(&d3d9_cs);
441 hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
442 LeaveCriticalSection(&d3d9_cs);
443 return hr;
446 static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
447 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
448 HRESULT hr;
449 TRACE("(%p) Relay\n", This);
451 EnterCriticalSection(&d3d9_cs);
452 hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
453 LeaveCriticalSection(&d3d9_cs);
454 return hr;
457 static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
459 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
460 TRACE("(%p) Relay\n", This);
462 EnterCriticalSection(&d3d9_cs);
463 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
464 IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
465 LeaveCriticalSection(&d3d9_cs);
468 static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
469 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
470 TRACE("(%p) Relay\n", This);
472 EnterCriticalSection(&d3d9_cs);
473 /* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
474 IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
475 LeaveCriticalSection(&d3d9_cs);
479 static HRESULT WINAPI IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,D3DRESOURCETYPE Type, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,HANDLE* pSharedHandle ) {
480 HRESULT hrc;
481 IDirect3DSurface9Impl *object;
482 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
483 TRACE("(%p) Relay\n", This);
485 if(MultisampleQuality > 0){
486 FIXME("MultisampleQuality set to %d, bstituting 0\n", MultisampleQuality);
488 MultisampleQuality
489 [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D9::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
492 MultisampleQuality=0;
494 /*FIXME: Check MAX bounds of MultisampleQuality*/
496 /* Allocate the storage for the device */
497 object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
498 if (NULL == object) {
499 FIXME("Allocation of memory failed\n");
500 return D3DERR_OUTOFVIDEOMEMORY;
503 object->lpVtbl = &Direct3DSurface9_Vtbl;
504 object->ref = 1;
506 TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
508 hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality,pSharedHandle,SURFACE_OPENGL,(IUnknown *)object);
510 if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
512 /* free up object */
513 FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
514 HeapFree(GetProcessHeap(), 0, object);
515 } else {
516 IUnknown_AddRef(iface);
517 object->parentDevice = iface;
518 TRACE("(%p) : Created surface %p\n", This, object);
519 *ppSurface = (LPDIRECT3DSURFACE9) object;
521 return hrc;
526 static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
527 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
528 DWORD MultisampleQuality, BOOL Lockable,
529 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
530 HRESULT hr;
531 TRACE("Relay\n");
533 /* Is this correct? */
534 EnterCriticalSection(&d3d9_cs);
535 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,Lockable,FALSE/*Discard*/, 0/*Level*/, ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_RENDERTARGET,D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
536 LeaveCriticalSection(&d3d9_cs);
537 return hr;
540 static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
541 D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
542 DWORD MultisampleQuality, BOOL Discard,
543 IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
544 HRESULT hr;
545 TRACE("Relay\n");
547 EnterCriticalSection(&d3d9_cs);
548 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/* Lockable */,Discard, 0/* Level */
549 ,ppSurface,D3DRTYPE_SURFACE,D3DUSAGE_DEPTHSTENCIL,
550 D3DPOOL_DEFAULT,MultiSample,MultisampleQuality,pSharedHandle);
551 LeaveCriticalSection(&d3d9_cs);
552 return hr;
556 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
557 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
558 HRESULT hr;
559 TRACE("(%p) Relay\n" , This);
561 EnterCriticalSection(&d3d9_cs);
562 hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
563 LeaveCriticalSection(&d3d9_cs);
564 return hr;
567 static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
568 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
569 HRESULT hr;
570 TRACE("(%p) Relay\n" , This);
572 EnterCriticalSection(&d3d9_cs);
573 hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
574 LeaveCriticalSection(&d3d9_cs);
575 return hr;
578 /* This isn't in MSDN!
579 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBuffer(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pDestSurface) {
580 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
581 FIXME("(%p) : stub\n", This);
582 return D3D_OK;
586 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) {
587 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
588 IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
589 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
590 HRESULT hr;
591 TRACE("(%p)->(%p,%p)\n" , This, renderTarget, destSurface);
593 EnterCriticalSection(&d3d9_cs);
594 hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
595 LeaveCriticalSection(&d3d9_cs);
596 return hr;
599 static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
600 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
601 IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
602 HRESULT hr;
603 TRACE("(%p) Relay\n" , This);
605 EnterCriticalSection(&d3d9_cs);
606 hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
607 LeaveCriticalSection(&d3d9_cs);
608 return hr;
611 static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) {
612 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
613 IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
614 IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
615 HRESULT hr;
617 TRACE("(%p)->(%p,%p,%p,%p,%d)\n" , This, src, pSourceRect, dst, pDestRect, Filter);
618 EnterCriticalSection(&d3d9_cs);
619 hr = IWineD3DSurface_Blt(dst->wineD3DSurface, (RECT *) pDestRect, src->wineD3DSurface, (RECT *) pSourceRect, 0, NULL, Filter);
620 LeaveCriticalSection(&d3d9_cs);
621 return hr;
624 static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) {
625 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
626 IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
627 HRESULT hr;
628 TRACE("(%p) Relay\n" , This);
630 /* Note: D3DRECT is compatible with WINED3DRECT */
631 EnterCriticalSection(&d3d9_cs);
632 hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, (CONST WINED3DRECT*)pRect, color);
633 LeaveCriticalSection(&d3d9_cs);
634 return hr;
637 static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
638 HRESULT hr;
639 TRACE("Relay\n");
640 if(Pool == D3DPOOL_MANAGED ){
641 FIXME("Attempting to create a managed offscreen plain surface\n");
642 return D3DERR_INVALIDCALL;
644 /*MSDN: D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the Microsoft DirectX 8.x method CreateImageSurface.
646 'Off-screen plain surfaces are always lockable, regardless of their pool types.'
647 but then...
648 D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
649 Why, their always lockable?
650 should I change the usage to dynamic?
652 EnterCriticalSection(&d3d9_cs);
653 hr = IDirect3DDevice9Impl_CreateSurface(iface,Width,Height,Format,TRUE/*Loackable*/,FALSE/*Discard*/,0/*Level*/ , ppSurface,D3DRTYPE_SURFACE, 0/*Usage (undefined/none)*/,(WINED3DPOOL) Pool,D3DMULTISAMPLE_NONE,0/*MultisampleQuality*/,pSharedHandle);
654 LeaveCriticalSection(&d3d9_cs);
655 return hr;
658 /* TODO: move to wineD3D */
659 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
660 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
661 IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
662 HRESULT hr;
663 TRACE("(%p) Relay\n" , This);
665 EnterCriticalSection(&d3d9_cs);
666 hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL);
667 LeaveCriticalSection(&d3d9_cs);
668 return hr;
671 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget) {
672 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
673 HRESULT hr = D3D_OK;
674 IWineD3DSurface *pRenderTarget;
676 TRACE("(%p) Relay\n" , This);
678 if (ppRenderTarget == NULL) {
679 return D3DERR_INVALIDCALL;
682 EnterCriticalSection(&d3d9_cs);
683 hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
685 if (hr == D3D_OK && pRenderTarget != NULL) {
686 IWineD3DSurface_GetParent(pRenderTarget,(IUnknown**)ppRenderTarget);
687 IWineD3DSurface_Release(pRenderTarget);
688 } else {
689 FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
690 *ppRenderTarget = NULL;
692 LeaveCriticalSection(&d3d9_cs);
694 return hr;
697 static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
698 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
699 IDirect3DSurface9Impl *pSurface;
700 HRESULT hr;
701 TRACE("(%p) Relay\n" , This);
703 pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
704 EnterCriticalSection(&d3d9_cs);
705 hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
706 LeaveCriticalSection(&d3d9_cs);
707 return hr;
710 static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 **ppZStencilSurface) {
711 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
712 HRESULT hr = D3D_OK;
713 IWineD3DSurface *pZStencilSurface;
715 TRACE("(%p) Relay\n" , This);
716 if(ppZStencilSurface == NULL){
717 return D3DERR_INVALIDCALL;
720 EnterCriticalSection(&d3d9_cs);
721 hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
722 if(hr == D3D_OK) {
723 if(pZStencilSurface != NULL){
724 IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
725 IWineD3DSurface_Release(pZStencilSurface);
726 } else {
727 *ppZStencilSurface = NULL;
729 } else {
730 WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed\n");
731 *ppZStencilSurface = NULL;
733 LeaveCriticalSection(&d3d9_cs);
734 return hr;
737 static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
738 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
739 HRESULT hr;
740 TRACE("(%p) Relay\n" , This);
742 EnterCriticalSection(&d3d9_cs);
743 hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
744 LeaveCriticalSection(&d3d9_cs);
745 return hr;
748 static HRESULT WINAPI IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
749 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
750 HRESULT hr;
751 TRACE("(%p) Relay\n" , This);
753 EnterCriticalSection(&d3d9_cs);
754 hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
755 LeaveCriticalSection(&d3d9_cs);
756 return hr;
759 static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
760 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
761 HRESULT hr;
762 TRACE("(%p) Relay\n" , This);
764 /* Note: D3DRECT is compatible with WINED3DRECT */
765 EnterCriticalSection(&d3d9_cs);
766 hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
767 LeaveCriticalSection(&d3d9_cs);
768 return hr;
771 static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
772 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
773 HRESULT hr;
774 TRACE("(%p) Relay\n" , This);
776 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
777 EnterCriticalSection(&d3d9_cs);
778 hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
779 LeaveCriticalSection(&d3d9_cs);
780 return hr;
783 static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
784 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
785 TRACE("(%p) Relay\n" , This);
787 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
788 return IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
791 static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
792 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
793 HRESULT hr;
794 TRACE("(%p) Relay\n" , This);
796 /* Note: D3DMATRIX is compatible with WINED3DMATRIX */
797 EnterCriticalSection(&d3d9_cs);
798 hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
799 LeaveCriticalSection(&d3d9_cs);
800 return hr;
803 static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
804 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
805 HRESULT hr;
806 TRACE("(%p) Relay\n" , This);
808 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
809 EnterCriticalSection(&d3d9_cs);
810 hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
811 LeaveCriticalSection(&d3d9_cs);
812 return hr;
815 static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
816 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
817 HRESULT hr;
818 TRACE("(%p) Relay\n" , This);
820 /* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
821 EnterCriticalSection(&d3d9_cs);
822 hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
823 LeaveCriticalSection(&d3d9_cs);
824 return hr;
827 static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
828 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
829 HRESULT hr;
830 TRACE("(%p) Relay\n" , This);
832 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
833 EnterCriticalSection(&d3d9_cs);
834 hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
835 LeaveCriticalSection(&d3d9_cs);
836 return hr;
839 static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
840 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
841 HRESULT hr;
842 TRACE("(%p) Relay\n" , This);
844 /* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
845 EnterCriticalSection(&d3d9_cs);
846 hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
847 LeaveCriticalSection(&d3d9_cs);
848 return hr;
851 static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
852 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
853 HRESULT hr;
854 TRACE("(%p) Relay\n" , This);
856 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
857 EnterCriticalSection(&d3d9_cs);
858 hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
859 LeaveCriticalSection(&d3d9_cs);
860 return hr;
863 static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
864 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
865 HRESULT hr;
866 TRACE("(%p) Relay\n" , This);
868 /* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
869 EnterCriticalSection(&d3d9_cs);
870 hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
871 LeaveCriticalSection(&d3d9_cs);
872 return hr;
875 static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
876 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
877 HRESULT hr;
878 TRACE("(%p) Relay\n" , This);
880 EnterCriticalSection(&d3d9_cs);
881 hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
882 LeaveCriticalSection(&d3d9_cs);
883 return hr;
886 static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
887 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
888 HRESULT hr;
889 TRACE("(%p) Relay\n" , This);
891 EnterCriticalSection(&d3d9_cs);
892 hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
893 LeaveCriticalSection(&d3d9_cs);
894 return hr;
897 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
898 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
899 HRESULT hr;
900 TRACE("(%p) Relay\n" , This);
902 EnterCriticalSection(&d3d9_cs);
903 hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
904 LeaveCriticalSection(&d3d9_cs);
905 return hr;
908 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
909 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
910 HRESULT hr;
911 TRACE("(%p) Relay\n" , This);
913 EnterCriticalSection(&d3d9_cs);
914 hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
915 LeaveCriticalSection(&d3d9_cs);
916 return hr;
919 static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
920 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
921 HRESULT hr;
922 TRACE("(%p) Relay\n" , This);
924 EnterCriticalSection(&d3d9_cs);
925 hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
926 LeaveCriticalSection(&d3d9_cs);
927 return hr;
930 static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
931 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
932 HRESULT hr;
933 TRACE("(%p) Relay\n" , This);
935 EnterCriticalSection(&d3d9_cs);
936 hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
937 LeaveCriticalSection(&d3d9_cs);
938 return hr;
941 static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
942 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
943 HRESULT hr;
944 TRACE("(%p) Relay\n" , This);
946 EnterCriticalSection(&d3d9_cs);
947 hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
948 LeaveCriticalSection(&d3d9_cs);
949 return hr;
952 static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
953 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
954 HRESULT hr;
955 TRACE("(%p) Relay\n" , This);
957 EnterCriticalSection(&d3d9_cs);
958 hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
959 LeaveCriticalSection(&d3d9_cs);
960 return hr;
963 static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9 **ppTexture) {
964 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
965 IWineD3DBaseTexture *retTexture = NULL;
966 HRESULT rc = D3D_OK;
968 TRACE("(%p) Relay\n" , This);
970 if(ppTexture == NULL){
971 return D3DERR_INVALIDCALL;
974 EnterCriticalSection(&d3d9_cs);
975 rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
976 if (rc == D3D_OK && NULL != retTexture) {
977 IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
978 IWineD3DBaseTexture_Release(retTexture);
979 }else{
980 FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
981 *ppTexture = NULL;
983 LeaveCriticalSection(&d3d9_cs);
985 return rc;
988 static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
989 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
990 HRESULT hr;
991 TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
993 EnterCriticalSection(&d3d9_cs);
994 hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
995 pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
996 LeaveCriticalSection(&d3d9_cs);
997 return hr;
1000 static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) {
1001 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1002 HRESULT hr;
1003 TRACE("(%p) Relay\n" , This);
1005 EnterCriticalSection(&d3d9_cs);
1006 hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
1007 LeaveCriticalSection(&d3d9_cs);
1008 return hr;
1011 static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
1012 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1013 HRESULT hr;
1014 TRACE("(%p) Relay\n" , This);
1016 EnterCriticalSection(&d3d9_cs);
1017 hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
1018 LeaveCriticalSection(&d3d9_cs);
1019 return hr;
1022 static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) {
1023 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1024 HRESULT hr;
1025 TRACE("(%p) Relay\n" , This);
1027 EnterCriticalSection(&d3d9_cs);
1028 hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
1029 LeaveCriticalSection(&d3d9_cs);
1030 return hr;
1033 static HRESULT WINAPI IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
1034 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1035 HRESULT hr;
1036 TRACE("(%p) Relay\n" , This);
1038 EnterCriticalSection(&d3d9_cs);
1039 hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
1040 LeaveCriticalSection(&d3d9_cs);
1041 return hr;
1044 static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
1045 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1046 HRESULT hr;
1047 TRACE("(%p) Relay\n" , This);
1049 EnterCriticalSection(&d3d9_cs);
1050 hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
1051 LeaveCriticalSection(&d3d9_cs);
1052 return hr;
1055 static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
1056 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1057 HRESULT hr;
1058 TRACE("(%p) Relay\n" , This);
1060 EnterCriticalSection(&d3d9_cs);
1061 hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1062 LeaveCriticalSection(&d3d9_cs);
1063 return hr;
1066 static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
1067 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1068 HRESULT hr;
1069 TRACE("(%p) Relay\n" , This);
1071 EnterCriticalSection(&d3d9_cs);
1072 hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
1073 LeaveCriticalSection(&d3d9_cs);
1074 return hr;
1077 static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
1078 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1079 HRESULT hr;
1080 TRACE("(%p) Relay\n" , This);
1082 EnterCriticalSection(&d3d9_cs);
1083 hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1084 LeaveCriticalSection(&d3d9_cs);
1085 return hr;
1088 static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
1089 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1090 HRESULT hr;
1091 TRACE("(%p) Relay\n" , This);
1093 EnterCriticalSection(&d3d9_cs);
1094 hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
1095 LeaveCriticalSection(&d3d9_cs);
1096 return hr;
1099 static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
1100 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1101 HRESULT hr;
1102 TRACE("(%p) Relay\n" , This);
1104 EnterCriticalSection(&d3d9_cs);
1105 hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
1106 LeaveCriticalSection(&d3d9_cs);
1107 return hr;
1110 static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
1111 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1112 HRESULT hr;
1113 TRACE("(%p) Relay\n" , This);
1115 EnterCriticalSection(&d3d9_cs);
1116 hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
1117 LeaveCriticalSection(&d3d9_cs);
1118 return hr;
1121 static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
1122 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1123 HRESULT hr;
1124 TRACE("(%p) Relay\n" , This);
1126 EnterCriticalSection(&d3d9_cs);
1127 hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
1128 LeaveCriticalSection(&d3d9_cs);
1129 return hr;
1132 static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
1133 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1134 HRESULT hr;
1135 TRACE("(%p) Relay\n" , This);
1137 EnterCriticalSection(&d3d9_cs);
1138 hr = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
1139 LeaveCriticalSection(&d3d9_cs);
1140 return hr;
1143 static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
1144 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1145 HRESULT hr;
1146 TRACE("(%p) Relay\n" , This);
1148 EnterCriticalSection(&d3d9_cs);
1149 hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
1150 LeaveCriticalSection(&d3d9_cs);
1151 return hr;
1154 static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
1155 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1156 HRESULT hr;
1157 TRACE("(%p) Relay\n" , This);
1159 EnterCriticalSection(&d3d9_cs);
1160 hr = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
1161 LeaveCriticalSection(&d3d9_cs);
1162 return hr;
1165 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
1166 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1167 HRESULT hr;
1168 TRACE("(%p) Relay\n" , This);
1170 EnterCriticalSection(&d3d9_cs);
1171 hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
1172 LeaveCriticalSection(&d3d9_cs);
1173 return hr;
1176 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
1177 INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
1178 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1179 HRESULT hr;
1180 TRACE("(%p) Relay\n" , This);
1182 /* D3D8 passes the baseVertexIndex in SetIndices, and due to the stateblock functions wined3d has to work that way */
1183 EnterCriticalSection(&d3d9_cs);
1184 IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
1185 hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
1186 LeaveCriticalSection(&d3d9_cs);
1187 return hr;
1190 static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1191 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1192 HRESULT hr;
1193 TRACE("(%p) Relay\n" , This);
1195 EnterCriticalSection(&d3d9_cs);
1196 hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
1197 LeaveCriticalSection(&d3d9_cs);
1198 return hr;
1201 static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
1202 UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
1203 D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
1204 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1205 HRESULT hr;
1206 TRACE("(%p) Relay\n" , This);
1208 EnterCriticalSection(&d3d9_cs);
1209 hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
1210 pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
1211 LeaveCriticalSection(&d3d9_cs);
1212 return hr;
1215 static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
1216 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1217 IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
1218 HRESULT hr;
1219 TRACE("(%p) Relay\n" , This);
1221 EnterCriticalSection(&d3d9_cs);
1222 hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer9Impl *)pDestBuffer)->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags);
1223 LeaveCriticalSection(&d3d9_cs);
1224 return hr;
1227 IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
1228 HRESULT hr;
1229 D3DVERTEXELEMENT9* elements = NULL;
1230 IDirect3DVertexDeclaration9* pDecl = NULL;
1231 int p, low, high; /* deliberately signed */
1232 IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
1234 TRACE("Searching for declaration for fvf %08x... ", fvf);
1236 low = 0;
1237 high = This->numConvertedDecls - 1;
1238 while(low <= high) {
1239 p = (low + high) >> 1;
1240 TRACE("%d ", p);
1241 if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
1242 TRACE("found %p\n", convertedDecls[p]);
1243 return convertedDecls[p];
1244 } else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
1245 low = p + 1;
1246 } else {
1247 high = p - 1;
1250 TRACE("not found. Creating and inserting at position %d.\n", low);
1252 hr = vdecl_convert_fvf(fvf, &elements);
1253 if (hr != S_OK) return NULL;
1255 hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
1256 HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
1257 if (hr != S_OK) return NULL;
1259 if(This->declArraySize == This->numConvertedDecls) {
1260 int grow = max(This->declArraySize / 2, 8);
1261 convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
1262 sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
1263 if(!convertedDecls) {
1264 /* This will destroy it */
1265 IDirect3DVertexDeclaration9_Release(pDecl);
1266 return NULL;
1268 This->convertedDecls = convertedDecls;
1269 This->declArraySize += grow;
1272 memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
1273 convertedDecls[low] = pDecl;
1274 This->numConvertedDecls++;
1276 /* Will prevent the decl from being destroyed */
1277 ((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
1278 IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
1280 TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
1281 return pDecl;
1284 HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
1285 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1286 HRESULT hr;
1287 TRACE("(%p) Relay\n" , This);
1289 EnterCriticalSection(&d3d9_cs);
1290 if (0 != FVF) {
1291 HRESULT hr;
1292 IDirect3DVertexDeclaration9* pDecl = getConvertedDecl(This, FVF);
1294 if(!pDecl) {
1295 /* Any situation when this should happen, except out of memory? */
1296 ERR("Failed to create a converted vertex declaration\n");
1297 LeaveCriticalSection(&d3d9_cs);
1298 return D3DERR_DRIVERINTERNALERROR;
1301 hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, pDecl);
1302 if (hr != S_OK) {
1303 LeaveCriticalSection(&d3d9_cs);
1304 return hr;
1307 hr = IWineD3DDevice_SetFVF(This->WineD3DDevice, FVF);
1308 LeaveCriticalSection(&d3d9_cs);
1310 return hr;
1313 HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(LPDIRECT3DDEVICE9EX iface, DWORD* pFVF) {
1314 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1315 HRESULT hr;
1316 TRACE("(%p) Relay\n" , This);
1318 EnterCriticalSection(&d3d9_cs);
1319 hr = IWineD3DDevice_GetFVF(This->WineD3DDevice, pFVF);
1320 LeaveCriticalSection(&d3d9_cs);
1321 return hr;
1324 HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
1325 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1326 HRESULT hr;
1327 TRACE("(%p) Relay\n" , This);
1329 EnterCriticalSection(&d3d9_cs);
1330 hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
1331 pStreamData==NULL ? NULL:((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer,
1332 OffsetInBytes, Stride);
1333 LeaveCriticalSection(&d3d9_cs);
1334 return hr;
1337 HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride) {
1338 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1339 IWineD3DVertexBuffer *retStream = NULL;
1340 HRESULT rc = D3D_OK;
1342 TRACE("(%p) Relay\n" , This);
1344 if(pStream == NULL){
1345 return D3DERR_INVALIDCALL;
1348 EnterCriticalSection(&d3d9_cs);
1349 rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
1350 if (rc == D3D_OK && NULL != retStream) {
1351 IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
1352 IWineD3DVertexBuffer_Release(retStream);
1353 }else{
1354 if (rc != D3D_OK){
1355 FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
1357 *pStream = NULL;
1359 LeaveCriticalSection(&d3d9_cs);
1361 return rc;
1364 static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT Divider) {
1365 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1366 HRESULT hr;
1367 TRACE("(%p) Relay\n" , This);
1369 EnterCriticalSection(&d3d9_cs);
1370 hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1371 LeaveCriticalSection(&d3d9_cs);
1372 return hr;
1375 static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
1376 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1377 HRESULT hr;
1378 TRACE("(%p) Relay\n" , This);
1380 EnterCriticalSection(&d3d9_cs);
1381 hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
1382 LeaveCriticalSection(&d3d9_cs);
1383 return hr;
1386 static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
1387 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1388 HRESULT hr;
1389 TRACE("(%p) Relay\n", This);
1391 EnterCriticalSection(&d3d9_cs);
1392 hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
1393 pIndexData ? ((IDirect3DIndexBuffer9Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
1394 LeaveCriticalSection(&d3d9_cs);
1395 return hr;
1398 static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9 **ppIndexData) {
1399 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1400 IWineD3DIndexBuffer *retIndexData = NULL;
1401 HRESULT rc = D3D_OK;
1403 TRACE("(%p) Relay\n", This);
1405 if(ppIndexData == NULL){
1406 return D3DERR_INVALIDCALL;
1409 EnterCriticalSection(&d3d9_cs);
1410 rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
1411 if (SUCCEEDED(rc) && retIndexData) {
1412 IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
1413 IWineD3DIndexBuffer_Release(retIndexData);
1414 } else {
1415 if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
1416 *ppIndexData = NULL;
1418 LeaveCriticalSection(&d3d9_cs);
1419 return rc;
1422 static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
1423 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1424 HRESULT hr;
1425 TRACE("(%p) Relay\n", This);
1427 EnterCriticalSection(&d3d9_cs);
1428 hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
1429 LeaveCriticalSection(&d3d9_cs);
1430 return hr;
1433 static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
1434 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1435 HRESULT hr;
1436 TRACE("(%p) Relay\n", This);
1438 EnterCriticalSection(&d3d9_cs);
1439 hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
1440 LeaveCriticalSection(&d3d9_cs);
1441 return hr;
1444 static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
1445 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
1446 HRESULT hr;
1447 TRACE("(%p) Relay\n", This);
1449 EnterCriticalSection(&d3d9_cs);
1450 hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
1451 LeaveCriticalSection(&d3d9_cs);
1452 return hr;
1455 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(LPDIRECT3DDEVICE9EX iface, UINT width, UINT height, float *rows, float *columns) {
1456 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1457 FIXME("(%p)->(%d, %d, %p, %p) Stub!\n", This, width, height, rows, columns);
1458 return WINED3DERR_INVALIDCALL;
1461 static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9 *pSrc, IDirect3DDevice9 *pDst, IDirect3DVertexBuffer9 *pSrcRectDescs, UINT NumRects, IDirect3DVertexBuffer9 *pDstRectDescs, D3DCOMPOSERECTSOP Operation, int Xoffset, int Yoffset) {
1462 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1463 FIXME("(%p)->(%p, %p, %p, %d, %p, %d, %d, %d) Stub!\n", This, pSrc, pDst, pSrcRectDescs, NumRects, pDstRectDescs, Operation, Xoffset, Yoffset);
1464 return WINED3DERR_INVALIDCALL;
1467 static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(LPDIRECT3DDEVICE9EX iface, CONST RECT *pSourceRect, CONST RECT *pDestRect, HWND hDestWindowOverride, CONST RGNDATA *pDirtyRegion, DWORD dwFlags) {
1468 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1469 FIXME("(%p= -> (%p), %p, %p, %p, 0x%08x) Stub!\n", This, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion, dwFlags);
1470 return WINED3DERR_INVALIDCALL;
1473 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT *pPriority) {
1474 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1475 FIXME("(%p)->(%p) Stub!\n", This, pPriority);
1476 return WINED3DERR_INVALIDCALL;
1479 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(LPDIRECT3DDEVICE9EX iface, INT Priority) {
1480 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1481 FIXME("(%p)->(%d) Stub!\n", This, Priority);
1482 return WINED3DERR_INVALIDCALL;
1485 static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain) {
1486 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1487 FIXME("(%p)->(%d) Stub!\n", This, iSwapChain);
1488 return WINED3DERR_INVALIDCALL;
1491 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckresourceResidency(LPDIRECT3DDEVICE9EX iface, IDirect3DResource9 ** pResourceArray, UINT32 Numresources) {
1492 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1493 FIXME("(%p)->(%p, %d) Stub!\n", This, pResourceArray, Numresources);
1494 return WINED3DERR_INVALIDCALL;
1497 static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT MaxLatency) {
1498 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1499 FIXME("(%p)->(%d) Stub!\n", This, MaxLatency);
1500 return WINED3DERR_INVALIDCALL;
1503 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(LPDIRECT3DDEVICE9EX iface, UINT *pMaxLatency) {
1504 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1505 FIXME("(%p)->(%p) Stub!\n", This, pMaxLatency);
1506 *pMaxLatency = 2;
1507 return WINED3DERR_INVALIDCALL;
1510 static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckdeviceState(LPDIRECT3DDEVICE9EX iface, HWND hDestinationWindow) {
1511 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1512 FIXME("(%p)->(%p) Stub!\n", This, hDestinationWindow);
1513 return WINED3DERR_INVALIDCALL;
1516 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Lockable, IDirect3DSurface9 ** ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1517 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1518 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Lockable ? "true" : "false", ppSurface, pSharedHandle, Usage);
1519 return WINED3DERR_INVALIDCALL;
1522 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1523 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1524 FIXME("(%p)->(%d, %d, %d, %d, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, Pool, ppSurface, pSharedHandle, Usage);
1525 return WINED3DERR_INVALIDCALL;
1528 static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultiSampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle, DWORD Usage) {
1529 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1530 FIXME("(%p)->(%d, %d, %d, %d, %d, %s, %p, %p, 0x%08x) Stub!\n", This, Width, Height, Format, MultiSample, MultiSampleQuality, Discard ? "true" : "false", ppSurface, pSharedHandle, Usage);
1531 return WINED3DERR_INVALIDCALL;
1534 static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS *pPresentationParameters, D3DDISPLAYMODEEX *pFullscreenDisplayMode) {
1535 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1536 FIXME("(%p)->(%p) Stub!\n", This, pPresentationParameters);
1537 return WINED3DERR_INVALIDCALL;
1540 static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODEEX *pMode, D3DDISPLAYROTATION *pRotation) {
1541 IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *) iface;
1542 FIXME("(%p)->(%d, %p, %p) Stub!\n", This, iSwapChain, pMode, pRotation);
1543 return WINED3DERR_INVALIDCALL;
1546 const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
1548 /* IUnknown */
1549 IDirect3DDevice9Impl_QueryInterface,
1550 IDirect3DDevice9Impl_AddRef,
1551 IDirect3DDevice9Impl_Release,
1552 /* IDirect3DDevice9 */
1553 IDirect3DDevice9Impl_TestCooperativeLevel,
1554 IDirect3DDevice9Impl_GetAvailableTextureMem,
1555 IDirect3DDevice9Impl_EvictManagedResources,
1556 IDirect3DDevice9Impl_GetDirect3D,
1557 IDirect3DDevice9Impl_GetDeviceCaps,
1558 IDirect3DDevice9Impl_GetDisplayMode,
1559 IDirect3DDevice9Impl_GetCreationParameters,
1560 IDirect3DDevice9Impl_SetCursorProperties,
1561 IDirect3DDevice9Impl_SetCursorPosition,
1562 IDirect3DDevice9Impl_ShowCursor,
1563 IDirect3DDevice9Impl_CreateAdditionalSwapChain,
1564 IDirect3DDevice9Impl_GetSwapChain,
1565 IDirect3DDevice9Impl_GetNumberOfSwapChains,
1566 IDirect3DDevice9Impl_Reset,
1567 IDirect3DDevice9Impl_Present,
1568 IDirect3DDevice9Impl_GetBackBuffer,
1569 IDirect3DDevice9Impl_GetRasterStatus,
1570 IDirect3DDevice9Impl_SetDialogBoxMode,
1571 IDirect3DDevice9Impl_SetGammaRamp,
1572 IDirect3DDevice9Impl_GetGammaRamp,
1573 IDirect3DDevice9Impl_CreateTexture,
1574 IDirect3DDevice9Impl_CreateVolumeTexture,
1575 IDirect3DDevice9Impl_CreateCubeTexture,
1576 IDirect3DDevice9Impl_CreateVertexBuffer,
1577 IDirect3DDevice9Impl_CreateIndexBuffer,
1578 IDirect3DDevice9Impl_CreateRenderTarget,
1579 IDirect3DDevice9Impl_CreateDepthStencilSurface,
1580 IDirect3DDevice9Impl_UpdateSurface,
1581 IDirect3DDevice9Impl_UpdateTexture,
1582 IDirect3DDevice9Impl_GetRenderTargetData,
1583 IDirect3DDevice9Impl_GetFrontBufferData,
1584 IDirect3DDevice9Impl_StretchRect,
1585 IDirect3DDevice9Impl_ColorFill,
1586 IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
1587 IDirect3DDevice9Impl_SetRenderTarget,
1588 IDirect3DDevice9Impl_GetRenderTarget,
1589 IDirect3DDevice9Impl_SetDepthStencilSurface,
1590 IDirect3DDevice9Impl_GetDepthStencilSurface,
1591 IDirect3DDevice9Impl_BeginScene,
1592 IDirect3DDevice9Impl_EndScene,
1593 IDirect3DDevice9Impl_Clear,
1594 IDirect3DDevice9Impl_SetTransform,
1595 IDirect3DDevice9Impl_GetTransform,
1596 IDirect3DDevice9Impl_MultiplyTransform,
1597 IDirect3DDevice9Impl_SetViewport,
1598 IDirect3DDevice9Impl_GetViewport,
1599 IDirect3DDevice9Impl_SetMaterial,
1600 IDirect3DDevice9Impl_GetMaterial,
1601 IDirect3DDevice9Impl_SetLight,
1602 IDirect3DDevice9Impl_GetLight,
1603 IDirect3DDevice9Impl_LightEnable,
1604 IDirect3DDevice9Impl_GetLightEnable,
1605 IDirect3DDevice9Impl_SetClipPlane,
1606 IDirect3DDevice9Impl_GetClipPlane,
1607 IDirect3DDevice9Impl_SetRenderState,
1608 IDirect3DDevice9Impl_GetRenderState,
1609 IDirect3DDevice9Impl_CreateStateBlock,
1610 IDirect3DDevice9Impl_BeginStateBlock,
1611 IDirect3DDevice9Impl_EndStateBlock,
1612 IDirect3DDevice9Impl_SetClipStatus,
1613 IDirect3DDevice9Impl_GetClipStatus,
1614 IDirect3DDevice9Impl_GetTexture,
1615 IDirect3DDevice9Impl_SetTexture,
1616 IDirect3DDevice9Impl_GetTextureStageState,
1617 IDirect3DDevice9Impl_SetTextureStageState,
1618 IDirect3DDevice9Impl_GetSamplerState,
1619 IDirect3DDevice9Impl_SetSamplerState,
1620 IDirect3DDevice9Impl_ValidateDevice,
1621 IDirect3DDevice9Impl_SetPaletteEntries,
1622 IDirect3DDevice9Impl_GetPaletteEntries,
1623 IDirect3DDevice9Impl_SetCurrentTexturePalette,
1624 IDirect3DDevice9Impl_GetCurrentTexturePalette,
1625 IDirect3DDevice9Impl_SetScissorRect,
1626 IDirect3DDevice9Impl_GetScissorRect,
1627 IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
1628 IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
1629 IDirect3DDevice9Impl_SetNPatchMode,
1630 IDirect3DDevice9Impl_GetNPatchMode,
1631 IDirect3DDevice9Impl_DrawPrimitive,
1632 IDirect3DDevice9Impl_DrawIndexedPrimitive,
1633 IDirect3DDevice9Impl_DrawPrimitiveUP,
1634 IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
1635 IDirect3DDevice9Impl_ProcessVertices,
1636 IDirect3DDevice9Impl_CreateVertexDeclaration,
1637 IDirect3DDevice9Impl_SetVertexDeclaration,
1638 IDirect3DDevice9Impl_GetVertexDeclaration,
1639 IDirect3DDevice9Impl_SetFVF,
1640 IDirect3DDevice9Impl_GetFVF,
1641 IDirect3DDevice9Impl_CreateVertexShader,
1642 IDirect3DDevice9Impl_SetVertexShader,
1643 IDirect3DDevice9Impl_GetVertexShader,
1644 IDirect3DDevice9Impl_SetVertexShaderConstantF,
1645 IDirect3DDevice9Impl_GetVertexShaderConstantF,
1646 IDirect3DDevice9Impl_SetVertexShaderConstantI,
1647 IDirect3DDevice9Impl_GetVertexShaderConstantI,
1648 IDirect3DDevice9Impl_SetVertexShaderConstantB,
1649 IDirect3DDevice9Impl_GetVertexShaderConstantB,
1650 IDirect3DDevice9Impl_SetStreamSource,
1651 IDirect3DDevice9Impl_GetStreamSource,
1652 IDirect3DDevice9Impl_SetStreamSourceFreq,
1653 IDirect3DDevice9Impl_GetStreamSourceFreq,
1654 IDirect3DDevice9Impl_SetIndices,
1655 IDirect3DDevice9Impl_GetIndices,
1656 IDirect3DDevice9Impl_CreatePixelShader,
1657 IDirect3DDevice9Impl_SetPixelShader,
1658 IDirect3DDevice9Impl_GetPixelShader,
1659 IDirect3DDevice9Impl_SetPixelShaderConstantF,
1660 IDirect3DDevice9Impl_GetPixelShaderConstantF,
1661 IDirect3DDevice9Impl_SetPixelShaderConstantI,
1662 IDirect3DDevice9Impl_GetPixelShaderConstantI,
1663 IDirect3DDevice9Impl_SetPixelShaderConstantB,
1664 IDirect3DDevice9Impl_GetPixelShaderConstantB,
1665 IDirect3DDevice9Impl_DrawRectPatch,
1666 IDirect3DDevice9Impl_DrawTriPatch,
1667 IDirect3DDevice9Impl_DeletePatch,
1668 IDirect3DDevice9Impl_CreateQuery,
1669 /* IDirect3DDevice9Ex */
1670 IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
1671 IDirect3DDevice9ExImpl_ComposeRects,
1672 IDirect3DDevice9ExImpl_PresentEx,
1673 IDirect3DDevice9ExImpl_GetGPUThreadPriority,
1674 IDirect3DDevice9ExImpl_SetGPUThreadPriority,
1675 IDirect3DDevice9ExImpl_WaitForVBlank,
1676 IDirect3DDevice9ExImpl_CheckresourceResidency,
1677 IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
1678 IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
1679 IDirect3DDevice9ExImpl_CheckdeviceState,
1680 IDirect3DDevice9ExImpl_CreateRenderTargetEx,
1681 IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
1682 IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
1683 IDirect3DDevice9ExImpl_ResetEx,
1684 IDirect3DDevice9ExImpl_GetDisplayModeEx
1688 /* Internal function called back during the CreateDevice to create a render target */
1689 HRESULT WINAPI D3D9CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
1690 WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
1691 WINED3DCUBEMAP_FACES Face,IWineD3DSurface** ppSurface,
1692 HANDLE* pSharedHandle) {
1694 HRESULT res = D3D_OK;
1695 IDirect3DSurface9Impl *d3dSurface = NULL;
1696 BOOL Lockable = TRUE;
1698 if((Pool == D3DPOOL_DEFAULT && Usage != D3DUSAGE_DYNAMIC))
1699 Lockable = FALSE;
1701 TRACE("relay\n");
1702 res = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)device, Width, Height, (D3DFORMAT)Format,
1703 Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface9 **)&d3dSurface, D3DRTYPE_SURFACE,
1704 Usage, (D3DPOOL) Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */, pSharedHandle);
1706 if (SUCCEEDED(res)) {
1707 *ppSurface = d3dSurface->wineD3DSurface;
1708 d3dSurface->container = pSuperior;
1709 IUnknown_Release(d3dSurface->parentDevice);
1710 d3dSurface->parentDevice = NULL;
1711 d3dSurface->forwardReference = pSuperior;
1712 } else {
1713 FIXME("(%p) IDirect3DDevice9_CreateSurface failed\n", device);
1715 return res;
1718 ULONG WINAPI D3D9CB_DestroySurface(IWineD3DSurface *pSurface) {
1719 IDirect3DSurface9Impl* surfaceParent;
1720 TRACE("(%p) call back\n", pSurface);
1722 IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
1723 /* GetParent's AddRef was forwarded to an object in destruction.
1724 * Releasing it here again would cause an endless recursion. */
1725 surfaceParent->forwardReference = NULL;
1726 return IDirect3DSurface9_Release((IDirect3DSurface9*) surfaceParent);